i know this has had 5 years to develop but it's insane to me that there will be 6 classes at early access and 6 more on full release...all with 3 completely diff specs to choose from, makes you really wonder what the hell blizzard was doing with diablo 4 for all these years lmao.
I'm only a casual ARPG enjoyer and this appears to address all my reservations and more for a newbie to PoE. A lot of the qol features I see here are going to be difficult to lose going to another ARPG that lacks them.
Nah, they somehow still have a lot of the same indie team on staff(read as almost ALL of them), even after being bought out. GGG is weird in the best of ways.
I was so disappointed with D4 that I when I watched this earlier with Cohh, I was like I am going to jump into this and play the hell outta it. Redownloaded POE 1 and am getting my game on and am loving it more than I did the first time back when.
I think they need to stress a bit more "You do NOT have to play/know all the end game systems" You usually pick 1/2 you enjoy and farm them. This is the beauty of having "choice" of end game systems. (Well unless you are playing solo self found and need something specific from a certain mechanic)
This looks insane. It also shows how much braindrain Blizzard must have had between D3 und D4. Path of Exile 2 manages to fine-tune systems and find answers to existing design problems, while Diablo 4 had practically the same design flaws as Diablo 3, and Blizzard "fixes" those problems in exactly the same way as in D3. It feels like Blizzard is making an ARPG for the first time. So many rookie mistakes, so many lessons not learned, because all the people who knew anything about the genre are long gone.
Quick note. Blizzard do NOT make their cinematics, they are made by BLUR studios, have been since warcraft 1. They're all comissioned. There are a few corridor crew videos where one of the BLUR execs talk about several of them.
Dex = Accuracy + Agility (ie Agility ties to dodge chance, and the cooldown of your manual dodge roll) Stre = Phys Dmg + Endurance (ie Endurance tied to weight of wearable items and amount of dmg mitigation) Intel = Mana + Spell Dmg (self explanatory) The fact that they had long discussion on this is probably the reason why POE can become so complicated.
there is lots of issues with this concept: Str. increasing Phys Damage forces every build that wants to deal phys to also stack str. Same goes for Int with Spell Damage And then if you compare the value of Str. and Int. in your concept to the value of Dex, Dex pretty much is useless in comparison since it has no inherent damage scaling like the others. This stuff isn t easy to figure out when considering equal balance and avoiding op stats. Thats why they are probably still arguing somewhere xD
The best selling modern ARPG on the market. Because people don't buy quality anymore, they buy brands/names. Works well everywhere, be it Blizzard, Nestle, Apple, Tesla... and so on
@@charlesdarwin4146 Anymore? Humans have always been like this, arguably worse in the past. It's just that gaming companies have now existed long enough to have this apply to them too. Also, in the past it so happens that buying brand name = great quality.
Diablo IV is a 2023 online-only action role-playing dungeon crawling game developed and published by Blizzard Entertainment. It is the fourth main installment in the Diablo series. Announced at BlizzCon 2019, the game was released on June 5, 2023 for the PlayStation 4 and PlayStation 5, Xbox One and Xbox Series X and S, and Microsoft Windows. Players create a character from one of six playable classes-Barbarian, Druid, Necromancer, Rogue, Sorcerer, or Spiritborn-and use their skills to complete quests through combat. Staple features returned from previous installments in the franchise, such as a focus on replayable, procedurally generated dungeons and loot-focused character-building, while also featuring mechanics new to the series, including an open world and player versus player combat. Diablo IV received generally positive reviews from critics, who praised the game's narrative and atmosphere. The game generated $666 million in revenue within the first six days after launch; as of September 2024, it has surpassed one billion dollars in total revenue.[3] Its first expansion, Vessel of Hatred, was released in October 2024.
I don't know if I'm allowed to say this, but as a beta tester, the skill gem system is just as hard to max as poe 1. You're not gonna tabula rasa 6-link easy leveling like poe 1. Also, necromancer is pretty weak, at least early on.
The genius of PoE/PoE2 is that most of these content systems are just lateral expansions of the core game. You don't have to know how they work or even do them. Instead you're basically free to interact and curate whatever content appeals to you, i.e. if you like a mechanic, you get rewards that let you do more of it, doing more of it will let you invest in making it more rewarding, etc... In the end its all killing monsters for loot.
I wasn hyped about Poe2 at all... the combat looked awefull... thankfully they showed a bit endgame action which thankfully didn't look like "only white items with 0 passives" as everything else did.
i know this has had 5 years to develop but it's insane to me that there will be 6 classes at early access and 6 more on full release...all with 3 completely diff specs to choose from, makes you really wonder what the hell blizzard was doing with diablo 4 for all these years lmao.
They're only an indie dev so that's as much as they can do I guess
@@MoistYoghurt yeah imagine if they had access to a large budget :^)
@@silversaik More money doesnt buy bigger games just because.
@@R3ALA1S oooh I know that, i've played alot of d4 but they could've done much much more. They barely add a thing compared to poe
I'm only a casual ARPG enjoyer and this appears to address all my reservations and more for a newbie to PoE. A lot of the qol features I see here are going to be difficult to lose going to another ARPG that lacks them.
did POE just go from 2A to 3A. those cutscenes are legit...
Nah, they somehow still have a lot of the same indie team on staff(read as almost ALL of them), even after being bought out. GGG is weird in the best of ways.
My god. It's full of mechanics! 😮
Seriously though, the amount of build/theory crafting with this game is going to be insane.
This might be THE ARPG of our time, much like D2 was all those years ago.
PoE 1 is already that, this has the potential to be something even greater.
I was so disappointed with D4 that I when I watched this earlier with Cohh, I was like I am going to jump into this and play the hell outta it. Redownloaded POE 1 and am getting my game on and am loving it more than I did the first time back when.
I think they need to stress a bit more "You do NOT have to play/know all the end game systems" You usually pick 1/2 you enjoy and farm them. This is the beauty of having "choice" of end game systems. (Well unless you are playing solo self found and need something specific from a certain mechanic)
This looks insane.
It also shows how much braindrain Blizzard must have had between D3 und D4.
Path of Exile 2 manages to fine-tune systems and find answers to existing design problems, while Diablo 4 had practically the same design flaws as Diablo 3, and Blizzard "fixes" those problems in exactly the same way as in D3. It feels like Blizzard is making an ARPG for the first time. So many rookie mistakes, so many lessons not learned, because all the people who knew anything about the genre are long gone.
Quick note. Blizzard do NOT make their cinematics, they are made by BLUR studios, have been since warcraft 1. They're all comissioned. There are a few corridor crew videos where one of the BLUR execs talk about several of them.
Dex = Accuracy + Agility (ie Agility ties to dodge chance, and the cooldown of your manual dodge roll)
Stre = Phys Dmg + Endurance (ie Endurance tied to weight of wearable items and amount of dmg mitigation)
Intel = Mana + Spell Dmg (self explanatory)
The fact that they had long discussion on this is probably the reason why POE can become so complicated.
there is lots of issues with this concept:
Str. increasing Phys Damage forces every build that wants to deal phys to also stack str.
Same goes for Int with Spell Damage
And then if you compare the value of Str. and Int. in your concept to the value of Dex, Dex pretty much is useless in comparison since it has no inherent damage scaling like the others.
This stuff isn t easy to figure out when considering equal balance and avoiding op stats.
Thats why they are probably still arguing somewhere xD
What’s Diablo 4?
*WHO* ?
The best selling modern ARPG on the market.
Because people don't buy quality anymore, they buy brands/names.
Works well everywhere, be it Blizzard, Nestle, Apple, Tesla... and so on
@@charlesdarwin4146 Anymore? Humans have always been like this, arguably worse in the past. It's just that gaming companies have now existed long enough to have this apply to them too. Also, in the past it so happens that buying brand name = great quality.
BAD
Diablo IV is a 2023 online-only action role-playing dungeon crawling game developed and published by Blizzard Entertainment. It is the fourth main installment in the Diablo series. Announced at BlizzCon 2019, the game was released on June 5, 2023 for the PlayStation 4 and PlayStation 5, Xbox One and Xbox Series X and S, and Microsoft Windows. Players create a character from one of six playable classes-Barbarian, Druid, Necromancer, Rogue, Sorcerer, or Spiritborn-and use their skills to complete quests through combat.
Staple features returned from previous installments in the franchise, such as a focus on replayable, procedurally generated dungeons and loot-focused character-building, while also featuring mechanics new to the series, including an open world and player versus player combat.
Diablo IV received generally positive reviews from critics, who praised the game's narrative and atmosphere. The game generated $666 million in revenue within the first six days after launch; as of September 2024, it has surpassed one billion dollars in total revenue.[3] Its first expansion, Vessel of Hatred, was released in October 2024.
I don't know if I'm allowed to say this, but as a beta tester, the skill gem system is just as hard to max as poe 1. You're not gonna tabula rasa 6-link easy leveling like poe 1. Also, necromancer is pretty weak, at least early on.
The reactions are priceless lol Cohh was mind blown and confused the whole stream 😅
59 YO gamer Pappy geeking out over this
It’s too much man. Ain’t no way I can keep up with this :(
The genius of PoE/PoE2 is that most of these content systems are just lateral expansions of the core game. You don't have to know how they work or even do them. Instead you're basically free to interact and curate whatever content appeals to you, i.e. if you like a mechanic, you get rewards that let you do more of it, doing more of it will let you invest in making it more rewarding, etc... In the end its all killing monsters for loot.
It's impressive for a free game. I loved playing the first one.
Hope this is coming to Xbox Series X, looks real good I cant wait to play this game.
Happy Gaming 💯👾
Even early access is on consoles.
My mind is blown with the amount on content lmfao 😂
They will make more from subs than from the game!
looks so sick
Funny we know the GOTY 2025 before the GOTY 2024 ahah
Dis Tew Much, watching this video reminds me of Taco Town
I wasn hyped about Poe2 at all... the combat looked awefull... thankfully they showed a bit endgame action which thankfully didn't look like "only white items with 0 passives" as everything else did.
best game
Is it still f2p?
Full game release it is, early access u gotta buy a supporter pack for 30$ that comes with a 'key' and some points to expend on micros/stash tabs.
@@El_Dromedario I see. Thank you.
Blizzard should feall embarrassed after watching this 😂
I was going to like the video but i cant ruin it being at 69 likes ^.^
First?
Wogh.
Thanks for the reupload with the cinematic