Putting a lens distort right after the input (with positive K1/2/3 values) nicely mimics the convexity of an old curved CRT display. Have to get creative with how you handle the new space around the borders though
Holy shit Bileam you're cracked. this is next level. also it seems that every time I get interested in something you come out with the tutorial, haha. Love your content.
This is DOPE - super excited to play around with params in this sketch! My eyes hurt from following along and displaying the output! YIKES DANGEROUS LEVELS OF GLITCHNESS
Saw some artworks done in this style months ago and wanted to do it myself but my dumass couldn't find the style it was done in and now this video pops up in my recommended. Thanks for doing a great job 😁
love this tutorial, i have a bunch of analog gear but i love how precise i can dial in a look with the digital format. One thing I'd suggest is a luma level in the first feedback loop. gives a bit more contrast for the "Zebra stripes" and gets rid of some of the noise and artifacts from the trails of the feedback. throw a bloom and another luma level on the end before the res and looks damn near identical to some of the stuff I've made on analog gear.
hey, what parameters did you put on those tops? increasing the contrast on the luma level is not really making it look better for me, i'd appreciate any tips
Hi. Noise 2 and 3 displacement doesn't works as in the video. it gives me a different effect although all the parameters are the same as the video. has someone else had the same issue?
same.. ive gone over it a few times to see if i missed something but i think everythings correct. The current clamp params in the level tops are a little different but i guess something must have changed with the noise top in a recent update
after some research I have realized that the main thing is that under the composite and transform you should all the scale values to 1 and also legacy transform to on. For the levels you should also select the Clamp [0-1] which it think it was the default option, nowadays it is set to automatic.
The understanding of analogue video demonstrated in your synthesis here is truly amazing.
Putting a lens distort right after the input (with positive K1/2/3 values) nicely mimics the convexity of an old curved CRT display. Have to get creative with how you handle the new space around the borders though
thanks a lot man!
how do you put a lens distortion?
@@EthanJoves lens distortion TOP
Holy shit Bileam you're cracked. this is next level. also it seems that every time I get interested in something you come out with the tutorial, haha. Love your content.
Really great tutorial, thank you! Would love to see more "analog simulation" stuff like this.
This is DOPE - super excited to play around with params in this sketch!
My eyes hurt from following along and displaying the output! YIKES DANGEROUS LEVELS OF GLITCHNESS
Saw some artworks done in this style months ago and wanted to do it myself but my dumass couldn't find the style it was done in and now this video pops up in my recommended. Thanks for doing a great job 😁
lol'd at "just noise things", great tutorial as always
jus dem nois tings fam, lol really love.
love this tutorial, i have a bunch of analog gear but i love how precise i can dial in a look with the digital format.
One thing I'd suggest is a luma level in the first feedback loop. gives a bit more contrast for the "Zebra stripes" and gets rid of some of the noise and artifacts from the trails of the feedback. throw a bloom and another luma level on the end before the res and looks damn near identical to some of the stuff I've made on analog gear.
hey, what parameters did you put on those tops? increasing the contrast on the luma level is not really making it look better for me, i'd appreciate any tips
I've wanting this for months man! Ty vm
thank you for this tutorial, 3:45 that effect would be MoshUp effect.
this looks so freaking spot on. great job!
Totally awesome. Great work as ever
Great tutorial, thanks!
Hey thank you so much for this no frills deep dive. I appreciate the heck out of you
cool! thank you for this 🐣
THANK YOU!!! I needed this :)
Amazing. Thanks a lot!!
you are the best!
Yo this looks great!
The meme references>
Thank you
Help. Im trying to export a movie out from this and i cant. it doesent show the project in the moviefileout and i cant record it
Wow seriously wow
Exist a way to change the orientation of the lines of the feedback And the thickness of those?
adjust the opacity on the level/limit nodes
Hi. Noise 2 and 3 displacement doesn't works as in the video. it gives me a different effect although all the parameters are the same as the video. has someone else had the same issue?
same.. ive gone over it a few times to see if i missed something but i think everythings correct. The current clamp params in the level tops are a little different but i guess something must have changed with the noise top in a recent update
@@joelvedros4959 Hey did you guys find out how to fix this?
after some research I have realized that the main thing is that under the composite and transform you should all the scale values to 1 and also legacy transform to on. For the levels you should also select the Clamp [0-1] which it think it was the default option, nowadays it is set to automatic.
wow...real...