Using The Layer Node CORRECT in Arnold!​

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 41

  • @arvidurs
    @arvidurs  3 ปีที่แล้ว +4

    CG Lounge is awaiting you!
    discord.gg/z35NUgV

  • @Tritoon710
    @Tritoon710 3 ปีที่แล้ว +1

    This node was making me crazy! because nothing works as I expected.
    Thanks Arvid

  • @steveatherton3436
    @steveatherton3436 2 ปีที่แล้ว

    Thanks Arvid! You have helped me out on many occasions. Thank you!

  • @toddlawrimore3577
    @toddlawrimore3577 3 ปีที่แล้ว

    Thank you. That was the best explanation yet. Didn't know about the Normal map setting either.

  • @rubyrieke874
    @rubyrieke874 ปีที่แล้ว

    Thanks for the explanation!

  • @dwiz_9336
    @dwiz_9336 2 ปีที่แล้ว +1

    Hey Arvid, How do I apply a mask for the displacement with the AirgbLayer node? I'm trying all sorts of things but it's not working :(

  • @eliellgvs1
    @eliellgvs1 11 หลายเดือนก่อน

    NOW, everything makes sense...lol thank you so much

  • @andrewwilkins3644
    @andrewwilkins3644 3 ปีที่แล้ว +2

    Another thing that adds to the confusion of this is that the layer order for Arnold's Layer Shader is the opposite of the Layer RGBA node, so that Layer 2 outputs over Layer 1.

  • @mordecai1484
    @mordecai1484 ปีที่แล้ว

    What a strange Logic. Thanks for making it clear.

  • @smaugthewyrm
    @smaugthewyrm 3 ปีที่แล้ว +1

    nice and clear. good job. thanks much.

  • @GralChufy
    @GralChufy 3 ปีที่แล้ว +2

    Thanks for the video!
    I'm not a huge fan of Maya's own layer node, but the operations are much more intuitive and you can reorder the layers just by dragging them around. Is there a reason why you would choose to work with this one instead? any advantage?

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว +3

      It’s just part of Arnold and using native nodes is always recommended. But I agree it seems way too complicated

  • @eudymaverickmentor
    @eudymaverickmentor 2 ปีที่แล้ว

    Ok. Question. What if I want the multiply to affect only the layer above it but not the layer above that? It seems multiply effects all layers above a layer, not just the layer above it.

  • @fn4957
    @fn4957 3 ปีที่แล้ว +1

    How come when blending the Normal maps, you added the blending operation on the Layer1, instead of Layer2? (Since Layer2 is supposed to drive the belnding mode).

  • @VFXTutors
    @VFXTutors 3 ปีที่แล้ว +1

    Awesome!

  • @Bitinukas1
    @Bitinukas1 3 ปีที่แล้ว

    Hey Arvid, great vid!
    What app did you use to draw annotations on videos which looks like shotgun review? Is it free?

    • @artbaccio
      @artbaccio 3 ปีที่แล้ว

      the name is epic pen, there is a free version and a paid version

  • @MrSofazocker
    @MrSofazocker 3 ปีที่แล้ว

    Awesome, exactky at the right moment.

  • @TheMonuankit
    @TheMonuankit 3 ปีที่แล้ว

    As always nice stuff @Arvid

  • @rohitsrivastava9471
    @rohitsrivastava9471 3 ปีที่แล้ว

    Amazing work flow.

  • @skimskim
    @skimskim 5 หลายเดือนก่อน

    you saved me.

  • @ankitbharti4616
    @ankitbharti4616 3 ปีที่แล้ว

    i'm using maya 2020 and i can't find that node combine float? pls help

  • @hariprasad1756
    @hariprasad1756 3 ปีที่แล้ว

    Thanks

  • @daddyoonematter8599
    @daddyoonematter8599 3 ปีที่แล้ว

    Am sorry I might be totally off topic because am new to the 3D world but can I do everything in maya and do all the simulation in Houdini then import them back to maya please. I will be glad if I get a reply with all respect please 🙏🙏🙏

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      Sure, Maya is quite capable of simulations as well. Especially now with Bifrost. So there's no need to move to Houdini for simulation tasks.

    • @daddyoonematter8599
      @daddyoonematter8599 3 ปีที่แล้ว

      @@arvidurs I really appreciate your advise, if you do have a learning kind of platform please give it to me so that I can learn from you because I really do understand everything you post.

  • @psygameboy
    @psygameboy 2 ปีที่แล้ว

    At first i thought: now i got it thx Arvid.....then i opened Cinema 4d and you know what????.... the stack of the layer node is upside down. Layer 8 is the one at top. Now i just dont know nothing haha

  • @rohithmn3753
    @rohithmn3753 3 ปีที่แล้ว

    I was curious, Is there a way to change the render tile color?

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว +1

      nope, dont think so

  • @dagobject
    @dagobject 10 หลายเดือนก่อน

    OMG, this is cursed! Who on earth decided that this was a good idea?! At this point I don't even understand if numbers are reversed or not %) Like you need a freakin video tutorial to understand a layer node. Ridiculous.
    But thank you for the video! Otherwise I would've just gave up =)

  • @samsan4644
    @samsan4644 3 ปีที่แล้ว

    super

  • @anr3d
    @anr3d 3 ปีที่แล้ว

    The UI Kinda looked like houdini....
    also same thing in houdini next?

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว +1

      The same thing applies to Houdini 1:1

  • @ryancounts8131
    @ryancounts8131 2 ปีที่แล้ว +1

    Another great video. Great explanation. Proof yet again why Arnold sucks. Only through fighting with this node did I discover that it works the way you've explained. Evidence that the programmers of Arnold need to be collected in an air-tight room and have the oxygen removed. Everyone builds their layering set up the same as Photoshop. Why these morons felt the need to be different just boggles the mind.

  • @papaBoogy
    @papaBoogy 3 ปีที่แล้ว

    This is one of the badly designed layered texture node out of all renderers. I wonder what was the reason for this choice from Solid Angle side. layer 8 is the bottom layer? really? crazy

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว +1

      Yeah, completely agree with you. It's very complicated and unintuitive

  •  3 ปีที่แล้ว

    So basically everything is reversed LOL

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      yeah pretty much...