V-Ray | Create ATMOSPHERIC PLANETS using simple shaders

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 51

  • @JonasNoell
    @JonasNoell  ปีที่แล้ว +1

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @3dhype633
    @3dhype633 ปีที่แล้ว +2

    Your videos always remind me of a magician explaining a magic trick. At first you just see the result and think "wow, that must be super complicated" - but you explain it so simply and efficiently that at the end you think "ok, it's actually not that hard." - So compliments, you manage with your tutorials to break down things that seem so difficult so that one understands the principle quickly 🙂

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Awesome thanks for the feedback 😀

  • @ABF_SJ
    @ABF_SJ หลายเดือนก่อน

    That was really useful, thank you. If only Maya had all the same options as 3D Max though, there's a ton of missing features in it, used in this tut, compared to V-Ray in Max.

  • @ismailsafi2755
    @ismailsafi2755 ปีที่แล้ว +1

    Really useful techniques.

  • @tausifkhan2189
    @tausifkhan2189 ปีที่แล้ว

    No words 😮! you are just blowing my mind. I guess you are the one who developed V-Ray! Thank you so much for sharing this with us.

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Haha far from it :-D

  • @F10F11hm
    @F10F11hm ปีที่แล้ว

    This is a fine example of a tutorial I always needed in my life, and I didn't even realize this simple fact until now. The end result is amazing. Thank you so much, Jonas.

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว +1

      Haha ok good 😀

  • @messiah001
    @messiah001 ปีที่แล้ว

    Tutorials from you are always a treat!!!
    Thank you.

  • @scpk2246
    @scpk2246 ปีที่แล้ว +1

    As always - a wonderful tutorial!

  • @akoghadermarzi3779
    @akoghadermarzi3779 ปีที่แล้ว

    As always - a wonderful tutorial! 🤩

  • @am_Visualizer
    @am_Visualizer 7 หลายเดือนก่อน

    Excellent tutorial it really help me out.

  • @UnKn0wn86
    @UnKn0wn86 ปีที่แล้ว

    Amazing. I didn't know you could add Bezier Corner into Mix Curves...

  • @martindione386
    @martindione386 ปีที่แล้ว

    great video as always! I used a very similar approach, but your VrayLightMtl technique for the atmosphere is quite interesting. Maybe you can add an orange tone to the color gradient, for the transition zone between day and night atmosphere.

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว +1

      Yeah you can keep it further however for tutorials I don’t wanna over complicate things

  • @AliMahmoudHaidar
    @AliMahmoudHaidar ปีที่แล้ว

    As always.. a king in facilitating learning.. the idea is always difficult in my opinion, but after watching the video, I feel the ease of work because of your easy and simple method .. ِali from lebanon I don’t know if you knew me from my constant comments 😅😜

  • @arqbolognesi
    @arqbolognesi ปีที่แล้ว

    Great tutorial!!

  • @johnheavenly3552
    @johnheavenly3552 ปีที่แล้ว

    Amazing!

  • @SaleemAkhtarArts
    @SaleemAkhtarArts ปีที่แล้ว

    Fantastic tut

  • @3DRnD
    @3DRnD ปีที่แล้ว

    Nice looking earth ❤ .
    I tried using fallof with light and shadow in the past it gave unsatisfying results. Vray may have fixed it i think

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Basically you can only have 1 light, if more than 1 light mixes you will start to get weird results. It works good in this case though as there is only 1 sun...

  • @tomasferreira7210
    @tomasferreira7210 ปีที่แล้ว

    Love your tutorials, there is always something awesome to learn! what type of light did you use in this scene? im using a V-ray Sun but the shadows are too straight when i apply the multply fall off
    keep up with this content! it is awesome!

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว +1

      Hi I think it was just a standard vray light if I remember correctly

    • @tomasferreira7210
      @tomasferreira7210 ปีที่แล้ว

      @@JonasNoell ohhhh that makes so much sense!! I will try it today!

  • @pixelquarry
    @pixelquarry ปีที่แล้ว +1

    Great tutorial. Did you generate the texture maps? How?

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว +3

      They are based on some from open source websites

  • @petarivic6528
    @petarivic6528 ปีที่แล้ว

    did not know vray has support for light/shadow... impressive

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Yeah it kind of works, you may get some issues in the render elements though where it is not correctly represented.

  • @toma992
    @toma992 ปีที่แล้ว

    Do you maybe know how to find something similar to your fallout node in Arnold, Maya?

  • @keithyakouboff8755
    @keithyakouboff8755 ปีที่แล้ว

    Using Maya, trying to translate in my head as I'm watching this... It would be helpful (at least to me, don't know about everyone else) if you would use the node-based interface (not sure what they call it in Max).

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว +1

      I use nodebased wherever it makes sense (as for example in the end of the tutorial when the shading network gets a bit more complicated). To just connect a texturemap into a slot or change a glossiness value I don't think it justifies covering the whole view with an empty node graph...

  • @DEXTHERIPPER
    @DEXTHERIPPER 13 วันที่ผ่านมา

    The colors for the atmosphere is white when you connect the gradient ramp to the opacity in V-Ray 7. Is there any solution?

  • @ringoze
    @ringoze ปีที่แล้ว

    Well done. Do you provide the Max file for this scene or just the scene files? Thanks.

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Hi, on Patreon it has the entire Max file

  • @am_Visualizer
    @am_Visualizer 6 หลายเดือนก่อน

    I was doing each render separately say earth cloud and atmosphere, but cloud and earth are not working well to composite in Photoshop. Clouds over the layer are not working as well as they are rendered in a 3Dsmax atmosphere. Can you help

  • @尤兆腾
    @尤兆腾 ปีที่แล้ว

    you are my god

  • @SerhatK.
    @SerhatK. ปีที่แล้ว

    👏👏👏

  • @ringoze
    @ringoze ปีที่แล้ว

    Watch out for 'Multiply color by opacity' under 'Light material' - only works in CPU mode, not GPU (greyed out). Had me stumped.

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Oh interesting, I didn't know that

  • @cyanide227
    @cyanide227 ปีที่แล้ว

    can't find such powerful falloff options in redshift (

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Doesn’t it support standard 3Ds Max falloffs?

  • @pavelbogdanov7932
    @pavelbogdanov7932 ปีที่แล้ว

    And what light source do you use to illuminate the planet?

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      I think in this case just a simple disk light

    • @pavelbogdanov7932
      @pavelbogdanov7932 ปีที่แล้ว

      @@JonasNoell I thought so, he alone gives a smooth transition from light to darkness on the sphere.

    • @pavelbogdanov7932
      @pavelbogdanov7932 ปีที่แล้ว

      I did this back in 2015 with other similar works about space, I'll send you a few works on instagram

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      Yeah even taking the standard sun would feel like the logical option, in this case it would have too many downsides. It’s not intended for this purpose.

  • @cyanide227
    @cyanide227 ปีที่แล้ว

    too much bump + clouds barely drop sshadows on this scale. take a look at nasa pictures, great halo

    • @JonasNoell
      @JonasNoell  ปีที่แล้ว

      And why exactly wouldn’t clouds drop shadow?