She has some good unique dialogue for it, but also it feels strange _not_ to knowing as the player that she has the connection. (Not a critique of you for not doing it, just musing on the fact it's something I've never been able to bring myself to _not_ do, one of those habits on replays.)
I think once or twice I worked to get him her body home, and once or twice I convinced him like you did, but I think I basically always brought Ashley for at least part of the mission.
@@rwdavidoff Yeah--I've definitely done that before. I forgot the extra dialog until he mentioned the 212 and then headslapped. DIdn't think about swapping out for the follow up though, that would have been a good idea. Ah well.
I really don't like the Spectres as a _concept_ but kind of accept they were needed for how the game wanted to work in this one. That said, I did still really like the acceptance scene and immediate follow-up like the speech to the ship's company.
As an actual workable concept, yeah, SPECTREs are ridiculous. As an excuse for an RPG protagonist to go everywhere and get to do everything, though, it's absolutely perfect, which is why I forgive it.
Aha. Bt (Error log, you okay with revealing the fact that I review and reveal my own non-primary thought?)--this is much better than posting on the Deus Ex: Human Revolution page, part 20. I might actually start to enjoy watching computer acting again. This is coming out with far too much muck. Let me think for a moment, eliminate some connections (temporarily). Here's some evidence of something that I actually did, rather than something I may have imagined: contacted David Morgan Mer/Marr (again?) whilst living in a different location. I now live in Lithgow, not Wangaratta, and I am moving on down in the world, in assets. You okay with a second D&Der to hunt down and spot?
I always feel like I _need_ to bring Ash to see Mr. Bhatia, at least with the follow-up.
She has some good unique dialogue for it, but also it feels strange _not_ to knowing as the player that she has the connection. (Not a critique of you for not doing it, just musing on the fact it's something I've never been able to bring myself to _not_ do, one of those habits on replays.)
I think once or twice I worked to get him her body home, and once or twice I convinced him like you did, but I think I basically always brought Ashley for at least part of the mission.
@@rwdavidoff Yeah--I've definitely done that before. I forgot the extra dialog until he mentioned the 212 and then headslapped. DIdn't think about swapping out for the follow up though, that would have been a good idea. Ah well.
I really don't like the Spectres as a _concept_ but kind of accept they were needed for how the game wanted to work in this one. That said, I did still really like the acceptance scene and immediate follow-up like the speech to the ship's company.
As an actual workable concept, yeah, SPECTREs are ridiculous.
As an excuse for an RPG protagonist to go everywhere and get to do everything, though, it's absolutely perfect, which is why I forgive it.
Aha. Bt (Error log, you okay with revealing the fact that I review and reveal my own non-primary thought?)--this is much better than posting on the Deus Ex: Human Revolution page, part 20. I might actually start to enjoy watching computer acting again. This is coming out with far too much muck. Let me think for a moment, eliminate some connections (temporarily).
Here's some evidence of something that I actually did, rather than something I may have imagined: contacted David Morgan Mer/Marr (again?) whilst living in a different location. I now live in Lithgow, not Wangaratta, and I am moving on down in the world, in assets. You okay with a second D&Der to hunt down and spot?