The environmental storytelling in this map is top-tier. Not much is said, but so much is shown if you take the time to look around. Seriously one of the best games available right now.
Once I took a waltz around Brixley's Talent agency and to my surprise!! I can read *MOST* of the papers/files/newspaper clippings, pictures... As in, it isn't random shit scribbled in - it is legible text! usually nothing neat of course but. . . My ACOG scope zoomed in enough to let me see the text on papers/files, so I did some reading actually lolol If you find the right places, you can learn a lot more about the loose story you're following between levels than you'd think!!! I'm excited to see what happens next storywise too!
The dialogue from the civilians here is genuinely disturbing. They start with denial and then attempt to excuse what they were doing there. Really strong environmental storytelling.
I'm glad this helps you. However, as you know, the volume of some of the instruments in this is faint or inaudible, so if you give me feedback, I will make and upload an improved version.
Reminds me of the Ground Branch menu but much more sinister. Probably my favorite out of Zack Bower tracks in RoN. I'm playing this track on repeat while I play any RoN maps right now and it just fits them all so well.
It's part of a story arc about a child pornography ring, this building is where the child predators and their private guard get parents in the poorest neighborhood in the city to willingly sign their children up for a photoshoot and possibly to have them sent somewhere to have a 'better life'. The picture in the video is found in the bathroom, like those little cardboard cutouts with the hole where you stick your head to take a picture The 'better life' in question is actually human/child sex trafficking, evidence leads to a rich Hollywood man who may or may not be harboring those kids in his basement Difficult to say the specifics since only the CP part is confirmed, but judging from the parents dialogue when you detain them they're both desperate to give their kids a better life but might not be aware of what they're actually signing up for
@@saltedhorsemeat4843 Wow what a kind and detailed feedback. I didn't know this story because I haven't played the game myself. What I thought first was, this is the inside of the hideout of a felon with an unfortunate childhood
@@toto__1926 I can see why you'd think that, the game doesn't really have anything like a crazed murderers hideout as a level, it's a more insidious kind of criminality if a little exaggerated This level is part two of the CP story arc, it starts from the Data Center, to the Talent Agency and ends in Volls Mansion if you ever want to play this game in a 'correct' order
@@saltedhorsemeat4843 this story arc also ties into the human trafficking mission at the docks, some of the drives in the valley mission have the spiders image on them
The environmental storytelling in this map is top-tier. Not much is said, but so much is shown if you take the time to look around. Seriously one of the best games available right now.
This and S.T.A.L.K.E.R. are the biggest sleeper games ever made
Once I took a waltz around Brixley's Talent agency and to my surprise!! I can read *MOST* of the papers/files/newspaper clippings, pictures... As in, it isn't random shit scribbled in - it is legible text! usually nothing neat of course but. . . My ACOG scope zoomed in enough to let me see the text on papers/files, so I did some reading actually lolol
If you find the right places, you can learn a lot more about the loose story you're following between levels than you'd think!!! I'm excited to see what happens next storywise too!
except for the fact that the enemies literally detect you anywhere no matter what and have extremely accurate aiming.
The dialogue from the civilians here is genuinely disturbing. They start with denial and then attempt to excuse what they were doing there. Really strong environmental storytelling.
This music fits the moment so we’ll, as your under fire, you look around you wondering “wtf is this kind of place”
I've been searching for this, no one else has took the time to edit it into a playable file. Thank you
I'm glad this helps you.
However, as you know, the volume of some of the instruments in this is faint or inaudible,
so if you give me feedback, I will make and upload an improved version.
There’s something so sinister and evil about this soundtrack when it slowly starts to fade in the deeper you progress through the mission.
first time playing the nightclub map and hearing all the phones on the floor ringing messed me up
This one goes straight to the bones.
Reminds me of the Ground Branch menu but much more sinister. Probably my favorite out of Zack Bower tracks in RoN.
I'm playing this track on repeat while I play any RoN maps right now and it just fits them all so well.
This sounds like it could be a Hitman Blood Money soundtrack. Love it!
I thought the same, it could actually fit in Hitman series so well
Nice, good job
Hoping my trailer for this map wins the video contest 🙏
is this image also related with game story ?
It's part of a story arc about a child pornography ring, this building is where the child predators and their private guard get parents in the poorest neighborhood in the city to willingly sign their children up for a photoshoot and possibly to have them sent somewhere to have a 'better life'. The picture in the video is found in the bathroom, like those little cardboard cutouts with the hole where you stick your head to take a picture
The 'better life' in question is actually human/child sex trafficking, evidence leads to a rich Hollywood man who may or may not be harboring those kids in his basement
Difficult to say the specifics since only the CP part is confirmed, but judging from the parents dialogue when you detain them they're both desperate to give their kids a better life but might not be aware of what they're actually signing up for
@@saltedhorsemeat4843 Wow what a kind and detailed feedback. I didn't know this story because I haven't played the game myself.
What I thought first was, this is the inside of the hideout of a felon with an unfortunate childhood
@@toto__1926 I can see why you'd think that, the game doesn't really have anything like a crazed murderers hideout as a level, it's a more insidious kind of criminality if a little exaggerated
This level is part two of the CP story arc, it starts from the Data Center, to the Talent Agency and ends in Volls Mansion if you ever want to play this game in a 'correct' order
@@saltedhorsemeat4843 this story arc also ties into the human trafficking mission at the docks, some of the drives in the valley mission have the spiders image on them
Level designers for this game are top-notch.