One little nitpick to the video: you forgot to mention other Warlock facet where his golems get increased immolation damage based on Warlock's regen but still a pretty good video for anybody willing to pick up Dota. And speaking about soundtrack of this video, I think that Furina's theme is too goated and I hope to see more challenging difficulties for music event like this year. And I say this as one who doesn't play Genshin but had a blast with music event while doing it for my gf
Ah looks like I forgot to record that part of the script along with the aghs. Thanks for spotting that! I'll pin this comment and place what I should've said here: With the Champion of Gorroth Facet, the golems deal increased burn damage based on Warlock’s regen stats. Pair this with an Aghanim’s Scepter, which summons two golems instead of one and with a cast of fatal bonds and upheaval, and Warlock can deal massive amounts of damage in a teamfight while also providing a lot of control. This Facet is makes Warlock's already threatening lategame even better. I recommend this one because it's also more consistent and a straight-up buff!
Piggypacking this chain to share something I had to test myself (in a bot game) because I couldn't find it documented anywhere. Black Grimoire can be sold during the first 30 seconds (before the match properly begins and runes spawns.) This presumably applies to any other Facet that grants the hero an unique item, and is irreversible. It might feel like a bug, but it could be intentionally designed that way - a last minute opt-out from being unable to use any other Neutral Item. Completely forfeiting your Facet is a pretty high price for that, though.
The thing that Dota 2 did with Silencer is whenever he cast Global Silence all thing are silenced, ambient noise, creep fighting noise, even your background music stop for couple seconds. Such detail... i love it
Yeah, that is so cool. SILENCE! And all the sound went poof. Reminds me of new DUNE actor's iconic 'Silence". DUNE actor said the word with anger and pressure while the VA of Silencer said with full authority and certain command like pushing a button.
As a League player that swapped to DOTA recently I can tell you this is definitely the case. DOTA is balanced around an idea that any hero can do any role. Some are better than others. But I've seen heroes I thought were purely supports like Witch Doctor succeed as a mid laner. IO might be the only pure Support in the game but at least in my climb to Archon (Gold Elo) I've never once seen an IO so they are not really played much.
2:51 This thing about the threat of a hook being more dangerous than the hook itself is extremely true for League as well: sometimes knowing the enemy has some trong abilities available is an incredibly valuable zoning tool by itself. Blitz hook, Jhin ult, Xerath ult and Naut ult are a few examples.
The bit about the threat of Pudge’s hook being more dangerous than the actual hook is very important for any aspiring Pudge players. The majority of the time, the play is going to be running at people with rot on and throwing point blank hooks to last hit or interrupt channels. Also, always quickly tap rot after throwing hook. Most of the time, there won’t be a Rubick in your games, but letting him steal hook is pretty rough because of how much extra cast range he gets and likes to build.
As a league player turned dota player to a dota player turned league player back to a dota player back to a league player and now gonna get back into dota again, these videos have been VERY informative.
I think the only hero you missed that is often played as a position 5 these days is Enchantress, similar to Chen who can control a jungle creep to dominate the lane/gank but does have a bit more late game scaling thanks to her Impetus. However, as you mentioned in the very beginning of the series (I think) that most supports can play pos 4 or pos 5 very well regardless (like Shadow Shaman for example).
Oh I opted to not put her as a 5 because of her garbage winrate rn as a hard support, and the fact that she’s also a pretty decent Pos 3 so I’m listing her as a 4 as a tweener
Great video! As a league player it's been pretty hard getting used to Dota's crazyness, but it's been worth it so far. I just got my first Match MVP as Witch Doctor and it genuinely felt rewarding!
If you hate Shadow Shaman getting away because of his Fowl Play, he's heavily countered by Silencer. Last Word considers Hex as a silence, and will almost immediately kill SS after he clucks away.
Venges agh is a massive bait as support venge. It's a massively expensive commitment for utility that doesn't rival aether + shard or any combination of support items that the match requires.
Some random SD trivia: 1. Almost all innates appear to be unbreakable (i.e. PA's evasion, Mars' regen bonus, Tusk's AS slow, etc.), but for whatever reason quite a few of them seem to work on illusions. An illusion of enemy Oracle can be used to Prognosticate, Tusk and KotL's illusions have their innate AS slow and bonus mana auras, Faceless Void slows down nearby projectiles. This applies to SD's very own innate, meaning his illusions apply stacking all damage amp, which in practicality is only really useful to kill Roshan quicker. 2. Shadow Servant facet is currently bugged, so that all illusions created (including through Disruption) always have their facet set to the right one (second left for heroes with more than 2). 3. Shadow Poison deals a lot of damage, but it is a large time and mana sink. You'll rarely get an opportunity to stack a lot of it in a teamfight because either you run out of mana, the fight gets resolved or you simply die. Outside of laning it's better to use it for vision, disrupt Blinks or spot illusion-based heroes. That also means getting non-Poison talents at 10/15 for more survivability and mobility. 4. Disseminate is hilariously broken in many ways. First of all, there is no other spell that grants up to 50% unconditional ALL damage amp/free Blade Mail (depending on who you target). All amplified damage is credited to you instead of whoever inflicts the damage, so you get kills by pressing one button. The damage amplified also doesn't depend on the target's resistances, but rather on resistances of each individual unit around them, so if you use Finger of Death on a hero that has 100% magic resistance and debuff immunity while they are Disseminated, everybody around them still takes damage. In addition to that, casting Disseminate with Promulgate facet makes enemies lose health even when they are debuff immune.
Great video! Not trying to be nitpicky, but I'm a Grandmaster Treant with over 65% WR with this hero and I think you got a lot of things wrong about him. To start, you missed one of the most essential parts of his kit: Walking on Nature's Grasp counts as being "in trees" for your innate. With shard, this lets you stay invis 100% of the time, even in the middle of fights, and makes it virtually impossible for the enemy to stop you from warding anywhere you want. Forcing the enemy to buy gem or dust just for pos 5 is so strong. Also, calling Overgrowth "just okay" is completely incorrect. It is easily one of the strongest support ultimates in the game and is 75% of the reason Treant is picked. Yes, black hole and chrono are sometimes better, but they are not played on support because those heroes need items to make them strong. Overgrowth you just need shard to reliably set it up, and it can completely turn fights. Overgrowth is not "just a root," it is an instant, BKB piercing, large AOE, long-duration, root+disarm that cancels all enemy channel. There is no other ultimate in the game that provides that much versatility and control. The only comparable abilities in the game are Disruptor's Static Storm (which only silences and doesn't pierce BKB), Warlock's Chaotic Offering (which has a way shorter duration) and Wyvern's Winter's Curse (which gives protection to the enemy heroes). Yes, Overgrowth gets countered by a dispells later on, but if you force 3 enemy heroes to use Manta/BKB in the late game that is really good. I think telling people to get AOE Living Armor talent instead of -35s Overgrowth CD at 15:01 is just really bad advice, I always get the Overgrowth talent it's way better. Finally, your point about Tree not wanting to play for late game is wrong. He is very good to pair with greedy carries like AM, PA, or PL who struggle in lane, since he is a beefy lane bully who can help them stay alive with his healing and slows. Going late, you can buy your scepter to give you guaranteed map control. Blink + refresher also gives you insane teamfight. Beyond that is a great carrier for basically any supporting items your team needs like Greaves, Pipe, Vlads, Lotus, or Gem since Tree usually stays alive a long time in fights. And if you manage to get off a big Overgrowth after they use their dispells you basically win the teamfight. I have built Midas on Treant many times, and that is built even at the pro level because this hero can carry fights in the lategame if played correctly.
Can't argue with that, thanks for the insightful comment! Like I said at the start of the series, these videos are only really there to help people get started and playing the game, things like facet choices and talents. If someone who actually knows their stuff can come into the comment section and explain why I'm wrong, I welcome it. That being said, I'm still an AOE Living Armor talent believer and I would like to state my case. It makes defending high ground so much easier with the extra armor and healing on both for your team, and your T3 tower, and the fact that the AoE affects creeps means you can use it on your own waves globally and have them push other lanes from the safety of your own base (Lower Overgrowth CD and Aghs helps too, but with Living Armor you don't have to commit an ultimate), and it helps protect waves against glyph. And in a time where sieging highground is one of the hardest things in the game, 18 Armor on your creep wave and your whole team seems amazing in a situation where a single fight could decide the outcome of the match and 35 seconds off of your ultimate won't make a difference when you're dead without buyback and 18 armor plus residual healing could be the reason you're not dead in the first place. Fights in the lategame are scarce enough that an Octarine feels like a good enough CDR buff to ensure it's up every fight. The fact that it has a higher Dotabuff winrate by a relatively decent amount at the time of writing (3.6%) also played a role in me choosing this one. But then again, I'm not a Grandmaster Treant so people should take this (and all of my advice, generally) with a grain of salt
about voodoo festeration, it is in fact, not "too mana intensive for the damage", it's one of the most mana efficient spells in the game. The hero is first pick/ban material just because that facet exists, it is insanely strong
Witch Doctor's voodoo festeration facet is actually busted. It is one of the most efficient damage to mana spells in the game (of which they are none at level 1 or without getting aghs) and paired with maledict there is a surprising about of damage you can do with it. If you look at any high level players streaming they always complain whenever they have to go against it because its that strong.
Pudge to me is my signature hero. I've virtually played him in every role and have had great success with him with 58%wr in over 800 games. I will rarely have a bad game with him though admittedly it's very hard to make him work as carry and mid(I suck at mid and he's not great as carry rn). Pos 5 Pudge to me is exciting because you're banking on your ability to reliably hit your first few hooks in lane and facet 2 greatly encourages taking risk hooking from a distance to squeeze out some extra damage increasing his skill ceiling even more. Pudge is so iconic but why on earth are other Mobas not able to make his hook latch onto Allies? I love that double edge nature of the hero and for that reason I just can't seem to like playing Blitzcrank and Franco(MLBB).
with the seed facet in treant protector you can plant the seed on the enemies with dota lab impeding them to move but dota already fixed it a few days ago
man, I love your vids. I would also like to assume that you're Filipino, and I've never seen a Pinoy content creator whose content is actually so organized and well-made!
Bro I really think you should be doing these videos with level 10 heroes at most. It's incredibly jarring to hear "and it deals MASSIVE DAMAGE" and then watching the hp bar get reduced by like 1% lmao
In my opinion and from experience, upheaval radius is better talent. Its gives more coverage, and such, more uptime on upheaval, which is very important because enemy is unlikely to leave the radius on max slow so easily, even if they almost did it. Also with more radius its much more viable and safer for sieging to zone enemies from the tower
@@vallar57 well , it is true that the number indicates that Grim is better, but that ability comes with 4k2 gold price tag. not every game support can afford the scepter
i mean if you guys know the lore of Pudge, he's literally the ULTIMATE Neutral character, he helped the SKYWRATH MAGE against the UNDERLORDS demon army just because he wants to eat the QUEEN
The pudge talk was so real. Every time I see my teammate picking pudge pos5 I abandon. I'd rather deal with the low prio, than the useless, toxic Ahole, sitting under the tower missing hook after hook and flame his carry for no reason while not helping him secure any farm, then leaving the lane and feeding mid.
Hiding in the trees is cowardly. Go buy more regen and trade blows before they reach lvl.3-4 coz that's when they have enough spells to scare the big man away. Insist on blocking their side camp and unblocking your side camp. They come in handy for fixing creep equilibrium via pulling if the wave is pushed too far. Also coz Pudge is terrible at contesting enemy pulls so best not slack off on buying wards not just for vision but also for blocking/unblocking camps. Honestly all these stuff is staple support play it's just dumb Pudge pickers just get too fixated on playing the hero they neglect to play their role properly first and adjust to his weaknesses.
I want to main pos4 to play with my brother and it's the only cover missing 😭 He mains LC core, I'm like Marci, ringmaster, pudge obv, what goes well with LC on pos4? Thanks in advance
Parts 4 and 5 (Finale) cover Pos 4. An old-school combo that's run with LC is typically Skywrath Mage as he helps LC in lane with harass while also securing duel wins with his ultimate. It's a fun pub combo, but falls off once you get to higher MMRs.
This video series has made me pick up the game, so thank you very much with this informational guide! P.S any plans to explain the heroes in other roles like carries? Edit: nvm. Got to the end of the video, wahoo!
There is something about the speed of your voice that seems like you are talking too fast. As if I have put the video on higher speed. And then I listen to you again, and it seems normal. Very weird
For the Moba genre sure but Hook mechanic can be traced way back to Scorpion from MK. Pudge has numerous references to him when he lands a Hook("Get over here!"). I'm mostly livid that other Mobas don't have the balls to make their Pudge counterpart be able to hook allies.
Wrong talent choice for UD. You want to take Decay damage at 10 and 60% Str Flesh Golem at 25, especially if you took the ripped facet. Not uncommon to give like 30 str to a person because you have like 300 strength in late game with flesh golem.
You make a good point for the 25 talent, but I disagree with the Decay Damage at 10. Having Tombstone up more frequently in the early to mid game lets Undying use it more liberally for smaller skirmishes in the early to mid game while ensuring he'll have it up for the next fight. I think always having it ready is better than 50 damage, which is good for farming during downtime, but as a 5, you really shouldn't be farming.
@@Acex2ron Decay damage is far more consistent and useful. More damage early game to anyone, and easier farm of course. Tombstone CD -15 I think is just worse. Very rarely I find myself, oh I wish I had tombstone off CD right now, outside of laning. You'll usually have it all the time. You can just wait the 15 seconds, where at level 10 you're at the point where you won't be always using it when its off CD. You'll have to wait for rotates with your other players to execute a kill, probably waiting for TPs and smoke.
@@marsryo6569 Hmm well the thing is when I play Undying, I ping tombstone to my team and tell them to group up with me whenever I can, thus having it up more often means more ability to take objectives and such. But then again, in an uncoordinated pub with little to no communication, this probably doesn't apply so I see your point
Shadow shaman's shackles also heal him, which is pretty important in the early game you can turn fighst with it and later on you can heal up off of neutrals or creeps after a fight when you're low. Also for warlock, you missed mentioning his second faset, which buffs his golems immolate to deal damage sacling with warlock's HP and MP regen. And also his chaotic offering stun goes trough BKB, this is very important because you can cancel nightfalls of the enemy carry (bkb + tp) and cancel channeling abilities when enemies are magic immune. For witch doctor, his maledict is arguably more powerful than his ult even, because you can get controlled and get your ult cancelled or the enemies can run away if they're not controlled. However the maledict scales off all damage dealt to the enemies, it scales incredibly hard and most importantly, it cannot be dispelled, meaning even if the enemy bkb tp's to the fountain, if they're low enough and the maledict has been running for the entire fight they will die. Also you used eula's OST track for venge, heh vengance will be hers.
Forgive me for not being able to mention every single unique interaction and straight up counterpick off the top of my head since I'm a one man team and trying to cover like 120 different heroes, but yeah SD is a Necro hard counter
I choose the latter too but he plays at a faster pace in Turbo so getting Serpent Ward talents is more encouraged paired with ease of farming an Aghanims+Shard.
yeah, you have only 1 simple job as a support : by wards, tank ganks, sacrifice for your carry for them to throw game later because they picked a meme build from internet
One little nitpick to the video: you forgot to mention other Warlock facet where his golems get increased immolation damage based on Warlock's regen but still a pretty good video for anybody willing to pick up Dota. And speaking about soundtrack of this video, I think that Furina's theme is too goated and I hope to see more challenging difficulties for music event like this year. And I say this as one who doesn't play Genshin but had a blast with music event while doing it for my gf
Ah looks like I forgot to record that part of the script along with the aghs. Thanks for spotting that! I'll pin this comment and place what I should've said here:
With the Champion of Gorroth Facet, the golems deal increased burn damage based on Warlock’s regen stats. Pair this with an Aghanim’s Scepter, which summons two golems instead of one and with a cast of fatal bonds and upheaval, and Warlock can deal massive amounts of damage in a teamfight while also providing a lot of control.
This Facet is makes Warlock's already threatening lategame even better. I recommend this one because it's also more consistent and a straight-up buff!
@@Acex2ron And don't forget to buy a casual Heart after the usuals like Aghs and refresher
@@Chasodey That doesn't sound like sound advice for playing Warlock in ranked...
Piggypacking this chain to share something I had to test myself (in a bot game) because I couldn't find it documented anywhere.
Black Grimoire can be sold during the first 30 seconds (before the match properly begins and runes spawns.) This presumably applies to any other Facet that grants the hero an unique item, and is irreversible.
It might feel like a bug, but it could be intentionally designed that way - a last minute opt-out from being unable to use any other Neutral Item. Completely forfeiting your Facet is a pretty high price for that, though.
@@imfinishedgrinding638 why not? What else you need after Aghs and Ref? Kaya and Sange as an option
The thing that Dota 2 did with Silencer is whenever he cast Global Silence all thing are silenced, ambient noise, creep fighting noise, even your background music stop for couple seconds. Such detail... i love it
he also silences everything on the map, enemy towers and creeps included, athough they can't cast spells
@@GiantBUThead creeps can cast spells, wdym
Yeah, that is so cool.
SILENCE! And all the sound went poof. Reminds me of new DUNE actor's iconic 'Silence". DUNE actor said the word with anger and pressure while the VA of Silencer said with full authority and certain command like pushing a button.
As a league player, this series has been very interesting because some heroes sound like they are carrys classified as a support
every hero can be used as support heck you should see TB support
As a League player that swapped to DOTA recently I can tell you this is definitely the case. DOTA is balanced around an idea that any hero can do any role. Some are better than others. But I've seen heroes I thought were purely supports like Witch Doctor succeed as a mid laner. IO might be the only pure Support in the game but at least in my climb to Archon (Gold Elo) I've never once seen an IO so they are not really played much.
@@howlingwolf5213IO can snowball and be one of the dumbest funniest carries in the game xD
@@howlingwolf5213fun fact, one team used IO as a carry to win the international tournament finale
the game doesnt have ability power so unless the spells specify they scale base on X stat. spell casters tend to scale alot worse than right clickers.
Ah... the 3 kinds of support in Dota...
Hard Support
Soft Support
and "Support"
moral support :D
Cant believe Undying forgot to borrow screws from his Aunt to securely fasten the steel in place
2:51 This thing about the threat of a hook being more dangerous than the hook itself is extremely true for League as well: sometimes knowing the enemy has some trong abilities available is an incredibly valuable zoning tool by itself. Blitz hook, Jhin ult, Xerath ult and Naut ult are a few examples.
"Winter Waifu"
I didn't realize I was speaking to a fellow man of culture
My headphones died after the line “this makes silencer synergies with other heroes that have silences in their kit like - “
Nice touch on the Eula theme for Venge.
"Vengeance will be mine!!"
Pudge is love, Pudge is Life
right now, more like pudge is pugna
No, that's Shrek. Pudge is a cursed plague that needs to be eradicated
Pudge is eternal. He's open and I pick him instantly. Always will be my comfort 3, 4 and 5 pick.
The bit about the threat of Pudge’s hook being more dangerous than the actual hook is very important for any aspiring Pudge players. The majority of the time, the play is going to be running at people with rot on and throwing point blank hooks to last hit or interrupt channels. Also, always quickly tap rot after throwing hook. Most of the time, there won’t be a Rubick in your games, but letting him steal hook is pretty rough because of how much extra cast range he gets and likes to build.
As a league player turned dota player to a dota player turned league player back to a dota player back to a league player and now gonna get back into dota again, these videos have been VERY informative.
"I have been to League and back, and League again, and BACK!"
You can demo terrain in the terrain item tab to use the demo functions on the full map so you can show more things such as vision and pillars
Oooooh this is good advice
Just started this series earlier tonight and then part 3 gets uploaded a few hours later lets gooo
I think the only hero you missed that is often played as a position 5 these days is Enchantress, similar to Chen who can control a jungle creep to dominate the lane/gank but does have a bit more late game scaling thanks to her Impetus.
However, as you mentioned in the very beginning of the series (I think) that most supports can play pos 4 or pos 5 very well regardless (like Shadow Shaman for example).
Oh I opted to not put her as a 5 because of her garbage winrate rn as a hard support, and the fact that she’s also a pretty decent Pos 3 so I’m listing her as a 4 as a tweener
One of my pals is a Pudge mid main, and we're all sad (especially him) if Pudge gets banned. No1 picked hero not helping.
Great video! As a league player it's been pretty hard getting used to Dota's crazyness, but it's been worth it so far. I just got my first Match MVP as Witch Doctor and it genuinely felt rewarding!
If you hate Shadow Shaman getting away because of his Fowl Play, he's heavily countered by Silencer. Last Word considers Hex as a silence, and will almost immediately kill SS after he clucks away.
Venges agh is a massive bait as support venge. It's a massively expensive commitment for utility that doesn't rival aether + shard or any combination of support items that the match requires.
Probably should have mentioned it's better as a 2nd item (because ideally your team takes torm to give you the shard as soon as it spawns) but oh well
It's really good if you had a good lane. An extra 1k gold after laning goes a long way. 2 swaps is just as good as aether + shard.
Some random SD trivia:
1. Almost all innates appear to be unbreakable (i.e. PA's evasion, Mars' regen bonus, Tusk's AS slow, etc.), but for whatever reason quite a few of them seem to work on illusions. An illusion of enemy Oracle can be used to Prognosticate, Tusk and KotL's illusions have their innate AS slow and bonus mana auras, Faceless Void slows down nearby projectiles. This applies to SD's very own innate, meaning his illusions apply stacking all damage amp, which in practicality is only really useful to kill Roshan quicker.
2. Shadow Servant facet is currently bugged, so that all illusions created (including through Disruption) always have their facet set to the right one (second left for heroes with more than 2).
3. Shadow Poison deals a lot of damage, but it is a large time and mana sink. You'll rarely get an opportunity to stack a lot of it in a teamfight because either you run out of mana, the fight gets resolved or you simply die. Outside of laning it's better to use it for vision, disrupt Blinks or spot illusion-based heroes. That also means getting non-Poison talents at 10/15 for more survivability and mobility.
4. Disseminate is hilariously broken in many ways. First of all, there is no other spell that grants up to 50% unconditional ALL damage amp/free Blade Mail (depending on who you target). All amplified damage is credited to you instead of whoever inflicts the damage, so you get kills by pressing one button. The damage amplified also doesn't depend on the target's resistances, but rather on resistances of each individual unit around them, so if you use Finger of Death on a hero that has 100% magic resistance and debuff immunity while they are Disseminated, everybody around them still takes damage. In addition to that, casting Disseminate with Promulgate facet makes enemies lose health even when they are debuff immune.
Great video! Not trying to be nitpicky, but I'm a Grandmaster Treant with over 65% WR with this hero and I think you got a lot of things wrong about him.
To start, you missed one of the most essential parts of his kit: Walking on Nature's Grasp counts as being "in trees" for your innate. With shard, this lets you stay invis 100% of the time, even in the middle of fights, and makes it virtually impossible for the enemy to stop you from warding anywhere you want. Forcing the enemy to buy gem or dust just for pos 5 is so strong.
Also, calling Overgrowth "just okay" is completely incorrect. It is easily one of the strongest support ultimates in the game and is 75% of the reason Treant is picked. Yes, black hole and chrono are sometimes better, but they are not played on support because those heroes need items to make them strong. Overgrowth you just need shard to reliably set it up, and it can completely turn fights. Overgrowth is not "just a root," it is an instant, BKB piercing, large AOE, long-duration, root+disarm that cancels all enemy channel. There is no other ultimate in the game that provides that much versatility and control. The only comparable abilities in the game are Disruptor's Static Storm (which only silences and doesn't pierce BKB), Warlock's Chaotic Offering (which has a way shorter duration) and Wyvern's Winter's Curse (which gives protection to the enemy heroes). Yes, Overgrowth gets countered by a dispells later on, but if you force 3 enemy heroes to use Manta/BKB in the late game that is really good. I think telling people to get AOE Living Armor talent instead of -35s Overgrowth CD at 15:01 is just really bad advice, I always get the Overgrowth talent it's way better.
Finally, your point about Tree not wanting to play for late game is wrong. He is very good to pair with greedy carries like AM, PA, or PL who struggle in lane, since he is a beefy lane bully who can help them stay alive with his healing and slows. Going late, you can buy your scepter to give you guaranteed map control. Blink + refresher also gives you insane teamfight. Beyond that is a great carrier for basically any supporting items your team needs like Greaves, Pipe, Vlads, Lotus, or Gem since Tree usually stays alive a long time in fights. And if you manage to get off a big Overgrowth after they use their dispells you basically win the teamfight. I have built Midas on Treant many times, and that is built even at the pro level because this hero can carry fights in the lategame if played correctly.
Can't argue with that, thanks for the insightful comment!
Like I said at the start of the series, these videos are only really there to help people get started and playing the game, things like facet choices and talents. If someone who actually knows their stuff can come into the comment section and explain why I'm wrong, I welcome it.
That being said, I'm still an AOE Living Armor talent believer and I would like to state my case. It makes defending high ground so much easier with the extra armor and healing on both for your team, and your T3 tower, and the fact that the AoE affects creeps means you can use it on your own waves globally and have them push other lanes from the safety of your own base (Lower Overgrowth CD and Aghs helps too, but with Living Armor you don't have to commit an ultimate), and it helps protect waves against glyph. And in a time where sieging highground is one of the hardest things in the game, 18 Armor on your creep wave and your whole team seems amazing in a situation where a single fight could decide the outcome of the match and 35 seconds off of your ultimate won't make a difference when you're dead without buyback and 18 armor plus residual healing could be the reason you're not dead in the first place.
Fights in the lategame are scarce enough that an Octarine feels like a good enough CDR buff to ensure it's up every fight. The fact that it has a higher Dotabuff winrate by a relatively decent amount at the time of writing (3.6%) also played a role in me choosing this one. But then again, I'm not a Grandmaster Treant so people should take this (and all of my advice, generally) with a grain of salt
Which facet do you prefer Sir?
Yes finally someone else who calls WW Winter Waifu lmao. What a cultured individual
The real ones know
The real ones know
If I ever play DotA again, I'll definitely main Venomancer or Witch Doctor
''Winter Waifu'',
Finally someone with taste.
about voodoo festeration, it is in fact, not "too mana intensive for the damage", it's one of the most mana efficient spells in the game.
The hero is first pick/ban material just because that facet exists, it is insanely strong
Yeah def wish I did a bit more digging before writing that. It’s bound to get nerfed tho so maybe this will age well lmao
The best thing that i did in some time that was back to dota ,dota is my first moba game that i played first time in 2013 :>
Great work man, subscribed
Witch Doctor's voodoo festeration facet is actually busted. It is one of the most efficient damage to mana spells in the game (of which they are none at level 1 or without getting aghs) and paired with maledict there is a surprising about of damage you can do with it. If you look at any high level players streaming they always complain whenever they have to go against it because its that strong.
Love the little john reference in the middle of the video
Pudge to me is my signature hero. I've virtually played him in every role and have had great success with him with 58%wr in over 800 games. I will rarely have a bad game with him though admittedly it's very hard to make him work as carry and mid(I suck at mid and he's not great as carry rn). Pos 5 Pudge to me is exciting because you're banking on your ability to reliably hit your first few hooks in lane and facet 2 greatly encourages taking risk hooking from a distance to squeeze out some extra damage increasing his skill ceiling even more.
Pudge is so iconic but why on earth are other Mobas not able to make his hook latch onto Allies? I love that double edge nature of the hero and for that reason I just can't seem to like playing Blitzcrank and Franco(MLBB).
I support good pudge playera on my team.
Blitzcrank sucks he’s a true riot games monstrosity
pudge allied hook is thresh lantern but a skillshot. If you think about it, pudge has the power budget of blitz, thresh, and tahm kench combined lol
with the seed facet in treant protector you can plant the seed on the enemies with dota lab impeding them to move but dota already fixed it a few days ago
Enjoying the content! Thank you
For SD, the +15% disseminate talent is way better.
Its true. Also must be noted that disseminate also empowers damage received by targeted enemy
man, I love your vids. I would also like to assume that you're Filipino, and I've never seen a Pinoy content creator whose content is actually so organized and well-made!
Bro I really think you should be doing these videos with level 10 heroes at most. It's incredibly jarring to hear "and it deals MASSIVE DAMAGE" and then watching the hp bar get reduced by like 1% lmao
That's probably a good idea!
Pudge also can hook runes, which refunds him the hook's manacost.
3:03 Surprised you didn't mention thebmain counters of Pudge... Ursa and Slark.
In my opinion and from experience, upheaval radius is better talent. Its gives more coverage, and such, more uptime on upheaval, which is very important because enemy is unlikely to leave the radius on max slow so easily, even if they almost did it. Also with more radius its much more viable and safer for sieging to zone enemies from the tower
As a SD enjoyer, nothing better than seeing an enemy TB beat the sh*t out of himself
Grimstroke is kinda better for that
@@vallar57 well , it is true that the number indicates that Grim is better, but that ability comes with 4k2 gold price tag.
not every game support can afford the scepter
Thank you for another video! ❤
I clicked the "talk about..." option and I'm damn glad I did.
i mean if you guys know the lore of Pudge, he's literally the ULTIMATE Neutral character, he helped the SKYWRATH MAGE against the UNDERLORDS demon army just because he wants to eat the QUEEN
yes, meat field at 25. Kidding aside, love this guide as a player looking to switch to dota 2.
“Pudge never loses, his team does”
U used eula’s music on venge showcase thats so cheeky 😩
Shadow Demon truly is the best waifu
The pudge talk was so real. Every time I see my teammate picking pudge pos5 I abandon. I'd rather deal with the low prio, than the useless, toxic Ahole, sitting under the tower missing hook after hook and flame his carry for no reason while not helping him secure any farm, then leaving the lane and feeding mid.
Hiding in the trees is cowardly. Go buy more regen and trade blows before they reach lvl.3-4 coz that's when they have enough spells to scare the big man away. Insist on blocking their side camp and unblocking your side camp. They come in handy for fixing creep equilibrium via pulling if the wave is pushed too far. Also coz Pudge is terrible at contesting enemy pulls so best not slack off on buying wards not just for vision but also for blocking/unblocking camps.
Honestly all these stuff is staple support play it's just dumb Pudge pickers just get too fixated on playing the hero they neglect to play their role properly first and adjust to his weaknesses.
I want to main pos4 to play with my brother and it's the only cover missing 😭
He mains LC core, I'm like Marci, ringmaster, pudge obv, what goes well with LC on pos4? Thanks in advance
Parts 4 and 5 (Finale) cover Pos 4. An old-school combo that's run with LC is typically Skywrath Mage as he helps LC in lane with harass while also securing duel wins with his ultimate. It's a fun pub combo, but falls off once you get to higher MMRs.
omaygot he put eulas theme on vengeful spirit
WW's Arctic burn damage is based on targets current health not max health
17:15 GOD DAMN IT
This video series has made me pick up the game, so thank you very much with this informational guide!
P.S any plans to explain the heroes in other roles like carries?
Edit: nvm. Got to the end of the video, wahoo!
8:22 i am dead...xD
What do you MEAN Venomancer doesn't have Poison Nova anymore
don't forget juggernaut support very popular in the depth of hell
Thanks again friend.
hard disagree on avenging missile facet being better on venge, 1.4 BAT is absurd for trading in lane
LETS GOOOOO MORE VIDEOS
Now that vid starts spicy lol😂❤
blood grenade to help land hook in the open
Pos 5 Pudge is life
What if silencer also silences comms from players 🤔
Where have I heard this music before?
It's all from various Pokemon games!
Try to watch the filipino caster chuplak(bisaya caster), when silencer use his ulti it also silences the caster
There is something about the speed of your voice that seems like you are talking too fast. As if I have put the video on higher speed.
And then I listen to you again, and it seems normal.
Very weird
Oh I am definitely on a caffeine rush in this vid, but it works for this kind of video because talk fast, talk loud, equals = crash course
Pudges funny little hook inspired generations of copy paste heroes across many genres
For the Moba genre sure but Hook mechanic can be traced way back to Scorpion from MK. Pudge has numerous references to him when he lands a Hook("Get over here!").
I'm mostly livid that other Mobas don't have the balls to make their Pudge counterpart be able to hook allies.
Kafka mentioned 💜
Waiting on the p4 supps
What is the Chinese song at the start?
lmao Driftveil City Theme, from Pokemon Black and White
Voodo festeration is busted in lane
Wrong talent choice for UD. You want to take Decay damage at 10 and 60% Str Flesh Golem at 25, especially if you took the ripped facet. Not uncommon to give like 30 str to a person because you have like 300 strength in late game with flesh golem.
You make a good point for the 25 talent, but I disagree with the Decay Damage at 10. Having Tombstone up more frequently in the early to mid game lets Undying use it more liberally for smaller skirmishes in the early to mid game while ensuring he'll have it up for the next fight. I think always having it ready is better than 50 damage, which is good for farming during downtime, but as a 5, you really shouldn't be farming.
@@Acex2ron Decay damage is far more consistent and useful. More damage early game to anyone, and easier farm of course. Tombstone CD -15 I think is just worse. Very rarely I find myself, oh I wish I had tombstone off CD right now, outside of laning. You'll usually have it all the time. You can just wait the 15 seconds, where at level 10 you're at the point where you won't be always using it when its off CD. You'll have to wait for rotates with your other players to execute a kill, probably waiting for TPs and smoke.
@@marsryo6569 Hmm well the thing is when I play Undying, I ping tombstone to my team and tell them to group up with me whenever I can, thus having it up more often means more ability to take objectives and such. But then again, in an uncoordinated pub with little to no communication, this probably doesn't apply so I see your point
Was waiting for rubick 😢
I was surprised I didn't see Sniper in the video until I realize only someone with brain damage like me plays him at 5.
Shadow shaman's shackles also heal him, which is pretty important in the early game you can turn fighst with it and later on you can heal up off of neutrals or creeps after a fight when you're low.
Also for warlock, you missed mentioning his second faset, which buffs his golems immolate to deal damage sacling with warlock's HP and MP regen. And also his chaotic offering stun goes trough BKB, this is very important because you can cancel nightfalls of the enemy carry (bkb + tp) and cancel channeling abilities when enemies are magic immune.
For witch doctor, his maledict is arguably more powerful than his ult even, because you can get controlled and get your ult cancelled or the enemies can run away if they're not controlled. However the maledict scales off all damage dealt to the enemies, it scales incredibly hard and most importantly, it cannot be dispelled, meaning even if the enemy bkb tp's to the fountain, if they're low enough and the maledict has been running for the entire fight they will die.
Also you used eula's OST track for venge, heh vengance will be hers.
Smh I bet undying didn't even borrow screws from his aunt
hell yeah
Vengeful spirit's new attack animation reminds me of dota 1 vengeful spirit
You put pudge in the list, but didn't put earth spirit ;-;
Check out Part 4 ;)
@@Acex2ron I just checked. Awesome job dude :3
bruh this is like half the supports in the game lmao
You forgot Invoker
Can't tell if serious but in case someone genuinely wants to know, Invoker's a throw as a support you're better off with almost anyone else
Have to agree with ace on this one. Every time I pick pos 5 invo, my team just goes "oh no"
pretty sadge cus u don't mention SD completely disable necro. Ult and then done, necro can't even play the game
Forgive me for not being able to mention every single unique interaction and straight up counterpick off the top of my head since I'm a one man team and trying to cover like 120 different heroes, but yeah SD is a Necro hard counter
@@Acex2ron oh I understand. It wasn't a complain or anything. Great jobs on these vids btw, loved it.
Ward range at 15??!!
I choose the latter too but he plays at a faster pace in Turbo so getting Serpent Ward talents is more encouraged paired with ease of farming an Aghanims+Shard.
@@imfinishedgrinding638 oh yeah I forgot he plays only turbos... nevertheless, 5.5 second stun I believe is still better than ward attack range
rubick is missing bro
Rubick sucks as a 5, he can wait for his turn like all the other 4s
Gdolike series
yeah, you have only 1 simple job as a support : by wards, tank ganks, sacrifice for your carry for them to throw game later because they picked a meme build from internet
Bro forgot hoodwink exists
Chill br she's in the next part along with the other 4s
@@Acex2ron I want Hoodwink in every video though 😭
❤❤
Winter waifu lol
Can silencer steal mana from huskar?
he steals int, not mana; huskar has int which is able to be stolen; on the contrary ogre magi has 0 int and cannot have int stolen
@@Kamirasu but what's the point of huskar having int if he doesn't have his mana bar anymore? Is it because int provides magic resistance?
@@Lastofhiskind-00 int provides magic resistance; his spells cost hp but the amount of hp casting drains is reduced by his magic resistance
@@Kamirasu ah understood
This pudge not have a role on this game , it just pudge that is it , don't pick this mtfk