COH3 Snares: Explained, Compared & Improved?

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  • เผยแพร่เมื่อ 24 ก.ค. 2024
  • A deep dive into snares such as the panzerfaust or anti tank grenade in Company of Heroes 3. Learn the mechanics stats and areas they need to be improved.
    00:00 Intro
    00:30 How snares work
    01:25 Crew Shock
    01:45 Engine Damage
    02:26 Pivot Rate
    03:49 Crew Shock numbers
    04:27 Snare Damage
    04:48 Snare Penetration
    05:24 Snare Range
    06:20 Snare tracking COH2 vs COH3
    07:22 Snare times
    08:07 OTO Mod. 42 unique
    08:43 Which model snares?
    10:11 Snare Push Bug
    10:35 Cooldowns & Veterancy
    11:14 Snares vs Buildings
    11:47 Hotkeys
    12:24 Final Thoughts
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ความคิดเห็น • 55

  • @tightropegaming
    @tightropegaming  2 หลายเดือนก่อน +3

    After this video relic made quite a few changes to snares:
    It is much harder to dodge snares by driving out of range
    Allied and DAK AT-nades got increased to 120 damage
    Most squads get +40 damage on their snare at vet 2
    Grenadiers get 5 bonus snare range at vet 3
    Push bug got fixed

  • @DaSwede1997
    @DaSwede1997 4 หลายเดือนก่อน +29

    Love these types of videos! They are so good they should be on the game's home menu!

  • @StephennJF
    @StephennJF 4 หลายเดือนก่อน +27

    Thanks Tightrope! Great summary and comparison of snares. I agree with all your points and hopefully Relic can make some of these changes.
    I wasn't even aware if two snares hit a vehicle above 50% HP it results in a engine crit! I always find some little gems in your videos. Cheers! :)

  • @Leeright37
    @Leeright37 3 หลายเดือนก่อน +2

    The most underrated content creator in this COH community is for sure tightrope. We must protect this man at all costs!

  • @haaansolo8568
    @haaansolo8568 4 หลายเดือนก่อน +2

    Great overview.
    Since axis OP and I think the coh3 snaring system kind of makes taking put superheavies more difficult, I generally don't like it too much...

  • @thergmtk
    @thergmtk 4 หลายเดือนก่อน +4

    Another great video for the CoH series, tightrope. The effects at the 06:08 mark was a little bit too trippy, but otherwise a perfectly well made dive into the mechanics of snares.

  • @Astruyk
    @Astruyk 4 หลายเดือนก่อน +5

    You had a lot of fun with the effects on this one. lol. Great job as always.

  • @GeneralsGentlemen
    @GeneralsGentlemen 4 หลายเดือนก่อน

    Nice video! I like the point you mention about snares being too important in Coh2 and it makes specialists very hard to use.

  • @ashxu
    @ashxu 4 หลายเดือนก่อน +5

    Love the new editing haha

  • @SneakyFridge1
    @SneakyFridge1 4 หลายเดือนก่อน +1

    Your editing is so good, well done

  • @schmidbag
    @schmidbag 4 หลายเดือนก่อน +1

    Awesome breakdown, thanks tightrope!

  • @johnstopka180
    @johnstopka180 4 หลายเดือนก่อน +1

    Thank you tightrope!

  • @ccettel3275
    @ccettel3275 4 หลายเดือนก่อน +1

    Thx so much. I love this detailed explanation

  • @zoidberg1576
    @zoidberg1576 4 หลายเดือนก่อน

    once again, totally awesome video

  • @BlackwingDK
    @BlackwingDK 4 หลายเดือนก่อน

    Great and informative video! Love the dictionary entry :D

  • @malph7823
    @malph7823 4 หลายเดือนก่อน +1

    Good to understend, nice work ,keep that way🤙👍👍👍

  • @arcturus64
    @arcturus64 4 หลายเดือนก่อน +1

    I didn't even know about the double snare giving an engine damage above 50%HP. In CoH2 it always felt wasteful to spam AT nades on full health meds and heavies but now it does feel like it is actually dangerous to dive 2 inf squads with snares with a lone tank.

  • @estrategiaenespanol1329
    @estrategiaenespanol1329 4 หลายเดือนก่อน

    your videos are always very good

  • @LordChaos36
    @LordChaos36 4 หลายเดือนก่อน +4

    What a hero! 🎉❤

  • @jimhall1728
    @jimhall1728 4 หลายเดือนก่อน +1

    Good work :)

  • @lordschwefel3487
    @lordschwefel3487 4 หลายเดือนก่อน +1

    Good work ^-^
    It would also have been nice to see how things have changed from CoH 1 to now. Just for fun :D

  • @avengedsavagez7536
    @avengedsavagez7536 4 หลายเดือนก่อน

    Let’s hope it doesn’t take another year for a big update to fix these issues among others that still seem to have lingered since the last update.
    Great video Tightrope.

  • @Schaden-freude
    @Schaden-freude 4 หลายเดือนก่อน +5

    that model pushing thing i think is what has fucked me over the most. for months i was wondering why my units were not doing the orders i gave em and i was losing my mind

    • @tightropegaming
      @tightropegaming  4 หลายเดือนก่อน +2

      Yes, hopefully now they can fix it.

  • @AECoH
    @AECoH 4 หลายเดือนก่อน +2

    best video yet! gg wp

  • @colonel_moss5663
    @colonel_moss5663 4 หลายเดือนก่อน +1

    I dunno if I'm just bad or maybe it's the coh3 cancel bug, but lately I've been having a lot of trouble with snares simply not happening. Also, the other day I weird bug happened: a squad threw a snare but it stopped right in front of them seemly stuck to a heavy cover wall, the timer ran out and the blast went off by the wall and the target vehicle, that was far away remained undamaged and so did the wall, though iirc there was no blast sound. It's interesting that it wasn't simply a visual bug, but it was actually "simulated" as if the snared missed.

  • @crazymazzei2
    @crazymazzei2 4 หลายเดือนก่อน +2

    I hope they undo the crazy vehicle acceleration changes, so many bad interactions now.

  • @darek4470
    @darek4470 4 หลายเดือนก่อน

    🙌🙌

  • @samwu1836
    @samwu1836 3 หลายเดือนก่อน

    It's rather astounding that we have tanks moving like sports cars...

  • @whiteflash4444
    @whiteflash4444 4 หลายเดือนก่อน +4

    Much improved in COH3

  • @krzakijegogoebie3599
    @krzakijegogoebie3599 4 หลายเดือนก่อน +2

    perfect good night story
    goodsleep everyone

  • @gringokillah9543
    @gringokillah9543 4 หลายเดือนก่อน +2

    Wow, 300 years to remove PFaust from from Fjaegers in CoH2 just to give them PFaust back in CoH3 with infinite range. WP

  • @isaiahsmith6016
    @isaiahsmith6016 4 หลายเดือนก่อน +1

    I appreciate it when you make videos like this but I wish the game itself did a better job of explaining this to the player so they don't need to search for extraneous information outside of the game.

  • @volknetai.3690
    @volknetai.3690 4 หลายเดือนก่อน

    It's kind of wierd to hear that the CoH2 snares penetration are dependent on range. It is a shape charge so the penetration power is from the explosive inside ( Imagine an infantry throwing anti tank weapon with just kinetic energy that their penetration are dependent on distance. Something like that would only have scratch your car paint )

    • @Schaden-freude
      @Schaden-freude 4 หลายเดือนก่อน

      i wouldnt think too hard about it. most tank battles in ww2 took place over a thousand metres and in game its basically point blank

    • @spinosaurusiii7027
      @spinosaurusiii7027 4 หลายเดือนก่อน +1

      I assume it's for a mix of balance and for the reason that the game does not really account for weak spots and such, which you are less likely to hit at range, decreasing your chance to pen.

  • @MatthewMartinezStrangelyTrue
    @MatthewMartinezStrangelyTrue 4 หลายเดือนก่อน

    Bring back satchel supremacy from company of heroes 2, it's so horrible when you can't even throw a satchel next to a tank

  • @jamesnugent6451
    @jamesnugent6451 4 หลายเดือนก่อน

    Some of my favorite kills are sneaking 4 costal units behind enemy lines and using the Molotovs to kill artillery units

  • @Deniz-il2tq
    @Deniz-il2tq 4 หลายเดือนก่อน +1

    I feel like the game lacks alot of content for multiplayer even a year after launch, any opinion on that?

    • @krzakijegogoebie3599
      @krzakijegogoebie3599 4 หลายเดือนก่อน +1

      no need for more opinions... you are right my friend

    • @pascalbourelier3463
      @pascalbourelier3463 4 หลายเดือนก่อน +2

      With 4 factions and much denser battlegroups/doctrine, definitely not. Especially with 10 maps being added in february & this month! Crazy amount of maps for the anniversary!
      CoH1 & 2 didn't get that much content that fast, so let's wait it out. Really hoping for campaign stuff personally

  • @temrenalican4570
    @temrenalican4570 4 หลายเดือนก่อน +4

    10:11 the snare push bug literally made me quit this game. Frustration of this bs is way too much.

    • @submale5892
      @submale5892 4 หลายเดือนก่อน +3

      It's so brain-dead that they would allow such a ludicrous issue to exist in the game for so many months. They are such clowns.

    • @temrenalican4570
      @temrenalican4570 4 หลายเดือนก่อน +2

      @@submale5892 Dude I thought I was going crazy. So many times I would spam the snare button for it to work, only to not have it go off and my snaring squad dies or stays a little too long etc. It's just Relic being Relic.

  • @submale5892
    @submale5892 4 หลายเดือนก่อน +13

    The snare animation being cancelled when a tank is right next to them is really Really ****ing annoying and should have been fixed so many months ago. 🤡

    • @Damo20
      @Damo20 4 หลายเดือนก่อน +1

      Amen! Enraging when you’re hanging around with low health infantry trying to get that snare off so they don’t get wiped on the retreat, only for them to just die anyway because the goddamn snare animation keeps getting cancelled. 😡

  • @phoenixdelta346
    @phoenixdelta346 4 หลายเดือนก่อน +1

    Well that explains why every match turnes into an axis blob fest.
    But still better than CoH2.

  • @rainbowstarunicornprincess4391
    @rainbowstarunicornprincess4391 4 หลายเดือนก่อน +4

    Some of their animations are so borked. The tossed ones especially.

  • @mcilveen11
    @mcilveen11 4 หลายเดือนก่อน

    What a shock that axis is better in basically every category

    • @Raposa234
      @Raposa234 4 หลายเดือนก่อน

      Axis is quality, allies quantity. It is like this since CoH2.

  • @brandonturpin8932
    @brandonturpin8932 4 หลายเดือนก่อน

    Great vid as always.
    Side point but I hate snares. Genuinely don’t see why this was ever needed as it straight up makes no sense that a tiny genade destroys an engine. Yet somehow tank shells do not

  • @diego2817
    @diego2817 4 หลายเดือนก่อน

    Snarw should be 10 range it is more realistic

    • @spinosaurusiii7027
      @spinosaurusiii7027 4 หลายเดือนก่อน +1

      What? Do you want to give the Panzerfaust 60 range too? and tanks 1000?

  • @diego2817
    @diego2817 4 หลายเดือนก่อน

    Snares needs to be close range...

  • @diego2817
    @diego2817 4 หลายเดือนก่อน

    Snares should be difficult to land on light vehicle, speed is their obly defense