why Blender is the best choice
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- เผยแพร่เมื่อ 2 ธ.ค. 2024
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The joy of working with a platform that is alive and supported can't be understated.
blender is getting there slowly
Just getting into 3d stuff as a total noob and have been researching which program to start with and this video has finally convinced me to go with Blender. Thank you so much for this video!
eey am glad you are getting into blender
Everything you said is true, I struggled with 3ds max for years, but once I switched to Blender the learning process became easier and much more fun
i know, i also started out using max
Finally someone talking sense when it comes to these comparison videos
You got a sub ❤❤❤ i like the way you talk
And its verry easy to understand❤❤❤
I have followed blenders growth since 2007. Everything said in this video is true. I was well cemented in an entirely non related career but have always been fascinated by persistence of vision and animation. Blender has afforded me the luxury of increasing preparation time and reducing modeling posing and keying time through automated interpolation. I couldn't believe it was free then and I still am amazed, much more amazed. I know there are industry crafts people who use and contribute to it's development regularly. I do only through monthly studio membership. It is meager but the only true thanks I can think of. It is a great pastime for this old man.
it just gets better
The only thing that Blender is lacking is its optimisation on machines. Its capability to process large number of vertices is low. Everything else is among the top.
Did you test how many vertex Maya can handle in same PC? just half of what blender does. But 3Ds Max almost five time more. Maybe blender is not the best yet, but it is being better and better every days.
@@Nevil_Tan It's not smooth in Sculpting and Texture painting. I know it will get better. I stopped using other softwares years ago, but hang and crash on high poly models are frustrating. Hope they make one of the focus areas in future updates.
I would say that most of the stuff that really blender lucks is texturing, the other stuff is just BEYOND AMAZING!
all you said is true... addition working in blender is not as complicated as other apps..and also #blender is one man army in production.. ❤
thank you, like right now am learning houdini but to extrude a face is 3 or 4 more steps than blender
@@blendereverything huh
blender is the new king!!!👌👌👌
well done. and on point!
yep blender is my favorite!
all of this ponts are very true. But i want to add one aspect that Blender easily wins.
Blender Community is strongest of all.
There is so many great tutorials, Courses, free materials, textures, addons. everyone loves to share their knowledge.
As someone just getting into both Blender and Unreal, i am confused as to which one i should learn. I know Blender is better for modeling, but unreal has great potential for making movies. Lots of great assets, great for larger scenes and terrains, lighting, animations, etc. I'm looking to create a lot of character and tech assets in Blender, then migrate them to Unreal to make my movie. Do you suggest another method? Thanks. :)
you likely wont be able to use unreal engine unless if you have a second program like blender, unreal is not made for modeling
Maybe you could also mention the add-on StoryLiner to the list, that's the only tool offering a non-linear editing environment in Blender, in a similar way as the Sequencer of Unreal does.
have not heard of that, willl be checking it out
most people used pirated software, so money is not really a problem
I totally disagree. Despite spending a lot of time in Blender, I started taking courses in Modo and discovered features that no other 3D app has. These are modelling and rigging features that are hardly talked about but you can learn about them in older tutorials.
I've recently started learning 3d coat which I've ignored for years and I've found its voxel sculpting workflow to be far much easier for me than zbrush sculpting or subd modelling.
Every 3D software has benefits that make it useful in a production pipeline. For example, simulation is faster and more advanced in Houdini than it is in Blender.
Also every artist has a preference. Some prefer Substance Painter while others prefer Mari.
Saying Blender is the best means you are restricting your abilities as an artist.
top!
Plant factory is free now
true
Discord?? Looking for older friends alike who are blown away by computers, blender, science, gaming, movies, etc.
Every movie inspires movie but if we’re talking who we were as a kid? Star Wars, Tron Legacy, KungFuPanda for video games, Squads, Stray, god of war, DeadSpqce.
not yet but its something am hoping to setup soon
substance is $20 a month, Mari(probably the strongest texturing software) non commercial is there to use. We get it blender is free and good but don't spread false info about other software's. there's a reason people still use them over blender especially for high end production.
why should you access tools from studios like weta, to develop movies, they are competing with other vfx studios doing the same thing. go bid for movies and see what they go through.
its like saying why cant coca cola share the process of making coke or apple share how they make products. cmon dude.
I have Blender, Maya C4D(r26 old)
and the free Houdini apprentice
Blender lacks a modern day cloth & hair dynamics system like Maya’s Ncloth& Xgen hair and I need not even mention houdini vellum and there is not even an addon that will put blender on par with Maya & Houdini in these areas except flip fluids
( which I have also).
Blenders native UV tools are like a punishment from a court judge after you have committed some heinous crime.
Blender lacks cached rig evaluation and the viewport becomes a nightmare with multiple rigs being animated.
Rigify is far inferior to Maya advance skeleton for facial and body mocap
Blender has NO hollywood VFX quality smoke & pyro
certainly cannot compete with Maya’ Bifrost/Aero
and not even the free Houdini apprentice.
whenever I hear a Blender fanboy comparing Blender to Maya or Houdini I know straight away that he is a hard surface modeling enthusiast or sculptor who never creates character animation for games, film and certainly not film quality VFX.
great points, but to be fair most artists using blender are not working on projects that require holllywood quality simulaltions for explosions, cloth sims, its mostly indie film makers, game devs, even when they can make holywood pyro effects using houdini other parts of the movies wont be at the same level in quality, for example yes they may create a super detailed explosion , but will they have the same level of detail throughout the project, with hyper realistic characters, monsters, animation and effects, it would be like that horse drawing meme, were half is realistic half is pencil drawing, for most artists its not that they cant afford houdini or maya most of the time its not necessary
I really appreciate this (nearly) exhaustive list, and it's very convincing, however it seems like ZBrush is conspicuously absent from the comparisons. To what degree does Blender stack up to ZBrush for the main use of ZBrush, which is sculpting?
Zbrush is definitely better than blender for sculpting, however blender is not bad, I’ve sculpted some pretty good characters with it.
Blender cannot handle the same level of polygons as zbrush but like if you have a decent pc you can use multi res modifier to reach upwards of like 30-50m probably more, but like lets be honest most character artist don’t need to go beyond like 15-20m polygons.
And if you do, well you’re using zbrush or 3D coat anyway.
As of now blender is only really good for stylized and semi-realistic sculpts(though realistic sculpts are possible), thats mainly cause of it not being the most optimised.
THIS, now that you mention it, i rarely see realistic models sculpted in blender vs zbrush, and i see more stylized models made in blender than zbrush great observation
Its not even close.
@@StevenWhite-w6p depends on usage. For stylized blender is pretty good as well and can be good alternative to zbrush. For super realistic sculpts zbrush is definitely better, cause blender would have a stroke and crash.
If people actually watch Houdini presentations you’d know the only thing Blender has that Houdini doesn’t is grease pencil. Houdini has a more advanced version of every step of the pipeline built in. Half of this video is showing paid Blender add ons literally designed to replicate native Houdini features. Houdini is not just for fx and sims and has already proven itself as a main DCC on Disney’s the Wild. Houdini is the Blender for people who want full control.
houdini is like a restaurant kitchen, has everything you need to make any meal, but most of us just want a simple lunch, we barely use all what blender has to offer, houdini is miles ahead, but for most artists they rarely need the features it provides especially that it comes with a steep learning curve, yes you have to use addons to get some of the features houdini comes with, but the thing is that you dont need the addons most of the time and you dont need the houdini fancy features all the time, this coming from someone who has a houdini indie subscription
@@blendereverything According to you you're fairly new to Houdini and buying a subscription doesn't mean you know the program well. If you don't need the features simply don't use them but it serves you to use them because it allows you more efficient workflows, creative freedom and art direction. In addition, regardless if you use them or not I'd rather have unused potential within the same software than chasing the next add on when I'm ready to evolve my art. Houdini is a DCC that can handle all major phases of the pipeline. The restaurant kitchen is only there if you want more control over a particular phase or make your process easily repeatable however nothing is stopping that restaurant from making a simple lunch other than the knowledge of the chefs in the kitchen. Same way you buy add ons that you don't always use it's good knowing the power is there when you need it.
Blender should be atleast Master of one thing.. so dat no one can ignore and is industry standard for atleast that one thing
Theoretically it already is: Grease Pencil. The ability to do 2D animation directly in a 3D viewport is something only Blender does.
@@Arjjacks Yes. You are right.
@@Arjjacks but for pure 2D? its not equal to Moho..
@@Mr.Indiyaah Well, no, it's not really equal to any other pure 2D animation software, but that's not the point. The point is its mastery of one thing that no one else does, and that's the seamless 2D/3D integration.
true, its amazing
I'm a Blender user but seriously.....
Blender isnt anywhere close to Houdini's capabilities. Geometry nodes while great, can't get close.
Both Substance Designer and Substance Painter have a perpetual option.
Blender isn't the best choice if you want a job in the industry- That would be Maya, Houdini or C4D.
And the reason studios don't use Blender isn't because of plugins. Its because there aren't enough professional Blender users out there to fill positions and that longstanding pipelines are built around other paid software.
You complain about paying a monthly subscription to paid software but if you're not supporting the Blender devleopment fund, you're not supporting Blender development which costs money to develop just like every other program out there. Less than 1% of the userbase supports the software which is pretty pathetic.
i think you made the same point as i made, workflows have been built around old paid software i.e plugins and addons, there not enough blender users, i.e technical artists to create the same tools and there is no need since the pipelines studios established work already as intended, right now i subscribe to over 5 programs, online apps for work, so i have no issue paying, when you make a video it goes out to everyone with different perspectives, this one was intended mostly for indie artists and small teams, obviouslly if you want to work for a AAA studio you will have to pick up another application in addition to blender, i guess my point was, blender is still a great choice if you are not trying to create a hollywood level movie
The Unreal developers believe their animation system will be on par with Blenders in about 1 1/2 years....
I hope Unreal Developers find a way to fix the amount of memory the engine takes. I sometimes use unreal to experiment but it uses a lot of my memory
i have wanted to use it for so many things, but it takes too long to open, its over complicated, there is so much setup you have to do to do anything
@@blendereverything I totally get this (and agree). It's probably a case of 'keep an eye on UE'. If the modeling tools etc. do get good over the next few releases then the Game Devs might leave the DCCs. This could even end one of them......(Blender, Maya, Max etc.).
Blender has the worst shortcuts, not the best. I prefer by much contextual Marking Menus (pie menus), over the zillion of odd and inconsistent shortcuts, spread around all the keyboard, Blender has.
That’s fair, I ended up creating my own key map, and integrated couple of pie menu addons into it and it’s way better now, something that a lot of people don’t know is that you can create shortcuts for things that don’t have native shortcuts in blender which makes it superior in this aspect to all other software IMO.
@@VERSSAII The problem with that, is you have to redirect a lot of shortcuts, Blender doesn't have an easy, graphical way to do it, it doesn't tell you which ones are already taken, like Maya or XSI. Then addons tend to compete for the same shortcuts all the time. In my opinion, Blender's shortcuts are very chaotic and poorly organized.
My problem with Blender is that whenever something is made with Blender you can tell it was made with Blender.
i can see why that could be, most blender users are on the low budget so expect them to take shortcuts everywhere, a maya or 3ds max is likely working with a budget so they probably spending more time and more resources to polish the results than a blender artist, they are probably rendering with more samples or using a render farm, you may not be identifying blender work, you are probably identifying work of a low budget artist
I think there are blender plug-ins for everything. No real creativity.
Blender have a lot of problems. It is non stable
its quite stable actually