Man you are just amazing at this!! Most of the touchdesigner tutorials just show us what nodes to connect and what values to tweak which is alright... But explaining WHY you are using what you are using and how they work and what role they play in the network is super essential and you are one of the very few people doing this!! Thanks a ton! Subscribed!
I love hearing this. I hope to do exactly that. I want to move fast to not let people get too bored with explaining but I don’t want to leave people wondering why I did what I did to get the result.
@@DeanCheesman I've been trying to figure out vector fields for awhile. I've seen some videos where people use a combination of a Feedback TOP + GLSL but they kind of just gloss over the code/network instead of showing how to build from scratch.
i'm sorry i'm a super newbie trying to create cool shnizzle (like most ..) and when i followed up until 3:35 you add render TOP. but soon as i add as well, there is yellow exclamation mark saying [Warning: A MAT is using texture coordinates, but the SOP being used with it does not have UV attributes. UV (uv) attributes can be created with the Texture SOP. (/project1/render1)] i wonder if there is something i missed on the step :( Thanks again for this valuable video tutorial nonetheless !! Thank you !
Dean, how would you go about converting those numbers to random words? Is there a way to output the text TOP into a list where I can assign random words to it?
Awesome tutorial! I’m brand new to TouchDesigner and have a quick question-when I add the Joint to the Trace, nothing shows up in the viewfinder. Any idea what I might be doing wrong? Thanks in advance!
This has been my first project in touchdesigner really helpful! I followed exactly as you said but the text is only 1 line appearing at the bottom left. I'm using the free version can this be the reason why?
Hi there! great tutorial. I'm having a little problem when i connect the last null(4) with the text1 node. The numbers appears at the bottom left of the render. I suppose its not taking the information of the blob tracker. (im using the non-commercial version of TD). Do you have any tip? thanks! =)
Hey thanks for following along. Two potential reasons I can think of. Did you convert your blob's u and v to x and y positions by multiplying by your height? Also did you make sure that your column names in null4 are exactly "x", "y", and "text"?
@@DeanCheesman I think I found the error. I did the tutorial again from blobtracker and I think I had forgotten to multiply by the height of my video (1280). Thanks!
hi, thank you for the tutorial, this is fun, I'm just starting to learn TD. Quick question, how do you just drag a line from an operator and release it, quickly to opens the operator tab? I have to either right-click or middle-click to connect new ones, or manually drag a line to connect after creating new operator.
@@DeanCheesman got it! thanks! There are a lot of code-heavy tutorials online that are scary to get into, yours are very beginner friendly, I appreciate that
What to search if I’m interested in different examples of this like visual mathematical geometric measurement tracing tacking overlay of videos of everyday stuff
Of course! By default a geo doesn't have a SOP input on it, but if you take a sop and drag a wire from its output and hit tab to see the operators, then choose a geo it will add the input for you and connect it.
Hi there! amazing tutorial, I have a question. when I enter the data into the text block, I don't get random numbers, instead, only the number 0 appears in the bottom right corner, Do you know what might be happening? thanks
Maybe I missed it in the video. Is the Trace and Blob Tracking just this visual effect or does it serve some utility for other effects you are meant to build off it?
I followed the tutorial and I got very close to the desired result... however I am not getting AS MANY blobs and text... im opnly getting a few.... in the sense very few in number.... I think this is because I only have a maximum of 2 rows in my blobtrack1_blobs dat... idk how to incease it.. any help?
I did a terrible job explaining this. Wireframes sort of suck on a Mac. Some sort of weird rendering limitation means that the line material is the only way to get control of line thickness.
Man you are just amazing at this!! Most of the touchdesigner tutorials just show us what nodes to connect and what values to tweak which is alright... But explaining WHY you are using what you are using and how they work and what role they play in the network is super essential and you are one of the very few people doing this!! Thanks a ton! Subscribed!
I love hearing this. I hope to do exactly that. I want to move fast to not let people get too bored with explaining but I don’t want to leave people wondering why I did what I did to get the result.
first time try touch designer and your tutorial helps achieve what I want thank youu
I love hearing that! Thanks for following along.
It’s good to start the video with what goal you achieved, and then move on to the show
Amazing tutorial, I hope you continue to make more!
Thanks! Just getting started. What sort of things would you like to see more of?
@@DeanCheesman I've been trying to figure out vector fields for awhile. I've seen some videos where people use a combination of a Feedback TOP + GLSL but they kind of just gloss over the code/network instead of showing how to build from scratch.
Great tutorial. Really love what you make and how you explain it. Thank you.
Dean you are an ANGEL in TouchDesigner space, just found out about your channel and I am amazed already, thank you so much!
That’s too kind! I’m just getting started. Thanks for following along.
good stuff. thanks Dean. following! I'll have a think about suggesting another technique for your next tutorial
Thanks for the feedback!
i'm sorry i'm a super newbie trying to create cool shnizzle (like most ..) and when i followed up until 3:35 you add render TOP.
but soon as i add as well, there is yellow exclamation mark saying
[Warning: A MAT is using texture coordinates, but the SOP being used with it does not have UV attributes. UV (uv) attributes can be created with the Texture SOP. (/project1/render1)]
i wonder if there is something i missed on the step :(
Thanks again for this valuable video tutorial nonetheless !!
Thank you !
Hm. Is your trace SOP actually showing any geometry in it? If its empty this might be why this shows up at this point.
Dean, how would you go about converting those numbers to random words? Is there a way to output the text TOP into a list where I can assign random words to it?
fantastic. thank you. subscribed!
Awesome, thank you!
Nice! Great Tutorial, easy to follow steps nice outcome! Ly
Thanks so much!
Thank you for the helpful tutorial, Really helpful stuff!
Glad it was helpful!
Crazy good
thanx big man!
You bet!
Awesome tutorial! I’m brand new to TouchDesigner and have a quick question-when I add the Joint to the Trace, nothing shows up in the viewfinder. Any idea what I might be doing wrong? Thanks in advance!
Thanks! You might want to check your threshold level. Your incoming video might not have enough contrast to “find” something to trace.
This has been my first project in touchdesigner really helpful! I followed exactly as you said but the text is only 1 line appearing at the bottom left. I'm using the free version can this be the reason why?
That doesn't sound like its a free version problem. that sound more like an issue converting the text location from uv to pixel space.
Hi there! great tutorial. I'm having a little problem when i connect the last null(4) with the text1 node. The numbers appears at the bottom left of the render. I suppose its not taking the information of the blob tracker. (im using the non-commercial version of TD). Do you have any tip? thanks! =)
Hey thanks for following along. Two potential reasons I can think of. Did you convert your blob's u and v to x and y positions by multiplying by your height? Also did you make sure that your column names in null4 are exactly "x", "y", and "text"?
having the same problem, even after the suggested solutions
I think I found a solution, change your position value to fraction aspect from pixels in the text sop
@@DeanCheesman I think I found the error. I did the tutorial again from blobtracker and I think I had forgotten to multiply by the height of my video (1280). Thanks!
i think i found the solution, 14:30 in this video, make sure you have dragged your null3 to chopto
Hello! thnx for the tutorial, quick question : is there any way to customize the positons of the blobs ?
Do you mean after they are detected? You could convert the blob data to CHOP or TOP and manipulate positions using those if that’s what you mean.
the output of the video is not as smooth as the video is, how do I fix it?
great tutorial. thank you!
You're welcome!
hi, thank you for the tutorial, this is fun, I'm just starting to learn TD. Quick question, how do you just drag a line from an operator and release it, quickly to opens the operator tab? I have to either right-click or middle-click to connect new ones, or manually drag a line to connect after creating new operator.
Thanks for watching! I drag out from the operator and while I’m still holding I hit the tab button.
@@DeanCheesman got it! thanks! There are a lot of code-heavy tutorials online that are scary to get into, yours are very beginner friendly, I appreciate that
What to search if I’m interested in different examples of this like visual mathematical geometric measurement tracing tacking overlay of videos of everyday stuff
Good question. You could start with searching for plexus.
Thank you for your tutorial!!! I have trouble connecting null and geo, can u please explain
Of course! By default a geo doesn't have a SOP input on it, but if you take a sop and drag a wire from its output and hit tab to see the operators, then choose a geo it will add the input for you and connect it.
@@DeanCheesman thank u!
why wont my res1 connect to my trace?
Since its TOP to SOP you don't use a regular connector. You need to put res1 in the TOP name parameter.
Hi there! amazing tutorial, I have a question. when I enter the data into the text block, I don't get random numbers, instead, only the number 0 appears in the bottom right corner, Do you know what might be happening? thanks
Tricky to debug without seeing your network but if I were to guess you’ve got a resolution size or a ratio multiplication that’s off.
Where would I have to go (virtually or otherwise), or what courses would I have to take to learn how to do all this?
You’re already there! It’s all pretty much available to learn here on TH-cam!
Also, is there any way to adjust the thickness of the squares or lines on the final comp?
Yes! You can adjust the line near/far with in the Line material operator.
hi. Do I need the TouchDesigner commercial version to create this?
Pretty much. The free version limits the number of blobs you can track to only two.
@@DeanCheesman thanks !!
Hwy when i put u and v nothing is changing in the blob part! What shall i do?
I’m not sure I understand where it’s not working. Maybe give me a time stamp on where you’re getting an issue?
Maybe I missed it in the video. Is the Trace and Blob Tracking just this visual effect or does it serve some utility for other effects you are meant to build off it?
Yeah. Just the end effect itself. Was seeing a lot of people using it but not a lot showing how.
I followed the tutorial and I got very close to the desired result... however I am not getting AS MANY blobs and text... im opnly getting a few.... in the sense very few in number.... I think this is because I only have a maximum of 2 rows in my blobtrack1_blobs dat... idk how to incease it.. any help?
The free version limits you. I’ve got a workaround to fake it. Tutorial is planned I just need to record it.
@@DeanCheesman hi, I couldnt really find the video talking about that. Have you already released the video?
Cool 😮so is it like CGI ?
Ha... I mean... it's computer generated imagery i guess :)
2:54 bro what
I did a terrible job explaining this. Wireframes sort of suck on a Mac. Some sort of weird rendering limitation means that the line material is the only way to get control of line thickness.
@@DeanCheesman Don't worry. ChatGPT helped me out on that one. Thanks for the tutorial.