style points mostly, do you know satisfying it is to flick from one corner of your screen to the other to obliterate a soldier who is trying to jump you?
a lot of people have a habit of twitching their hand away from their opponent when aiming, so some people try to twitch towards them so they can actually hit people. i suck at that technique though.
@@mishlimon98 On x10 servers, you can have up to 80 stickies with the Sticky Jumper, so if you want to try out old Sticky Jumper for the hell of it you can do that and more.
The sccotish bottle or something i don't remember the real name should be a demo market gardner and the pirate boots should be like the boots of Soldier that let's you strafe e bit better in the air
Elmaxo is severely underrated, and he has earned my respect by sticking with the grind by making well edited videos and good content, and staying up late to make sure his video's are polished to release them at fucking 5 AM.
I'll never forget this specific game of tf2, and it was because of the sticky jumper, funnily enough. I was on offense on the second point of Dustbowl (as a demo) and as soon as the round started, I flew past the enemy team and into their backline. After my team got the first point, I back capped and no one on red was fast enough to stop me. One of my favorite games of tf2 for sure.
one thing that makes the rushing spawn strategy effective is a factor that is hard to quantify. The psychological impact. There is nothing more tilting than spending 30 seconds waiting to respawn only to get blown up as soon as the spawn doors open. Especially if it happens multiple times in a row.
Dude I just started "experiencing" the sticky launcher this week The thought process was something like "waaait a minute, flying demoaxe?" And well, the rest is history. 300 mph demoman with an axe and a parachute dropping medics and scouts at the back line (100% crits, of course) Also the loose cannon is (just like you said in your video) really fun to 1 shot scouts and snipers. Btw great videos mate
I still remember my first mann co purchase. The sticky jumper and a key (that unboxed a strange shotgun) Back then, the jumper looked like a normal sticky launcher and the stickybombs scared people. I learned to sticky jump with enough precision to land on the wood stick poking out of the side of blue 2fort 100% of the time by airstrafing.... while holding W, because wht would i let go of it??
The reason why this weapon is so widely forgotten is because the devs have kind of made it to be forgotten. Like even sticky jumping in general there’s the gunboats, air strike, market gardener, liberty launcher, man-treads, there’s so many different unlocks for soldiers and rocket jumping but since demoman lost the war update he got his character split in half with normal demo and demo knight so it always feels like there’s nothing or no one ever encouraging you to sticky jump.
Tbh, the first part of the video perfectly explains the difference beetween my life and my little brother's life, but im the Sticky Jumper in that situation and hes the Rocket Jumper
Bro, this is so sad. You know I got the sticky launcher first other than the rocket launcher. I got it as a f2p newbie (still a f2p) and I used it thinking it could kill people lol. But when I found out that you can jump with sticky I kept doing it for hours doing a bit of trolling 😏 . It gives me memories of the times I died and the times I kill people with my bottle. I can play with this for hours and hours and hours and it would still be my favourite tf2 item other than pan.
okay this resonated with me pretty deeply lol, the last week has been filled with me flying past the enemy team and manically laughing to myself as I bottle snipers from behind
I love how TF2's player count has basically stayed the same from 2012-2020 but then 2021 is so alive there was not 1 but 2 months with the average amount of players being over 100k
As a pyro main, I personal adore the sticky jumper, because it means I need to use pipes, which not only am I good at, but it also fills my need to have a playstyle where I need to de-lobotomize myself.
@@mishagaming1075 Reading comprehension goes a long way. He's thankful that he has a weapon that can handicap him and force him into getting better at aiming pipes instead of abusing sticky traps. Kinda similar to how I've practiced aiming as Spy using the enforcer because of it's slower rate of fire requiring better consistency to keep up with stock, ultimately upping my stock revolver game.
@@razztastic Understanding what i'm asking goes a long way I WAS ASKING IF PYRO HAS PIPES, BECAUSE HE SAID HE IS A PYRO MAIN. YOU SAID NOTHING ABOUT THAT. YOU COULD HAVE ATLEAST SAID "maybe he just plays demo too" BUT NO.
I love using it for combat, it's just fun almost being annihilated by a heavy then boom. You're at spawn, safe and sound, and ready to hit pipes while flying through the sky at 80 miles per hour. Also, subscribed!
I started using the sticky launcher for that on a Hightower server, I so do love launching up on an unsuspecting sniper, sometimes they see me, and knowing that my entire purpose in life is to delete them, instantly go for me and win. But if they don’t see me, and then I launch somewhere around them, if I got lucky I’m on top of them and I delete them with the skullcutter, and then I spawncamp whatever entrance I’m at until I quickly meet my demise, I don’t have any healing, took damage from the fall, and possibly got hit by the sniper once before killing them, so all it takes is one or two enemies to come out and see me and I’m probably going to die.
one of the best tf2 youtube videos i've seen in years, it's very well edited and paced, as well as being really interesting. i can't wait to see what more you'll make
Funny things about the iron bomber: 1). It has a bigger hit box compared to the other grenade launchers 2). It uses the bounding hit box (as in the same hit box both the crusaders crossbow and the huntsman) 3). It uses rollers so it’s easier to use and manipulate on paper
sticky jumper is really really good, the rocket jumper is more of a meme and so on is easier to make into content, since its use is actually diffrent in a movement and health management manner to the other options . Its good to learn to hit pipes, what i still have to do. it feels that The machety and pan crit more then the bottle .
@@abirbhattacharji9345 i really was only talking about demo and soldier, tho your playstyle does not as much change with your melee, but more with your medigun and primary choice, as for most cases you are not playing crossbowman and are finishing low health targes crossmap or playing comp, uberchaining or playing battlemedic your melee isnt that much of a change in playstyle. Ubersaw+Crossbow is better stock anyways (exept MVM).
While it may be not as good as the Rocket jumper, my proudest gaming accomplishment still is when I was gushing about the sticky jumper in a pub and how I wanted one so badly. Right after the match ended, RNGesus was looking down on me and gave me a Sticky Jumper. I was so happy.
Another reason is cus the Rocker Jumper immediately launches you while the Sticky Jumper requires you to time your jump. So basically a lower skill floor.
I love it for the meme potential. It is part of one of my favorite meme loadouts: eyelander, boots and sticky jumper. It rarely ever works, but when it does, it's just hillarious
@@MaidofRage420 because it's meant to be used as a training tool to learn how to stick jump you'd die from more than two regular stickies which is why it's capped at that
Back when the Sticky Jumper could lay down 8 stickies it was a machine for flying around the map. Sticky Jumper + ullapool caber used to be the demo verison of the market gardener and one of the best sniper distroyers before the caber was nerfed. I miss it soo much. Also Lock'n'load + sticky Jumper can lead to some sick aerial Sentry nest take downs if you aim true.
I think it's also important that you could keep a sticky or two on the floor in an area after you jump, and if things get dicey, you can make a quick getaway. You have 8 ammo in reserve, and you're definitely not gonna be pulling this out in combat, so a little planning helps. Besides, hitting airshot pipes are always preferred over using stickies imo.
Protip for the sticky jumper. Plan your escape ahead of time and put your stickies where they need to be before engaging with the enemy. Once you've used your 4 pipes get tf out of there as soon as possible. Keep in mind an escape doesn't need to launch you across the map, you just gotta launch yourself somewhere that breaks line of sight and that would take a minute for anybody chasing you to catch up. By the time they get to you you'll have your pipes reloaded and hopefully have another couple stickies laid out for your next jump. An example of a good place to put your stickies is the bottom of one of the ramps on hightower. You can jump up through the ramp room and land on that small health kit in the corner if you're good at air strafing. You can also launch straight up and go over one of those high walls. I find that a good way to juke people is to land on top of one of those walls, people generally run around to the other side assuming that's where you'll land so you can wait for that then hop back down to the side you came from.
The sticky launcher being your largest source of damage as Demo just says to me that, if this applies to you, you desperately need to practice hitting pipes
I didn't even finish the video yet but I just have to say I got so overwhelmed with nostalgia at the muselk/ster clips that I had to pause to catch a breather
I think that the reason is because the rocket jumper is a meme, it essentially neuters his dps. Meanwhile the sticky jumper doesn't, it's just a mobility option, still leaving you with a high dps.
The sticky launcher is overshadowed because the shields just, exist, why use the sticky junper when you can gaurantee crits or mini crits. Also if you want to get into demoknight i advise you to maybe bind q and e to look turn binds, it makes learning trinping and connecting hits easier with the crit shields.
they should make a mantreads for demoman which makes a new bottle item crit while you're sticky jumping in mid-air. because triple-primary class seems scary as fuck
The reason I use the sticky jumper is because I wanted to get good with the pipes and dunking in people that just spawned in and got to the field is fun
I helped save a match of MVM when a scout was going to drop the bomb (it was in the animation by the point i got there) on manhattan, I used sticky jumper to get from one side of the map to the end point and essentially pulled a market garden with the loch n load
I mostly use the sticky jumper in gamemodes where the "can't cap intel" stat does not affect the gameplay, like Payload. mostly use it there for trolling and getting back to the objective quicker, it's really good in those sorts of gamemodes where you can still help on the objective with it, and especially so on large open maps like upwards.
i never missed the sticky launcher while using the jumper. mainly because i cant hit my stickies to save my life. people just move out of the way, leaving traps the only option for me. so using the jumper is basically no downside
It's honestly better, though both are good tools. One helps you be better at rocket jumping, one sticky jumping, except the demoman still has a freaking primary source of damage.
The sticky jumper is as its description says. A training weapon, not only can you learn how to effectively sticky jump .You can now practice on hitting your pipes. But it would be ignoring a huge chunk of players who use this to go to the enemy spawn and drop that medic before he has uber and to take down the tele that your team desperately needs gone. So the sticky jumper is a jack of all trades for a pipe god. Thanks for bringing this out to the community! I dont think that many people realize how powerful the sticky jumper is in correlation to perfectly timed pipes and pills.
3:03 launch yourself at speed of light, without even granade launcher, sly perfectly horizonatlly. Have a apn and a blessing from gaben. Get to unsuspecting target and crit him with pan
I never used sticky launcher in all my 12-13 whatever years of tf2 playing. Always used sticky jumper, never really thought about my pipe aim until a few weeks ago. I was playing doublecross, and this guy on the enemy team says "is it normal for somebody to hit all their pipes" and somebody replied "yeah there are some pipe gods". Felt good being the only demo. :)
Ya know, I just found you at random, and the fact that you use gen 5 music, you have earned a new sub sir. But in all seriousness, great video, really made me chuckle
The sticky jumper may not be in all the montages, but there’s one major upside to it: you still have your primary Jump straight to the frontlines with free mobility and still have a primary to work with
I highly regard the sticky jumper because it lets me do one of the playstyles i have had alot of fun with. The Orbital Strike Demo just get a caber, a base jumper, and your trusty old sticky jumper and you yourself can become the explosive
demoflight with the funny axe is too fun ngl, just flying to the enemy spawn and instantly DELETING any low health class in like 2 or 3 swings is just too much fun
demomains know that the sticky jumper is the true chad, while the rocket jumper is in some american rugby team, the sticky jumper is in the tokyo university or some high elite school and studies to become president or general of an army and the rocket jumper knows that, he looks cool, but he is secretly envious, all he has is his little market gardener, which other rocket launchers have too. you can even use the sticky jumper in competitive, try that with the rocket jumper. the day demo gets his own market gardener, the days of the trolldier are counted, since then the days of the demotroll will begin!
the way you described the sticky jumper is also a description of the rocket jumper. one of the best primary weapons in the game being given up for some movement ability.
I can't help but feel like the reason the sticky jumper doesn't get the girl is because it prefers something a little more..masculine. If you catch my drift.
I still don't understand why tf2 players flick every time shoot a pipe
style points mostly, do you know satisfying it is to flick from one corner of your screen to the other to obliterate a soldier who is trying to jump you?
pinned comment without likes?
@@elmaxoTF2
Directly hitting your pipes is just very satisfying and flicking for me is just a reflex and at most times miss but still fun as hell. :D
a lot of people have a habit of twitching their hand away from their opponent when aiming, so some people try to twitch towards them so they can actually hit people. i suck at that technique though.
I miss muselks tf2 videos still watch em today they are the things that got me into the game :(
... but man youre videos are great i love em
Yet the younger one got nerfed because it was too good. Moving at the speed of light with 8 stickes was too op because no one could airshot you.
RIP comically fast demoman
i didnt play back when it was like that but it is still very fun. it gets you more mobility than stock and maps like suijin are really good for it
@@mishlimon98 On x10 servers, you can have up to 80 stickies with the Sticky Jumper, so if you want to try out old Sticky Jumper for the hell of it you can do that and more.
If they at least gave it up to say "4" stickies, it would be so much better
Kumpetitv be leik:
I never liked the sticky launcher in direct combat so for me it's a no brainer in a scenario where I don't need traps
its honestly pretty viable in like 95% of situations. as long as the map is open enough with a huge skybox, it has utility.
Sounds like an excuse to sticky spam
@@elmaxoTF2 excuse for stickyspam
my scottish resistence will stay with me
I suck at sticky traps so I usually use the sticky launcher
That's why I am a hybrid knight
Tf2: **gives demo two amazing weapons**
Me: **uses sticky jumper and loose cannon**
Tf2: “no, this isn’t how you’re supposed to play the game.”
Meanwhile, moving at Mach 1 KaBOOOooOm
Yo that's my fav loadout 😂
People complain that demo doesn’t have a market gardener but imagine if he did
The bottle can make a mass, both of them, i use more the whisk and is basic the same thing.
OG caber
Equip the Caber, become a demomissile.
t h e p a n
@@bananachineyes Resonant Evil
In an ideal world Demo and Engie would also be able to equip the Market Gardener
A Market Garden wrench would be the ultimate meme weapon. Nerfed building speed for a slightly stronger attack when Sentry Jumping.
The sccotish bottle or something i don't remember the real name should be a demo market gardner and the pirate boots should be like the boots of Soldier that let's you strafe e bit better in the air
@@heijix2610 bootlegger and scottish handshake. also im assuming the wee booties would stay the same.
Elmaxo is severely underrated, and he has earned my respect by sticking with the grind by making well edited videos and good content, and staying up late to make sure his video's are polished to release them at fucking 5 AM.
Australia gang stay winning, it's only 9 PM. (But also thank you for the kind words)
@@elmaxoTF2 I got the American time zone 😤👍
I agree with you that he’s underrated
@Gaster I'm 10 and i actually learned english, i'm russian.
I'll never forget this specific game of tf2, and it was because of the sticky jumper, funnily enough. I was on offense on the second point of Dustbowl (as a demo) and as soon as the round started, I flew past the enemy team and into their backline. After my team got the first point, I back capped and no one on red was fast enough to stop me. One of my favorite games of tf2 for sure.
one thing that makes the rushing spawn strategy effective is a factor that is hard to quantify.
The psychological impact. There is nothing more tilting than spending 30 seconds waiting to respawn only to get blown up as soon as the spawn doors open.
Especially if it happens multiple times in a row.
man this guy is pretty good at connecting his lego like pipes
Dude
I just started "experiencing" the sticky launcher this week
The thought process was something like "waaait a minute, flying demoaxe?" And well, the rest is history. 300 mph demoman with an axe and a parachute dropping medics and scouts at the back line (100% crits, of course)
Also the loose cannon is (just like you said in your video) really fun to 1 shot scouts and snipers.
Btw great videos mate
bootleg trolljer, the trollerman
I still remember my first mann co purchase. The sticky jumper and a key (that unboxed a strange shotgun)
Back then, the jumper looked like a normal sticky launcher and the stickybombs scared people.
I learned to sticky jump with enough precision to land on the wood stick poking out of the side of blue 2fort 100% of the time by airstrafing.... while holding W, because wht would i let go of it??
Forgot to mention that pairing the Caber with the Jumper turns you into a Missile.
used to, caber got nerfs :(
adding the loose canon overcharge too turns you into a V2 Rocket (samwiz1 reference)
@@Obsidian8R Scottish V2 Rocket is my username now.
@@vibes_4225 it can still 1 hit snipers, so still good for terrorizing on 2fort
@@Rainw3rld 1-shotting snipers is what everybody is sad about the removal of, you dont know what you are talking about
The reason why this weapon is so widely forgotten is because the devs have kind of made it to be forgotten. Like even sticky jumping in general there’s the gunboats, air strike, market gardener, liberty launcher, man-treads, there’s so many different unlocks for soldiers and rocket jumping but since demoman lost the war update he got his character split in half with normal demo and demo knight so it always feels like there’s nothing or no one ever encouraging you to sticky jump.
OH MY GOD YOU HAVE A WEEZER CONSCIENTIOUS OBJECTOR
Finally, someone has noticed the greatness.
Omg he does another reason to sub
imagine being a blu sniper on badwater , having the time of your life and all of a sudden a screaming black man flies at you with a weezer sign
You see we do a little TROLLING around here
My brother has the original DoomGuy's evil grin on his objector
Tbh, the first part of the video perfectly explains the difference beetween my life and my little brother's life, but im the Sticky Jumper in that situation and hes the Rocket Jumper
Bro, this is so sad. You know I got the sticky launcher first other than the rocket launcher. I got it as a f2p newbie (still a f2p) and I used it thinking it could kill people lol. But when I found out that you can jump with sticky I kept doing it for hours doing a bit of trolling 😏 .
It gives me memories of the times I died and the times I kill people with my bottle. I can play with this for hours and hours and hours and it would still be my favourite tf2 item other than pan.
okay this resonated with me pretty deeply lol, the last week has been filled with me flying past the enemy team and manically laughing to myself as I bottle snipers from behind
@@elmaxoTF2 demospy tf2
you mean STICKY JUMPER.
the STICKY LAUNCHER DOES DO DAMAGE
@@blob5907 I do be not know the do be facts tho 😔
ah yes, the person who never reads stats.
I love how TF2's player count has basically stayed the same from 2012-2020 but then 2021 is so alive there was not 1 but 2 months with the average amount of players being over 100k
sadly most of the players are bots
As a pyro main, I personal adore the sticky jumper, because it means I need to use pipes, which not only am I good at, but it also fills my need to have a playstyle where I need to de-lobotomize myself.
Wait, pyro has pipes?
@@mishagaming1075 Reading comprehension goes a long way.
He's thankful that he has a weapon that can handicap him and force him into getting better at aiming pipes instead of abusing sticky traps.
Kinda similar to how I've practiced aiming as Spy using the enforcer because of it's slower rate of fire requiring better consistency to keep up with stock, ultimately upping my stock revolver game.
@@razztastic Understanding what i'm asking goes a long way
I WAS ASKING IF PYRO HAS PIPES, BECAUSE HE SAID HE IS A PYRO MAIN. YOU SAID NOTHING ABOUT THAT. YOU COULD HAVE ATLEAST SAID "maybe he just plays demo too" BUT NO.
@@mishagaming1075 I think it was referencing airblasting the pipes? idk tho
@@mishagaming1075probably because piping and using the flare guns is a similar skill? Not too sure.
i remember using the sticky jumper to keep myself from sticky spamming, probably why i can connect pipes now.
I love using it for combat, it's just fun almost being annihilated by a heavy then boom. You're at spawn, safe and sound, and ready to hit pipes while flying through the sky at 80 miles per hour.
Also, subscribed!
Aye, thanks so much.
Pin me bb
@@megacharizard1356 balls
Natasha
I started using the sticky launcher for that on a Hightower server, I so do love launching up on an unsuspecting sniper, sometimes they see me, and knowing that my entire purpose in life is to delete them, instantly go for me and win.
But if they don’t see me, and then I launch somewhere around them, if I got lucky I’m on top of them and I delete them with the skullcutter, and then I spawncamp whatever entrance I’m at until I quickly meet my demise, I don’t have any healing, took damage from the fall, and possibly got hit by the sniper once before killing them, so all it takes is one or two enemies to come out and see me and I’m probably going to die.
one of the best tf2 youtube videos i've seen in years, it's very well edited and paced, as well as being really interesting.
i can't wait to see what more you'll make
Aye thanks so much, comments like this always mean the most so I really appreciate it.
🐸
the sticky jumper says a lot about me being trash,shity but has a lot of potential and creativity
Genuinely a fantastic, video, the writing and editing was top notch.
You're gonna make it big if you keep this up, I know it
An Unwavering Heart at the beginning made me tear up already, poor Sticky Jumper.
My favorite Demo Loadout:
Bootlegger
Sticky Jumper
Ullapool Caber
Godbless Scotland
Funny things about the iron bomber:
1). It has a bigger hit box compared to the other grenade launchers
2). It uses the bounding hit box (as in the same hit box both the crusaders crossbow and the huntsman)
3). It uses rollers so it’s easier to use and manipulate on paper
i sure hope your next video covers other tf2 weapons, such as the phlogistnator ? one of my FAVOURITE weapons!
Wow. I LOVE that weapon too. What a FANTASTIC idea for a video.
:D
That's actually smart video ideas
god i hate you
@@hopzhan God i hate people commenting a hate comment
@@LocalStickmanAnimator god I hate people distributing hifzhan hate smh what you doin man
So anyone gonna talk about the tissue and moisturizer on the desk at the beginning?
sticky jumper is really really good, the rocket jumper is more of a meme and so on is easier to make into content, since its use is actually diffrent in a movement and health management manner to the other options . Its good to learn to hit pipes, what i still have to do.
it feels that The machety and pan crit more then the bottle .
You forget all 3 unlockable medic melees
@@abirbhattacharji9345 i really was only talking about demo and soldier, tho your playstyle does not as much change with your melee, but more with your medigun and primary choice, as for most cases you are not playing crossbowman and are finishing low health targes crossmap or playing comp, uberchaining or playing battlemedic your melee isnt that much of a change in playstyle. Ubersaw+Crossbow is better stock anyways (exept MVM).
@@red-black8138 three words:
*terrorizing 2fort snipers*
@@abirbhattacharji9345 shhhhhhh, don't tell them. I don't want to loose my job.
Editing error at 5:02. You can see the tops of the letters before they’re meant to pop in
I'm glad there are still new TF2 channels popping even after all these years, keep up the good work and the new subs like me will follow!
While it may be not as good as the Rocket jumper, my proudest gaming accomplishment still is when I was gushing about the sticky jumper in a pub and how I wanted one so badly. Right after the match ended, RNGesus was looking down on me and gave me a Sticky Jumper. I was so happy.
I will say it is great for training your pipe aim cuz that's the only damage dealing weapon that isn't your melee
Another reason is cus the Rocker Jumper immediately launches you while the Sticky Jumper requires you to time your jump. So basically a lower skill floor.
Everyone gangsta til demoman gets his own market gardener
trollo-man
demoll
demroll
detroll-man
demo-troll
troll-man
@@cheesepop7175 doll
I love it for the meme potential. It is part of one of my favorite meme loadouts: eyelander, boots and sticky jumper. It rarely ever works, but when it does, it's just hillarious
What about the market gardener elmaxo?!?!?! the sticky jumper cant do that!!!!!!!!!!!!!!!!!!!!!!!
rocket jumper cant do that either!!!!!!!!
The Sticky-Jumper is useful for getting a grip on your pipes with launchers you aren't used to yet.
The Sticky Jumper feels fun but I really feel it needs to prime faster and actually allow more than 2 sticky jump bombs
Maybe priming faster but I can't say the double sticky thing ever effects me, though having more would increase meme potential.
@@elmaxoTF2 It's just absurd to me because why have 8 in the drum when you can only have 2 active at one time
@@MaidofRage420 because it's meant to be used as a training tool to learn how to stick jump you'd die from more than two regular stickies which is why it's capped at that
Back when the Sticky Jumper could lay down 8 stickies it was a machine for flying around the map.
Sticky Jumper + ullapool caber used to be the demo verison of the market gardener and one of the best sniper distroyers before the caber was nerfed. I miss it soo much.
Also Lock'n'load + sticky Jumper can lead to some sick aerial Sentry nest take downs if you aim true.
Huge respect for our boy sticky jumper.
FeelsStrongMan
Great video btw
aye thanks so much
I think it's also important that you could keep a sticky or two on the floor in an area after you jump, and if things get dicey, you can make a quick getaway. You have 8 ammo in reserve, and you're definitely not gonna be pulling this out in combat, so a little planning helps.
Besides, hitting airshot pipes are always preferred over using stickies imo.
0:39 Okay so basically, the Rocket Jumper is Will Smith, and the Sticky Jumper is Carlton Banks.
Protip for the sticky jumper. Plan your escape ahead of time and put your stickies where they need to be before engaging with the enemy. Once you've used your 4 pipes get tf out of there as soon as possible. Keep in mind an escape doesn't need to launch you across the map, you just gotta launch yourself somewhere that breaks line of sight and that would take a minute for anybody chasing you to catch up. By the time they get to you you'll have your pipes reloaded and hopefully have another couple stickies laid out for your next jump.
An example of a good place to put your stickies is the bottom of one of the ramps on hightower. You can jump up through the ramp room and land on that small health kit in the corner if you're good at air strafing. You can also launch straight up and go over one of those high walls. I find that a good way to juke people is to land on top of one of those walls, people generally run around to the other side assuming that's where you'll land so you can wait for that then hop back down to the side you came from.
0:13 why tf does he have the tissues and lotion 💀
Because they’re yummy
Since when did dove make lotion?
Underrated TH-camr, I watch your content during school when I’m bored lol, that’s what I’m doing right now
0:17 sirky, that is all(i mean its understandable why sirky is insane)
Yeah you’re right, the rocket jumper gets way more attention, but the sticky jumper is a way way better actual weapon
The sticky launcher being your largest source of damage as Demo just says to me that, if this applies to you, you desperately need to practice hitting pipes
So you're saying that 100x4 is somehow more than 90x8?
I didn't even finish the video yet but I just have to say I got so overwhelmed with nostalgia at the muselk/ster clips that I had to pause to catch a breather
Permission to storm Valve and make the Market Gardener multi-class?
Okay this would definitely settle the Rocket vs Sticky Jumper debate.
So sentry garden is a thing if this does happen?
@@alexlim5131 market pardner you mean
caber should be a market gardener, change my mind:
@@thecrab2791 indeed
I think that the reason is because the rocket jumper is a meme, it essentially neuters his dps. Meanwhile the sticky jumper doesn't, it's just a mobility option, still leaving you with a high dps.
What HUD do you use?
I LOVE that crosshair!
I use budHUD, and my cross hair is one of the default ones I think, haven’t changed it in 3-4 years lol
green circle
Drunk mosquito had me laughing my ass off
This seems to imply that the rocket jumper is a good weapon 😳
nah not necessarily good, more like he’s appreciated more and more popular
The sticky launcher is overshadowed because the shields just, exist, why use the sticky junper when you can gaurantee crits or mini crits. Also if you want to get into demoknight i advise you to maybe bind q and e to look turn binds, it makes learning trinping and connecting hits easier with the crit shields.
0:25 Wait, is that a Minecraft bed?
perhaps
your name is misspelled
@@DavidGaming69 I made this name when I was 12. (Also I found out later that this is how the british spell moldy so I guess it's technically correct)
@@Tasteful_Editsbritain is not real
no idiot
they should make a mantreads for demoman which makes a new bottle item crit while you're sticky jumping in mid-air. because triple-primary class seems scary as fuck
I never realized how Demoman can effectively have three Primaries at once until now lmao I love this stupid class even more now
THATS MY DADS TEAM AT 1:00
The reason I use the sticky jumper is because I wanted to get good with the pipes and dunking in people that just spawned in and got to the field is fun
0:01 *Cries in 2016 TF2 nostalgia*
0:58 *GIGA CHAD MUSIC STARTS PLAYING*
Why use crit with market gardener when u can use pan with stickyjumper.
the true chad strategy
I helped save a match of MVM when a scout was going to drop the bomb (it was in the animation by the point i got there) on manhattan, I used sticky jumper to get from one side of the map to the end point and essentially pulled a market garden with the loch n load
Meanwhile....
*Soundsmith terrorizes 2Fort with random crit pan doubledonks while having the ability of flight*
"Who am I? I forgot..."
-Somebody with dementia
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...
Ayo why the hell, in the intro 0:12 there is a tissue and a soap that's sus🤨
Ayo
I mostly use the sticky jumper in gamemodes where the "can't cap intel" stat does not affect the gameplay, like Payload.
mostly use it there for trolling and getting back to the objective quicker, it's really good in those sorts of gamemodes where you can still help on the objective with it, and especially so on large open maps like upwards.
Im really bad with sticky traps so whenever im not playing hybrid knight i love the sticky jumper
i never missed the sticky launcher while using the jumper. mainly because i cant hit my stickies to save my life. people just move out of the way, leaving traps the only option for me. so using the jumper is basically no downside
3:18
How did you lose this
im a bot
@@elmaxoTF2 no
@@elmaxoTF2 yes
lmao at 1:04 i think all the ladies should have been market gardeners xD
0:15 i have the same keyboard and mouse lol
Aye brotha
I think loose cannon+sticky jumper+the weird lil hand grenade thing= gimmicky and fun as hell
What about demoknight but with sticky jumper?
And along came bing soy to save the stickyjumper from it's curse of no montage.
Becuse caberjumper is just too fun.
It's honestly better, though both are good tools. One helps you be better at rocket jumping, one sticky jumping, except the demoman still has a freaking primary source of damage.
This is what Caber could be buffed for...
and it would be incredibly hilarious and terrifying
I once had a squad of demos in my party with the Wee Booties and the Scotsman's Skullcutter with the sticky jumper. It was so fun!
The sticky jumper is as its description says. A training weapon, not only can you learn how to effectively sticky jump .You can now practice on hitting your pipes. But it would be ignoring a huge chunk of players who use this to go to the enemy spawn and drop that medic before he has uber and to take down the tele that your team desperately needs gone. So the sticky jumper is a jack of all trades for a pipe god. Thanks for bringing this out to the community! I dont think that many people realize how powerful the sticky jumper is in correlation to perfectly timed pipes and pills.
3:03 launch yourself at speed of light, without even granade launcher, sly perfectly horizonatlly. Have a apn and a blessing from gaben. Get to unsuspecting target and crit him with pan
That part where you zoomed in on the terrified sniper actually cracked me the fuck up. Must have watched that part ten times
Sticky jumper ❌
Pipe practicer ✅
Can I just say I fucking loved the 'connecting pipes like lego' joke
I never used sticky launcher in all my 12-13 whatever years of tf2 playing. Always used sticky jumper, never really thought about my pipe aim until a few weeks ago. I was playing doublecross, and this guy on the enemy team says "is it normal for somebody to hit all their pipes" and somebody replied "yeah there are some pipe gods".
Felt good being the only demo. :)
The drunk MOSQUITO thing made me fall out of my bed laughing
Ya know, I just found you at random, and the fact that you use gen 5 music, you have earned a new sub sir. But in all seriousness, great video, really made me chuckle
The sticky jumper may not be in all the montages, but there’s one major upside to it: you still have your primary
Jump straight to the frontlines with free mobility and still have a primary to work with
The bottle literally doesn't crit more than the other stock melee weapons...what are you talking about?
I highly regard the sticky jumper because it lets me do one of the playstyles i have had alot of fun with. The Orbital Strike Demo
just get a caber, a base jumper, and your trusty old sticky jumper and you yourself can become the explosive
I instantly got the song started when the rocket jumper was shown as it was 'can you feel my heart"
demoflight with the funny axe is too fun ngl, just flying to the enemy spawn and instantly DELETING any low health class in like 2 or 3 swings is just too much fun
demomains know that the sticky jumper is the true chad, while the rocket jumper is in some american rugby team, the sticky jumper is in the tokyo university or some high elite school and studies to become president or general of an army and the rocket jumper knows that, he looks cool, but he is secretly envious, all he has is his little market gardener, which other rocket launchers have too. you can even use the sticky jumper in competitive, try that with the rocket jumper. the day demo gets his own market gardener, the days of the trolldier are counted, since then the days of the demotroll will begin!
the way you described the sticky jumper is also a description of the rocket jumper. one of the best primary weapons in the game being given up for some movement ability.
I can't help but feel like the reason the sticky jumper doesn't get the girl is because it prefers something a little more..masculine. If you catch my drift.
Valve should make a market garden for demo and instead of adding a new weapon just add the crit when airborne stat onto the Caber
your editing is top notch! great video
I use the sticky jumper a lot, it's so fun to just jump around piping people and then yeets to your next target.