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@@user-dd9dh9kw5c then the party got me resurrected and we were hugely in debt to the cleric that did it and the next several levels of character development was working for the cleric to pay off the debt for resurrecting me. On my second adventure, I had 1 hit point, 1 spell, and a freakin bandolier full of daggers that instead of running up and stabbing the bad guy, I'd hang back and throw them at the bad guy once I shot off my 1 spell. I'd usually miss because the to hit table for wizards absolutely sucked, but good times were had by all.
"Back in my day we ran through 3 character deaths on every game night and we were grateful. GRATEFUL!" - My father-in-law discussing the early, brutal years.
I never understood the fun of that - even back in the days. We always tried to preserve our characters at all cost - because otherwise the characters felt just like bags of numbers without identity. I guess that is why I left D&D back in the mid 80s.
@@doomhippie6673 As I understand it, the stories were more of an overarching epic that wasn't tied to any one character or party. All the fallen were casualties of the struggle, and the rare ones who survived shone all the brighter. I admit that I like having less character death too, but I do see the appeal of these high stakes.
@@doomhippie6673 When you realize that D&D evolved from a miniatures-based wargame sim called Chainmail, yeah, that's basically what they were. Gygax & friends played a LOT of Chainmail & got to wondering what would happen if they ran a group of heroes a la Lord of the Rings instead. It took until about Level 3 before you didn't quake in your boots at the sight of a couple of goblins with shortbows. Then there was DarkSun, which was so ridiculously deadly by canon that characters started at 3rd level & provided inheritance rules for passing your dead character's gear to their next of kin.
Another fun use for The funky dice is with a D12, the 30, and d24 you can roll month, day, and hour if you need to randomly generate a date and time for some reason
I need to check it out for real. So far I think the character generation in Traveller is pretty great with the built in things to involve the other players.
@@pallenda I'm running Traveller and the character generation group session was amazing fun. Everyone comes out of it with a workable background, contacts/enemies interparty bonds, and some extra skills. Even the players who were skeptical at the start were fully on-board by halfway through the session.
@@BobWorldBuilder Unfortunately, some players think DCC exists only for funnels, because it's all they ever hear about. There is so much more to it. Great game.
Coming from DnD, DCC feels like a breath of fresh air. - Letting the dice (and funnel) decide what character you will play is plain FUN. - The magic system is just crazy wild. There is a whole chapter on magic duals !?!?! - Melee classes don't feel redundant at all. Mighty deeds for example ,check Bob's melee video he mentions. - If you stumble, missfire, get cursed or otherwise encounter misfortune, it's always fun. The tables are just *chefs kiss* - Rolling a new character takes max 5 minutes. Give it a go, trust the dice, let it happen. It's worth it.
I totally agree about the magic system. I love that they actually made magic duels feel like most people envisioned them with spells clashing and changing and unpredictable things happening all while the combatants are trying to outsmart the opponent.
Before the whole WotC debacle, we were all trying so hard to get the "D&D 5e only" crowd to try other games, only to get attacked, called names, ostracized, ect. I hate that it took such a drastic event to change the paradigm, but I'm glad to see people branching out.
I don’t know that you guys were being attacked and called names. And I really doubt anyone in our community would ostracize non-5e players. But yes the community at large had gotten comfortable with 5e and I think it’s good that we got shook out. I’m actually of a mind to try pathfinder out next year.
@@Vospader21 I don't doubt them being attacked by certain people. It's the same with Street Fighter for Fighting Games or Magic for Card Games. If you play something different, there are people that feel threatened that something else might become the new most liked game of the genre instead of trying out all the genre has to offer.
No one deserves being harassed or called names for encouraging another game, but I have found quite a few OSR people who ridiculed 5e under 5e videos for no reason at all. No one asked and why were they there? Aimless antagonists...
Hopefully this recent drama is the last straw for a lot of people. I desperately want the d&d only people to get a taste of what the rpg scene really has to offer
I absolutely love DCC. And I immediately turned it into a grimdark survival horror, low fantasy game through tone and setting. That darkness in tone makes the belly laughs roar even harder. But the point being, it can be as light and silly, or as dark and gritty as you want it to be, while still using the same charts.
I see you and I are on the same side of TH-cam! I came here to also say MORE DCC. When I was shown the game a couple years back it completely replaced d&d for me.
@@BobWorldBuilder That's expected. I've watched enough of your videos to know you gravitate toward highlighting the light and fun in things. It's even in your tagline!
@@BobWorldBuilder Me too. I've been looking up lots of third party dark fantasy and gothic content, and feel like there is a lot of material out there to really flavor the random tables in DCC to whatever setting you want without too much work. A few years ago I read Jack Shear's "Tales of the Grotesque and Dungeonesque" series, loving the weird random tables, and then noticed in the intro to the second volume that people were playing his world using DCC, which sounds amazing to me. Unfortunately Jack took down his TotGaD in favor of his newer material, but I still have old copies and they've inspired me to make similar random tables and house rules. One last third party plug - "Black Death, A Terribly Grim FRPG" is set during the 30 Years War and ... the Black Death, and in place of alignment, they have allegiances, which makes more sense to me. You can choose a couple alliegances: religion (one of the ones in Europe at the time, or your game setting), state (either nation, city, region, etc.), and Cause (beauty, truth, chivalry, science, etc.). So alignment/allegiances are always tied to motivations instead of being abstract personality traits. Good work. I'm interested in seeing more videos on DCC or other systems you run across.
I feel like the game takes a lot off the game master and makes the players realize death is more of a possibility. The magic system is absolutely amazing and very inspiring.
Welcome to the band! You forgot to mention the greatest strength of DCC. The incredibly large number and varied content from third party publishers. The zine scene is unmatched!
I feel ending up at Pathfinder 2e in a campaign for my kids is inevitable, but what you're saying about DCC really evokes the feeling of knife-edge danger and goofiness of playing AD&D in the 80s. I would like to see more.
I’m two sessions in running my first DCC game. It was like playing the way we played back in high school. I haven’t had this much fun with a table top game in twenty years! It was a triumph when through some quick thinking the party used the “worthless” two yards of sail cloth from the Halfling’s staring equipment to save the day. I feel like this is going to be my go-to game for a good long time.
That's an awesome testimonial! I've been waiting to actually get my DCC campaign up and running, and this comment gets me more excited! Are you running modules, homebrew, or a mix?
@@BobWorldBuilder I’m running a bit of a mix. I started with Portal Under the Stars with some minor rewrites, and up next is Sailors on the Starless Sea. I’m rewriting the opening and adding an overland travel scenario to the beginning of the adventure to help establish the setting. After that it’s up to my players what they want to do next.
I’m considering using my existing Homebrew world that I had been running with 5e and shifting everyone to DCC. I’d love to start them as level-0 characters in some remote village somewhere.
I would love to try DCC! One positive side-effect from recent events is everyone in my group is open to trying new RPGs. Though everyone wants to try something different. Whoever prevails, I'm sure we'll have a good time. I'll just keep a DCC one-shot in my back pocket for when the opportunity arises.
Huge fan of RPG's and have played DND and others since the late 80's I like to think every game has things that certain players like. You always find your niche. Love watching your vids
Found Torchlight a couple of years back and have been interested in OSR ever since. Now, my group is coming near the end of our campaign (running since pre-pandemic) and we’re almost certainly going to be trying DCC based on your excitement and enthusiasm! Thank you for shining a light on such a cool game!
As someone who grew up on 3.5e (and someone who particularly wanted to be a caster), there's a lot of stuff that I absolutely don't want to go back to. I actually really like having a saving throw based on each attribute in 5e, rather than feeling like I'm guaranteed going to be bad at two of my three saving throws (I played a lot of sorcerers.) Though, I could see a system with less saving throws that combines related stats (Fort = Str + Con, Reflex = Dex + Int, Will = Wis + Cha) working. I really don't want to go back to 3.5e's base attack bonus system (which in a game where you don't have unlimited cantrips made playing early casters awful.) Though it doesn't seem like DCC is trying to go back to that, so at least that's not a worry. There are a lot of times I like simplicity, which is seems like is a core tenet of DCC. (A core tenet of 5e as well as far as I have seen.) But there are some times when I want something a little more complex than 5e. I might look into DCC for it's magic system tho. Seems like that might right up my alley.
Yeah while DCC is written with the 3.5e OGL, it's basically an original game besides the holdover of saving throws and the names of certain spells and monsters. The system feels really fresh--especially the magic system!
Awesome! Yeah I haven't actually played out a spell duel yet, but it seems exciting. Definitely something that casters should be able to do in more games.
I'm so glad you made this video. I know people will take your words and try it out. I love DCC for it's wackiness and old school flavour. It's definitely a great one shot for a change of pace. I do take elements from DCC and plug them into other RPGs. Thanks Bob. 👍
i make spellcasters roll to cast (spell dc is 10+spell lvl) crits and fumbles ( most common fumble is forget spell. no spell slots- limit is prepared spells only. hope it makes sense. i kept it short.
Beautiful and this video just scratches the extremely fun surface that is DCC. Please do plenty more (including an actual funnel) videos on DCC to help spread the awesomeness.
I actually just ordered DCC because from what I've heard and watched on other channels. I like the concept of rolling to cast spells like everyone else. I like starting at 0 level and not having all the bells and whistles of feats,cantrips,etc. I also like the fail and success tables. I also like the fact that with the spell casting system you can sacrifice your stats to achieve ultimate power. The gritty,grim, no success guaranteed play this seems to offer. Plus I like to mash up 5e with other systems. All pluses no minus in my opinion. Thanks for the content.
Thanks for shining a spotlight on this fantastic system. Ran a campaign to level 8 a few years ago, still one of the best games I've ever played. Funnels are the way to go, ppl, embrace the randomness!
Ah yes, reminds me of the good old days when charisma was important for having a large pool of henchmen and hirelings since they were really backup characters for when your main character died (a common occurrence), and not just people who carried your gear...
Also these were people who were often dying for your. Oh yeah, my dude. Just take this torch and go down this hallway, I'm sure it's safe. Oh me? I'll you know... Make sure that nothing sneaks up on us.
DCC is an awesome game. I am glad you are giving it some love. It is flexible enough to allow for fast and funny meat grinders and massive gritty campaigns. I have played or run both. Don't fail to mention how cinematic it is, especially when the fighters bust out their deeds and mighty deeds. Like bespoke feats for any situation. Beautiful!
Glad you're interested! I plan to throw DCC ideas into more videos going forward. Not sure if I'll do a straight-up tutorial yet. There are some out there if you search YT
Great to see DCC getting some attention! We play a quick DCC adventure anytime we're missing a few players at our weekly session. A great thing from the Lankhmar DCC is the idea of "Fleeting Luck", basically bonus luck points that you lose at the end of the session. The GM can award as they see fit. Get a critical role? One bonus luck point! Bring the GM a fresh beverage? One bonus luck point!
Oh Bob you've done it to me again I just ordered DCC and the level 0 adventure for my collection. Not sure I will move away from D&D as I have too much invested in the game but after your endorsement I had to get a copy and check it out for myself.
So glad to see you taking a deep dive into DCC. I have been playing and running it for a little over a year and a half. It's fantastic. It feels like I discovered role-playing all over again with it.
If anyone wants to know a fun way of changing someone's lucky sign try the module hole in the sky...... It's a fantastic level 0 funnel that I ran my players too and they had buckets of fun and with out spoiling the end for many people there is a fun bit at the end that can change a character's lucky sign.
This does sound like something that would be up my alley. I used to run B/X back in the day, and really enjoyed it. I've looked at DCC before, and was a bit put off by the non-standard dice. But since you say they're optional, I will take another look. I dunno if I can sell it to my players, who are big into min-maxing and power gaming, though...
Yeah to roll without the special dice you can just skip them in the chain and/or roll normal dice and reroll until you get a result in their range that makes sense. The rulebook talks about alternatives for the dice above the d20 as well. I will say that it's not really built for power gamers because, while you can customize characters and make them very powerful, it doesn't provide a huge list of feats or anything. It provides mechanics that you can easily build upon and some guidelines on how to do it
I've had so much fun with DCC. I've never been a D&D fan (going back to the 80s). DCC is all the fun D&D promised, but at least for me, never delivered. I love the DIY vibe of the community, too. In some ways it reminds me of Paranoia, where it's more about watching in insane things that happen to your characters, as opposed to diving deep into who your character is. I'm so glad more folks are finding DCC.
Bob, I want you to know I purchased the core rule book based on your previous DCC videos and I'm loving it so far. The mercurial magic table alone was worth the purchase! There is so much possibility for replayability and unique combinations of fun there. And the corruption effects, hoo boy! Talk about risk vs. reward. I've pre-gen'd several level zero sheets with purple sorcerer, in case they want to skip rolling themselves, but I look forward to introducing DCC to my nephew and his small group when I go to visit in a couple weeks. I just know we're going to have a blast running our first funnel.
I have been homebrewing a 5e adventure that is going to start almost exactly DCC described. Wish I had known about DCC would have saved me a bunch of random table work. And I might need to go back to the drawing board now....
Growing and shrinking a die is definitely something I've wanted to see codified in 5e (got a taste with the psionic subclass UA). You don't need the odd dice to do it, though. And I'm not sure I like thinking of it as a chain. I'd also avoid using a "+" or "-" as the signifier, since you're not really doing math. Perhaps even using "S" for sizing up, and "s" for sizing down.
I ran the funnel in the core rule book (Portal Under the Stars) as a quick way to get my players to buy in. They loved it! Watching the worst stated character survive and the best one get killed was great as it made the player fall in love with that flawed character. Next up is Sailors to start a DCC campaign!
Incredibly happy to see you, with your dedicated followers, giving DCC some love. I haven’t had so much fun at a TTRPG table since 1980! Please keep making DCC videos!
Bob makes this the best RPG review ever. It is clear and concise, and most importantly explains the rules that make this game unique, so I can decide if I want to buy it. This is how Siskel & Ebert reviewed movies.
I, too, recently discovered DCC. I'd been spending so much time in the last year or two investigating how to make D&D 5e feel more like the older versions with some moderate success... but DCC RPG does EXACTLY what I was looking for. Also, the classic art style is just so magical! Glad to hear you've discover this platform as well. I hope to hear more about your thoughts in the future! Thanks, Bob.
Picked up dungeon crawl classics on your recommendation and it's definitely the next campaign I'm running. Thanks for spreading the word about this game!
One I love insightful videos! I'm coming back from a long hiatus from ttrgp and am very taken with the osr (1990s AD&D was my start). Currently been collecting the old school essentials books but I will now expand into dungeon crawl classics! I thank you kind sir!
Love the race (species?) as class of DCC and certain older dnd variants. Underscores the things that make them special, rather than generic, their cultures and ruleset consequences, their physiological distinctions and ruleset consequences, strong acheotypes where your choice matters rather than merely being visual impactless flavor. I get the adherents to the separation which is respectable, but having played both ways, I just think for myself that the separation is less preferrable.
@@BobWorldBuilder The Level 0 looks like the funnest part and I love the idea of a funnel. Most of the time, my players tend to have really weak backstories (I mean, I have a hard time getting more than "I'm a emo orphaned loaner who doesn't fit in so I stay by myself and discovered I could do magic and stole things to survive) so the Level 0 would help flesh that out in my opinion. I do have a copy of several DCC titles including sailors in a starless sky from a Humble Bundle I purchased.
I found DCC through your videos and fell in love. My group plays a lot of 1st edition and this is a new modern version. Wish I would have found it years ago. Can’t wait to see more dcc content.
Okay, yeah, I have not been really interested in this system, but you've changed my mind and I want to try it. Can't see it being my go-to, but it sounds like a lot of fun to run through a peasant funnel and see where things go.
Good to see you opening your repertoire with other TTRPGs. This is one that I’ve considered checking out and seeing your video has made me want to revisit. I love the Level 0 gauntlet idea. Thanks Bob!
I picked up the DCC book a few months ago - really looking forward to playing it, just haven’t had the time yet. We might dive in after my 5e Dragonlance campaign wraps up.
I like DCC at any level, but I have run far more one-shot funnels than is reasonable and people love it. Though I like having spellcasters, some players are sometimes intimidated by a page-long chart for a single spell. When I do a one shot at a higher level, all the character classes are a single page, except Cleric, Elf and Wizard, which are like a paperclip bound stack of six double sided pages. :P I need to be proactively re-assuring that they are going to love it too and it will be crazy.
@@BobWorldBuilder They're especially fun if you use them for emergent play. You have no idea what your character's strength is until you make a strength check, and then you scratch it off!
I have never played DCC but I got 3 adventures from a giveaway years ago and... they're amazing! They're incredibly weird and flavourful. "The One who Watches from Below" is a dungeon with a curse where the player turns into a pair of eyeballs and it comes with a page that you're supposed to photocopy and then cut eyeholes on it, as the player is forbidden to talk and can only communicate with the eyes. But it's okay because the dungeon is also filled with small nooks and crannies where only the eyes can advance and explore. It's so weird and funny and dark at the same time, I love it.
I think this game sounds like a ton of fun. As someone who’s feels like the 5e Wild Magic Sorcerer isn’t nearly wild enough (RAW, at least) this game sounds like it was made for me!
I started my TTRPG journey with DCC! Initially I thought I would struggle with being invested in my player because they were randomly generated and because I was juggling 4 of them . . . but trauma/humour bonding is real in the funnel. This is such a greats game too for someone who might be intimidated by 5e but wants to start somewhere. I play both 5e and DCC now, but DCC definitely helped me find my footing and I still prefer the simpler mechanics and crit/fumble tables
So happy to see more people talking about DCC. I have so much fun every time I play. The story comes together so well with the randomness which really surprised me.
Glad you like it too! Yeah I'm really excited to dive into a level 1 adventure once I get my campaign rolling to see how the randomness adds to the game outside of a one shot
Subscribed & Liked! I just ran Portal Under the Stars, the 0 Level Funnel provided in the rulebook, and we had a lot of fun. This weekend we're going to spend a session fleshing out the survivors and continue with Crypt of the Science Wizard which is a 1st Level adventure. I hope you do a deep dive into each class and other aspects of the game on your channel. With WOTC's OGL fiasco, I think there are more than a few people out there looking for D&D alternatives.
DCC is so much fun. At every turn the game adds flavorful and meaningful elements so that every character is unique. And the funnel adventures are an absolute blast. It is a great game.
As someone who has been trying to get into D&D it disappointed me that the local shop didn't run D&D but instead DCC. I'm glad you made this video so now I'd feel more comfortable trying it out the next time they have an event.
After seeing the last video on DCC here on BWB, I'm certainly more curious to see how a game runs and may be a good fit for my crew to try out. ADDITTOTHEQUEUE!
@@BobWorldBuilder I will certainly check it out. I do like the idea of the "mad dash" of level 0 characters to come out on top. I could see much hilarity and Benny Hill moments in that.
I love dungeon crawl classics. It's like a trip down memory lane. I played a lot of the modules when I first started playing D&D back in second edition
Just saying, I'm SO HAPPY that you're covering this. Best video out there explaining why this game is interesting. I really hope this game surges in popularity as it deserves to. You might have convinced me to buy a hardcover version of this book because yours looks so cool. ALSO, you should give more info about how your first session went. I love to hear these stories.
I ran a D&D night at a restaurant I worked at, and one of the DMs ran DCC. It always seemed fun, and I regret never sitting at his table, to check it out.
Good timing Bob! I am running my first DCC session tonight! Sailors on the Starless Sea, of course. My first ever time playing or running a TTRPG that is not DnD. I love DCC already, and my players were willing to try it out (random characters make it easy, no backgrounds to think up and elaborate stories to make ahead of time)
Congratulations Bob, I hope Goodman Games has you on the payroll because you’ve convinced me. (The unique and charming art style helped). I’ve ordered several books, love that there are options for sale that bundle the PDF, and I’m excited to start reading. Now the real task begins trying to get this to the table and convince my friends to give it a go. 😅
Just suggest a funnel one shot for your friends and then talk about where the characters might go from there as you look at the classes... will have them hooked in not time.
Haha that would be nice! I recommend just saying "hey I heard about this fun game like D&D but with wild level 0 one shots, so I'm going to run one for our next session" then see where things go!
I think DCC is amazing. It takes the OSR approach and just turns everything up to eleven. I love that it's silly, grimdark and genre bending and the corebook is very affordable for such a hefty, dense book. It also has tons and tons of amazing modules and extra materials. The only really unfortunate thing for me is that shipping to Europe from them is very expensive and adds something like 75% to a 100% of the base cost of whatever you order to any shipment. Even before possible import taxes and such. So it's very hard to get here. Especially all the cool extra stuff.
DCC has hands down the most interesting character classes of any game I've played over the years. You are quite awesome at first level. Fighters actually feel dangerous (crit on 19-20 and get a mighty deed die to hit and damage). Wizards are terrifying (especially enemy wizards). A gang boss that is a 1st level fighter is a serious danger to the group. You don't have to throw massive amounts of hit points on them. It is my favorite system and makes we want to play all the time.
DCC is such a great game. I am currently running a mutant crawl campaign and everyone is having a blast where when we play 5e it fizzles out after a few weeks. Please keep the content coming I'm loving it!
DCC is amazing. I've run it for our Extra Life events as well as just running it for fun. The magic system is so much fun, and the Deed die lets Warriors and Dwarves do cool stuff without massive feat trees and the like.
Thanks for doing this dive into DCC, Bob. I love how clearly you present the info and spotlight differences and similarities with D&D. I’m so intrigued by the funnel process for creating characters. Sounds fun!
Excellent! I need to take a closer look at weird frontiers sometime. One of my most memorable "dnd" sessions (it was heavily homebrewed) was a wild west themed one shot
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Once you sell through this run of dice you should do full dice chain sets.
Yes, BWB DCC metal dice chain set when? Would be cool if that were my 1st physical dcc dice chain set.
Back in 1980, I had a wizard with one spell, a dagger, and 1 hit point. I died almost immediately, and had a good time doing it.
Same. It is literally how almost all level 1 OSR wizards get rolled.
@@user-dd9dh9kw5c then the party got me resurrected and we were hugely in debt to the cleric that did it and the next several levels of character development was working for the cleric to pay off the debt for resurrecting me. On my second adventure, I had 1 hit point, 1 spell, and a freakin bandolier full of daggers that instead of running up and stabbing the bad guy, I'd hang back and throw them at the bad guy once I shot off my 1 spell. I'd usually miss because the to hit table for wizards absolutely sucked, but good times were had by all.
@@zimmejoc Those memories of you sucking balls really makes the first fireball you cast feel special.
@@zimmejoc exactly man, its all about that player skill
My condolences 🙏
"Back in my day we ran through 3 character deaths on every game night and we were grateful. GRATEFUL!" - My father-in-law discussing the early, brutal years.
Hahah I appreciate his efforts! 😆
I never understood the fun of that - even back in the days. We always tried to preserve our characters at all cost - because otherwise the characters felt just like bags of numbers without identity. I guess that is why I left D&D back in the mid 80s.
@@doomhippie6673 As I understand it, the stories were more of an overarching epic that wasn't tied to any one character or party. All the fallen were casualties of the struggle, and the rare ones who survived shone all the brighter. I admit that I like having less character death too, but I do see the appeal of these high stakes.
@@doomhippie6673 the fun was trying to survive. Games felt more like survival games than heroic fantasy then.
@@doomhippie6673 When you realize that D&D evolved from a miniatures-based wargame sim called Chainmail, yeah, that's basically what they were. Gygax & friends played a LOT of Chainmail & got to wondering what would happen if they ran a group of heroes a la Lord of the Rings instead. It took until about Level 3 before you didn't quake in your boots at the sight of a couple of goblins with shortbows.
Then there was DarkSun, which was so ridiculously deadly by canon that characters started at 3rd level & provided inheritance rules for passing your dead character's gear to their next of kin.
Another fun use for The funky dice is with a D12, the 30, and d24 you can roll month, day, and hour if you need to randomly generate a date and time for some reason
That's genius!!
The funnel is possibly the most entertaining character generation system baked into any ttrpg core rules.
Yeah! Even if people only run a one shot of DCC, it's so worth trying!
Great for expectation management & mindset conversion as well.
While being also fun.
I need to check it out for real. So far I think the character generation in Traveller is pretty great with the built in things to involve the other players.
@@pallenda I'm running Traveller and the character generation group session was amazing fun. Everyone comes out of it with a workable background, contacts/enemies interparty bonds, and some extra skills. Even the players who were skeptical at the start were fully on-board by halfway through the session.
@@BobWorldBuilder Unfortunately, some players think DCC exists only for funnels, because it's all they ever hear about. There is so much more to it. Great game.
Bob, you just simply ooze genuine friendliness, enthusiasm and joy in the RPG community. Don’t ever change. Keep doing what you do. ❤
Thank you very much! :)
How many HP does that ooze have?
@@bc4198 88 because when you look at it right, you realize it's not a number, and it's not just infinity. It's infinity _times TWO._
Coming from DnD, DCC feels like a breath of fresh air.
- Letting the dice (and funnel) decide what character you will play is plain FUN.
- The magic system is just crazy wild. There is a whole chapter on magic duals !?!?!
- Melee classes don't feel redundant at all. Mighty deeds for example ,check Bob's melee video he mentions.
- If you stumble, missfire, get cursed or otherwise encounter misfortune, it's always fun. The tables are just *chefs kiss*
- Rolling a new character takes max 5 minutes.
Give it a go, trust the dice, let it happen.
It's worth it.
I love the enthusiasm!
I totally agree about the magic system. I love that they actually made magic duels feel like most people envisioned them with spells clashing and changing and unpredictable things happening all while the combatants are trying to outsmart the opponent.
Before the whole WotC debacle, we were all trying so hard to get the "D&D 5e only" crowd to try other games, only to get attacked, called names, ostracized, ect. I hate that it took such a drastic event to change the paradigm, but I'm glad to see people branching out.
Absolutely true.
I don’t know that you guys were being attacked and called names. And I really doubt anyone in our community would ostracize non-5e players. But yes the community at large had gotten comfortable with 5e and I think it’s good that we got shook out. I’m actually of a mind to try pathfinder out next year.
@@Vospader21 I don't doubt them being attacked by certain people. It's the same with Street Fighter for Fighting Games or Magic for Card Games. If you play something different, there are people that feel threatened that something else might become the new most liked game of the genre instead of trying out all the genre has to offer.
No one deserves being harassed or called names for encouraging another game, but I have found quite a few OSR people who ridiculed 5e under 5e videos for no reason at all. No one asked and why were they there? Aimless antagonists...
Hopefully this recent drama is the last straw for a lot of people. I desperately want the d&d only people to get a taste of what the rpg scene really has to offer
I absolutely love DCC. And I immediately turned it into a grimdark survival horror, low fantasy game through tone and setting. That darkness in tone makes the belly laughs roar even harder. But the point being, it can be as light and silly, or as dark and gritty as you want it to be, while still using the same charts.
And more DCC videos, please!
I appreciate this comment! I probably made DCC sound too silly in this video, but part of what drew me to it in the first place is the gritty tone
I see you and I are on the same side of TH-cam! I came here to also say MORE DCC. When I was shown the game a couple years back it completely replaced d&d for me.
@@BobWorldBuilder That's expected. I've watched enough of your videos to know you gravitate toward highlighting the light and fun in things. It's even in your tagline!
@@BobWorldBuilder Me too. I've been looking up lots of third party dark fantasy and gothic content, and feel like there is a lot of material out there to really flavor the random tables in DCC to whatever setting you want without too much work. A few years ago I read Jack Shear's "Tales of the Grotesque and Dungeonesque" series, loving the weird random tables, and then noticed in the intro to the second volume that people were playing his world using DCC, which sounds amazing to me. Unfortunately Jack took down his TotGaD in favor of his newer material, but I still have old copies and they've inspired me to make similar random tables and house rules.
One last third party plug - "Black Death, A Terribly Grim FRPG" is set during the 30 Years War and ... the Black Death, and in place of alignment, they have allegiances, which makes more sense to me. You can choose a couple alliegances: religion (one of the ones in Europe at the time, or your game setting), state (either nation, city, region, etc.), and Cause (beauty, truth, chivalry, science, etc.). So alignment/allegiances are always tied to motivations instead of being abstract personality traits.
Good work. I'm interested in seeing more videos on DCC or other systems you run across.
I feel like the game takes a lot off the game master and makes the players realize death is more of a possibility. The magic system is absolutely amazing and very inspiring.
Exactly!
Welcome to the band! You forgot to mention the greatest strength of DCC. The incredibly large number and varied content from third party publishers. The zine scene is unmatched!
this +100. theres a mind bogglingly large number of adventures and support.
I have a box just for DCC zines
I've seen much more zines made for the OSR
I feel ending up at Pathfinder 2e in a campaign for my kids is inevitable, but what you're saying about DCC really evokes the feeling of knife-edge danger and goofiness of playing AD&D in the 80s. I would like to see more.
Ok, just ordered the starter bundle and just paging through the core book pdf, the vibes are immaculate. I will have to run this.
I love the Funnel....for a one shot this is an amazing way to start
Agreed! It does make for a great one shot in that way
I’m two sessions in running my first DCC game. It was like playing the way we played back in high school. I haven’t had this much fun with a table top game in twenty years!
It was a triumph when through some quick thinking the party used the “worthless” two yards of sail cloth from the Halfling’s staring equipment to save the day.
I feel like this is going to be my go-to game for a good long time.
That's an awesome testimonial! I've been waiting to actually get my DCC campaign up and running, and this comment gets me more excited! Are you running modules, homebrew, or a mix?
@@BobWorldBuilder I’m running a bit of a mix. I started with Portal Under the Stars with some minor rewrites, and up next is Sailors on the Starless Sea. I’m rewriting the opening and adding an overland travel scenario to the beginning of the adventure to help establish the setting. After that it’s up to my players what they want to do next.
I’m considering using my existing Homebrew world that I had been running with 5e and shifting everyone to DCC. I’d love to start them as level-0 characters in some remote village somewhere.
Switched to DCC about 6 months ago and haven't looked back. Also my new favorite game!
Another day of Bob unable to stop talking about DCC, which is a good thing because this game is rad.
I recently tried DCC with one of the free online demo nights that Goodman Games runs. I had so much fun!
DCC is great and so easy to bring to the table.
The free rules are all you need to run a funnel. And they even inclue said funnel.
So true!
It's a damn amazing system. I'm glad you're bringing more attention to it!
I really appreciate that! I agree it needs more attention
@@BobWorldBuilder I bought the core books pre COVID and even ran a one shot for a group. Not surprised 5e crowd is discovering it now
I would love to try DCC! One positive side-effect from recent events is everyone in my group is open to trying new RPGs. Though everyone wants to try something different. Whoever prevails, I'm sure we'll have a good time. I'll just keep a DCC one-shot in my back pocket for when the opportunity arises.
Yeah I definitely recommend trying out a DCC level 0 one shot!
I love that you covered this game. I have it, but have yet to have the opportunity to play with anyone.
Huge fan of RPG's and have played DND and others since the late 80's I like to think every game has things that certain players like. You always find your niche. Love watching your vids
Thanks! I totally agree too. There are so many games out there that there's probably a "perfect" game for everyone, or something very close to it
Welcome to the club! As a con owner/runner that has focused on day one on small press/indie rpgs, I'm happy to see you expand your games experiances!
Found Torchlight a couple of years back and have been interested in OSR ever since. Now, my group is coming near the end of our campaign (running since pre-pandemic) and we’re almost certainly going to be trying DCC based on your excitement and enthusiasm! Thank you for shining a light on such a cool game!
Happy to shine that light on it! It's definitely worth trying at least as a level 0 one shot!
As someone who grew up on 3.5e (and someone who particularly wanted to be a caster), there's a lot of stuff that I absolutely don't want to go back to. I actually really like having a saving throw based on each attribute in 5e, rather than feeling like I'm guaranteed going to be bad at two of my three saving throws (I played a lot of sorcerers.) Though, I could see a system with less saving throws that combines related stats (Fort = Str + Con, Reflex = Dex + Int, Will = Wis + Cha) working.
I really don't want to go back to 3.5e's base attack bonus system (which in a game where you don't have unlimited cantrips made playing early casters awful.) Though it doesn't seem like DCC is trying to go back to that, so at least that's not a worry.
There are a lot of times I like simplicity, which is seems like is a core tenet of DCC. (A core tenet of 5e as well as far as I have seen.) But there are some times when I want something a little more complex than 5e. I might look into DCC for it's magic system tho. Seems like that might right up my alley.
Yeah while DCC is written with the 3.5e OGL, it's basically an original game besides the holdover of saving throws and the names of certain spells and monsters. The system feels really fresh--especially the magic system!
I love the Dungeon Crawl Classics I have played, and I had already adapted their counter spelling mechanics into my 5e campaign a long time ago
Awesome! Yeah I haven't actually played out a spell duel yet, but it seems exciting. Definitely something that casters should be able to do in more games.
Thank you Bob for the introduction. I really like new different content. Keep it up
DCC is really fun. Played a few sessions of it over the years.
Glad you enjoy it too!
I'm so glad you made this video. I know people will take your words and try it out. I love DCC for it's wackiness and old school flavour. It's definitely a great one shot for a change of pace. I do take elements from DCC and plug them into other RPGs. Thanks Bob. 👍
I really appreciate that! What are some elements of DCC you've used for other games? That sounds like a good video idea...
i make spellcasters roll to cast (spell dc is 10+spell lvl) crits and fumbles ( most common fumble is forget spell. no spell slots- limit is prepared spells only. hope it makes sense. i kept it short.
i also use funnels for 5e level zero characters. roll for stats- +1 proficency bonus. background skills only. No classes untill level 1
Beautiful and this video just scratches the extremely fun surface that is DCC. Please do plenty more (including an actual funnel) videos on DCC to help spread the awesomeness.
Thanks, Will! There will be more DCC stuff sprinkled into videos
I'm here for Pancho Bob's alt RPG excitement! Excellent recommend
I actually just ordered DCC because from what I've heard and watched on other channels. I like the concept of rolling to cast spells like everyone else. I like starting at 0 level and not having all the bells and whistles of feats,cantrips,etc. I also like the fail and success tables. I also like the fact that with the spell casting system you can sacrifice your stats to achieve ultimate power. The gritty,grim, no success guaranteed play this seems to offer. Plus I like to mash up 5e with other systems. All pluses no minus in my opinion. Thanks for the content.
Thanks for shining a spotlight on this fantastic system. Ran a campaign to level 8 a few years ago, still one of the best games I've ever played. Funnels are the way to go, ppl, embrace the randomness!
Ah yes, reminds me of the good old days when charisma was important for having a large pool of henchmen and hirelings since they were really backup characters for when your main character died (a common occurrence), and not just people who carried your gear...
Also these were people who were often dying for your. Oh yeah, my dude. Just take this torch and go down this hallway, I'm sure it's safe. Oh me? I'll you know... Make sure that nothing sneaks up on us.
I use this rule for Pokémon hacks
DCC is an awesome game. I am glad you are giving it some love. It is flexible enough to allow for fast and funny meat grinders and massive gritty campaigns. I have played or run both. Don't fail to mention how cinematic it is, especially when the fighters bust out their deeds and mighty deeds. Like bespoke feats for any situation. Beautiful!
That's a great testimonial for the game!
This sounds ace, thankyou for making this video. I'd love a full how to play series :D
Glad you're interested! I plan to throw DCC ideas into more videos going forward. Not sure if I'll do a straight-up tutorial yet. There are some out there if you search YT
This is a great spur to get me to finally run a DCC one shot and see if my players enjoy it.
Yeah! Just give it a go!
Welcome to DCC ... its the best
It seems like a lovely system to try out sometime. I really dig all the randomization, funky dice and old school feel
Totally! As others are echoing in the comments, it's really worth trying out a level 0 one shot. So fun!
Great to see DCC getting some attention! We play a quick DCC adventure anytime we're missing a few players at our weekly session. A great thing from the Lankhmar DCC is the idea of "Fleeting Luck", basically bonus luck points that you lose at the end of the session. The GM can award as they see fit. Get a critical role? One bonus luck point! Bring the GM a fresh beverage? One bonus luck point!
I haven't read any Lankhmar yet but that seems fun!
Oh Bob you've done it to me again I just ordered DCC and the level 0 adventure for my collection. Not sure I will move away from D&D as I have too much invested in the game but after your endorsement I had to get a copy and check it out for myself.
So glad to see you taking a deep dive into DCC. I have been playing and running it for a little over a year and a half. It's fantastic. It feels like I discovered role-playing all over again with it.
Same
It sounds like it could be fun with the right mindset. I might throw this video into the group chat.
If you check you chain dice package, it has a monster with stats and everything in the cover paper. 😁
Yeah! My other set came with a spell!
Oh my god! I’m going to look at mine now!!!! Thx for the heads up!!
3 Legged Gowl. Ooo. A little beyond any level 0 characters I might run a game for.
@@ericgee throw it at them, they'll have four characters each. That's enough to run away!
@@BobWorldBuilder cool
If anyone wants to know a fun way of changing someone's lucky sign try the module hole in the sky...... It's a fantastic level 0 funnel that I ran my players too and they had buckets of fun and with out spoiling the end for many people there is a fun bit at the end that can change a character's lucky sign.
This does sound like something that would be up my alley. I used to run B/X back in the day, and really enjoyed it. I've looked at DCC before, and was a bit put off by the non-standard dice. But since you say they're optional, I will take another look. I dunno if I can sell it to my players, who are big into min-maxing and power gaming, though...
Yeah to roll without the special dice you can just skip them in the chain and/or roll normal dice and reroll until you get a result in their range that makes sense. The rulebook talks about alternatives for the dice above the d20 as well. I will say that it's not really built for power gamers because, while you can customize characters and make them very powerful, it doesn't provide a huge list of feats or anything. It provides mechanics that you can easily build upon and some guidelines on how to do it
I've had so much fun with DCC. I've never been a D&D fan (going back to the 80s). DCC is all the fun D&D promised, but at least for me, never delivered. I love the DIY vibe of the community, too.
In some ways it reminds me of Paranoia, where it's more about watching in insane things that happen to your characters, as opposed to diving deep into who your character is.
I'm so glad more folks are finding DCC.
Bob, I want you to know I purchased the core rule book based on your previous DCC videos and I'm loving it so far. The mercurial magic table alone was worth the purchase! There is so much possibility for replayability and unique combinations of fun there. And the corruption effects, hoo boy! Talk about risk vs. reward.
I've pre-gen'd several level zero sheets with purple sorcerer, in case they want to skip rolling themselves, but I look forward to introducing DCC to my nephew and his small group when I go to visit in a couple weeks. I just know we're going to have a blast running our first funnel.
I have been homebrewing a 5e adventure that is going to start almost exactly DCC described. Wish I had known about DCC would have saved me a bunch of random table work. And I might need to go back to the drawing board now....
Growing and shrinking a die is definitely something I've wanted to see codified in 5e (got a taste with the psionic subclass UA). You don't need the odd dice to do it, though. And I'm not sure I like thinking of it as a chain.
I'd also avoid using a "+" or "-" as the signifier, since you're not really doing math. Perhaps even using "S" for sizing up, and "s" for sizing down.
I ran the funnel in the core rule book (Portal Under the Stars) as a quick way to get my players to buy in. They loved it! Watching the worst stated character survive and the best one get killed was great as it made the player fall in love with that flawed character. Next up is Sailors to start a DCC campaign!
Incredibly happy to see you, with your dedicated followers, giving DCC some love. I haven’t had so much fun at a TTRPG table since 1980! Please keep making DCC videos!
Bob makes this the best RPG review ever. It is clear and concise, and most importantly explains the rules that make this game unique, so I can decide if I want to buy it. This is how Siskel & Ebert reviewed movies.
I, too, recently discovered DCC. I'd been spending so much time in the last year or two investigating how to make D&D 5e feel more like the older versions with some moderate success... but DCC RPG does EXACTLY what I was looking for. Also, the classic art style is just so magical! Glad to hear you've discover this platform as well. I hope to hear more about your thoughts in the future! Thanks, Bob.
Picked up dungeon crawl classics on your recommendation and it's definitely the next campaign I'm running. Thanks for spreading the word about this game!
🙏 Awesome video. Amount of love DCC is getting recently is wild. Favorite fantasy system
It definitely deserves more attention than it gets on TH-cam!
One I love insightful videos! I'm coming back from a long hiatus from ttrgp and am very taken with the osr (1990s AD&D was my start). Currently been collecting the old school essentials books but I will now expand into dungeon crawl classics! I thank you kind sir!
Love the race (species?) as class of DCC and certain older dnd variants.
Underscores the things that make them special, rather than generic, their cultures and ruleset consequences, their physiological distinctions and ruleset consequences, strong acheotypes where your choice matters rather than merely being visual impactless flavor.
I get the adherents to the separation which is respectable, but having played both ways, I just think for myself that the separation is less preferrable.
Awesome to hear that you had fun with it! So many great games out there
Awesome video. Actually looking at DCC for my next campaign but we are about 6 months out from that in our current campaign.
Thanks! I definitely recommend at least trying a level 0 one shot (if you haven't already) to see what your group thinks
@@BobWorldBuilder The Level 0 looks like the funnest part and I love the idea of a funnel. Most of the time, my players tend to have really weak backstories (I mean, I have a hard time getting more than "I'm a emo orphaned loaner who doesn't fit in so I stay by myself and discovered I could do magic and stole things to survive) so the Level 0 would help flesh that out in my opinion. I do have a copy of several DCC titles including sailors in a starless sky from a Humble Bundle I purchased.
I found DCC through your videos and fell in love. My group plays a lot of 1st edition and this is a new modern version. Wish I would have found it years ago. Can’t wait to see more dcc content.
Okay, yeah, I have not been really interested in this system, but you've changed my mind and I want to try it. Can't see it being my go-to, but it sounds like a lot of fun to run through a peasant funnel and see where things go.
Awesome! I definitely recommend at least trying out a level 0 funnel
DCC RPG is super fun and rad. Everyone should try it.
You really hit on all the things that make DCC unique and fun. Thanks so much for spreading the word!
Good to see you opening your repertoire with other TTRPGs. This is one that I’ve considered checking out and seeing your video has made me want to revisit. I love the Level 0 gauntlet idea. Thanks Bob!
I picked up the DCC book a few months ago - really looking forward to playing it, just haven’t had the time yet. We might dive in after my 5e Dragonlance campaign wraps up.
Awesome! Yeah I definitely recommend trying a level 0 one shot sometime
I like DCC at any level, but I have run far more one-shot funnels than is reasonable and people love it.
Though I like having spellcasters, some players are sometimes intimidated by a page-long chart for a single spell.
When I do a one shot at a higher level, all the character classes are a single page, except Cleric, Elf and Wizard, which are like a paperclip bound stack of six double sided pages. :P I need to be proactively re-assuring that they are going to love it too and it will be crazy.
Goodman Games also sells premade lvl 0 character sheets that are like scratch tickets. This is how I’m getting my group to play.
Yeah I haven't checked those out yet but they seem really fun :)
@@BobWorldBuilder They're especially fun if you use them for emergent play. You have no idea what your character's strength is until you make a strength check, and then you scratch it off!
I have never played DCC but I got 3 adventures from a giveaway years ago and... they're amazing! They're incredibly weird and flavourful. "The One who Watches from Below" is a dungeon with a curse where the player turns into a pair of eyeballs and it comes with a page that you're supposed to photocopy and then cut eyeholes on it, as the player is forbidden to talk and can only communicate with the eyes. But it's okay because the dungeon is also filled with small nooks and crannies where only the eyes can advance and explore. It's so weird and funny and dark at the same time, I love it.
I think this game sounds like a ton of fun. As someone who’s feels like the 5e Wild Magic Sorcerer isn’t nearly wild enough (RAW, at least) this game sounds like it was made for me!
I started my TTRPG journey with DCC! Initially I thought I would struggle with being invested in my player because they were randomly generated and because I was juggling 4 of them . . . but trauma/humour bonding is real in the funnel. This is such a greats game too for someone who might be intimidated by 5e but wants to start somewhere. I play both 5e and DCC now, but DCC definitely helped me find my footing and I still prefer the simpler mechanics and crit/fumble tables
So happy to see more people talking about DCC. I have so much fun every time I play. The story comes together so well with the randomness which really surprised me.
Glad you like it too! Yeah I'm really excited to dive into a level 1 adventure once I get my campaign rolling to see how the randomness adds to the game outside of a one shot
Subscribed & Liked!
I just ran Portal Under the Stars, the 0 Level Funnel provided in the rulebook, and we had a lot of fun. This weekend we're going to spend a session fleshing out the survivors and continue with Crypt of the Science Wizard which is a 1st Level adventure.
I hope you do a deep dive into each class and other aspects of the game on your channel. With WOTC's OGL fiasco, I think there are more than a few people out there looking for D&D alternatives.
This was interesting and would be interesting in more. I have run a level 0 funnel as a one shot last year and we had a blast.
Glad to hear you tried a one shot! :)
seems like a fun way to enjoy my favorite part of dnd, the come up and rise to being not an average person. thanks for bringing it up!
DCC is so much fun. At every turn the game adds flavorful and meaningful elements so that every character is unique. And the funnel adventures are an absolute blast. It is a great game.
As someone who has been trying to get into D&D it disappointed me that the local shop didn't run D&D but instead DCC. I'm glad you made this video so now I'd feel more comfortable trying it out the next time they have an event.
This sounds like all the best parts of 2nd edition!
Haven't played 2e, but I know this game does take inspiration from several editions of D&D!
I'm 100% going to give this a try it looks awesome
After seeing the last video on DCC here on BWB, I'm certainly more curious to see how a game runs and may be a good fit for my crew to try out. ADDITTOTHEQUEUE!
I'll be playing in a recorded one shot later this month and it'll probably be on TH-cam in March. I'll definitely let everyone know when it's up!
@@BobWorldBuilder I will certainly check it out. I do like the idea of the "mad dash" of level 0 characters to come out on top. I could see much hilarity and Benny Hill moments in that.
I love dungeon crawl classics.
It's like a trip down memory lane. I played a lot of the modules when I first started playing D&D back in second edition
Just saying, I'm SO HAPPY that you're covering this. Best video out there explaining why this game is interesting. I really hope this game surges in popularity as it deserves to. You might have convinced me to buy a hardcover version of this book because yours looks so cool.
ALSO, you should give more info about how your first session went. I love to hear these stories.
Great video and really happy you’re covering DCC! Been playing for 5 or 6 years now and still loving it. Great system, adventures, and community!
I adore dcc so glad it's getting some love. Their making settings from appendix N like dying earth and lankhmar.
Yeah I haven't really got into the settings yet. I'm working on a homebrew setting for it!
I ran a D&D night at a restaurant I worked at, and one of the DMs ran DCC. It always seemed fun, and I regret never sitting at his table, to check it out.
Good timing Bob! I am running my first DCC session tonight! Sailors on the Starless Sea, of course. My first ever time playing or running a TTRPG that is not DnD. I love DCC already, and my players were willing to try it out (random characters make it easy, no backgrounds to think up and elaborate stories to make ahead of time)
DCC has been on my list of must play one day games. Read the rules two years ago and they certainly made an impression.
Congratulations Bob, I hope Goodman Games has you on the payroll because you’ve convinced me. (The unique and charming art style helped). I’ve ordered several books, love that there are options for sale that bundle the PDF, and I’m excited to start reading. Now the real task begins trying to get this to the table and convince my friends to give it a go. 😅
Just suggest a funnel one shot for your friends and then talk about where the characters might go from there as you look at the classes... will have them hooked in not time.
Doug Kovacs is the world's greatest working artist
Haha that would be nice! I recommend just saying "hey I heard about this fun game like D&D but with wild level 0 one shots, so I'm going to run one for our next session" then see where things go!
DCC is definitely an entertaining game. I've had some glorious characters that earned a reputation at Level 0!
The Goodman Game's folk are awesome. I signed up for a demo to learn a bit more before running this game but I'm fully onboard.
I think DCC is amazing. It takes the OSR approach and just turns everything up to eleven. I love that it's silly, grimdark and genre bending and the corebook is very affordable for such a hefty, dense book. It also has tons and tons of amazing modules and extra materials.
The only really unfortunate thing for me is that shipping to Europe from them is very expensive and adds something like 75% to a 100% of the base cost of whatever you order to any shipment. Even before possible import taxes and such. So it's very hard to get here. Especially all the cool extra stuff.
You literally sold me on it. I was standing in my LFGS when your video popped up…and here I am $50 later.
I’ve been a DcC fan for a few years now. Great, great game. I’m glad to see you giving it some attention and sharing with your viewers.
All right! More DCC please:)
Will do! I'm probably going to frame more DCC videos as what we can learn from the system
DCC has hands down the most interesting character classes of any game I've played over the years. You are quite awesome at first level. Fighters actually feel dangerous (crit on 19-20 and get a mighty deed die to hit and damage). Wizards are terrifying (especially enemy wizards). A gang boss that is a 1st level fighter is a serious danger to the group. You don't have to throw massive amounts of hit points on them. It is my favorite system and makes we want to play all the time.
DCC sure is blowing up of a sudden
They deserve it!
DCC is such a great game. I am currently running a mutant crawl campaign and everyone is having a blast where when we play 5e it fizzles out after a few weeks. Please keep the content coming I'm loving it!
DCC is amazing. I've run it for our Extra Life events as well as just running it for fun. The magic system is so much fun, and the Deed die lets Warriors and Dwarves do cool stuff without massive feat trees and the like.
You're doing great work then! Keep spreading the joy!
Thanks for doing this dive into DCC, Bob. I love how clearly you present the info and spotlight differences and similarities with D&D. I’m so intrigued by the funnel process for creating characters. Sounds fun!
I have DCC and Weird Frontiers (the weird west version) and love them. Planning to run a group through a funnel for DCC in the next month.
Excellent! I need to take a closer look at weird frontiers sometime. One of my most memorable "dnd" sessions (it was heavily homebrewed) was a wild west themed one shot