So much changed in Arnold. Some nodes were replaced, some renamed (for example "refraction" is now "transmission", there is "mix node" instead some weird "alCombineFloat2" that I saw in your old tutorial :) etc. ) Maybe video explaining these details would make your old tutorials easier to follow. They are still massively useful! For product visualization I would greatly appreciate showing foam material like on the beer - thats a real challenge...
Ha! Didn't even know that Complement node existed. I'd just been using a Ramp Float node to invert up till now. This is why I watch you Arvid. You let me know when I've been doing dumb **** lol
Arvid you’re a beast! Honestly, I can hardly keep up with your content (that’s not a complaint). There is always something of yours that I’m trying to digest just when a new one pops up. I have learned so much from you over the last year. I really can’t thank you enough! I’m a different artist than I would have been otherwise thanks to your videos.
More of these videos man please I started to learn Arnold lately and I love it! there's not many tutorials around for it, I don't use Maya I use 3ds Max but I think Arnold is the same in both.
What Material Study would you like to see next? Comment below! Go go go!
Material study on water using standard surface shader!!!
Sea. Foam and sh^t.
water with caustic
So much changed in Arnold. Some nodes were replaced, some renamed (for example "refraction" is now "transmission", there is "mix node" instead some weird "alCombineFloat2" that I saw in your old tutorial :) etc. )
Maybe video explaining these details would make your old tutorials easier to follow. They are still massively useful!
For product visualization I would greatly appreciate showing foam material like on the beer - thats a real challenge...
@@actioN1337 yeah good idea! Making realistic food isnt easy - whole bunch of ideas there! "simple" burger has so many items..
This channel is the goat to learn maya
Wow , you changed the whole procedural game there . Nice work .
Ha! Didn't even know that Complement node existed. I'd just been using a Ramp Float node to invert up till now. This is why I watch you Arvid. You let me know when I've been doing dumb **** lol
Arvid you’re a beast! Honestly, I can hardly keep up with your content (that’s not a complaint). There is always something of yours that I’m trying to digest just when a new one pops up. I have learned so much from you over the last year. I really can’t thank you enough! I’m a different artist than I would have been otherwise thanks to your videos.
Amazing to hear! Thanks so much for that :)
Great Arvind. I never miss your any video. Thank for sharing.
Best tutorial ever man :) Satisfied 😌
Video uploaded 12 min
Video duration 19min
U commented in 6 min nice;)
@@osnmultistudio8256 watching in x3 speed :D
Wow !!! Great Techniques , loved it 👍
awesome!!!thank you so much for helping us!
Brilliant as always, thanks Arvid.
You're amazing Arvid
Masterful!
That's so amazing !thank you for making the tutorial!!!
More of these videos man please I started to learn Arnold lately and I love it! there's not many tutorials around for it, I don't use Maya I use 3ds Max but I think Arnold is the same in both.
I'd love to see some of these material studies done using Renderman! :]
Betterthan Crystal Clear 👌
GREAT!!! Thanks!
Thanks dawg
Should add sheen to the oxide shader. Graphs would be less messy if Autodesk implemented freaking Backdrops and a Blur node in the Node Editor.
Thanks 🙏
You’re welcome 😊
thank you sir
Most welcome
Awesome ..
can you make a video on renderman in blender?
Yeah I’m planning that actually