The voice acting is AI btw, it seems to be getting past a lot of people which means it's very good, but surprising so many people don't hear it (and they've mentioned multiple times, it's AI voice until they get enough money).
Is it all AI? I know there's a decent amount of it for side NPCs, but most fo the mainline ones sound different from the original AI VO in all the alpha tests. I think it's a mix?
Some of the major issues I have with Albion to this day is how slow the walking, gathering, and literally everything down to the leveling is. Now if CorePunk can avoid being so slow that I just don't even want to bother playing, that might help. No one wants such a slow experience that they feel like they wasted their life. I'm looking at you Albion!
I would have spent money on this if I had not found out that the DEV's know about the Early Game directional issue, yet have not done anything about it before going into EA? I think I am gonna keep my money for now ...
Hey, if it's got cooking and I can make a cooking empire then I might just have to try it. I enjoy being a lumberjack and a miner. Brighter Shores is pretty good so far, OSRS is always solid, I stay far far away from Albion. New World has that itch and that covers cooking. If it doesn't have cooking at least make it an alchemy empire!
artificial core is doing the game such a disservice by having people stumble through early leveling on streams. its a chore, its slow, its designed to familiarize you with the games many systems and introduce players who never played moba style games to the concept. to those of you who are tentative about getting into corepunk, remember : 1.) its 35 bucks. cost of a few pizzas. its not gonna bankrupt you and 2.) it gets SO much better past lvl15 (and not to mention at lvl20). and this is just leveling stuff in an in development, pre beta EA game. and its already more action packed than any lvl20 leveling experience ive ever seen in any mmo in the last 30 years. by the time you level to 20 you will have 7 unique skills, 3 separate talent trees with 5 playstyle altering options each, and a weapon mastery system that will add unique bonuses and additional effects to your main skills. there will never be a single moment when youre simply auto attacking and waiting for your abilities to get off cooldown like you see in this video. you will CONSTANTLY be clicking things, synergizing your skills and juggling many combat systems at once. what youre seeing right now IS NOT corepunk (just like dispatching frost trolls in dun morogh at lvl4 isnt world of warcraft). please be objective and evaluate what youre seeing for what it is (and be honest with yourself. have you ever played an mmo at lvl5 and felt the thrill of excitement coursing through your veins?)... also, if an items price is 0.01, thats just the games way of telling you that particular item has no resale value (nothing else that can actually be sold or bought is below 1g, except for very few starter items like salt, sugar, matches etc). corepunk will be big. i promise you. you have no idea of all the things that are being planned for this game. have the foresight to be on the ground floor of what is one day gonna be a runaway success. yeah, things are rough right now. its a work in progress. but thats what we're here for.
The world looks the same, and it lacks narrative or purpose for the grind. I love the hints of art style, but it just needs more of it. It seems more like a gameplay demo that already sold me as a MOBA ARPG MMO.
You look like you where forced to play. I was excited for this game but its a shell of what it needs to be. 100's of devs and 10 year in development and they made like 10% of the game.
To be fair, they were developing in Kiev during the inital bombing and had to move to Greece. From the patch times, it looks like they're in amsterdam now? It's still rough, but moving your company, let alone your employees across countries isn't exactly free. We'll have to see how it progresses, but man, it's pretty rough right now.
The voice acting is AI btw, it seems to be getting past a lot of people which means it's very good, but surprising so many people don't hear it (and they've mentioned multiple times, it's AI voice until they get enough money).
1:10:00
Surprised he didn't catch the AI VA
Is it all AI? I know there's a decent amount of it for side NPCs, but most fo the mainline ones sound different from the original AI VO in all the alpha tests. I think it's a mix?
Why did the editor put this as "Part 1" when there will never be a part 2? >:P
Some of the major issues I have with Albion to this day is how slow the walking, gathering, and literally everything down to the leveling is.
Now if CorePunk can avoid being so slow that I just don't even want to bother playing, that might help. No one wants such a slow experience that they feel like they wasted their life. I'm looking at you Albion!
This game reminds me of the warcraft 3 pre-stage that showed the direction WoW would take
I would have spent money on this if I had not found out that the DEV's know about the Early Game directional issue, yet have not done anything about it before going into EA? I think I am gonna keep my money for now ...
no Factorio anymore? :(
Hey, if it's got cooking and I can make a cooking empire then I might just have to try it.
I enjoy being a lumberjack and a miner. Brighter Shores is pretty good so far, OSRS is always solid, I stay far far away from Albion. New World has that itch and that covers cooking.
If it doesn't have cooking at least make it an alchemy empire!
artificial core is doing the game such a disservice by having people stumble through early leveling on streams. its a chore, its slow, its designed to familiarize you with the games many systems and introduce players who never played moba style games to the concept. to those of you who are tentative about getting into corepunk, remember : 1.) its 35 bucks. cost of a few pizzas. its not gonna bankrupt you and 2.) it gets SO much better past lvl15 (and not to mention at lvl20). and this is just leveling stuff in an in development, pre beta EA game. and its already more action packed than any lvl20 leveling experience ive ever seen in any mmo in the last 30 years. by the time you level to 20 you will have 7 unique skills, 3 separate talent trees with 5 playstyle altering options each, and a weapon mastery system that will add unique bonuses and additional effects to your main skills. there will never be a single moment when youre simply auto attacking and waiting for your abilities to get off cooldown like you see in this video. you will CONSTANTLY be clicking things, synergizing your skills and juggling many combat systems at once. what youre seeing right now IS NOT corepunk (just like dispatching frost trolls in dun morogh at lvl4 isnt world of warcraft). please be objective and evaluate what youre seeing for what it is (and be honest with yourself. have you ever played an mmo at lvl5 and felt the thrill of excitement coursing through your veins?)... also, if an items price is 0.01, thats just the games way of telling you that particular item has no resale value (nothing else that can actually be sold or bought is below 1g, except for very few starter items like salt, sugar, matches etc). corepunk will be big. i promise you. you have no idea of all the things that are being planned for this game. have the foresight to be on the ground floor of what is one day gonna be a runaway success. yeah, things are rough right now. its a work in progress. but thats what we're here for.
I am a simple man. I see something suspicious on the thumbnail art and I'm intrigued
Nice Beannie
I feel Core punk has a bunch of work to be successful . IT too League of legends for my likings.
The world looks the same, and it lacks narrative or purpose for the grind. I love the hints of art style, but it just needs more of it. It seems more like a gameplay demo that already sold me as a MOBA ARPG MMO.
You look like you where forced to play.
I was excited for this game but its a shell of what it needs to be.
100's of devs and 10 year in development and they made like 10% of the game.
To be fair, they were developing in Kiev during the inital bombing and had to move to Greece. From the patch times, it looks like they're in amsterdam now? It's still rough, but moving your company, let alone your employees across countries isn't exactly free. We'll have to see how it progresses, but man, it's pretty rough right now.
were
Interesting...
I am out as soon as I see MMO. There is nothing here that needs to be online only restricted. Hard Pass.
@@ActualKirgen Boooooooooo
Yeah! theres no reason multiplayer should be online!
this game looks like shit, ngl