as a new dota player i wanna say that carry io is one of the most fascinating anomalies in all of competitive esports. coming from fighting games we say "save that shit for nationals" when talking about hidden op tech, and people in the past have hidden various pieces of tech to save for big stages, but never on the scale of the international and rarely something as strong as that. something like that is special and i doubt we will ever see something that strong come out of no where and dominate like that ever again... god speed team OG and Ana
@@johnbaldwell3395 yup, not even once he lose a single game on io in ti9. ive been seeing that sh8 in pubs before ti, but i didnt expect it will go competitive in the TI main stage. i knew how broken it was because i faced a lot of it in my pubs. helm dom, ags, taras, satanic, skadi. it was a nightmare indeed.
Regarding IO's W being a single spell instead of having in and out separately. It was due to a bug regarding Rubick stealing Spirits then losing spell steal cause the three spells took over the slots. Valve probably did a Valve move and instead of fixing it, they reworked IO's Spirits
so you really wanna complain about valve?... you are a joke. and its not valve, its icefrog who decides that and hes our real god, not like your imaginary one.. hes real and hes doing an awesome job for 20 years almost.
I seem to remember this being the time when a ton of spells were added to ability draft, spells that before had used up more than 1 spell slot, so it wouldn't surprise me if this was part of their thinking, to collapse more spells into one ability, partly due to rubick, and also AD, which actually got some love at the time.
@@thehoogardyea this is around the time, AD got an amazing amount of support including special AD notes added to abilities to talk about how they interacted with the hero. Always nice to see AD get some love, it's such a fun gamemode
As a nonplaying DotA content consumer, every video I've ever watched about TI 9's final game has emphasized Gyro's Diffusal Blade as the difference maker. I have NEVER heard the story of Carry Io taking that tournament. I love this.
In a way, it made sense, by that point, Ana's Io was already a known factor. The diffusal gyro on the other hand was novel and innovative while Ana had already had an entire International schooling every team on carry Io. The pick bans against OG that TI was absurdly skewed because no one knew how to play against the carry Io and the ones that thought they knew would just get stomped by it. The fanatic vs OG game was probably the best show case of OG being able to pull off carry Io and win in a game I dont think any other team could pull the win out of requiring multiple weird plays and ways of playing to get the win. I recommend watching that as probably the hardest OG were pressed with carry Io.
While I personally think OG would have still handled Liquid's aggression even without Gyro going diffusal, him having it absolutely shut down any of Liquid's chances of ever winning that game.
1:32:33 Not only Ana's Io was amazing, extremely well played and perfectly timed, Topson also had an insane game and deserves mention. He went for Diffusal Blade with Gyro, a completely out of the meta item for Gyro, only to destroy Miracle's Bristleback mana pool and it paid off so well. You can hear during the fight as the casters mention how Miracle has no mana as soon as the fight starts. Thanks to this, Miracle can't do anything basically and together with Ana's insane dmg they win the fight, the game and the 2nd International. I saw the game and i remember going nuts. What a game!
OG picked IO just 6 times on TI9 what are u smoking the 20-1 win loss is his public match records not TI run record, those highlights on pre-start game is not the ti run. well we gotta give OG the hands win 100% winrate with 6 game on IO
@@buggart thats what call a pocket pick no one played against it till TI came and they've been cooking that strat for TI. Well its the same on ti 4 chinese was cooking the snowball strat other regions never had a chance, u could say the same thing with bulldog with his Rat 🐀 play style Edit: dont forget Wings gaming on TI6 still the best unorthodox team the game has been blessed with. Axe mid batrider safelane anti mage offlane and other shenanigans they also always played different heroes in every game.
Ana’s IO build was godly. You didn’t need much practice with the hero the build just owns by itself I remember I was spamming and winning with ease using his build.
@@arnowisp6244nope..not anymore..ti9 is the only carry io ever seen..that strat is only usable for OG,secret manage to copy it but fail on second game..notail said it its not easy to carry io carry strat..by 2010,io got nerf so no more carry io
Ti 9 was so fun and exciting. A lot of really weird and wacky but impactful strats came out from og. And one of the most iconic moments in dota 2 history, gyrocopter diffusal
It is a bit sad to end on a low for Io, it also feels unnecessary. If this video shows anything, it shows Io is extensively balanced and rebalanced. Io has always been hard to balance because it is so versatile, you take away one ability that makes Io powerful and pros find a new way to use a different ability. I hope that this weaker version of Io can allow the balancing team to buff Io, to fit all of the different roles it has had over the years, without making it overpowered or underpowered in any role.
@@jovalar5996 I think Universal is going to get a nerf and realistically, the Universal attribute doesn't help Io, because IO lost 6 attack damage (more than a wand gives IO) and IO isn't really a right clicker. Heart also now does less damage than before and Heart is one of the only stat items IO builds. Maybe you could do some strange Io level 25 talent build where you build a Gauntlet, but other than meme builds, this wasn't a buff.
Duuuuuuuuuuuuude - this was one of the best videos ive watched in my life. THank you so much for ALL the work that went into it. Grats on an amazing documentary
I really wanna hear about the story of rubick, the hero is frequently seen at TI's and had many plays where he was crazy strong. Still, great video as always.
The problem with rubick is he hasn't actually seen much different play over the years. The odd mid performance, but it'd just be a compilation of cool steals and weird interactions like instakill Life Break, that wasn't really relevant in pro play.
I still think he should be considered. Rubick is one of the most popular pick and banned hero in competitive dota. That warrants being considered for a video.
@@gordonthefish true, but because of his presence in professional play I still want to see the actual impact he does to the games he was present in as well as the history behind the character.
@@imfinishedgrinding638 True, but Rubick's story would be more about his players instead of the hero itself. The hero is kinda straightforward. That being said, something like fy's Rubick is a story of its own.
And then Io reached lvl 15 - yup we all remember that one. Criminal however not to mention the genius Gryocopter Diffusal buy from Topson in that game - it changed everything! (Guess the commentators are mentioning it plenty lol)
Carry IO was such a cool strategy. Its why ti8/9 OG are my favourite team, they werent afraid to try the most absurd and random things (stuff that the competitive scene tends to scoff at as "herald nonsense") and they found some ingenious ways to make many of them work when needed. Carry IO is the most famous for this, but support gyro, support sniper, carry maiden and others were all things that shook up dota and created the current game we have today where the old roles are far less rigid.
It's cool to see a support hero played as a carry, but losing at 20 minutes by default because of level 15, felt extremely lame too. It kinda made it feel like a cheese pick.
@@loveluclins people forget that they kept winning because they were OG not because of io. I remember playing Dota 2 back then and so many mid players thought they were ana and tried io carry. sadly, it doesn't work out most of the times.
pango is something i knew about, but i honestly thought storm spirit had the same hidden ability as pango did then i re-read the ball lightning ability and stand corrected
It’s sad to see the slow nerfs to io over the years. As an io main, the excitement of a new patch was always offset by the fear of the nerf hammer again and again. 7.33’s sheer size, banner creep HP regen and lotuses do somewhat offset the number changes in isolation, and improvements to stacking for the support now provide io with more possibilities than before. Items like drums and solar crest offer alternative builds with the universal change not to mention early utility like pavise. Neutral item changes also benefited io as a 5 so things aren’t quite as dire as the situation might appear.
I love this channel. I haven't even played Dota 2, but there was time when I enjoyed the original Dota map for WC3. When Dota2 appeared I kept tabs its pro scene, enjoyed videos about major events. But with time I lost interest in it and now I have no idea what's going on there. These series does a wonderful job at bridging the gap and bring a sweet feeling of nostalgia. The game balance talk and how different changes affected it is a second part of appeal for me. I love this topic and these vids are very good at covering it.
Its such a tragedy both instances of "orbiting dps" in both LoL and Dota 2 were reworked out of the games. I adored Asol's old playstyle, so i was really excited to see that maybe there would be something similar in dota. One day maybe 😅
I might have missed it, but did you go over the Io spirit bomb? I stopped playing for a while so I'm not sure if it was removed, but it used to be that refreshing spirits would detonate the old ones immediately. That was another reason to run Io with Tiny, since if you time it so that Io has max spirits and the ability is off CD, you can toss Io and do a huge amount of aoe damage. You could get that online in lane pretty early and it was a menace.
I assume the hero that got the limited version of the attack and move without turning was Morphling. He’s the only other “formless” type hero that makes sense could do it by just morphing his body to face the other way instantly instead of having to turn.
Ō a caster also concluded that IO with scepter is an orb of death. I had never heard anyone else say it but Ive said it as recently as when playing IO with scepter last year.
I fucking LOVE the scary backing music when you get to ana's Io in TI9. Exactly how it must have felt to be on the recieving end of it. Horribly unnerving, like "what the hell is happening"
I haven't played Dota 2 in many years, but I was still playing around the start of Io's rise to prominence. I was only a casual player, so I always found the discrepancy between it's competitive and public results to be amusing - it was showing incredible results in The International, but Io in a pub match almost felt like a preemptive forfeit. The most hilarious thing about this is how Ana turned Io into what Anti Mage was in the memes - a character who'd vanish for the entire match leaving the rest of the team to fend for itself, show up after it finished farming, and wipe out teams without breaking a sweat.
The TI 9 part is just insane ! Thank you very much for this great summary of IO's changes over the past ten years. This game is just insanely good and keeps getting better =)
Just found this gem of a creator, well edited videos, plenty of information, well put together at that, as well as having the videos be as long as they are and still keep me entertained, I think that is a great accomplishment. If I could make a request it'd be for Broodmother, she was one of, if not my most favorite heroes in dota. I never kept track of the competitive scene but I'd love to know how well, or terribly, they worked out in that space.
Ive legit just watched the first 6 minutes of ability description and i absolutely cant understand how nobody on the dev team saw how insanely broken his entire kit is in context of a MOBA.
Cause they were just bringing dota 1 heroes to dota 2 with the same kit and because of Dota 1 just been a warcraft 3 gamemode and not having competitive scene they probably didn't expected it to be broken, also you have to take into account that mobas were growing (lol was 3 years old)
It's interesting to hear you say that the TP trick was considered inconsistent. I wanted to give some outside perspective from the fighting game community, so if you care to read, you might find it interesting. 1/30th of a second timings is what we call a 2 frame link in fighting games, because fighting game logic almost always runs at 60 fps, and link meaning the button links together a combo. 2 frame links are considered consistent, of course with the knowledge of it being max 10 or 20 frames since your last button press. That proximity makes it easy to build up a rhythm memory for it and land those regularly. Players at my level will still go for them in matches even if we drop them, but the pros almost never do. 1 frame links, or 1/60th of a second tick timings, exist in fighting games too, especially older ones, and were still considered doable by more than I can even believe. These days, fighting games have buffers letting you input your next move into the last 1 or 2 frames of the move before it, meaning some games have a minimum or 2 or 3 frame links for the majority of combos, but if we were to ever go back to the days of 2 or 1 frame links, we'd probably still go for them. Of course, the timing is harder here, because the reference point for your internal rhythm for the TP combo was 12 or 13 seconds before hand. I think that adds enough difficulty that even with the 1/30 timing, I would like a metronome to practice that to, and I might even macro something to start a 15 second metronome when I start the ult. I'm not sure how large of a portion of the DOTA playerbase are musicians, but there are definitely musicians who have trained themselves to have an internal metronome that can stay on time consistently for a solid minute because it's so important to timing when you play notes in music. I believe it was a trainable skill, and that if you could have guaranteed you were playing IO, you could have justified spending the time to practice and train up. All that being said, still a hard trick to pull off lol
Also to mention Alliance gambled and gave Navi both Io and Batrider in game 2 of Grand Final. It resulted in Navi snowballing Alliance. In game 3, Navi took Io again. But, Alliance wanted to counter it with aggressive tri lane of Ogre Magi, Lina and Carry Mirana. Navi was smart to make Dendi to play Io mid, which was very unconventional and risky. But they won game 3 too. Overall, Alliance deserved to be the champion but Puppey decision to ban Naga and Chen in the final really caught s4 by surprise. Puppey was mastermind in drafting as he somehow figured out how Alliance want to play safe during early laning with Naga/Chen. By realising that Akke and EGM has to play those defensive jungling supports and also Bulldog limited hero pool, Puppey forced Alliance to either play aggressive tri lane or give up their best heroes (Furion, Io, Puck). Kudos to s4 though because he was able to prioritise Io/ Furion over Alchemist/Batrider.
yeah Ana's IO was crazy, there's also that one player that had the name of Carry Wisp, and I would watch their games occasionally, it was just so satisfying, that was before the nerf to the Spirits even, Carry IO was always a thing, until they nerfed the spirits, it became a bit harder to pull off, IOs jungle was pretty crazy.
I find this the best video so far! Good job, Baumi! I look forward for the Enigma, Magnus and Earthshaker videos as these are great wombo combos characters. I also like how your videos create a space for remembrance of epic moments of Dota in the comments. Thanks for this high quality material! ^^
Enigma would be cool. So many great/terrible moments, plus all the mind games and strategy with bkb piercing cancelling spells and of course Rubick's spell steal
7:29 11:38 I know a script as big as this one propably isn't written in chronological order, but these statements as close to each other as they are is a bit of a whiplash haha. Amazing video though with tons of old history that must had to be dug up !
Honestly, this made me sad that the hard carry Tony days are over, and Tiny is more a dedicated nuker. Io Tiny was one of my favorite duos to play, and I'd play either spot, though I preferred the support role.
Io before his rework and before the aghanim change was fun and really, I mean really difficult to play with. The relocate safe especially, man I got a lot of tip just from that spell alone. Saving from chrono/bh/any locking spell, saving from gank, mekansm burst heal, relocate to kil. On top of that, when you were able to pull the TP trick before relocated back, that feeling was glorius. After they remove relocate must be in stand still or not stunned whatever, it removes the fun IMO. Of course it opens another path to play the hero but the original one is the best. Oh I almost forgot the tether stun..
I played back when Tether could stun (and Io was called Wisp instead of Io) - the hero was really, really OP I honestly think Tether Stun was one of the most broken things in Dota. The big change was after Ti 3 when they changed tether to slow it really hurt hurt how viable it was.
Pango definitely. Doesn't turn when casting blink too. Batrider has the same skill as Kunkka in a sense that he doesn't need to turn when casting napalm.
Your videos are amazing. First time considering "join"ing a channel in TH-cam. Even though I don't play dota. I would love a "history of the meta" kind of video, where you'd explain how stuff like the tower bounty influences which heroes are played, and in turn which heroes are picked to counter those. Good stuff here. Thanks.
as a new dota player i wanna say that carry io is one of the most fascinating anomalies in all of competitive esports. coming from fighting games we say "save that shit for nationals" when talking about hidden op tech, and people in the past have hidden various pieces of tech to save for big stages, but never on the scale of the international and rarely something as strong as that. something like that is special and i doubt we will ever see something that strong come out of no where and dominate like that ever again... god speed team OG and Ana
"save that shit for the 𝑰𝒏𝒕𝒆𝒓𝒏𝒂𝒕𝒊𝒐𝒏𝒂𝒍"
and note that anas io didnt even lose once. a perfect 100% winrate.
and there is techies uhh yeah he was a weird and troll pick back in my day
@@blank666witheveryonethat’s fucking nuts
@@johnbaldwell3395 yup, not even once he lose a single game on io in ti9. ive been seeing that sh8 in pubs before ti, but i didnt expect it will go competitive in the TI main stage. i knew how broken it was because i faced a lot of it in my pubs. helm dom, ags, taras, satanic, skadi. it was a nightmare indeed.
Regarding IO's W being a single spell instead of having in and out separately. It was due to a bug regarding Rubick stealing Spirits then losing spell steal cause the three spells took over the slots. Valve probably did a Valve move and instead of fixing it, they reworked IO's Spirits
so you really wanna complain about valve?... you are a joke. and its not valve, its icefrog who decides that and hes our real god, not like your imaginary one.. hes real and hes doing an awesome job for 20 years almost.
I seem to remember this being the time when a ton of spells were added to ability draft, spells that before had used up more than 1 spell slot, so it wouldn't surprise me if this was part of their thinking, to collapse more spells into one ability, partly due to rubick, and also AD, which actually got some love at the time.
@@thehoogardyea this is around the time, AD got an amazing amount of support including special AD notes added to abilities to talk about how they interacted with the hero. Always nice to see AD get some love, it's such a fun gamemode
As a nonplaying DotA content consumer, every video I've ever watched about TI 9's final game has emphasized Gyro's Diffusal Blade as the difference maker. I have NEVER heard the story of Carry Io taking that tournament. I love this.
In a way, it made sense, by that point, Ana's Io was already a known factor. The diffusal gyro on the other hand was novel and innovative while Ana had already had an entire International schooling every team on carry Io. The pick bans against OG that TI was absurdly skewed because no one knew how to play against the carry Io and the ones that thought they knew would just get stomped by it. The fanatic vs OG game was probably the best show case of OG being able to pull off carry Io and win in a game I dont think any other team could pull the win out of requiring multiple weird plays and ways of playing to get the win. I recommend watching that as probably the hardest OG were pressed with carry Io.
It was a banned hero if you face OG. First phase ban.
While I personally think OG would have still handled Liquid's aggression even without Gyro going diffusal, him having it absolutely shut down any of Liquid's chances of ever winning that game.
A good io is so freaking difficult to deal with.
Valve must hire you for TI libraries. These videos are insane. Love the stories.
For real
i hope not
@@flameinfiren5565 why not?
1:32:33
Not only Ana's Io was amazing, extremely well played and perfectly timed, Topson also had an insane game and deserves mention. He went for Diffusal Blade with Gyro, a completely out of the meta item for Gyro, only to destroy Miracle's Bristleback mana pool and it paid off so well. You can hear during the fight as the casters mention how Miracle has no mana as soon as the fight starts. Thanks to this, Miracle can't do anything basically and together with Ana's insane dmg they win the fight, the game and the 2nd International. I saw the game and i remember going nuts. What a game!
Not only against Bristle but also against Omni.
I love that at TI9 IO carry was a surprise, just shows how dominant and creative OG was in TI9
By the end of TI9, Ana was 20W 1L on Io. An absolute monster.
OG picked IO just 6 times on TI9 what are u smoking the 20-1 win loss is his public match records not TI run record, those highlights on pre-start game is not the ti run. well we gotta give OG the hands win 100% winrate with 6 game on IO
Most of those were in unranked party queue, just saying. Ana Io was definitely insane though.
@@Gee000still crazy to think that nobody could find a counter against IO Ana aside from banning them lol.
@@buggart thats what call a pocket pick no one played against it till TI came and they've been cooking that strat for TI. Well its the same on ti 4 chinese was cooking the snowball strat other regions never had a chance, u could say the same thing with bulldog with his Rat 🐀 play style
Edit: dont forget Wings gaming on TI6 still the best unorthodox team the game has been blessed with. Axe mid batrider safelane anti mage offlane and other shenanigans they also always played different heroes in every game.
His overall stats on IO is literally 48-8 and 15 winstreak on the final
1:51:24 is one of the best lines yet. I laughed so hard at the bait and switch, especially if you are looking at the screen instead of podcasting
I got jebaited hard.
Since primal beast was pretty relevant at the time.....but no, its was Marci
for me its 1:53:24 that was probably the best irony of all dota time
Thanks! I am a Io player and I am absolutely loving this video.
Ana’s IO build was godly. You didn’t need much practice with the hero the build just owns by itself I remember I was spamming and winning with ease using his build.
Is it still viable today?
@@arnowisp6244sadly nerfed after ti
@@arnowisp6244 Seems like you didn't finish the video before commenting.
@@arnowisp6244nope..not anymore..ti9 is the only carry io ever seen..that strat is only usable for OG,secret manage to copy it but fail on second game..notail said it its not easy to carry io carry strat..by 2010,io got nerf so no more carry io
Io's the epitome of "simple to understand, difficult to master"
Wrong
@@Dlxxx159and then proceeds to not elaborate further
@@Dlxxx159 South King: "I delcare war... on the North King and his kingdom!"
North King: "Wrong"
South King: "I understand."
you guys are stupid if you demand an explanation.@@CorvoTanuar @thebernardoespinacovers6081
@@CorvoTanuar23 youb
Ti 9 was so fun and exciting. A lot of really weird and wacky but impactful strats came out from og. And one of the most iconic moments in dota 2 history, gyrocopter diffusal
It is a bit sad to end on a low for Io, it also feels unnecessary. If this video shows anything, it shows Io is extensively balanced and rebalanced. Io has always been hard to balance because it is so versatile, you take away one ability that makes Io powerful and pros find a new way to use a different ability.
I hope that this weaker version of Io can allow the balancing team to buff Io, to fit all of the different roles it has had over the years, without making it overpowered or underpowered in any role.
I dont remember who said it, but I think about it often. As long as IO can tether someone and click mec, the hero's still good.
The hero is universal now. Just wait a few patches and some number changes then boom it will become great again.
@@jovalar5996 I think Universal is going to get a nerf and realistically, the Universal attribute doesn't help Io, because IO lost 6 attack damage (more than a wand gives IO) and IO isn't really a right clicker.
Heart also now does less damage than before and Heart is one of the only stat items IO builds.
Maybe you could do some strange Io level 25 talent build where you build a Gauntlet, but other than meme builds, this wasn't a buff.
These videos are getting better and better, they're such a pleasure to watch and listen to.
Duuuuuuuuuuuuude - this was one of the best videos ive watched in my life. THank you so much for ALL the work that went into it. Grats on an amazing documentary
I really wanna hear about the story of rubick, the hero is frequently seen at TI's and had many plays where he was crazy strong. Still, great video as always.
The problem with rubick is he hasn't actually seen much different play over the years. The odd mid performance, but it'd just be a compilation of cool steals and weird interactions like instakill Life Break, that wasn't really relevant in pro play.
I still think he should be considered. Rubick is one of the most popular pick and banned hero in competitive dota. That warrants being considered for a video.
@@gordonthefish true, but because of his presence in professional play I still want to see the actual impact he does to the games he was present in as well as the history behind the character.
@@imfinishedgrinding638 True, but Rubick's story would be more about his players instead of the hero itself. The hero is kinda straightforward. That being said, something like fy's Rubick is a story of its own.
I can't wait for the story of Axe, hes such a iconic hero in my opinion
there better be a diaperman cameo in the axe video, whenever they get around to doing it.
Ceeeeeeeeeeeeeeeb
Nah, only TI 8 with ceeeeb call are iconic
The rest? Axe never picked that much in TI scene
I really enjoyed remembering what you said before about Io on your other channel. I look forward to remembering whatever you said about Leshrak.
Stop. The Rock. Can't Stop The Rock.
TI2 Io Tiny really is a throwback
And then Io reached lvl 15 - yup we all remember that one.
Criminal however not to mention the genius Gryocopter Diffusal buy from Topson in that game - it changed everything! (Guess the commentators are mentioning it plenty lol)
Are you talking about Batrider at @38:48? I believe he was the second hero who got something like that - he could cast Oil without facing the target.
Carry IO was such a cool strategy.
Its why ti8/9 OG are my favourite team, they werent afraid to try the most absurd and random things (stuff that the competitive scene tends to scoff at as "herald nonsense") and they found some ingenious ways to make many of them work when needed.
Carry IO is the most famous for this, but support gyro, support sniper, carry maiden and others were all things that shook up dota and created the current game we have today where the old roles are far less rigid.
It's cool to see a support hero played as a carry, but losing at 20 minutes by default because of level 15, felt extremely lame too. It kinda made it feel like a cheese pick.
@@loveluclins people forget that they kept winning because they were OG not because of io. I remember playing Dota 2 back then and so many mid players thought they were ana and tried io carry. sadly, it doesn't work out most of the times.
@@loveluclinsIf it is really a cheese pick then why does team secret failed to "cheese" game 2 of them picking IO? Lul it's OG that made it work.
thanks for your amazing effort to make this, Sir!🔥🔥🔥
10 points for guessing Pangolier.
wait, pango has reduced turn rate?
@@wnihaunter3943 not turn rate but being able to cast skills and items without needing to turn. Probably has something to do with Rolling Thunder
@@awkwarden4 oh I see, thx
My guess was Batrider in that he can cast oil without facing the opponent. This was way before Pangolier.
pango is something i knew about, but i honestly thought storm spirit had the same hidden ability as pango did
then i re-read the ball lightning ability and stand corrected
Man, I don’t know what else would get you to be an analyst for TI tbh. This is crazy good!
These stories are great! Please keep making them, they bring back a lot of memories of the older days of Dota 2 😊
It’s sad to see the slow nerfs to io over the years. As an io main, the excitement of a new patch was always offset by the fear of the nerf hammer again and again. 7.33’s sheer size, banner creep HP regen and lotuses do somewhat offset the number changes in isolation, and improvements to stacking for the support now provide io with more possibilities than before. Items like drums and solar crest offer alternative builds with the universal change not to mention early utility like pavise. Neutral item changes also benefited io as a 5 so things aren’t quite as dire as the situation might appear.
Another great video. i didn't know that io had such a huge impact on the internationals
Incredible series Baumi! Great to have another guest on as well. Can’t wait to see all the great things to come❤
Wait no wonder he seems familiar
Man I am loving these videos, such a nice treat at the begining of the month. keep it up!
Another incredible documentary, this series got me into installing the game again
Would have liked an "Honorable Mention for broken Duos" section devoted to Ace's carry WD paired with IO, which is hilarious.
Fantastic video! I had no idea what past Io was like! Especially that TP tick nurf.. thats brutal that so many may have missed that!
carry IO was so glorious to witness, one of the best things ive ever seen.
What OG did with IO in TI9 is one of the coolest stories about competitive dota.
I love this channel. I haven't even played Dota 2, but there was time when I enjoyed the original Dota map for WC3. When Dota2 appeared I kept tabs its pro scene, enjoyed videos about major events. But with time I lost interest in it and now I have no idea what's going on there. These series does a wonderful job at bridging the gap and bring a sweet feeling of nostalgia.
The game balance talk and how different changes affected it is a second part of appeal for me. I love this topic and these vids are very good at covering it.
we are on the same path bro
29:38 I still smile every time I see the loading screen with that team immortalized in stone, what an amazing TI to watch
Its such a tragedy both instances of "orbiting dps" in both LoL and Dota 2 were reworked out of the games. I adored Asol's old playstyle, so i was really excited to see that maybe there would be something similar in dota. One day maybe 😅
I might have missed it, but did you go over the Io spirit bomb? I stopped playing for a while so I'm not sure if it was removed, but it used to be that refreshing spirits would detonate the old ones immediately. That was another reason to run Io with Tiny, since if you time it so that Io has max spirits and the ability is off CD, you can toss Io and do a huge amount of aoe damage. You could get that online in lane pretty early and it was a menace.
I assume the hero that got the limited version of the attack and move without turning was Morphling. He’s the only other “formless” type hero that makes sense could do it by just morphing his body to face the other way instantly instead of having to turn.
I read this, was fully on board, ten points for you in hand, until the Pangolier reveal.
Ō a caster also concluded that IO with scepter is an orb of death. I had never heard anyone else say it but Ive said it as recently as when playing IO with scepter last year.
I fucking LOVE the scary backing music when you get to ana's Io in TI9. Exactly how it must have felt to be on the recieving end of it. Horribly unnerving, like "what the hell is happening"
I haven't played Dota 2 in many years, but I was still playing around the start of Io's rise to prominence. I was only a casual player, so I always found the discrepancy between it's competitive and public results to be amusing - it was showing incredible results in The International, but Io in a pub match almost felt like a preemptive forfeit. The most hilarious thing about this is how Ana turned Io into what Anti Mage was in the memes - a character who'd vanish for the entire match leaving the rest of the team to fend for itself, show up after it finished farming, and wipe out teams without breaking a sweat.
Yeah I tried playing io in 4.5k ranked pubs and my god its so hard.
Awesome video as always
In TI9 era, Valve nerfed support IO so hard that it became a carry.
This was a hell of a journey, best one yet!
Oh man its the legend Ana IO! time to rewatch TI9!
Great video baumi, this is the best one yet.
One of the best video of the series so far !
The TI 9 part is just insane !
Thank you very much for this great summary of IO's changes over the past ten years.
This game is just insanely good and keeps getting better =)
This video was simply amazing! Well done Baumi and team.
this is the very first hero in DotA Allstars that has resonated with my playstyle
Love how relaxing and well-paced these videos are. Thanks man.
Non dota player again, still watching these lmao. Im so glad to see that characters like yuumi and io are universal 😭
spirits is reminding me of old asol lolz
ah very nice baumi well put together easy to understand and not to long. good video!
Great video, looking forward for the next one.
I'm looking forward to the history of Riki. The dagger era was INSANE! Had so much fun...
No
Keep making these bangers! 😊
Amazing work here. This was incredible.
Surprising and strange things like early Techies, Carry IO, and support Axe are why I still occasionally check in on Dota. Let's go.
I would love to see some mentions of heroes you discussed before! Like did Drow Ranger and IO ever pair up? Bring the separate stories together!
Also, IO aghanims makes spirits a passive ability, and if you use ilussions the also have unlimited spirits and full damage
Just found this gem of a creator, well edited videos, plenty of information, well put together at that, as well as having the videos be as long as they are and still keep me entertained, I think that is a great accomplishment. If I could make a request it'd be for Broodmother, she was one of, if not my most favorite heroes in dota. I never kept track of the competitive scene but I'd love to know how well, or terribly, they worked out in that space.
Io is so much fun! Most played hero by far and still pick everyday, ask me anything about items or matchups i'm a doctor 🤓
I like the misdirect with the ugly beast thing and then talking about Marci.
Io giving temporary scepter on command sounds like such a funny combo with meepo.
„weren’t it 4? why is there a 5th one? wait where did it go?“
Nerf?
cool videos bro. i could watch the whole roster 👍
you put so much effort for this video bro
Ive legit just watched the first 6 minutes of ability description and i absolutely cant understand how nobody on the dev team saw how insanely broken his entire kit is in context of a MOBA.
welcome to dota
Cause they were just bringing dota 1 heroes to dota 2 with the same kit and because of Dota 1 just been a warcraft 3 gamemode and not having competitive scene they probably didn't expected it to be broken, also you have to take into account that mobas were growing (lol was 3 years old)
Great video
It's interesting to hear you say that the TP trick was considered inconsistent. I wanted to give some outside perspective from the fighting game community, so if you care to read, you might find it interesting.
1/30th of a second timings is what we call a 2 frame link in fighting games, because fighting game logic almost always runs at 60 fps, and link meaning the button links together a combo. 2 frame links are considered consistent, of course with the knowledge of it being max 10 or 20 frames since your last button press. That proximity makes it easy to build up a rhythm memory for it and land those regularly. Players at my level will still go for them in matches even if we drop them, but the pros almost never do. 1 frame links, or 1/60th of a second tick timings, exist in fighting games too, especially older ones, and were still considered doable by more than I can even believe. These days, fighting games have buffers letting you input your next move into the last 1 or 2 frames of the move before it, meaning some games have a minimum or 2 or 3 frame links for the majority of combos, but if we were to ever go back to the days of 2 or 1 frame links, we'd probably still go for them.
Of course, the timing is harder here, because the reference point for your internal rhythm for the TP combo was 12 or 13 seconds before hand. I think that adds enough difficulty that even with the 1/30 timing, I would like a metronome to practice that to, and I might even macro something to start a 15 second metronome when I start the ult. I'm not sure how large of a portion of the DOTA playerbase are musicians, but there are definitely musicians who have trained themselves to have an internal metronome that can stay on time consistently for a solid minute because it's so important to timing when you play notes in music. I believe it was a trainable skill, and that if you could have guaranteed you were playing IO, you could have justified spending the time to practice and train up.
All that being said, still a hard trick to pull off lol
tether fucking stunned for 2.5 ? ? ? that's bonkers!!
also baumi this channel is some of the best dota content ever. love it to bits
Kept playing old WC3 DotA1 because it's really surreal that Io had this 2.5 stun per Tether cast.
I don’t play or watch dota but I think Io is one of the coolest characters I’ve seen in any game. Really like the concept and style
I don't even play dota, still watched it from start to end. At 5am. Pls send help.
OG's Gryo-Io comeback is just legendary OMG
Wait is this baumi?
My very first main hero both in dota 1 and dota 2
I miss playing that cute lil Santelmo
Also to mention Alliance gambled and gave Navi both Io and Batrider in game 2 of Grand Final. It resulted in Navi snowballing Alliance.
In game 3, Navi took Io again. But, Alliance wanted to counter it with aggressive tri lane of Ogre Magi, Lina and Carry Mirana. Navi was smart to make Dendi to play Io mid, which was very unconventional and risky. But they won game 3 too.
Overall, Alliance deserved to be the champion but Puppey decision to ban Naga and Chen in the final really caught s4 by surprise. Puppey was mastermind in drafting as he somehow figured out how Alliance want to play safe during early laning with Naga/Chen. By realising that Akke and EGM has to play those defensive jungling supports and also Bulldog limited hero pool, Puppey forced Alliance to either play aggressive tri lane or give up their best heroes (Furion, Io, Puck). Kudos to s4 though because he was able to prioritise Io/ Furion over Alchemist/Batrider.
I love these thanks for your work!
EGM truly entered god mode on his IO, he was cracked on that hero, TI3 was so hype!
io lesh is still a dominant combo at the bali major
yeah Ana's IO was crazy, there's also that one player that had the name of Carry Wisp, and I would watch their games occasionally, it was just so satisfying, that was before the nerf to the Spirits even, Carry IO was always a thing, until they nerfed the spirits, it became a bit harder to pull off, IOs jungle was pretty crazy.
Amazing as always! Still requesting one for shadow fiend please! 💜
The hype of dota 2 is still there after that Io Ti9
Tks for bringing it up again
Have i just found a new Baumi channel out in the wild? Nice.
OG's carry IO is one of the wildest and most surprising op strategies in TI history. It really showcased the imagination of OG.
Thanks a lot for this incredible documentary.
I find this the best video so far! Good job, Baumi!
I look forward for the Enigma, Magnus and Earthshaker videos as these are great wombo combos characters. I also like how your videos create a space for remembrance of epic moments of Dota in the comments.
Thanks for this high quality material! ^^
Enigma would be cool. So many great/terrible moments, plus all the mind games and strategy with bkb piercing cancelling spells and of course Rubick's spell steal
7:29
11:38
I know a script as big as this one propably isn't written in chronological order, but these statements as close to each other as they are is a bit of a whiplash haha. Amazing video though with tons of old history that must had to be dug up !
Honestly, this made me sad that the hard carry Tony days are over, and Tiny is more a dedicated nuker. Io Tiny was one of my favorite duos to play, and I'd play either spot, though I preferred the support role.
Keep it up bro. Do more !!
Io before his rework and before the aghanim change was fun and really, I mean really difficult to play with. The relocate safe especially, man I got a lot of tip just from that spell alone. Saving from chrono/bh/any locking spell, saving from gank, mekansm burst heal, relocate to kil. On top of that, when you were able to pull the TP trick before relocated back, that feeling was glorius. After they remove relocate must be in stand still or not stunned whatever, it removes the fun IMO. Of course it opens another path to play the hero but the original one is the best. Oh I almost forgot the tether stun..
I played back when Tether could stun (and Io was called Wisp instead of Io) - the hero was really, really OP I honestly think Tether Stun was one of the most broken things in Dota. The big change was after Ti 3 when they changed tether to slow it really hurt hurt how viable it was.
38:44
It's Pangolier.
Also Kunkka, but only when casting his 1st skill Torrent.
Pango definitely. Doesn't turn when casting blink too. Batrider has the same skill as Kunkka in a sense that he doesn't need to turn when casting napalm.
Comment to appreciate Philipp's efforts on creating this for us😌
One of those kind of heroes thats really good for competitive but hard to use in pubs
The anna io while wild i can see it that wisp is basically a perma nuke. Especially with aganim. I read the upgrade and all of it makes sense
Your videos are amazing. First time considering "join"ing a channel in TH-cam. Even though I don't play dota.
I would love a "history of the meta" kind of video, where you'd explain how stuff like the tower bounty influences which heroes are played, and in turn which heroes are picked to counter those.
Good stuff here. Thanks.
He did a vídeo like that in his Main Channel, let My find it..
Here is the vídeo about how the meta changed
th-cam.com/video/P4f4dHghrMI/w-d-xo.html
great content... but how did you play and record old patches?
Io is the type of hero yuumi from LoL wishes she was
Great video!