[OUTDATED, SEE DESC] KH3 Modding Tutorial - Custom Weapon Models v4
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- เผยแพร่เมื่อ 8 ก.พ. 2025
- Updated, DEFINITIVE EDITION of Tutorial: • KH3 Modding Tutorial -...
Resources:
TutorialFiles Folder (UModel, UnrealPak, Blender Plugins, Localization Files, and Wep Material): www.dropbox.co...
OpenKH Discord: discord.openkh...
OpenKH Website: openkh.dev/
.locres editor: klimaleksus.gi...
Blender 2.93: www.blender.or...
Join the OpenKH Discord for any questions!
I had and issue with the Effects folder, for some reason UE dones't cook the files. I just placed the keyblade to replace the "apparition". I don't know what is causing this
Edit your project settings in the packaging tab, I think TresGame by default makes the effects folder not cook, remove it from the 'never cook' section and add it to the 'additional asset directories to cook' section
@@dallin1016 Thank you!! It worked. Btw, do you have any plans to make a tutorial of how to replace the hit effects (stars) or the apparition effects? (like Axel's flames or Hero's electricity, etc)?
So, unlike in the past games, this time the weapon hit effects depend entirely on particles, rather than textures?
Can you make a video how to do a custom model replacement sora?
No, sorry, I can't rig characters so I wouldn't be able to make a tutorial for that. If you know how to rig a character it's more or less the same process as this, though.
@@dallin1016 ah I see then thanks you very much
my keyblade texture doesn't show up in UE4 but it does show up in blender, how would I fix this?