In a perhaps unsurprising act of vanity, Daniel pins his own comment in an attempt to overcompensate for the absence of a bucket in his life. This does not, in fact, fill the void in his heart, however, and Daniel leaves the comment section feeling sadder than usual. Then Daniel realizes that perhaps virtual posturing isn't what he needed after all, and decides to go shopping for his very own bucket. This may be the beginning of a beautiful and fulfilling new relationship, assuming of course his friends don't get jealous and plot the... elimination of his new friend.
So, brief story. I got my dad this game for christmas a bit ago and he only started to play it today. His name is Jim. Needless to say, the Jim button freaked him out so bad he turned off the pc cause he thought it was spying on him.
@@GMP1isReal Yeah! and a year of it was purely about the Bucket because the Devs kept on adding more and more content just for the Bucket, amazing yet mad.
There are many ways to experience the "Death of the author" concept, but only the Stanley Parable ties up the author and hands you a lead pipe to do it personally.
I love how in endings where you follow the Narrator’s instructions, Stanley is described to feel like he’s ‘finally experiencing free will’ but when you disobey the narrator and do your own thing, Stanley is branded as anything but a free thinker.
@@Ryusola Who do you think the narrator is, then? Edit: Actually, that doesn't even matter. You missed the whole point of the game. Following the narrator is as much of a choice as defying him, because while he as a character becomes frustrated with the player, the game itself *constantly* leads and rewards the player through every contrary choice.
@@johnalogue9832 "The point of the game". They almost certainly just made the narrator act that way because the irony in it is funny, and this is a comedy game. This isn't high art, there's no "point" aside from humoring the player.
@jacobnorris8256 If you think this game has no deliberate commentary on and exploration of choice, narrative, or...it literally self-identifies as a "parable," which is literally "a short story that illustrates a universal truth or lesson." It's presented in a comic way and meant to be enjoyable as interactive media, but comedy is often a tool for criticism and exploration of complex subjects. In short, if you don't consider The Stanley Parable to be complex "high art" in video games, I question whether you consider *any* game to have artistic meaning.
So fun fact, in the Playstation edition the area with the "Steam" reveiws have had the word Steam hastily scrubbed off and "Pressurised Water" slapped over the top of it.
apparently the bucket snowballed into a year's worth of work after the joke got more and more needlessly complex with every addition. it was already hilarious, but that has to be the very definition of comedy.
it started out with just them replacing every time the narrator said Stanley with Stanley and the bucket, then Davey wrenden, decided to make it bigger Edit-you can check out Doug Doug's stream on twitch with Davey wreden that happened recently. He shares some cool bits about the game and it's also just really funny. Also I wrote he wanted to make it bigger, but it was more of him thinking,"oh what if we do this as well" and then that thought just kept happening so it just started becoming more and more bit by bit
I love that they had to rewrite and re-record literally every line in the main game to include the bucket as well. So much work for such a small joke, I love it.
Plus rerecords of already existing endings. The Firewatch/Rocket League bit used to be Minecraft/Portal, with obviously different dialogue. A few areas that had no commentary now have it (complete with a secret song!)
@@Winasaurus it's sad that the portal and Minecraft Easter eggs were removed due to copyright reasons, but I'll say that the Firewatch and Rocket League replacements feel more in-tone with the rest of the game
I will say, that bucket model is extremely well-made. The handle moves when you walk, and they even got the scratches and galvanized steel finish correct. What an amazing bucket.
The slight *clunk* of the handle hitting the bucket while you walk is included too, not to mention that, thanks to the wooden handle, instead of bare metal, it's a softer noise that is not distracting. What an immaculate bucket. I could discuss this bucket for hours.
Unironically I'm really impressed by the specular mapping of the surface and how it reflects light. Some 3D texture artist put an incredible amount of time into that bucket.
it's funny, you know, when the 'jim' button schtick came up for me, I DID do as the narrator asked, I closed my eyes, cleared my mind, and truly imagined what it would be like to be someone named Jim. I abandoned my ego, embraced a new presence and personality, truly took a step out of myself and imagined an entire existence wherein my truest possible self was one who was named 'Jim'. Then I pressed the button, and... Well, it was pretty cool.
Fun fact: throughout this stream the name “Stanley” was said by the narrator 373 times. I know because I counted. Yes it was painful and yes I’m glad it’s over.
Here's one stupidly simplified way I've found to express this whole experience: The Stanley Parable asked "am I real" from the perspective of Stanley The Stanley Parable Deluxe Edition stated "It is real to me" from the perspective of the narrator...also there was a bucket
It explores two aspects of contigo ergo sum: “I don’t know if anything is real except my mind, what are the implications” and “I experience all this as real so it doesn’t really matter either way”
I found a ...stupider way. Mariella is on her way to work, and discovers a body. For a moment, she wonders how it got there. And this game is her attempt to give it a backstory.
Probably my second favorite ending (first being the broom closet ending), only because of how cool that line is, and just how it’s casually brushed away like it’s not the sickest thing to imagine.
I forgot how much I love the narrators personality. He’s such a likable character depending on your actions. Funny, sarcastic, well written. His sarcasm feels genuine and kinda wholesome depending on your route, and not like he’s a completely unsympathetic psycho like most “funny characters” in modern games
fun fact: it's not shown in this playthrough, but if you choose the red door, he just...chills and looks at star-like things with you. in that ending you also have the option to kill yourself, and he actively tries to sway you into staying alive.
It's amazing how humans can be swayed to do things just by being told not to do them. Literally every youtuber I've seen ends up at the unfinished map section of the game 10 minutes into their playthrough.
I remember some commentary from the writer that pretty much every person's first endings were either the one you get from listening to everything or from constantly disobeying
@@kirbywithaknifeisawesome6028 the human minds works on "do's", not on do nots. You can only order it to do things, not order it NOT to do things. So to "not think of pink elephants", your mind must first think of said elephants, so then you can tell it to do anything BUT think of pink elephants. Note how both things are phrased differently. "Don't think of pink elephants" ISN'T the same as "Think of anything BUT pink elephants"
I love the gag with the elevator. The Narrator getting increasingly snarky and sarcastic at repeatedly using the elevator until he decides to celebrate you as a narrative genius. I'm pretty sure that wasn't in the original.
1:06:42 Fun Fact: On the shiny showroom floors, the title reflection is "TIHS" instead of "SIHT" which would be the correct mirrored version of "THIS". The reflection ("TIHS") instead spells out "SHIT" backwards. The Narrator doesn't even allude or comment on it. That's how far the developers go in making this game. The hidden details and jokes in this game could go on for centuries.
You know, in a way, Dan’s kind of like Stanley and twitch chat’s kind of like the Narrator. Dan plays the character and does whatever he wants while twitch chat is the disembodied voice trying to get him to do things. Both purposefully annoy each other.
1:24:10 Fun Fact: The Movie Maker Video entirely depends on what order you found The Mini-Stan-Figley-lurines. Jacksepticeye got the warehouse in his video while RT got the back of the office.
9:32- Fun Fact: This is the Stanley Parable map from when it was originally a mod in Half Life 2 in 2011. Due to the popularity of the mod, it was made into what we know now as one of, if not, the BEST indie game of all time.
@@lordpumpkinhead265 It's amazing how basic the original Stanley Parable is. Vanilla textures everywhere, the mind control room is just 12 CRT screens on a wall... but as the Beginner's Guide says, perfection is effortless.
@@quackquack5844 i think the thing that makes it psychological horror is the way it continuously messes with your perception of how things are actually going. could be wrong tho
@@quackquack5844 play the game. It’s a different experience. Here you hear RT talking and chat is around too. Playing it alone feels scary to get certain endings
@@ninjabluefyre3815 If going off how jank the ending becomes, Not Stanley certainly takes the top. Games, the one he got, is the most derailed if going off how much you disobey the narrator, as you virtually use every choice you have to go against the narrator (with at most not taking the easy way out). Not Stanley still requires you to ride the lift, and Confusion requires you to take the second left door.
Fun fact: the "have you played the Stanley parable before?" Question from the beginning only changes when the additional content shows up. It shows up earlier if you say "yes". That's all it does
It’s a bit hard to tell with this game. Like, “have you played before” is a real question but setting the time is part of a meta narrative and these choices are right next to each other
Oh, I see. I've only just started playing this today and assume I have missed something by going straight into the vent of the New Content. How does one re-trigger that area (Or go back to the 'first' SP?) in order to see the rest of that area? Or is it literally nothing and I'm trying to tick off a non-existent task?
@@Roadent1241 if you continue through the corridor without going into the new content door, you'll experience the game as it originally was, If you go through the new content door you may unlock new content (such as the bucket) but unless you interact with those on a particular run, you'll still get the original endings by just going through the corridor ignoring the new content door. You've not locked yourself out of anything so don't worry!
I think the worst part, is that I know when Jack gets to the elevator for this he might do the same thing, seriously, Kevin and RT both did the same thing the first chance they got to play with the elevator
1:24:44 “Best Boy: The Narrator.” Somehow, I really didn’t expect the creators of this game to be the sort of people to use the term Best Boy, but I adore it all the same xD
can we just take a sec to appreciate Kevan Brighting? his voice is so comforting - simultaneously extremely expressive! his range speaks to that of British thespians' education! i love it
I am a D&D DM and I can totally relate to when the narrator needs to sort through his notes to find out how to make the continuation feasible. Love The Stanley Parable
davey wreden is an absolute genius; but with the stanley parable resurgence i'm once again saddened by how seriously under appreciated the beginners guide is
I personally kinda resent The Beginner's Guide. I love it as a work of art - I'd go so far as to call it a masterpiece. But I deeply, deeply resent its position, that it's wrong to try to interpret art, or read any meaning into it. It feels profoundly self-centred, and completely at odds with the nature of both art, and human communication in general.
@@tbotalpha8133 YES! Sometimes it really IS that deep. As an artist myself some of my art isn’t deep but some of it REALLY is. I’ve written dozens of poems about my deeper thoughts and understandings of things. I’ve done paintings about my emotions. Looking into art deeply is half the fun of it! Not all of it is obvious and that’s because I don’t always want it to be.
59:30 this is the narrator getting back at you for the skip button with the whole "popping back in to keep you focused on the "hole." you being trapped while he can leave whenever he wants.
There were so many good things about this stream, but I absolutely _lost it_ at "MORBIUS IS ABOUT TIME DRACULA". It all came full circle in the best possible way.
Yes, but popular youtubers/streamers like RT and Jerma don't usually flock to replay any old "special edition" of a decade old game. The Stanley Parable is different. People aren't just replaying this game for the new content. They're replaying it because the release of the Ultra Deluxe edition made them remember how good the game was. They know it's a game worth playing all over again.
@@pomelo9840 You're saying the exact thing you're disagreeing with. Lucatin is saying that Stanley Parable is such a good game that many streamers are replaying it. You're saying that RT is replaying the game because he enjoyed it and its a good game. It's literally the same point.
@@pomelo9840 " that doesn't change anything, it's a good game that got a new version so they play it" Lol.... the original comment said "Just goes to show how good it is" and you DISAGREED with that. Now you're literally saying the same thing LOL, stop being such a contrarian, you can't even keep what you're arguing with straight.
this game is one of the funniest psychological horror games ever, up there with willem dafoe's ground hog day feat. sweet home Alabama, and body horror with added edible insects
I think the worst part of the Confusion ending is that you can see the Adventure Line after it and the board even mentioned "the narrator forgot about the other resets" wich makes you think that you could follow the steps to get the true Confusion ending, but apparently you can't
This is the story of a streamer named Daniel. He made a very fine Stanley. His reactions were delightful. He entertained thousands with his irreverent disregard of the fine narrative laid out for him. He also burned the baby. This runs consistent with the history of how he had previously "blended" one. Heartless bastard.
Bucket content is truly revolutionary. Now every game I play that doesn't have a bucket for me to carry just feels so empty. Come to think of it, life has felt more empty as well. Perhaps I need a bucket, yes that must be the problem. Please someone point me to a bucket salesman, I'll give him all my life-savings, I just need a bucket.
@@Thk10188965 Ah yes, and we can all be comforted by the knowledge that each and everyone one of us, and even all the things we love or hate, are indeed a bucket. I mean it should have been obvious everything can transport liquids from one place to another, just with varying degrees of efficiency.
We've finally discovered the reason Skyrim is such a huge game and has been remade 100s of times for every system, because you can carry the buckets with you!
The Narrator is your greatest friend is The Narrator is Your worst enemy is The Narrator is Your greatest friend is The Narrator is Your worst enemy is The Narrator is Your greatest friend
I once had a DnD character named bucket who was an ancient robotic rat who had feelings and I felt bad that the narrator was saying the bucket is useless
I truly feel... like Jim In fact, I spent 4 days just watching a man named Daniel on TH-cam playing a game about some employee named Stanley... and I watched it, as Jim.
Narrator:Did you do it because you hate babies or purely to spite me? RT: It's a bit of both actually! It's official they cannot be different people they are the same person.
Funnily enough I only hit the bottom once, and then left, and all the signs around the expo change to fit that. "The Bottomless Hole! (mostly)" and it changes "It doesn't end!" to "Fine. It ends." I wonder if you force the hole to barely be an inch deep, does it change the signs again?
I'm frankly in awe of voice actors at the best of times but it's so interesting how old narration from 2013 blends so seamlessly with the ultra deluxe narration. It's really impressive.
@@yuixan763 reminds me of a thing I read where an animation company got the OG voice for a character back and they were really paranoid cause it had been so long and he was an old man by now so they were like "how are we going to tell him he can't be the character he basically made?" but as soon as he stepped up to the booth he was _flawless_ and everyone was floored. -wish I could remember what character it was but I'm good at overthinking not retaining information what do you want from me-
Well yeah it literally isn't. They show in one of the steam store page videos a 427 that gets a slash put through to read 4/27 to reveal the release date.
@@Grort yeah, when I saw it my response was "Really? That's an odd order to have that in." meanwhile completely forgetting the date is done like that in some places
NOTE: Due to recent events Dr Bright is prohibited to interact with and object that functions and/or resembles a bucket. If Dr Bright comes in contact with a bucket and/or similar item Dr Brights current body will become an instance of SCP 430-b with the bucket being replaced with a manifestation of SCP 430-A. If such a event happens Dr Brights current body must be terminated and all buckets within a quarter mile radius must be destroyed.
The button scene actually kills me every time. I've only watched a couple of playthroughs of this game but hollyyy, I always loved the narrator (because of how heavily I relate to him, I assume). So the ending(?) where he spirals into almost insanity because you skip through his dialogue, it hurts me. I could go on for way longer about this but yeah
I just realized there is a moment in firewatch when there is someone up in the MC's tower. But by the time you get to it they've already left! Was this in preparation for this game?!
I thought of that too! However, no it was not. It's two seperate teams, and the creators of Ultra deluxe approached the creators of FireWatch and Rocket League for permission. There was a stream on DougDoug's twitch that had the big creator of Ultra Deluxe on stream. They didn't have correspondence until that point. It would be an insane connection, and I'm still gonna believe Stanley was there :^)
If you think about, the Stanley Parable is just another version of the Backrooms where there’s just an endless amount of rooms and halls with no real exit in sight and the only monster that appears are the voices inside your head
Spoilers for an ending my favorite ending to this game which you missed in this video (not blaming you at all, its a very well hidden ending) is when you take the bucket all the way to the bosses office, and just as you enter the room, before the doors close, you rush out of the room as the doors lock you out of the story, you walk all the way back to Office 427, the Narrator gone the entire time, and find that the door to office 428 is open, going inside, yyou find its an escape route out of the office building. Going up several flights of stairs leading to a supposed escape pod, you may notice that every floor you go up to is identical, when you finally reach the escape pod 1) Without the bucket: The screen cuts to black before you can reach it, and the game restarts. 2) With the bucket, a cutscene begins where stanley looks at his bucket longingly, before placing the bucket on the edge of the entrance to the escape pod, he carresses its cold steel casing, after a very long full minute of carressing his bucket, stanley sighs, and places the bucket into the escape pod, watches the door close, and the game restarts. Upon starting the next run of the game, the bucket is nowhere to be found. :(
You actually can find the bucket again. In the epilogue ending, the crashed escape pod can be found in the wasteland if you completed that ending first. And there safely in it is said bucket. Only in the far future, when all other life is long gone, will Stanley find his bucket once more.
1:08:30, Everything is a bucket because everything holds mass scientifically and the definition of a bucket is an item that holds something in it. Therefore, everything is a bucket.
1:19:20 "Stanley wanted to sneeze in every country" Damn, The Coronavirus has subtle mind manipulation powers now ??? That's one hell of a Plague Inc. evolution ability...
I've heard this but in Finland they straight up offer free buckets for little things like buy four of an item get a free bucket or show up for a store opening get a free bucket. Sometimes it has items in it but most often it's just a empty plastic bucket. And it's not a little thing in Finland, HUNDREDS of people will show up and form a line from the early hours. Like a black friday squall or a campout for the release of Dark Souls 4 at every game stop? That, but for a free complimentary bucket in Finland.
As a Finn, can confirm, store I worked at did exactly that and yes it was as insane as OP says. I've never seen so many people rush indoors in my life.
19:25 Omg I just noticed, if you do the ending where you die in your apartment turned office then this ending, the narrator will yell about Stanley having a wife. But since RT didn't do that ending, he didn't yell about a wife.
I assumed that was the reason RT beelined for that ending, to make a joke about Minecraft. I think the narrator being in horror of open world games is so much funnier tho
If you select „yes“ at the beginning, you get to see the new content much earlier. Because when you haven't played it yet, they make you play 7 endings so you get the comments about the original game later in the new content
I remember playing this game and finding this room where I could climb up to a platform and jump off, killing myself and I would respawn in the room and I just kept doing it and the narrator got really sad and was like why do you keep killing yourself? What is the point, just continue the game. That part got to me. I also would always get the ending where you wander the streets deliriously and die and it was so annoying because I'd forget what triggered it and accidently do it again and again and I just had to walk in a circle for like 10 minutes each time before the game would finish.
@@mehirohouseki yeah, and speaking of this comment, you get the second ending you mentioned by going down to the red light when told to go up to your boss's office
Oh, the Zending? Yeah that and the "unplug the phone" ending (I think it's called the True Ending, since that one rolls the credits?) were my favorite endings. Still are, too. I'm a sucker for angst and a hard Narrator simp. Sucks to see Dan cut the Zending from the video, but I see why he did.
I really love how the game decides the best way to get you to stop disobeying the narrator is to show you your ranking on the games leaderboard, proving that in actuality you have no free will, 3% of people are exactly like you
the end is never the end the end is never the end the end is never the end the end is never the end the end is never the end the end is never the end the end is never the end the end is never the end
Stanley Parable is such a cornerstone of interactive media. It's seemingly devoid of game mechanics outside movement and the occasional additions of gameplay, yet in reality its main gameplay feature is, curiously enough, the ability to make choices. Every choice in route or action leads to a change in the narrative, even with some serious changes in genre, from witty comedy to existential horror to metafictional critique, it's the textbook definition of interactivity. And RT's playstyle brings a fresh new layer to the gameplay; the experience of videogames relies on the intentions and knowledge of the player; the more knowledge a player has, the better or more effectively they can act upon the game and alter the narrative to their will; RT's previous knowledge of Stanley Parable, as well as his natural drive to poke and prod at the game as much as possible, combine to form one of the most interesting playthroughs of this game I've ever seen. I wish Daniel plays more of these trippy games with unique narrative elements baked into their gameplay mechanics, because I live for that kind of content. If I may suggest, Hypnospace Outlaw sounds like the ideal game for a literature graduate, as it's a hypertext with various layers and iterations of reality that tells a harrowing story of the downfall of the early internet. Another I'd think he'd like is Ghost Trick, especially after playing the Ace Attorney games, because it's got a killer mystery and intensely logical and interesting gameplay, as well as charming characters that I feel RT would much enjoy. Thank you for bringing us extremely astonishing narrative experiences, RT, I'll be definitely referencing your gameplay whenever I make my thesis work on the narrative nuance of gameplay in videogames
at the end of top step in this insight climb, you have the campfire gameplay feeling. your choices are going and waiting. that's it. beautiful. stunning. haunting.
The skip button ending was pretty great. I love that they also kept Jim Sterling's review by using their preferred name nowadays. So basically The Stanley Parable 2 is the whole game but you can choose whether to do it with a bucket or not? Nice
I love this game so much. Absolutely recommend you get it and play it for yourself. Thank you so much to everyone who joined me for this stream
Agreed
*Agreed*
Where's the rest of it? I need more bucket!
RT what is wrong with your computer?
In a perhaps unsurprising act of vanity, Daniel pins his own comment in an attempt to overcompensate for the absence of a bucket in his life.
This does not, in fact, fill the void in his heart, however, and Daniel leaves the comment section feeling sadder than usual.
Then Daniel realizes that perhaps virtual posturing isn't what he needed after all, and decides to go shopping for his very own bucket.
This may be the beginning of a beautiful and fulfilling new relationship, assuming of course his friends don't get jealous and plot the... elimination of his new friend.
So, brief story. I got my dad this game for christmas a bit ago and he only started to play it today. His name is Jim. Needless to say, the Jim button freaked him out so bad he turned off the pc cause he thought it was spying on him.
jim
Jim
Jim
Jim
J i m
Game release: 2013
Achievement: Don't play for 5 years
Ultra Deluxe announced: 2018
They planned this all along
In 2032 Stanley parable begginer's guide 2 comes out?
They spent 4 years developing it? I respect the grind, and it shows.
@@GMP1isReal Yeah! and a year of it was purely about the Bucket because the Devs kept on adding more and more content just for the Bucket, amazing yet mad.
@@stuffmcstuff399 amazing yet mad, almost like the game itself
@@stuffmcstuff399 I'm convinced there's at least a week worth of content purely about the bucket they were forced to cut.
There are many ways to experience the "Death of the author" concept, but only the Stanley Parable ties up the author and hands you a lead pipe to do it personally.
More like death of the narrator but yeah.
@@Kobolds_in_a_trenchcoat same thing
@@Kobolds_in_a_trenchcoat The narrator is the in-game author of the story. Sort of. Depends on who you ask. Or when. Or if you got a bucket with you.
I think i’ve seen this comment on a different video
There's Death of the Author. And then there's Horrible and Agonizing Torture of the Author.
I love how in endings where you follow the Narrator’s instructions, Stanley is described to feel like he’s ‘finally experiencing free will’ but when you disobey the narrator and do your own thing, Stanley is branded as anything but a free thinker.
Irony at its finest.
So, social media
@@Ryusola Who do you think the narrator is, then?
Edit: Actually, that doesn't even matter. You missed the whole point of the game. Following the narrator is as much of a choice as defying him, because while he as a character becomes frustrated with the player, the game itself *constantly* leads and rewards the player through every contrary choice.
@@johnalogue9832 "The point of the game".
They almost certainly just made the narrator act that way because the irony in it is funny, and this is a comedy game. This isn't high art, there's no "point" aside from humoring the player.
@jacobnorris8256 If you think this game has no deliberate commentary on and exploration of choice, narrative, or...it literally self-identifies as a "parable," which is literally "a short story that illustrates a universal truth or lesson."
It's presented in a comic way and meant to be enjoyable as interactive media, but comedy is often a tool for criticism and exploration of complex subjects.
In short, if you don't consider The Stanley Parable to be complex "high art" in video games, I question whether you consider *any* game to have artistic meaning.
"Stanley was fat, and ugly, and really, really stupid."
My fucking sides. It's the joke equivelant of a sucker punch to the jaw.
So fun fact, in the Playstation edition the area with the "Steam" reveiws have had the word Steam hastily scrubbed off and "Pressurised Water" slapped over the top of it.
it's for all of the console releases
On the Nintendo switch it’s labeled as “pressurized gas”
@@kekcrocgod6731 Its probably that on Sony as well and I just miss-remembered.
Lol, i love copywrite law
Same for the Switch verison lol
apparently the bucket snowballed into a year's worth of work after the joke got more and more needlessly complex with every addition. it was already hilarious, but that has to be the very definition of comedy.
I believe it, for almost every ending in the game there’s a bucket variant
so THAT'S why they delayed it so much?? worth it tbh
@@WaterDroplet02 All is worth it for the bucket
it started out with just them replacing every time the narrator said Stanley with Stanley and the bucket, then Davey wrenden, decided to make it bigger
Edit-you can check out Doug Doug's stream on twitch with Davey wreden that happened recently. He shares some cool bits about the game and it's also just really funny. Also I wrote he wanted to make it bigger, but it was more of him thinking,"oh what if we do this as well" and then that thought just kept happening so it just started becoming more and more bit by bit
@@RainiiDay7 you guys being named water droplet and rainy day fits so perfectly with the bucket praise
I love that they had to rewrite and re-record literally every line in the main game to include the bucket as well. So much work for such a small joke, I love it.
Yeah I heard that it was like 1 year of extra work, they really went in on the joke
Plus rerecords of already existing endings. The Firewatch/Rocket League bit used to be Minecraft/Portal, with obviously different dialogue. A few areas that had no commentary now have it (complete with a secret song!)
@@Winasaurus it's sad that the portal and Minecraft Easter eggs were removed due to copyright reasons, but I'll say that the Firewatch and Rocket League replacements feel more in-tone with the rest of the game
I was super happy that even the Death Ending Lady re-recorded lines for bucket~
@@OctoNap was it really because of copyright? I feel like Valve and Mojang wouldn’t have a problem with them being used just as gags.
I will say, that bucket model is extremely well-made. The handle moves when you walk, and they even got the scratches and galvanized steel finish correct. What an amazing bucket.
The slight *clunk* of the handle hitting the bucket while you walk is included too, not to mention that, thanks to the wooden handle, instead of bare metal, it's a softer noise that is not distracting.
What an immaculate bucket. I could discuss this bucket for hours.
@@Winasaurus I mean, it really is just a swell bucket.
It does at the very least seem to be a bucket that is better at transferring liquid from one location to another than other similar buckets
Tha bucket actually does have an unholy amount of detail lol
Unironically I'm really impressed by the specular mapping of the surface and how it reflects light. Some 3D texture artist put an incredible amount of time into that bucket.
it's funny, you know, when the 'jim' button schtick came up for me, I DID do as the narrator asked, I closed my eyes, cleared my mind, and truly imagined what it would be like to be someone named Jim. I abandoned my ego, embraced a new presence and personality, truly took a step out of myself and imagined an entire existence wherein my truest possible self was one who was named 'Jim'. Then I pressed the button, and...
Well, it was pretty cool.
C'mon, Jim, tell us what happened!
@@cononsberg6919 I did exactly that. Then I pressed the button and it said "Freemont" instead. It's a rare event, but it happens - you can look it up.
Fun fact: throughout this stream the name “Stanley” was said by the narrator 373 times. I know because I counted. Yes it was painful and yes I’m glad it’s over.
I wish I could give out awards on TH-cam
Stanley
I was there, I salute for your dedication
Raphael will dislike it once again
So it’s *you*, the Stanley counter guy.
Thank you for your efforts, much appreciated
Here's one stupidly simplified way I've found to express this whole experience:
The Stanley Parable asked "am I real" from the perspective of Stanley
The Stanley Parable Deluxe Edition stated "It is real to me" from the perspective of the narrator...also there was a bucket
It explores two aspects of contigo ergo sum: “I don’t know if anything is real except my mind, what are the implications” and “I experience all this as real so it doesn’t really matter either way”
I found a ...stupider way.
Mariella is on her way to work, and discovers a body. For a moment, she wonders how it got there.
And this game is her attempt to give it a backstory.
There is always a bucket
If one were to lay out the sequence of events added by the Deluxe Edition, would it be a bucket list?
My favorite comment
"and she backflipped all the way back to work" best thing I've ever heard in my life with the best ending
Hell yes. My life kicks ass.
This is why we all need a bucket in our lives. What is life without a security bucket?
Probably my second favorite ending (first being the broom closet ending), only because of how cool that line is, and just how it’s casually brushed away like it’s not the sickest thing to imagine.
Do you think she did a bunch of consecutive backflips back to work, or one really big backflip?
@@almar456 both are equally impressive
I forgot how much I love the narrators personality. He’s such a likable character depending on your actions. Funny, sarcastic, well written. His sarcasm feels genuine and kinda wholesome depending on your route, and not like he’s a completely unsympathetic psycho like most “funny characters” in modern games
The ending where he finds happiness is my favorite
fun fact: it's not shown in this playthrough, but if you choose the red door, he just...chills and looks at star-like things with you.
in that ending you also have the option to kill yourself, and he actively tries to sway you into staying alive.
What about that one ending where you turn on the mind control facility
@@whathathat2537 well deserved
The red door ending makes me very sad
god the way the line "Stanley, don't do that, I can't follow you there." is said makes it my favorite bit of dialogue in any game i've ever played
High praise
it gives the same vibe as the quote “don’t go where I can’t follow” from lotr
@@adasnotwrong or that one song in Beginner's Guide
It's amazing how humans can be swayed to do things just by being told not to do them. Literally every youtuber I've seen ends up at the unfinished map section of the game 10 minutes into their playthrough.
I remember some commentary from the writer that pretty much every person's first endings were either the one you get from listening to everything or from constantly disobeying
It's like telling people not to think of pink elephants.
Reverse psychology 101
@@gamemultiplier1750 why did that work
@@kirbywithaknifeisawesome6028 the human minds works on "do's", not on do nots. You can only order it to do things, not order it NOT to do things. So to "not think of pink elephants", your mind must first think of said elephants, so then you can tell it to do anything BUT think of pink elephants.
Note how both things are phrased differently. "Don't think of pink elephants" ISN'T the same as "Think of anything BUT pink elephants"
Narrator: this is a bucket
Stanley: dear god...
Narrator: there's more
Stanley: yes!
Dammit I was gonna say that
Between Stanley Parable, Team Fortress 2, Homestuck, and Oversimplified, I'm starting to realize that buckets are peak comedy.
@@mettatonex7221 Alright it's time to kick the bucket..
@@starshot8842 just... shut up and take my up vote!
@@mettatonex7221 don’t forget ymfah
I love the gag with the elevator. The Narrator getting increasingly snarky and sarcastic at repeatedly using the elevator until he decides to celebrate you as a narrative genius. I'm pretty sure that wasn't in the original.
Yeah, the up arrow wasn't usable. The vent ending is also fully new (but both have bucket variants also)
WAS THAT AN EVANGELION REFERENCE!!!1!!!111!!!11!
"Stanley was fat and ugly and really, really stupid."
There's also a 3 ending
@@Dr.Death8520 I'm pretty sure the non-bucket vent ending was in the original. Am I mistaken.
i think the "everything is a bucket" ending might just be my favorite ending. apart from the broom closet ending, of course
The broom closest ending is my favourite!
@@mickys8065 I hope your friends find this concerning.
@@cupcaketv5673 I'm stuck with an entire species of invalids.
Narrator: Wait, it was all a bucket
Stanley: always has been
@@UncleB0ris Perhaps there's a monkey you can hand the reply button to?
1:06:42 Fun Fact: On the shiny showroom floors, the title reflection is "TIHS" instead of "SIHT" which would be the correct mirrored version of "THIS".
The reflection ("TIHS") instead spells out "SHIT" backwards. The Narrator doesn't even allude or comment on it. That's how far the developers go in making this game. The hidden details and jokes in this game could go on for centuries.
This was an INCREDIBLE observation, how is new stuff to find about this game 1 year later?!
This is clearly a reference to the creators brother the shit king
Oh.
My.
God.
What.
Oh my god, that's insanely hard to spot. I can't believe someone thought to add that.
You know, in a way, Dan’s kind of like Stanley and twitch chat’s kind of like the Narrator. Dan plays the character and does whatever he wants while twitch chat is the disembodied voice trying to get him to do things. Both purposefully annoy each other.
There is a certain point in which you go to far and reveal information that should not be realized. Now we have to restart.
i love this analysis and how strangely right it is
Also there's a bucket
That is literally every streamer ever
this is literally Jerma streams in a nutshell
I love the transition of “It’s merely a bucket.” to “This is my friend, Bucket!” to “WHERE IS MY FRIEND, BUCKET?!” LMAO
this is a bucket
@@GavenJr Dear god.
@@Ze_eT There's more.
@@TheHighDerple NOOO
@@Chinaball-fx7gi It contains the dying wish of every man in this room
RT accidentally stumbling on a major plot thread because his computer glitched up is maybe the most perfect way for this game to work.
Which part?
@@mslabo102s2 I assume the part about setting the time to whatever you want, but I could be wrong.
@@urban_rural1256 yeah dats da one
What
Where?
1:24:10 Fun Fact: The Movie Maker Video entirely depends on what order you found The Mini-Stan-Figley-lurines. Jacksepticeye got the warehouse in his video while RT got the back of the office.
So they created multiple versions just for the sake of one joke. Worth it.
@Kyle i think the developers are my new favorite game developers with everything they did for the Stanley parable
I got the bathroom one
mine was in the red and blue door room
9:32- Fun Fact: This is the Stanley Parable map from when it was originally a mod in Half Life 2 in 2011. Due to the popularity of the mod, it was made into what we know now as one of, if not, the BEST indie game of all time.
I thought I was the only person who remembered the original mod
I didn't know it was a HL2 mod, but I knew immediately it was an OG Source Engine game based off of the models alone.
@@lordpumpkinhead265 It's amazing how basic the original Stanley Parable is. Vanilla textures everywhere, the mind control room is just 12 CRT screens on a wall... but as the Beginner's Guide says, perfection is effortless.
Psychological horror, meta 4th wall-breaking, realistic commentary and great humour. How this game combines all of them so effortlessly is insane.
i mean ik what the story is....but im still figuring out how it's a psychological horror
@@quackquack5844 i think the thing that makes it psychological horror is the way it continuously messes with your perception of how things are actually going. could be wrong tho
I don't truly consider it a horror game.
@@adamzapplezzz psychological horror and thought provoking are 2 very different things
@@quackquack5844 play the game. It’s a different experience. Here you hear RT talking and chat is around too. Playing it alone feels scary to get certain endings
I love how he naturally got the most derailed ending possible first
Surely the confusion ending is the most derailed.
@@ninjabluefyre3815 If going off how jank the ending becomes, Not Stanley certainly takes the top. Games, the one he got, is the most derailed if going off how much you disobey the narrator, as you virtually use every choice you have to go against the narrator (with at most not taking the easy way out). Not Stanley still requires you to ride the lift, and Confusion requires you to take the second left door.
It's the most basic ending people get. No one listens to the narrator first. We're just smartasses by default.
@@ihavenonamestilldonthaveon8970 our default setting is *disobey*
@@thequeenofcringe1585 lmao exactly
Fun fact: the "have you played the Stanley parable before?" Question from the beginning only changes when the additional content shows up. It shows up earlier if you say "yes". That's all it does
Makes sense
It’s a bit hard to tell with this game. Like, “have you played before” is a real question but setting the time is part of a meta narrative and these choices are right next to each other
Lol
Oh, I see. I've only just started playing this today and assume I have missed something by going straight into the vent of the New Content. How does one re-trigger that area (Or go back to the 'first' SP?) in order to see the rest of that area? Or is it literally nothing and I'm trying to tick off a non-existent task?
@@Roadent1241 if you continue through the corridor without going into the new content door, you'll experience the game as it originally was, If you go through the new content door you may unlock new content (such as the bucket) but unless you interact with those on a particular run, you'll still get the original endings by just going through the corridor ignoring the new content door. You've not locked yourself out of anything so don't worry!
RT seeing the bucket conspiracy: mom come pick me up I'm scared
Kevin seeing the bucket conspiracy: YEEEESSS BUCKEEET!!!!
Homestuck
A wonderful way to represent their respective personalities, honestly. A wonderful way to gage anyone's personality.
Who's Kevin? Another youtuber?
@@hollowforest198 Yup, CallMeKevin, his channel kind of started to grow around the same time as RT's channel
47:47 Narrator: Did you know breakfast is getting a sequel? It's called lunch!
Me: *What about second breakfast?*
Breakfast 2 is so much better :)
NICE
Isn't that just linner?
Wakey wakey, eggs and bakey!
Breakfast
Second breakfast
Elevensies
Luncheon
Afternoon tea
Dinner
Supper
Note: at 1:30:57
The Bucket Destroyer destroyed the world - because the entire world is a bucket!
Whatever these devs were on, I want some of that.
dear god, your right. I did't realize that first play though but you right! thats so good.
always has been
Holy fuck
Which is also why the Narator could comment on what happened
The Narrator was proven to not be a bucket, so it can't destroy him
@@nacnud2115 and the funny thing is I actually *did the bucket gameshow ending before* the intervention ending with the bucket destroyer
I'm gonna start saying as a phrase: "angering a narrator faster than an irishman" after seeing jack, kevin and now RT playing this
Irishman really get on peoples nerves
an english narrator at that
I'm so glad RT played it because Kevin's new video is a mess
I can't believe jack was right when he said bucket ending.
I think the worst part, is that I know when Jack gets to the elevator for this he might do the same thing, seriously, Kevin and RT both did the same thing the first chance they got to play with the elevator
"And she backflipped all the way to work" is such a powermove
Remember she was holding her reassurance bucket all the time making the backflips all the more impressive!
1:24:44 “Best Boy: The Narrator.”
Somehow, I really didn’t expect the creators of this game to be the sort of people to use the term Best Boy, but I adore it all the same xD
"Best boy" is a filmmaking term for the assistant to the gaffer (electrician). They're not using like "best waifu/best girl".
What do you mean?
@@Winasaurus oh that's cool
@@Winasaurus I think it's a double joke.
@@Fay7666 it's not
can we just take a sec to appreciate Kevan Brighting? his voice is so comforting - simultaneously extremely expressive! his range speaks to that of British thespians' education! i love it
I am a D&D DM and I can totally relate to when the narrator needs to sort through his notes to find out how to make the continuation feasible. Love The Stanley Parable
Any tips for other DM's?
@@airplanes_aren.t_real Hope and pray.
@@AlexiaSmith96 thanks this is incredibly menacing
@@airplanes_aren.t_real It's a perfect representation of the terror of being a DM with a group who only exists to make your life hell.
@@airplanemaniacgaming7877 So Stanley, the player two from the closet, and the monkey?
this game has always been perfect for the 'fuck around and piss everyone off' type creators lmao
That's my favorite type of game! Better get it!
@@drakethedragon457 play fir like an hour and update us lol
If your interested in another game made by the devs I suggest playing/watching The Beginner's Guide
davey wreden is an absolute genius; but with the stanley parable resurgence i'm once again saddened by how seriously under appreciated the beginners guide is
The Beginner's Guide seriously needs a sequel
I personally kinda resent The Beginner's Guide. I love it as a work of art - I'd go so far as to call it a masterpiece.
But I deeply, deeply resent its position, that it's wrong to try to interpret art, or read any meaning into it. It feels profoundly self-centred, and completely at odds with the nature of both art, and human communication in general.
@@tbotalpha8133 YES! Sometimes it really IS that deep. As an artist myself some of my art isn’t deep but some of it REALLY is. I’ve written dozens of poems about my deeper thoughts and understandings of things. I’ve done paintings about my emotions. Looking into art deeply is half the fun of it! Not all of it is obvious and that’s because I don’t always want it to be.
@@ringoferrer2343 man it is soooo good! But i don’t see how a sequel would work for this game, though another game like it would be Awesome
@The_Cat yeah I think so too! Glad to see other people think this way!
59:30 this is the narrator getting back at you for the skip button with the whole "popping back in to keep you focused on the "hole." you being trapped while he can leave whenever he wants.
There were so many good things about this stream, but I absolutely _lost it_ at "MORBIUS IS ABOUT TIME DRACULA". It all came full circle in the best possible way.
I love how every TH-camr and his dog is playing this game all over again. Just goes to show how good it is.
It's quite literally got a dlc/continuation, of course they are playing it.
Or maybe its because the expansion just came out?
Yes, but popular youtubers/streamers like RT and Jerma don't usually flock to replay any old "special edition" of a decade old game. The Stanley Parable is different. People aren't just replaying this game for the new content. They're replaying it because the release of the Ultra Deluxe edition made them remember how good the game was. They know it's a game worth playing all over again.
@@pomelo9840 You're saying the exact thing you're disagreeing with. Lucatin is saying that Stanley Parable is such a good game that many streamers are replaying it. You're saying that RT is replaying the game because he enjoyed it and its a good game. It's literally the same point.
@@pomelo9840 " that doesn't change anything, it's a good game that got a new version so they play it" Lol.... the original comment said "Just goes to show how good it is" and you DISAGREED with that. Now you're literally saying the same thing LOL, stop being such a contrarian, you can't even keep what you're arguing with straight.
I will now only ever refer to adults as the sequel to children.
Or are children the sequel to adults?
@@fiarubold nah they’re spin-offs
@@knightofendor8384 so is "baby" a prequel to "child" and "old mf" a DLC ?
this game is one of the funniest psychological horror games ever, up there with willem dafoe's ground hog day feat. sweet home Alabama, and body horror with added edible insects
Now Lovecraft may have gave some inspiration to bugsnax however what he actually was doing this entire time was writing for the Stanley parable...
Minesweeper is another personal fave psych horror
when was this a pysch horror
@@idk-ph3pv have you seen the video??
I would say the new Kirby games fit this, but I’m not sure if it truly is, but I’ll leave it as a footnote to be debated upon.
I think the worst part of the Confusion ending is that you can see the Adventure Line after it and the board even mentioned "the narrator forgot about the other resets" wich makes you think that you could follow the steps to get the true Confusion ending, but apparently you can't
I am going to protest until they add the confusion ending
Rt grooving to “treatise,manifesto”and”is never the end”with megalovania over it is fucking hilarious
This is the story of a streamer named Daniel. He made a very fine Stanley. His reactions were delightful. He entertained thousands with his irreverent disregard of the fine narrative laid out for him. He also burned the baby. This runs consistent with the history of how he had previously "blended" one. Heartless bastard.
More comments like this one will be greatly appreciated.
That was a beautiful paragraph
OY MATE DID E' GET THE BROOM CLOSET ENDIN'?
@@Dipped1234 YHAT ONE'S MY FAVOURITE
@@starshot8842 I find this concerning.
"Oh this is wonderful news! We're not buckets!"
Probably my favorite line in the entire game
i was fully expecting that once the light came back on, literally every object in the game would be buckets of varying sizes
@@283leis same
Homestuck
when rt said "twitch chat take the wheel," i realised watching twitch chat play stanley parable would definitely be an Experience
I saw it as a temporary project on Twitch Plays Pokemon and
yes it was
@@VGV1deosomeone also did twitch plays undertale
1:28:16 that is the most perfect fucking timing I have ever seen. The heaven ending, right after the narrator monologue about retiring Stanley.
My favorite detail in the SP2 exhibit is the mug in the jump circle room that says "No Jumps Remaining Player Tears" lmao
Bucket content is truly revolutionary. Now every game I play that doesn't have a bucket for me to carry just feels so empty. Come to think of it, life has felt more empty as well. Perhaps I need a bucket, yes that must be the problem. Please someone point me to a bucket salesman, I'll give him all my life-savings, I just need a bucket.
It is ok, we learned EVERYTHING (except Stanley and the Narrator) are bucket, so just grab some bucket (air) from around you
@@Thk10188965 Ah yes, and we can all be comforted by the knowledge that each and everyone one of us, and even all the things we love or hate, are indeed a bucket. I mean it should have been obvious everything can transport liquids from one place to another, just with varying degrees of efficiency.
We've finally discovered the reason Skyrim is such a huge game and has been remade 100s of times for every system, because you can carry the buckets with you!
... Hmmmm. Manifesto. Yes, yes. I'd say manifesto. Most definitely.
@@leovk5779 I am donney with the funny!
The narrator is your greatest friend and your worst enemy.
He is a devious and sarcastic yet helpful god
The Narrator
is your greatest friend
is The Narrator
is Your worst enemy
is The Narrator
is Your greatest friend
is The Narrator
is Your worst enemy
is The Narrator
is Your greatest friend
wrong, my greatest friend is my bucket
There’s got to be fanfiction between the two of them
@@jazmindodds it’s the internet there’s probably one and if there isn’t than just mentioning it will probably create one
I love that RT got attached to the bucket enough that he wasn’t willing to destroy it when the time came.
All according to plan perhaps.
Can't destroy it anyway even if you force yourself to do it
@@garedbi Ive unfortunately learned this from personal experience. Would’ve been the perfect chance to recreate the guilt of the baby game
Companion Cube Syndrome
I once had a DnD character named bucket who was an ancient robotic rat who had feelings and I felt bad that the narrator was saying the bucket is useless
I truly feel... like Jim
In fact, I spent 4 days just watching a man named Daniel on TH-cam playing a game about some employee named Stanley... and I watched it, as Jim.
Narrator:Did you do it because you hate babies or purely to spite me?
RT: It's a bit of both actually!
It's official they cannot be different people they are the same person.
Come to think of it I've never seen rt game and call me kevin in the same place. Make you wonder.....
These devs really do know their player base. I did the *exact* same thing with the hole, even though there was no real reason to do so. I love it.
Funnily enough I only hit the bottom once, and then left, and all the signs around the expo change to fit that. "The Bottomless Hole! (mostly)" and it changes "It doesn't end!" to "Fine. It ends." I wonder if you force the hole to barely be an inch deep, does it change the signs again?
@@Winasaurus It doesn't change it further. It will still say "mostly infinite hole"
Does the door lead back to the expo?
Shoutout to the VA of this game he did an incredible job!
I'm frankly in awe of voice actors at the best of times but it's so interesting how old narration from 2013 blends so seamlessly with the ultra deluxe narration. It's really impressive.
@@EverTheFractal srsly tho, it’s almost ten years passed but his voice didn’t have a noticeable change
@@yuixan763 reminds me of a thing I read where an animation company got the OG voice for a character back and they were really paranoid cause it had been so long and he was an old man by now so they were like "how are we going to tell him he can't be the character he basically made?" but as soon as he stepped up to the booth he was _flawless_ and everyone was floored.
-wish I could remember what character it was but I'm good at overthinking not retaining information what do you want from me-
@@EverTheFractal Donald duck I believe is the one you are thinking of
@@emmad4308 Yes! I knew it was a duck of some sort, thank you.
37:45 In the Switch version, they called Steam "Pressurized Gas", which I found hilarious.
Omg. I never made that connection. That sudden epiphany!
The fact that the creators just added a bucket to make s bunch of fun alternate endings is a testament to the skill of the writers
I have so much respect to the voice of the game he had to redo the entire game to just include the bucket as a variable and more.
Did you know that the Deluxe edition of this game came out on the 27th of April and Stanley's Employee number is 427.
Coincidence? I think not
Well yeah it literally isn't. They show in one of the steam store page videos a 427 that gets a slash put through to read 4/27 to reveal the release date.
Doesn't work as well outside of the US, but I suppose there's only so much you can do.
@@Grort yeah, when I saw it my response was "Really? That's an odd order to have that in." meanwhile completely forgetting the date is done like that in some places
@@Grorteven outside of the US it's fair enough; you could hardly have a 42nd of July
@@axie4777petition to add the 42nd of July into july
For the bit
The fact that the cadence of the initial "This is the story of a man named stanley" line is completely different really threw me through a loop.
Moment of silence for the editor listening to "treatise, manifesto" over and over.
"This is getting worse-"
"Okay yep, it's worse."
The timing couldn't have been better.
Unironically, the broom closet ending is my favorite
As your friend, i find this concerning
As do I.
I do find this information to be greatly disturbing.
Stop, get some help
It’s an ending, that’s for sure
"Hes gone to see Morbius" has made me laugh harder than anything has in months and i almost threw up, thanks, dan.
"Come over here! In the vent!"
Yes Stanley, it's imperative that you be sus for this narrative to continue.
Stanley, have you heard of the video game "Among Us?"
NOTE: Due to recent events Dr Bright is prohibited to interact with and object that functions and/or resembles a bucket. If Dr Bright comes in contact with a bucket and/or similar item Dr Brights current body will become an instance of SCP 430-b with the bucket being replaced with a manifestation of SCP 430-A. If such a event happens Dr Brights current body must be terminated and all buckets within a quarter mile radius must be destroyed.
@@quantumblur_3145 I'll tell them we were on cams Stanley
"Stanley, I know this will be incredibly hard for you, but you _need_ to vent. You must act SUS."
@@nullclips3700 sounds like a genuine thing that would be in place for bright
I can't believe Daniel didn't acknowledge or even react to: "and she backflipped all the way to work."
Such a good line to finish an ending with
The button scene actually kills me every time. I've only watched a couple of playthroughs of this game but hollyyy, I always loved the narrator (because of how heavily I relate to him, I assume). So the ending(?) where he spirals into almost insanity because you skip through his dialogue, it hurts me. I could go on for way longer about this but yeah
I just realized there is a moment in firewatch when there is someone up in the MC's tower. But by the time you get to it they've already left! Was this in preparation for this game?!
I thought of that too!
However, no it was not. It's two seperate teams, and the creators of Ultra deluxe approached the creators of FireWatch and Rocket League for permission. There was a stream on DougDoug's twitch that had the big creator of Ultra Deluxe on stream. They didn't have correspondence until that point.
It would be an insane connection, and I'm still gonna believe Stanley was there :^)
I don’t remember the walls surrounding the tower by the time Henry got back.
No. That was for sure Ben’s dad. But it’s funny to imagine Stanley chucking the typewriter out the window.
Not a bad theory, but there is one issue I see with it, when someone else was in your tower, it was getting dark
@@novared7 yeah I think it was adding to the games themes of paranoia
If you think about, the Stanley Parable is just another version of the Backrooms where there’s just an endless amount of rooms and halls with no real exit in sight and the only monster that appears are the voices inside your head
Maybe the real monster was the voices we made along the way
@@radarcore2125 For you see, it was I who was the true monster!
the backrooms were partially based off of the stanley parable!
@@MidnightCapricorn2696 VON KARMA NO!
Actually sometimes through a window you can see another "Stanley" walking through the hallway where you go when following The Adventure Line™
Spoilers for an ending
my favorite ending to this game which you missed in this video (not blaming you at all, its a very well hidden ending) is when you take the bucket all the way to the bosses office, and just as you enter the room, before the doors close, you rush out of the room as the doors lock you out of the story, you walk all the way back to Office 427, the Narrator gone the entire time, and find that the door to office 428 is open, going inside, yyou find its an escape route out of the office building. Going up several flights of stairs leading to a supposed escape pod, you may notice that every floor you go up to is identical, when you finally reach the escape pod
1) Without the bucket: The screen cuts to black before you can reach it, and the game restarts.
2) With the bucket, a cutscene begins where stanley looks at his bucket longingly, before placing the bucket on the edge of the entrance to the escape pod, he carresses its cold steel casing, after a very long full minute of carressing his bucket, stanley sighs, and places the bucket into the escape pod, watches the door close, and the game restarts. Upon starting the next run of the game, the bucket is nowhere to be found. :(
is this actually real.
the bucket variant, not the other one, it's easy to do it if you know how.
@@generallyunimportant The other one is also real. It was in the original game.
You actually can find the bucket again.
In the epilogue ending, the crashed escape pod can be found in the wasteland if you completed that ending first. And there safely in it is said bucket.
Only in the far future, when all other life is long gone, will Stanley find his bucket once more.
I had to look it up and wow yeah I agree best ending lol
The run after the next one, a replacement bucket appears and the narrator says "Don't lose this one you don't"
1:08:30, Everything is a bucket because everything holds mass scientifically and the definition of a bucket is an item that holds something in it. Therefore, everything is a bucket.
We are bucket
1:19:20
"Stanley wanted to sneeze in every country"
Damn, The Coronavirus has subtle mind manipulation powers now ??? That's one hell of a Plague Inc. evolution ability...
I've heard this but in Finland they straight up offer free buckets for little things like buy four of an item get a free bucket or show up for a store opening get a free bucket. Sometimes it has items in it but most often it's just a empty plastic bucket. And it's not a little thing in Finland, HUNDREDS of people will show up and form a line from the early hours. Like a black friday squall or a campout for the release of Dark Souls 4 at every game stop? That, but for a free complimentary bucket in Finland.
I want to move to Finland now.
You can never have too many buckets. Good for storage :)
As a Finn, can confirm, store I worked at did exactly that and yes it was as insane as OP says. I've never seen so many people rush indoors in my life.
Homestuck
Need a place for all those buckets?
GET A BIGGER BUCKET!
19:25 Omg I just noticed, if you do the ending where you die in your apartment turned office then this ending, the narrator will yell about Stanley having a wife. But since RT didn't do that ending, he didn't yell about a wife.
*Instead of Firewatch and Rocket League, it used to be Portal and Minecraft.*
*This game, nay, experience is AMAZING.*
I thought that was odd! They actually updated it to more recent games? Wow, I love the devs of this game now
@@ArcNine9Angel If I remember correctly, the original mod had a much smaller sequence with HL2
@@Oshroth I always wanted to see what the mod's other games sequence was because most let's plays of the original mod were rather basic
rest in peace portal and minecraft options
I assumed that was the reason RT beelined for that ending, to make a joke about Minecraft.
I think the narrator being in horror of open world games is so much funnier tho
English Teacher:
"Please elaborate on how the bucket is a crucial part of the plot."
17:27 Twitch Chat plays Stanley Parable would unironically be really interesting, seeing what kind of endings they would get.
They somehow get an ending that isn’t even in the game. How does that happen.
If you select „yes“ at the beginning, you get to see the new content much earlier. Because when you haven't played it yet, they make you play 7 endings so you get the comments about the original game later in the new content
Oh that's very smart, I like that.
Honestly more surprised it does anything at all
1:24:27 Hearing Dan read that as "It's Mini-Stan *hashtag* 5" just took like 6 years off my life.
God, *hashtags*
Disgusting
oh good so i wasn't the only one who flinched
I don't get it, I mean it is a Hastag isn't it?
@@greyardwhite2683 its a number symbol
So the "When everything went black." Was said my power fucking died. So that was fun.
LOL
Based. Unbelievably based.
Is your name by any chance Stanley?
@@alien5520 It will be…
"as a man, you want manly things like taxes and cheating at baseball" - finally, a game that understands me
“This man have no bucket” is almost the same energy and no maiden 😂
Absolutely bucketless behavoir
I remember playing this game and finding this room where I could climb up to a platform and jump off, killing myself and I would respawn in the room and I just kept doing it and the narrator got really sad and was like why do you keep killing yourself? What is the point, just continue the game. That part got to me. I also would always get the ending where you wander the streets deliriously and die and it was so annoying because I'd forget what triggered it and accidently do it again and again and I just had to walk in a circle for like 10 minutes each time before the game would finish.
Yeah, the first ending is what you get by going through the red door, though some of your details are off.
@@thatguy7340 thank you! I need to go replay that. It came out when I was 12 so I have these half formed memoirs of it
@@mehirohouseki yeah, and speaking of this comment, you get the second ending you mentioned by going down to the red light when told to go up to your boss's office
The one where Narrator shows you space and Stanley kills himself?
Oh, the Zending? Yeah that and the "unplug the phone" ending (I think it's called the True Ending, since that one rolls the credits?) were my favorite endings. Still are, too. I'm a sucker for angst and a hard Narrator simp.
Sucks to see Dan cut the Zending from the video, but I see why he did.
I really love how the game decides the best way to get you to stop disobeying the narrator is to show you your ranking on the games leaderboard, proving that in actuality you have no free will, 3% of people are exactly like you
Game's pretty good. I'd give it a solid treatise out of manifesto
I’d wager a Dunkirk out of fishing boats.
the end is never the end the end is never the end the end is never the end the end is never the end the end is never the end the end is never the end the end is never the end the end is never the end
I personally rate it 5 out of 5 buckets
@@Aeternus75 💀
I rate it 1000/1000 bumpscosity.
“And she backflipped all the way to work” oh my god this game is hilarious
"stanley likes taking orders"
stanley: and i took offense to that
I don't know how to describe this game other than, "It's Stanley Parable". It's funny, weird, unsettling, oddly existential...it's Stanley Parable.
That's a big compliment coming from Dr. Bright himself, how'd you convince them to let you get a game on a facility computer?
I can't believe he managed to bring a bucket to the sign that says "no buckets allowed."
Stanley Parable is such a cornerstone of interactive media. It's seemingly devoid of game mechanics outside movement and the occasional additions of gameplay, yet in reality its main gameplay feature is, curiously enough, the ability to make choices. Every choice in route or action leads to a change in the narrative, even with some serious changes in genre, from witty comedy to existential horror to metafictional critique, it's the textbook definition of interactivity. And RT's playstyle brings a fresh new layer to the gameplay; the experience of videogames relies on the intentions and knowledge of the player; the more knowledge a player has, the better or more effectively they can act upon the game and alter the narrative to their will; RT's previous knowledge of Stanley Parable, as well as his natural drive to poke and prod at the game as much as possible, combine to form one of the most interesting playthroughs of this game I've ever seen. I wish Daniel plays more of these trippy games with unique narrative elements baked into their gameplay mechanics, because I live for that kind of content. If I may suggest, Hypnospace Outlaw sounds like the ideal game for a literature graduate, as it's a hypertext with various layers and iterations of reality that tells a harrowing story of the downfall of the early internet. Another I'd think he'd like is Ghost Trick, especially after playing the Ace Attorney games, because it's got a killer mystery and intensely logical and interesting gameplay, as well as charming characters that I feel RT would much enjoy. Thank you for bringing us extremely astonishing narrative experiences, RT, I'll be definitely referencing your gameplay whenever I make my thesis work on the narrative nuance of gameplay in videogames
at the end of top step in this insight climb, you have the campfire gameplay feeling. your choices are going and waiting. that's it. beautiful. stunning. haunting.
As Sid Meier says, ‘A game is a series of interesting choices’
Have you played danganronpa? I think it could be to your taste.
Seconded, I also think he should play Ghost Trick. It's an amazing game and I live for other people experiencing it for the first time.
I played most of hypnospace outlaw in one sitting late at night. i haven't been the same since
An unexplainable obsession over buckets and a desire to get one is something that I as a Finnish man can truly relate to. Loved the video.
They somehow simultaneously did the everything is cake meme and the companion cube in one item…
a bucket
Game: "This is a bucket."
Everyone in game: "Dear God"
"There's more."
"NO!"
TF2 is everywhere…
The skip button ending was pretty great. I love that they also kept Jim Sterling's review by using their preferred name nowadays.
So basically The Stanley Parable 2 is the whole game but you can choose whether to do it with a bucket or not? Nice
meh
If you don’t pick up the bucket, the narrator eventually forces you to grab it
AND BALLOONS!
Was not expecting existential dread from the stanley parable but here we are
@@Shizkeb what?
I love how they actually did Jim Steling's accent when reading their review.
This game is the definition of the phrase, "Fuck around and find out."