Building 2D RPG Exploration

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  • เผยแพร่เมื่อ 18 ต.ค. 2024

ความคิดเห็น • 577

  • @DevDuck
    @DevDuck  4 ปีที่แล้ว +226

    Update on the aquarium! You guys have been amazingly generous and already sponsored 25 shrimp for the tank! As a result, the tank will be close to capacity and I've disabled donations for now so that the new buddies will be happy and healthy. Thanks so much for the kind words and support, it's truly humbling!

    • @TotallyRandomGames
      @TotallyRandomGames 4 ปีที่แล้ว +3

      So awesome to hear! Keep up the great work, I love seeing your growth :)

    • @baldperson328
      @baldperson328 4 ปีที่แล้ว +1

      DevDuck the pop culture museum is awesome and I love going there

    • @itstigercraftgaming5899
      @itstigercraftgaming5899 4 ปีที่แล้ว

      If you could animate the water in the scene please.

  • @Danidev
    @Danidev 4 ปีที่แล้ว +1132

    thats some epic backstory damn

    • @coryisbackboys7687
      @coryisbackboys7687 4 ปีที่แล้ว +30

      Yes daddy Dani

    • @VasileC12
      @VasileC12 4 ปีที่แล้ว +32

      🥛🥛🥛

    • @yassine4523
      @yassine4523 4 ปีที่แล้ว +10

      I love you no homo

    • @itsyourboi5968
      @itsyourboi5968 4 ปีที่แล้ว +9

      milk

    • @dusky9172
      @dusky9172 4 ปีที่แล้ว +49

      Make some good backstory (or you cant do that?)

  • @naruarthur
    @naruarthur 4 ปีที่แล้ว +535

    normal people: "work for food"
    programmers: "work for coffee"
    DevDUck: "work for (live)shrimp"

  • @sawcondeez69
    @sawcondeez69 4 ปีที่แล้ว +479

    I think collisions on bushes would be really annoying while playing, especially with so many.

    • @jpj7087
      @jpj7087 4 ปีที่แล้ว +91

      yeah i think bushs should slow you down or something like that

    • @geopopos
      @geopopos 4 ปีที่แล้ว +110

      I think instead of using a block collider setting up the collision to trigger a bush animation and sound could be a cool way to handle it.

    • @maxfondle6793
      @maxfondle6793 4 ปีที่แล้ว +27

      If he’s planning on being able to destroy the bushes for items I can see why he would want it to collide. But I agree with @george roros.

    • @geopopos
      @geopopos 4 ปีที่แล้ว +7

      Max Fondle thanks 😊 it’s been a while since I’ve developed any games so don’t take my word for law

    • @deanwilliams826
      @deanwilliams826 4 ปีที่แล้ว +6

      Maybe if you slow down as though trying to wade through the bush

  • @YannickGames
    @YannickGames 4 ปีที่แล้ว +113

    Your DevLogs are so chill and never fail to entertain me!
    Also you are creating a motivational mood, I directly want to sit down, to develop games after watching you video :D

    • @unknownr3802
      @unknownr3802 4 ปีที่แล้ว +1

      wow you watch the broman90 aswelll

  • @azbi4
    @azbi4 4 ปีที่แล้ว +99

    Hey! Love the devlog so far! I found out that the sorting of layers can be done in rendering instead of calculated by code.
    "Edit > Project Settings > Graphics > Camera Settings > Transparency Sort Mode > Custom Axis ... > Transparency Sort Axis > (0, 1, 0)" This should make it work by default and would let you skip the step of adding a sprite layer script for every object.

    • @DevDuck
      @DevDuck  4 ปีที่แล้ว +25

      Whoa I'll check this out! Thank you!

    • @Jaypordy
      @Jaypordy 4 ปีที่แล้ว +4

      @@DevDuck Please let us know if this works with your game, I am working on a 2D RPG as well and this is something I would love to see fixed.

    • @irishbruse
      @irishbruse 4 ปีที่แล้ว +2

      @@Jaypordy it works have you tried it?

    • @Toopa88
      @Toopa88 4 ปีที่แล้ว

      I also thought about these settings when I watched the video 😅

    • @k0nidias
      @k0nidias 4 ปีที่แล้ว +2

      Was just gonna say... as soon as I saw him coding out Y sorting I'm like "nooooooo!" lol the method you described was put into Unity for exactly this reason. :)

  • @Ric_93
    @Ric_93 4 ปีที่แล้ว +16

    NEW DEVLOG YES! I've been religiously waiting for new updates 🙏🏻🙌🏻
    Love your content

  • @Pontypants
    @Pontypants 4 ปีที่แล้ว +2

    Love the pacing and style of your videos! Thanks for putting in the effort and sharing your journey with us! Can't wait for the next update! :)

  • @texaskid4444
    @texaskid4444 4 ปีที่แล้ว +16

    “Honey, stop asking about what I’m doing with the money... he said he’d name a shrimp after me, I don’t know what more I need to say!”

  • @Justice397
    @Justice397 4 ปีที่แล้ว +1

    as a guy who has been shrimpkeeping for years, i think its really thoughtfull of you to give live shrimp for your gourami to eat, he must love you

  • @MythicLegionDev
    @MythicLegionDev 4 ปีที่แล้ว

    It's cool to see someone else that loves tech and biology! Best of luck on your continuing progress!

  • @IAMIDGAF
    @IAMIDGAF 4 ปีที่แล้ว +2

    Dude you're teaching me so much here. I'm starting my first game and I've only gotten as far as I have by watching your videos. Keep up the good work!

  • @scottd1223
    @scottd1223 4 ปีที่แล้ว +1

    Hey man, gotta say I love your vids and enthusiasm for indie dev. I'm in the same boat as you, full time mobile engineer + part time indie game developer, and your channel has helped me regain focus and get back to doing what I love. I'm currently working on a retro gameboy style game that I've had on the backburner for years.
    You're an inspiration, keep up the good work. I hope Dauphin becomes a hit!!

  • @KrysiS
    @KrysiS 4 ปีที่แล้ว +71

    With the scene switch
    why dont you try get the x and y of the pos of the player(cy)
    then flip them and teleport them to the correct scene allowing for it to be more free flowing
    (eg if your center is 0,0 and its 100x100 and you exited at 0, 100 you would enter at 0,-100)
    just a idea might work and give you abit more freedom
    and
    keep it up my guy love your work

    • @anthonydodier6143
      @anthonydodier6143 4 ปีที่แล้ว +20

      Could be a great Idea if each scene have the same dimensions but in his case his scene are not all the same so the position ( -100,0) would not exist. But pretty great Idea for scène that have the same size

    • @thecodinggeek1315
      @thecodinggeek1315 4 ปีที่แล้ว +20

      @@anthonydodier6143 he could use percentages.

    • @TheJulialollipop
      @TheJulialollipop 4 ปีที่แล้ว +1

      That's a pretty good solution, thanks! I will try it out in my new game I'm developing right now! :)

    • @dvsaleios
      @dvsaleios 4 ปีที่แล้ว +3

      @@anthonydodier6143
      Scene dimensions don't actually matter. Take the last player position and you can figure out if they should spawn left, right, up down whatever.
      Scene 1 size: 100x100
      Player pos: 100, 50
      Next scene pos: 1, 50
      Obviously the player headed right off the screen. Player should appear left on next scene. If the dimensions of the next scene are different you need to ask yourself if the player spawns relative or scaled by the previous scenes size. But really even that is overengineering.

    • @RialuCaos
      @RialuCaos 4 ปีที่แล้ว +3

      When transferring zones:
      If posX > sceneWidth, posX = 0;
      If posX < 0, posX = nextSceneWidth;
      If posY > sceneHeight, posY = 0;
      If posY < 0, posY = nextSceneHeight;
      (This assumes that 0,0 is the same corner of every scene)
      I think this should work for scenes of differing sizes, with maybe some checks for corner cases for when posX and posY are both above or below the width and height of the next scene.

  • @yathish5227
    @yathish5227 4 ปีที่แล้ว +48

    Literally switched on to TH-cam from Twitch thinking you must've uploaded by now haha! Never been this early/ :-)

  • @mattpds4690
    @mattpds4690 4 ปีที่แล้ว +6

    Devduck: “It’s late and I’m about to get some dinner”
    Shrimp: “Wait, why is the camera focused on ME?”
    4:21

  • @levidraco1384
    @levidraco1384 4 ปีที่แล้ว +4

    This is genuinely my favorite thing right now, lately i’ve been through a lot as a highschool student and life is changing so quick but your videos make me feel more chilled out and distract me from life. Your work even brings me as far as wanting to become a future game developer, however I wouldn’t know where to start. I love your videos and if you have any suggestions on where to start tell me please and thanks.

  • @c0d3d85
    @c0d3d85 4 ปีที่แล้ว +17

    Just so you know in the future, in the project settings you can set kinematic kinematic collisions and kinematic static collisions. Wish I knew this a while ago!

    • @newf_gg1230
      @newf_gg1230 4 ปีที่แล้ว

      Thanks for this.

  • @cease_
    @cease_ 4 ปีที่แล้ว +2

    glad to see another devlog in this series! you can tell this game is coming from a special place based on how you're talking about it. :)
    as a side note, i've started making my own devlogs, partly inspired by your channel. thanks for the inspiration!

  • @BitBeginnings
    @BitBeginnings 4 ปีที่แล้ว +1

    Great progress man! Just wanted give you my thanks for inspiring me to start my indie game dev journey. I've always wanted to, but with a full time job and kids, I thought finding the time would be impossible. Thanks for showing me that even with a full-time job and other hobbies, you can find time to work on your passion projects. Cheers!

  • @newf_gg1230
    @newf_gg1230 4 ปีที่แล้ว +1

    Great job so far! It's refreshing to see that even someone with a computer science degree is still subject to the same trials and tribulations of figuring out certain things within unity and game programming. You're killing it!

  • @Tantandev
    @Tantandev 4 ปีที่แล้ว +2

    That desk looks super nice!

  • @DarkValorWolf
    @DarkValorWolf 4 ปีที่แล้ว +17

    12:00 I know these are prototype scenes, but you want to use different objects in your walls, and stagger them, don't make them straight, this will help to make them feel natural

    • @DevDuck
      @DevDuck  4 ปีที่แล้ว +10

      Will certainly be refactoring going forward!

  • @Chickenslovakia
    @Chickenslovakia 4 ปีที่แล้ว +4

    Aye, I love the fact that you're giving people to follow development! Keep up the good work, I can't wait to see more

  • @Legend64Project
    @Legend64Project 4 ปีที่แล้ว

    The production value on these videos is amazing.

  • @RoboReiko
    @RoboReiko 4 ปีที่แล้ว +2

    wow! i love how it is looking so far, great work!

  • @danieljayne8623
    @danieljayne8623 4 ปีที่แล้ว +1

    Great to see how much the channel has grown! Very inspiring stuff, keep it up

  • @gamedevel22
    @gamedevel22 4 ปีที่แล้ว +2

    Great work with the Scene transition! It looks really smooth and as good as the best games of this genre!

  • @Yheeky
    @Yheeky 4 ปีที่แล้ว +1

    I like the way you present your progress in your devlogs! Will definitely follow the project - looks very promising! Keep it up - I am sure you will after the background story! :)

  • @siennacode7995
    @siennacode7995 4 ปีที่แล้ว +2

    The premise is super cool and when I realized what this game was actually going to be I was super excited! Good job so far and I'm excited to see where this goes!

  • @panaceayt
    @panaceayt 4 ปีที่แล้ว +4

    Honestly? Super hyped for this game. I'll be donating as soon as I can, and I can't wait to see more !!

  • @s0m1n
    @s0m1n 4 ปีที่แล้ว +2

    The beach looks amazing! Just add animation to the water and BOOM!

  • @brickyy3106
    @brickyy3106 4 ปีที่แล้ว +1

    I admire you and Eric Barone! You both appreciate the environment and computer science!

  • @Thegrrog
    @Thegrrog 4 ปีที่แล้ว +22

    This game looks promising, I’m getting Stardew Valley vibes, and see that it’s one of my favorite games. That’s awesome. I can’t wait to see what you come up with. Also, I like the personal story that you have built in it. Good luck with future development.

    • @michaelsasylum
      @michaelsasylum 4 ปีที่แล้ว

      Stardew is inspired by Harvest Moon, but yeah definitely feeling the vibe and cool with the marine biology angle. So much potential with the gamestyle yet to be explored.

    • @Thegrrog
      @Thegrrog 4 ปีที่แล้ว

      michaelsasylum huh, I’m gonna have to look into this harvest moon game

  • @emlyndewar
    @emlyndewar 4 ปีที่แล้ว +2

    Just watched the first part of this last night. Great timing!

  • @trcar87
    @trcar87 4 ปีที่แล้ว +1

    These videos are getting close to making me start game development! I really hope this project goes well, because it has really inspired me!

  • @melindar5848
    @melindar5848 4 ปีที่แล้ว +1

    As a fellow Wahoo, I'm excited to follow your game dev journey and I'll be looking forward to the next one. Super excited to see where this project takes you. Keep up the good work!

  • @enejongames1800
    @enejongames1800 4 ปีที่แล้ว +1

    Looks great! Really enjoy watching these

  • @acefp7547
    @acefp7547 4 ปีที่แล้ว +1

    Your backstory is too wholesome and beautiful ;-;

  • @tofuvfx2662
    @tofuvfx2662 4 ปีที่แล้ว +2

    Your Devlogs are really inspiring! Keep up the good work :)

  • @megagunshot651
    @megagunshot651 4 ปีที่แล้ว +1

    Every time a new one of these develops comes out a big smile comes on my face

  • @Sandwich-r6m
    @Sandwich-r6m 4 ปีที่แล้ว +1

    The beach stage looks amazing! i love how te palm tree looks and the rocks as well

  • @southhill6667
    @southhill6667 4 ปีที่แล้ว +1

    These are quite enjoyable to watch, keep up the good work mate.

  • @beginneratstuff
    @beginneratstuff 4 ปีที่แล้ว

    These are some high quality dev logs. Can't wait to see where this project goes!

  • @zacharyshah4482
    @zacharyshah4482 4 ปีที่แล้ว +4

    the initial load scene should have a ton of trees with just a small little clearing, so it really feels like hes lost

  • @jeffreybecker8985
    @jeffreybecker8985 4 ปีที่แล้ว +98

    You should add in the game a way to have pets

    • @ronniesunshine1163
      @ronniesunshine1163 4 ปีที่แล้ว +24

      Gotta have a shrimp in a fish bowl that follows you around

    • @communistturtle2283
      @communistturtle2283 4 ปีที่แล้ว +1

      Nah you rescue a baby wounded baby turtle and he is your pet

    • @Lime_Sherbert
      @Lime_Sherbert 4 ปีที่แล้ว

      Fish that you defeat so they DON'T die

  • @ashleycat4
    @ashleycat4 4 ปีที่แล้ว +1

    This looks awesome so far. Great job!

  • @cohexbruh7599
    @cohexbruh7599 4 ปีที่แล้ว +2

    Great video I really enjojed watching it man.Keep it up!

  •  4 ปีที่แล้ว +1

    Your videos are awesome. I really enjoying while watching them. You have positive energy, I believe if you keep working like that you will be very successful game designer one day.

  • @DanielLochner
    @DanielLochner 4 ปีที่แล้ว +1

    Such a wholesome backstory! :)

  • @sydneyarrowood3632
    @sydneyarrowood3632 4 ปีที่แล้ว +1

    these videos always inspire me with my own projects. i have no interest in game development, but whenever you upload i feel ready to sit down at my desk and get some work done

  • @Jess_stpierre
    @Jess_stpierre 4 ปีที่แล้ว +2

    Your videos are really good! They honestly inspire me to make my videos even better! Good luck with your project! Loved the back story of it :)

  • @bubusteeri9212
    @bubusteeri9212 4 ปีที่แล้ว +2

    It would be cool if you had a Pokédex like encyclopedia for all underwater life you should collect! I'm really liking to watch this series so keep up da good work!

    • @DevDuck
      @DevDuck  4 ปีที่แล้ว +1

      There will indeed be something very like this!

  • @GameDevVision
    @GameDevVision 4 ปีที่แล้ว +2

    You don't need any code for the sorting layer with the trees.
    You can easily order the layers (so the player won't go over the trees) when you go to edit - > project settings -> graphics, set transparency sort mode to "custom axis", and change the parameters below to 0,1,0

  • @mathisverycool7240
    @mathisverycool7240 4 ปีที่แล้ว +1

    My golly this be nothing short of outstanding work!! Superb😛

  • @kevnar
    @kevnar 4 ปีที่แล้ว

    That beach scene reminds me of Link's Awakening. Good job!

  • @xenonyt8160
    @xenonyt8160 4 ปีที่แล้ว +1

    This game looks really epic, keep going on this, it's a awesome game! Good luck

  • @thugTaters
    @thugTaters 4 ปีที่แล้ว +1

    Your tank looks great man :) it's very well planted

  • @yshuttle
    @yshuttle 4 ปีที่แล้ว +1

    Game is looking good! These videos inspire me with creativity!

  • @k0mikaru
    @k0mikaru 4 ปีที่แล้ว +30

    I really like the pixel beach and palms... Soo cute :3
    Little side note:
    "holy cow, I fell in love with majoras mask in your shelf xD .."

    • @Lime_Sherbert
      @Lime_Sherbert 4 ปีที่แล้ว

      On phone the face is between lines

  • @doviczdev
    @doviczdev 4 ปีที่แล้ว +1

    Shrimps! Keep it coming DevDuck :) I'm now inspired to get some shrimps and make a game devlog soon ;) Cool stuff.

  • @alexvasilev7976
    @alexvasilev7976 4 ปีที่แล้ว +1

    We are proud of you devduck. Hope u don't give up. We believe in you!!

  • @jdgames3652
    @jdgames3652 4 ปีที่แล้ว +1

    This reminds of a small game called castaway I played on flashgame sites as I kid and I loved it. I can't wait to play this once its released and these videos are awesome so far man keep up the great work!

  • @Onkruid
    @Onkruid 4 ปีที่แล้ว +1

    4 dollars well spent! I can't wait to meet my little shrimp buddy friend. Looking forward to the rest of the dev logs as well. Keep it up!

  • @catlover12045
    @catlover12045 4 ปีที่แล้ว +3

    Love the work so far, but i think you should use real life pictures for inspiration in levels. Great work with the everything!

  • @idsappples
    @idsappples 4 ปีที่แล้ว +1

    Instantly sponsored you, good luck on progress man!

  • @PreferableFlavor
    @PreferableFlavor 4 ปีที่แล้ว +1

    I can tell this is going to blow up. This is something big man don’t give up and power through it

  • @zestful6059
    @zestful6059 4 ปีที่แล้ว +2

    Yes! I love your devlogs!!!!

  • @jamestomato1744
    @jamestomato1744 4 ปีที่แล้ว +1

    Looking forward to how this game turns out, heck it's even getting me to get to work on my dream game - which I've put off for a while.

  • @dankmemes7729
    @dankmemes7729 4 ปีที่แล้ว +1

    your vids are are very calm and they're very entertaining

  • @AidanGilchrist0813
    @AidanGilchrist0813 4 ปีที่แล้ว

    I’m a beginner programmer working in unity. I’ve done a few small games but mostly arcade recreations and I’m starting to take on something a little bit bigger thanks to quarantine. Just there first two episodes have actually helped out a bunch and I’m almost inspired to make devlogs of my own. Keep it up.

  • @jameskivenko
    @jameskivenko 4 ปีที่แล้ว +1

    "work in progress" man your pixel art looks great I love it

  • @baconsc2269
    @baconsc2269 4 ปีที่แล้ว

    I'd love to learn more about how @DevDuck is organizing his Trello boards. It looks way more organized than the "todo, doing, done" workflow that I see everywhere else!

  • @SlyRider78
    @SlyRider78 4 ปีที่แล้ว

    Hey mate, love the video. Just a note about your scene transitions. If your areas are small like that it might be better to have all the areas in the one scene and just keep them all disabled until the player enters and then you can just have the exit trigger know about the scene your leaving and the scene your entering and then disable and enable as needed. Everything in each area can be a child of it so everything gets enabled at the same time. You may also need to move the player forwards slightly to make sure they are on the new map and don’t get stuck in between. This is the same system I used for a metroidvania game I made a while back and it cuts out the need to find the new position and spawn them there as well as cutting out load times and your not loading a new scene every time you transition. Just food for thought for you.

  • @Nope-wr5rn
    @Nope-wr5rn 4 ปีที่แล้ว +2

    Great devlog, as always!

  • @desdevie9476
    @desdevie9476 4 ปีที่แล้ว +1

    Loving the game, loving the devlogs and loving your passion about this project.
    I'm really excited to see what comes next!
    Sending good vibes :)

  • @geri4367
    @geri4367 4 ปีที่แล้ว +17

    So cool!
    Just a tip on sprite sorting, no need to add logic as you did, you can change the Sprite Sorting axis in Project Settings->Graphics. If you set it to a Custom axis 0,1,0 everything will get automated

    • @BlueGooGames
      @BlueGooGames 4 ปีที่แล้ว

      Geri exactly my thought, so one script less to worry about :)

  • @DevDennis
    @DevDennis 4 ปีที่แล้ว +1

    Lovely and inspiring story! I'm definitely following this game :)

  • @stingly142
    @stingly142 4 ปีที่แล้ว +1

    Really interesting stuff, and something I'm finding quite inspiring as I have had an idea for an isometric exploration game for a while too! Subbed!

  • @syde_8274
    @syde_8274 4 ปีที่แล้ว +1

    Looking forward to keep up with the trip

  • @MrGhettoGurke
    @MrGhettoGurke 4 ปีที่แล้ว +1

    Your Sprite sorting solution is pretty nice and easy :) Keep up the good work

  • @jinkieannplopino2243
    @jinkieannplopino2243 4 ปีที่แล้ว +1

    I wish i saw this channel like 3 years from now so i can binge watch his game development for like 4 days

  • @awandergamedeveloper7683
    @awandergamedeveloper7683 4 ปีที่แล้ว +3

    always watching this while working on my own game xD
    oh and the background story is sooo deep!

  • @KRABPXL
    @KRABPXL 4 ปีที่แล้ว

    dude, your pixel art is amazing!

  • @exivir2010
    @exivir2010 4 ปีที่แล้ว +2

    dont know how i found this channel but im glad i did!

  • @watchermagic5325
    @watchermagic5325 4 ปีที่แล้ว

    RPGs, canoes, aquariums and marine biology!? You're speaking my language! Subscribed sir.

  • @bruno-js1rp
    @bruno-js1rp 4 ปีที่แล้ว +1

    I'm a sub from Brazil man , and I wanted to say that I really appreciate your work xD

  • @vulblhotdiessfi
    @vulblhotdiessfi 4 ปีที่แล้ว +1

    Good luck for the future!

  • @kaithe2216
    @kaithe2216 4 ปีที่แล้ว +1

    Cant wait to see where this project goes

  • @cognisent_
    @cognisent_ 4 ปีที่แล้ว +1

    You've got a good eye for the pixel art! The colors on the beach tileset are great.
    I spotted a nice use of the new tuple syntax! You could make them named so you don't have to refer to them as Item1 and Item2.
    I've always enjoyed your videos. Sorry I haven't commented till now 🤓. About that shrimp... 🤔

  • @AaronBacon_
    @AaronBacon_ 4 ปีที่แล้ว +1

    I had a pretty basic setup for one of my games when I was handling scene Warping/Spawning, I just made each trigger and spawn point (Doors in my case) have a "DoorID" and a "WarpToID". There was a variable on the game manager that stored the ID of where the player was going to between scenes, and on each scene loading, every door in the scene would check if its own DoorID matched the variable. If it does, the player is teleported to the door before the scene fades in

  • @Matthewgb204
    @Matthewgb204 4 ปีที่แล้ว +1

    That looks so cool and I can’t wait to see the story of the game and how you make the combat system

  • @kaldev1761
    @kaldev1761 3 ปีที่แล้ว

    Love the inspiration for the game. Can’t wait to play it when it comes out!

  • @therealg7343
    @therealg7343 4 ปีที่แล้ว +2

    Dude you dont know how long i have waited for this man ❤️

  • @blade1236001
    @blade1236001 4 ปีที่แล้ว +1

    Could you make a video talking about how you keep so organized and plan/maintain your plan everyday. You seem so organized so it would be great to here some tips

  • @denimdinofan9
    @denimdinofan9 4 ปีที่แล้ว +7

    You should add ducks in rivers and maybe make a rare chance of a duck with a hat like your pfp

  • @Jenny-ec6bb
    @Jenny-ec6bb 4 ปีที่แล้ว +1

    a marine biology game sounds amazing! ive been waiting for something like this for a very long time!!

  • @duo-mlbb
    @duo-mlbb 4 ปีที่แล้ว +5

    There is better solution to render sprites depending on their y position. Go to project settings - > graphics - > camera settings - > sort mode - > custom and set Y value to 1

  • @ליאוןגרפמן
    @ליאוןגרפמן 4 ปีที่แล้ว +1

    I just want to say that you're very inspiring.

  • @deanwilliams826
    @deanwilliams826 4 ปีที่แล้ว +2

    Trees look sick now