My experience with DCC vs DnD/Pathfinder: I ran an entire DCC module with more than 10 encounters/combats/events in under 3 hours, much fun was had by all, hilarious and exciting, scary and thrilling DnD/PF: after 3-5 hours, only finished 2-5 encounters/combats/events
This review from the Goodman Games site sold me: "This isn’t your father’s D&D…it’s your batsh*t crazy uncles’ D&D, straight from the smokey basement with faded black-light posters on the walls and 80’s Manowar blaring on the old tape deck. You might turn up your nose at first, but once the seven-sided-dice start rolling you find yourself sucked in. R. Rittenhouse"
I've found that DCC has worked really great for the bite sized online games that have become the milieu of many of our modern TTRPG experience. It just get's right to the point, doesn't apologize and doesn't care.
I picked this book up on a whim in a hobby shop shortly after it’s first printing. First I was grabbed by the art, and then I was absorbed by its brilliant systems. I love it dearly.
Feel in love with DCC after Goodman Games came to my LGS and ran an event. Since then we were playing regular games sessions until Covid. We are getting ready to resume games shortly
Just discovered that you have this DCCRPG channel! Awesome! Subbed! It does help to have more than one copy of the book at the table. Critical hit tables, spell tables, fumbles- sharing a single book for all these things gets old fast! Chargen = roll down the line, play what you roll, discover the fun! 🖖
They sell a digest-sized book of all the charts & tables for $10 on the Goodman Games site. It's totally worth it! The only thing missing are the individual spell effects.
Good video, i started with 5e but have been playing a few retroclones lately, sadly i haven't had a chance to play DCC yet but it looks like a fun system
Fantastic video. Between this and the current DCC Dying Earth Kickstarter you've pushed me to the all in level of this game. Just got back from my FLGS with a stack of DCC. Thank you so much. And NOW you're stuck with me as a loyal subscriber too...
DCC is one of those games I’ve wanted for years, finally bought it. I was drawn to it because of another game which has a similar ethos (your character could be feeble and die first time out), The Mutant Epoch. This game is the creation of one of the artists on many DCC modules, Will McAusland. It’s his art which got me interested in the game. I also get the feeling that DCC has a bit of a Lovecraftian vibe to it plus there’s the option of the classic Lankhmar setting. Look forward to this arriving.
I'm running "Leopard Women of Venus" using DCC and Mutant Crawl Classics. It has been great fun! Ladies with radium swords and blaster helmets riding space dragons defending the peoples of Venus and Earth and Beyond. Awesome. The combats are much faster (and more fun) than my 5th edition and Pathfinder games.
Excellent n clear video. I hadn't gamed since ad&d in 83. I was checking out 5e and had a hard time understanding how they were super heroes. Great job helping me understand
Having played Basic (both Holmes and Moldvay), Advanced 1E, 2E, and 5E, DCC feels like what I've already done, just with more bells and whistles. Like any game, it succeeds or fails on the merits of the GM and the group you're with. If everyone is in the same headspace, it'll fly.
I haven't played DCC, but i like how you talk about it, and chatacter creation and the magic having different results each time sound cool. I've played 5e for more than 5 years, but recently joined an Index Card RPG (ICRPG) community, and tend to enjoy the prep for those sessions more, and the sessions move faster.
4:36 Original D&D did not have race-as-class, that was D&D Basic. The original 1974 game just had class restrictions. "Dwarves can only be fighters" is different from "the dwarf class is like the fighter".
I like the variability of the magic system, with a high roll giving exceptional results and a low roll giving weak results or total failure. It's kind of like wild magic, but not as unpredictable.
I bought the core on a whim and havent gotten to into it but it feels fun. Granted all the things he said you can do with DCC can also be done with any other system out there. Just play and have fun is my motto.
Just picked this book and MCC at a con last weekend. One of the module writers ran his module. It was fun. I was a bit confused because i didnt fully know the mechanics but it was really fun.
I enjoy hearing about the other dnd-related games systems, even though I primarily play 5E It's all about getting inspiration and insight you bring from other sources. I hope you will be able to do reviews of OSR/DCC materials or of older dnd edition stuff like captcorajus or questingbeast do.
I think we're going to give this a try. My family and I have played some Dungeons& Dragons together but they never quite get into it. I think it might be a little too safe and this might add more danger and the fun. Thanks for the info. I really enjoy your videos!
Great video. I've always been more drawn to Mutant Crawl Classics than it's fantasy based sibling, but I enjoy hearing others' thoughts on either game, especially when they are well presented. Consider me a subscriber.
Just reached the section of the video where you mentioned Level 0. Have you ever taken a gander at Shadow of the Demon Lord? (forgive me if you've been asked this a million times). It's kind of a neat bridging game between 5e and Warhammer Fantasy.
@@JocularJunction it’s amazing but, be warned it is VERY dark and a lot of the art is graphic and sometimes even goes a bit far (see the cultist entry in the NPC section holding a baby by it’s foot getting ready to stab it) The magic system is really good but also has some graphic stuff (Forbidden Magic where you can use a spell that makes people’s junk fall off) the creator Rob Schwalb is currently creating a more family friendly version with some updated rules called Shadow of the Weird Wizard. I’ve run the system since it came out and yeah it’s a lot more than warhammer fantasy and 5e. It feels like an evolution of both of them into something completely different. You should check it out.
Fantastic videos! I only recently found out about DCC and am all in! I do TTRPG illustration and hopefully can get on a project for DCC! Great videos! Subbed!
For more magic for the system I recommend the Libur arcanum by cognition pressworks its a official supplement for DCC but isn't sold on the main website you can find it of drive thru RPGs
I just played my first dcc with my best friend and some others with the four NPCs thing and I was the only dude who came out with all four of my men intact because well, I'm smart. I never played dcc but have played call of Cthulhu and went in with that mentality. I mean I rolled extremely well too despite avoiding combat when I could. So the DM was not expecting that and like "I guess all survivors level into adventurers what should they be?" A group of fighters To the pillar men theme
3:20 as a GM this makes me laugh. The first book is just for me, a resource for other systems or a one shot, the second book is for when I actually want to run a campaign 😂👌
Definitely want to give this a go. I saw it on sale in the Humble Bundle but didn't buy it, cause I wasn't sure about it, but after seeing this I might just go ahead and get a hard copy.
Only heard about dcc today from Bob, and it's like DCC answers all the things I've been trying to find ways to homebrew: absolutely bonkers + deeper magic, a chance to build pc's come first before classes (with the rp tensions therein), interesting critical fails, and much more character differentiation than everyone having a +2 to all martial weapons.
Having not played DnD since 3.5 about 10 years ago, and been playing all sorts of more deadly games, CoC/WFRP type things, I stumbled across this at Virtual Grogmeet. DCC feels pleasingly deadly but with the fun of murder hobo dungeon crawls. A good accompaniment to this game would be Four Against Darkness, a solo/coop RPG which I feel also borrowed from the ideas and theme that birthed DCC. VERY helpful video and annoyingly has not cemented DCC on my "To Buy" list darn it!
Hey Jorphdan I was hoping you'd do a video on Hubris! Nobody else really reviews what is in the book and what it's all about and I'm not sure whether to buy it or not.
This is the second or third video I've heard you say that races were classes when D&D started. Race as class wasn't in the original D&D. I don't think Holmes edition had it. I'm pretty sure that it started in B/X. Loving the videos! Also, One Ring 1e had advantage and disadvantage system before 5e came out (although you didn't say it was a 5e innovation).
Race as Class was standart in the original, it was until 2e that you got to choose between race as class or the new choose your race and class, B/X came later, also had both options
@@nostromo9743 I'm curious what sources you're using for this information, because page 10 of the pdf of OD&D says that Dwarves and Hobbits are limited to fighting-men, and elves can switch between fighting-men and magic-user every adventure but not during a game. Holmes basic seems to be a confusing mess that says that Dwarves and Halflings can only be fighters and are also able to be thieves, as well as there being more options in AD&D. AD&D races start on page 15 with Dwarves and every race has several class options listed. D&D B/X is very clear about the demihuman classes, which continued into BECMI, and these seem to be the only two that did so. B/X came out in 81 and 2e in 89, so I'm not sure how it came after 2e.
I just wanted to point this out because I have heard the same thing from a bunch of different places, but after reading the book I have found it’s incorrect. An Elven Falconer can choose to be a wizard at level one. A farmer cannot choose to be an elf. That is how race as class works in this game. At least according to page 27 “choosing a class“
No way! Thank you! I reread page 27 and you absolutely are correct. A demi-human can be any class but only if the starting profession is a demi-human can they choose the racial class
Old DnD guy here, are there updated editions of this book? I'm intested in the early edition, not an updated current version. Or is the available book unchanged from its first publication? This looks pretty fun. 😎
Good video. Dice chain question: if circumstances give an attacker an advantage, the GM bumps the attacker up to the next higher die. Probably 24. The PC is more likely to hit with a 24. But less likely to crit, yes? Is this an issue during play?
Yes they are less likely to crit. You can change it to just a 20+ but I believe rules as written you crit on a 20, or the max number on the die. However Halflings use a d16 for their attacks, and I believe you crit with that d16. Special case for halflings.
Love the lethality of DCC, much better than "everyone rolls up a superhero". If there is no danger of dying there is no tension. When you watch a TV show and know the main character has to show up in next week's episode, you know they are going to survive whatever predicament or beat whatever opponent, and escape whatever is confronting them. Takes all the drama out of it.
Appendix N is called Appendix E in 5e, and it's in the PHB as a heads up. There's a few newer stories from the years between 1e and now on that list but overall solid selections worth reading. I recommend the works of Jack Vance, Michael Moorcock, Poul Anderson and Fritz Lieber to get a good foundation for what D&D was originally about, but every author on the list has things of value and fun for reading.
It was called Appendix N because N is for Novels. DCC caught onto this trope and you'll notice that Appendix P is for Poisons, and Appendix S is for Sobriquets. 🙂
As you are doing a channel looking at other ttrpgs could I suggest a ttrpg that I love that seems like no one knows? The game is soulbound: dark industrial fantasy and is awesome, anyway, just thought id pop in and see if you were taking suggestions, love your content, cheers!
Just DMed this for the 1st time. Still have alot to understand but MAN, way more fun then Candyland 5e. I accepted 5e because it was an improvement in many ways from 4e but have come to regret it.
I prefer the 6+2d6 down the line method. it gives a minimum of 8 which is still a -1 stat but keeps you out of the abyssal ranges. I dislike greatly rolling a character and getting that one stat that is so low it hampers the whole character. Even an 8 strength is still playable as a warrior. Thats just me though after 40 years of running and playing that is my sweet spot.
Theh did actually and hired consultants from OSR type games...they just ignored them with a few excptions (like the advantage system). In fact most of 5es initial design work was done by freelancers which is why newer 5e products are so much different
@@greasysmith3150 Yeah, I know. Monte Cook was asked to join the design team. He wanted D&D to return to its late 70’s, early 80’s roots but got shut down pretty hard. He realized it was a waste of his time and quit the team.
Not sure what you are talking about. Hands down 5ed >>> DCC. 5ed is the best selling and most successful PRPG of all time. WotC hit it out of the park. Why would they need to be like some obscure retro system like DCC that almost no one plays or heard of? WotC were trying to bring in NEW players into a hobby that was all but dead for 15 years. Not make a few 50 year old boomers happy by reliving the 80s
@@mikehawthorne5146 If WotC listened to Monte Cook 5ed would have been a disaster and not the massive success it was. Stuff like DCC appeals to a very niche boomer set aka people like you that wants to relive their youth. It wouldn't have brought in new fans and new fans are what a dying hobby needed
@@staticcharm3808 Monte left the team and created Numenera and the cypher system. And just released Invisible Sun. All are cutting edge rpgs. So your argument is flimsy at best. I like 5e but I remember when everybody thought 3e was the second coming as well.
Yeah, I was pretty much burnt out on fantasy in my early 20s, 30 years ago. DCC got me interested in wanting to run/play a fantasy RPG. I tend to give a higher reward in DCC/MCC because death is easier, it helps balance things out for the players. The randomness is as cool as it is donkey balls sucking but again you take the good with the bad. It always seems like higher stakes when you know a TPK could happen with a few lucky rolls.
As a multi-decade veteran of TTRPGs and fan of the OSR, I've long been fascinated by DCC. However, having never run the game, there are a few things about combat that give me pause. First are the mighty deeds of arms. The idea behind it is great, but I'm worried about the lack of penalties or limitations on its use. Does this result in every single attack by a warrior or dwarf (as well as the dwarf's shield attack) becoming some kind of stunt? Second, I love the luck mechanic but I wonder if it's prone to overuse by thieves and halflings. I know, rule zero and everything, but I'd be curious to hear the experiences of players or referees using the rules as written.
I feel luck balances out thieves and halflings but allowing them to push certain roles. Honestly Halflings end up feeling like a luck battery for the party and are my least favorite of the classes. Might Deeds isn't heavily defined on purpose so it can can be swingy. I rule it as you always get the base extra +att and +dmg on the deed die but you might push the enemy or reposition yourself for free. If it ever results in something bigger I usually rule it as the next applicable action against said enemy has one step up on the die scale.
I feel like there's this level of whimsy to old d&d, they had more intense rulesets, but their stories were free flowing and they didn't care for genre "why would you go to another planet in a fantasy story??" "because it's fun" even mixing in elements of sci fi like guns doesn't seem problematic, but now it seems more rigid, and this is as someone who's only played 5e, not earlier editions to be clear
The one downside of the game is that wizards are so cool that *not* playing a wizard means you miss out on so much cool stuff. (I love the other classes and they're each cool.. but just none are close to as cool as wizard). No class has that much awesome variance and if you're playing DCC you're here for that sorta RNG.
@@JocularJunction not always the case. Everyone gets so much better at their role. High level Warriors and Dwarves absolutely wreck monsters in a fight. Especially Warriors with the improved crit numbers. Thieves shank people and end them quickly.
They were able to publish all the stuff because mostly Wizards of the Coast don't wanna involve anything to do with TSR and Gray hawk and all of the stuff that was part of the original because they have forgotten realms and all of the newer things and so they leave all that stuff mostly unpublished but not completely obviously they do publish some and so it was ripe for republishing under another publishing company
House rule idea ... Not sure if I like it but might be worth experimenting. When a magic user rolls, they should be able to choose any lesser effect on the table below the role that they achieved. This maintains some unpredictability but doesn't continuously make them a random potential nuclear bomb that might fry their companions
So you rolled up 4 characters and take them through a level 0 adventure and only 1 survives to make it to level 1? Okay, so if I have 4 players, and each has 4 characters, you are telling me in the first adventure I have to manage 16 characters at my table???? WHAT?!
Core Rulebook (Amazon) - amzn.to/2RbN7HF PDF code included!
DrivethruRPG Core Rulebook PDF - www.drivethrurpg.com/product/101050/Dungeon-Crawl-Classics-RPG-DCC-RPG?affiliate_id=728035
👉 Join the PHaetreon! ► bit.ly/PHatreon
DCC is like dnd's cool weed smoking uncle who lives in an old van with a frank frazetta mural on the side of it.
Loser uncles smoke weed and live in vans
@@rikoalexander643 I think the saying goes " loser nieces/ nephews live in apartments and vape"
@@rikoalexander643 losers are trolls named Riko.
@@rikoalexander643 Loser uncles are probably way more fun to hang around and interesting to talk to than you are.
@@babayada Thanks Steve. Forgive me for insulting your dream uncle. *avuncular laugh*
My experience with DCC vs DnD/Pathfinder:
I ran an entire DCC module with more than 10 encounters/combats/events in under 3 hours, much fun was had by all, hilarious and exciting, scary and thrilling
DnD/PF: after 3-5 hours, only finished 2-5 encounters/combats/events
This review from the Goodman Games site sold me: "This isn’t your father’s D&D…it’s your batsh*t crazy uncles’ D&D, straight from the smokey basement with faded black-light posters on the walls and 80’s Manowar blaring on the old tape deck. You might turn up your nose at first, but once the seven-sided-dice start rolling you find yourself sucked in.
R. Rittenhouse"
Oh so my DnD lol 😆😆
This seems written by my subconscious
Please do more DCC videos, maybe even a playthrough like a campaign
Excellent video! I have always wanted to know more about DCC, that magic system is PERFECTION!
It's super fun and different!
It really is a wonderful and fun system. It's absolutely gotten me hooked.
I've found that DCC has worked really great for the bite sized online games that have become the milieu of many of our modern TTRPG experience. It just get's right to the point, doesn't apologize and doesn't care.
This is a great video for anyone who wants to know what makes DCC different from 5E.
DCC has maybe my favorite spell mechanic!
I agree 100%. Hands down, it's the best spell mechanic I've seen in rpgs.
Check out the Liber Arcanum if you want even more spells
Ten years of DCC!!
Still my favorite DnD book since day 1
I picked this book up on a whim in a hobby shop shortly after it’s first printing. First I was grabbed by the art, and then I was absorbed by its brilliant systems. I love it dearly.
That is awesome! Happy Gaming!
Feel in love with DCC after Goodman Games came to my LGS and ran an event. Since then we were playing regular games sessions until Covid. We are getting ready to resume games shortly
Game on sir!
Just discovered that you have this DCCRPG channel! Awesome! Subbed!
It does help to have more than one copy of the book at the table. Critical hit tables, spell tables, fumbles- sharing a single book for all these things gets old fast!
Chargen = roll down the line, play what you roll, discover the fun! 🖖
Welcome!!
They sell a digest-sized book of all the charts & tables for $10 on the Goodman Games site. It's totally worth it! The only thing missing are the individual spell effects.
I'd love to see more content like this on the channel! You've got a good way of laying things out, and I'd love to see you take a look at other games.
That's the plan! I've got a lot of RPGs that I wanted to talk about, and I think this is the space to do it in!
@@JocularJunction cover the Libur arcanum next
This sounds amazing! Brings back memories of playing back in the early '80s.
Good video, i started with 5e but have been playing a few retroclones lately, sadly i haven't had a chance to play DCC yet but it looks like a fun system
Fantastic video. Between this and the current DCC Dying Earth Kickstarter you've pushed me to the all in level of this game. Just got back from my FLGS with a stack of DCC. Thank you so much. And NOW you're stuck with me as a loyal subscriber too...
Awesome! Welcome and I hope you run many an epic game!
Love DCC. Ran some friends through a 0 level funnel as a one shot, just got my printed rulebook too
We are currently playing a DCC campaign, about to play session 4. Of the 12 starting level 0 chars there are now 6 level 1s. Lots of fun being had.
DCC is one of those games I’ve wanted for years, finally bought it. I was drawn to it because of another game which has a similar ethos (your character could be feeble and die first time out), The Mutant Epoch. This game is the creation of one of the artists on many DCC modules, Will McAusland. It’s his art which got me interested in the game. I also get the feeling that DCC has a bit of a Lovecraftian vibe to it plus there’s the option of the classic Lankhmar setting. Look forward to this arriving.
I've played one DCC adventure at a Con and am hooked. I love how spells and attacks can swing wildly in power, and how alignment impacts play directly
My favorite DnD book ever! Love DCC. MDoA and spell system is fantastic. No hand holding. Highly creative player encouraging.
I'm running "Leopard Women of Venus" using DCC and Mutant Crawl Classics. It has been great fun! Ladies with radium swords and blaster helmets riding space dragons defending the peoples of Venus and Earth and Beyond. Awesome. The combats are much faster (and more fun) than my 5th edition and Pathfinder games.
I love dcc, i never returned to 5e after discovering it
Which means you are playing with yourself
@@staticcharm3808 guess the people playing with me are ghosts then. Cool!
Excellent n clear video. I hadn't gamed since ad&d in 83. I was checking out 5e and had a hard time understanding how they were super heroes. Great job helping me understand
Having played Basic (both Holmes and Moldvay), Advanced 1E, 2E, and 5E, DCC feels like what I've already done, just with more bells and whistles. Like any game, it succeeds or fails on the merits of the GM and the group you're with. If everyone is in the same headspace, it'll fly.
One of the many things I dislike about 5e, is how safe your character is, it just makes combat feel boring and safe.
I agree it feel like I am a boot and the enemies are some ants
Absolutely love this video! I'm devastated I only found this channel today, time to binge!!!!
I haven't played DCC, but i like how you talk about it, and chatacter creation and the magic having different results each time sound cool. I've played 5e for more than 5 years, but recently joined an Index Card RPG (ICRPG) community, and tend to enjoy the prep for those sessions more, and the sessions move faster.
4:36 Original D&D did not have race-as-class, that was D&D Basic. The original 1974 game just had class restrictions. "Dwarves can only be fighters" is different from "the dwarf class is like the fighter".
I like the variability of the magic system, with a high roll giving exceptional results and a low roll giving weak results or total failure. It's kind of like wild magic, but not as unpredictable.
Gets more unpredictable with mercurial magic, misfires & mutations throw in (which makes it even better)
This is how I feel about Green Ronin's AGE system. I love it and it feels different from DND for me, but I can't ever find people to play with.
Another fantastic system!
There is a lot to love about the AGE system. My favorite is the stunt mechanic.
I bought the core on a whim and havent gotten to into it but it feels fun. Granted all the things he said you can do with DCC can also be done with any other system out there. Just play and have fun is my motto.
Just picked this book and MCC at a con last weekend. One of the module writers ran his module. It was fun. I was a bit confused because i didnt fully know the mechanics but it was really fun.
I enjoy hearing about the other dnd-related games systems, even though I primarily play 5E It's all about getting inspiration and insight you bring from other sources. I hope you will be able to do reviews of OSR/DCC materials or of older dnd edition stuff like captcorajus or questingbeast do.
I think we're going to give this a try. My family and I have played some Dungeons& Dragons together but they never quite get into it. I think it might be a little too safe and this might add more danger and the fun. Thanks for the info. I really enjoy your videos!
Thanks and good luck!
I really enjoyed your video. Keep up the good work.
Thank you so much!
Great video. I've always been more drawn to Mutant Crawl Classics than it's fantasy based sibling, but I enjoy hearing others' thoughts on either game, especially when they are well presented. Consider me a subscriber.
Just reached the section of the video where you mentioned Level 0. Have you ever taken a gander at Shadow of the Demon Lord? (forgive me if you've been asked this a million times).
It's kind of a neat bridging game between 5e and Warhammer Fantasy.
I've heard about it but haven't played it. I'll have to grab a PDF.
@@JocularJunction it’s amazing but, be warned it is VERY dark and a lot of the art is graphic and sometimes even goes a bit far (see the cultist entry in the NPC section holding a baby by it’s foot getting ready to stab it) The magic system is really good but also has some graphic stuff (Forbidden Magic where you can use a spell that makes people’s junk fall off) the creator Rob Schwalb is currently creating a more family friendly version with some updated rules called Shadow of the Weird Wizard. I’ve run the system since it came out and yeah it’s a lot more than warhammer fantasy and 5e. It feels like an evolution of both of them into something completely different. You should check it out.
Fantastic videos! I only recently found out about DCC and am all in! I do TTRPG illustration and hopefully can get on a project for DCC! Great videos! Subbed!
Welcome aboard!
I need to look at the magic section now. Sounds neat.
For more magic for the system I recommend the Libur arcanum by cognition pressworks its a official supplement for DCC but isn't sold on the main website you can find it of drive thru RPGs
Holy crap this video has convinced me. I’m getting this book
join us...! :D
I just played my first dcc with my best friend and some others with the four NPCs thing and I was the only dude who came out with all four of my men intact because well, I'm smart. I never played dcc but have played call of Cthulhu and went in with that mentality. I mean I rolled extremely well too despite avoiding combat when I could. So the DM was not expecting that and like "I guess all survivors level into adventurers what should they be?"
A group of fighters
To the pillar men theme
Nice lol!
Just survived portal under the stars with my elf Goren what a blast. Sadly my halfling harold slongdonger didn't make it past the first trap
Great video, thanks for all the information!
Also: BE HAPPY! Love it :)
Love Monster of the Week curious to see what you have to say about it in a future video!
Seems like a really neat system. Thanks for the great overview!
You bet!
3:20 as a GM this makes me laugh. The first book is just for me, a resource for other systems or a one shot, the second book is for when I actually want to run a campaign 😂👌
Now I'm on my 3rd variant cover... I might have to admit I have a problem 😅
Love this channel ❤
Thanks!!
Definitely want to give this a go.
I saw it on sale in the Humble Bundle but didn't buy it, cause I wasn't sure about it, but after seeing this I might just go ahead and get a hard copy.
This is my favorite rpg
Only heard about dcc today from Bob, and it's like DCC answers all the things I've been trying to find ways to homebrew: absolutely bonkers + deeper magic, a chance to build pc's come first before classes (with the rp tensions therein), interesting critical fails, and much more character differentiation than everyone having a +2 to all martial weapons.
Welcome Sam! Excited to have you here and to try out DCC! It's super fun. :)
Having not played DnD since 3.5 about 10 years ago, and been playing all sorts of more deadly games, CoC/WFRP type things, I stumbled across this at Virtual Grogmeet.
DCC feels pleasingly deadly but with the fun of murder hobo dungeon crawls.
A good accompaniment to this game would be Four Against Darkness, a solo/coop RPG which I feel also borrowed from the ideas and theme that birthed DCC.
VERY helpful video and annoyingly has not cemented DCC on my "To Buy" list darn it!
Hey Jorphdan I was hoping you'd do a video on Hubris! Nobody else really reviews what is in the book and what it's all about and I'm not sure whether to buy it or not.
I'll take a look, I met the designer of Hubris at GenCon and he runs a solid funnel :)
I'm fascinated by Fate games like Monster of the Week but find they are so different from isometric games. It would be amazing if you covered one.
I do like Monster of the Week! :)
Nice review for 5e players! As far as good roleplaying systems please check out Burning Wheel. Make a character and you will see!
Great video! Thanks!
This is the second or third video I've heard you say that races were classes when D&D started. Race as class wasn't in the original D&D. I don't think Holmes edition had it. I'm pretty sure that it started in B/X. Loving the videos!
Also, One Ring 1e had advantage and disadvantage system before 5e came out (although you didn't say it was a 5e innovation).
Race as Class was standart in the original, it was until 2e that you got to choose between race as class or the new choose your race and class, B/X came later, also had both options
@@nostromo9743 I'm curious what sources you're using for this information, because page 10 of the pdf of OD&D says that Dwarves and Hobbits are limited to fighting-men, and elves can switch between fighting-men and magic-user every adventure but not during a game.
Holmes basic seems to be a confusing mess that says that Dwarves and Halflings can only be fighters and are also able to be thieves, as well as there being more options in AD&D.
AD&D races start on page 15 with Dwarves and every race has several class options listed.
D&D B/X is very clear about the demihuman classes, which continued into BECMI, and these seem to be the only two that did so. B/X came out in 81 and 2e in 89, so I'm not sure how it came after 2e.
I just wanted to point this out because I have heard the same thing from a bunch of different places, but after reading the book I have found it’s incorrect.
An Elven Falconer can choose to be a wizard at level one.
A farmer cannot choose to be an elf.
That is how race as class works in this game. At least according to page 27 “choosing a class“
No way! Thank you! I reread page 27 and you absolutely are correct. A demi-human can be any class but only if the starting profession is a demi-human can they choose the racial class
DCC is just so much fun!
Agreed!
All I gotta say is that you better have more DCC dice than what are in that bag! If not... I may have some i can send you.
I do actually!
I have three sets, which has been okay thus far lol
Just ordered it. Does it have a Tunnels & Trolls sorta vibe?
I'm not sure, I haven't read or played Tunnels & Trolls. Now I'm intrigued.
@@JocularJunction tunnels and trolls is great, the ,2nd oldest RPG with many things to love.
Old DnD guy here, are there updated editions of this book? I'm intested in the early edition, not an updated current version. Or is the available book unchanged from its first publication? This looks pretty fun. 😎
It is fairly unchanged, the core book is the core book. They've made additions with campaign settings, like Lankhmar or Dying Earth.
Please more DCC!
934 subscribed boom! Great stuff j3!
Good video.
Dice chain question: if circumstances give an attacker an advantage, the GM bumps the attacker up to the next higher die. Probably 24.
The PC is more likely to hit with a 24. But less likely to crit, yes?
Is this an issue during play?
Im pretty sure the crit remains natural 20+
Yes they are less likely to crit. You can change it to just a 20+ but I believe rules as written you crit on a 20, or the max number on the die.
However Halflings use a d16 for their attacks, and I believe you crit with that d16. Special case for halflings.
10:59 "gold points".... I think most people would say, "gold PIECES."
Potato / Yam-tato
Thanks!
thanks for the video
You bet!
Intelligence takes the place of both Wisdom AND Intelligence. Personality takes the place of Charisma.
Dcc is currently on humble bundle if anyone is still interested
Love the lethality of DCC, much better than "everyone rolls up a superhero". If there is no danger of dying there is no tension. When you watch a TV show and know the main character has to show up in next week's episode, you know they are going to survive whatever predicament or beat whatever opponent, and escape whatever is confronting them. Takes all the drama out of it.
“Dwarves get to do cool shield things”
“Elves can cast spells and also fight with swords”
“Halflings are also here”
Appendix N is called Appendix E in 5e, and it's in the PHB as a heads up. There's a few newer stories from the years between 1e and now on that list but overall solid selections worth reading. I recommend the works of Jack Vance, Michael Moorcock, Poul Anderson and Fritz Lieber to get a good foundation for what D&D was originally about, but every author on the list has things of value and fun for reading.
Love me some Jack Vance!
They should have kept it labeled as Appendix N for a lark and retro homage. :D
It was called Appendix N because N is for Novels. DCC caught onto this trope and you'll notice that Appendix P is for Poisons, and Appendix S is for Sobriquets. 🙂
As you are doing a channel looking at other ttrpgs could I suggest a ttrpg that I love that seems like no one knows? The game is soulbound: dark industrial fantasy and is awesome, anyway, just thought id pop in and see if you were taking suggestions, love your content, cheers!
Sure I'll see if I can find it and take a look!
Thanks.
You rock SPH
Just DMed this for the 1st time. Still have alot to understand but MAN, way more fun then Candyland 5e. I accepted 5e because it was an improvement in many ways from 4e but have come to regret it.
So happy you enjoyed it!
I prefer the 6+2d6 down the line method. it gives a minimum of 8 which is still a -1 stat but keeps you out of the abyssal ranges. I dislike greatly rolling a character and getting that one stat that is so low it hampers the whole character. Even an 8 strength is still playable as a warrior.
Thats just me though after 40 years of running and playing that is my sweet spot.
Very cool.
DCC > 5e
Hands down. WOTC should really looked at the success of DCC and other old school throwbacks before designing 5e.
Theh did actually and hired consultants from OSR type games...they just ignored them with a few excptions (like the advantage system). In fact most of 5es initial design work was done by freelancers which is why newer 5e products are so much different
@@greasysmith3150 Yeah, I know. Monte Cook was asked to join the design team. He wanted D&D to return to its late 70’s, early 80’s roots but got shut down pretty hard. He realized it was a waste of his time and quit the team.
Not sure what you are talking about. Hands down 5ed >>> DCC. 5ed is the best selling and most successful PRPG of all time. WotC hit it out of the park. Why would they need to be like some obscure retro system like DCC that almost no one plays or heard of? WotC were trying to bring in NEW players into a hobby that was all but dead for 15 years. Not make a few 50 year old boomers happy by reliving the 80s
@@mikehawthorne5146 If WotC listened to Monte Cook 5ed would have been a disaster and not the massive success it was. Stuff like DCC appeals to a very niche boomer set aka people like you that wants to relive their youth. It wouldn't have brought in new fans and new fans are what a dying hobby needed
@@staticcharm3808 Monte left the team and created Numenera and the cypher system. And just released Invisible Sun. All are cutting edge rpgs. So your argument is flimsy at best.
I like 5e but I remember when everybody thought 3e was the second coming as well.
Yeah, I was pretty much burnt out on fantasy in my early 20s, 30 years ago. DCC got me interested in wanting to run/play a fantasy RPG.
I tend to give a higher reward in DCC/MCC because death is easier, it helps balance things out for the players. The randomness is as cool as it is donkey balls sucking but again you take the good with the bad. It always seems like higher stakes when you know a TPK could happen with a few lucky rolls.
As a multi-decade veteran of TTRPGs and fan of the OSR, I've long been fascinated by DCC. However, having never run the game, there are a few things about combat that give me pause. First are the mighty deeds of arms. The idea behind it is great, but I'm worried about the lack of penalties or limitations on its use. Does this result in every single attack by a warrior or dwarf (as well as the dwarf's shield attack) becoming some kind of stunt? Second, I love the luck mechanic but I wonder if it's prone to overuse by thieves and halflings. I know, rule zero and everything, but I'd be curious to hear the experiences of players or referees using the rules as written.
I feel luck balances out thieves and halflings but allowing them to push certain roles. Honestly Halflings end up feeling like a luck battery for the party and are my least favorite of the classes.
Might Deeds isn't heavily defined on purpose so it can can be swingy. I rule it as you always get the base extra +att and +dmg on the deed die but you might push the enemy or reposition yourself for free.
If it ever results in something bigger I usually rule it as the next applicable action against said enemy has one step up on the die scale.
Love DCC
Sweeeeeeeet!!!!!!!!🙏🏽🙏🏽🙏🏽🙏🏽
I feel like there's this level of whimsy to old d&d, they had more intense rulesets, but their stories were free flowing and they didn't care for genre "why would you go to another planet in a fantasy story??" "because it's fun"
even mixing in elements of sci fi like guns doesn't seem problematic, but now it seems more rigid, and this is as someone who's only played 5e, not earlier editions to be clear
Trying to get into it because it is a game hat sees homebrew and said go for it and trust the DM
It took me 25 years to learn that the only game I ever seriously played (The Dark Eye) up to that point is not the perfect game for me.
The one downside of the game is that wizards are so cool that *not* playing a wizard means you miss out on so much cool stuff. (I love the other classes and they're each cool.. but just none are close to as cool as wizard). No class has that much awesome variance and if you're playing DCC you're here for that sorta RNG.
That is true. I haven't gotten to high levels with DCC but I hear wizards just take over.
@@JocularJunction not always the case. Everyone gets so much better at their role. High level Warriors and Dwarves absolutely wreck monsters in a fight. Especially Warriors with the improved crit numbers. Thieves shank people and end them quickly.
They were able to publish all the stuff because mostly Wizards of the Coast don't wanna involve anything to do with TSR and Gray hawk and all of the stuff that was part of the original because they have forgotten realms and all of the newer things and so they leave all that stuff mostly unpublished but not completely obviously they do publish some and so it was ripe for republishing under another publishing company
House rule idea ... Not sure if I like it but might be worth experimenting.
When a magic user rolls, they should be able to choose any lesser effect on the table below the role that they achieved.
This maintains some unpredictability but doesn't continuously make them a random potential nuclear bomb that might fry their companions
The game make you roll for states to incentive playing a different class.
You roll your background can lock you into a class.
PARADOX !!!
Cognition preessworks is currently working or a supplement that will allow races pick arch types that change what they can do
yes yes yes!!!!!!!!!!!!!!!!!!!!!
3:37 you say sword & sorcery, but the book says sorcery & sword. 0/10. Going to have to un-subscribe now. JK, great video man!!!!!!!!
informative, but as a new player this would have benefited from those "chapters" you can put on the videos
Timestamps are in the description!
👏👏👏
So you rolled up 4 characters and take them through a level 0 adventure and only 1 survives to make it to level 1?
Okay, so if I have 4 players, and each has 4 characters, you are telling me in the first adventure I have to manage 16 characters at my table???? WHAT?!
16 yep! And multiple might survive, but only one gets to move to level 1
My girls like the room mechanics of 5e too much
DCC is what you make of it. Beyond the funnel, the game doesn't have to be that deadly - the game gives you lots of outs.