I don't like that the mobile version doesn't give you any confirmation that the commands went through like the PC version does ,so you're sitting there wondering to the commander really go through or not?-
The official head strap with a battery should automatically trigger the headset to go to a high CPU GPU and resolution mode, that would be a killer feature
I think its mostly the heat that would be a problem. The hardware in the quest 2 is very similar to a phone. And when phone's play intensive games they heat up and limit performance to protect itself. I see your point tho, my laptop sucks without being hooked up to a charger. Maybe it would improve something?
Quest app developer chiming in here. Boosting both CPU & GPU levels to 4 will only increase the minimum performance, not the overall maximum performance, and may end up doing more harm than good. The Quest already changes CPU & GPU levels between 2, 3 and 4 automatically and independently from each other, based on an application's workload at any given time. This allows for crucial moments where the GPU might be hard at work on level 4 while the CPU is almost idle at 2, which helps provide thermal headroom to sustain a GPU at level 4 for longer without thermal throttling (which will cause lag spikes). As an example, an underwater volcano experience we are currently building is designed to run on the Quest 1&2 in standalone mode at at resolution render scale of x1.5 @ 120fps or x2 @ 90fps, but in order to hold a steady framerate neither the CPU or GPU can ever be at level 4 at the same time, so each is carefully managed. But by simply overriding both minimum levels to 4, one would actually end up undoing all the hard work that went into balancing those levels. As a dev, changing levels manually is usually only done in anticipation of some heavy workload, so that there is no glitch while waiting for the hardware performance to ramp up. Hence why setting higher CPU or GPU levels is almost mandatory if you are going to overclock any texture or resolution setting beyond what any given app was designed to do. Just be careful not to assume that level 4 will always mean better performance is guaranteed. Funnily enough it's not even possible to set the GPU to level 4 from the developer side of things, only the CPU, and in our app we never even need to set the CPU or GPU higher than level 3 at any time. Even at level 3, the Quest can and will still automatically boost up to level 4 when it detects that an app needs more juice. I'm not sure why sidequest groups CPU & GPU level settings together like that, nor why they don't offer level 3. Someone should probably look into fixing that at some point before some poor soul melts a perfectly good headset... To check if an app is CPU or GPU bound and perhaps make a more informed decision about which to overclock, I would highly recommend using the OVR Metrics tool provided on the Oculus developer site. TLDR : Sustaining both CPU & GPU at level 4 at the same time is quite extreme. Sidequest should provide more granular options. Proceed with caution.
“Draw distance” is a big factor in optimizing VR, or any game. VR seems more sensitive to it. If I fix the resolution to any Level using Sidequest I can’t play Pop One anymore (at least natively). The in-game optimization texture renders are essential for smooth gameplay, lowering texture res for far away objects and avatars, and people need to implement that for other games
For beat saber 1.17.1, at least for me, I found a mod that allows you to view your fps in game while you're doing a song. It shows your current and lowest fps measurements.
That would be the standard settings. No side quest needed. Any options you tweak are going to have harsh consequences. Increased fps = lower visual fidelity. Higher quality= battery drain+ choppier game play. Some apps completely override what you tweak, because they need to have a fixed balance for performance. It's not a PC, it's a mobile chip. They didn't design the quest 2 to be under powered on purpose, they gave it some extra headroom for devs to use when making apps, not for consumers to override for fun.
Depends on who you are and what you consider to be worse, lower battery or lower graphics? The quest 2 comes in a way where it is good at everything but I like it to be more for battery life so I lower the graphics, some one who doesn't play it as much as I do might think graphics are more important then battery life and higher the graphics, the original is the most balanced but you can either slightly change it or change it extremely if you want You can't boost everything but if you only change it slightly then what you want would be a little bit more and what you don't would only be a little bit less
Nothing against you man, love the vids but it’s super frustrating that there’s never a video that’s like do x, y and x. It’s “change that until it works for you”. The quest 2 is the same hardware for everyone. I’d be better served by a video that says, I’ve tested all the settings, set it to this resolution and this gpu increase for stable gaming. If you’re connecting to pc vr, you can go a little higher etc etc. I mean thanks for telling us everything that’s been out there forever but figure out the combination that works in various scenarios or even per game. That would be a helpful video.
The QuestGamesOptimizer tool do much more things and it is a native tool with embeded games graphics profiles and allow you to create your own. The tool is much more convenient than SideQuest and Bugjaeger and a native solution inside the Quest without needed a PC or smartphone
Don't trust it, the guy that started sidequest said it was one of the few apps that they declined to be on sidequest, apparently it needed some permissions which basically gave them control of your headset , and they didn't want to accept it unless it was open source to see if it had something malicious, and the guy that made it didn't want to share the code
The CPU and GPU level settings will not do anything, because devs have the option to override the level. Hence, in side quest these commands are listed for boosting 2d games, not 3d.
As a developer, I can confirm this! I absolutely lock down options like this before compilation to make sure that the application will run correctly on ALL Quest 2 headsets.
I am sure that you have heard it before but I just wanted to say that you have the voice of a professional. If you aren't already in professional broadcasting I think you would be great at it.
I was waiting to the very end for the merch store mention (mugs that increase your fps by 300 points) ... and nothing 😆 . It would have fitted this video nicely.
There must have been a new patch recently for the quest 2, because I was able to change these settings everytime I used my quest , but for the last 5 months those settings werent working after the newest update, its great to see that you can do this again, seriously great!
Wow, beat saber in steam vr was chugging along at like 15-20 fps for me but now it's running even better than natively. Was not expecting this to work so well, thanks for the tutorial!
I don't understand why you don't use Quest Games Optimizer (unless you don't know !). It's really much simpler (automatic) and it brings better optimization of games and battery. In fact your method is tedious for a good result but not optimal...
I don't know if you knew this mystical but you can sideload an experimental side quest to the headset and sideload games and change resolution from the quest it is fairly new tho.
Another thing to note with some titles is the post-processing: if the post-processing uses a texture... that texture also becomes reduced. This is why some footage also becomes blurry but not really. As for VRChat, this may vary. My avatar is already a single material and uses only 512x512 on the quest build. It's up to content creators to not make poorly optimized models or heavily rely on automatic decimation for the Quest. Even then, VRChat, or any platform that uses user-created content, can't perform that well due to lacking internal engine optimizations and managing memory in a weird, inefficient way.
...though, a bit of an after thought: if the Quest really benefits from texture size usages being reduced, this might be a hint for world creators to take note and focus on doing further geometry LODs to basically not use textures at all and rely on vertex coloring.
“Draw distance” is a big factor in optimizing VR, or any game. VR seems more sensitive to it. If I fix the resolution to any Level using Sidequest I can’t play Pop One anymore (at least natively). The in-game optimization texture renders are essential for smooth gameplay, lowering texture res for far away objects and avatars, and people need to implement that for other games
Quick question but is there any GPU out there that can push the ~5K image data required for PCVR 1:1 rendering at 90-120 fps (with max settings) for demanding simulation games like Assetto Corsa?
There no need to mess with any of the settings imo. Sure bumping the texture res up sharpens the image up, at a massive hit to the FPS, which in many titles is already struggling to maintain even 60 FPS to begin with. Setting the CPU level to a forced state is also usless as the Quest already regulates this by default up to level 4 on its own when needed.
So if I turn all of these on, will that be healthy for my quest? Like will it turn extremely hot or something? I’m planning on playing Green Hell VR with these settings, should I do it?
Developer Hub for disabling the proximity sensor is great. If you have full body (slime, vive pucks, etc) disabling the sensor can help keep the Quest playspace from resetting itself when you take the headset off. Also Quest 1 WILL turn itself off if headset and controllers don't move over 5 minutes, regardless of auto sleep settings. Turning off proximity sensor keeps the headset on until battery dies, which is really nice for falling asleep in VRC (or watching movies).
So whats the gpu and cpu level by default? , and is it really worth it to crank it up for a beat saber player? Another thing can performance in beat saver be incremented only by messing with dev settings or in game options that could boost it
what the point giving this command with lower testure size they you can already doing in sidequest we want higher number then that who will not make crash some game so what's the higher number 4048??
So I have a question on this resolution and FPS change. I was having issues with so many Jaggys on the oculus home and while trying to play F1 23. I've seen ppl say download this. Add yourself as a dev and so on and so forth. Now,I saw a video of one of the guys I follow on sim racing. His video was two yrs old and he showed to just get into the oculas app that you need on your PC regardless and showed the menu where you can bump the res and FPS. I did what he said and made sure that Steams VR res was at normal 100% After that I logged into F1 23 and bam!!! Clean AF. Got into the oculas world and notice the jaggys were a lot less and the boarders on everything was more full and slightly thicker. My question is.. what's the difference? Other than sidequest has more stuff for the tinker type. Is there a performance hit the way I did it vs this way ? I haven't noticed a hit, tbh but I'm just curious.
I personally would go for higher resolution, I don't mind it as long as the frame rates are stable, it's easier to see things in VR and read text, I am still finding my VR footing. Is it okay to do this with Side Quest, it won't affect my Facebook account that's linked to the Quest 2? I've been hearing people say they can't access the Quest 2 due to account not being found or being banned. I use my Quest 2 with PC and the reason why I get PCVR games, I don't want to lose games with Quest 2 even though it's nice to open apps in Quest 2 and it plays, I just download free games on Quest 2.
I need help. After selecting all the options that i think are good my headset everytime i record it starts to stutter when i look around can simeone help me?
The texture resolution for Width and Height shouldn't be equal. Some small developer for quest told me that the Width value must be multiplied by 1.1 to get a correct Height value. For example, the Width value is set to 2048. 2048 * 1.1 = 2252.8 and the Height value should be 2252. I don't know why it is this way but this is how should bee for quest headsets.
idk i feel quite the opposite if your not only going to have a shitty android strapped inches away from your eyes but having to play games like this 3:41 cause you listened to his advice. who would want to play this long enough that battery life would be an issue
Make a video about quest game optimizer. I kind of think that dev did the community a favor but sidequest Shane doesn't like him. Make all these changes within the headset, GUI. Save settings per game, community profiles, automatically apply saved profiles when launching game from launcher or quest menu.
Is there any difference between using debug commands on your phone/PC and Side Quest’s menu for increasing performance? I might be mistaken, but it looks like the same, It’s just the different way to do that. Please correct me if I’m wrong.
You can click on the labeled commands on the sidequest app on Android while directly connected with your quest 2 as well. It took a couple times of restarting the app before my quest 2 connected properly but the listed settings do work
Correct me if I'm wrong, but wouldn't it be an idea to have vr related stuff to run at 24 FPS as this matches the human eyes 'fps', and there for possibly allowing for better performance and it would probably look more natural?, just a thought 🤔 Ones again correct me if I'm wrong
The optional headroom is for dev mode, ya know people actually make games. Essentially the quest 2 normal settings are optimal for what it is and can do. So you're correct and he's basically showed us that attempting to get more out of the hardware just comes with pretty negative impact.. not really a point in tweaking them.
Brroooo help!! Lol I can't seem to get developer mode on as I just have a message saying start journey and verify developer account which I've done but still can't get to turn it on... please help bro
Is it that hard to make a colored passthrough for quest 2? i mean, why no one created a case for the quest 2 that covers the cameras and instead mounted on the case are coloured cameras? like, is it that hard to trick the quest to in to using other cameras rather that its own?
If anyone could answer my following question I would appreciate it! If I were to set the GPU and cpu low on the headset and then use a link cable to play PCVR games would the graphics be effected? Like I want the battery to last longer and play PCVR games at 120hz and super high resolution? Could this theoretically work?
So I put my quest 2's GPU/CPU levels to 4. It soon after prompted me on my quest 2 that my cooling system wasn't working properly. Is this due to the fact it was producing more heat now? I was wondering if this is normal, and can the heat affect the quest in any way? I have been getting these little white rain like particles after some use on beat saber. I'm a bit concerned and hope I didn't destroy my new quest. Also I've only had the headset for about a week now so any help would be much appreciated. Edit: I was reading through some of the comments and @JD 65 said it shouldn't. Anyone have a clue to as of why am getting these lil sparkly thingies? I haven't played it outside, only inside and uhh. Honestly not too sure what this is any help would be awesome.
To be completely honest, I don't think I'm there yet, not where I want to be and not where I think I should be. The people nominated for the award absolutely deserved it and hopefully one day I'll make it to that point too 🙂
Wait why didnt he run the commands in sidequest?
Because he's stupid and forgot that there was a mobile version of sidequest despite having it installed.
I don't like that the mobile version doesn't give you any confirmation that the commands went through like the PC version does ,so you're sitting there wondering to the commander really go through or not?-
@@kidblaze210 oh ya ikr you click it and nothing happens lol
@@TheMysticle how about installing the mobile APK to the quest 2 instead. It works great!
@@TheMysticle better keep an eye on that guy =P
The official head strap with a battery should automatically trigger the headset to go to a high CPU GPU and resolution mode, that would be a killer feature
Is this real? Using an external power source will improve oculus performance??
He said it should comment above me
I think its mostly the heat that would be a problem. The hardware in the quest 2 is very similar to a phone. And when phone's play intensive games they heat up and limit performance to protect itself. I see your point tho, my laptop sucks without being hooked up to a charger. Maybe it would improve something?
You have not seen how tiny the quest 2 cooling fan is
@@FantasyMartin yes
Quest app developer chiming in here. Boosting both CPU & GPU levels to 4 will only increase the minimum performance, not the overall maximum performance, and may end up doing more harm than good.
The Quest already changes CPU & GPU levels between 2, 3 and 4 automatically and independently from each other, based on an application's workload at any given time. This allows for crucial moments where the GPU might be hard at work on level 4 while the CPU is almost idle at 2, which helps provide thermal headroom to sustain a GPU at level 4 for longer without thermal throttling (which will cause lag spikes).
As an example, an underwater volcano experience we are currently building is designed to run on the Quest 1&2 in standalone mode at at resolution render scale of x1.5 @ 120fps or x2 @ 90fps, but in order to hold a steady framerate neither the CPU or GPU can ever be at level 4 at the same time, so each is carefully managed. But by simply overriding both minimum levels to 4, one would actually end up undoing all the hard work that went into balancing those levels.
As a dev, changing levels manually is usually only done in anticipation of some heavy workload, so that there is no glitch while waiting for the hardware performance to ramp up. Hence why setting higher CPU or GPU levels is almost mandatory if you are going to overclock any texture or resolution setting beyond what any given app was designed to do. Just be careful not to assume that level 4 will always mean better performance is guaranteed.
Funnily enough it's not even possible to set the GPU to level 4 from the developer side of things, only the CPU, and in our app we never even need to set the CPU or GPU higher than level 3 at any time. Even at level 3, the Quest can and will still automatically boost up to level 4 when it detects that an app needs more juice.
I'm not sure why sidequest groups CPU & GPU level settings together like that, nor why they don't offer level 3. Someone should probably look into fixing that at some point before some poor soul melts a perfectly good headset...
To check if an app is CPU or GPU bound and perhaps make a more informed decision about which to overclock, I would highly recommend using the OVR Metrics tool provided on the Oculus developer site.
TLDR : Sustaining both CPU & GPU at level 4 at the same time is quite extreme. Sidequest should provide more granular options. Proceed with caution.
Any monkey like me is never going to check individual apps for that, and there's a LOT of monkies like me
Go figure, increasing built in stock performance is straining on the device
Agreed, I use the 90hz settings on the Quest 2 and it literally looks clean enough, 120HZ and higher res is only going to burn it out hard.
@@brogers_ you are doing it wrong
Too much
“Draw distance” is a big factor in optimizing VR, or any game. VR seems more sensitive to it. If I fix the resolution to any Level using Sidequest I can’t play Pop One anymore (at least natively). The in-game optimization texture renders are essential for smooth gameplay, lowering texture res for far away objects and avatars, and people need to implement that for other games
Look up questoptimizer
For beat saber 1.17.1, at least for me, I found a mod that allows you to view your fps in game while you're doing a song. It shows your current and lowest fps measurements.
What's the mod name?
@@ThatGuyEquity Aikatweaks
This mod also existed for 1.19.1 and up
@@ThatGuyEquity it was aikatweaks, it's now for the new version and now is called anytweaks
the same one that enables bloom, right?
I wish you would talk about the most ideal, optimized settings. What are the settings that boost everything the most with minimal downside?
That would be the standard settings. No side quest needed. Any options you tweak are going to have harsh consequences. Increased fps = lower visual fidelity. Higher quality= battery drain+ choppier game play. Some apps completely override what you tweak, because they need to have a fixed balance for performance. It's not a PC, it's a mobile chip. They didn't design the quest 2 to be under powered on purpose, they gave it some extra headroom for devs to use when making apps, not for consumers to override for fun.
Depends on who you are and what you consider to be worse, lower battery or lower graphics? The quest 2 comes in a way where it is good at everything but I like it to be more for battery life so I lower the graphics, some one who doesn't play it as much as I do might think graphics are more important then battery life and higher the graphics, the original is the most balanced but you can either slightly change it or change it extremely if you want
You can't boost everything but if you only change it slightly then what you want would be a little bit more and what you don't would only be a little bit less
Just the default settings that the developers made the game with. They're keeping maximum performance and graphics in mind.
Exactly
Nothing against you man, love the vids but it’s super frustrating that there’s never a video that’s like do x, y and x. It’s “change that until it works for you”. The quest 2 is the same hardware for everyone. I’d be better served by a video that says, I’ve tested all the settings, set it to this resolution and this gpu increase for stable gaming. If you’re connecting to pc vr, you can go a little higher etc etc. I mean thanks for telling us everything that’s been out there forever but figure out the combination that works in various scenarios or even per game. That would be a helpful video.
The QuestGamesOptimizer tool do much more things and it is a native tool with embeded games graphics profiles and allow you to create your own. The tool is much more convenient than SideQuest and Bugjaeger and a native solution inside the Quest without needed a PC or smartphone
Don't trust it, the guy that started sidequest said it was one of the few apps that they declined to be on sidequest, apparently it needed some permissions which basically gave them control of your headset , and they didn't want to accept it unless it was open source to see if it had something malicious, and the guy that made it didn't want to share the code
@@wizards7633 you didn't see the whole history guy... You can check the dev logs at Itch to read the thuth
@@wizards7633 Pi Launcher use the same permission too... The guy you are speaking about just wanted the dev code because of jaleous
@@wizards7633 and the dev code has been audited by basti564 the guy behind Oculess
I use it for more than 3 months ! this apps is just marvelous !
To anyone that has a low end laptop but not a PC that will work too it doesn't have to be a gaming setup
He also says that in the video
Conclusion: leave everything as it is and you will know happiness
The CPU and GPU level settings will not do anything, because devs have the option to override the level. Hence, in side quest these commands are listed for boosting 2d games, not 3d.
Makes sense, decided to mention turning it on anyway as I did do it and didn't want it to hinder and results.
As a developer, I can confirm this! I absolutely lock down options like this before compilation to make sure that the application will run correctly on ALL Quest 2 headsets.
there must be a way
@@pdbsstudios7137 Not currently when us developers turn it off...
So it’s pointless
I am sure that you have heard it before but I just wanted to say that you have the voice of a professional. If you aren't already in professional broadcasting I think you would be great at it.
I was waiting to the very end for the merch store mention (mugs that increase your fps by 300 points) ... and nothing 😆 . It would have fitted this video nicely.
Yoooo, he dyed his hair a different colour. Looks nice compared to the your natural blue color.
You should really check out Quest game optimizer
hey dude this may seem corny ive been watching u for at least a year or 2 and I've seen the come up so just want to congratulate u man
There must have been a new patch recently for the quest 2, because I was able to change these settings everytime I used my quest , but for the last 5 months those settings werent working after the newest update, its great to see that you can do this again, seriously great!
You still can't seem to use the lower settings inside the oculus home environment. They seem to work just fine in games however.
You are posting so much!
do i have to reset the quest after i make the changes? cause it just resets the settings
Wow, beat saber in steam vr was chugging along at like 15-20 fps for me but now it's running even better than natively. Was not expecting this to work so well, thanks for the tutorial!
Could it be unsafe to boost all those settings?
i am just imagining the possibility of Apple VR Headset with M1/M2 chip the raw power.
Omg!!! Thank you sooooo much now my beatsaber gets 72 fps on my quest one instead of 55 fps!!! This is why I’m subbed
I don't understand why you don't use Quest Games Optimizer (unless you don't know !). It's really much simpler (automatic) and it brings better optimization of games and battery. In fact your method is tedious for a good result but not optimal...
Can you make a similar video for playing with PC Link?
The adb command for 120hz isn't working for me :(
Everytime I have done this, it screws with Airlink to PC.. So, only do it if I plan to use Quest remotely (Standalone) for a while.
Thanks for the great videos! Really helps!
Hello, try Quest Games Optimizer ! it optimise apps by apps automatically.
I don't know if you knew this mystical but you can sideload an experimental side quest to the headset and sideload games and change resolution from the quest it is fairly new tho.
how?
@@The_Slayer. cas and chary made a really good tutorial video on it I recommend checking them out
The thing is be played blade and sorcery nomad for about 3-4 months but I’ve never ever had framed drops at all
i appreciate your hard work though thank you for the great video ^^
This is awesome, thank you
Another thing to note with some titles is the post-processing: if the post-processing uses a texture... that texture also becomes reduced. This is why some footage also becomes blurry but not really.
As for VRChat, this may vary. My avatar is already a single material and uses only 512x512 on the quest build. It's up to content creators to not make poorly optimized models or heavily rely on automatic decimation for the Quest. Even then, VRChat, or any platform that uses user-created content, can't perform that well due to lacking internal engine optimizations and managing memory in a weird, inefficient way.
...though, a bit of an after thought: if the Quest really benefits from texture size usages being reduced, this might be a hint for world creators to take note and focus on doing further geometry LODs to basically not use textures at all and rely on vertex coloring.
“Draw distance” is a big factor in optimizing VR, or any game. VR seems more sensitive to it. If I fix the resolution to any Level using Sidequest I can’t play Pop One anymore (at least natively). The in-game optimization texture renders are essential for smooth gameplay, lowering texture res for far away objects and avatars, and people need to implement that for other games
Hello, why do you explain all this optimizations with old and boring methods ? Try Quest Games Optimizer, it's automatic and really easy to use.
Quick question but is there any GPU out there that can push the ~5K image data required for PCVR 1:1 rendering at 90-120 fps (with max settings) for demanding simulation games like Assetto Corsa?
Maybe you mentioned it but the catch is you have to set it up every time the headset starts up
If you leave it in sleep mode the settings remain.
There no need to mess with any of the settings imo. Sure bumping the texture res up sharpens the image up, at a massive hit to the FPS, which in many titles is already struggling to maintain even 60 FPS to begin with. Setting the CPU level to a forced state is also usless as the Quest already regulates this by default up to level 4 on its own when needed.
Will the Texture quality apply to PCVR?
I too would like to know this. I've been wondering about it for sometime now, but haven't been able to find an answer for it.
@@chrismcallister7050 no oculus has its own setting for resolution and frame rates in the app
So if I turn all of these on, will that be healthy for my quest? Like will it turn extremely hot or something? I’m planning on playing Green Hell VR with these settings, should I do it?
Developer Hub for disabling the proximity sensor is great. If you have full body (slime, vive pucks, etc) disabling the sensor can help keep the Quest playspace from resetting itself when you take the headset off.
Also Quest 1 WILL turn itself off if headset and controllers don't move over 5 minutes, regardless of auto sleep settings. Turning off proximity sensor keeps the headset on until battery dies, which is really nice for falling asleep in VRC (or watching movies).
Thank you so much i didnt know any of this
:( was excited on the video i thought i would see the quest games optimizer
So whats the gpu and cpu level by default? , and is it really worth it to crank it up for a beat saber player? Another thing can performance in beat saver be incremented only by messing with dev settings or in game options that could boost it
what the point giving this command with lower testure size they you can already doing in sidequest we want higher number then that who will not make crash some game so what's the higher number 4048??
Please , you can post à tutoriel for QuestGamesOptimizer , i love optimizer for game.
Ty I needed this
do the settings work for oculus recordings? also can you do a tutorial how do get 16:9 recordings with sidequest mobile or bugjager?
What are the recommended setting to set your cpu/GPU and the resolution?
It looks so ugly in game with low resolution 😂 I’d only down it a tiny bit, enough to not notice but at least a little boost
So I have a question on this resolution and FPS change.
I was having issues with so many Jaggys on the oculus home and while trying to play F1 23. I've seen ppl say download this. Add yourself as a dev and so on and so forth.
Now,I saw a video of one of the guys I follow on sim racing. His video was two yrs old and he showed to just get into the oculas app that you need on your PC regardless and showed the menu where you can bump the res and FPS.
I did what he said and made sure that Steams VR res was at normal 100%
After that I logged into F1 23 and bam!!! Clean AF.
Got into the oculas world and notice the jaggys were a lot less and the boarders on everything was more full and slightly thicker.
My question is.. what's the difference?
Other than sidequest has more stuff for the tinker type. Is there a performance hit the way I did it vs this way ?
I haven't noticed a hit, tbh but I'm just curious.
I personally would go for higher resolution, I don't mind it as long as the frame rates are stable, it's easier to see things in VR and read text, I am still finding my VR footing. Is it okay to do this with Side Quest, it won't affect my Facebook account that's linked to the Quest 2? I've been hearing people say they can't access the Quest 2 due to account not being found or being banned. I use my Quest 2 with PC and the reason why I get PCVR games, I don't want to lose games with Quest 2 even though it's nice to open apps in Quest 2 and it plays, I just download free games on Quest 2.
You should be fine, it's authorized by making a developer account with oculus so the changes are basically authorized by oculus themselves.
OMG this works way too well for my high speed beat saber songs thanks a lot my guy
really? sometimes i feel its lagging, but people here are saying quest automatically increases it to lvl 4 when needed, so im not sure if it helps
I'm looking for the best settings to not get frame drops while streaming Beatsaber off the Quest to Chromecast.
I think the best benchmark of VRChat would be a lobby that's actually full, rather than the pretty empty spaces you were in.
I need help. After selecting all the options that i think are good my headset everytime i record it starts to stutter when i look around can simeone help me?
The texture resolution for Width and Height shouldn't be equal.
Some small developer for quest told me that the Width value must be multiplied by 1.1 to get a correct Height value.
For example, the Width value is set to 2048. 2048 * 1.1 = 2252.8 and the Height value should be 2252.
I don't know why it is this way but this is how should bee for quest headsets.
for the height value, are you supposed to always round it down?
@@dylanbksp you don't need to. Don't include numbers after decimal.
I'm playing 98% of times with AIRLink, how can I improve battery life in this mode?
I feel bad for quest people that havent stumbled across your channel, too informative.
idk i feel quite the opposite if your not only going to have a shitty android strapped inches away from your eyes but having to play games like this 3:41 cause you listened to his advice. who would want to play this long enough that battery life would be an issue
@@user-TheTrueGibly Nice bait.
I tried it and I cant tell if it works because when I unplug the headset it goes back to its default settings
Make a video about quest game optimizer. I kind of think that dev did the community a favor but sidequest Shane doesn't like him. Make all these changes within the headset, GUI. Save settings per game, community profiles, automatically apply saved profiles when launching game from launcher or quest menu.
Is there any difference between using debug commands on your phone/PC and Side Quest’s menu for increasing performance? I might be mistaken, but it looks like the same, It’s just the different way to do that. Please correct me if I’m wrong.
If you do this, dose it also improve the quality or performance while playing oculus link?
When you increase the resolution does TH-cam vr quality increases as well? Or watching other videos on websites?
I just thought of a stupidly crazy idea
Dying light vr?
Dying light PCVR.
@@smittyvanjagermanjenson182 yeah it won’t run quest
Do you have to keep your quest plugged in to your pc to keep the resolution settings?
No, however if you turn the headset off completely then yes the settings will reset.
I have birthday in 11 days and I'll probably get a quest 2 so this video will really help me
when i changed my resoultion to 512 while in beat saber the game did not close by itself it still was open and nothing changed. How to fix
Everytime I do this in side quest my quest 2 runs absolutely terrible. Every single time. I end up getting a black screen or it completely freezes.
Can u really immerse despite limited fov?
I'd say it's pretty immersive.
My pcvr has a problem with my cord because my laptop only has usb 2 and not 3, any advice?
command has not in there, i was try everything and its doesnt works, what do i do?
What command do you run to get 120 fps, and how did you pull up the status display
In flat games, I sacrifice resolution for framerate all the time. But I play a lot of fps games so I'll take whatever advantage I can get
I dig the new hair bro
Is this still working ? I've installed Sidequest and changed the texture size but I see no difference even after locking and unlocking it
but i have sidequest on my android
What are the default levels for the resolution, cpu, and gpu levels? Just in case I want to reset it to default?
It’ll reset when you reboot the quest
You can click on the labeled commands on the sidequest app on Android while directly connected with your quest 2 as well. It took a couple times of restarting the app before my quest 2 connected properly but the listed settings do work
Correct me if I'm wrong, but wouldn't it be an idea to have vr related stuff to run at 24 FPS as this matches the human eyes 'fps', and there for possibly allowing for better performance and it would probably look more natural?, just a thought 🤔
Ones again correct me if I'm wrong
Will cpu and gpu level4 also get lost if you reboot the device? Has this to be done very time then?
I dunno...is it a good idea to mess with such things? If it was such a good idea why doesn't it just come that way?
The optional headroom is for dev mode, ya know people actually make games. Essentially the quest 2 normal settings are optimal for what it is and can do. So you're correct and he's basically showed us that attempting to get more out of the hardware just comes with pretty negative impact.. not really a point in tweaking them.
I would much rather have good graphics over framerate. But I would rather have Mommy Mysticle over everything.
Brroooo help!! Lol I can't seem to get developer mode on as I just have a message saying start journey and verify developer account which I've done but still can't get to turn it on... please help bro
There is a sidequest app on mobile that had all of the commands on the pc sidequest
nice witcher medalian
Does the oculus need to be plugged in AFTER the fps/resolution boost
Do you really need to set the framerate to 120hz if you've already turned it on in experimental settings?
I properly turn my quest off that way I don't have to have it plugged in or go to 0% in 5h
Is it that hard to make a colored passthrough for quest 2? i mean, why no one created a case for the quest 2 that covers the cameras and instead mounted on the case are coloured cameras? like, is it that hard to trick the quest to in to using other cameras rather that its own?
If anyone could answer my following question I would appreciate it!
If I were to set the GPU and cpu low on the headset and then use a link cable to play PCVR games would the graphics be effected? Like I want the battery to last longer and play PCVR games at 120hz and super high resolution? Could this theoretically work?
My question is do u have to enable all of these again once u restart ur quest
What is the maximum resolution you would suggest?
2048
So I put my quest 2's GPU/CPU levels to 4. It soon after prompted me on my quest 2 that my cooling system wasn't working properly. Is this due to the fact it was producing more heat now? I was wondering if this is normal, and can the heat affect the quest in any way? I have been getting these little white rain like particles after some use on beat saber. I'm a bit concerned and hope I didn't destroy my new quest. Also I've only had the headset for about a week now so any help would be much appreciated.
Edit: I was reading through some of the comments and @JD 65 said it shouldn't. Anyone have a clue to as of why am getting these lil sparkly thingies? I haven't played it outside, only inside and uhh. Honestly not too sure what this is any help would be awesome.
How did you benchmark the quest 2 I want to see the fps when playing my games
My laptop doesn't connect to vr
I'm sorry how did you not win VR content creator of the year
To be completely honest, I don't think I'm there yet, not where I want to be and not where I think I should be. The people nominated for the award absolutely deserved it and hopefully one day I'll make it to that point too 🙂
I like how your natural voice is coming out and not trying to sound like somebody else keep up the good content
Will this up the performance for linked play or stand-alone only?
Same as texture size can U make your own number as long as it's not impossible