Short timeline and highlights: 6:38 Wars and rumors of war! The green people complain that their king is idling while foreign armies close in, so he foolishly rides outside the walls for glory. It turns out alright... this time. His decisive victory over the reds makes the blue reconsider their attack. 7:58 Emboldened by his earlier victory, the green king clashes several times with yellow troops in single combat. One of these duels ends poorly despite the greens' superior numbers, and the country soon crumbles. 8:27 The Iron Church tolerates no trespassers on their sacred grounds. Numbers don't matter, for their motto is death or glory. 10:01 The reds daringly send a strike force to lure the yellow king out and take him down with minimal numbers and losses. 10:50 This province was conquered in the early days of the blue empire, and no green ain't taking it away, not while ol' blue still draws breath, even if he must fight 6 soldiers on his own! Using his superior knowledge of the terrain, hit and run tactics and ambushes, he successfully defends the colony alone. 12:18 The blues do not leave anything to chance. They have come en masse to "recruit" the Steel Champions. They won't take no for an answer. 13:08 The reds have come back, ever more numerous. The last knight of the Iron Church fights until the end of the day, but even after skewering 15 reds their numbers are still overwhelming. His two brothers are long gone. Exhausted by hours of relentless combat, he kneels one last time and closes his eyes. 18:59 Two war parties, red and blue, each roaming the countryside to hunt down the last green hideout stumble upon one another. In blind rage they fight in the canopy until of the 31 soldiers only 1 remains to tell the tale. 20:14 The green can't hide forever. They'd rather die heroes than live as cowards! And die they will, fallen by blue blades. 21:42 The blues are no fools. They do not throw away lives uselessly. With brutal efficiency they massacre the Fiery Axemen like they did the Steel Champions. 23:30 The Brotherhood of Axes fends off four times their numbers. The single fallen berserker is immolated atop a pyre of the 12 invaders slain. 23:59 The yellow go out with a whimper, overwhelmed by the blue war machine. 27:15 A brave blue knight single-handedly breaches the fortifications and impales a dozen reds. He is forgotten however because his life rival gets the final hit on the red king. 27:38 Their king assassinated by a blue knight, the reds mount a final desperate assault on the blues' stronghold. The last heir of the red army takes down 6 blues before falling. The blue empire stands triumphant at last, atop a mountain of corpses. They crushed every resistance, and their great army has at last conquered the last bastion of the red. The blue emperor has achieved peace in his time...
Thats really a new war concept has begun. Hopefully there will be second part with more possible units (Archers, Wizards, Barbarians). Maybe this also can work out with fans / subs participation. ¯\_(ツ)_/¯ Also, one big salute to that 1 Blue guy at 10:51 that just single handed 6 green guys in his house..
I watched this supporting blue, with the idea that red were our nemeses from the 5th second. What a watch holy cow. The 6v1 clutch made me wish each unit had a number so I could follow my favourites (kinda like the "13th legion").
10:53 Battle’s like these are the reason why I think there should be a sort of experience marker based on how many a single unit kills. If they manage to kill five without dying that battle, congratulations they’re promoted and given better gear. Of course it wouldn’t get to the point of the paladins or barbarians, but it would improve them somewhat.
Now this I really COULD see just being a game. Hell, it's practically a wargame with the dice rolls replaced by marble fights already! (EDIT: Or a battle simulator style thing; pick the unit types, plonk stuff on the map, and press "play". Plus unit types from all the other territory wars you've got going...) Anyway it's great to see you're still doing new things AND your channel is still growing.
GLORY TO THE BLUE EMPIRE! also we need space fleet wars also, if you're planning on making more kingdom fights, then here's a few idea Raiders -The Raiders would spawn in Raid Outposts, usually far from others -As their name suggests, they would be able to raid and attack others (including other raiders that are not theirs) -A Raider usually spawns as a normal attacker, however, has the chance to spawn as a barbarian, a viking, an archer, a tamer, or if lucky, as a stealthy however, if the Outpost reached an amount of money, have the chance to spawn as a defender, swordmaster, or if very lucky, spawn as a battlemaster -an Outpost would have a leader, called Havalon -if the Havalon is killed, then soldier production is slowed down by 50%, until another Havalon from another outpost claims the Outpost, or if there is a battlemaster, then it becomes the leader of the outpost automatically, or after 5 min, someone randomly becomes the leader of the outpost, however doesnt turn into the Havalon -occupants of outposts can become mercenaries in exchange for gold -Outposts can become ally for kingdoms if they pay the outpost gold every 20 second, if the kingdom cant pay the outpost, it will turn back into a raider outpost Mercenaries -The mercenaries originally are raiders, however, kingdoms can hire them in exchange for gold -The mercenaries would look different than the kingdom's normal soldier, instead of just having the kingdom's color, it would have grey as an outline, and would have the kingdom's color in the inside parts -The mercenary would keep the rank it had before becoming a mercenary Abilities of Ranks Barbarian: It would have sword (someties battle axe) as a weapon It would have a hat with 2 horns on it, defending his head from attacks, but breaks after 2 hits hit it It would go after enemies Viking: It would have 2 battle axe as a weapon It can throw 1 battle axe at an enemy Archer: The archer would have bow as a weapon It runs away from enemies Tamer: It can tame animals while travelling, and would spawn them in battles if it runs out of animals, it pulls out a knife Stealthy: The Stealthy would have a sword as a weapon It would have the ability to become invisible for 3 second to avoid enemies, and it would have 5 sec cooldown Defender: The Defender would be like an armoured soldier, having a sword and a shield, however would also have a helmet that can block 4 hits before breaking Swordmaster: It would have 2 sword as weapon Battle master: It would have 2 sword as weapon, however it can deflect attacks with both of its weapons, would have a cooldown of 7 sec Can become the leader of the Outpost if the Havalon is killed, and would need 3 hits to be killed if it gets 10 kills in 2 battles as the leader, it will turn into a Havalon Needs 2 hit to be killed Havalon: It would have have a war scythe, capable of deflecting attacks, cooldown of 12 It would be able to throw its war scythle like a boomerang if the enemies are far away Would have a helmet, can block 5 attacks before breaking needs 4 hits to be killed
Dang that one yellow soldier at the battle in 7:55 is such a Chad, he killed like 7 guys with 5 hits, aswell as that blue guy at the battle of 10:50 killing a full strike force single-handedly
Such a great potential, but I wish it was expanded upon. Maybe a mechanic that shrinks the map as the fight goes on to make it faster, or improving one soldier from a regiment with each victory?
Absolutely superb you funky little guy I would suggest, maybe for future runs of this kind of sim, have the castle-spawned units be a better tier than the ones from farms, so that there's more variety in battles, as it stands the upgraded units being so out of the way means they barely got to participate at all. Sword & shield for the castle units would work, just sword for the farms (definitely adjust the spawn rates so the farms generate a lot more units than the castles, and maybe send back parties of 10 to the castle whenever they hit 20, idk), and make the further upgraded units more accessible, and this would be absolutely fantastic
This was super incredible. This might be my favorite game mode by you yet and you do a LOT of really cool content of so many types. You really just get to see everything here, one sided slaughters, assassination attempts, desperate last stands, even a couple of heroic victories (the 1v8 green vs blue fight was SO COOL). I would absolutely adore more of these even without additions or rules tinkering I just want more of this really really badly. One request though: when doing post-game speedup please don't fast forward the battled. I would have LOVED to see how that final fight between blue's huge army and the final garrison of red knights went down at proper speed, even though red's defeat was inevitable by that point.
I really like the first song. And I really like videos that do not use the other channels repeatedly use. That music isn’t bad, but it gets repetitive! The ones you used this time gives it a new feel and it’s more special that way
gather round, ye blues, as i tell ye An inspirational story About a man named violet Who won a fight, one to six. He fought for hours on end, Till eventually the victory was not reds. They say he lives on, in his little shack, But in the case of another fight... He'll be back.
This is a genius conecpt probably my second favourite video onn this channel, but i have a few suggestiong to maybe expand it: 1. Different unit types, spear, archers and cavarly but their mechanics can be different from the normal weapon territory war, instead cavarly could have ai that targets the nearest enemy and maybe a bit of path finding to avoid obstacles, archers can try to flee from enemies to maintain a long range, and spears will attempt to grou together forming like a phalanx (i dont know how plausible these ideas are im jujst spit-balling) 2. Defending castles can have small catapults and cannons that are operated by one marble and can deal a lot of damage 3. Some sort of wall breaker for invaders, in case they ight against a castle then maybe a battering ram to break walls or a mini catapult
"How Did We Get Here?" by Niles Dorvin In a time many years ago, the marbles all lived in peace. They were all under the same umbrella, they all cared for each other. This world wasn't easy, sure, they had to fend off wolves and bears at night, but the defenders of the town liked doing what they did, even if it sometimes costed them their lives. All the marbles were diplomatic with each other, so they survived together. There was a mayor in each town that could make sure that defenders were organized, food was flowing to all the citizens of the town, and socializing with others was easy. But recently, no one had any idea why, 4 of these mayors started getting power hungry ideas, ideas that the world belongs to them, that the others are enemies of their town, that the others are the cause of the wolves and the bears. Some speculate that it was from a talking wolf, claiming to have betrayed their own, or perhaps someone not from this world contacted them. Some even claim this entity to be a divine force gone rogue. Whatever the cause, they rallied up unusually high number of warriors and organized them into attacking forces, and sent them out to exterminate their own kind. Thus the age of war had begun. As I write, I am currently of the so-named "Red Faction", the village I live in having been forcefully taken over, our town defenders sadly dying in a struggle. I don't like them. They recruit individuals madly, and I am always afraid that I will be next on the list. "The Aftermath" by Niles Dorvin Blue has solidly taken over the land, suppressing enemies far too easily. I had fled my home very recently, leaving all of my belongings behind. They burnt my house down, and they presumably think I am dead now. I now hide in the forests, heading for the mountains. They are already turning towards the forests next, scouting out any leftover traitors. I do not know what is beyond the mountains. I can only hope for the best. I came to realize I was moving too slowly when I heard voices of a unit within half a mile. It is a treacherous journey, but once I get past those mountains, I might just be free.
Some ideas: Walls (can be broken) Archers/Towers Establish new capital and king if a city reaches a certain population Super soldiers will form a new army (army marble) following the army (army marble) that conscripts them. (Just a visual change, they still act like if they are in the same army) When a battle occurs, the time outside does’t stop, but flows at 1/4, so reinforcements could come. You can only take half of what’s inside a training camp, also less soldiers in training camp=less magnetic for marbles of the same team Army will also be created for a city to populate over a certain number A soldier getting killing sprees will be promoted into a stronger unit
Some great ideas! The problem with simultaneous battle and movement is that it allows for the potential of simultaneous battles, which becomes a problem for screen space (and I'd have to rebuild a lot of stuff)
10:50 Spoiler Green team:hey man surrender now. The blue guy:AW CALL AN ABLANCE CALL AN ABULANCE... but not for me :) *slays all 6 of the green people*
This is my favorite style so far, i really like the different battle maps. I would suggest attaching bodyguards to the king (if possible). And elites should slowly release on their own, at certain benchmarks. A wandering mage would be cool too. Lol Finding the balance between randomness and progress would tough if you add to much however.
Green was the weakest of the four by far losing such important and one sided fights so often its wild the reminants lasted that long Red was pretty great and they prob could of won but kept getting harassed by green and yellow so much that they couldn't build their forces op for blue that was mainly left alone
I know I'm a bit late to it. But this is a really awesome idea. Only issue I take is that the initial castle battle is extremely random. King just charging out to get slaughtered.
Although that can be quite cool. Reminds me of that one time I accidentally destroyed the Frankish Empire that controlled most of Europe in CK2, because I played as a Saxon and my small raiding party was caught by an army that was lead by the Emperor/King himself and while my army was completely inferior, they somehow managed to kill the king and his only heir was like 3 years old and all the powerful vassals became so mad at that useless child that they declared independence.
It's really interesting how this things bring out the imagination out of people, making themselves create their own little stories. For example, i've thought of the motives for each faction to be at war. - Red is merciless and wants power - Blue is a lawful place and it wants to do crusades for their beliefs - Yellow is clever and it seeks knowledge unrelentingly - Green is a bunch of peaceful civilians, who are at war from necessity
I think you should add more types of weapons like spear (which only hits with its tip), longsword, axe (which hits only with its sides) and so on. And maybe armor for "elite" troops that will allow them to take more than one hit
Glad i got recommended this. What an interesting concept. One thing I think would be good is if the greys generated their own soldiers. I wouldn't suggest letting them make armies as it would basically just make it another AI but something like that could work. Also that one grey soldier at 5:15. MADLAD
12:00 That blue guy is a true hero, he spend half a minute in that house to develop a battle plan and then WENT FOR IT
My upmost respect 😊
Main Character, can't convince me otherwise
I always have a bias for blue team, songs shall be sung in his honor
@@axell15thewispmaster79 19:00 This is him winning the best battle in the video
@@ewaldlatreider5127 great work of him
@@ewaldlatreider5127 but he lost all his friends along the way 😭
Short timeline and highlights:
6:38 Wars and rumors of war! The green people complain that their king is idling while foreign armies close in, so he foolishly rides outside the walls for glory. It turns out alright... this time. His decisive victory over the reds makes the blue reconsider their attack.
7:58 Emboldened by his earlier victory, the green king clashes several times with yellow troops in single combat. One of these duels ends poorly despite the greens' superior numbers, and the country soon crumbles.
8:27 The Iron Church tolerates no trespassers on their sacred grounds. Numbers don't matter, for their motto is death or glory.
10:01 The reds daringly send a strike force to lure the yellow king out and take him down with minimal numbers and losses.
10:50 This province was conquered in the early days of the blue empire, and no green ain't taking it away, not while ol' blue still draws breath, even if he must fight 6 soldiers on his own! Using his superior knowledge of the terrain, hit and run tactics and ambushes, he successfully defends the colony alone.
12:18 The blues do not leave anything to chance. They have come en masse to "recruit" the Steel Champions. They won't take no for an answer.
13:08 The reds have come back, ever more numerous. The last knight of the Iron Church fights until the end of the day, but even after skewering 15 reds their numbers are still overwhelming. His two brothers are long gone. Exhausted by hours of relentless combat, he kneels one last time and closes his eyes.
18:59 Two war parties, red and blue, each roaming the countryside to hunt down the last green hideout stumble upon one another. In blind rage they fight in the canopy until of the 31 soldiers only 1 remains to tell the tale.
20:14 The green can't hide forever. They'd rather die heroes than live as cowards! And die they will, fallen by blue blades.
21:42 The blues are no fools. They do not throw away lives uselessly. With brutal efficiency they massacre the Fiery Axemen like they did the Steel Champions.
23:30 The Brotherhood of Axes fends off four times their numbers. The single fallen berserker is immolated atop a pyre of the 12 invaders slain.
23:59 The yellow go out with a whimper, overwhelmed by the blue war machine.
27:15 A brave blue knight single-handedly breaches the fortifications and impales a dozen reds. He is forgotten however because his life rival gets the final hit on the red king.
27:38 Their king assassinated by a blue knight, the reds mount a final desperate assault on the blues' stronghold. The last heir of the red army takes down 6 blues before falling.
The blue empire stands triumphant at last, atop a mountain of corpses. They crushed every resistance, and their great army has at last conquered the last bastion of the red. The blue emperor has achieved peace in his time...
Underrated comment
Thank you so much for this
And then The Puple emperor comes...
10:50 was attacked by green, not yellow
@@carteradams43 Yes I was about to say that
this style is very cool! the fact that numbers only give an advantage but dont guarantee a win means randomness can really play a role!
great example of such randomness would be the 1 v 6 at 10:50, where the single blue won.
@@poorlydrawn443 i was cheering green ):
@@adamamar5100green was so trash the entire game
cringe pfp
If the number advantage is big enough then it will be taken automatically
Imagine what green said during this fight in 10:50 they must've thought piece of cake till a they realized blue was an elite swordsman.
I was cheering green all time ):
A Samurai
He evades green better then i evade taxes
8:06 The whole rampage that one yellow knight does is beautiful.
10:50 That blue guy has power of a protagonist.
Bro really bullying green i was cheering green):
Fall to yellow
Death to blue
Nobody said green is evil
13:25 This guy is a truly legend. More than a half of red warriors he defeated on his own. Press F.
F
F
F my guy
F
F for the demigod level skill of that guy
10:52 "I am not alone against all of you...ALL OF YOU ARE ALONE AGAINST ME!"
8:06 The yellow soldier in the bottom right is an absolute hero
Glory to green
The main character
I was supporting yellow - I hope that soldier received a posthumous medal of honour!
Thats really a new war concept has begun. Hopefully there will be second part with more possible units (Archers, Wizards, Barbarians). Maybe this also can work out with fans / subs participation. ¯\_(ツ)_/¯
Also, one big salute to that 1 Blue guy at 10:51 that just single handed 6 green guys in his house..
Hi lol i was cheering green lol anyways i saw you in subscriber weapon battle
It would be cool if during the battle there would be something interactive like doors buttons and so on
Just a reminder that the blue guy at 10:52 is a legend but he canonically dies as he is recruited at 15:06 and falls at the battle in 17:47
id love to see this on a FAR larger scale with alot more colors and classes and maybe somehow add diplomacy too
10:51
Green army: "Do you yield?"
The lone Blue defender: "I do not." Proceeds to obliterate all of Green's invading army.
Lol watch part 2 and see them getting slayed
@@adamamar5100 I know. I watched that as well, but that is a different video.
Cool idea! The sword fighting mechanic is very well implemented!
❤️❤️❤️❤️❤️❤️❤️999
Your familier you also make marble things plz make another hockey one if was so cool
Blue: Strategic Elites
Red: Conquering Warriors
Yellow: Stealthy Thieves
Green: Unprepared Morons (They lost to battles that benefited them thrice)
I was cheering green ):
Bro you said exactly what I thought they were 😂😂😂😂😂
Seriously, first invasion on their tower and the Green king dies
@@axell15thewispmaster79 i was cheering green to start unitel thier fall sad they suffered against weak small armies
@@adamamar5100 more like they were not even fighters
It’s crazy how far this series has gone and how much it has changed
Green guys to that 1 blue at 10:54:
Green: we have you 6 to 1.
Blue: I like those odds.
I watched this supporting blue, with the idea that red were our nemeses from the 5th second. What a watch holy cow. The 6v1 clutch made me wish each unit had a number so I could follow my favourites (kinda like the "13th legion").
10:50 John Wick would be proud of that little blue guy lol
15:03
23 red guys: oh boy I can’t wait to take over this castle!
1 barbarian: nuh uh
Can you make gray slowly make their own units? Like 1/3 of the normal spawn time to have a better defense and be more of a challenge.
Yes natives deserve to make thier own army
Bro I looked at one of the native and was savage when fighting
Red and Blue: fights
Yellow: secretly builds an army
The concept is cool, but *spoilerr*'s king was dumb...
Hoping to see more!
Yeah, Green was like "Oh no, we have no army and we will go to war! Might as well use my peasants to go kill themselfs"
Там нет искусственного интеллекта, все солдаты тупо отбиваются от стен.
Maybe they could attach some bodyguards some how. That would provide a bigger threat to invaders and might also keep the king inside more often.
@@ВладиславСтрековцов чисто технически, да, однако тут есть простенький алгоритм притяжения к врагам, это наиболее видно когда воинов остаётся меньше
Yellow: Dies anyway
10:53 Battle’s like these are the reason why I think there should be a sort of experience marker based on how many a single unit kills. If they manage to kill five without dying that battle, congratulations they’re promoted and given better gear. Of course it wouldn’t get to the point of the paladins or barbarians, but it would improve them somewhat.
definitely, if i think experienced marbles should get more damagge and if they get some level they gets shileds and stuff
That happened! :)
12:11 that blue guy won a 1v6 no way
He made unbeliveble history for his kingdom
bro this a physics -based engine why am i getting emotional that the little digital circle avenged his fellow in a 6 v 1?
😢😢😢😢😢 i was cheering green f#ck this blue 😡😡😡
Nice old personification
@@oblivion9619 really
The fact that when armies fight the map is decided by what tile they were on is great.
Now this I really COULD see just being a game. Hell, it's practically a wargame with the dice rolls replaced by marble fights already! (EDIT: Or a battle simulator style thing; pick the unit types, plonk stuff on the map, and press "play". Plus unit types from all the other territory wars you've got going...)
Anyway it's great to see you're still doing new things AND your channel is still growing.
Thanks! So glad this one is performing well, since I like to make new stuff instead of just multiply and release all the time
GLORY TO THE BLUE EMPIRE!
also we need space fleet wars
also, if you're planning on making more kingdom fights, then here's a few idea
Raiders
-The Raiders would spawn in Raid Outposts, usually far from others
-As their name suggests, they would be able to raid and attack others (including other raiders that are not theirs)
-A Raider usually spawns as a normal attacker, however, has the chance to spawn as a barbarian, a viking, an archer, a tamer, or if lucky, as a stealthy
however, if the Outpost reached an amount of money, have the chance to spawn as a defender, swordmaster, or if very lucky, spawn as a battlemaster
-an Outpost would have a leader, called Havalon
-if the Havalon is killed, then soldier production is slowed down by 50%, until another Havalon from another outpost claims the Outpost, or if there is a battlemaster, then it becomes the leader of the outpost automatically, or after 5 min, someone randomly becomes the leader of the outpost, however doesnt turn into the Havalon
-occupants of outposts can become mercenaries in exchange for gold
-Outposts can become ally for kingdoms if they pay the outpost gold every 20 second, if the kingdom cant pay the outpost, it will turn back into a raider outpost
Mercenaries
-The mercenaries originally are raiders, however, kingdoms can hire them in exchange for gold
-The mercenaries would look different than the kingdom's normal soldier, instead of just having the kingdom's color, it would have grey as an outline, and would have the kingdom's color in the inside parts
-The mercenary would keep the rank it had before becoming a mercenary
Abilities of Ranks
Barbarian:
It would have sword (someties battle axe) as a weapon
It would have a hat with 2 horns on it, defending his head from attacks, but breaks after 2 hits hit it
It would go after enemies
Viking:
It would have 2 battle axe as a weapon
It can throw 1 battle axe at an enemy
Archer:
The archer would have bow as a weapon
It runs away from enemies
Tamer:
It can tame animals while travelling, and would spawn them in battles
if it runs out of animals, it pulls out a knife
Stealthy:
The Stealthy would have a sword as a weapon
It would have the ability to become invisible for 3 second to avoid enemies, and it would have 5 sec cooldown
Defender:
The Defender would be like an armoured soldier, having a sword and a shield, however would also have a helmet that can block 4 hits before breaking
Swordmaster:
It would have 2 sword as weapon
Battle
master:
It would have 2 sword as weapon, however it can deflect attacks with both of its weapons, would have a cooldown of 7 sec
Can become the leader of the Outpost if the Havalon is killed, and would need 3 hits to be killed
if it gets 10 kills in 2 battles as the leader, it will turn into a Havalon
Needs 2 hit to be killed
Havalon:
It would have have a war scythe, capable of deflecting attacks, cooldown of 12
It would be able to throw its war scythle like a boomerang if the enemies are far away
Would have a helmet, can block 5 attacks before breaking
needs 4 hits to be killed
you so creative dude but...
GLORY TO REPUBLIC OF GREEN
@@adamamar510010:52
@@weirdguylol ):
HOLY SHIT YOU PUT SO MUCH EFFORT, dam but the mercaniers and raiders osunnd cool
Dang that one yellow soldier at the battle in 7:55 is such a Chad, he killed like 7 guys with 5 hits, aswell as that blue guy at the battle of 10:50 killing a full strike force single-handedly
Blue definitely had all of the most entertaining fights.
blue had, by far, the most skilled units out of all the factions
Such a great potential, but I wish it was expanded upon. Maybe a mechanic that shrinks the map as the fight goes on to make it faster, or improving one soldier from a regiment with each victory?
Green unit leader: "Go forth and take the Blue Hamlet! They're only defended by one man! What can one man do?"
One man: 10:50
11:45 ish-
Blue soldier: peacefully chilling
5 green guys: im about to end this mans whole career
Blue guy: shows why hes the goat
Absolutely superb you funky little guy
I would suggest, maybe for future runs of this kind of sim, have the castle-spawned units be a better tier than the ones from farms, so that there's more variety in battles, as it stands the upgraded units being so out of the way means they barely got to participate at all.
Sword & shield for the castle units would work, just sword for the farms (definitely adjust the spawn rates so the farms generate a lot more units than the castles, and maybe send back parties of 10 to the castle whenever they hit 20, idk), and make the further upgraded units more accessible, and this would be absolutely fantastic
This has sooo much potential and I’d love to see more of this
10:51 That lone blue soldier deserves a damn metal!
):
10:51 shout out to that one blue marble! 1v6 and won, what a legend!
I was cheering green):
Green: SURRENDER! We have you 6:1!
That 1 blue unit: I like those odds.
This is where everything started...so many legends, poems, stories, fables were told since. Thanks again Lost Marbles!
8:06 that yellow guy true mvp
This was super incredible. This might be my favorite game mode by you yet and you do a LOT of really cool content of so many types. You really just get to see everything here, one sided slaughters, assassination attempts, desperate last stands, even a couple of heroic victories (the 1v8 green vs blue fight was SO COOL). I would absolutely adore more of these even without additions or rules tinkering I just want more of this really really badly.
One request though: when doing post-game speedup please don't fast forward the battled. I would have LOVED to see how that final fight between blue's huge army and the final garrison of red knights went down at proper speed, even though red's defeat was inevitable by that point.
Yea with that last battle I kinda forgot to slow it down :(
@@lostmarbles2d np lol the blue would win lol
Wow you loved the battle were we lost against 1 ): (cheering green) anyways they wasn't 8 they was 6
Yeah it was 6, my bad.
10:53~12:11 'Legend'
One of my favourites so far. Good concept! Unique. I'd like to see more of this.
I really like the first song. And I really like videos that do not use the other channels repeatedly use. That music isn’t bad, but it gets repetitive!
The ones you used this time gives it a new feel and it’s more special that way
The one gray guy at 4:51 had plot armor💀 nah bro was the MC💀💀
You just HAVE to feel sorry for green in the early game, getting wiped by the neutrals, that just is a form of embarrassment nobody wants
6 lime troops: come in to the village. Blue: So, you have chosen … death (slays all of the lime troops) 12:16
this actually has the potential to become a good game
Shout out to those that stood their grounds and won the battle for their teams.
12:00 6 greens vs one blue
Blue in house:*prays*
Blue fight
Green*oof*
Whoever God he prayed to blessed him. Probably RNJesus
I was cheering green ):
The concept is amazing. It's pretty cool video :)
Bruh blue has the
"LETT ME SOLO THEM" Vibes 😂😂😂
this is actually good animation material for those who has the skill for it, whether it be 3d , 2d or even stickman style
As someone who liked to simulate wars with paperclips as a child, this is a dream come true
This brings new meaning to the “swirl of battle”
10:51 was the best battle "he's just one man he can't kill us all!!" Famous last words xD
11:20 Madman Blue getting many kills.
Cool concept, but oh no, I'm thinking of a collab of Multiply or Release X Marble Kingdoms X Weapon Territory Wars!
ya this with territory weapons would be so cool
@@hrn8935 yes but multiply or release would impossible to merge
That's a very nice follow up to your weapon battle mechanics. Well done!
Thanks! I've been enjoying your recent videos too!
Little did the remnants of the green kingdom know, that single blue knight was the strongest in the four kingdoms
gather round, ye blues, as i tell ye
An inspirational story
About a man named violet
Who won a fight, one to six.
He fought for hours on end,
Till eventually the victory was not reds.
They say he lives on, in his little shack,
But in the case of another fight... He'll be back.
Most marble i hate be like:
12:00
"I'm not locked in here with you, you're locked in here with me!"
4:10 Shoutout to that last grey guy, he killed a ton for the amount there.
Crazy that the best series ever is alr a year +old
This is a genius conecpt probably my second favourite video onn this channel, but i have a few suggestiong to maybe expand it:
1. Different unit types, spear, archers and cavarly but their mechanics can be different from the normal weapon territory war, instead cavarly could have ai that targets the nearest enemy and maybe a bit of path finding to avoid obstacles, archers can try to flee from enemies to maintain a long range, and spears will attempt to grou together forming like a phalanx
(i dont know how plausible these ideas are im jujst spit-balling)
2. Defending castles can have small catapults and cannons that are operated by one marble and can deal a lot of damage
3. Some sort of wall breaker for invaders, in case they ight against a castle then maybe a battering ram to break walls or a mini catapult
Look like if this idea added it would be more cool
4:09 That 1 white ball almost solod all of yellow team after witnessing the death of his brother
Continue this please :)
Next time with technology buildings that make special weapons for units :D
and better adventages for defenders because it looked like open battles every time
"How Did We Get Here?" by Niles Dorvin
In a time many years ago, the marbles all lived in peace. They were all under the same umbrella, they all cared for each other. This world wasn't easy, sure, they had to fend off wolves and bears at night, but the defenders of the town liked doing what they did, even if it sometimes costed them their lives. All the marbles were diplomatic with each other, so they survived together. There was a mayor in each town that could make sure that defenders were organized, food was flowing to all the citizens of the town, and socializing with others was easy. But recently, no one had any idea why, 4 of these mayors started getting power hungry ideas, ideas that the world belongs to them, that the others are enemies of their town, that the others are the cause of the wolves and the bears. Some speculate that it was from a talking wolf, claiming to have betrayed their own, or perhaps someone not from this world contacted them. Some even claim this entity to be a divine force gone rogue. Whatever the cause, they rallied up unusually high number of warriors and organized them into attacking forces, and sent them out to exterminate their own kind. Thus the age of war had begun. As I write, I am currently of the so-named "Red Faction", the village I live in having been forcefully taken over, our town defenders sadly dying in a struggle. I don't like them. They recruit individuals madly, and I am always afraid that I will be next on the list.
"The Aftermath" by Niles Dorvin
Blue has solidly taken over the land, suppressing enemies far too easily. I had fled my home very recently, leaving all of my belongings behind. They burnt my house down, and they presumably think I am dead now. I now hide in the forests, heading for the mountains. They are already turning towards the forests next, scouting out any leftover traitors. I do not know what is beyond the mountains. I can only hope for the best. I came to realize I was moving too slowly when I heard voices of a unit within half a mile. It is a treacherous journey, but once I get past those mountains, I might just be free.
Some ideas:
Walls (can be broken)
Archers/Towers
Establish new capital and king if a city reaches a certain population
Super soldiers will form a new army (army marble) following the army (army marble) that conscripts them. (Just a visual change, they still act like if they are in the same army)
When a battle occurs, the time outside does’t stop, but flows at 1/4, so reinforcements could come.
You can only take half of what’s inside a training camp, also less soldiers in training camp=less magnetic for marbles of the same team
Army will also be created for a city to populate over a certain number
A soldier getting killing sprees will be promoted into a stronger unit
Some great ideas!
The problem with simultaneous battle and movement is that it allows for the potential of simultaneous battles, which becomes a problem for screen space (and I'd have to rebuild a lot of stuff)
@@lostmarbles2d Agreed. It's hard to manage.
That gray dude at 4:17, 4:40 and 13.31 made an legendary last stand...
10:51 this blue dude is savage
8:05 I love how one marble just reks 8 even doing double kills
I was cheering green): anyways they wasn't 8 they was 6
I’ve always wanted to see an RTS with this kind of feature.
10:50
Spoiler
Green team:hey man surrender now.
The blue guy:AW CALL AN ABLANCE CALL AN ABULANCE... but not for me :)
*slays all 6 of the green people*
man i miss doc's old series... the swords reminded me of marble clan
Wow! This is amazing ! Love it, and there’s so many ways to expand on this, I can’t wait to see what you do next with it !
Lots of legendary chads in this video who did a last stand, RIP
RIP big brain blue soldier 21:05
10:50 rumor has it that this blue soldier is the distant cousin of the red admiral from part 3
Petition to make this an actual playable game and not just a simulation
I'd like to, just need to find some time for it!
By far my favorite especially with the leveling system and border shrinking in the later versions
This is my favorite style so far, i really like the different battle maps. I would suggest attaching bodyguards to the king (if possible). And elites should slowly release on their own, at certain benchmarks. A wandering mage would be cool too. Lol
Finding the balance between randomness and progress would tough if you add to much however.
Green army: 10:50 fighting blue will be so easy
Blue: *humiliates the whole green army* 12:08
Ahh yes, a war inside a war. Gotta appreciate the effort in this. Also I didn't know what [spoiler] was thinking at time [spoiler].
Thanks! Spent a lot of time on it
11:15 give that man a medal
I was cheering green but ended up losing 6v1 such disappointed about green but still like green fought for he's last stand
Green was the weakest of the four by far losing such important and one sided fights so often its wild the reminants lasted that long
Red was pretty great and they prob could of won but kept getting harassed by green and yellow so much that they couldn't build their forces op for blue that was mainly left alone
Bruh how's the soldiers from the church better equipped than the king💀. And also how was green SO unlicky
this is very good, do more of theese with more maps, troops, and all of that, it was awesome!
I know I'm a bit late to it. But this is a really awesome idea.
Only issue I take is that the initial castle battle is extremely random. King just charging out to get slaughtered.
It became more well in part 2
Although that can be quite cool. Reminds me of that one time I accidentally destroyed the Frankish Empire that controlled most of Europe in CK2, because I played as a Saxon and my small raiding party was caught by an army that was lead by the Emperor/King himself and while my army was completely inferior, they somehow managed to kill the king and his only heir was like 3 years old and all the powerful vassals became so mad at that useless child that they declared independence.
@@Kuhmuhnistische_Parteiyou should promote that army lol
15:00: Red: "I have defeated three shield guys"
What did it cost you?
Red: "... Everything"
It's really interesting how this things bring out the imagination out of people, making themselves create their own little stories.
For example, i've thought of the motives for each faction to be at war.
- Red is merciless and wants power
- Blue is a lawful place and it wants to do crusades for their beliefs
- Yellow is clever and it seeks knowledge unrelentingly
- Green is a bunch of peaceful civilians, who are at war from necessity
I think you should add more types of weapons like spear (which only hits with its tip), longsword, axe (which hits only with its sides) and so on. And maybe armor for "elite" troops that will allow them to take more than one hit
Cool idea
I could watch this all day.
Maybe I should put these 4 hour recordings I'm struggling with on a livestream lol
10:50 One of the fights of all time
I was cheering green why that damn 1blue manged to beat us ):
@@adamamar5100 Green got their stuff together when they losing, they must have thought that they could beat that random blue.
@@oblivion9619 yes lol
Great format. Hurt to watch as a green enjoyer
Glad i got recommended this. What an interesting concept. One thing I think would be good is if the greys generated their own soldiers. I wouldn't suggest letting them make armies as it would basically just make it another AI but something like that could work.
Also that one grey soldier at 5:15. MADLAD
The last blue soldier in the house [10:53]: You picked the wrong house, fool!
12:00 never have I shouted for blue to win as much as this
Addition idea: Labels for what kinds of units are in a given party
11:00 That 1 vs 6 fight was so epic. The blue is is very strong