i guess Im asking the wrong place but does anybody know a method to log back into an instagram account? I was dumb forgot the account password. I would appreciate any tricks you can give me
@Demetrius Alfred i really appreciate your reply. I found the site thru google and im trying it out atm. I see it takes a while so I will reply here later with my results.
This is the best tutorial so many tutorials teaching common stuff about how to use area lights and stuff. But this is pro stuff. Please do a series like this about render diagnostic using Kick app to find render stats and debugg and trouble shoot common production problems like this one very good video thanks for this.
Thank you so much! Really appreciate the kind word. Yeah I’m always trying to share what I find important to know. And scene optimization plays a huge part
After mucking about with Arnold, I switched to Redshift ... From annoying fireflies in GPU renders , not to mention artifacts that randomly popup ... or 8 hour per frame renders on the CPU. I get the difference between biased vs unbiased... but unless you are doing triple A stuff and have a big renderfarm and budget, it's not worth the hassle. I was blown away by the speed and actually had some fun doing lookdev renders again
There is a lot of conflicting information on "Output Denoising AOVs". The Arnold manual says that checkmarking the box "Output Denoising Aovs" is all that is needed. Other users claim that is not enough, and that all aovs need a second output driver set to "variance" I spent about a month figure it out and I am still left with doubts... Do you know the truth? HELP, thank you.
Another great video like always dear.. thanks Arvid... just a request make a tutorial for full interior shot with material.. that will be super awesome for all of us..
Arvid getting an interactive render scene with total ray depth at 20. Meanwhile I'm here with ray depth = 2 (0 for transparency and transmission because who can afford that in a scene) and AA samples at 2 max waiting 30 minutes for a grainy thumbnail to squint at. Oh, joy. My questionable experience aside, I love your videos! I'm very thankful you're sharing all this knowledge. m(_ _)m I do, however, find that your previous video on the same topic covered more in-scene optimization techniques which were very useful. I'll keep that in my list as primary reference.
Hey Hana thanks for your message, I do have a little OP rig :) And agreed, I have better videos which talk about optimizing scenes in general, this one here was more about getting clean renders using denoising. But thanks for the feedback, much appreciated!
@@arvidurs I was in the middle of a render and went off on a little rant there... I do apologize if it came across as cutting, I certainly didn't mean to say that this particular video wasn't useful in its own way. Your tutorials are much appreciated, always!
Thanks for this video Arvid, it's really helpful! I do have some questions though: - Does Noice work on a still image? - Noice doesn't denoise the AOVs, how whould you rebuild your image in comp if you need to apply some corrections on some specific AOVs? Thanks again for this video and all of the others!
@@arvidurs What you could do however is to export the scene as an *.ass file and modify/add some aov drivers to also generate the variance aovs. I've managed to do this for a short film last year (vimeo.com/330859601) As of January 2019 however, this did not produce great results and was not worth the time it took to denoise each aov.. But if anyone is interested I've put the snippets on GitHub (did not clean them up though): Injecting the variance aovs: gist.github.com/JasonNero/4c4f4b0d141341a5ec856509f3262714 Denoising the variance aovs: gist.github.com/JasonNero/7ee64e89843541abea75a1204c79284e
There is the field to specify additional aovs - but I couldn't get it to work with multichannel exrs and for example specular_indirect or diffuse_indirect
Is there a way to up the samples of an HDRI setup in the same way as you are doing lights? I don't see any options anywhere to do so. A lot of my current work is lit using HDRI environment.
hey avrid. slightly off-topic. but we are considering arnold at the moment at work to maybe incooperate in our workflow. besides we are working with redshift but we want to be more flexibel and also missing a few key features at redshift. what are your thoughts about gpu engine of arnold? is it part of your workflow? thanks.
Hi! Sorry for the late reply. I have not used Arnold gpu in production just yet. It has been getting better and better. But I would do some thorough testing before switching
Hi. Sorry for the confused question. In this video, you say 2-1-1-1, 4-2-2-1, and 10-2-1-1 but in the sampling rendering settings in all of your examples, you never change the TRANSMISSION setting from 10 to 1. So should it really be 2-1-1-10, 4-2-2-10 and 10-2-1-10? Thanks!
Hi, do you have a tutorial to create complex scenes like this? i'm relearning Maya myself and would like to do complex sets like here. Many thanks for the tutorial!
Hello my friend, thank you for this very helpful tutorial. It has teached me, and will save me time :) I have a question: My rendering takes ages, because every frame starts with ''initializing renderer'' , this takes a minute, for every frame. And I wonder, why does the renderer need to be initialized every frame? Can I bypass this, or is this normal for Arnold to do this every frame? I hope you can help me, greetings. Daan
Do you have a lot of subdivided geometry? It could be spending all that time subdividing - or maybe calculating motion blur. Turn those off to test. If it's subdivision, you can bake it, but if it's deforming, you'd have to bake every frame. If it's motion blur, the only thing you could do is turn it off and render the motion blur in nuke - Only other thing I can think of is textures - Arnold works best with .TX files, if it has to load up a bunch of textures of a different type, that might be slower
Hi Martin, I agree, and it's absolutely set up too aggressive. But you gotta weigh you options, speedy good/okayish renders or wait longer. I know 300s is not long, but the scene is extremely simple.
@@arvidurs I agree! One thing we did in a small CGI movie I worked on, is to allow for noise in the rawGI, and only denoise that AOV, we did it with Redshift and worked pretty well.
Join the rest of the Nerds over on Discord. It's great, I swear!
discord.gg/z35NUgV
i guess Im asking the wrong place but does anybody know a method to log back into an instagram account?
I was dumb forgot the account password. I would appreciate any tricks you can give me
@Wayne Micah Instablaster =)
@Demetrius Alfred i really appreciate your reply. I found the site thru google and im trying it out atm.
I see it takes a while so I will reply here later with my results.
@Demetrius Alfred It did the trick and I actually got access to my account again. I am so happy!
Thank you so much you saved my ass :D
@Wayne Micah Happy to help :D
Many thanks for mentioning me here in your video Arvid! And super help full tutorial about this topic!
Absolutely Johnny! Thanks for your support!
:)
Great video Arvid! Another handy tip with Neat Video is you can divide by your albedo AOVs and denoise your lighting and your textures separately. :)
Sir your Tutorials are just amazing ... i am a max user . i applied all of your tips to my application and those made my life real easy .. thank u ..
Super helpfull as always!!! Thank you for your content Arvid :)
Thanks for the info Arvid, you rock man!
Thanks buddy! Your plant is growing like crazy 🌴
Great video! Thanks for sharing all this
This is the best tutorial so many tutorials teaching common stuff about how to use area lights and stuff. But this is pro stuff. Please do a series like this about render diagnostic using Kick app to find render stats and debugg and trouble shoot common production problems like this one very good video thanks for this.
Thank you so much! Really appreciate the kind word. Yeah I’m always trying to share what I find important to know. And scene optimization plays a huge part
After mucking about with Arnold, I switched to Redshift ... From annoying fireflies in GPU renders , not to mention artifacts that randomly popup ... or 8 hour per frame renders on the CPU.
I get the difference between biased vs unbiased... but unless you are doing triple A stuff and have a big renderfarm and budget, it's not worth the hassle.
I was blown away by the speed and actually had some fun doing lookdev renders again
I'm using Arnold in 3ds Max for my animation, but the render times are killing me.
There is a lot of conflicting information on "Output Denoising AOVs". The Arnold manual says that checkmarking the box "Output Denoising Aovs" is all that is needed. Other users claim that is not enough, and that all aovs need a second output driver set to "variance"
I spent about a month figure it out and I am still left with doubts... Do you know the truth? HELP, thank you.
THANKS A LOT FOR THIS!!!
Another great video like always dear.. thanks Arvid... just a request make a tutorial for full interior shot with material.. that will be super awesome for all of us..
Great video thank you
Arvid getting an interactive render scene with total ray depth at 20. Meanwhile I'm here with ray depth = 2 (0 for transparency and transmission because who can afford that in a scene) and AA samples at 2 max waiting 30 minutes for a grainy thumbnail to squint at. Oh, joy. My questionable experience aside, I love your videos! I'm very thankful you're sharing all this knowledge. m(_ _)m I do, however, find that your previous video on the same topic covered more in-scene optimization techniques which were very useful. I'll keep that in my list as primary reference.
Hey Hana thanks for your message, I do have a little OP rig :)
And agreed, I have better videos which talk about optimizing scenes in general, this one here was more about getting clean renders using denoising. But thanks for the feedback, much appreciated!
@@arvidurs I was in the middle of a render and went off on a little rant there... I do apologize if it came across as cutting, I certainly didn't mean to say that this particular video wasn't useful in its own way. Your tutorials are much appreciated, always!
Sir can you make this tutorial with redshift?
Learning more about Maya from here than my shitty classes!😅
ahaha that's good right :)
ty
Thanks for this video Arvid, it's really helpful!
I do have some questions though:
- Does Noice work on a still image?
- Noice doesn't denoise the AOVs, how whould you rebuild your image in comp if you need to apply some corrections on some specific AOVs?
Thanks again for this video and all of the others!
Hi Lucas! Yes it works on still frames as well.
Currently AOVs are not supported afaik - it's definitely something I'll bring up with the arnold team
@@arvidurs Noice denoises AOVs.
@@arvidurs What you could do however is to export the scene as an *.ass file and modify/add some aov drivers to also generate the variance aovs. I've managed to do this for a short film last year (vimeo.com/330859601)
As of January 2019 however, this did not produce great results and was not worth the time it took to denoise each aov..
But if anyone is interested I've put the snippets on GitHub (did not clean them up though):
Injecting the variance aovs: gist.github.com/JasonNero/4c4f4b0d141341a5ec856509f3262714
Denoising the variance aovs: gist.github.com/JasonNero/7ee64e89843541abea75a1204c79284e
There is the field to specify additional aovs - but I couldn't get it to work with multichannel exrs and for example specular_indirect or diffuse_indirect
TTTTTHHHHHANK YOU!
Is there a way to up the samples of an HDRI setup in the same way as you are doing lights? I don't see any options anywhere to do so. A lot of my current work is lit using HDRI environment.
hey avrid. slightly off-topic. but we are considering arnold at the moment at work to maybe incooperate in our workflow. besides we are working with redshift but we want to be more flexibel and also missing a few key features at redshift. what are your thoughts about gpu engine of arnold? is it part of your workflow? thanks.
Hi! Sorry for the late reply. I have not used Arnold gpu in production just yet. It has been getting better and better. But I would do some thorough testing before switching
Hi. Sorry for the confused question. In this video, you say 2-1-1-1, 4-2-2-1, and 10-2-1-1 but in the sampling rendering settings in all of your examples, you never change the TRANSMISSION setting from 10 to 1. So should it really be 2-1-1-10, 4-2-2-10 and 10-2-1-10? Thanks!
Hm transmission is only needed if you have transmission roughness so I mainly leave them on 1
@@arvidurs Got it. Thanks for clarifying this for me.
Arvid what monitor are you using?
I'm rocking an asus pro art - links are in the description
Hi, do you have a tutorial to create complex scenes like this? i'm relearning Maya myself and would like to do complex sets like here. Many thanks for the tutorial!
modelling them, no
Somewhere else I got to know that for noice to work better N, P and albedo are needed. Z contributes there too?
I think Z doesn’t matter
Neat video is doing Magic
Pretty much yeah!
It's really great. you are so amazing. Thanks for sharing your valuable thoughts.
Thank you so much, 😀🙏👍👍👍👍
Hello my friend, thank you for this very helpful tutorial. It has teached me, and will save me time :) I have a question:
My rendering takes ages, because every frame starts with ''initializing renderer'' , this takes a minute, for every frame. And I wonder, why does the renderer need to be initialized every frame? Can I bypass this, or is this normal for Arnold to do this every frame?
I hope you can help me, greetings. Daan
Do you have a lot of subdivided geometry? It could be spending all that time subdividing - or maybe calculating motion blur. Turn those off to test. If it's subdivision, you can bake it, but if it's deforming, you'd have to bake every frame. If it's motion blur, the only thing you could do is turn it off and render the motion blur in nuke -
Only other thing I can think of is textures - Arnold works best with .TX files, if it has to load up a bunch of textures of a different type, that might be slower
some of the denoisers really destroyed the graffitty in the lower right, that's a problem
Hi Martin, I agree, and it's absolutely set up too aggressive. But you gotta weigh you options, speedy good/okayish renders or wait longer.
I know 300s is not long, but the scene is extremely simple.
@@arvidurs I agree! One thing we did in a small CGI movie I worked on, is to allow for noise in the rawGI, and only denoise that AOV, we did it with Redshift and worked pretty well.
6 seconds? welp. over a minute with noice. optix is way faster. if you don't wanna nuke your renders. yep.
Autodesk RIP
we can only hope it dies