Changes I'd make to Mabinogi Talents

แชร์
ฝัง
  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 14

  • @bobparker1671
    @bobparker1671 ปีที่แล้ว +5

    Change mana shield to be [base efficiency from mana shield level] + [mana shield efficiency from magic attack] instead of just the higher of the two.
    Put urgent shot back to how it was.
    Let Elf Final Shot work with the new Alchemic Stinger things that will be coming out (it currently doesn't).
    Make Hailstorm work better with EK dual casting. Maybe let it charge to 5, then when you select it and throw it the hail goes back into charging. Actually, just let people choose to re-store a spell back in the secondary slot. That way you could fire like 2 or 3 ice bolts before switching back to melee, allowing you to always keep ice bolt charged.
    Let people save and load glyphs templates. Remaking them sucks. Could let us save them like the templates that are already available.
    Random idea but could be cool: Make it so that Respite gives you a temp shield like Shield of Trust in Nascent Divinity that is based on the player's will stat. Could keep the debuff, but change it so that it just gets rid of the temp shield if you use magic.
    Enduring Melody is hardly ever used for its defensive buffs. Either make those buffs better, or maybe add like a 1% damage absorption chance while its active.
    Knuckle Mastery R1 should let you use your hands for the fighter skills.
    During Act 9, it should let me jump inside of the colossus and let me use it like a suit of big armor. Then I should be allowed to use any barehanded skill. Unsummoning the puppet just takes me out of the armor, and when the duration ends I get booted out.

  • @nip3004
    @nip3004 ปีที่แล้ว

    Archers are getting that move

  • @MikeCore
    @MikeCore ปีที่แล้ว +2

    Get rid of race restrictions for skills ;-; that's my change.
    I'd rather elf's and giants to be practically the same as humans at this point with all the quality of life just so we see more people pick what they want to be because they want to be it and not because of abilities and stats

    • @sirtiddlebupkins8371
      @sirtiddlebupkins8371 ปีที่แล้ว

      I personally prefer each race to have their own uniquness. I am so tired of most mmo's now making everything 100% ubiquitous. My counter would be to allow for race changes durring rebirth along with giving humans and (especially) elves an extra unique feature or two. IE; give elves the ability to attack during the hide action, giving it some kind of boosting modifier with crits for an opening move.
      Alas, I could go on for paragraphs, but aint nobody got time for that...

  • @samifranco5541
    @samifranco5541 ปีที่แล้ว

    Lance truly need a revamp that talent is extremely acient and very slow on humans XD

  • @ap88739
    @ap88739 ปีที่แล้ว +1

    Just hope to use more melee skills when riding with a lance... unreasonable that can't even use normal attack

  • @EihaMudo
    @EihaMudo ปีที่แล้ว

    make axes have more pierce than swords. Just read the axe mastery info and axe smash debuff

  • @Fierlyt
    @Fierlyt ปีที่แล้ว +2

    Oh, I like this video idea. I'm stealing it.

  • @Njubi
    @Njubi ปีที่แล้ว

    Change Pummel to a standing barrage of fists that just stuns in place for its duration(like somersault kick) instead of a knockdown making it both usable for the player and not broken in the eyes of the mabi devs.

    • @Marine_Dynamite
      @Marine_Dynamite 7 หลายเดือนก่อน

      This, they have changed one of the slow puppet skill to be faster so why dont fighter too

  • @donlokatme
    @donlokatme ปีที่แล้ว

    lance basic no range limit or have lance counter be a passiv with a cooldown that triggers when something is in close rang and u cant basic atk it or it hits you with a basic or smash.... mages don't need a tp unless it super mana heavy or super long cooldown..... tower cylinder's of the different weapon grades like celtic and perseus and make them have a slow movement speed like an alchemy version of spell walk.... dorcha need be like 30-60 and dorcha build up needs a passive regen effect when in combat no matter what skill or weapon your using... end game archers need a nerf they never needed that dmg buff they got imo

  • @sirtiddlebupkins8371
    @sirtiddlebupkins8371 ปีที่แล้ว

    ... I agree...

  • @8mitsu_biteki
    @8mitsu_biteki ปีที่แล้ว

    Marionettes: Stop having HP 😭
    Puppetry: Stop needing Reforges to be viable
    Mages: Give elves mounted casting like they do with archery 🤭🤭🤭🤭
    Alchemy: Stop Losing stacks on-hit 😭😭😭 Make Damage based on either SP or MP- but NOT BOTH 😭
    Also Tower Cylinders on wheels are so dang great!!!
    Fighters: Give viable AoE moves, not just like one 😭 Give a temporary buff that lets you combo in any order

  • @RaidenKaiser
    @RaidenKaiser ปีที่แล้ว

    Give elves a a unique melee move and humans a unique bow move. Giants have been getting too much favoritism. All they need is 1 unique melee move for elves and 1 unique ranged option for humans and I'll stop complaining because of the 2 unique giant moves stomp is actually kinda bad lol.