I'm really loving this series even though I know most of the mechanics already. The way you present it is really professional! Also I had no idea Cavalier was pronounced that way.
You need to charge with some kind of spear to get the full bonuses when charging. You get double damage if you charge with a spear. Triple if you also have Spirited Charge (which is why I would take the Order of the Sword over Cockatrice). And quadruple once you hit 20th level and get the capstone (assuming you have Spirited Charge). If you're a Gendarme, you can use any weapon and still get the bonuses. And Gendarmes who use spears get another multiplier, so they'd be doing quintuple damage at 20th level (again assuming they go Order of the Sword). Order of the Sword also adds the mount's strength bonus to damage on charges with Mounted Mastery at level 8. Another interesting build is to take a Kitsune Beast Rider. Then as a Kitsune you can take Vulpine Pounce, and if your mount also has Pounce, you will both be able to Pounce on charges. Mobility helps protect your mount (via Mounted Combat), so a Dex based Cavalier is also kind of interesting. I had a very effective one who was an Elven Gendarme and went with an Elven Curved Blade / Mythic Finesse.
Great vid as always! One thing I'll add is that most Beast Riders don't ride until level 7 when their pet increases in size, until then, they are Beast Followers. You can get around it by casting reduce person on the rider (which I found to be a hassle early game). Cavaliers of the Paw are a solid option for riding a non-horse at level 1.
Cavalier of the paw also gets to ride dogs. Dogs are easily one of the best pets in the game to begin with, having one you can ride around and do damage from while mitigating hits and damage to them? That class is S+ to me, a lot of the beef that was brought up in this video... Your cavalier is just fine in the front line, losing reach on a character that can negate hits isn't really that big of a deal. There's a pure build for one floating around that can throw 10k damage with a wolf that has an ac of about 100. They're viable on unfair difficulty, that alone pushes something into S for me.
You underestimate the horse for riding: 1) it's the only pet you can ride at level 1 at normal size 2) you only need animal growth to ride it while being enlarged (instead of legendary proportion). It's a huge advantage for early and mid-game compared to other pets (on the same level as dog/wolf/boar for me)
Great content as usual! Gendarme and Paw are definitely two of my favorites. I decided to do racial class specific playthroughs and Paw is absolutely amazing. And, you can ride your dog/wolf lvl 1.
You are absolutely fantastic!! Always makes me happy when I see a new video popping up! I have a request of a video going through buffing, buffs of certain worth considering using and how you approach buffing up your team before encounters! To me it is the most intimidating and headache-inducing part of the game.
I looooove Cavalier. Give me a long spear and I'll go to town on those demons like a Cavalier unit from fire emblem. Hell give me a composite long bow and I'll still have fun with this class even more
While I can't say this class and its archetypes interest me, your analysis of them has shone a light on charge attacks that I never considered when I played Kingmaker. There's definitely a lot to consider!
Just did a fun twist on a classic cav mixed with twin titan. Mounted 2h with a shield and shild bash was pretty effective. Had problems with a reach weapon while mounted and shield bash though, game freaked out and I'd lose the entire attack. Love the cav class now
Ah shoot, I just bought this game and trying to get started - thought for sure I found my class till I watched your video! I wanted to do an orc fearless leader. Seemed like a nice combo for flavour - especially with those abilities based on being a scary dude. And from what I read, seemed like there would be some nice intimidation/persuasion stacking between the racial and the sub class. But if it’s a weak class, I’m gonna feel like I gimped myself and that’s gonna ruin it for me lol
Nah you don't need to worry about that. It only looks weak because I am comparing it to the base class. At the end of the day getting a pet right at level one is super strong and mounted combat is fantastic. You should have a great time.
Automatically attempting the trip on charge is great, but bullrush is not (this should be a toggle, not something you have to do if you charge). Trip is never bad, but bullrush very often is. Knocking an enemy out of melee is much more likely to be a disadvantage than advantage.
I'm taking note of all the high classes so I can try them out myself. :) Is there any way you could add the rankings next to their timestamps? I've been going through rewatching to get my list going after the initial watch. It would just make it easier to snag some great classes. Your videos are amazing thank you for all your time and research.
Keep in mind with Beast Rider that if you do go for leopard that leopard starts as Small sized and only eventually grows to Medium, so without Animal Growth any character that isn't a gnome or a halfling would have to pay a feat tax to Undersized Mount to be able to ride them regularly. That said, Horse mounts are actually pretty great as tanks - check out CRPG Bro's pet guide about them - if you teach your horse karate by getting the Crane Wing fighting style you can get them up to pretty ridiculous AC and then provide pretty silly amounts of AoOs. As mentioned before enemies will try to target your horse before they go after the rider, so a horse with 80+ AC in an untouchable god.
Horses are actually some of the worst pets for tanking. Just comparing horses to dogs, at level 7, other things being equal, they have 1 less dex bonus and 4 less natural AC. At level 20, they have 1 more dex, but still 4 less natural AC, so they close the gap a bit, but still 3 less AC in total. Compared to Smilodons, at level 20, they have 2 less natural AC and 1 lower dex bonus, so also 3 behind. So compared to the overall best pet (dogs for the trip attack), and the pet with the best damage dealing capability (smilodons), they have 3 lower AC, which is a 15% higher chance to be hit, and protective luck will magnify this difference further. Also, if wearing armour, because the dex bonuses to AC will be capped, the dog will be 4 AC higher. You can do the same trick with any pet regarding crane style. They also have lower constitution than dogs, and the same as smilodons. Smilodons also have better charisma (if going lich) and wisdom for will saves. Horses also have lower strength than both pets, and significantly worse attacks (dogs use only a single proficiency type, have higher full AB and damage, and trip on attack, and smilidons have more attacks, pounce, and higher AB and damage also). The only advantage of a horse is that it can be mounted before level 7. Its still a great feature to have a horse as an animal companion, but if you can pick a non horse, horse is definitely suboptimal mid to late game. That said, dont bother trying to tank with a mounted pet. For reasons which I can only assume are a bug, if a pet is mounted, the AI will prefer to attack literally any other target in reach. This feature does make the mounted character a lot safer so long as there is an alternative competent tank in range, but it does make it impossible to effectively tank with a mounted pet to prevent the rest of your party from being attacked.
Don't bother to tank with a pet? It's almost free ac, with no penalty to your ab, plus you are able to move long distances an do a full attack in the same turn wich is fundamentally broken . The Ai is obviously programmed to target consistently your lower ac goons so you are suppose to act in response to that. You build tanky in this game for your own protection not to save your teammates.
@@orpancho For a tank to work, you need enemies to attack whoever you are trying to tank with over your other party members. You could have 1 million AC, if they just ignore you and attack someone else, you arent tanking. And no, this is not consistent with how the AI normally behaves, and its not based on AC values. If your animal companion is mounted, they will attack literally anyone else in reach, and they will do so immediately. Normally they attack whoever is in reach first, switching only if they are unable to hit after several rounds. I am not saying dont mount. I am saying dont expect a mounted pet to tank.
Also having a tanky mount does not mean you are a tank. Taking the crane feat line def helps the horse as you want to keep trip focused for the others. Regardless the ai, it does not diminish the strength a horse has. If you have good positioning and bonus with trip pets, it is almost a huge benefit with the ai wanting to attacking something else. Free AoO are always welcomed.
This class used to be a lot more powerful. Unfortunately, it has been massively weakened since spirited charged was patched to work only on the very first attack, rather than doubling damage for a full round. This may well have been a bug fix, but to do it a full year after release is pretty ridiculous. These kind of massive nerfs should all be out the gate by no later than the end of beta. I was playing a kitsune gendarme dual wielding kukirs and with vulpine pounce, elemental barrage and intending to take UMD 3 as a trickster for geniekind, and mid playthrough, the patch that broke both ele barrage and spirited charge working for the next round (it now applies to a single attack only) landed. Needless to say, I did not finish that playthrough.
Have they fixed the bug where the only animal companions with gore that also got trip were boar and mastodon? (trike and elk weren't working). Also, probably a bit late now but any chance of getting some idea of what mythic paths the class synergise best with?
I have not tested if Gore is fixed. Azata is a really nice option since one of the superpowers interacts directly with Charge. I believe Lich also has a power which does this.
I didn't even look at the Cavalier as an option because I didn't want to make a knight build. But there is a lot more than that there, it seems. I didn't know about the Order of the Paw. I've wanted to make a Halfling Wolf Rider for a long time. So I just recently (like a few days ago) created a Halfling Druid with a wolf companion. She can mount the wolf, and she has Magic Fang and Barkskin spells to buff the wolf. I did notice the crappy options for weapons, though. I'm wondering if I should cross-class into Order of the Paw. If so, should I continue one more than the other or level them equally? I'm not really sure how beneficial basic Druid class becomes with this build. I think I will get the Stoneskin spell later on, but I'm not sure what else. What do you think?
How many levels of Druid do you have? You really want to take Order of the Paw to level 15 so you can get that damage buff for your size. Those other five levels can be devoted to Druid if you so choose. That class does a TON of damage so I prefer using other characters for buffs and debuffs.
@@SlanderedGaming I am currently level 3 Feyspeaker. I would rather be doing damage because my first feat was Spell Focus Evocation. But that may have been a silly thing to do since the only spells I'm getting are utility spells.
It seems to me, from what I see here and in-game, that all classes should have been trimmed to about 4 archetypes (in addition to the base class) ... Removing some of the useless or redundant archetypes would have made their work and debugging more manageable.
Some people like using certain classes even if mechanically there are better options. From a debugging standpoint you are absolutely correct but I think there's many players who enjoy having such a wide variety of options even if they have vastly different levels of viability.
@@SlanderedGaming Well, I mean, having to choose between about 100 classes would still be a huge variety. :D WotR has over 125 (hard to count: probably about 135). The Forester could not exist and the players would be perfectable able to still play that concept for example.
1:17 i don't know if this was a bug or something but when i played a beast rider but i chose the triceratops and by act 3 it had 58 AC in natural armour unbuffed and when i increased its constitution through belts it that natural armour scaled incredibly going up to 70. i was like "is this a bug? if it is im not going to report it no siree." it might be something with the special dino mounts though
I'm having quite a lots of problem trying to make cavalier work. I intially tried Gendarme but the charge ability seems unusable. There are too many areas with corners, corridors, doors, and other objects where charge is useless. Even in areas that appears to be an open space, I keep getting the message that the path is blocked, even when there are no one in the middle (and no object in the middle either, as far as I can tell). Then, when I managed to get the charge ability to go off, occasionally, the horse would run up to the target but then simply stop in front of it and stop, without attacking or doing any dmg. Moreover, charge can't be used when the character is fatigued, so I have to rest and rebuff fairly often if I don't want charge is be disabled. With other builds, I can ignore fatigue and often go through a few maps before resting and rebuffing. All these things combine make cavalier just not an enjoyable experience overall. I then respect into beast rider, thinking that if I can't use charge, at least I could try to get value out of having a dog, which many people rated as the best animal companion . I then found out that the dog somehow get the stats bonus from animal growth, but not the size increase and I can't ride it If I buff my main char even with legendary proportion. So, I either have to give up the buff or use reduce person to shrink my character and take -2 penalty to strength and suffer shorter reach.
The dog is fantastic because it's attacks automatically Trip which when successful will cause enemies to fall prone. Legendary Proportions works on animals so if you cast it on both your dog and the rider then you should still be able to ride it. Charge is awesome when it's available but you are right that for many reasons it oftentimes is not possible. The advantage is because your mount has so much movement speed you can do multiple attacks even if you just walk towards enemies that are further away. Hope this helps.
@@SlanderedGaming Thanks for the tips. I can ride the dog with legendary proportion now. It's weird that animal growth doesn't increase the size of the dog but legendary proportion does. I can ride the dog if I buff it with legendary proportion and the rider with enlarge person after legendary proportion.
Cavalier has a lot of rly good archetypes. I'm actually just disappointed that there's no cavalier companion in the game (roughly as disappointed as I am that one of the companions starts as a base class fighter instead of hunter, cult leader, stygian slayer, or rly anything else more creative). coulda had a standard knight who joins up w the crusade, a reckless gendarme, a more unusual beast rider (elf elk rider??) or halfling of the paw, regill coulda been a fearsome leader instead of armiger, etc. big missed opportunity imo. More companions shoulda been newly added classes in general. nenio as a brown-fur arcanist woulda been sweet given her unorthodox methods.
i feel like making a cavalier and force all my companions to get mountable animal companions. winged hussars anyone? also i think gendarme is also french. it is their police
@@Veolfen arcane rider, sylv sorc and shaman as well so you can have your magic side covered. Then if you go summoner syvl sorc you can have an army. Hard to have everyone attacking but it def is funny af. I did some messing around in midnight isle, I have learnt more on archer riders so I plan on going back and trying to make a less meme party while still being meme. The next thing I want to learn is if there is a good way to get a kineticist on a mount so I can have a mobile artillery but with their blade they could go melee when needed. I am still bad with multiclassing and builds in general lol.
I'm really loving this series even though I know most of the mechanics already. The way you present it is really professional! Also I had no idea Cavalier was pronounced that way.
Thank you! I tried to do it in a way where even if you know the game well the content is still valuable.
You need to charge with some kind of spear to get the full bonuses when charging. You get double damage if you charge with a spear. Triple if you also have Spirited Charge (which is why I would take the Order of the Sword over Cockatrice). And quadruple once you hit 20th level and get the capstone (assuming you have Spirited Charge).
If you're a Gendarme, you can use any weapon and still get the bonuses. And Gendarmes who use spears get another multiplier, so they'd be doing quintuple damage at 20th level (again assuming they go Order of the Sword).
Order of the Sword also adds the mount's strength bonus to damage on charges with Mounted Mastery at level 8.
Another interesting build is to take a Kitsune Beast Rider. Then as a Kitsune you can take Vulpine Pounce, and if your mount also has Pounce, you will both be able to Pounce on charges.
Mobility helps protect your mount (via Mounted Combat), so a Dex based Cavalier is also kind of interesting. I had a very effective one who was an Elven Gendarme and went with an Elven Curved Blade / Mythic Finesse.
Great vid as always! One thing I'll add is that most Beast Riders don't ride until level 7 when their pet increases in size, until then, they are Beast Followers. You can get around it by casting reduce person on the rider (which I found to be a hassle early game). Cavaliers of the Paw are a solid option for riding a non-horse at level 1.
Also the paw is just really cool and hilarious
Great call out thanks.
Also, you won’t be able to ride a leopard sadly
Cavalier of the paw also gets to ride dogs. Dogs are easily one of the best pets in the game to begin with, having one you can ride around and do damage from while mitigating hits and damage to them? That class is S+ to me, a lot of the beef that was brought up in this video... Your cavalier is just fine in the front line, losing reach on a character that can negate hits isn't really that big of a deal. There's a pure build for one floating around that can throw 10k damage with a wolf that has an ac of about 100. They're viable on unfair difficulty, that alone pushes something into S for me.
You underestimate the horse for riding:
1) it's the only pet you can ride at level 1 at normal size
2) you only need animal growth to ride it while being enlarged (instead of legendary proportion).
It's a huge advantage for early and mid-game compared to other pets (on the same level as dog/wolf/boar for me)
You can always use reduce person to ride your pet.
It's true you can use reduce person but still I didn't consider this during my breakdown and I should've brought it up. Thanks.
@@pawep2966 As most of my melee builds are strength-focused, reduce person is less helpful.
@@pawep2966 lmao how tf I never did this
Great content as usual! Gendarme and Paw are definitely two of my favorites. I decided to do racial class specific playthroughs and Paw is absolutely amazing. And, you can ride your dog/wolf lvl 1.
Yeah that last note is something I didn't catch for the video but it's definitely a big deal.
You are absolutely fantastic!! Always makes me happy when I see a new video popping up!
I have a request of a video going through buffing, buffs of certain worth considering using and how you approach buffing up your team before encounters! To me it is the most intimidating and headache-inducing part of the game.
Good call out sure I could do that.
I really wish standard bearer wasn't such trash. Such a great candidate thematically for a Jeanne D'Arc build.
Cavalier is a great class for Regill. A leopard trips his foes., and Regill sees they never rise again.
I keep hearing that but I never tried cavalier with him. Will definitely have to give that whirl one day.
Thanks! Excellent content! Keep it up!
Oh wow! Thank you so much!! Glad you are enjoying the channel Ryan.
I looooove Cavalier. Give me a long spear and I'll go to town on those demons like a Cavalier unit from fire emblem. Hell give me a composite long bow and I'll still have fun with this class even more
Dex build Cavalier of the paw is untouchable as you can dual wield with feat/mythic feats making its damage output insane
I've enjoyed hearing your opinions about each one of these classes. Could you add 10 seconds at the end with a summary list of your rankings
I considered that but I hate adding in content that I feel confident people would skip. If more folks ask for that then I'll throw it in.
While I can't say this class and its archetypes interest me, your analysis of them has shone a light on charge attacks that I never considered when I played Kingmaker.
There's definitely a lot to consider!
Awesome!
Just did a fun twist on a classic cav mixed with twin titan. Mounted 2h with a shield and shild bash was pretty effective. Had problems with a reach weapon while mounted and shield bash though, game freaked out and I'd lose the entire attack. Love the cav class now
thanks for all this great videos bro
My pleasure! Glad you are enjoying them!
I know its not optimal but riding a bear into combat.. *chefs kiss.. also soviet bear rider meme goo*
Yeah I am a big fan of the riding mechanics. Makes things so much more fun.
Ah shoot, I just bought this game and trying to get started - thought for sure I found my class till I watched your video! I wanted to do an orc fearless leader. Seemed like a nice combo for flavour - especially with those abilities based on being a scary dude. And from what I read, seemed like there would be some nice intimidation/persuasion stacking between the racial and the sub class.
But if it’s a weak class, I’m gonna feel like I gimped myself and that’s gonna ruin it for me lol
Nah you don't need to worry about that. It only looks weak because I am comparing it to the base class. At the end of the day getting a pet right at level one is super strong and mounted combat is fantastic. You should have a great time.
Automatically attempting the trip on charge is great, but bullrush is not (this should be a toggle, not something you have to do if you charge). Trip is never bad, but bullrush very often is. Knocking an enemy out of melee is much more likely to be a disadvantage than advantage.
I would say much more likely but it does trigger AoO but if you are isolated than definitely the push is not advantageous.
I'm taking note of all the high classes so I can try them out myself. :)
Is there any way you could add the rankings next to their timestamps? I've been going through rewatching to get my list going after the initial watch. It would just make it easier to snag some great classes.
Your videos are amazing thank you for all your time and research.
The last video in the playlist is a full list of all the rankings so you can see all the S ranked classes in one place there.
Disciple of the Pike is a pretty good 1 point dip for regill :)
I prefer to go full beast rider in regill, if only cause it is hilarious to see that little guy on a velociraptor.
Keep in mind with Beast Rider that if you do go for leopard that leopard starts as Small sized and only eventually grows to Medium, so without Animal Growth any character that isn't a gnome or a halfling would have to pay a feat tax to Undersized Mount to be able to ride them regularly. That said, Horse mounts are actually pretty great as tanks - check out CRPG Bro's pet guide about them - if you teach your horse karate by getting the Crane Wing fighting style you can get them up to pretty ridiculous AC and then provide pretty silly amounts of AoOs. As mentioned before enemies will try to target your horse before they go after the rider, so a horse with 80+ AC in an untouchable god.
Yeah, horses are super underrated. If you are going to ride an animal, then Horse is the best option. If you aren't, then it's mid-tier
Horses are actually some of the worst pets for tanking. Just comparing horses to dogs, at level 7, other things being equal, they have 1 less dex bonus and 4 less natural AC. At level 20, they have 1 more dex, but still 4 less natural AC, so they close the gap a bit, but still 3 less AC in total. Compared to Smilodons, at level 20, they have 2 less natural AC and 1 lower dex bonus, so also 3 behind. So compared to the overall best pet (dogs for the trip attack), and the pet with the best damage dealing capability (smilodons), they have 3 lower AC, which is a 15% higher chance to be hit, and protective luck will magnify this difference further. Also, if wearing armour, because the dex bonuses to AC will be capped, the dog will be 4 AC higher. You can do the same trick with any pet regarding crane style. They also have lower constitution than dogs, and the same as smilodons. Smilodons also have better charisma (if going lich) and wisdom for will saves.
Horses also have lower strength than both pets, and significantly worse attacks (dogs use only a single proficiency type, have higher full AB and damage, and trip on attack, and smilidons have more attacks, pounce, and higher AB and damage also). The only advantage of a horse is that it can be mounted before level 7. Its still a great feature to have a horse as an animal companion, but if you can pick a non horse, horse is definitely suboptimal mid to late game.
That said, dont bother trying to tank with a mounted pet. For reasons which I can only assume are a bug, if a pet is mounted, the AI will prefer to attack literally any other target in reach. This feature does make the mounted character a lot safer so long as there is an alternative competent tank in range, but it does make it impossible to effectively tank with a mounted pet to prevent the rest of your party from being attacked.
Don't bother to tank with a pet? It's almost free ac, with no penalty to your ab, plus you are able to move long distances an do a full attack in the same turn wich is fundamentally broken . The Ai is obviously programmed to target consistently your lower ac goons so you are suppose to act in response to that. You build tanky in this game for your own protection not to save your teammates.
@@orpancho For a tank to work, you need enemies to attack whoever you are trying to tank with over your other party members. You could have 1 million AC, if they just ignore you and attack someone else, you arent tanking.
And no, this is not consistent with how the AI normally behaves, and its not based on AC values. If your animal companion is mounted, they will attack literally anyone else in reach, and they will do so immediately. Normally they attack whoever is in reach first, switching only if they are unable to hit after several rounds.
I am not saying dont mount. I am saying dont expect a mounted pet to tank.
Also having a tanky mount does not mean you are a tank. Taking the crane feat line def helps the horse as you want to keep trip focused for the others. Regardless the ai, it does not diminish the strength a horse has. If you have good positioning and bonus with trip pets, it is almost a huge benefit with the ai wanting to attacking something else. Free AoO are always welcomed.
This class used to be a lot more powerful. Unfortunately, it has been massively weakened since spirited charged was patched to work only on the very first attack, rather than doubling damage for a full round. This may well have been a bug fix, but to do it a full year after release is pretty ridiculous. These kind of massive nerfs should all be out the gate by no later than the end of beta.
I was playing a kitsune gendarme dual wielding kukirs and with vulpine pounce, elemental barrage and intending to take UMD 3 as a trickster for geniekind, and mid playthrough, the patch that broke both ele barrage and spirited charge working for the next round (it now applies to a single attack only) landed.
Needless to say, I did not finish that playthrough.
Completely agreed - your build was ultimately destroyed.
Yikes yeah that is rough. I still don't understand why they made the Elemental Barrage change.
Have they fixed the bug where the only animal companions with gore that also got trip were boar and mastodon? (trike and elk weren't working).
Also, probably a bit late now but any chance of getting some idea of what mythic paths the class synergise best with?
I also wonder...
I have not tested if Gore is fixed. Azata is a really nice option since one of the superpowers interacts directly with Charge. I believe Lich also has a power which does this.
I didn't even look at the Cavalier as an option because I didn't want to make a knight build. But there is a lot more than that there, it seems. I didn't know about the Order of the Paw. I've wanted to make a Halfling Wolf Rider for a long time. So I just recently (like a few days ago) created a Halfling Druid with a wolf companion. She can mount the wolf, and she has Magic Fang and Barkskin spells to buff the wolf. I did notice the crappy options for weapons, though. I'm wondering if I should cross-class into Order of the Paw. If so, should I continue one more than the other or level them equally? I'm not really sure how beneficial basic Druid class becomes with this build. I think I will get the Stoneskin spell later on, but I'm not sure what else. What do you think?
How many levels of Druid do you have? You really want to take Order of the Paw to level 15 so you can get that damage buff for your size. Those other five levels can be devoted to Druid if you so choose. That class does a TON of damage so I prefer using other characters for buffs and debuffs.
@@SlanderedGaming I am currently level 3 Feyspeaker. I would rather be doing damage because my first feat was Spell Focus Evocation. But that may have been a silly thing to do since the only spells I'm getting are utility spells.
Can't wait till you get to the Monk I'm curious what you think of the Sohei. Once I saw that I never looked at the Cavalier again.
Nice! Looking forward to going through it.
Personally i like going base cavalier until level 7 then respec into beast rider, roleplay reason is my character befriended a beast on his travels
Standard Bearer, big woop. lol
It seems to me, from what I see here and in-game, that all classes should have been trimmed to about 4 archetypes (in addition to the base class) ... Removing some of the useless or redundant archetypes would have made their work and debugging more manageable.
Some people like using certain classes even if mechanically there are better options. From a debugging standpoint you are absolutely correct but I think there's many players who enjoy having such a wide variety of options even if they have vastly different levels of viability.
@@SlanderedGaming Well, I mean, having to choose between about 100 classes would still be a huge variety. :D WotR has over 125 (hard to count: probably about 135). The Forester could not exist and the players would be perfectable able to still play that concept for example.
1:17 i don't know if this was a bug or something but when i played a beast rider but i chose the triceratops and by act 3 it had 58 AC in natural armour unbuffed and when i increased its constitution through belts it that natural armour scaled incredibly going up to 70. i was like "is this a bug? if it is im not going to report it no siree." it might be something with the special dino mounts though
Yup the Triceratops was extremely tanking about probably easier to mount than the Leopard but I still believe the Leopard can stack AC the highest.
@@SlanderedGaming it def can
Aw man... I rolled beast master just so i could specifically make a gnome on a dog, should I reroll to Paw?
I'm having quite a lots of problem trying to make cavalier work.
I intially tried Gendarme but the charge ability seems unusable. There are too many areas with corners, corridors, doors, and other objects where charge is useless. Even in areas that appears to be an open space, I keep getting the message that the path is blocked, even when there are no one in the middle (and no object in the middle either, as far as I can tell). Then, when I managed to get the charge ability to go off, occasionally, the horse would run up to the target but then simply stop in front of it and stop, without attacking or doing any dmg. Moreover, charge can't be used when the character is fatigued, so I have to rest and rebuff fairly often if I don't want charge is be disabled. With other builds, I can ignore fatigue and often go through a few maps before resting and rebuffing. All these things combine make cavalier just not an enjoyable experience overall.
I then respect into beast rider, thinking that if I can't use charge, at least I could try to get value out of having a dog, which many people rated as the best animal companion . I then found out that the dog somehow get the stats bonus from animal growth, but not the size increase and I can't ride it If I buff my main char even with legendary proportion. So, I either have to give up the buff or use reduce person to shrink my character and take -2 penalty to strength and suffer shorter reach.
The dog is fantastic because it's attacks automatically Trip which when successful will cause enemies to fall prone. Legendary Proportions works on animals so if you cast it on both your dog and the rider then you should still be able to ride it. Charge is awesome when it's available but you are right that for many reasons it oftentimes is not possible. The advantage is because your mount has so much movement speed you can do multiple attacks even if you just walk towards enemies that are further away. Hope this helps.
@@SlanderedGaming Thanks for the tips. I can ride the dog with legendary proportion now. It's weird that animal growth doesn't increase the size of the dog but legendary proportion does. I can ride the dog if I buff it with legendary proportion and the rider with enlarge person after legendary proportion.
Im confused. Do the pets attack while they are mounted?
They do indeed. And the rider can do a full attack even if the mount had to move that turn, since the mount used their move action, not the rider.
Do halflings actually have any penalty to reach?
Being Small sized affects your reach, yes.
@@Mhill08 Is this actually implemented in game though?
It felt to me like it was but of course I could always be wrong.
Cavalier has a lot of rly good archetypes. I'm actually just disappointed that there's no cavalier companion in the game (roughly as disappointed as I am that one of the companions starts as a base class fighter instead of hunter, cult leader, stygian slayer, or rly anything else more creative).
coulda had a standard knight who joins up w the crusade, a reckless gendarme, a more unusual beast rider (elf elk rider??) or halfling of the paw, regill coulda been a fearsome leader instead of armiger, etc. big missed opportunity imo. More companions shoulda been newly added classes in general. nenio as a brown-fur arcanist woulda been sweet given her unorthodox methods.
There is a cavalier companion if you follow the lich path.
Like Zenbaker said it is possible to get a Cavalier companion but not the type of Cavalier you are talking about. LOL
i feel like making a cavalier and force all my companions to get mountable animal companions. winged hussars anyone?
also i think gendarme is also french. it is their police
Yes it is French. It is from gens d'armes or men-at-arms
Yeah many classes can have mounts.
A team of mounted cavalier, ranger, paladin, etc.. would be really funny.
@@Veolfen arcane rider, sylv sorc and shaman as well so you can have your magic side covered. Then if you go summoner syvl sorc you can have an army. Hard to have everyone attacking but it def is funny af. I did some messing around in midnight isle, I have learnt more on archer riders so I plan on going back and trying to make a less meme party while still being meme. The next thing I want to learn is if there is a good way to get a kineticist on a mount so I can have a mobile artillery but with their blade they could go melee when needed. I am still bad with multiclassing and builds in general lol.
Why is this not in the playlist!?
Fixed. Thanks for pointing this out.
@@SlanderedGaming Thanks!