COH3 Snares: Explained, Compared & Improved?

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 55

  • @tightropegaming
    @tightropegaming  8 หลายเดือนก่อน +5

    After this video relic made quite a few changes to snares:
    It is much harder to dodge snares by driving out of range
    Allied and DAK AT-nades got increased to 120 damage
    Most squads get +40 damage on their snare at vet 2
    Grenadiers get 5 bonus snare range at vet 3
    Push bug got fixed

  • @hamS4Mwich
    @hamS4Mwich 10 หลายเดือนก่อน +30

    Love these types of videos! They are so good they should be on the game's home menu!

  • @Leeright37
    @Leeright37 10 หลายเดือนก่อน +2

    The most underrated content creator in this COH community is for sure tightrope. We must protect this man at all costs!

  • @StephennJF
    @StephennJF 10 หลายเดือนก่อน +27

    Thanks Tightrope! Great summary and comparison of snares. I agree with all your points and hopefully Relic can make some of these changes.
    I wasn't even aware if two snares hit a vehicle above 50% HP it results in a engine crit! I always find some little gems in your videos. Cheers! :)

  • @haaansolo8568
    @haaansolo8568 10 หลายเดือนก่อน +2

    Great overview.
    Since axis OP and I think the coh3 snaring system kind of makes taking put superheavies more difficult, I generally don't like it too much...

  • @thergmtk
    @thergmtk 10 หลายเดือนก่อน +4

    Another great video for the CoH series, tightrope. The effects at the 06:08 mark was a little bit too trippy, but otherwise a perfectly well made dive into the mechanics of snares.

  • @Astruyk
    @Astruyk 10 หลายเดือนก่อน +5

    You had a lot of fun with the effects on this one. lol. Great job as always.

  • @SneakyFridge1
    @SneakyFridge1 10 หลายเดือนก่อน +1

    Your editing is so good, well done

  • @ashxu
    @ashxu 10 หลายเดือนก่อน +5

    Love the new editing haha

  • @avengedsavagez7536
    @avengedsavagez7536 10 หลายเดือนก่อน

    Let’s hope it doesn’t take another year for a big update to fix these issues among others that still seem to have lingered since the last update.
    Great video Tightrope.

  • @GeneralsGentlemen
    @GeneralsGentlemen 10 หลายเดือนก่อน

    Nice video! I like the point you mention about snares being too important in Coh2 and it makes specialists very hard to use.

  • @BlackwingDK
    @BlackwingDK 10 หลายเดือนก่อน

    Great and informative video! Love the dictionary entry :D

  • @schmidbag
    @schmidbag 10 หลายเดือนก่อน +1

    Awesome breakdown, thanks tightrope!

  • @lordschwefel3487
    @lordschwefel3487 10 หลายเดือนก่อน +1

    Good work ^-^
    It would also have been nice to see how things have changed from CoH 1 to now. Just for fun :D

  • @arcturus64
    @arcturus64 10 หลายเดือนก่อน +1

    I didn't even know about the double snare giving an engine damage above 50%HP. In CoH2 it always felt wasteful to spam AT nades on full health meds and heavies but now it does feel like it is actually dangerous to dive 2 inf squads with snares with a lone tank.

  • @colonel_moss5663
    @colonel_moss5663 10 หลายเดือนก่อน +1

    I dunno if I'm just bad or maybe it's the coh3 cancel bug, but lately I've been having a lot of trouble with snares simply not happening. Also, the other day I weird bug happened: a squad threw a snare but it stopped right in front of them seemly stuck to a heavy cover wall, the timer ran out and the blast went off by the wall and the target vehicle, that was far away remained undamaged and so did the wall, though iirc there was no blast sound. It's interesting that it wasn't simply a visual bug, but it was actually "simulated" as if the snared missed.

  • @malph7823
    @malph7823 10 หลายเดือนก่อน +1

    Good to understend, nice work ,keep that way🤙👍👍👍

  • @BusterBladeVII
    @BusterBladeVII 10 หลายเดือนก่อน +1

    Thank you tightrope!

  • @ccettel3275
    @ccettel3275 10 หลายเดือนก่อน +1

    Thx so much. I love this detailed explanation

  • @zoidberg1576
    @zoidberg1576 10 หลายเดือนก่อน

    once again, totally awesome video

  • @LordChaos36
    @LordChaos36 10 หลายเดือนก่อน +4

    What a hero! 🎉❤

  • @AECoH
    @AECoH 10 หลายเดือนก่อน +2

    best video yet! gg wp

  • @estrategiaenespanol1329
    @estrategiaenespanol1329 10 หลายเดือนก่อน

    your videos are always very good

  • @jimhall1728
    @jimhall1728 10 หลายเดือนก่อน +1

    Good work :)

  • @Schaden-freude
    @Schaden-freude 10 หลายเดือนก่อน +5

    that model pushing thing i think is what has fucked me over the most. for months i was wondering why my units were not doing the orders i gave em and i was losing my mind

    • @tightropegaming
      @tightropegaming  10 หลายเดือนก่อน +2

      Yes, hopefully now they can fix it.

  • @crazymazzei2
    @crazymazzei2 10 หลายเดือนก่อน +2

    I hope they undo the crazy vehicle acceleration changes, so many bad interactions now.

  • @darek4470
    @darek4470 10 หลายเดือนก่อน

    🙌🙌

  • @gringokillah9543
    @gringokillah9543 10 หลายเดือนก่อน +2

    Wow, 300 years to remove PFaust from from Fjaegers in CoH2 just to give them PFaust back in CoH3 with infinite range. WP

  • @samwu1836
    @samwu1836 9 หลายเดือนก่อน

    It's rather astounding that we have tanks moving like sports cars...

  • @temrenalican4570
    @temrenalican4570 10 หลายเดือนก่อน +4

    10:11 the snare push bug literally made me quit this game. Frustration of this bs is way too much.

    • @submale5892
      @submale5892 10 หลายเดือนก่อน +3

      It's so brain-dead that they would allow such a ludicrous issue to exist in the game for so many months. They are such clowns.

    • @temrenalican4570
      @temrenalican4570 10 หลายเดือนก่อน +2

      @@submale5892 Dude I thought I was going crazy. So many times I would spam the snare button for it to work, only to not have it go off and my snaring squad dies or stays a little too long etc. It's just Relic being Relic.

  • @Deniz-il2tq
    @Deniz-il2tq 10 หลายเดือนก่อน +1

    I feel like the game lacks alot of content for multiplayer even a year after launch, any opinion on that?

    • @krzakijegogoebie3599
      @krzakijegogoebie3599 10 หลายเดือนก่อน +1

      no need for more opinions... you are right my friend

    • @pascalbourelier3463
      @pascalbourelier3463 10 หลายเดือนก่อน +2

      With 4 factions and much denser battlegroups/doctrine, definitely not. Especially with 10 maps being added in february & this month! Crazy amount of maps for the anniversary!
      CoH1 & 2 didn't get that much content that fast, so let's wait it out. Really hoping for campaign stuff personally

  • @volknetai.3690
    @volknetai.3690 10 หลายเดือนก่อน

    It's kind of wierd to hear that the CoH2 snares penetration are dependent on range. It is a shape charge so the penetration power is from the explosive inside ( Imagine an infantry throwing anti tank weapon with just kinetic energy that their penetration are dependent on distance. Something like that would only have scratch your car paint )

    • @Schaden-freude
      @Schaden-freude 10 หลายเดือนก่อน

      i wouldnt think too hard about it. most tank battles in ww2 took place over a thousand metres and in game its basically point blank

    • @spinosaurusiii7027
      @spinosaurusiii7027 10 หลายเดือนก่อน +1

      I assume it's for a mix of balance and for the reason that the game does not really account for weak spots and such, which you are less likely to hit at range, decreasing your chance to pen.

  • @whiteflash4444
    @whiteflash4444 10 หลายเดือนก่อน +4

    Much improved in COH3

  • @isaiahsmith6016
    @isaiahsmith6016 10 หลายเดือนก่อน +1

    I appreciate it when you make videos like this but I wish the game itself did a better job of explaining this to the player so they don't need to search for extraneous information outside of the game.

  • @krzakijegogoebie3599
    @krzakijegogoebie3599 10 หลายเดือนก่อน +2

    perfect good night story
    goodsleep everyone

  • @submale5892
    @submale5892 10 หลายเดือนก่อน +13

    The snare animation being cancelled when a tank is right next to them is really Really ****ing annoying and should have been fixed so many months ago. 🤡

    • @Damo20
      @Damo20 10 หลายเดือนก่อน +1

      Amen! Enraging when you’re hanging around with low health infantry trying to get that snare off so they don’t get wiped on the retreat, only for them to just die anyway because the goddamn snare animation keeps getting cancelled. 😡

  • @MatthewMartinezStrangelyTrue
    @MatthewMartinezStrangelyTrue 10 หลายเดือนก่อน

    Bring back satchel supremacy from company of heroes 2, it's so horrible when you can't even throw a satchel next to a tank

  • @phoenixdelta346
    @phoenixdelta346 10 หลายเดือนก่อน +1

    Well that explains why every match turnes into an axis blob fest.
    But still better than CoH2.

  • @jamesnugent6451
    @jamesnugent6451 10 หลายเดือนก่อน

    Some of my favorite kills are sneaking 4 costal units behind enemy lines and using the Molotovs to kill artillery units

  • @rainbowstarunicornprincess4391
    @rainbowstarunicornprincess4391 10 หลายเดือนก่อน +4

    Some of their animations are so borked. The tossed ones especially.

  • @mcilveen11
    @mcilveen11 10 หลายเดือนก่อน

    What a shock that axis is better in basically every category

    • @Raposa234
      @Raposa234 10 หลายเดือนก่อน

      Axis is quality, allies quantity. It is like this since CoH2.

  • @brandonturpin8932
    @brandonturpin8932 10 หลายเดือนก่อน

    Great vid as always.
    Side point but I hate snares. Genuinely don’t see why this was ever needed as it straight up makes no sense that a tiny genade destroys an engine. Yet somehow tank shells do not

  • @diego2817
    @diego2817 10 หลายเดือนก่อน

    Snarw should be 10 range it is more realistic

    • @spinosaurusiii7027
      @spinosaurusiii7027 10 หลายเดือนก่อน +1

      What? Do you want to give the Panzerfaust 60 range too? and tanks 1000?

  • @diego2817
    @diego2817 10 หลายเดือนก่อน

    Snares needs to be close range...

  • @diego2817
    @diego2817 10 หลายเดือนก่อน

    Snares should be difficult to land on light vehicle, speed is their obly defense