Building NPC's and Dialogue for my 2D RPG

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  • เผยแพร่เมื่อ 19 ก.ย. 2020
  • Welcome to another devlog for Dauphin! In this episode I introduce Dauphin's first NPC and create a basic dialogue system so that he can interact with the player. If you stick around to the end, you'll also hear a sneak peak at what might be the beginning of Dauphin's sound track! I had so much fun building all of this this past week, and I hope you all enjoy the video.
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    Music Credits:
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    Dauphin Beach Shop Theme
    Me!
  • บันเทิง

ความคิดเห็น • 507

  • @codedgamer
    @codedgamer 3 ปีที่แล้ว +197

    In the hut you can have a fish tank with shrimps naned after the real shrimps that people have sponsored

  • @Bupio
    @Bupio 3 ปีที่แล้ว +470

    I suggest you add a secret room that just has a duck infront of a computer (1% of finding when entering a room and can only be found once) this duck can then be picked up and can be used as a little hat

    • @sharkyj368
      @sharkyj368 3 ปีที่แล้ว +15

      Yes,YES, YES!

    • @Geozek
      @Geozek 3 ปีที่แล้ว +12

      Genius
      I honestly applaud you

    • @TheOfficialPolo
      @TheOfficialPolo 3 ปีที่แล้ว +27

      Good idea, just it'll be good to disable the 1% chance before the first entrance as the player might be confused when he enters first time and this happens - might not try to enter the building again after such experience

    • @randomstuffproductions540
      @randomstuffproductions540 3 ปีที่แล้ว +4

      And you can glide

    • @konkeydonk
      @konkeydonk 3 ปีที่แล้ว +16

      I think 1% is a little bit high, maybe like 0.511

  • @whiteaceofspades4873
    @whiteaceofspades4873 3 ปีที่แล้ว +81

    Inside the fishermans hut, you should put up a mounted fish on the wall, to fill in empty space on the back wall.

  • @Damageer
    @Damageer 3 ปีที่แล้ว +173

    You should add beached fish that corrupts animals when they get close. You need to clean them up.
    You could also add minions for the boss.

    • @goldentaleplays9990
      @goldentaleplays9990 3 ปีที่แล้ว +3

      Well, the crabs are kinda the minions.

    • @BoredQuill9090
      @BoredQuill9090 3 ปีที่แล้ว +1

      Crabs that stick with the boss

    • @Casta2
      @Casta2 3 ปีที่แล้ว +4

      I like the idea. Could eventually lead to know that the underwater is also corrupted. Not sure how je would implement underwater gameplay or maps. But fishes landing on the beach and corrupt stuff there is a really good idea.

    • @Tiernan422
      @Tiernan422 3 ปีที่แล้ว +1

      Castafiel, perhaps scuba diving and then eventually a submarine or something?

  • @oshkoshbjoshnosh9306
    @oshkoshbjoshnosh9306 3 ปีที่แล้ว +255

    It would be cool to have a main island where everything is scripted and there are the shops and a town then you go out on expeditions to purify randomly and infinitely generated corrupted islands

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว +126

      That's kinda the plan!

    • @turtleguy1679
      @turtleguy1679 3 ปีที่แล้ว +34

      @@DevDuck lore leaked??

    • @brandon2998
      @brandon2998 3 ปีที่แล้ว +17

      DevDuck what if you could find old ship’s and you have to travel tough them and fight a mini boss then the islands will be a little safer

    • @jordan_private
      @jordan_private 3 ปีที่แล้ว +7

      @@turtleguy1679 he's laid out this plan in previous videos with the proc gen caves

    • @SpikyDinosaurYouTube
      @SpikyDinosaurYouTube 3 ปีที่แล้ว +1

      that would be so awesome

  • @one2lybean801
    @one2lybean801 3 ปีที่แล้ว +154

    can't wait to actually play it

  • @husamjanahi7770
    @husamjanahi7770 3 ปีที่แล้ว +60

    I think the fisherman deserves a chair, he's old we don't want him standing the whole time

  • @neta1
    @neta1 3 ปีที่แล้ว +76

    YOUR FIRST ATTEMPT AT MUSIC? That's an awesome song for the first time!!

    • @calebleclair1960
      @calebleclair1960 3 ปีที่แล้ว +2

      I agree it be groovy

    • @GhostedGamer
      @GhostedGamer 3 ปีที่แล้ว

      my first attempt was pretty bad ngl

  • @shlokchatterjee25
    @shlokchatterjee25 3 ปีที่แล้ว +33

    Maybe instead of pressing E, you have it to where you hover the mouse over the fisherman, and click and then different options to talk to him about appear next to him, and you click one of those options.

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว +17

      I thought about this. Ultimately I thought this approach would be easier to map to controller support. But still keeping an open mind!

  • @JesseHamers
    @JesseHamers 3 ปีที่แล้ว +36

    Roddy or Rod would be a cool name for the fisherman

    • @sprinGCrusader45
      @sprinGCrusader45 3 ปีที่แล้ว +1

      Yeah maybe Peter Rod ..??

    • @kemboo
      @kemboo 3 ปีที่แล้ว +3

      Or willy

    • @SaltukKhan
      @SaltukKhan 3 ปีที่แล้ว +2

      Roddy and his pet rod “Rod”. If you ask his naming of the pet. He would say.
      “You don`t like it? What would YOU name a ROD?”

    • @crudecharacters2716
      @crudecharacters2716 3 ปีที่แล้ว

      Bobrod

  • @cashwarior
    @cashwarior 3 ปีที่แล้ว +39

    How much do you know about music? The fisherman's hut theme has a great groove but then you have a triplet marimba line over that and it's really interesting. I love that kind of rhythmic complexity

  • @Taco-tf1gv
    @Taco-tf1gv 3 ปีที่แล้ว +20

    I have 2 suggestions
    1: Day and Night: I feel like a game like this should change time and you could even add a sunset
    2: Sitting: I don’t know why but I feel like sitting also fits this game. Just thinking about the character sitting on a beach sounds right.

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว +9

      Day / night and weather is definitely happening!

    • @Taco-tf1gv
      @Taco-tf1gv 3 ปีที่แล้ว +1

      DevDuck Cool!

  • @AAA-wq4sm
    @AAA-wq4sm 3 ปีที่แล้ว +51

    What if before you were able to buy from the store, you had to save the fishermen because he got corrupted. It would make sense because the beach is corrupted.

    • @BelTwitex
      @BelTwitex 3 ปีที่แล้ว +5

      Damn that's a good idea

    • @nojustno4209
      @nojustno4209 3 ปีที่แล้ว +1

      Maybe he could be a mini-boss

    • @LeoStaley
      @LeoStaley 3 ปีที่แล้ว +1

      Also, the fisherman would prefer being outside fishing anyway.

    • @TheFaithfulAnon
      @TheFaithfulAnon 3 ปีที่แล้ว +2

      Or maybe he could sell you stuff when you defeat the Horror crab bc he was hiding from the crab outside so when you defeat the crab he starts showing up and selling stuff

    • @Shreef_Aamir
      @Shreef_Aamir 3 ปีที่แล้ว

      @@TheFaithfulAnon Or , you can trade with him with a special drop from the horror crab for a reward !!

  • @farmersideburns1353
    @farmersideburns1353 3 ปีที่แล้ว +28

    I noticed the similarities to Willy’s hut straight away!! Stardew Valley is one of my favourite games - excited to see Dauphin come to fruition!

    • @upsideken9385
      @upsideken9385 3 ปีที่แล้ว

      That's what I thought too! It's almost exactly the same!

  • @minganmorissette
    @minganmorissette 3 ปีที่แล้ว +147

    Excuse me?! Can I speak to your interaction manager?!
    Sorry for the corny joke

    • @thenomadsclan6238
      @thenomadsclan6238 3 ปีที่แล้ว +9

      how dare you! you "triggered" me. i'll have to "Launch" a complaint

  • @enderlord69
    @enderlord69 3 ปีที่แล้ว +7

    You could add a collectible in which the player has to find and gather the shrimp we've donated, then you could have an extra room/menu where the player can view all the shrimp they've found and see the names of the shrimp and the names of people who donated them

  • @markoristo
    @markoristo 3 ปีที่แล้ว +23

    Make the camera unable to pan while inside the hut. Upvote so that DevDuck can see!

  • @Akkaren79
    @Akkaren79 3 ปีที่แล้ว +11

    I found it is always convenient to be able to see the past dialogue e.g. via a script that gets updated. Sometimes you just don't really read and after the dialogue you realised it was something important.

  • @aidenjohnson2179
    @aidenjohnson2179 3 ปีที่แล้ว +25

    If you end up making a fishing feature, you should add a canoe and be able to fight corrupted fish!

    • @screenzombie1393
      @screenzombie1393 3 ปีที่แล้ว +3

      and as the player progresses through the game, the chance of encountering corrupted fish is less.

    • @LeoStaley
      @LeoStaley 3 ปีที่แล้ว +3

      Ooh, it would be hilarious to let the player buy fishing equipment, and then give a little notification to the player asking, "why did you buy that? This isn't a fishing simulator. Sell it back." and then the shop owner won't give a refund.

    • @i.l.l
      @i.l.l 3 ปีที่แล้ว +2

      What if the giant fish is the final boss and that's what started the corruption spreading?

  • @musclehamster742
    @musclehamster742 3 ปีที่แล้ว +31

    Yooo! Awesome job on the vid, like always :) Your content consistently gets better and better. You had me hooked when I first got introduced to you via Blink. Keep up the grind my good dude! I hope to be a great content creator like you one day. Cheers! :)

    • @LeaferBag
      @LeaferBag 3 ปีที่แล้ว +1

      Keep grindin man! Can't wait to see where your dev journey takes you. Subbed.

    • @musclehamster742
      @musclehamster742 3 ปีที่แล้ว

      @@LeaferBag Thanks man! I definitely appreciate it!!

  • @jaim.6162
    @jaim.6162 3 ปีที่แล้ว +2

    I just had a very cool idea! For the shopkeepers song, it can be a calmer, toned down version of a song that plays on the island! So you can really get the feeling of how cozy it is in there

  • @frkn3856
    @frkn3856 3 ปีที่แล้ว +8

    Honestly, the music sound great!
    Also, here's an idea for the game:
    If you get corrupted by other corrupted creatures, you will corrupt any non corrupted creature you get close to.

  • @CloakedCuts
    @CloakedCuts 3 ปีที่แล้ว +8

    Different music for different scenes would be a task worth doing. For the cave maybe a spooky sound track. And what you have for the beach works 👌🏼

  • @randomstuffproductions540
    @randomstuffproductions540 3 ปีที่แล้ว +16

    The fisherman should have a side quest.

    • @LeoStaley
      @LeoStaley 3 ปีที่แล้ว +6

      Fisherman shouldn't hang out in the hut, you should have to go get him from the beach where he's fishing, because no fisherman I know would sit around inside watinig for customers while there is fishing to be done right outside.

    • @DelRubikeo
      @DelRubikeo 3 ปีที่แล้ว

      @@LeoStaley so true ;)

    • @LeoStaley
      @LeoStaley 3 ปีที่แล้ว +1

      @@DelRubikeo I have loved your channel for years despite not speaking Spanish. You've always got interesting puzzles.

    • @DelRubikeo
      @DelRubikeo 3 ปีที่แล้ว

      @@LeoStaley thank you! Soon I will return with more interesting puzzles!!

  • @ironlithium7418
    @ironlithium7418 3 ปีที่แล้ว +5

    The background music is the best!!

  • @wilwiewam9109
    @wilwiewam9109 3 ปีที่แล้ว +21

    Idea for the end: you discover the corruption came from your own trash. This shows you that changing the world starts with changing yourself.

    • @SkyriftStudios
      @SkyriftStudios 3 ปีที่แล้ว +1

      Cool Idea (everyone upvote this)

    • @retiredaccount6032
      @retiredaccount6032 3 ปีที่แล้ว +4

      I feel the story should be more up to devduck himself, but it's a great idea nontheless

  • @penguyYT
    @penguyYT 3 ปีที่แล้ว +3

    I love the progress on the game, and congrats for 100K!

  • @Pontypants
    @Pontypants 3 ปีที่แล้ว +1

    Yes new video! 👌👌👌👌👌Thank you!!

  • @PixelirPlus
    @PixelirPlus 3 ปีที่แล้ว +3

    I’m so happy you didn’t do the text style where it starts from the center and shifts left as more texts appear. Because it’s unreadable when it’s shifting.
    Also, if the fishermen shop theme is changed, the original must be some Easter egg somewhere in the game.

  • @totally_innocent1072
    @totally_innocent1072 3 ปีที่แล้ว +1

    You should be able to take the fishing pole on the outside and have a response from the NPC like,
    "HEY THAT'S MY FISHING POLE"

  • @rodolfoc.nascimento6301
    @rodolfoc.nascimento6301 3 ปีที่แล้ว +1

    I believe that what you are doing is motivating and helping many people, continue with your work, I hope to play this game someday man!

  • @enriquereubensuyo6595
    @enriquereubensuyo6595 3 ปีที่แล้ว +2

    Been watching every videos of Dauphin

  • @mats595
    @mats595 3 ปีที่แล้ว +6

    ❤️ love this series ❤️

  • @myself915
    @myself915 3 ปีที่แล้ว

    Your first music track is really good for someone who's never composed before, I'd say it really fits what you intend to use it for and wouldn't mind hearing it in the final game. Dialogue system seems to be coming along really well too. Great job on this one, will be looking forward to your future devlogs!

  • @adamkonig3753
    @adamkonig3753 3 ปีที่แล้ว

    I LOVE the devlogs. I wish you could post more frequently, but the quality of these are so good I don't want you to rush them. Your pixel art style is super clean and unique and I'm loving watching this game come to life. Keep up the great work!

  • @nicolo.lazzaro
    @nicolo.lazzaro 3 ปีที่แล้ว

    Awesome work! I loved the shop music, I think it's insane that you managed to come up with something so good just like that! Kudos

  • @CheezyChucky
    @CheezyChucky 3 ปีที่แล้ว

    I’ve been watching this from the beginning. This is looking so good man! Excited to play someday!

  • @aivantgoyal8711
    @aivantgoyal8711 3 ปีที่แล้ว

    This dev log never fails to be the highlight of my week when it comes out!

  • @attoverse8631
    @attoverse8631 3 ปีที่แล้ว

    I'd love to see the camera move and centre on the fisherman's hut when your character gets close to the shack. @6:02 highlights this best - you don't get a full view of the shack until your character is already walking through the door, then we get a fadeout. Short of zooming out so the player can understand their surroundings more, you could add a proximity-based camera movement so the camera lerps in; then, when the character moves out of range, it lerps back to the character. You could even re-use the interaction manager you set up for such a purpose!

  • @rodolfoc.nascimento6301
    @rodolfoc.nascimento6301 3 ปีที่แล้ว +1

    This motivates people who are trying to develop a game just like me and my brother, thanks for the content!

  • @tag5t151
    @tag5t151 3 ปีที่แล้ว

    Good video! I love this devlog more than all the others. Continue like this.

  • @AvatarNickGames
    @AvatarNickGames 3 ปีที่แล้ว

    Really good stuff, your building out all of your systems. Will make it a lot easier to create other npcs faster!

  • @thoseducks5790
    @thoseducks5790 3 ปีที่แล้ว

    these vids always calm me down with the chaos of whats been going on recently, thanks for the effort you put into these for us!

  • @ninai.6666
    @ninai.6666 3 ปีที่แล้ว

    I love that little fisherman's tune. It is really cute and chill in the background. I would definitely keep the base theme.

  • @brendonwu3402
    @brendonwu3402 3 ปีที่แล้ว +1

    Wow! The month has seemed so long without you. Thanks for ur content.

  • @coffeekat-
    @coffeekat- 3 ปีที่แล้ว +1

    awesome as always! The shop music fits so perfectly! also all the pixel artwork is so colourful and tropical I love it :0

  • @matthias916
    @matthias916 3 ปีที่แล้ว

    This game is starting to look so awesome! If you ever feel demotivated just keep going, it will be worth it when you see the end result.

  • @Skeffles
    @Skeffles 3 ปีที่แล้ว

    This dialogue system looks pretty cool and it's great hearing your first song. Keep up the good work!

  • @lmsnews7581
    @lmsnews7581 3 ปีที่แล้ว +1

    congrats on 100k, I watched you since you had 30k... I knew you'd make the milestone!!

  • @itzmiro4573
    @itzmiro4573 3 ปีที่แล้ว

    I have been waiting just looking in the channel
    YES NEW VIDEO!

  • @michaelduff2382
    @michaelduff2382 3 ปีที่แล้ว

    When one of your favorite music youtubers and your favorite youtube game devlogger intertwine... good job on the music!

  • @tylerferm7004
    @tylerferm7004 3 ปีที่แล้ว +4

    I am sure you already are aware of this, but to me, you fisherman's hut kind of looks like it is floating. Maybe adding some kind of shadow will make it look more natural. Or you could have sand on the side of the building. Great work on the inside. It looks great!

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว +1

      You're right! I'll make a note of that

  • @melvinlofberg2236
    @melvinlofberg2236 3 ปีที่แล้ว +1

    Love your videos have missed your videos they are a so big inspiration for me when I’m trying to learn game development

  • @nicklighty
    @nicklighty 3 ปีที่แล้ว +25

    I have a suggestion for your game:
    After a certain amount of time all non-corrupt creatures can regain back their corruption from a crystal, what crystal? Well basically each big zone has 1 corruption core that has to be detroyed by the player so it stops corrupting the creatures. While destroying the crystal the player maybe will have to use a special tool. This can add a lot of lore and just coolness in general, It's a suggestion that you probably can't do right now, but I'm just spreading my mindset. 😇

    • @KRYMauL
      @KRYMauL 3 ปีที่แล้ว

      I think he’s going to do this with bosses

    • @afrent9296
      @afrent9296 3 ปีที่แล้ว +1

      Kinda cliche with a crystal

  • @mauritspol9983
    @mauritspol9983 3 ปีที่แล้ว +1

    your new art looks great. keep it up!

  • @Kevin-qn8bx
    @Kevin-qn8bx 3 ปีที่แล้ว +3

    For music, you should have different themes for different times, kind of like animal crossing!! Also you should implement a time system. If fishing is a big part of the game, then you should be able to only catch certain fish at night time and vice versa. Love this series!! Keep grinding man!!!!!!!

  • @ChrisTeeGaming
    @ChrisTeeGaming 3 ปีที่แล้ว

    Looks great mate. Love your dev log style. You’re so mellow! Haha

  • @BjornUPG
    @BjornUPG 3 ปีที่แล้ว +2

    I can't wait for this game to come out. You inspire me allot!

  • @sharkyj368
    @sharkyj368 3 ปีที่แล้ว +2

    I really like that song! Good job!
    Cant wait to see whats next. Wish the game was done so we could play it!

  • @merijn9342
    @merijn9342 3 ปีที่แล้ว

    This is so relaxing to watch while doing work :)

  • @kreseph9151
    @kreseph9151 3 ปีที่แล้ว

    keep at it! im soo proud of your 100k subs! your doing great!

  • @adamdoesdev5404
    @adamdoesdev5404 3 ปีที่แล้ว

    Love your work, as always. Digging the first cut of your music, and keen to hear more about video game music theory as you progress. Your interaction mechanic could now be used to handle entering the hut as well as engaging in dialog, however I also like the simplicity of just walking through the door, like you already do through the caves, so i'd say just leave it as is!
    My next devlog will be up in just a few days, and have definitely improved on my lighting since we last spoke! Hope you can check it out :)

  • @seanyboymarcus437
    @seanyboymarcus437 3 ปีที่แล้ว +5

    Cool Can’t wait for future updates on this game

  • @SuperDutchrutter
    @SuperDutchrutter 3 ปีที่แล้ว

    Game is coming along so well. This and Lumbermill are the two I’m watching and very excited to play. 👏

  • @lemongummy7047
    @lemongummy7047 3 ปีที่แล้ว

    The music is really nice~ good job!

  • @pedror1439
    @pedror1439 3 ปีที่แล้ว +2

    This is amazing

  • @MetaHootOriginals
    @MetaHootOriginals 3 ปีที่แล้ว +1

    Great to see the progression of the game as always, I feel like my project is pretty much around the same progression as yours and I personally like comparing the progress in the month heh. Been loving the series, you are a big inspo and your tips really have changed my life for the better. Keep it up

  • @StanLachie
    @StanLachie 3 ปีที่แล้ว +1

    You should make it so that the fisherman's shop is only open through certain points in the day and other times you can find him fishing on some sort of dock :)

  • @jonathankessler4684
    @jonathankessler4684 3 ปีที่แล้ว +1

    Your first attempt at music is honestly great man! You've got a great ear for music! I'm a composer myself working on a score for a game I'm on the team for, I'm also doing the sound design for that, and if you ever just want to talk music or sound design or anything like that I'd love to chat with ya, cause tbh that shop theme is pretty great as it is. All I think it needs are some counter melodies and it's very usable.

  • @lemondude2
    @lemondude2 3 ปีที่แล้ว +1

    finally i love watching your vids

  • @djisdangerous7903
    @djisdangerous7903 3 ปีที่แล้ว +1

    I think you should change the fishermans (npc) hut to like a beach hut you would normally see at the beach. It would be on like suport beams in the air (not to high) and there are stairs going to the door. Mabye there could also be a bit of sand on the stairs as if other people have been there and left sand on the stairs from when they were going in (cause its on the beach) I just thought that was a cool idea, i dont intend it to get added to the game but really would enjoy if it did! Even if it doesnt, keep it up! (the series) i really enjoy these videos and i hope to see more!

  • @harlee4052
    @harlee4052 3 ปีที่แล้ว +1

    Hey, I just wanted to say that I really look up to you. I'm a college computer science freshmen who recently started game dev. You're in the exact position that I want to be in in the future. Keep it up man.

  • @superdude1542
    @superdude1542 3 ปีที่แล้ว

    I’m so hyped for this game! It’s looking really good!

  • @sky01james28
    @sky01james28 3 ปีที่แล้ว

    I think the shop theme music sounds great! As creators we tend to focus on the flaws of our work, but don’t let that stop you! And even if it’s not perfect, you will only improve as you move on to write the other themes in the game. Good work and good luck!

  • @Basil52707
    @Basil52707 3 ปีที่แล้ว

    i like the track, keep up the grate work!

  • @BruceOnder
    @BruceOnder 3 ปีที่แล้ว +1

    Looking great!!!

  • @TheBookDoctor
    @TheBookDoctor 3 ปีที่แล้ว +2

    The fisherman's name should be Mack. You know, because it's short for his full name "Mackerel".

  • @cineblazer
    @cineblazer 3 ปีที่แล้ว

    YES! SO GLAD YOU FOUND ANDREW'S CHANNEL. He's my favorite music TH-camr. You did a really great job for only just barely starting out!

  • @samanthanorthover2681
    @samanthanorthover2681 3 ปีที่แล้ว

    The music really brings the whole scene to life, it looks and sounds great

  • @goodolnoname3553
    @goodolnoname3553 3 ปีที่แล้ว

    I just love your devlogs. Also your game reminds me of Star Tropics.

  • @newsswitchup4812
    @newsswitchup4812 3 ปีที่แล้ว +1

    Love the new music!

  • @kocraft137
    @kocraft137 3 ปีที่แล้ว +5

    love u and ur pixel art, using Godot myself. Pixel art course?

  • @EggoFr
    @EggoFr 3 ปีที่แล้ว +1

    I like how you take your time

  • @mmaaauuuuiiiii
    @mmaaauuuuiiiii 3 ปีที่แล้ว +1

    You might wanna add camera constraints to the shop scene so that half of the scene isn't empty void and players can appreciate your fantastic art work. Great job with the game so far it looks great!

  • @user-uv1yh9fj4j
    @user-uv1yh9fj4j 3 ปีที่แล้ว

    The music is super cool! I was shocked when you said it was your first ever attempt cuz it doesn't sound amateur or anything at all!

  • @gumballball938
    @gumballball938 3 ปีที่แล้ว +1

    Dude you just inspired me to godot from unity you won't believe it you work is inspiring 🤯🤯

  • @mosswurk_radio
    @mosswurk_radio 2 ปีที่แล้ว

    That's a great piece of music for the shop. Really cool that it was your first attempt at making music. My first track was nowhere near that good. I've watched quite a bit of Andrew Huang myself.

  • @randomshortguy9557
    @randomshortguy9557 3 ปีที่แล้ว +1

    Finally!We got a video

  • @michaeltodemann90
    @michaeltodemann90 3 ปีที่แล้ว

    Your workflow it's so smooth, organize and relaxing. Can't wait to play the game. Could you do a video explaining how you prioritize your tasks?

  • @TheSillysoupman
    @TheSillysoupman 3 ปีที่แล้ว

    The Godot Engine supports built-in logic to show a % of a text (dialogue) blob. Using that might be easier than implementing it yourself. For a reference, it was featured in a Game Endeavor video on dialogue.

  • @tyk-tok8423
    @tyk-tok8423 3 ปีที่แล้ว

    The melody is solid! Has the vibe down pat. I could see adding something like steel drums as a backing but that could be too on the nose.

  • @Shreef_Aamir
    @Shreef_Aamir 3 ปีที่แล้ว

    Good thing you don't rush the work to upload a video
    I totally recommend it because it's your dream game after all , you have to do it right :)
    The music is very good as a first try 👍🏻

  • @s3n2x57
    @s3n2x57 3 ปีที่แล้ว +5

    ❤️❤️❤️❤️❤️YAY LOVE YOU!!!!!

  • @loveywill2
    @loveywill2 3 ปีที่แล้ว +1

    The shop theme sounds great! Good job on it. If you can whip up music like that on your first try, you will probably be able to make the whole sound track without breaking a sweat.

  • @buddershroom4689
    @buddershroom4689 3 ปีที่แล้ว +1

    I think the fisherman should maybe give mini quests or tasks the player can do for a small reward like an item or discount

  • @dertypohnenamen2725
    @dertypohnenamen2725 3 ปีที่แล้ว +6

    you're just epic

  • @therandombull7200
    @therandombull7200 3 ปีที่แล้ว +1

    In the hut, maybe make it so that the camera doesn't move so it stays in one place and it dosent feel like you're in the middle of nowhere

  • @augustodias8986
    @augustodias8986 3 ปีที่แล้ว +1

    the music is soo cool. this game is going to be great.

  • @SizzlingSquiggle
    @SizzlingSquiggle 3 ปีที่แล้ว

    E is great for entering the dialog box, but the space bar for jumping and progressing through the dialog box is the first key id press to try.

  • @heslakin9687
    @heslakin9687 3 ปีที่แล้ว +1

    youtube needs more videos with devs using godot :D game's looking good (y) (y)