Your videos always remind me of a magician explaining a magic trick. At first you just see the result and think "wow, that must be super complicated" - but you explain it so simply and efficiently that at the end you think "ok, it's actually not that hard." - So compliments, you manage with your tutorials to break down things that seem so difficult so that one understands the principle quickly 🙂
That was really useful, thank you. If only Maya had all the same options as 3D Max though, there's a ton of missing features in it, used in this tut, compared to V-Ray in Max.
This is a fine example of a tutorial I always needed in my life, and I didn't even realize this simple fact until now. The end result is amazing. Thank you so much, Jonas.
great video as always! I used a very similar approach, but your VrayLightMtl technique for the atmosphere is quite interesting. Maybe you can add an orange tone to the color gradient, for the transition zone between day and night atmosphere.
As always.. a king in facilitating learning.. the idea is always difficult in my opinion, but after watching the video, I feel the ease of work because of your easy and simple method .. ِali from lebanon I don’t know if you knew me from my constant comments 😅😜
Basically you can only have 1 light, if more than 1 light mixes you will start to get weird results. It works good in this case though as there is only 1 sun...
Love your tutorials, there is always something awesome to learn! what type of light did you use in this scene? im using a V-ray Sun but the shadows are too straight when i apply the multply fall off keep up with this content! it is awesome!
Using Maya, trying to translate in my head as I'm watching this... It would be helpful (at least to me, don't know about everyone else) if you would use the node-based interface (not sure what they call it in Max).
I use nodebased wherever it makes sense (as for example in the end of the tutorial when the shading network gets a bit more complicated). To just connect a texturemap into a slot or change a glossiness value I don't think it justifies covering the whole view with an empty node graph...
I was doing each render separately say earth cloud and atmosphere, but cloud and earth are not working well to composite in Photoshop. Clouds over the layer are not working as well as they are rendered in a 3Dsmax atmosphere. Can you help
Yeah even taking the standard sun would feel like the logical option, in this case it would have too many downsides. It’s not intended for this purpose.
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
patreon.com/JonasNoell
😍
Your videos always remind me of a magician explaining a magic trick. At first you just see the result and think "wow, that must be super complicated" - but you explain it so simply and efficiently that at the end you think "ok, it's actually not that hard." - So compliments, you manage with your tutorials to break down things that seem so difficult so that one understands the principle quickly 🙂
Awesome thanks for the feedback 😀
That was really useful, thank you. If only Maya had all the same options as 3D Max though, there's a ton of missing features in it, used in this tut, compared to V-Ray in Max.
Really useful techniques.
No words 😮! you are just blowing my mind. I guess you are the one who developed V-Ray! Thank you so much for sharing this with us.
Haha far from it :-D
This is a fine example of a tutorial I always needed in my life, and I didn't even realize this simple fact until now. The end result is amazing. Thank you so much, Jonas.
Haha ok good 😀
Tutorials from you are always a treat!!!
Thank you.
As always - a wonderful tutorial!
As always - a wonderful tutorial! 🤩
Excellent tutorial it really help me out.
Amazing. I didn't know you could add Bezier Corner into Mix Curves...
great video as always! I used a very similar approach, but your VrayLightMtl technique for the atmosphere is quite interesting. Maybe you can add an orange tone to the color gradient, for the transition zone between day and night atmosphere.
Yeah you can keep it further however for tutorials I don’t wanna over complicate things
As always.. a king in facilitating learning.. the idea is always difficult in my opinion, but after watching the video, I feel the ease of work because of your easy and simple method .. ِali from lebanon I don’t know if you knew me from my constant comments 😅😜
Great tutorial!!
Amazing!
Fantastic tut
Nice looking earth ❤ .
I tried using fallof with light and shadow in the past it gave unsatisfying results. Vray may have fixed it i think
Basically you can only have 1 light, if more than 1 light mixes you will start to get weird results. It works good in this case though as there is only 1 sun...
Love your tutorials, there is always something awesome to learn! what type of light did you use in this scene? im using a V-ray Sun but the shadows are too straight when i apply the multply fall off
keep up with this content! it is awesome!
Hi I think it was just a standard vray light if I remember correctly
@@JonasNoell ohhhh that makes so much sense!! I will try it today!
Great tutorial. Did you generate the texture maps? How?
They are based on some from open source websites
did not know vray has support for light/shadow... impressive
Yeah it kind of works, you may get some issues in the render elements though where it is not correctly represented.
Do you maybe know how to find something similar to your fallout node in Arnold, Maya?
Using Maya, trying to translate in my head as I'm watching this... It would be helpful (at least to me, don't know about everyone else) if you would use the node-based interface (not sure what they call it in Max).
I use nodebased wherever it makes sense (as for example in the end of the tutorial when the shading network gets a bit more complicated). To just connect a texturemap into a slot or change a glossiness value I don't think it justifies covering the whole view with an empty node graph...
The colors for the atmosphere is white when you connect the gradient ramp to the opacity in V-Ray 7. Is there any solution?
Well done. Do you provide the Max file for this scene or just the scene files? Thanks.
Hi, on Patreon it has the entire Max file
I was doing each render separately say earth cloud and atmosphere, but cloud and earth are not working well to composite in Photoshop. Clouds over the layer are not working as well as they are rendered in a 3Dsmax atmosphere. Can you help
you are my god
👏👏👏
Watch out for 'Multiply color by opacity' under 'Light material' - only works in CPU mode, not GPU (greyed out). Had me stumped.
Oh interesting, I didn't know that
can't find such powerful falloff options in redshift (
Doesn’t it support standard 3Ds Max falloffs?
And what light source do you use to illuminate the planet?
I think in this case just a simple disk light
@@JonasNoell I thought so, he alone gives a smooth transition from light to darkness on the sphere.
I did this back in 2015 with other similar works about space, I'll send you a few works on instagram
Yeah even taking the standard sun would feel like the logical option, in this case it would have too many downsides. It’s not intended for this purpose.
too much bump + clouds barely drop sshadows on this scale. take a look at nasa pictures, great halo
And why exactly wouldn’t clouds drop shadow?