The Best Map In TF2

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 953

  • @elmaxoTF2
    @elmaxoTF2  ปีที่แล้ว +283

    Update: cp_steel received some fairly significant changes in the Summer 2023 update so I may have to revisit this video...

  • @Tobi-co3hy
    @Tobi-co3hy 2 ปีที่แล้ว +1599

    If someone makes a Hydro x Steel map then that would require humanity to advance three generations ahead just to cap like 3 points in the whole map lmao

    • @schniemand
      @schniemand 2 ปีที่แล้ว +71

      Steel would be good if it wasn't a nightmare to navigate for the first 200 times.
      It barely has any windows. I think windows would help players tell where they are in relation to other parts of the map instead of having solid walls separate them from other familiar areas. No points of reference.
      If they fixed that and players had points of reference and clearly visible relations between different areas, it would probably have a much better reputation because the idea itself is cool.

    • @DesolateLavender
      @DesolateLavender 2 ปีที่แล้ว +45

      While these are all good points, there's also one thing that people somehow have trouble with:
      *Signs. Arrows that literally point you to certain places, stating where they lead to.*

    • @video_ouija7114
      @video_ouija7114 2 ปีที่แล้ว +6

      @@schniemand there are signs everywhere

    • @tippyc2
      @tippyc2 2 ปีที่แล้ว +4

      @Blackout Right? I liked hydro

    • @galegopaulista4564
      @galegopaulista4564 2 ปีที่แล้ว +10

      I like Hydro, but I wish it's size was used better. Right now, you only have a small part of the map accessible per match, and matches can end surprisingly quickly. I wish Hydro instead was completely open all the time, with even higher team sizes, and it was about seeing which team could capture and keep the most amount of points until the end of the match. And before anyone argues against that saying that the size would make this overwhelming for anyone who doesn't have a PhD in Hydro, that's kinda the point. It would be so chaotic and gigantic, and I'd love that. Maybe the higher team and map sizes would be too much for tf2 to handle, but I if it worked, it'd be so cool.

  • @UEAKCrash
    @UEAKCrash 2 ปีที่แล้ว +2753

    Steel is not THE best map, imo, but it's pretty up there, and definitely an overlooked gem. I think it's a great representation of an "old school" tf2 map.

    • @UEAKCrash
      @UEAKCrash 2 ปีที่แล้ว +439

      Also, I didn't actually have much of a role on Mossrock, I helped near the end of it's development in a really minor way. That on was created by Freyja, who also did Suijin and a bunch of others. Her steel-like map Sulfur is worth checking out!

    • @elmaxoTF2
      @elmaxoTF2  2 ปีที่แล้ว +622

      Ah bugger, I hope it didn't come across like I was trying to manipulate your quotes to suggest it was your own favourite map, I gathered it wasn't from the stuff you sent through.
      That map that Freyja made does sound interesting though, I will have to give it a look. P.S Thanks again for the input, it was much appreciated!

    • @e-kidmanthegamingwizard4903
      @e-kidmanthegamingwizard4903 2 ปีที่แล้ว +52

      With me starting out map making and this video getting me interested in steel, I am going to attempt at making a steel like map and fail spectacularly.

    • @jackiboi307
      @jackiboi307 2 ปีที่แล้ว +5

      What's the best map then?

    • @maestrofeli4259
      @maestrofeli4259 2 ปีที่แล้ว +19

      @@e-kidmanthegamingwizard4903 good luck! A small tip, don't make it TOO complicated. It doesn't have to be as convoluted as steel, if you try to do that as a begginer you will, as you said in your comment, fail spectacularly.

  • @Casual_PKBeats
    @Casual_PKBeats 2 ปีที่แล้ว +484

    Y'know, the first couple of times I played on this map, I was super confused and put off, and every subsequent time, team strategy was basically nonexistent (cuz it's casual), so I never decided to play again
    This video's convinced me to give it a few more shots (perhaps in community servers instead where there's an ounce of coordination lol). Badwater's still my favorite tho

    • @elmaxoTF2
      @elmaxoTF2  2 ปีที่แล้ว +60

      Don’t worry, Badwater is my close second too. Give it a try on Uncletopia servers, you tend to get more competent players who actually get how the map functions (at least for the most part).

    • @Battle_Dude605
      @Battle_Dude605 2 ปีที่แล้ว +3

      It good, good map good map is good make it good cus it good 👍

    • @vinutf2
      @vinutf2 2 ปีที่แล้ว +2

      @@Battle_Dude605 take a shot everytime you say good

    • @Battle_Dude605
      @Battle_Dude605 2 ปีที่แล้ว +3

      @@vinutf2 I did and I threw up twice and passed out

    • @Battle_Dude605
      @Battle_Dude605 2 ปีที่แล้ว +2

      @@vinutf2 very good experience tho

  • @viet3022
    @viet3022 2 ปีที่แล้ว +316

    The 2nd point is just pure pain, you’re always guaranteed to have 2 or more engies on that building

    • @susragejr477
      @susragejr477 2 ปีที่แล้ว

      *turtle*

    • @leonardo9259
      @leonardo9259 2 ปีที่แล้ว +5

      Bro i fucking wish my engies set up on that fucking roof instead of behind the little wall

  • @m.abdullahsabir9544
    @m.abdullahsabir9544 2 ปีที่แล้ว +622

    I like Steel a lot, but I think I would love it if people knew how to play it well. I can't blame them tho, its incredibly daunting going in the first few times and that non-linearity doesn't make itself obvious so most games will become a 5 point capture from A to E. But man, watching highlander matches on Steel is something else, seeing all the different strats being played out really showcases how versatile and fun this map can get.

    • @salsamancer
      @salsamancer 2 ปีที่แล้ว +1

      The simplest way to play it is to cap all the points in order, I don't see anything difficult about this?

    • @m.abdullahsabir9544
      @m.abdullahsabir9544 2 ปีที่แล้ว +9

      @@salsamancer Yeah its not a bad thing, but it gets pretty stale. I wouldnt say that if Steel didnt let you cap last and win immediately and forces both teams to plan properly. But a lot of Casual players dont know how Steel works ( i cant blame them cuz it took me a long while to figure it out myself ) so all the matches become samey when they could be something unique and fun each time.

    • @alex.g7317
      @alex.g7317 ปีที่แล้ว

      I keep looking for highlander servers, but can never find them!
      How do you find em?
      (I believe highlander is where there can only be nine players that are on each team, which are unable to have two of the same classes, yes?)

    • @CodenameBolts
      @CodenameBolts ปีที่แล้ว +1

      Just watch the intro movie lmao

    • @Sir_Bucket
      @Sir_Bucket ปีที่แล้ว

      It's also full of chokepoints, which despite what is said in the video, gives Heavy a hard time on this map and all the power to demo and soldier.
      Sure once on the point you may stand a change, but you probably won't get there in the first place

  • @DesolateLavender
    @DesolateLavender 2 ปีที่แล้ว +444

    I played Steel on a community server recently, and our entire team was very coordinated. So was the enemy team. We played a few rounds.
    It was some of the best fun I've had in a while, and some of the best fun I've had in TF2 in general.
    It's not confusing if you can read signs.

    • @aydenconely8460
      @aydenconely8460 2 ปีที่แล้ว +4

      It makes a really fun game if both teams are coordinated, your lucky to have that.

    • @ishitmypantsinacarwheniwas7
      @ishitmypantsinacarwheniwas7 2 ปีที่แล้ว +11

      tbf coordination can make tf2 really fun on any map,seriously i once had two coordinating teams on hoodoo,and i didnt even get mad when autobalanced because that match is fun asf

    • @fatzyfatzy8322
      @fatzyfatzy8322 ปีที่แล้ว

      Uncletopia

    • @DesolateLavender
      @DesolateLavender ปีที่แล้ว +2

      @@fatzyfatzy8322 I wish I could play on there, but I live somewhere that gives me bad ping on those servers...

    • @beanslinger2
      @beanslinger2 ปีที่แล้ว

      its not confusing its just aggressively mid

  • @Jontohil2
    @Jontohil2 2 ปีที่แล้ว +44

    I remember first seeing this map in like 2013 or 2014, but I actually loved its concept. It’s probably because of how much I love non-linear stuff in games because I loved the choice it gave you. I didn’t care it was more complex, because it was interesting.
    What holds it back for me imo is how small the spaces are late game.

  • @caribou1596
    @caribou1596 2 ปีที่แล้ว +548

    shout out to liars. gotta be one of my favourite genders 🙏

  • @abuslayer17
    @abuslayer17 2 ปีที่แล้ว +64

    I remember my first time I played steel, I accidentally went to point B instead of point A, but I found only one scout there, so instead of going back to point A, I had a duel with him in point B, and this kept on happening until our team capped point A.

    • @WaferTots
      @WaferTots 2 ปีที่แล้ว +17

      In character for scout. Just a little mge to warm up during the game

  • @sensibledog09
    @sensibledog09 2 ปีที่แล้ว +68

    Also about being able to get the spy through the shutter door, you can get stuck on reds first spawn on upward if they cap second and uhm if theoretically you can coordinate engineers to hold a level 3 sentry, wait until just before they cap fourth, run out of the shutter door and place your sentry funny things can happen

    • @zepic3895
      @zepic3895 2 ปีที่แล้ว +2

      @Blackout except you can put a tele IN the shutter, which makes it almost impossible for the red team to destroy it (that tele is so broken its banned from third party competitive)

    • @zepic3895
      @zepic3895 2 ปีที่แล้ว

      @Blackout oh I see, I just got confused, thanks for the funny tip

  • @sn0ipe333
    @sn0ipe333 2 ปีที่แล้ว +57

    Wonderful video about upward and how it’s the most dynamic payload map in the game. Keep up the good work

    • @DrBlueHigh
      @DrBlueHigh 2 ปีที่แล้ว +8

      I liked the part where he talked about orange

  • @Jpmrocks7
    @Jpmrocks7 2 ปีที่แล้ว +40

    I love maps that introduce twists. Steel, Standin, Hydro, Doomsday, are all fun maps that introduce new strategy and thinking due to their creativity. It makes me wish we got more PD maps, or even have arena brought back, due to how fresh it could make things. Even PASSTIME makes you think differently, in a good way.

  • @theturd3074
    @theturd3074 2 ปีที่แล้ว +7

    13:29
    When your teleporters suddenly cost 125 metal:

  • @elithris
    @elithris 2 ปีที่แล้ว +143

    Steel is by far my favourite map, shame it takes so long to find servers running it.
    All personal bias aside though, I think it's clear the actual best map is pl_wutville

  • @walter1383
    @walter1383 2 ปีที่แล้ว +59

    Steel is designed in the same way that the world map of Dark Souls is. It's confusing at first and you have no idea where the hell you are or going, but then you loop back to somewhere you've been before, and your mind is blown in the process. After playing on it for long enough you begin to appreciate all the different routes you can go and the strategic options they allow.

    • @kelleroid
      @kelleroid 2 ปีที่แล้ว +7

      so, BASICALLY you're saying cp_steel is the Dark Souls of TF2?

    • @walter1383
      @walter1383 2 ปีที่แล้ว +4

      @@kelleroid Just the map design. Playing cp_junction as Blue Team is the actual Dark Souls of TF2.

    • @kelleroid
      @kelleroid 2 ปีที่แล้ว +1

      @@walter1383 good to know, that was my first experience playing TF2 ever
      ofc i'd seen some videos of it before but Junction was the first time i set foot into the game sometime in 2010 i think

  • @Whomobile
    @Whomobile 2 ปีที่แล้ว +3

    Players wern't ready for steel, they still arn't.

  • @aipanini7542
    @aipanini7542 2 ปีที่แล้ว +48

    Imagine he just used that image to show us a example of a good/bad map

    • @elmaxoTF2
      @elmaxoTF2  2 ปีที่แล้ว +18

      who informed you

  • @MlguelPires
    @MlguelPires 2 ปีที่แล้ว +12

    I've been trying to become a Heavy main recently and when I played steel I had an amazing experience, what you stated on this video is exactly what i am starting to feel about this map, it's super fun and I am going to start playing it more often, this video came at the best time of my life ^^

    • @malif1279
      @malif1279 2 ปีที่แล้ว +2

      HEAVY MAINS REPRESENT
      all 14 of us that is

  • @slop4308
    @slop4308 2 ปีที่แล้ว +6

    Steel is a map that you can play for 50 hours and then realize "wait this place exists?"

  • @pikazilla6405
    @pikazilla6405 ปีที่แล้ว +2

    I think E’s existence as a weakness for red and something they have to at least keep in the back of their mind at all times is an incredible balance decision, if this were a more traditional attack defend map it would just be dustbowl but it’s all on the same map, a map known for its chokey highly defensive advantaged playstyle, but i often find that because E is vulnerable at all times it becomes CRUCIAL for blu to pressure E at nearly all stages of the game to force red to split their defenses to some degree, a sentry on E while blu is pushing into C is a sentry that isn’t helping red defend C whatsoever, but depending on how blu plays it might be entirely necessary to keep something like that at E and stretch red thin

  • @cowboymooman8776
    @cowboymooman8776 2 ปีที่แล้ว +16

    I bet its not actually Badwater and he used a screenshot of Badwater just to suprise us when he says "It's actually NOT badwater"

  • @BrimBlam
    @BrimBlam 2 ปีที่แล้ว +8

    This map WAS my first experience in TF2, and somehow as a noobie, I just adored how cheeky this map was, and as a mediocre player to bad player atm, I had fun finding the ability to flank, distract, and just explore this winding map. The final push to E is WHY I got into this map hard, it was exhillerating to attempt the backcap with a montly crew of players. cp_steel is without a doubt my top 5 favorite maps of all time period. I want a 24/7 steel server.

  • @aetu35
    @aetu35 2 ปีที่แล้ว +14

    This video is really funny man, thankfully we all know that Junction is the real best map in the game

  • @TheDarkSlayer415
    @TheDarkSlayer415 2 ปีที่แล้ว +2

    Steel was the map my competitive Highlander team played in our finals match in RGL Newcomer Playoffs, and it was a really tense match against a team we had played and scrimmed with many times during the season, and it was an amazingly fun night when we finally won the playoffs game.

  • @KIgaming.
    @KIgaming. 2 ปีที่แล้ว +5

    imagine the video starts and it's 2fort

  • @waker_link
    @waker_link 2 ปีที่แล้ว +9

    YOOOO STEEL BROS KEEP WINNING
    Always loved this map to death because of how unique it is and how many routes it offers

  • @Grampssssss
    @Grampssssss 2 ปีที่แล้ว +4

    Personally all of my experience on steel has been negative, long, drawn out games of attack defend where one choke is managed and blue caps A immediately and just can’t push through, then later the final cap takes forever and is very annoying, tbh I like upward the most

  • @DavaaGames
    @DavaaGames 2 ปีที่แล้ว +7

    I’ve been playing tf2 for about a year now, and only just played on steel for the first time last month. The concept of the choices of which point to attack was really cool to me! Plus, had a lot of fun defending E as pyro with air blasts and detonator jumps. Wish more people would play it!

  • @0El_Presidente0
    @0El_Presidente0 ปีที่แล้ว +1

    Best thing about Steel for me or how much power it gives to engineer, especially on offense because of the distance from spawn. It gives the ability to the engineer to become 'silent commander', entire round can be shifted because of teleport placement and thus apply pressure on enemy team in specific place

  • @jraff2735
    @jraff2735 2 ปีที่แล้ว +1

    point b is SO defendable that even spies can't get behind the front lines, point A might as well not even exist, and a huge chunk of the map is very tight, like the caves in dustbowl.

  • @ZiggityZeke
    @ZiggityZeke 2 ปีที่แล้ว +4

    i unironically agree, every time i play this map i forge a new core memory

  • @OctovenderReal
    @OctovenderReal 2 ปีที่แล้ว +2

    while steel does require strategy, as a comp player I feel once a meta is discovered you can't really change anything. Flank holds A combo sets up B. When B is capped go soft hold C with combo. And then after C is gone you just have combo on D and everyone else on E. Which sound like a lot but once you figure out your job its veryits very it's very simple

    • @SpeakersVolumeUp
      @SpeakersVolumeUp 2 ปีที่แล้ว +1

      as a fellow comp player this makes no sense, what if the enemy pushes through lobby to cap e? what if they do literally anything but go b? idk what comp you're playing but clearly there's no innovation going on there

    • @OctovenderReal
      @OctovenderReal 2 ปีที่แล้ว

      @@SpeakersVolumeUp I mean they can push through lobby for e but it's unlikely and accounted for, you rotate your flank. I'm just trying to say that steel isn't as complex as it is proposed to be in the video. Also I play rgl in main

  • @Epicgamer-eb7kk
    @Epicgamer-eb7kk 2 ปีที่แล้ว +27

    Steel: Almost over the moment it starts
    Dustbowl, Badwater: Extremely based on stalling and pushing (its never fun)
    Everything else: *Oh god please no, how did they get into this game*

    • @aidelai4098
      @aidelai4098 2 ปีที่แล้ว +7

      Last point Upward and Badwater is always hell the entire map is so good with so much verticality and good flank spots but in last all you get is Demos and Engis

    • @auraguard0212
      @auraguard0212 2 ปีที่แล้ว

      You don't like playing TF2? XD

    • @aidelai4098
      @aidelai4098 2 ปีที่แล้ว

      @@auraguard0212 nah bro im an overwatch stan that hates the game

    • @megacharizard1356
      @megacharizard1356 2 ปีที่แล้ว

      dustbowl emds in 1 minute some times lol

    • @Epicgamer-eb7kk
      @Epicgamer-eb7kk 2 ปีที่แล้ว +1

      which is why the pushing part is stated in the 2 maps: The offensive team in which the player is not part of *is almost always competitive GODS* that can just push the payload in under a minute
      Meanwhile we almost lost due to the time limit because why not

  • @kelpze
    @kelpze ปีที่แล้ว +1

    Valve: *haha let’s add a cool different way to play on this map*
    elmaxo: _this is the best thing I have seen in my entire life._

  • @FlareBinar
    @FlareBinar 2 ปีที่แล้ว +17

    I've always had a soft spot in my heart for cp_steel ever since I first played it. It was complex and hard to wrap my head around, but as I started to learn how the map works, I gradually came to adore it.
    It's not my favorite, mainly because so few are willing to put the work in to learn how this amazing map works when they can pick a less complex map like Badwater or Upward.

  • @princesscadance197
    @princesscadance197 ปีที่แล้ว +1

    10:50
    Yes, I totally understand what that comment about Medic is supposed to mean. Genius.

  • @tabley1873
    @tabley1873 2 ปีที่แล้ว +4

    I love non-linear maps and I wish there was a map with as much depth to its design that steel does. One of my fav ideas for a map that I don't think has been made is a vertical version of steel where each floor has a cap and it allows for more of a flowy type of movement. Also truck gang

  • @HerrDeutschBlood
    @HerrDeutschBlood 2 ปีที่แล้ว +2

    NGL, Badwater is my go-to map when I play TF2. It’s plenty spacious, there are several chock points you can either take advantage of or out maneuver and it’s a payload map so it makes things more exciting whether you are playing offense or defense.

  • @_mcdonaldssprite8226
    @_mcdonaldssprite8226 2 ปีที่แล้ว +4

    Steel+classic snipers = perfection

  • @purplehaze2358
    @purplehaze2358 2 ปีที่แล้ว +1

    I’ve never actually played this map before, so I can’t really draw conclusions on this video’s validity beyond saying the concept of the map is intriguing.

  • @nerussa
    @nerussa 2 ปีที่แล้ว +3

    This is the first map I have ever played in TF2 back in 2014. I always loved it.

  • @rangehottv7254
    @rangehottv7254 2 ปีที่แล้ว +2

    I hate steel, since it requires (as you said) coordination. Wich you don't usually get in a pub. Also, there is ALWAYS someone trying to back cap. So it's defend E all game or lose because the rest of your team doesn't understand it. Another point is that the back cap option gives blue a big advantage, red has to answer with at least two people on E to make sure they succeed, otherwise the game is lost. Meaning you'll most likely fight outnumbered on the other caps as red.

  • @mexicanseal
    @mexicanseal 2 ปีที่แล้ว +6

    It's all fun and games until you're stuck running in loops for the entire game as red.

  • @qwerty222999
    @qwerty222999 2 ปีที่แล้ว +1

    Steel wouldn't be so confusing, if more maps functioned like it. It's a staple that capture points function in a linear fashion. A -> B -> C but Steel is different. You can skip directly to E and win the game, HOWEVER capturing A -> B -> C progressively makes taking E easier. It's an interesting design for a competitive environment, where the defending team has to allocate players to take out an opponent sneaking into E, but I think the attackers would have a huge advantage on that map, given they can divide the enemy team like that. It doesn't sound fun.
    It works in pubs though, had the mode only been ingrained into the mindset of the playerbase. The simplest solution would probably be to hang posters in spawn, that shows the layout of the map, and what capturing different objectives would result in. And I do know that the game does have an informational video playing the first time you enter a new map, but most people skip those, or forget they exist.

  • @steinful
    @steinful 2 ปีที่แล้ว +3

    Where is Kong king

    • @Contigulo
      @Contigulo 4 หลายเดือนก่อน

      Your my fav TH-camr pls upload soon

  • @gregorymirabella1423
    @gregorymirabella1423 2 ปีที่แล้ว +2

    this gives me the idea for a massive ctf map where you have to cap 3 or 5 separate intels, and it could also have a pd version.

  • @lumbajackthumbs7755
    @lumbajackthumbs7755 2 ปีที่แล้ว +4

    I really like Steel, but it feels too easy for the Blu team in my opinion. The basic strategy is to just do 2 pushes (one big and one small, one goes to E) and generally at least one will succeed (which either results in Blu winning, or Blu gaining an advantage + extra time). If Red is evenly spilt, almost all of Blu should stick together so that half of Red has to deal with all of Blu. If Red isn’t evenly split, the bigger push should be aimed at the least guarded point; even if a huge push on E at the start fails, the chaos will result in an easy A and B cap when E is super close to being capped. Blu controls the pace of the fight, and in a non-competitive setting, it can be difficult for Red to react fast enough (although uncoordinated Blu teams can get stuck on C or B). C is the most interesting point to me because it stops the cap of D, and main routes to C and E are close together, making it easier for Red to guard both (even then, there’s the less-used A-D / A-E route). I wouldn’t say it’s completely unfair, and it is still fun, but the majority of the time I see Blu win both times in a match.

  • @pokebronyborn
    @pokebronyborn 2 ปีที่แล้ว +1

    There's one very simple, but very harsh truth about cp_steel that is always a deal breaker for me. Team coordination and communication is not optional, it is mandatory for anyone to have any fun. This element is extremely rare, especially since valve neutered f2p's ability to communicate.

  • @gabrielpitonidedeus4278
    @gabrielpitonidedeus4278 2 ปีที่แล้ว +367

    Lol bad vid lol 😂

    • @JDT-Loadsamoney
      @JDT-Loadsamoney 2 ปีที่แล้ว +1

      Oh you are about to experience hell on earth!

    • @crzyjerzy3710
      @crzyjerzy3710 2 ปีที่แล้ว +10

      Lol why is this pinned

    • @dimitris5866
      @dimitris5866 2 ปีที่แล้ว +52

      @@crzyjerzy3710 Pin of shame.

    • @hein...
      @hein... 2 ปีที่แล้ว +7

      @@boneguy4838 bruh

    • @RainRaifu
      @RainRaifu 2 ปีที่แล้ว +1

      bAdwarter

  • @1EthanCC
    @1EthanCC 2 ปีที่แล้ว +1

    Steel makes me feel like a rat in a maze, it's the only map in the game to cause me actual emotional distress.

  • @CHEH_tf
    @CHEH_tf 2 ปีที่แล้ว +3

    7:22 "responsible for mossrock"
    Is this some kind of achievement that he got in his life? He made a completely trash map
    Fr mossrock is so unbalanaced. There's so many wrong things on this map: the train on last, the sightline snipers get from being next to the spawn to one of the only chokes you can push last from, the fact that red team spawns legit on the last point making it so easier for them to defend, the fact that sniper is too good on this map
    So good actually if you want to push A and their sniper is good, you cannot contest the flank, since it's opened, and have to push inside where there's 1 big choke
    The fact that on the first point's ramp there's a black hole that makes you lag in place since this map has been released, yes idk how to call that but it's a pretty stupid bug
    I could go on and on. So telling that this guy is a "good mapper" because he made MOSSROCK is wrong. What about the other maps he made, Im sure that if you say he's good he must have released other maps that (I hope) are better than mossrock
    Srly I hate this guy's work for making this trash of a map.
    So don't just tell that he's the mossrock guy that shit doesn't make him a good mapper AT ALL

    • @Dan-iv4zs
      @Dan-iv4zs 2 ปีที่แล้ว +1

      seethe

    • @UEAKCrash
      @UEAKCrash 2 ปีที่แล้ว +2

      l m a o
      1. Mossrock is a lot of fun
      2. Stay mad
      3. I didn't actually make it, I only helped a tiny bit at the end of development
      4. lol

    • @elmaxoTF2
      @elmaxoTF2  2 ปีที่แล้ว +2

      We call that a "noob down"

  • @theproblemmustbeinyourpant5910
    @theproblemmustbeinyourpant5910 2 ปีที่แล้ว +2

    I imagine in comp steel must be a very diverse and fun map to play. In the uncoordinated, unbalanced scene of casual however, this map quickly becomes hell.

  • @elliebingo
    @elliebingo 2 ปีที่แล้ว +4

    I can absolutely understand your points about this map, but I don't agree with you. Steel is undoubtedly the most dynamic map TF2 has to offer, with so many moving parts. But this isn't necessarily a good thing, yes it allows for immense big brain strategy but if you try to analyse what makes a map good you shouldn't just consider the highest level of play.
    I would argue that fun is the most important factor, how fun the map is to play for all players. So first off let's look at the majority of TF2's players, casual players. Steel is incredibly confusing to people who aren't willing to learn it, often making you get lost, leading you to point E without even knowing what the fuck you're doing, it's cramped and choky around the last point to the point of it just being irritating and to most people, this isn't fun. Compare that to something like Upward or Badwater, even a new player can pretty easily grasp that the cart goes along the track and you can just follow it to the front lines. Which map do you think most people have more fun on? The simpler (but still incredible) map that you can grasp and learn easily which still has things like flanks for Scouts and Spies, still has sightlines for Sniper, chokes for Demoman, huge trimp/sticky/rocket jump spots for Demomen/knights and Soldier. Still has ambush spots for Pyro etc, or the map which has these things in more defined areas (this is the area that's good for demo, this spot is good for pyro etc) which is a lot harder to learn and kinda necessitates you think a lot harder.
    Now obviously there are the higher level players we need to consider too, the ones who do want to learn Steel and do want to employ many of the big brain strategies you talked about. Is something like Upward or Dustbowl bad for them? Do they get bored of them? No, of course not. Upward and Dustbowl are still extremely enjoyable and can still employ those big brain strats to a lesser extent. Obviously Payload and Attack/Defend are pretty different game modes with different strategies, but there is still fun and competitive matches to be had there.
    So it begs the question, what is the better map? One which is frustrating for newer players, overly complex and requires you to organize pushes with your team (aka something near impossible to do effectively in a pub, the most common type of play) and has massive strategy potential, or one which is simple to grasp and still complex to master (but not to anywhere near the same extreme), can be enjoyed in both pub and competitive scenes, by new and old players for a good time. I may be a not very good chill player (never even touched comp, little over 1K hours over many years), but when you consider that one map is a lot easier to have fun on, easier to learn, still has a learning curve for comp players (to a lesser extent) and more enjoyable for most players; and the other map takes a lot of time to learn, requires a pretty big brain you need to engage and for most players is too confusing to be enjoyable, I'll easily say Upward or Dustbowl is better.
    (Shout out to Steel for not letting Red have the last point literally right outside their spawn, that's a massive issue I have with most attack/defend and it's always a relief when there aren't like 4 engineers with endless metal on last, that's easily the worst part of most maps and I'm thankful af that Steel doesn't have it. Also I think I swapped from talking about Upward and Dustbowl to just one of them at times? So uhh pretend I'm saying the best map is whichever one your favourite is idc. Sorry for the massive essay in the comments but this video was really well made and I wanted to share my thoughts)

  • @intensellylit4100
    @intensellylit4100 2 ปีที่แล้ว +1

    I played this map once, and now I remove every nonstandard attack defend map when I queue

  • @Stonk3877
    @Stonk3877 10 หลายเดือนก่อน +23

    2fort better

    • @dafunnimemeguy
      @dafunnimemeguy 3 หลายเดือนก่อน +4

      Based

    • @VolitaryEU
      @VolitaryEU 3 หลายเดือนก่อน

      NAAAAAHHHH

    • @devil_the_otter
      @devil_the_otter 3 หลายเดือนก่อน +1

      Hell yeah

    • @Alaa-wh9hp
      @Alaa-wh9hp 3 หลายเดือนก่อน

      🎉

    • @DieselD7101
      @DieselD7101 2 หลายเดือนก่อน

      Definitely in my top 10 maps.

  • @Neo2266.
    @Neo2266. ปีที่แล้ว +2

    Don't forget that strategizing is gonna be a thing for the RED team as well here, coordinating a defense is really fun here

  • @user-jb7vv4bz5p
    @user-jb7vv4bz5p 2 ปีที่แล้ว +3

    Thank you youtube for removing the dislike feature so I had to sit through 15 minutes of a video essay to determine that it was a waste of time.
    Do agree that there’s a high potential for strategy and being an outlier on how it plays, but in practice games end up being prone to pubstomping, with A’s difficult defence leading to an early B cap and E right afterwards with red not really being able to deal with what is essentialy blue spawn being 5 seconds away from the main cap, and even in balanced teams it takes too damn long, to a point where it takes half an hour to finish off and teams end up being 4-6 people each from disconnects. Do agree that more people shouldn’t be discouraged from the layout, and it is a good map for stupid baby strategies that would get you instagibbed on any other map. Still better than turbine for comp though.

    • @elmaxoTF2
      @elmaxoTF2  2 ปีที่แล้ว +14

      That's a shame, had a 98% like ratio anyway so it still would have wasted your time.

  • @georgeealien
    @georgeealien หลายเดือนก่อน

    Quite recently, I've seen the creator of Steel, Fishbus, playing on it in a few TF2 games. I checked his profile and it was the real deal. I said "Fishbus, what are you doing here playing your own map?"
    He just said "Let me cook"
    What a G.

  • @Francis-from-L4D
    @Francis-from-L4D 2 ปีที่แล้ว +1

    I know the layout well from playing engie vs medic zombie survival on that map but it’s kinda hard for me to get into cus of its lack in free space and it mostly consists of narrow hallways that make some classes stronger than others

  • @TheItchyDani3l
    @TheItchyDani3l 2 ปีที่แล้ว +1

    In my experience, steel always ends with blue victory. Heavily one sided.
    Either the effects of points A-D need to be changed, or they need to reduce the time limit before a red victory, until the map is balanced.

  • @alexkilgore
    @alexkilgore 2 ปีที่แล้ว +2

    I think the confusion problem is just so horrible on steel that it can’t be the best map. I’m absolutely sure if some community mappers made a version with robust signage and guidance for players, people would like the map. It’s just not possible to play in casual when red team can’t find point e half the games. It’s a fixable problem but not a problem I expect to be fixed.

  • @henrykdodwel6913
    @henrykdodwel6913 2 ปีที่แล้ว +2

    I just want to say that i really enjoy dustbow - it force you to actual teamwork, but stell is also great for that

  • @menacing_name
    @menacing_name 2 ปีที่แล้ว

    13:46 Hydro: allow me to introduce myself

  • @tmangb
    @tmangb ปีที่แล้ว

    That loose cannon dodge at 1:18 is insane

  • @yungfraco
    @yungfraco 2 ปีที่แล้ว +1

    the truck gang song better than french montana's whole album fr fr

  • @thisiskret
    @thisiskret 2 หลายเดือนก่อน +1

    I call this the no pop filter max era

  • @julianprzybysawski8543
    @julianprzybysawski8543 2 ปีที่แล้ว

    Literally every pub game of payload I've ever played has been a total roll one way or the other. You can tell which way the game will go by the first point

  • @MA78yt
    @MA78yt ปีที่แล้ว

    I like the fact that you can just go straight to E and possibly even trick new players who will be defending the other points.

  • @timwardo5877
    @timwardo5877 ปีที่แล้ว

    As a comp player in HL, Steel is such a fun map and is one of the most team-centered maps. Its so fun

  • @Gamepro5
    @Gamepro5 2 ปีที่แล้ว

    One time we chose to go all scout and rush E. The enemy team had no idea we were going to do this and it actually worked lmao.

    • @nikki-deprecated
      @nikki-deprecated 2 ปีที่แล้ว

      same for me except my team was 12 pain train demos

  • @YatzeeWillWearAGreenHat
    @YatzeeWillWearAGreenHat 2 ปีที่แล้ว

    13:32 Holy S, what a great transision.

  • @ThePyroPM
    @ThePyroPM 2 ปีที่แล้ว

    Glad you made a video on this map because while I don't play it much, I do find it to be one of the most interesting ones in the game. Love that Point E is always open and could potentially win the game after capping the first point, really unique for a CP/Attack/Defend map

  • @KozelPraiseGOELRO
    @KozelPraiseGOELRO 2 ปีที่แล้ว

    Once when I played this map the enemy team capped E without any other point.
    We where doing a great defense, no one could cap or even stand on the point for longer than 10 seconds, no one except for a spy who, invisible, did it, while we were defending and due to our great stand, few people were dying, what made our whole team be on the A and B points for long periods, used one if this times to go directly to E, having our team long from E. So he started capping, and more than half team went to try to prevent the cap, and unorganized by the surpise, the enemy team did a last push on our backs, the few that stand on A n B points were easy killed (me included here), so the slower classes like heavies and engies got killed when were left back, trying to reach E, so some went to A to "fake cap", people respawning, under the pressure went to A instead of E, just to die alone few moments later, the remaining team finally reached E and trow the spy to the void, thinking they did the best, but just a few seconds later the blu team apeared caping E, and with some going back to A, some dead, the few defending E were overnumbered, and then just few seconds after respawning the "Blu wins" text.
    Edit: Yes, the first time I played this map was so lost that fisrt went to B, then to C, then E but as pyro so I didn't manage to cap E. Half of the time I was running in circles close to C point

  • @chuckmann7127
    @chuckmann7127 2 ปีที่แล้ว +1

    I like Steel, but class stacking is really broken, especially with Engineer. On defense, multiple Engies can shut down points A-C and on offense multiple teleporters make blue respawn times non existent; not to mention multiple offensive sentries on E guarantee a win.

  • @bagelmaster2
    @bagelmaster2 2 ปีที่แล้ว +1

    Steel has been my favorite map for years and this video perfectly puts my feelings and thoughts on the map into words. I'll definitely be sharing this video whenever a friend of mine asks why Steel of all maps is my favorite.

  • @crocgamestf2829
    @crocgamestf2829 2 ปีที่แล้ว +1

    As a highlander main i aprove of everything brought up in this video really brings steel to life, also as a side note the editing good stuff really well done. (this is one of my favourite maps however it cannot beat 2fort lmao)

    • @vyor8837
      @vyor8837 2 ปีที่แล้ว

      Aaaaand then you play it on a 12v12 casual server with no one using chat functions at all with no coordination and you realize why the casual crowd hates the fuck out of it.

  • @ezrac704
    @ezrac704 2 ปีที่แล้ว +1

    Steel is certainly one of my favorites in competitive, but it really isn't great in casual.

  • @Majimba_Enjoyer
    @Majimba_Enjoyer 2 ปีที่แล้ว +1

    Cascade is my favourite right now. i just love the movement possibilities with the winger

  • @ismaill_l
    @ismaill_l 2 ปีที่แล้ว +1

    badwater? more like goodwater
    *i'll see myself out now*

  • @thyduke3010
    @thyduke3010 2 ปีที่แล้ว

    “Tf2’s most confusing map.” Hydro: allow me to introduce myself

  • @arinami
    @arinami 2 ปีที่แล้ว

    highlander steel matches is probably one of my favorite kind of matches in esport

  • @maxresdefault_
    @maxresdefault_ 2 ปีที่แล้ว +1

    Are you familiar with cp_standin? It's the 5cp map with just three points that can be capped in any order. It shares a lot of the same strategic potential of cp_Steel, and is probably one of my top 5 favourite maps in the game.
    So unique and underrated, I wish they added more maps like it.

  • @yomokha7676
    @yomokha7676 2 ปีที่แล้ว

    Gotta love hearing Pokemon Mystery Dungeon music as background tracks. Very glad RT brought it back! :)

  • @minegaming4526
    @minegaming4526 2 ปีที่แล้ว

    gotta say it first i don't like steel because it's confusing but as more time i play through it, i had so much fun playing on this map

  • @Jack3G
    @Jack3G 2 ปีที่แล้ว +1

    I've always liked steel because I found it fun to explore as a new player. I'm glad to see other people talking about it.

  • @RaynmanPlays
    @RaynmanPlays ปีที่แล้ว

    At first, for some reason, I thought he was talking about Gravelpit. Then I saw the 5 capture points and thought, "WTF?" And I actually played on cp_steel when I played Highlander.
    As much as I loathe the map itself, I do agree that it is an exceptional concept, and the concept itself is well-executed.

  • @jolo6051
    @jolo6051 2 ปีที่แล้ว

    I still feel like you're a bit of an underrated TF2 TH-camr that deserves more credit, recognition and respect : )

  • @averagemicrosoftpaintenjoy7115
    @averagemicrosoftpaintenjoy7115 2 ปีที่แล้ว

    the only thing about CP steel i knew about before watching was that you could capture the final point early
    which is still more than 90% of the playerbase

  • @Jade-jg7su
    @Jade-jg7su 2 ปีที่แล้ว +1

    Finally, it’s so good to see more Steel love in the community

  • @alaeriia01
    @alaeriia01 9 หลายเดือนก่อน

    9:44 hey, it's Bonk Drinker!

  • @johnfloppa9694
    @johnfloppa9694 2 ปีที่แล้ว +2

    Played steel, what the fuck is this shit why does red spawn right outside every point, someone really asked "what if every point was like upward last?" this map is unenjoyable

  • @FreyjaTF2
    @FreyjaTF2 2 ปีที่แล้ว +1

    They should really add Sulfur, as another steel-type map! No bias! :)

    • @UEAKCrash
      @UEAKCrash 2 ปีที่แล้ว

      I concur

  • @celestardistortia4538
    @celestardistortia4538 2 ปีที่แล้ว

    One time I steel my team wasn't able to push through A so I decided to bait a backcap and they weren't able to stop it. I was only planning to bait them so my team could push through.

  • @victorjohnson5646
    @victorjohnson5646 3 หลายเดือนก่อน +1

    steel hurt my brain

  • @computationalerror69
    @computationalerror69 2 ปีที่แล้ว

    Steel is favorite map.
    I have fond memories of playing it in saturdays in 2008.
    Dear god I’m old

  • @martinb.3997
    @martinb.3997 2 ปีที่แล้ว

    I recently played this map for the first time, and I accidentally skipped the tutorial and spent the entire setup+1 minute trying to find the gate to Point A just to find it behind you are facing when you spawn

  • @entothechesnautknight1762
    @entothechesnautknight1762 2 ปีที่แล้ว

    I do think the point on heavy is the most salient. In pretty much every game mode, seeing a game without a heavy on one team is pretty common. In Payload, engineers are better for defense, in CTF, Snipers make quick work of them especially, discouraging play, in KotH, the lack of splash damage and long sightlines hurts their viability (though good map design solves this one), in 5/3CP, they just can't get to mid fast enough, in Attack/Defend, they're again often sniper or spy fodder, in PD they struggle to collect their kill rewards, in SD, they can't get the Intel to the rocket fast enough, and in PLR... Actually heavy's good in Payload race. Both teams want one and they're not forced into one specific role like in every other game mode.
    Just like in Steel. Heavy isn't a bad class, he's just the hardest to design a map around, because what heavy needs can often conflict with what the rest of the classes need, and Steel does that perfectly.
    In fact, I think PLR is the game mode most comparable to steel, since both teams must keep their attention split, and the map layout encourages both wide open areas and closed in boxes, and having a variety of both encourages Heavy's strengths while not buffing pyro more, a common problem when trying to make maps to favor heavy.

  • @jonasz294
    @jonasz294 2 ปีที่แล้ว

    dude hearing a love sosa parody in a tf2 video is now my favourite thing of all time

  • @elbowpastatime
    @elbowpastatime 2 ปีที่แล้ว

    You get points for making me say "Are you fucking crazy?" out loud