[OUTDATED, SEE DESC] KH3 Modding Tutorial - Custom Weapon Models v4

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  • เผยแพร่เมื่อ 8 ก.พ. 2025
  • Updated, DEFINITIVE EDITION of Tutorial: • KH3 Modding Tutorial -...
    Resources:
    TutorialFiles Folder (UModel, UnrealPak, Blender Plugins, Localization Files, and Wep Material): www.dropbox.co...
    OpenKH Discord: discord.openkh...
    OpenKH Website: openkh.dev/
    .locres editor: klimaleksus.gi...
    Blender 2.93: www.blender.or...
    Join the OpenKH Discord for any questions!

ความคิดเห็น • 8

  • @alextorres_yt
    @alextorres_yt 4 หลายเดือนก่อน +1

    I had and issue with the Effects folder, for some reason UE dones't cook the files. I just placed the keyblade to replace the "apparition". I don't know what is causing this

    • @dallin1016
      @dallin1016  4 หลายเดือนก่อน +1

      Edit your project settings in the packaging tab, I think TresGame by default makes the effects folder not cook, remove it from the 'never cook' section and add it to the 'additional asset directories to cook' section

    • @alextorres_yt
      @alextorres_yt 4 หลายเดือนก่อน

      @@dallin1016 Thank you!! It worked. Btw, do you have any plans to make a tutorial of how to replace the hit effects (stars) or the apparition effects? (like Axel's flames or Hero's electricity, etc)?

  • @BrofessorDG
    @BrofessorDG 6 หลายเดือนก่อน

    So, unlike in the past games, this time the weapon hit effects depend entirely on particles, rather than textures?

  • @jhinxgamer752
    @jhinxgamer752 11 หลายเดือนก่อน +1

    Can you make a video how to do a custom model replacement sora?

    • @dallin1016
      @dallin1016  11 หลายเดือนก่อน +2

      No, sorry, I can't rig characters so I wouldn't be able to make a tutorial for that. If you know how to rig a character it's more or less the same process as this, though.

    • @jhinxgamer752
      @jhinxgamer752 11 หลายเดือนก่อน

      @@dallin1016 ah I see then thanks you very much

  • @papabearkoda3112
    @papabearkoda3112 11 หลายเดือนก่อน

    my keyblade texture doesn't show up in UE4 but it does show up in blender, how would I fix this?