We put SOOOOO much love into this video, I couldn't be happier with it!! :) Watch the whole dang thing then tell me your favorite moment!! :D Also, snag some Displates, they're seriously so sick!!! ► displate.com/?art=65a853141e744 - Code: CircleToonsHD
I think the game genre is similar to collecting miniature goals for one big goal such a salmon run where you encounter enemies big and small completing tasks are kind of the genre
I can't lie, this was a banger of a video and I loved the visual gags 😂 haven't played LC or seen gameplay much, but you've really got me thinking I'm missing out now
It has to be the humor brought in around the gameplay jokes. I really hope y'all got some more videos planned I probably watched all the trash related videos three or four times now😅
Lethal Company shows how multiplayer is fun: Working together through different actions, goofing off and having players be as much of a hazard as the entities within the facility. And on a side note, this is probably the only COOP game where dying is part of the fun instead of a source of salt and flaming.
"this is probably the only COOP game where dying is part of the fun instead of a source of salt and flaming" damn your right, in fact I cant even think of _any_ game where dying is part of the fun. lethal company really do be ahead of its time
My personal favorite - the Ghost Girl. The fact that you can only see her, hear breathing, laughing and you're freaking out about it. Your friends are like "What little girl?" then your heart freeze, your face pales as you can only see her but no one else can and they don't believe you until SHE STARTS FUCKING SKIPPING TOWARDS YOU AT FULL SPEED Out of years of playing horror games, this alone gets me the most terrified. Being stalked by an entity no one else can see gives me the 1000 yard stare
I play this game multiple times a week and I still have yet to see her, hearing my friends’ reactions and descriptions of her makes me fucking dread the moment she finally decides to pursue me
@@fearsomefiredragonshe horrifying especially since she tends to target players that have the lowest sanity/are alone aka she can’t and will target the ship guy every time I play especially on titan and rend and we have a ship guy (usually me but sometimes my other friends step up) if the girl shows up she’s hunting them and if she isn’t we either don’t have a ship guy or the ship guy is already dead
@mrfancyshmancy not necessarily true. If you see a recent interview with tod Howard he acknowledged how these single or small team developers have made games far better then the big companies in shorter times. He says they will have to step it up as soon as these games released. But when they do he will be quiting.
Another thing to add to this is that there is no end goal. There is no end to the game, you just end up back where you started. This knowledge that nothing matters encourages more irrational, goofy behavior since you're going to end up back at quota 1 anyway.
Oh definitely. While there will still be tryhards, most people aren't going to be too upset at others being sub-optimal simply because you're guaranteed to fail and lose everything sooner or later anyway so it doesn't matter - you still get to have fun.
You forgot to mention the absolute cinematic horror it can turn into in a matter of seconds. Like one time I was getting stuff back to the ship on the blizzard map, and then I saw my friend's stuff all in a pile, the blood stain underneath it all, and then I go quiet and slowly turn around to see the blind dog staring at me, and then I die
With ya mentioning that, the monster AI in this game is crazy like I've seen a time where a monster was just chilling behind a person and their friend was trying to inform them of it just standing behind them like dat but as soon as the person turned around it started to move like shit was hilarious.
Something i want to highlight: The game likes to give you and those around you the opportunity to react. When you get grabbed by a giant you don't just die instantly, you get multiple seconds to audible react and are encouraged to do so for the sake of entertainment. When you come accross that turret, everyone will hear that thing go off and either expect to laugh at your dead corpse, or that you return to them shaken.
I think my favourite thing like this is how the mic doesn’t cut off immediately for a bracken, so everyone gets to hear the cut off horrified scream of their teammate before they get dragged into oblivion 😂
My first match of lethal company was with a group of 3 other friends. I knew nothing about the game but once we got into the facility I remember seeing my friend getting dragged into the darkness, Another one shot by a turret, and I stepped on a landmine. I can still hear the screams from that match... 10/10 would die again.
To me, Lethal company is an entirely different beast on solo because you have no one to fall back on for high-anxiety situations and even the ambience of being inside for a prolonged period of time can make your heart race with fear
it should be a wake-up call for the big companies, but they make so much money off cosmetics that cost more than lethal or palworld they're not gonna stop
As soon as I saw the part about buying stuff on the terminal I IMMEDIATELY remembered when I was playing with friends and one of them bought 37 different stun grenades because they were “on sale.” Such a legendary game.
I love the proximity chat so much. Just hearing the screams and laughter in the distance always makes me laugh. And after hearing a turrent shooting, I always call out to see if the other person is okay. Any response (or lack of) is usually the answer you're looking for. The AAA industry should be taking notes from this game (but we know they won't)
8:53 As someone who mostly plays this game solo (friends don't have PCs), I actually find the experience to be quite enjoyable, albeit different from playing with others. That's why I think it's a great game - sure, it's at its best when played with others, but it's still got a fun gameplay loop that is satisfying to play both seriously and alone. It's also much more terrifying lol
This game is proof that sound design is underrated! Also I wish you talked about the weather system, such a simple yet scary way to add variety and difficulty.
dang the mimic/masked has the most kills for me, I usually encounter mimic/masked on titan and when I encounter them, they spawn at the main entrance with me, then I start walking backwards as they follow me, then I fall off the balcony where the main entrance is and die of fall damage, something that makes it worse is that when I’m dead, I realize I had a shovel in my inventory that I could’ve but didn’t use, the number of times the mimic/masked has gotten me killed is higher than the number of times I’ve seen the “An Error Occurred” message
Also the turrets. Turrets are the funniest thing about Lethal Company for me. The way they chirp like they’re just so happy to see you followed by “babababababababababa” just makes me laugh every freaking time. The ragdoll physics makes deaths so comedic.
What hooked me in completely was the Schizophrenic Demon Girl. No horror coop game have ever lets me see things that my partner does not and affects me only (besides Dead Space 3, but we don’t talk about that). My first time experience was happening to my friend, and I thought he was trolling me because he tends to do that. When he went bonkers on me and his head exploded, I ran back to our ship. Mostly in fright, but I also wanted answers as to what the hell just happened. This event is forever engraved in my mind.
I remember getting ghost girl, friend ddint know anything about it, so i just said “Hey dave?” “Yeah?” “I dont feel so good-💥” Dude was screaming relentlessly 😂
Btw, the developer Zeekers also made the games The Upturned, and especially It Steals, which is also another well known horror game on TH-cam (thx Pastra)
I dont know whats more unsetteling, if its the fact that someone made a buttplug mod, or the fact that that more than 66 thousand people downloaded that mod.
Love seeing people break down what makes certain games so fun! Literally just made a video about Lethal Company talking about why I think it works so well with friends, so it's cool to see a creator I really respect being on the same wavelength for stuff like proximity chat and the games virality factoring in to it's success
Allot of pc games used to be like this, early modded counterstrike servers and sandbox mmo's were amazingly fun and games can be amazing fun when they are designed to be fun and not "competitive" or focused on "content loops" and microtransactions.
Yes! I had a ton of fun on CS Source mod servers with flying levels. Just a ton of people hanging out trying to figure out how to ‘fly/skate/wall ride’ down these near endless levels. Was pretty relaxing. A nice break from the boom headshot grind.
i am so so happy you talked about the sound design! it's one of those things that can easily slip under the radar if you're not looking out for it in media, but makes a massive difference in the quality of your experience. great video!
Lethal Company is so popular because it does one major thing different from a lot of AAA games. To put it simply, it's just fun to play, like a game should be.
Running out into the Stormy day "Well, what could go wro-" getting struck by lighting, and all my friends laughing way too hard. Super fun game with friends.
Presses every number to find the griddy (emote mod) Finds one that makes my screen go up and down "Oh that's the griddy" Friends start clapping I was twerking
I just see this game as a Horror Sci-fi Comedy. unlike most multi-player , probably the best example is the Arachnophobia Mode settings that is there in case you have a fear of spiders. instead of yeeting the spider internally they make the spider a Literal Word Spider in red word/text while still keeping the hissing noise. not only dose this help with those who have that problem but also allows it to be funny , with is something I notice with players of lethal company. unlike most multiplayer horror games that take them selves too seriously, this is not only a horrific experience but also allowed to be hilarious as well as also the other best things about it like allowing people to mod the game to add even more comedy in it. at least that is my take and argument for why this is a Sci-fi Horror comedy game, I could be wrong though.
These game analyses videos are the cream of the crop. As an aspiring developer seeing and learning all of these techniques to use in this video (as well as what not to use from other videos) is incredibly eye opening! Thank you so much Circle, for making your TH-cam videos informative, entertaining, and of the highest quality
The comment of the players making lethal company what it is is so true. I’ve had several moments with my buddies that we just couldn’t stop talking about and started to become part of the group’s “lore” in a way. Like one time one of my friends rushed into the building first, and when I entered right behind him, I found out that the game had randomly generated a mine right at the foot of the entrance, so he got instantly killed. One of the funniest moments of my entire experience
Tbf afaik the palworld creators threw together a fckton of different styles and ideas with little stuff made from scratch, but the combination seems to work surprisingly well and funny from what I've seen. I'll only get to playing it myself once my exams are over, or help me got I know I won't learn a darn hour xD
@@nickkohlmannthat's correct. It's easy to copy ideas from here and there but to make it successful in combining all ideas to make a good game is not easy.
8:54 added note if you have an item like a horn or in my case a modded yippee, it can make a silent crewmate absolutely hilarious especially when they are frantically trying to lead a crewmate with a snare flea to the exit so they don’t die.
I'm obviously watching the whole video, but... Dude, you really nailed your sponsorship and I appreciate the effort you went through to make it actually entertaining and engaging Like genuinely thank you for your talent and including little visual gags and the smooth transition into and out of the sponsorship segment
The game is just the perfect blend of horror and hilarity! So many horror comedy shenanigans that ensues from both players and the RNG of monsters/traps
More like it proves that content creators/streamers have way too much influence on their audience and the vast majority of them are trend-chasers who just want to be part of their online in-groups.
@@ForeverLaxx Keep huffing that copeium, because as long as said content creators are just here to have fun with a well done game that undercuts all the bull, you're in the minority on this one, pal.
Plus the game seems to have an incredible inherent sense of of comedic timing. All the enemies and actions that can occur in a map all feel *just* perfectly timed out to maximize the humour of any given moment.
I am really amazed at how fun this game is, for how stupid simple it is with graphics, animations, and objectives. IT says something when I really want to watch everyone's perspective of the same sessions, such as Mark, Bob, and Wade (Markiplier, LordMinion777 and Muyskerm), which is something I don't normally do, as seeing what goes on in same gaming session with others in it is more then enough for me, as watching someone else's perspective just isn't interesting really, but for this game specifically, it is, and I am not 100% sure why. I have only played the game with one other friend, and even though it was maybe an hour long session of using the in game chat, it was still super fun, and even while playing alone I do find myself having a decent time. This game stands out in the gaming community and will likely be on my top 10 favorite games for a really long time.
I think what makes everyone's perspectives so interesting is because everyone's going through and seeing different things. Like say, one guy is busy just chilling, 2 are sitting in the ship getting distracted and debating dumb shit, and the fourth is running for his life inside the facility, all at the same time. Most multiplayer games just have you stick together or doing the same thing as the other (like in a competitive game) so the changed perspective doesn't really change what you're seeing. But in Lethal Company, what is happening to each person is wildly different, especially when you guys get split up. Even funnier is that, you see things the player themself doesn't (like a Bracken sneaking up on them or a Lootbug running in the background with a valuable piece of loot). The whole thing is so lively, chaotic, and entertaining.
The skinwalker mod changed the genre of the game from “whatever the hell you and three other idiots want it to be” into a horror movie The skinwalker mod takes voice clips of players randomly and will randomly select someone to imitate for each player. This means that all players will hear one of their crew mates where they shouldn’t be. There’s also add-ons for this mod that allow the masked player monsters to mimic the appearance of other crew members by removing their mask and zombie arms. I have seen what this mod combo is capable of and it is nothing short of absolute pandemonium. Imagine hearing your best friend from a direction, and then seeing him in a completely other direction speaking in an off tone. I hope more is added to this mod, like the ai for the voice recordings is smarter so if you ask a question, it’ll answer with the persons voice and attempt to kill whoever it’s imitating so that they effectively become them.
We designed a ship person and three ‘runners’ in my friend group. I was an excellent ship person, but found it boring. One of the others LOVED being ship person, but was dog shit at it. It’s so funny to be shouting over a walkie “CLOSE THE DOOR CLOSE THE DOOR” only to hear the WRONG door close.
YOOOO it's a Magma clip! At 8:32, I used to watch him all the time, just watch the stuff he would build, get new ideas, learn some tricks, so glad to see him again.
"revolutionary VoIP" Arma modders who've had those features since 2016, as a mod to a game made in 2013, muffled because someone put a bag over their head while they were in the arsenal: am I a joke to you
I did not expect to find a vintage image of Country Bear Jamboree's Big Al being used as a shield in the middle of a sponsorship in the middle of an animated essay about a co-op horror-comedy game today.
@@charliemacsart Hahaha this is my first video of Circle but it was a delight to see Big Al. I adore Country Bear Jamboree, so I love the reference! :D
I remember a run I did with my friends, going through the emergency exit that can usually be accessed via jumping on that large pipeline before the ship lands. I go in, and SURPRISE! A flippin’ mine!
One of my favourite things in Lethal Company was when we were playing with the VR mod and found out that you can totally do shadow puppets with the flaslights.
@@nicktheguy_ it's a tower (which if you don't know it's a really tall building which objective it's to be able to have an advtange point) made out of pizza (which if you don't know it's a traditional italian dish, being also the most popular food in the world)
i dont know if you remember but 6 years ago on facebook you did those random pokemon drawing tutorials and i would always comment about drawing weedle and eventually you rolled weedle on the random wheel and i was so excited and i randomly remembered it and decided to check how you were doing and im happy to see how big your channel has become :D
The perfect balance of comedy and horror. You start scared, learn how to survive, git good, and then get humbled and scared again. That's lethal company.
One of the funniest things to me is how you just cut out when you die. No notification like most games. It can be funny, but also terrifying -- and I love messing with people I play with by going quiet, but only sometimes. It makes them question juuuust a little bit if they're actually alone.
Your comments about more loot leading to more weight on return just made me realize that Lethal company is the spiritual successor to Octopus from Game and Watch Gallery 4. Great video, bracken neck snaps are peak comedy.
Anybody ever thought about the comparisons between pikmin and lethal company? In order to keep a company afloat, spacemen are sent on interplanetary missions to retrieve valuable treasures while avoiding monsters.
We put SOOOOO much love into this video, I couldn't be happier with it!! :) Watch the whole dang thing then tell me your favorite moment!! :D
Also, snag some Displates, they're seriously so sick!!! ► displate.com/?art=65a853141e744 - Code: CircleToonsHD
Wonderful video
Favorite moment: everything in the video
I think the game genre is similar to collecting miniature goals for one big goal such a salmon run where you encounter enemies big and small completing tasks are kind of the genre
I can't lie, this was a banger of a video and I loved the visual gags 😂 haven't played LC or seen gameplay much, but you've really got me thinking I'm missing out now
It has to be the humor brought in around the gameplay jokes. I really hope y'all got some more videos planned I probably watched all the trash related videos three or four times now😅
Lethal Company shows how multiplayer is fun: Working together through different actions, goofing off and having players be as much of a hazard as the entities within the facility. And on a side note, this is probably the only COOP game where dying is part of the fun instead of a source of salt and flaming.
"this is probably the only COOP game where dying is part of the fun instead of a source of salt and flaming" damn your right, in fact I cant even think of _any_ game where dying is part of the fun. lethal company really do be ahead of its time
The only other game that I can think of where dying is fun is Crawl.
@@MilesTheMan YO had some solid couch sessions with Crawl
Deep rock galactic would like to know your location
depends if the first guy to die instantly calls the ship and disconnects or not
My personal favorite - the Ghost Girl. The fact that you can only see her, hear breathing, laughing and you're freaking out about it. Your friends are like "What little girl?" then your heart freeze, your face pales as you can only see her but no one else can and they don't believe you until SHE STARTS FUCKING SKIPPING TOWARDS YOU AT FULL SPEED
Out of years of playing horror games, this alone gets me the most terrified. Being stalked by an entity no one else can see gives me the 1000 yard stare
I play this game multiple times a week and I still have yet to see her, hearing my friends’ reactions and descriptions of her makes me fucking dread the moment she finally decides to pursue me
@@fearsomefiredragonshe horrifying especially since she tends to target players that have the lowest sanity/are alone aka she can’t and will target the ship guy every time I play especially on titan and rend and we have a ship guy (usually me but sometimes my other friends step up) if the girl shows up she’s hunting them and if she isn’t we either don’t have a ship guy or the ship guy is already dead
Deadspace 3 was supposed to do something similar in it's co-op, but it's pretty obvious who's boardroom nixed that idea.
Sorry to interrupt but what is the original version of his outro? It sounds good and I want to listen to the full version :D
that's the first i've heard of it and it sounds terrifying.
Big game producers could really learn from this. We just want good games.
But you know they won't change. You've prob seen the triple A devs seething over it's success.
One of the biggest lessons is that you don't deserve $70 because you put in 4k unreal engine 7 level graphics when we didn't ask you to.
Did you forget that the people who run them are brainless CEOs?
@mrfancyshmancy not necessarily true.
If you see a recent interview with tod Howard he acknowledged how these single or small team developers have made games far better then the big companies in shorter times.
He says they will have to step it up as soon as these games released.
But when they do he will be quiting.
@@memeberfunk2731 as hopefull as i am i highly doubt the triple a de/games will improve. But if they do that'd be amazing
Another thing to add to this is that there is no end goal. There is no end to the game, you just end up back where you started. This knowledge that nothing matters encourages more irrational, goofy behavior since you're going to end up back at quota 1 anyway.
Oh definitely. While there will still be tryhards, most people aren't going to be too upset at others being sub-optimal simply because you're guaranteed to fail and lose everything sooner or later anyway so it doesn't matter - you still get to have fun.
That is the key thing, having fun 🤩….
You know this game is really bringing to mine some other 3d, popular game, which sucess was from it being a sandbox... hmmm
@@377GhrHelloLet me guess… Lego Worlds! I can’t think of a single other 3D, multiplayer, sandbox survival game with chunk based generation.
Shoutout to the “4 expendable idiots go into a planet to get eaten alive for a mysterious company” genre, gotta be one of my favorite genders
Does Deep Rock Galactic counts into this genre?
@@CrabKFPYes. Yes it does.
@@CrabKFPRock and Stone?
*ping*
mushroom!
@@rat4441Rock me like a Stone!
You forgot to mention the absolute cinematic horror it can turn into in a matter of seconds. Like one time I was getting stuff back to the ship on the blizzard map, and then I saw my friend's stuff all in a pile, the blood stain underneath it all, and then I go quiet and slowly turn around to see the blind dog staring at me, and then I die
With ya mentioning that, the monster AI in this game is crazy like I've seen a time where a monster was just chilling behind a person and their friend was trying to inform them of it just standing behind them like dat but as soon as the person turned around it started to move like shit was hilarious.
Just little details like the players on the map is what makes me love this channel 1:05
I noticed that early on, and there is ALWAYS some sort of chaos going on in the monitor 😭🤣
Ooohhh that’s nice yeah i didn’t notice that.
Something i want to highlight: The game likes to give you and those around you the opportunity to react. When you get grabbed by a giant you don't just die instantly, you get multiple seconds to audible react and are encouraged to do so for the sake of entertainment. When you come accross that turret, everyone will hear that thing go off and either expect to laugh at your dead corpse, or that you return to them shaken.
I think my favourite thing like this is how the mic doesn’t cut off immediately for a bracken, so everyone gets to hear the cut off horrified scream of their teammate before they get dragged into oblivion 😂
My first match of lethal company was with a group of 3 other friends. I knew nothing about the game but once we got into the facility I remember seeing my friend getting dragged into the darkness, Another one shot by a turret, and I stepped on a landmine. I can still hear the screams from that match...
10/10 would die again.
To me, Lethal company is an entirely different beast on solo because you have no one to fall back on for high-anxiety situations and even the ambience of being inside for a prolonged period of time can make your heart race with fear
Watching games like Palworld and Lethal Company blow "AAA" games out of the water, is beautiful.
These types of games should be considered AAAA 😂
this could be the start of an indie dev revolution
Indie games have been ahead of Triple A for years now
it should be a wake-up call for the big companies, but they make so much money off cosmetics that cost more than lethal or palworld they're not gonna stop
@@rat4441ong
I remember my very first time selling scrap.
The crew told me "Want to get a secret achievment? Go to the bell and spam it as much as possible."
>friend: "don't ring the bell too many times"
>me, while ringing the bell 11 times: "what's the worst that could ha-"
>dies
Get shaken harder than a goldfish in a bag.
1.2k likes and 0 replies? Don’t mind if i do.
I'm told it's initiation for new players to ring the bell, that's how they learn not to spam it.
7:43 “YOU WASTED ALL OUR MONEY ON A ROMANTIC TABLE!” 😂
..WASTED?!
By far, the best debate to ever befall on mankind
Real though, is it really a waste if it's a ROMANTIC TABLE?
Maybe it’s for the bracken 😂😂😂
@@november382 It's just asking for "I BOUGHT IT FOR YOU!!"
As soon as I saw the part about buying stuff on the terminal I IMMEDIATELY remembered when I was playing with friends and one of them bought 37 different stun grenades because they were “on sale.” Such a legendary game.
3:15 Absolute PEAK hearing the casual convo turn to SCREAMS when they find a monster.
Still better than an Amazon gig
And the game is better than the insanely well funded yet eternally shitty Amazon game New World lmfao
True tbh
Plot twist: the game is Amazon in the future.
Amazon gift with 3 friends and minimal supervision though.
@@drunkenrobot7061that’s not even a plot twist that’s just the plot lmao
I love the proximity chat so much. Just hearing the screams and laughter in the distance always makes me laugh. And after hearing a turrent shooting, I always call out to see if the other person is okay. Any response (or lack of) is usually the answer you're looking for.
The AAA industry should be taking notes from this game (but we know they won't)
5:33 that braken animation was so smooth holy fuck xD
i liked the bracken animation at 0:46 more 😏
@@jaydenwilton5279The best bracken animation
@@jaydenwilton5279no
8:53 As someone who mostly plays this game solo (friends don't have PCs), I actually find the experience to be quite enjoyable, albeit different from playing with others. That's why I think it's a great game - sure, it's at its best when played with others, but it's still got a fun gameplay loop that is satisfying to play both seriously and alone. It's also much more terrifying lol
This game is proof that sound design is underrated! Also I wish you talked about the weather system, such a simple yet scary way to add variety and difficulty.
"Dude drop your metal items"
"Why?"
*BOOOOOOOOOM*
8:06 the boss genuinely has the most kills in our friend group, our dumb asses have wiped several times on the company building
Fun fact, the boss is named Jeb!
dang the mimic/masked has the most kills for me, I usually encounter mimic/masked on titan and when I encounter them, they spawn at the main entrance with me, then I start walking backwards as they follow me, then I fall off the balcony where the main entrance is and die of fall damage, something that makes it worse is that when I’m dead, I realize I had a shovel in my inventory that I could’ve but didn’t use, the number of times the mimic/masked has gotten me killed is higher than the number of times I’ve seen the “An Error Occurred” message
Two words “bell roulette”
Lethal Company solo: Horror game
Lethal Company Co Op: Comedy Gold
That’s also horror game
@@angelogaray8019 it becomes a horror game once you realize you havent heard from your team or seen any scrap being collected
New creature data sent to terminal
@@hiveling-111SOO TRUE
Also the turrets. Turrets are the funniest thing about Lethal Company for me. The way they chirp like they’re just so happy to see you followed by “babababababababababa” just makes me laugh every freaking time. The ragdoll physics makes deaths so comedic.
What hooked me in completely was the Schizophrenic Demon Girl. No horror coop game have ever lets me see things that my partner does not and affects me only (besides Dead Space 3, but we don’t talk about that). My first time experience was happening to my friend, and I thought he was trolling me because he tends to do that. When he went bonkers on me and his head exploded, I ran back to our ship. Mostly in fright, but I also wanted answers as to what the hell just happened. This event is forever engraved in my mind.
I remember getting ghost girl, friend ddint know anything about it, so i just said
“Hey dave?”
“Yeah?”
“I dont feel so good-💥”
Dude was screaming relentlessly 😂
I believe that outlast trials has a hallucination thing but its more agressive so theres less time for the 'schizo' element to kick in
@@mrsexy5680 You sick bastard 😂😂😂
The only other game I have seen to do this is Barotrauma, but it's a more niche title.
That's fkin incredible hahahah@@mrsexy5680
"So, introverts, YOURE GONNA HAVE TO YAP A LIL BIT!!!" made me laugh out loud and will be remaining in my head for a long time
Lethal Company: The feel good story about how one furry captured the entire gaming world's attention as much as ELDEN RING.
And roblox dev, don’t forget that
Btw, the developer Zeekers also made the games The Upturned, and especially It Steals, which is also another well known horror game on TH-cam (thx Pastra)
@@fraymakerfan3628 so this is another Lucas Pope situation
@@Sir_BucketThe Pope?!?!??
A spoa
Things people seem to like in video games:
~ Blocks
~ Spacesuits
_You know what I mean._
asmongus
I dont know whats more unsetteling, if its the fact that someone made a buttplug mod, or the fact that that more than 66 thousand people downloaded that mod.
We don't talk about that mod
What? Gamers cant have a little fun?
Your first short on the game actually got me interested in the game. I am so happy I came across your video
If I had to categorize Lethal Company, I’d say it’s horror, comedy, co-op, and exploration. Oh yeah also romance too.
Extraction shooter where your only gun is a shovel
@@GryphonBlazierThe Shotgun:
@@ADMICKEY that's the romance part.
Especially after downloading the thick model and extra dance mods.
2:30 "This chat is nothing like we've seen in any videogame"
Flashbacks to Dunkey playing Rust more than 10 years ago, with the NONONOOOOO guy.
Love the legal use of steamboat willy
That made me laugh out loud
Love seeing people break down what makes certain games so fun! Literally just made a video about Lethal Company talking about why I think it works so well with friends, so it's cool to see a creator I really respect being on the same wavelength for stuff like proximity chat and the games virality factoring in to it's success
Allot of pc games used to be like this, early modded counterstrike servers and sandbox mmo's were amazingly fun and games can be amazing fun when they are designed to be fun and not "competitive" or focused on "content loops" and microtransactions.
Just give players a social environment. They will make the fun themselves
Yes! I had a ton of fun on CS Source mod servers with flying levels. Just a ton of people hanging out trying to figure out how to ‘fly/skate/wall ride’ down these near endless levels. Was pretty relaxing. A nice break from the boom headshot grind.
i am so so happy you talked about the sound design! it's one of those things that can easily slip under the radar if you're not looking out for it in media, but makes a massive difference in the quality of your experience. great video!
This company is almost as lethal as my ongoing divorce fees
Need someone to lend you a shovel?
Lethal Company is so popular because it does one major thing different from a lot of AAA games. To put it simply, it's just fun to play, like a game should be.
Running out into the Stormy day "Well, what could go wro-" getting struck by lighting, and all my friends laughing way too hard.
Super fun game with friends.
Imagine having friends HAHAhahaha.. heh 🥲
@@Someone-sc2hk Play with randoms.
@@fransthefox9682 I've heard bad things about them
@@Someone-sc2hk Sometimes it's fun, sometimes not.
So I believe, at least.
Presses every number to find the griddy (emote mod)
Finds one that makes my screen go up and down
"Oh that's the griddy"
Friends start clapping
I was twerking
7:52 You don't even need to ring the bell; it answers to sound/noise.
I hope lethal Company doesn't fall into the "popular game" pit where people will start hating it in a few months for absolutely no reason
Same here it's a fun game to play with my friends and it would be a shame if it got the among us treatment
I was about to type "thats impossible" and then I saw the horror of skibidi company
To be fair, when I first saw the jester I immediately thought of skibidi toilet
People already hate it for dumb reasons
I mean what does it matter if people start hating it? The creator already made tons of money and other studios might emulate the good qualities of it.
4:46 Dude definitely tried not to laugh during that line. 🤣
3:14 They guy getting shot by a turret never felt more relatable.
"SO INTROVERTS! YOU'RE GUNNA HAVE THE YAP A LITTLE BIT!"
Didn't need to be that funny man XD
9:14
NO BRO NOT LETHAL VIBRATIONS💀💀💀
💀💀💀
Wtf
I just see this game as a Horror Sci-fi Comedy. unlike most multi-player , probably the best example is the Arachnophobia Mode settings that is there in case you have a fear of spiders. instead of yeeting the spider internally they make the spider a Literal Word Spider in red word/text while still keeping the hissing noise. not only dose this help with those who have that problem but also allows it to be funny , with is something I notice with players of lethal company. unlike most multiplayer horror games that take them selves too seriously, this is not only a horrific experience but also allowed to be hilarious as well as also the other best things about it like allowing people to mod the game to add even more comedy in it.
at least that is my take and argument for why this is a Sci-fi Horror comedy game, I could be wrong though.
1:00
It’s funny how you can see the blue dots spread out then one run back for the ship and just die 😂
I love how you used your play through with your friends for this vid. I love watching those vids.
These game analyses videos are the cream of the crop. As an aspiring developer seeing and learning all of these techniques to use in this video (as well as what not to use from other videos) is incredibly eye opening!
Thank you so much Circle, for making your TH-cam videos informative, entertaining, and of the highest quality
The comment of the players making lethal company what it is is so true. I’ve had several moments with my buddies that we just couldn’t stop talking about and started to become part of the group’s “lore” in a way.
Like one time one of my friends rushed into the building first, and when I entered right behind him, I found out that the game had randomly generated a mine right at the foot of the entrance, so he got instantly killed. One of the funniest moments of my entire experience
3:29 I didn't even know you COULD hear an airhorn through a walkie talkie😂
Between this and Palworld, it really goes to show a game will always do its best when the creator absolutely loves their creation
Tbf afaik the palworld creators threw together a fckton of different styles and ideas with little stuff made from scratch, but the combination seems to work surprisingly well and funny from what I've seen. I'll only get to playing it myself once my exams are over, or help me got I know I won't learn a darn hour xD
@@nickkohlmannthat's correct. It's easy to copy ideas from here and there but to make it successful in combining all ideas to make a good game is not easy.
Don't forget ULTRAKILL
8:54 added note if you have an item like a horn or in my case a modded yippee, it can make a silent crewmate absolutely hilarious especially when they are frantically trying to lead a crewmate with a snare flea to the exit so they don’t die.
I don't know anything about lethal company so this is my first introduction
Oh you'll have fun exploring
I'm obviously watching the whole video, but... Dude, you really nailed your sponsorship and I appreciate the effort you went through to make it actually entertaining and engaging
Like genuinely thank you for your talent and including little visual gags and the smooth transition into and out of the sponsorship segment
Banger video as usual. Love your perspective on the game and really showcases what makes it special!
6:22!!!!
BRO IS SO CHILL ABOUT THIS!!! He's smiling at their fate of being thrust out by airlock!!! Like he smiling bro!! Like why?!?! 🤣🤣🤣
the way voice chat works in this game is amazing. the fact that you can locate someone's position just by it's voice is awesome
Bro the 5:20 canvas is a sick detail
The game is just the perfect blend of horror and hilarity! So many horror comedy shenanigans that ensues from both players and the RNG of monsters/traps
"Oh Bracken, what are we doing?"
AYOOO WHAAAT?!? 😂
3:15 So true! It doesn't matter what situation you're in, it's ALWAYS funny! 😂
7:01 FYI You can type "view monitor" into the terminal to show the monitor on the terminal so you don't have to go back and forth.
This Proves Indie Games Can Sometimes Overthrow Most Greedy Triple A Game Companies.
More like it proves that content creators/streamers have way too much influence on their audience and the vast majority of them are trend-chasers who just want to be part of their online in-groups.
@@ForeverLaxx Keep huffing that copeium, because as long as said content creators are just here to have fun with a well done game that undercuts all the bull, you're in the minority on this one, pal.
@@ForeverLaxxman if you can't understand the fun of Lethal Company, you need better friends.
@@K4RN4GE911 lol lmao
@@wiiinnnttteeerrr lol lmao
Plus the game seems to have an incredible inherent sense of of comedic timing. All the enemies and actions that can occur in a map all feel *just* perfectly timed out to maximize the humour of any given moment.
I am really amazed at how fun this game is, for how stupid simple it is with graphics, animations, and objectives. IT says something when I really want to watch everyone's perspective of the same sessions, such as Mark, Bob, and Wade (Markiplier, LordMinion777 and Muyskerm), which is something I don't normally do, as seeing what goes on in same gaming session with others in it is more then enough for me, as watching someone else's perspective just isn't interesting really, but for this game specifically, it is, and I am not 100% sure why. I have only played the game with one other friend, and even though it was maybe an hour long session of using the in game chat, it was still super fun, and even while playing alone I do find myself having a decent time.
This game stands out in the gaming community and will likely be on my top 10 favorite games for a really long time.
I think what makes everyone's perspectives so interesting is because everyone's going through and seeing different things.
Like say, one guy is busy just chilling, 2 are sitting in the ship getting distracted and debating dumb shit, and the fourth is running for his life inside the facility, all at the same time. Most multiplayer games just have you stick together or doing the same thing as the other (like in a competitive game) so the changed perspective doesn't really change what you're seeing. But in Lethal Company, what is happening to each person is wildly different, especially when you guys get split up. Even funnier is that, you see things the player themself doesn't (like a Bracken sneaking up on them or a Lootbug running in the background with a valuable piece of loot). The whole thing is so lively, chaotic, and entertaining.
The skinwalker mod changed the genre of the game from “whatever the hell you and three other idiots want it to be” into a horror movie
The skinwalker mod takes voice clips of players randomly and will randomly select someone to imitate for each player. This means that all players will hear one of their crew mates where they shouldn’t be. There’s also add-ons for this mod that allow the masked player monsters to mimic the appearance of other crew members by removing their mask and zombie arms.
I have seen what this mod combo is capable of and it is nothing short of absolute pandemonium. Imagine hearing your best friend from a direction, and then seeing him in a completely other direction speaking in an off tone. I hope more is added to this mod, like the ai for the voice recordings is smarter so if you ask a question, it’ll answer with the persons voice and attempt to kill whoever it’s imitating so that they effectively become them.
8:31 DougDoug cameo
Poob
We designed a ship person and three ‘runners’ in my friend group. I was an excellent ship person, but found it boring. One of the others LOVED being ship person, but was dog shit at it. It’s so funny to be shouting over a walkie “CLOSE THE DOOR CLOSE THE DOOR” only to hear the WRONG door close.
1:11 that poor bastard...
YOOOO it's a Magma clip! At 8:32, I used to watch him all the time, just watch the stuff he would build, get new ideas, learn some tricks, so glad to see him again.
0:46 The Brackens here do get a bit quirky at night
😂
Ouch 0:48
I've never watched a full ad sponser before this video- that's how amazing this was!!
A game about "fucking around and founding out". Honestly it pretty much is the game! Hot damn
"revolutionary VoIP"
Arma modders who've had those features since 2016, as a mod to a game made in 2013, muffled because someone put a bag over their head while they were in the arsenal: am I a joke to you
0:46 made me laugh so hard! I love your videos so much!❤
I did not expect to find a vintage image of Country Bear Jamboree's Big Al being used as a shield in the middle of a sponsorship in the middle of an animated essay about a co-op horror-comedy game today.
I was hoping someone would notice Big Al! I've put a Country Bear reference in every video I've boarded for Circle so far, haha
@@charliemacsart Hahaha this is my first video of Circle but it was a delight to see Big Al. I adore Country Bear Jamboree, so I love the reference! :D
I remember a run I did with my friends, going through the emergency exit that can usually be accessed via jumping on that large pipeline before the ship lands. I go in, and SURPRISE! A flippin’ mine!
One of my favourite things in Lethal Company was when we were playing with the VR mod and found out that you can totally do shadow puppets with the flaslights.
Letal Company, Pizza Tower and Undertale Yellow are the trio that made 2023 a great year for gamers
what's a pizza tower
@@nicktheguy_ it's a tower (which if you don't know it's a really tall building which objective it's to be able to have an advtange point) made out of pizza (which if you don't know it's a traditional italian dish, being also the most popular food in the world)
@@ChronologicalGamer ah, thank you!
@@nicktheguy_ It's also one of the best games of 2023 - it's a 2d speed platformer with a unique aesthetic and absolute top tier music
And Mario Wonder
0:40 Pikmin 2 but horror
You are so right
8:00-8:08 Okay okay, can we talk about how clean that animation was?
i like when you go full animation and as youre doing it constantly i can assume youre enjoying it keep up the good content
One time me and my friends went to a foggy planet, we didn't even make it to the facility
i dont know if you remember but 6 years ago on facebook you did those random pokemon drawing tutorials and i would always comment about drawing weedle and eventually you rolled weedle on the random wheel and i was so excited and i randomly remembered it and decided to check how you were doing and im happy to see how big your channel has become :D
Bro, I can't believe one person made this game, this is inspiring me to make my own game
the dog in the ship always brings the most fun or terror... depending if you are on the top of the ship or nor
5:40 that track hits so hard 😂❤
Almost as hard as the ice cream truck song that plays when there's a delivery.
The guy being teleported back, yet cut in half aged well with the new Barber entity!
I do love how the game makes you feel like you are one of the employees with the proximity chat.
0:28 so the company's lethal 🤯
Finally. A game made by a developer who truly understands gamers.
The perfect balance of comedy and horror. You start scared, learn how to survive, git good, and then get humbled and scared again. That's lethal company.
The fact that ONE dude made this game is insane
And a furry, nonetheless!
That just gives bonus stats to programming lol
@@vinson3725Yup. I can already hear the edgy 12 year olds whining about how, "nOoOo, FuRrY bAd 🥺🥺🥺"
One of the funniest things to me is how you just cut out when you die. No notification like most games. It can be funny, but also terrifying -- and I love messing with people I play with by going quiet, but only sometimes. It makes them question juuuust a little bit if they're actually alone.
Your comments about more loot leading to more weight on return just made me realize that Lethal company is the spiritual successor to Octopus from Game and Watch Gallery 4.
Great video, bracken neck snaps are peak comedy.
Anybody ever thought about the comparisons between pikmin and lethal company? In order to keep a company afloat, spacemen are sent on interplanetary missions to retrieve valuable treasures while avoiding monsters.
You know you MADE IIT if CircleToons makes a full lenght video about it.
You know the developer did something right when they made more money than Tom Cruise did in Top Gun: Maverick