It's... actually pretty obvious. In order to obtain a Z-ring, you must first prove your worth. Most people do so by clearing an island trial, but you get it directly from the Tapu when you save that Pokemon, and a pretty important Pokemon at that. Hapu gained hers after proving her worth as an island Kahuna. It's really simple. There's nothing inconsistent about it. The only exception is Guzma, who stole his, but that's just what Team Skull does. If you think the Z-ring is inconsistent, the Mega Rings are even more so. In Pokemon XY, they're supposed to be super rare and you are supposed to be the only other person to have one, then suddenly, the Team Flare boss and even the champion have Mega Rings. Where'd they get those?
Well, I think the old tribes living in Alola have been very close to the nature and maybe even able to speak with pokemon so this could be an explanation
The two previous replies have done the subject justice already BUT... In the real world Hawaii (and in game, but lets be real, you probably tapped away from the dialogue explaining this), deities are extremely fickle and will reward or punish people (from humans perspective) on a whim! If you remember that Alolans live on a volcanic string of islands in the middle of a vast blue desert, it makes sense that their gods are as changing as the tides and winds and indeed, their whole region of connected land forms. If Tapu Koko knows of Cosmog's latent power and knows its demise would spell inevitable death/destruction for all who inhabit it's island, it might feel compelled to act, if only to keep having humans around to venerate it. See also; the ultra games in which each islands Tapu teams up with the Kahunas to battle alien invaders who would spell certain doom if left unchecked to destroy the humans/pokemons environments. As for why the Tapus know when things are going to go south just in time to save the day? Fairy typing, nuff said.
I don’t get why people don’t like Rotom, he actually makes you feel less lonely because of him communicating with you. And other than him talking every now and then he doesn’t do much?
That's extra terrible once I realized that pretty much EVERY trainer in the whole region has only 3 Pokemon or less... If you could rebattle them they might finally be able to build a halfway decent team...
Number one should have been pacing. And the ultra beasts should be getting the attention of Palkia and Dialga their domain is having holes torn into it you'd think they would show up and attack whatever shouldn't be there
On top of that, why the frak is the Fabric of Time and Space so weak over Alola Specifically? Why are Ultra Wormholes so concentrated on this one tiny Island chain in the middle of nowhere?
@@Pizza7478 Because that's where Necrozma, Solgaleo and Lunala first appeared in the pokemon world from ultra space, and so the energy from the wormholes radiated throughout the region, hence why it's such a magnet for ultra wormholes to form in Alola, quite simple really, it also explains why the Ultra Beasts show up in the Crown Tundra, because the Max Lair has a bunch of Dynamax energy from Eternatus (which might be an ultra beast itself), they're attracted to it and you can then battle them.
@@Kristiano100 Hey, According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
Rotom Dex is literally the most annoying thing in the whole franchise. In the anime and the games. It changed my opinion on Rotom as a Pokémon for the worse...
Couldn't have said it better. I actually have developed more of a hatred for rotom because of this I already had one that because i really want an electric ice type and what we got was the stupid rotom freeze they for some reason they changed the typing of after the original generation then we got the annoying rotom dex. So irritating
The Emolga one is kinda weird, but the individual patches of grass to find pokemon could simply be where the packs of pokemon live. You don't find a bird nest in every tree, and you probably won't find a pack of wolves as soon as you go a random spot in the woods. Bagon are rather rare pokemon in general, so it makes sense that there is likely only 1 family of them and that the family of bagon would want to keep together
I agree. It's how animals in real life are as well. Some owls prefer conifers over deciduous trees. Some aquatic lake animals prefer the shore over the deep parts. A classic example is the case of the two barnacle species on a rock. Species A prefers being closer to the water and species B is fine either way. When found together, you will not find species B on every position on the rock because it would be pushed further up by species A. In the case of Pokemon, Bagon would prefer to be near the cliff because of its instinct to want to fly and what you stated. Bisharp would prefer the rocky area because it's a steel type.
I myself really enjoyed pokemon sun, but kinda disliked the region's level design. The routes are incredibly short (I mean, just look at that excuse of a victory road), and you will constantly be stopped on your tracks with cutscenes. That, combined with the map being split up into four islands and rotom always pointing out exactly where you should go, made the whole game feel more like a guided tour than an adventure.
Yeah, the failure to expand on the lore of true Z crystals was one of the biggest disappointments of this gen, right up there with the Ultra Megahallway. They just said it has something to do with Necrozma’s light that was about it. One of the best things about mega evolutions imo is the lore they developed to justify the mechanic. Also, the majority of Pokémon you encounter in Alola are not Alolan. That just feels wrong.
@@ultstorm5239 wrong! It is the most isolated ecosystem on the planet. It has one of the highest number of unique native species not found anywhere else. The great majority of the Alolan pokedex should have been new pokemon not old ones.
Dude every freaking gen is stuffed with pokemon from other regions. Play Gen 1 or Gen 5 if thats a reason to dislike the game in your opinion Sorry but truth must be spoken
@@medplug4061 a vastly misunderstood truth at that. Gens 1 through 4 took place on the same landmass in the same part of the world, physically connected to each other. In other words Poke-Japan. This made older pokemon showing up in the region perfectly fine. However all the gens after that take place in other parts of the world, nowhere near Japan. Unova is the state of New York of the United States of America, literally on the opposite side of the world. Kalos is France which is one of the most westernmost parts of Europe, none of the older pokemon should be showing up in there naturally as any pokemon would literally has to cross a continent to get there, only a select few pokemon have that capability. Alola is Hawaii, the most isolated ecosystem on the planet, most of the pokemon there should have been new pokemon and not old ones, a 95% new pokemon to 5% old pokemon ratio for the Alolan dex. Gen 5 did this best in the most logical and believable way by having the old pokemon not be accessible until the post game. This makes perfect sense as Unova is literally on the opposite side of the planet, so you would not be running into any of the old pokemon as natural inhabitants. This is simple biology and it goes a long way in making a world seem believable.
According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
i don't really care about the national dex as long as they're all there. also consider this, as they bring out more pokemon games on the switch, the more pokemon they code. so eventually we will have a switch game with every single pokemon. sw/sh just ain't it 😔☹️
No complaining about how much the game holds your hand and how THE CUTSCENES NEVER STOP. That's easily the biggest complaint that ruins the game. It's a sight seeing tour, not a game about exploration.
I agree with you on #5, but may I bring up Feebas, a pokemon found in only one of six individual squares of water, depending on what is famous in the single furthest corner of the map...
Benni You clearly didn't do your research. In D/P guide book it said it's found in four tiles. Same with Bulbapedia. If you fish where they're at, there's a 50% chance you'll encounter them.
AlKorKrus I don't really have a problem with that. The other way to do it were to make the encounter rate really low. I'd rather have a good farming method for a rare pokemon than sitting in one spot and fishing for 2h cause the spawnrate is so low
Most of these criticisms are valid but you went about them in the absolute worst ways. You went the highly debatable and nitpicky route where rather than talk about the game design or impact you discuss the nature of the Pokemon world which is highly flexible and allows an explanation for all your criticisms. Not to mention some of your questions are straight up answered in the game. Ultrabeasts are from alternate universes and they are just normal Pokemon from those universes
It's mostly just the methods of introduction; Deoxys fell in a meteorite. Makes sense... But the Ultra Beasts are crazy creatures that fell through a hole in time an space, and we don't know why...
@@emperorcubone didnt lusamine use nebby's power to open wormholes and the beasts came from that? This is in sun though, forgot what happens in ultra sun.
@@emperorcubone you forgot that Crazy President Lusamine tried to kill Nebby and that power was used to open wormholes. Instead of just one wormhole (the one that opens in Aether), others open across Alola, and the Ultra Beasts turn up in out of the way places. Whereas I have no idea where the space meteorite came from...
6 - I think the implication is that your Z-Ring is special, but not all of them are (after all there's one for every single person going through their trials). Special Rings are given to the Kahunas, and you seem a point out of the curve because Hala is still the active Kahuna. And the thing with Z-Crystals is that they are made of light, since they mostly come from Necrozma and that's what if feeds of. It can get more philosophycal when it comes down to specific Pokémon and moves, like "it is the light of that pokémon" or something like that but it might be the same case of Mega Evolution Stones. It's just some kind of energy that makes its way into one kind of Pokémon. As to why there are actual spots, I think because of the plot events of the games with Lunala and Solgaleo coming to Alola in the past, Alola might have turned into a natural point of convergence for Z-Crystals, or it became a place where light spontaneously becomes Z-Crystals (which isn't all that far off, since it is the most tropical/sunny place in the games to date). 5 and 3 - These are pretty much the same point. Alola traded being prettier than Kalos in exchange for space. That's pretty much the gist of things. It has about the exact same scale as Gen 1 or 2 would have while having about half the content. Surely it has more variety of everything because it's the seventh generation stacked on top of everything else, but when you're not being handed freebies, the game is extremely barebones and it shows. Which kind of makes me go back to an old theory of mine that SM was going to be a Wii U game that got canned because of the sales of the Wii U and it got reworked into the 3DS. It would explain why so much of the content feels like it has been cut (all the literal empty spaces on the map) or locked away (USUM additions, HD graphics, walking animations). Also why USUM feels more like a DLC than a third version. It is literally adding a little more that couldn't be fixed on time for version 1. 4 - I kinda get the point, but I mean, having the Pokémon under display isn't exactly what the foundation would do, since the plan isn't building a zoo. They still need medical and research facilities if they are to help the Pokémon, and that for sure would take a lot of space. And since there's the "top secret evil side" that not even all workers know about, it makes sense that there's even more space being needed for that kind of secret research. Yeah, for sure it is a thing that would need a lot of money, but that's pretty much a thing with all of the teams in Pokémon. 2 - I mean... I guess? It has pros and cons. It's not a DexNav by absolutely any means, but it is a lot better than other dexes, and it is already something Pokémon already did with trees and floors. The Rotom Dex has a looot more flaws than locating Pokémon. 1 - I don't buy the overdesigned argument. People have been saying it since gen 3. It means nothing. They're alien, they're supposed to look different. As far as I understand they are from the space between dimensions. And they're Pokémon the same way that literal gods and ghosts are... it's not really a point against them. They're more Pokémon in that regard than things like Deoxys or Porygon or even Mewtwo. The other points are further points against the Rotom Dex and the true biggest Alolan flaw of them all: The size of the dex. If you discount variants, UBs and legendaries, the Alola region has exactly 1 dark type. Exactly 1 ice type. And the smallest number of actual Pokémon to date with 62 (54 if you're doing an offline single player). One 3 stage evolutive line less than Kalos, which already had its exactly 1 bug family and 1 ground type. Surely they add older generations to balance and fill things in, but the native pokémon wouldn't hold the game on their own like they could from generations 1 through 5.
@Just Squid Yeah, it's a big indicator to me actually. The Pokédex has always been equivalent to some sort of modern gadget for the youth. The OG dex looked like a PDA mixed with a calculator; and since then we had phones, in gen 2 and 3, FRLG and gen 4 had things that looked like the Gameboy Advance SP or DS, HGSS had flip phones and gen 5 had iPods, gen 6 had smartphones and ORAS had a GBA straight up. Since we had mostly phones and handheld gaming systems, I think it is fairly accurate the RotomDex and LGPE was either meant to be a gamepad or iPad. Which makes me thing Galar's dex might as well be the undocked Switch.
Bagon being available only in that single patch of grass on route 3 has a really nice in-universe explanation. That patch of grass, where Bagon appears 1% of the time is right next to the cliff overlooking the surfable sea, where there is another patch of grass on an island below the cliff. Bagon appears much more frequently there. So the cliff on Route 3 is where they climb to so that they can jump down in order to learn how to fly, something they desperately want to be able to do. This is never explained directly ingame, but can be abstracted if you care to look at Bagon's Pokédex entries. The game doesn't explain everything to you, there's still some thinking left to yourself if you want to immerse yourself a little more in the lore. But anyways, love your videos :)
According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
Also, if you factor in that (assuming they were native to the Alola region pre-invasive species introduction) the ground and surrounding grass are filled with scarier, bigger pokemon, its no wonder they've had their habitable zone shrink drastically. I wouldn't move trees either if neighboring trees held Toucannons and Fearow, while the grass held Yungoos, Meowth and Ratatta lying in wait for a tiny little gliding mouse to land in their territory (scary faces! big teeth! larger bodies! Oh My!)
I once scanned a QR code from a pickle jar into Pokémon ultra sun to find a wild Greninja, and the Pokémon that came out of the pickle jar was a Dunsparce.
Sorry, but I'm going to disagree with you there. In Emerald it has the Battle Frontier and I spent many hours on it along with going inside my friend's (from middle school) Secret Bases and challenging them. As for OR/AS, I was extremely disappointed that it lacks a Battle Frontier, but I liked the Super Training Minigame where you can raise Pokemon's EV's. Another good thing about OR/AS is the Pokemon search feature. You can find Pokemon with good IV's if you have good perseverance and they can have egg moves, and/or Hidden Abilities. Lastly, I thought the Mega Evolution was cool although some Pokemon were broken AF with it. Gen VII had nothing interesting to offer to me and I didn't spend that much time with the game. Ultra Moon was the last Pokemon game I bought. I didn't bother buying Sw/Sh as it was rushed.
Honestly, I don't find the Battle Frontier that interesting. I thought it was sooo boring. The way they wanted you to repeat the exact same battles again to get harder & going for an gold medal is tedious & just ruins the replay values. Plus it's just one big area that u go through 7 buildings and repeat it stuff over & over again. There's nothing fun about it. And Emerald's postgame isn't all that great either. All u do is capture Legendaries & battle Steven. That's it. I do prefer ORAS over Emerald. So I didn't missed the Battle Frontier anyway.
Tomboy. That's fine. But there are other people that don't care about the Battle Frontier either. If the Battle Frontier didn't have us repeated the same battled again just to get to the gold medal, than I would've enjoyed it than I would've been. I don't care about the challenges in an Pokemon game. I just wonna try something to have fun with. Not doing all the heavy work.
Can't forget being forced into a legendary encounter during your champion celebration. One that wasn't even related to the celebration. You're just dragged away and forced to encounter it, after 10 minutes of dialog.
Or the excessive hand holding, they dumbed the game down so much which was even worse in the Ultra versions. Don't even get me started on how annoying the rotom dex was in the Ultra games, *taps the screen to look at the map closer* rotom does a flip *taps the screen again* rotom starts giving me lame basic advice, and it went on and on.
Finaly, i love your videos, work ao much and these top 6 videos.... I downloaded them and I'm watching them whenever I'm on the bus, they are so enterteining, keep up the good work ;)
the only flaws that bugged me where the fact that there was no national dex. and the bit where (afaik for the first time in the series) someone tells you you're 11 y/o. makes me feel old :/
To be fair, hanging around with a bunch of kids in XY made me feel old too. And then when I annihilated all of them in battle I kinda felt like I bullied them. I fear some Pokémon might have died and that that's the reason they never fought me again.
Gen 1 tells you you're 10 on the box. Gen 7 is just the first time it really shoved it in your face. The age didnt bother me, the protagonist is obviously a kid whenever you're anywhere near an adult character, so telling me that they're on the cusp of puberty doesnt surprise me.
Legend/Mythical/UB in Gen 7: 31% = 27 out of 88 Legend/Mythical in Gen 6: 8% = 6 out of 72 Legend/Mythical in Gen 5: 8% = 13 out of 156 Legend/Mythical in Gen 4: 13% = 14 out of 107 Legend/Mythical in Gen 3: 7% = 10 out of 135 Legend/Mythical in Gen 2: 6% = 6 out of 100 Legend/Mythical in Gen 1: 3% = 5 out of 151
@@emperorcubone Hey, According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
You know what also confusing me about Alola. Island Scans. I like the concept, it’s a lot easier to control and use that swams, don’t get me wrong. But how do they work biologically? I mean, how do they show up in the first place? Do naturally occur in the wild? Is Alola where all the other Starters come from? Apparently not because Rotom, again, doesn’t know what a Charizard is! Speaking of Rotom, in that case does he summon them? How can he track them? If it’s not Rotom, then who? Does someone keep releasing Starters? It’s so confusing!
Emperor Cubone Oh thanks! :D I’ve been thinking about that for a while because I’d like to start over Ultra Moon with some Islands Scan Pokemon. Swams in the earlier games at least made some sense as animals migrate from place to place, so why not Pokémon? But with island scans it’s literally take 10 photos and then a singular Chesnaught will stand in the middle of Poni Island and you have 10 minutes before if disappears!
I don't really understand your argument for the RotomDex. It's doing its job and telling you exactly where to get a Pokemon. Since GameFreak did decide to make separate grass patches yield different encounters, I think it's pretty helpful that the RotomDex tells you exactly where to go to get a Pokemon you're missing or want. I'm assuming you're arguing more about the fact that different grass areas yield different encounters, to which I say, well, the RotomDex circumvents that...
Agreed on the Z moves and lack of exploration. Your criticism of the Aether Foundation actually sounds like something you could say about almost any existing corporation, so it doesn't bother me tbh. A bit pf realism. While it's not realistic, I like that certain patches of grass have certain Pokémon. Just makes it a little different and challenging. My biggest problem is the excessive hand-holding and tutorials. It made it feel more like a vacation than a Pokémon journey at times. You couldn't really get lost anywhere.
@@emperorcubone well, some pokemon are territorial, like the Makuhita/Spearow in the grass in the early routes and the pyroar/other Pokemon on Poni Island
As a Zoologist, I feel the need to mention that there are many species that are only found in very specific locations. There are even insect species that are specific to single trees in the Amazon. Not saying that you're wrong about it being odd in a pokemon game, but you are incorrect to assume that it doesnt happen in real life
Yeah, but it possesses the powers to tear space and time compared it with the powers of the creation trio. And the creation trio came from another dimension too.
Temporarily available pokémon is something I have a problem with. I never got that amazing event Rockruff because it's a time event. At least they've released almost all the cap Pikachu's later on.
I just gotta say: I just discovered your channel the other day starting with this video and been watching many of your videos since. I'm now a huge fan. Off to watch your Let's Go Gameplay
1:31 To be fair: It's not like these Z-Rings are "soul-locked" or something. If someone in your family ever obtained a Z-Ring, these are likely become a family heirloom. 2:26 That joke is terrible. *facepalm* 3:28 Besides they're cities in the world that still are full of greenery. My hometown Wuppertal often won the award for the "most trees and foliages inside a major city". Which is a very peculiar award, but it shows that urbanity and plant life don't need to be opposites. 5:06 And she is in a pretty tight race with Ghetis and Giovanni for being the most terrible parent in Pokémon History... That's probably no place where more female representation is welcomed... 12:13 Especially, why here in Alola not in Sinnoh in which the deities of time and/or space run rampant due to Team Galatic's insane plans? I'm astonished you didn't brought up _the_ problem. The Festival Plaza. Is there anyone who doesn't think that thing is inferior to the prior used PSS? And yes, that is a problem with Alola as a region, because (at least in universe) Sophocles is the one responsible... for this mess. What also annoyed me are the enemy trainers in Alola. They have rarely more than one or two Pokémon, even Ace-Trainers. Why?
We have had alien Pokémon for a long time deoxys elgyem and beheeyem the clefairy line in the show have try to make ufos more than once, and the pokedex has always had that problem you just caught mewtwo a never before seen Pokémon here's a bunch of information on the one of a kind Pokémon
In my headcanon, that’s because it’s the protagonist who writes the dex entries, explaining why so much things are overblown, why their sizes are compared to yours in gen 3, why it doesn’t register shinies before you see them...
I don't like that only a handful of trainers in the whole game have more than 2 monsters, that the tutorial is 3 months long, the rng for getting the basic functionality of dying clothes in Festival Plaza, and the lack of a national Dex. I'd also like to have a post game to do stuff in but I'm not too upset without it.
I'm most disappointed with Regional Variants as the ones we got are from Gen 1. Only a select few are competitively viable, even if for niche plays. At least Sinnoh's new evolutions featured Pokemon not just from Kanto.
i think the kanto pandering is met with more groans than cheers now. if galar has regional variants, hopefully there will be more generations represented. maybe mega evolutions for other starters as well (while i grew up with earlier gens, the game i remember earliest is diamond, so a mega torterra would be good nostalgia for me)
@@Underworlder5 cheering for Galar Regional Varients/ new evolutions too. Hoping it's not just for Kanto. Although... If they could find a way to introduce Farfetch'd's evolution, I'd be pleased... and a water-type Arcanine... More Noctowl/Hoothoot variants would be nice.
At least they added a cool new feature, and so what if they're from Gen 1? A lot of those pokemon have more dated designs and can do with a new glow-up, plus it stands in without just making new Pokemon, while giving unique forms
Top 6 problems, aside from those you mentioned? - An absolutely horrible Pokémon distribution. Finding some of the new Pokémon can be a horribly frustrating task (Mareanie, Dhelmise, Bruxish...). You know, those new creatures are what players would want to catch and use throughout their adventure, but they are hidden away behind minuscule encounter rates in overly specific locations. What do we get instead? A deluge of early-game crapmons throughout the entire game. After trekking through Ula'Ula Island trying to find a worthwhile sixth member to add to my team, I almost ejected the game cart when I arrived at Poni Island and found that Pelipper and Gumshoos/Raticate make up over half the encounter slots there too. I got tired of the Wingull and rodent families by the end of Route 2. I started hating them with a fiery passion by the end of Akala Island. Seeing them overwhelm the postgame island too was simply too much. - The seeming abandonment of three-stage evolution families that aren't the usual starters, Route 1 birds, Route 1 bugs or Pseudo-legendaries. The only non-standard three-stage evolution family introduced in Alola (discounting the Cosmog lines, whose two first members basically exist solely for plot purposes and have no use in battle) is that of Bounsweet. Gen VI had too few of these as well, with two (Flabébé and Honedge). By comparison, there were 19 such lines in Gen V, four times as many relative to the size of the Pokédex. - Way too many single-stage Pokémon. Evolving Pokémon is a big part of the fun of the game. It signifies growth, it's a clear marker of progress for the Pokémon and its trainer. And it lets you catch companions early on whose power level will align well with most of the game's level curve. Since their stats change as the game gets tougher, they won't be overly powerful early on or too underwhelming later. Single-stage Pokémon have their power level tuned to a certain phase of the gameplay, making them too good to be introduced in the early-game, too weak to use in the late-game, or sometimes both. But for whatever reason, Game Freak decides to pour massive numbers of single-stage Pokémon into Alola. Worse still, unlike the single-stage Gen II Pokémon, their stats are high enough that there's no power gap for future-generation evolutions to close. Sneasel, Gligar or Nosepass were weaklings with mid-game stats, who got an evolution to fix their deficiencies. However, for instance, Komala already has the stats of a late-game Pokémon, so a future evolution is unlikely. That means it's also too strong to be introduced any earlier on in future games. This goes double for Ultra Beasts, which are forever doomed to serve as post-game Pokémon; their stats are too high for them to be introduced at any time during the player's main adventure (and so, you'll never get to have a trainer's journey with them). - A really limited layout with no room for exploration. Alola is very linear. Most areas have only one entrance and only one exit. There are no shortcuts, alternate routes, or expansive side dungeons. The closest you get is Kala'e Bay on Melemele Island, but it sort of just... sits there, your reward for exploration is zilch. There's nothing like the depths of Mt. Mortar, the tucked-away Kanto Power Plant or the upper chambers of Meteor Falls. Areas like Wela Volcano, Brooklet Hill or Blush Mountain are reduced to little stubs of linear paths, where there should have been massive, intricate areas to explore. This also translates into a very linear gameplay. There's always ONE place to go, you have no choice of routes to get there, and the gates won't open until you reach them. The entire game is "go to the flag on the minimap, where there will be cutscenes". If you somehow try to go somewhere you're not allowed, the screen will fade to black and you will be teleported to face the right direction again. The only point in the game with a semblance of exploration comes after you beat Hala and get Tauros Ride, which allows you to reach some places you couldn't go earlier, making you free to explore the rest of Melemele at your leisure before proceeding to the next island. - It's another tropical region right after the Hoenn remakes. Three sets of games in a row of sun, sand and palm trees, and those gosh-darned-to-heck Wingull thrown in your face at every turn of the path. Which also means it's yet another game where Ice-type Pokémon are all but absent from the story (Delibird on Melemele doesn't count, it's freaking Delibird). Ice is the most neglected Pokémon type overall, and their habitat seems to stay confined to areas located around the seventh of the game's eight challenges, if not later. Alola's Ice area is its equivalent to Victory Road, which means you're screwed out of luck if you want to use an Ice-type companion for any significant stretch of your trainer's journey. Not that there are many Ice-types whose stats or evolution points are in tune with the game's level curve, of course - the earliest Ice-type to evolve does so at level 30. - Poor replay value. That is, worse than that of the other games. The core of the Pokémon games is the trainer's journey, starting from a small town with a single Pokémon companion, where you slowly assemble and train a team of other creatures to take on various challenges and explore the world. With so many different ways to assemble that team, the replay value is tremendous. You could play a game over and over again and never experience quite the same journey. With the choice of three wildly different starter Pokémon, the game invites you to play it multiple times, trying a different choice every time. ... too bad the Pokémon games also have that one-save-per-cart limit, forcing you to go through a hard wipe of all your progress if you want to play again. All your Pokémon pals, that neatly filled-out Pokédex, the items you collected, the records you beat in the facilities... all gone. The games are *very* harsh in that regard, and they always have been. But at least you can buy the other version and have a second adventure, right? Not so much in Alola. The first couple of hours of the game is a tedium of hand-holding. Basic concepts are explained to you in minute detail as if you've never played a Pokémon game before. The story is laid out at a pretty slow pace. And there's no way to skip any of it. You just have to clench your teeth and mash A, then move your character a further fifty steps to the next plot point. Remember point 4, there's always taking the same route to the same gates, then watching the cutscene. Go to the flag, the same way every time. That variety that gives the concept a very high replay value is still there, you can still build varied teams and face the challenges in a myriad of different ways, but digging through the thick layer of mandatory A button mashing is made to be a freaking chore. Whew, that was long. And I could have written much more. But yes, in essence I believe the Gen VII games are the worst main series Pokémon games overall. At their core, they are a by-the-numbers Pokémon adventure (which still is very fun, after all - the Pokémon formula is solid enough that by-the-numbers makes a great game experience), but they are marred by hopeless design choices and basic mistakes. For instance, Nintendo should have learned after *Ocarina of Time* that a companion character that constantly nags you with useless advice is no fun. Whoever Game Freak executive greenlit the Rotom Dex (and presumably, refused to give it an off button after feedback from playtesters) in freaking 2017 should have no business designing games.
Hey guys, I haven't played for a looooong time (last game I played was pearl before platinum was dropped) and I wanna get back into it and have some fun with these games. Should I play platinum or black/white? I want a hard playthrough so platinum might be a better pick but I love the idea of playing with only new mons in b/w. What do you all think?
Hey, that's cool that you want to get back into Pokemon! I'd say that's a good place to start, if you liked Pearl and wouldn't be bored with a replay of sorts, I'd say go for Platinum. But Black and White would certainly be a brand new experience all around if you're wanting that as well...
@@emperorcubone hey man thanks for the reply! It's been so long (8 YEARS?? Wow I feel old!) I doubt platinum will feel like a reply, so I might start with that. Great vids by the way!! :)
You actually can find pokemon on the routes other than where the Rotom dex says they are( unless they come from a bush/ tree/from the sky/dust cloud) you just have the highest chance to find them in the marked spots. This is probably the nest or home territory of the pokemon
6. I agree; I wish Z-moves had a better in-game explanation. 5. I never noticed this before, but you're right; the building layout is really weird here. (Although in Book 7 of my Pokemon-based fantasy series, the reason the main character lives in a big house outside of town is because her mother is the local healer and needs a larger space to work out of.) 4. Oh, please; they were totally complicit in Lusamine's actions. Wicke was the only one who wasn't on board with it. The conversation stuff is just bull. 3. Yes, yes, yes! I hate it when video games do this. 2. I never used that feature much, so I wasn't even aware of it, but wow, yeah, that is ridiculous. 1. You hit the nail on the head with this one; I could not agree more.
@@maggieent3215 Yeah, I have ideas in mind for a series of 7 fantasy books (technically 10 if we count the in-betweens) based on the main series Pokemon games. I haven't started working on them yet, but I do have full-length summaries for Books 1, 2, 3, 7, and 7.5, which will be the last one. You can find them on DeviantArt, my username is LeahLovesNature.
According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
Oh I know, but one time I called Ultra Beasts legendary and people in the comments jumped on it and said they weren't... What else would you call them? A special sub-subcategory that totally ins't a legendary but acts just like them in every way? People are weird so I just wanted to cover all angles.
@@emperorcubone sublegendary are legendaries that are not in the cover of a Pokémon Games such as the legendary birds, legendary beasts, eon duo, legendary titans/regis, lake guardians, guardian deities and many more. And ultra beasts are considered sublegendary too.
What do you think a good Regular Pokemon to Legendary Pokemon ratio do you think would be best in a Pokemon game? Like have 1 legendary for every 10-15 new regional Pokemon?
@@emperorcubone Yeah 100 new Pokemon per region sounds nice. Also they have to be found just in that region and non regional variants, even tho I love that feature in Alola.
About Aether foundation and Alola, it's conservation efforts are based on issues that Hawaii itself has and is hinted at several times in the Alolan pokedex with invasive species. When certain people brought in other species like the housecat, which then wiped out a native species of non-flying owls as they were easy prey and has no defense against this new species. Another example is bringing in one species to try and control the rampant nature of another and failing, such as when Alola imported Yungoose to try and control the Rattata population much like how people imported the Asian mongoose to try and control the population of rats causing problems for the then-new suger plantations but proved ineffective. This suggests that much like Hawaii, the Alolan region has had its fair share of trouble with screwing up the environment for some reason(hopefully different than the real world reasons) in the not too distant past. Hence the aether foundation trying to help fix that despite modern Alola being so in-tune with nature. As for why they are so inefficient at It, that could be a take-that to many real-world charity and conservation efforts where the owners and founders of the group are horribly inefficient with their money and efforts due to poor planning and inexperience with the problems they're trying to solve. Or...rule of cool. You'd have to ask game freak to be sure.
@@maggieent3215 Decidueye and it's family is based on that same species of owl hence the ghost type (because it's extinct) of it's final form. Though I hadn't previously considered the relationship with Inceniroar, but given the dark sense of humor Game Freak seemed to have during Gen 7's development I'd guess it was intentional.
Oh my gosh, you hit the nail on the head with every issue I ever had with Alola... beauty crazed jellyfish loving whackadoo. I was laughing out loud! The issues with the story is probably the reason I will be switching back from ultra sun to moon. 😁 thank you so much for making such awesome videos!!
I agree with everything you say in this video. Alola was such a major disappointment. A Hawaiian/Polynesian inspired region could have been absolutely FANTASTIC, but Alola just isn’t. It’s way too small, like you said barely any new Pokémon (not including UBs) were added, although I will say most of the new Pokémon were great. Imagine surfing between all the 4 main islands, & they could have had a bunch of smaller islands in between that could be explored.
Absolutely! I have said that before, about the smaller islands in between! You could even reward exploration there by having a TM or two, or even a rare Pokemon...
@@emperorcubone If we could convince Game Freak/Nintendo to give us a Switch Port with a Rotom Dex accessory or a few DLC tweaks... people in general might like Alola a bit more
I agree with this 100%! Area specific pokemon doesn't really bother me but I am a nerd for IRL habits for pokemon. So it bugs me for that but i don't mind difficulty for finding pokemon. It also blew my mind when you said " the 2nd inaccessible power plant in a row".. UB and Z moves/ crystals? No.
See Alola does need the Aether foundation! Patch of grass gets mowed and an entire species loses it's habitat! I was honestly disappointed we could catch the Ultra Beasts, bosses we could fight that were actually INCREDIBLY challenging. Couldn't be caught for gameplay reasons because that would be OP and for story reasons as they weren't Pokemon (I recall in the build up to S&M the ads always referring to them as Ultra Beasts and never as Pokemon) so imagine my disappointment when you not only COULD catch them, you HAD to catch them, multiple copies of them in some cases.
I was actually expecting to actually battle the Lusamine/Zeroid fusion in the original versions. Her just using her pokemons was kinda disappointing (but she was still creepy).
The funny thing about 3:24. That's a picture of Portland, OR. The bottom arena does not exist. I'm guessing it's a mock up for a proposed MLB team or something. Any way the funny part about using Portland as an example here is that it actually IS that clear cut between city and nature. Portland has something called the urban growth boundary. It's a very strict line around the city that you can't build past to preserve nature. You can even see it on google maps if you look. It goes from neighborhoods to suddenly forest. Keep in mind Portland is in the middle of a temperate rainforest so it really just goes to nature immediately.
i live in new zealand and have visited other pacific islands such as rarotonga and samoa and yes indeed there are just random giant houses in remote locations cause the remote locations have cheap as chips land prices for the most part. for the most part alola's geography and building spaces are very much similar to pacific islands.
@@c0mpu73rguy I noticed while playing the demo. As long as these games don't have a bunch of Pokemon running around with a bunch of effects on them we should be cool.
Rotom Dex doesn't even had data for itself & Charizard. I find it weird too they suddenly dropped the National Pokedex after becoming the Champion and speaking with the professor. The post game was kinda lackluster, it's like it's meant for 1 playthrough but it has a really nice story surrounding Lillie. I heard USUM messed up the story but loaded it with other features. Some areas like the power plant, hotel etc. can't be accessed too. All I'm doing for replayability is get the Battle Tree Stamps which is repetitive, import my Virtual Console monsters over to them and repeat.
@@themangotango95 i am curious. what do you think is terrible about them? i just thought they were okay at best, and would not miss them if they were gone, but i would not mind a return either
Rotom Dex in USUM is very annoying, but what would a mischievous ghost love more than being extraordinarily annoying? I think that's the only criticism I have. I really like the ultra beasts, I think my least favourite would be Blacephalon but its shiny is very cool. I like how Kartana and Celesteela are counterparts (bamboo cutter, moon princess, respectively). The guy in the suit in Guzzlord's realm adds some interesting story, maybe some alternate dimension or possible future? IDK thought it was kind of neat. There's a guy in Hau'oli city hall who comments on how the city could be improved in the future.
Excellent pointz! In SM, the ghost is a mischievous mentor, providing commentary and emotional support along your journey. In USUM, the ghost is a pal pokemon- an old battler now helping almost like a trainer would! Rotom Dex's dialogue can be seen as heartfelt, and I like its excitement over completing it-the trainer's pokedex. I do think the post-game dialogue was an oversight. That dialogue needs to be improved and implemented better. The Rotom Dex doesn't strike me as malicious... it prefers to joke with rather than prank the player. Justice for Rotom Dex! What if the guy in Guzzlord's universe is an alternate version of the guy in Hau'oli city hall?
@@maggieent3215 Yeah post-game Rotom-dex gets so repetitive, but otherwise it's a charming feature. I've not thought about that with the scientist in city hall, that would be a cool idea. The library of data stored on memory cards is kind of thought provoking. Sure it's great to store all knowledge in a very small space, but if the machine that reads that info breaks, then what? No books? Info is lost forever. But I guess it wouldn't matter since Guzzlord will devour everything anyways, it's shaped like a black hole (and I guess its shiny is a white hole?) IDK I think there's a lot of cool stuff in Alola, ultra space gives us just enough to wonder why, what, how???
Plot twist reason why the rotom Pokédex was able to have data on the ultra beast is because Professor Kukui came from another timeline and perhaps swap each other thus having knowledge on the beast and design the Rotom dex. But kinda sucks in ultra sun and moon they didn’t put no effort in the fossil restoration guy.. they could of made a huge park with living fossil pokemons and maybe perhaps introduce 2 new alola fossil pokemons. But instead we got a pikachu Park with pikachu’s in a trailer.
allow me to rebut The abundance of Z-crystals VS Z-rings the reason there are only a few Z-rings is because they require the right stone, and only a few people are allowed to make them. The Z-ring you got from Tapu-koko is actually not that special, but it's rather Tapu-Koko challenging you to take on the Island-travels. The abundance of Z-crystals Z-crystals could be seen as crystalized shards of Z-energy; something Alola is completely flooded with. You could even think of the pedistals as focussing lenses that allow the energy to be collected, or they're built in places where that specific energy is focussed. Hence also why pokémon specific Z-moves are considerably rarer than their type-specific counterparts. The Ultra-beasts Why are all the ultra-beasts focussed in Alola? Because that's where Lunala and Solgaleo reside. Their travels through the ultra wormholes they created will likely have weakened the fabric of timespace in that area. Think of it like this quote from Steven King's The mist. "We thought we were creating a window to see what's on the other end, but what we created was a door that could be opened on both sides." The restricted zones: Yes, the power-plant is off limits would you let a 10 y/o with an army of monsters that can mess with your sensitive equipment really near the one powerstation that powers the entire region? yes, the golf-course is off limits you don't have a membership card; and just because you're the champion doesn't mean you get to barge into places that are exclusive.
headcanon: UBs are endangered mutated pokemon from the future that are pretty much almost extinct in that timeline, that is why in the sun and moon you have to catch all the Ultra Beasts, cause in their timeline, they are dying out
According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
The absolute biggest problem with Alola is the Pokemon. Not the types of Pokemon those are great, but the encounter rate for them is the worst I've ever seen. A lot of the new Pokemon have encounter rates ranging from 10-20% with the same three or so Pokemon being EVERYWHERE it's rediculous
@@nicorobin3691 i was thinking like how they used to do contests and whatnot, make that a way to beat the game, instead of getting to the end for the game to just be like "welp, you did this. Now go get your badges" Most of my games i get more interested in side content than the championship Like in Diamond (i think), i spent more effort to breed and grow berries than collecting badged. I imagine my character retired from pokemon training to be a berry farmer Imagine in Sun/Moon if you could have a quest be to join the police force, cause thats what i wanted after meeting Nanu
Y'know, I never really considered how silly it was that some Pokemon only live in specific patches of grass. I think it made sense at once point where Bagon (or something?) was only accessible on the bottom of a cliff and not at the top. And from a gameplay perspective, it made "sense" that some pokemon were blocked off by rock smash rocks. But they really need that to be fixed in later gens.
the specialized locations is something I'm particular about.. I like the idea of pokemon primarily grouping in one place, like perhaps that tree is a migratory den of sorts- but I feel like the 'exclusivity' is pushing it, I thought it would make more sense if pokemon had rarities that would get progressively lower the further you get from their main environment (and cutting off the moment you exit to a biome they wouldn't be adapted to)
Gaining favor with the Tapus isn't what gets you the bracelet for using Z-crystals. You're the only person who got one directly from Tapu Koko. Most other trainers just go on their beginner trial and retrieve the item they need on their own, as a sort of mundane ritual. YOU were special, and your valor in protecting a helpless pokemon you didn't even know was a legendary is what made Tapu Koko treat you differently than most trainers. Few ever even SEE the totem pokemon. This one not only showed itself to you, but bestowed a gift upon you. It was a significant and rare event.
Ultra Beasts are Pokemon from alternate EARTHS that's why they're Pokemon, they're just pokemon that aren't found on the main Poke-Earth - Guzzlords ultra world showed an Alternate-Alola that was devastated by a Nuclear fallout. Also, they have dex entries cause it's supposed to be like the player/character is recording their own description of them, that's why the professor says "Fill out the Pokedex" he doesn't mean fill it with Pokemon, he means when you catch them, fill out their information.
“Your Parents must be very rich or very famous” Yep your mom is a well respected meowth trainer
Yeah u I remember the little side quest with the rich lady barging into your house.
"Oh dear, the rent is due soon..."
"Meowth, use Pay Day."
Meowth! That’s Right!
Neo G isn't that the only reason anyone catches a Meowth besides Samson Oak's Persian side quest?
The reason is that the champion is your dad
In Gen 3 Bagon was confined to a small hidden patch in meteor falls.
Randall Belgard yes, but not the entire species like in USUM. Plus, bagon is a pseudo-legendary
Wow, never realized the inconsistencies with obtaining Z-rings, dang.
It's... actually pretty obvious. In order to obtain a Z-ring, you must first prove your worth. Most people do so by clearing an island trial, but you get it directly from the Tapu when you save that Pokemon, and a pretty important Pokemon at that. Hapu gained hers after proving her worth as an island Kahuna. It's really simple. There's nothing inconsistent about it. The only exception is Guzma, who stole his, but that's just what Team Skull does. If you think the Z-ring is inconsistent, the Mega Rings are even more so. In Pokemon XY, they're supposed to be super rare and you are supposed to be the only other person to have one, then suddenly, the Team Flare boss and even the champion have Mega Rings. Where'd they get those?
Well, I think the old tribes living in Alola have been very close to the nature and maybe even able to speak with pokemon so this could be an explanation
The two previous replies have done the subject justice already BUT...
In the real world Hawaii (and in game, but lets be real, you probably tapped away from the dialogue explaining this), deities are extremely fickle and will reward or punish people (from humans perspective) on a whim!
If you remember that Alolans live on a volcanic string of islands in the middle of a vast blue desert, it makes sense that their gods are as changing as the tides and winds and indeed, their whole region of connected land forms. If Tapu Koko knows of Cosmog's latent power and knows its demise would spell inevitable death/destruction for all who inhabit it's island, it might feel compelled to act, if only to keep having humans around to venerate it.
See also; the ultra games in which each islands Tapu teams up with the Kahunas to battle alien invaders who would spell certain doom if left unchecked to destroy the humans/pokemons environments.
As for why the Tapus know when things are going to go south just in time to save the day? Fairy typing, nuff said.
2006: rotom is so cool
2016: one more word and i divide by zero on you
Yeah rotomdex is really annoying in both the game and anime. At least in the ultra games he gave u the roto powers.
I left him moppy in USUM. No one loves you Rottom
I don’t get why people don’t like Rotom, he actually makes you feel less lonely because of him communicating with you. And other than him talking every now and then he doesn’t do much?
Idiot, rotom is my second EVER Pokémon, cuz when I first played ultra moon my friend traded me a rotom cuz I wanted one
@@JohnSacapano I love rotom, i Love that he makes you happier every day because you always have someone to talk to
You can't rebattle trainers.....why did they take that mechanic out of the games.
That's extra terrible once I realized that pretty much EVERY trainer in the whole region has only 3 Pokemon or less... If you could rebattle them they might finally be able to build a halfway decent team...
Emperor Cubone That’s not a new thing sadly.
Gamefreak loves removing features. Imagine a game with every good feature throughout the games?
Andy Garcia That would be absolutely massive. Even Breath of the Wild doesn’t combine that many features.
c0mpu73rguy every game needs a Vs Seeker or some other way to rebattle trainers
Elite four over and over again gets old quick
By Gen 10 it'll be the starters and 50 legendaries
And then all the routes will be filled with only Kanto mons.
Boy I hope so
@@AD-tj4jc I have frequent nightmares that go like this. :,( It's not nostalgic anymore. Please stop beating the dead Rapidash, Nintendo.
Why can't it be 60 legendaries so 9+60......
Okay I'm sorry
@@nicorobin3691 funnily enough Ponyta and Rapidash are among the rarest of appearing in other gens
Number one should have been pacing.
And the ultra beasts should be getting the attention of Palkia and Dialga their domain is having holes torn into it you'd think they would show up and attack whatever shouldn't be there
Nah, they were probably captured by another random 10-year-old
On top of that, why the frak is the Fabric of Time and Space so weak over Alola Specifically? Why are Ultra Wormholes so concentrated on this one tiny Island chain in the middle of nowhere?
@@Pizza7478 Because that's where Necrozma, Solgaleo and Lunala first appeared in the pokemon world from ultra space, and so the energy from the wormholes radiated throughout the region, hence why it's such a magnet for ultra wormholes to form in Alola, quite simple really, it also explains why the Ultra Beasts show up in the Crown Tundra, because the Max Lair has a bunch of Dynamax energy from Eternatus (which might be an ultra beast itself), they're attracted to it and you can then battle them.
@@Kristiano100 Hey, According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
Rotom Dex is literally the most annoying thing in the whole franchise. In the anime and the games. It changed my opinion on Rotom as a Pokémon for the worse...
Couldn't have said it better. I actually have developed more of a hatred for rotom because of this I already had one that because i really want an electric ice type and what we got was the stupid rotom freeze they for some reason they changed the typing of after the original generation then we got the annoying rotom dex. So irritating
Y'all can ignore rotom dex duh and as if your eyes fixed on second screen lol
I can relate to this.
"HeReS wHeRe I gIvE yOu AdViCe YoU dIdN't AsK fOr"
F r e i d a Why? He’s a funny fellow. Look at his cute little robot eyes and tell me again you don’t like him.
The Emolga one is kinda weird, but the individual patches of grass to find pokemon could simply be where the packs of pokemon live. You don't find a bird nest in every tree, and you probably won't find a pack of wolves as soon as you go a random spot in the woods. Bagon are rather rare pokemon in general, so it makes sense that there is likely only 1 family of them and that the family of bagon would want to keep together
I agree. It's how animals in real life are as well. Some owls prefer conifers over deciduous trees. Some aquatic lake animals prefer the shore over the deep parts. A classic example is the case of the two barnacle species on a rock. Species A prefers being closer to the water and species B is fine either way. When found together, you will not find species B on every position on the rock because it would be pushed further up by species A.
In the case of Pokemon, Bagon would prefer to be near the cliff because of its instinct to want to fly and what you stated. Bisharp would prefer the rocky area because it's a steel type.
Also realize bagon has dreams of flying. That's why each spot is near a cliff
I myself really enjoyed pokemon sun, but kinda disliked the region's level design. The routes are incredibly short (I mean, just look at that excuse of a victory road), and you will constantly be stopped on your tracks with cutscenes. That, combined with the map being split up into four islands and rotom always pointing out exactly where you should go, made the whole game feel more like a guided tour than an adventure.
My top problems for Alola:
Not enough new Pokémon
Too many Legendary Pokémon (Ultra Beasts)
No post-game
Ultra Games?
The Shiny Swinub I don’t understand, sorry
ultra sun and ultra moon did get post game
Helleuw123 which wasn’t that interesting to me
RR post Game is Just A Recap of All Bosses
My problem: people you know constantly interrupt you and want to „guide“ you with way to many words. aka cutscenes.
*too
Yeah, the failure to expand on the lore of true Z crystals was one of the biggest disappointments of this gen, right up there with the Ultra Megahallway. They just said it has something to do with Necrozma’s light that was about it. One of the best things about mega evolutions imo is the lore they developed to justify the mechanic.
Also, the majority of Pokémon you encounter in Alola are not Alolan. That just feels wrong.
Tristan Neal Hawaii does not have many native creatures irl so it makes sense to have not to many alolan pokemon
"Ultra Megahallway!" That's hilarious...
@@ultstorm5239 wrong! It is the most isolated ecosystem on the planet. It has one of the highest number of unique native species not found anywhere else. The great majority of the Alolan pokedex should have been new pokemon not old ones.
Dude every freaking gen is stuffed with pokemon from other regions.
Play Gen 1 or Gen 5 if thats a reason to dislike the game in your opinion
Sorry but truth must be spoken
@@medplug4061 a vastly misunderstood truth at that. Gens 1 through 4 took place on the same landmass in the same part of the world, physically connected to each other. In other words Poke-Japan. This made older pokemon showing up in the region perfectly fine. However all the gens after that take place in other parts of the world, nowhere near Japan. Unova is the state of New York of the United States of America, literally on the opposite side of the world. Kalos is France which is one of the most westernmost parts of Europe, none of the older pokemon should be showing up in there naturally as any pokemon would literally has to cross a continent to get there, only a select few pokemon have that capability. Alola is Hawaii, the most isolated ecosystem on the planet, most of the pokemon there should have been new pokemon and not old ones, a 95% new pokemon to 5% old pokemon ratio for the Alolan dex. Gen 5 did this best in the most logical and believable way by having the old pokemon not be accessible until the post game. This makes perfect sense as Unova is literally on the opposite side of the planet, so you would not be running into any of the old pokemon as natural inhabitants. This is simple biology and it goes a long way in making a world seem believable.
"Beauty crazed jellyfish loving whackadoo"
That is the best thing I had heard all day
She's not that bad in the show.
According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
My biggest issue with Alola is the fact there is NO national dex! Why not? We own a charizard!
At least we could still use the Pokemon in the region
Welp, we all know thats more than what Galar can say, smh
#bringbackthenationaldex
i don't really care about the national dex as long as they're all there.
also consider this, as they bring out more pokemon games on the switch, the more pokemon they code. so eventually we will have a switch game with every single pokemon. sw/sh just ain't it 😔☹️
No complaining about how much the game holds your hand and how THE CUTSCENES NEVER STOP. That's easily the biggest complaint that ruins the game. It's a sight seeing tour, not a game about exploration.
I agree with you on #5, but may I bring up Feebas, a pokemon found in only one of six individual squares of water, depending on what is famous in the single furthest corner of the map...
In D/P/Pt, they're found in 4 squares of water at a certain place in Mt. Coronet and they change each day.
you clearly have never tried to catch a feebas in gen 4 there is like one tile in the whole game where you can get it and it changes every day
@@benni3656 Nah theres more than one tile. Like 4. I used a milotic in platinum last year and I remember there being more than one tile.
Benni You clearly didn't do your research. In D/P guide book it said it's found in four tiles. Same with Bulbapedia. If you fish where they're at, there's a 50% chance you'll encounter them.
AlKorKrus I don't really have a problem with that. The other way to do it were to make the encounter rate really low. I'd rather have a good farming method for a rare pokemon than sitting in one spot and fishing for 2h cause the spawnrate is so low
Most of these criticisms are valid but you went about them in the absolute worst ways. You went the highly debatable and nitpicky route where rather than talk about the game design or impact you discuss the nature of the Pokemon world which is highly flexible and allows an explanation for all your criticisms. Not to mention some of your questions are straight up answered in the game. Ultrabeasts are from alternate universes and they are just normal Pokemon from those universes
You have a problem with UBs being aliens but not with Deoxys being one?
It's mostly just the methods of introduction; Deoxys fell in a meteorite. Makes sense... But the Ultra Beasts are crazy creatures that fell through a hole in time an space, and we don't know why...
And there is only one not twenty
@@emperorcubone didnt lusamine use nebby's power to open wormholes and the beasts came from that? This is in sun though, forgot what happens in ultra sun.
Not really since we have pokemon appearing from outer space since gen 1, UB are another different thing.
@@emperorcubone you forgot that Crazy President Lusamine tried to kill Nebby and that power was used to open wormholes. Instead of just one wormhole (the one that opens in Aether), others open across Alola, and the Ultra Beasts turn up in out of the way places.
Whereas I have no idea where the space meteorite came from...
6 - I think the implication is that your Z-Ring is special, but not all of them are (after all there's one for every single person going through their trials). Special Rings are given to the Kahunas, and you seem a point out of the curve because Hala is still the active Kahuna. And the thing with Z-Crystals is that they are made of light, since they mostly come from Necrozma and that's what if feeds of. It can get more philosophycal when it comes down to specific Pokémon and moves, like "it is the light of that pokémon" or something like that but it might be the same case of Mega Evolution Stones. It's just some kind of energy that makes its way into one kind of Pokémon. As to why there are actual spots, I think because of the plot events of the games with Lunala and Solgaleo coming to Alola in the past, Alola might have turned into a natural point of convergence for Z-Crystals, or it became a place where light spontaneously becomes Z-Crystals (which isn't all that far off, since it is the most tropical/sunny place in the games to date).
5 and 3 - These are pretty much the same point. Alola traded being prettier than Kalos in exchange for space. That's pretty much the gist of things. It has about the exact same scale as Gen 1 or 2 would have while having about half the content. Surely it has more variety of everything because it's the seventh generation stacked on top of everything else, but when you're not being handed freebies, the game is extremely barebones and it shows. Which kind of makes me go back to an old theory of mine that SM was going to be a Wii U game that got canned because of the sales of the Wii U and it got reworked into the 3DS. It would explain why so much of the content feels like it has been cut (all the literal empty spaces on the map) or locked away (USUM additions, HD graphics, walking animations). Also why USUM feels more like a DLC than a third version. It is literally adding a little more that couldn't be fixed on time for version 1.
4 - I kinda get the point, but I mean, having the Pokémon under display isn't exactly what the foundation would do, since the plan isn't building a zoo. They still need medical and research facilities if they are to help the Pokémon, and that for sure would take a lot of space. And since there's the "top secret evil side" that not even all workers know about, it makes sense that there's even more space being needed for that kind of secret research. Yeah, for sure it is a thing that would need a lot of money, but that's pretty much a thing with all of the teams in Pokémon.
2 - I mean... I guess? It has pros and cons. It's not a DexNav by absolutely any means, but it is a lot better than other dexes, and it is already something Pokémon already did with trees and floors. The Rotom Dex has a looot more flaws than locating Pokémon.
1 - I don't buy the overdesigned argument. People have been saying it since gen 3. It means nothing. They're alien, they're supposed to look different. As far as I understand they are from the space between dimensions. And they're Pokémon the same way that literal gods and ghosts are... it's not really a point against them. They're more Pokémon in that regard than things like Deoxys or Porygon or even Mewtwo. The other points are further points against the Rotom Dex and the true biggest Alolan flaw of them all: The size of the dex.
If you discount variants, UBs and legendaries, the Alola region has exactly 1 dark type. Exactly 1 ice type. And the smallest number of actual Pokémon to date with 62 (54 if you're doing an offline single player). One 3 stage evolutive line less than Kalos, which already had its exactly 1 bug family and 1 ground type. Surely they add older generations to balance and fill things in, but the native pokémon wouldn't hold the game on their own like they could from generations 1 through 5.
Okay these are some very good points. Good job thinking it all out! Here's hoping people read it....
@@livk06 Thank you!
@Just Squid Yeah, it's a big indicator to me actually. The Pokédex has always been equivalent to some sort of modern gadget for the youth. The OG dex looked like a PDA mixed with a calculator; and since then we had phones, in gen 2 and 3, FRLG and gen 4 had things that looked like the Gameboy Advance SP or DS, HGSS had flip phones and gen 5 had iPods, gen 6 had smartphones and ORAS had a GBA straight up. Since we had mostly phones and handheld gaming systems, I think it is fairly accurate the RotomDex and LGPE was either meant to be a gamepad or iPad. Which makes me thing Galar's dex might as well be the undocked Switch.
Bagon being available only in that single patch of grass on route 3 has a really nice in-universe explanation. That patch of grass, where Bagon appears 1% of the time is right next to the cliff overlooking the surfable sea, where there is another patch of grass on an island below the cliff. Bagon appears much more frequently there. So the cliff on Route 3 is where they climb to so that they can jump down in order to learn how to fly, something they desperately want to be able to do.
This is never explained directly ingame, but can be abstracted if you care to look at Bagon's Pokédex entries. The game doesn't explain everything to you, there's still some thinking left to yourself if you want to immerse yourself a little more in the lore.
But anyways, love your videos :)
Z moves, no mercy for pokemon fans who hoped the third Kalos game.
Here's the z pokemon but we're not giving you the pokemon z game. Lol
I loved that "beauty crazed jellyfish loving whackadoo" comment. Best thing I've EVER heard.
i actually missed the power plant and only discovered it when looking up the zygarde cells' locations
Dude, where can i get the pictures you had for the Ultra Beasts, the ones that look like wallpapers?
OdymanGR m.imgur.com/a/ZHWsI this is the only place where I find them in high res. The artwork is amazing.
According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
Emolga is based on rare flying squirrels so it's logical that it lives only in one tree.
Also, if you factor in that (assuming they were native to the Alola region pre-invasive species introduction) the ground and surrounding grass are filled with scarier, bigger pokemon, its no wonder they've had their habitable zone shrink drastically.
I wouldn't move trees either if neighboring trees held Toucannons and Fearow, while the grass held Yungoos, Meowth and Ratatta lying in wait for a tiny little gliding mouse to land in their territory (scary faces! big teeth! larger bodies! Oh My!)
I once scanned a QR code from a pickle jar into Pokémon ultra sun to find a wild Greninja, and the Pokémon that came out of the pickle jar was a Dunsparce.
Alola Region: The most boring summer vacation ever in a Pokemon game.
At least it's better than Hoenn.
Sorry, but I'm going to disagree with you there. In Emerald it has the Battle Frontier and I spent many hours on it along with going inside my friend's (from middle school) Secret Bases and challenging them.
As for OR/AS, I was extremely disappointed that it lacks a Battle Frontier, but I liked the Super Training Minigame where you can raise Pokemon's EV's. Another good thing about OR/AS is the Pokemon search feature. You can find Pokemon with good IV's if you have good perseverance and they can have egg moves, and/or Hidden Abilities. Lastly, I thought the Mega Evolution was cool although some Pokemon were broken AF with it.
Gen VII had nothing interesting to offer to me and I didn't spend that much time with the game. Ultra Moon was the last Pokemon game I bought. I didn't bother buying Sw/Sh as it was rushed.
Honestly, I don't find the Battle Frontier that interesting. I thought it was sooo boring. The way they wanted you to repeat the exact same battles again to get harder & going for an gold medal is tedious & just ruins the replay values. Plus it's just one big area that u go through 7 buildings and repeat it stuff over & over again. There's nothing fun about it. And Emerald's postgame isn't all that great either. All u do is capture Legendaries & battle Steven. That's it.
I do prefer ORAS over Emerald. So I didn't missed the Battle Frontier anyway.
You may not like Battle Frontier, but there's many people like me who likes a challenge just for bragging rights.
Tomboy. That's fine. But there are other people that don't care about the Battle Frontier either.
If the Battle Frontier didn't have us repeated the same battled again just to get to the gold medal, than I would've enjoyed it than I would've been. I don't care about the challenges in an Pokemon game. I just wonna try something to have fun with. Not doing all the heavy work.
My biggest problem was getting any action in the beginning of the game
Can't forget being forced into a legendary encounter during your champion celebration. One that wasn't even related to the celebration. You're just dragged away and forced to encounter it, after 10 minutes of dialog.
Or the excessive hand holding, they dumbed the game down so much which was even worse in the Ultra versions. Don't even get me started on how annoying the rotom dex was in the Ultra games, *taps the screen to look at the map closer* rotom does a flip *taps the screen again* rotom starts giving me lame basic advice, and it went on and on.
Yeah, it legitimately takes about an hour before you're free to trade just because of all the talking and tutorials you have to get through...
@@Bojan_L the games are still kind of difficult, or do u not rember tpt wishiwashi, totem lurantis, a d ultra necrozma.
@@joshchiang5995 Yea but those represent big difficulty spikes for the sake of having them
“The Rotom Dex can’t even tell me what a Charizard is. And I RODE ONE TO GET HERE!!” Hahahahaha
Finaly, i love your videos, work ao much and these top 6 videos.... I downloaded them and I'm watching them whenever I'm on the bus, they are so enterteining, keep up the good work ;)
I say this channel is underrated
Why don't you have more subs
So is no one going to talk about the Lilo and Stitch house at 4:20👌👌
The lack of non regional pokemon was bad for me or mainly the lack of a national.
the only flaws that bugged me where the fact that there was no national dex. and the bit where (afaik for the first time in the series) someone tells you you're 11 y/o. makes me feel old :/
To be fair, hanging around with a bunch of kids in XY made me feel old too. And then when I annihilated all of them in battle I kinda felt like I bullied them. I fear some Pokémon might have died and that that's the reason they never fought me again.
Eh, I just head cannon that we're adults.... mostly cuz I'd rather die than give up shipping/lewding Moon x Lillie.
Just admit you like lewding lolis I'm sure no one will judge you...
Gen 1 tells you you're 10 on the box. Gen 7 is just the first time it really shoved it in your face. The age didnt bother me, the protagonist is obviously a kid whenever you're anywhere near an adult character, so telling me that they're on the cusp of puberty doesnt surprise me.
Now we get Aliens in Pokemon
*Deoxys* : Am I a joke to you?
Legend/Mythical/UB in Gen 7:
31% = 27 out of 88
Legend/Mythical in Gen 6:
8% = 6 out of 72
Legend/Mythical in Gen 5:
8% = 13 out of 156
Legend/Mythical in Gen 4:
13% = 14 out of 107
Legend/Mythical in Gen 3:
7% = 10 out of 135
Legend/Mythical in Gen 2:
6% = 6 out of 100
Legend/Mythical in Gen 1:
3% = 5 out of 151
Thank you for these succinct math equations that prove how ridiculous things have gotten...
@@emperorcubone You're welcome :)
@@emperorcubone Hey, According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
My problem is they had an opportunity to make an Alolan Jynx and blew it.
what idea would you have for an alolan jynx? a hula dancer? you made me curious
@@Underworlder5 no, a Nordic Opera singer would be best, based on the weird frozen queen from Norse Mythology
You know what also confusing me about Alola. Island Scans. I like the concept, it’s a lot easier to control and use that swams, don’t get me wrong. But how do they work biologically? I mean, how do they show up in the first place? Do naturally occur in the wild? Is Alola where all the other Starters come from? Apparently not because Rotom, again, doesn’t know what a Charizard is!
Speaking of Rotom, in that case does he summon them? How can he track them? If it’s not Rotom, then who? Does someone keep releasing Starters? It’s so confusing!
Congrats! This is a problem worthy of the list! None of that makes sense in game, (and especially the fact that they still aren't in the Pokedex)
Emperor Cubone Oh thanks! :D I’ve been thinking about that for a while because I’d like to start over Ultra Moon with some Islands Scan Pokemon.
Swams in the earlier games at least made some sense as animals migrate from place to place, so why not Pokémon? But with island scans it’s literally take 10 photos and then a singular Chesnaught will stand in the middle of Poni Island and you have 10 minutes before if disappears!
I don't really understand your argument for the RotomDex. It's doing its job and telling you exactly where to get a Pokemon. Since GameFreak did decide to make separate grass patches yield different encounters, I think it's pretty helpful that the RotomDex tells you exactly where to go to get a Pokemon you're missing or want.
I'm assuming you're arguing more about the fact that different grass areas yield different encounters, to which I say, well, the RotomDex circumvents that...
And the separate grass patches thing is actually something that's been going on since Kalos.
Agreed on the Z moves and lack of exploration.
Your criticism of the Aether Foundation actually sounds like something you could say about almost any existing corporation, so it doesn't bother me tbh. A bit pf realism.
While it's not realistic, I like that certain patches of grass have certain Pokémon. Just makes it a little different and challenging.
My biggest problem is the excessive hand-holding and tutorials. It made it feel more like a vacation than a Pokémon journey at times. You couldn't really get lost anywhere.
You make the best pokemon content on youtube. Thanks for all your hard work!
42K subs? Man, I have missed alot. Congrats on the total.
Maybe the Rotom Dex pinpoints where the Pokemon ARE, not where they live.
That's a fair point. My complaint then I guess would be that they never move. :P
@@emperorcubone well, some pokemon are territorial, like the Makuhita/Spearow in the grass in the early routes and the pyroar/other Pokemon on Poni Island
As a Zoologist, I feel the need to mention that there are many species that are only found in very specific locations. There are even insect species that are specific to single trees in the Amazon.
Not saying that you're wrong about it being odd in a pokemon game, but you are incorrect to assume that it doesnt happen in real life
Bugs on a single tree I actually get, but not flying squirrels. :P
Also I believe the wormholes is explained via Necrozma is tearing apart time and space for light
Yeah, but it possesses the powers to tear space and time compared it with the powers of the creation trio. And the creation trio came from another dimension too.
The tacked on part about Z-moves seems apt. I think alot of parts of S&M were carryovers from ideas for Pokemon Z like the Zygarde cells
I HATE ultrabeasst. They are just legendaries with another name and are also a win button with the broken"beast boost"
Yeah, they had no reason to exist at all.
Fulgor Creciente They’re like Dragonite. They’re rare, they’re powerful, but they’re not legendaries.
They're pseudo legendaries, and beast boost isn't a problem most of the time
Fulgor Creciente. Most of them look so... weird. Even for Pokémon itself.
@@freida8378 The point is that they don't look like pokemon
Temporarily available pokémon is something I have a problem with. I never got that amazing event Rockruff because it's a time event.
At least they've released almost all the cap Pikachu's later on.
well that was the point of it, to buy the game early
I just gotta say: I just discovered your channel the other day starting with this video and been watching many of your videos since. I'm now a huge fan. Off to watch your Let's Go Gameplay
That's awesome, thank you so much! I'm glad you enjoy!
1:31 To be fair: It's not like these Z-Rings are "soul-locked" or something. If someone in your family ever obtained a Z-Ring, these are likely become a family heirloom.
2:26 That joke is terrible. *facepalm*
3:28 Besides they're cities in the world that still are full of greenery. My hometown Wuppertal often won the award for the "most trees and foliages inside a major city". Which is a very peculiar award, but it shows that urbanity and plant life don't need to be opposites.
5:06 And she is in a pretty tight race with Ghetis and Giovanni for being the most terrible parent in Pokémon History... That's probably no place where more female representation is welcomed...
12:13 Especially, why here in Alola not in Sinnoh in which the deities of time and/or space run rampant due to Team Galatic's insane plans?
I'm astonished you didn't brought up _the_ problem. The Festival Plaza. Is there anyone who doesn't think that thing is inferior to the prior used PSS? And yes, that is a problem with Alola as a region, because (at least in universe) Sophocles is the one responsible... for this mess.
What also annoyed me are the enemy trainers in Alola. They have rarely more than one or two Pokémon, even Ace-Trainers. Why?
We have had alien Pokémon for a long time deoxys elgyem and beheeyem the clefairy line in the show have try to make ufos more than once, and the pokedex has always had that problem you just caught mewtwo a never before seen Pokémon here's a bunch of information on the one of a kind Pokémon
In my headcanon, that’s because it’s the protagonist who writes the dex entries, explaining why so much things are overblown, why their sizes are compared to yours in gen 3, why it doesn’t register shinies before you see them...
I don't like that only a handful of trainers in the whole game have more than 2 monsters, that the tutorial is 3 months long, the rng for getting the basic functionality of dying clothes in Festival Plaza, and the lack of a national Dex. I'd also like to have a post game to do stuff in but I'm not too upset without it.
I'm most disappointed with Regional Variants as the ones we got are from Gen 1. Only a select few are competitively viable, even if for niche plays. At least Sinnoh's new evolutions featured Pokemon not just from Kanto.
i think the kanto pandering is met with more groans than cheers now. if galar has regional variants, hopefully there will be more generations represented. maybe mega evolutions for other starters as well (while i grew up with earlier gens, the game i remember earliest is diamond, so a mega torterra would be good nostalgia for me)
@@Underworlder5 cheering for Galar Regional Varients/ new evolutions too. Hoping it's not just for Kanto. Although... If they could find a way to introduce Farfetch'd's evolution, I'd be pleased... and a water-type Arcanine... More Noctowl/Hoothoot variants would be nice.
At least they added a cool new feature, and so what if they're from Gen 1? A lot of those pokemon have more dated designs and can do with a new glow-up, plus it stands in without just making new Pokemon, while giving unique forms
If we attach z crystals to the ring, why our pokemon need to hold them to use z move?
For balancing reasons, or do u not remember mega rayquaza.
Game reasons.
As someone who lives in Hawaii, you'd be surprised how cramped it actually is, especially in tourist spots.
Fun fact, Hawaii isn’t ACTUALLY PART OF THE US in the past
Where have you been? I feel like I have not seen Emperor Cubone in ages!
Yeah, sorry. I've been pretty sick for a while, unfortunately mostly throat stuff (which obviously means no recording) :P
@@emperorcubone well worth the wait!
@@emperorcubone Sorry to hear that Boss. Glad to hear your voice sounds good as new!!! Keep up the great work!!
Top 6 problems, aside from those you mentioned?
- An absolutely horrible Pokémon distribution. Finding some of the new Pokémon can be a horribly frustrating task (Mareanie, Dhelmise, Bruxish...). You know, those new creatures are what players would want to catch and use throughout their adventure, but they are hidden away behind minuscule encounter rates in overly specific locations. What do we get instead? A deluge of early-game crapmons throughout the entire game. After trekking through Ula'Ula Island trying to find a worthwhile sixth member to add to my team, I almost ejected the game cart when I arrived at Poni Island and found that Pelipper and Gumshoos/Raticate make up over half the encounter slots there too. I got tired of the Wingull and rodent families by the end of Route 2. I started hating them with a fiery passion by the end of Akala Island. Seeing them overwhelm the postgame island too was simply too much.
- The seeming abandonment of three-stage evolution families that aren't the usual starters, Route 1 birds, Route 1 bugs or Pseudo-legendaries. The only non-standard three-stage evolution family introduced in Alola (discounting the Cosmog lines, whose two first members basically exist solely for plot purposes and have no use in battle) is that of Bounsweet. Gen VI had too few of these as well, with two (Flabébé and Honedge). By comparison, there were 19 such lines in Gen V, four times as many relative to the size of the Pokédex.
- Way too many single-stage Pokémon. Evolving Pokémon is a big part of the fun of the game. It signifies growth, it's a clear marker of progress for the Pokémon and its trainer. And it lets you catch companions early on whose power level will align well with most of the game's level curve. Since their stats change as the game gets tougher, they won't be overly powerful early on or too underwhelming later. Single-stage Pokémon have their power level tuned to a certain phase of the gameplay, making them too good to be introduced in the early-game, too weak to use in the late-game, or sometimes both. But for whatever reason, Game Freak decides to pour massive numbers of single-stage Pokémon into Alola. Worse still, unlike the single-stage Gen II Pokémon, their stats are high enough that there's no power gap for future-generation evolutions to close. Sneasel, Gligar or Nosepass were weaklings with mid-game stats, who got an evolution to fix their deficiencies. However, for instance, Komala already has the stats of a late-game Pokémon, so a future evolution is unlikely. That means it's also too strong to be introduced any earlier on in future games. This goes double for Ultra Beasts, which are forever doomed to serve as post-game Pokémon; their stats are too high for them to be introduced at any time during the player's main adventure (and so, you'll never get to have a trainer's journey with them).
- A really limited layout with no room for exploration. Alola is very linear. Most areas have only one entrance and only one exit. There are no shortcuts, alternate routes, or expansive side dungeons. The closest you get is Kala'e Bay on Melemele Island, but it sort of just... sits there, your reward for exploration is zilch. There's nothing like the depths of Mt. Mortar, the tucked-away Kanto Power Plant or the upper chambers of Meteor Falls. Areas like Wela Volcano, Brooklet Hill or Blush Mountain are reduced to little stubs of linear paths, where there should have been massive, intricate areas to explore.
This also translates into a very linear gameplay. There's always ONE place to go, you have no choice of routes to get there, and the gates won't open until you reach them. The entire game is "go to the flag on the minimap, where there will be cutscenes". If you somehow try to go somewhere you're not allowed, the screen will fade to black and you will be teleported to face the right direction again. The only point in the game with a semblance of exploration comes after you beat Hala and get Tauros Ride, which allows you to reach some places you couldn't go earlier, making you free to explore the rest of Melemele at your leisure before proceeding to the next island.
- It's another tropical region right after the Hoenn remakes. Three sets of games in a row of sun, sand and palm trees, and those gosh-darned-to-heck Wingull thrown in your face at every turn of the path. Which also means it's yet another game where Ice-type Pokémon are all but absent from the story (Delibird on Melemele doesn't count, it's freaking Delibird). Ice is the most neglected Pokémon type overall, and their habitat seems to stay confined to areas located around the seventh of the game's eight challenges, if not later. Alola's Ice area is its equivalent to Victory Road, which means you're screwed out of luck if you want to use an Ice-type companion for any significant stretch of your trainer's journey. Not that there are many Ice-types whose stats or evolution points are in tune with the game's level curve, of course - the earliest Ice-type to evolve does so at level 30.
- Poor replay value. That is, worse than that of the other games. The core of the Pokémon games is the trainer's journey, starting from a small town with a single Pokémon companion, where you slowly assemble and train a team of other creatures to take on various challenges and explore the world. With so many different ways to assemble that team, the replay value is tremendous. You could play a game over and over again and never experience quite the same journey. With the choice of three wildly different starter Pokémon, the game invites you to play it multiple times, trying a different choice every time.
... too bad the Pokémon games also have that one-save-per-cart limit, forcing you to go through a hard wipe of all your progress if you want to play again. All your Pokémon pals, that neatly filled-out Pokédex, the items you collected, the records you beat in the facilities... all gone. The games are *very* harsh in that regard, and they always have been.
But at least you can buy the other version and have a second adventure, right? Not so much in Alola. The first couple of hours of the game is a tedium of hand-holding. Basic concepts are explained to you in minute detail as if you've never played a Pokémon game before. The story is laid out at a pretty slow pace. And there's no way to skip any of it. You just have to clench your teeth and mash A, then move your character a further fifty steps to the next plot point. Remember point 4, there's always taking the same route to the same gates, then watching the cutscene. Go to the flag, the same way every time. That variety that gives the concept a very high replay value is still there, you can still build varied teams and face the challenges in a myriad of different ways, but digging through the thick layer of mandatory A button mashing is made to be a freaking chore.
Whew, that was long. And I could have written much more. But yes, in essence I believe the Gen VII games are the worst main series Pokémon games overall. At their core, they are a by-the-numbers Pokémon adventure (which still is very fun, after all - the Pokémon formula is solid enough that by-the-numbers makes a great game experience), but they are marred by hopeless design choices and basic mistakes. For instance, Nintendo should have learned after *Ocarina of Time* that a companion character that constantly nags you with useless advice is no fun. Whoever Game Freak executive greenlit the Rotom Dex (and presumably, refused to give it an off button after feedback from playtesters) in freaking 2017 should have no business designing games.
Hey guys, I haven't played for a looooong time (last game I played was pearl before platinum was dropped) and I wanna get back into it and have some fun with these games. Should I play platinum or black/white? I want a hard playthrough so platinum might be a better pick but I love the idea of playing with only new mons in b/w. What do you all think?
Hey, that's cool that you want to get back into Pokemon! I'd say that's a good place to start, if you liked Pearl and wouldn't be bored with a replay of sorts, I'd say go for Platinum. But Black and White would certainly be a brand new experience all around if you're wanting that as well...
@@emperorcubone hey man thanks for the reply! It's been so long (8 YEARS?? Wow I feel old!) I doubt platinum will feel like a reply, so I might start with that. Great vids by the way!! :)
You actually can find pokemon on the routes other than where the Rotom dex says they are( unless they come from a bush/ tree/from the sky/dust cloud) you just have the highest chance to find them in the marked spots. This is probably the nest or home territory of the pokemon
Lingering on Bagon is hilarious. It was available in more routes than the gen it was announced.
"Your parents must be very rich or very famous" your mother is Scratch Cat Girl, and very famous Meowth trainer in the Kanto region
"It's blank..."
Except the big black blob of ink of Megapolis having literally NOTHING.
6. I agree; I wish Z-moves had a better in-game explanation.
5. I never noticed this before, but you're right; the building layout is really weird here. (Although in Book 7 of my Pokemon-based fantasy series, the reason the main character lives in a big house outside of town is because her mother is the local healer and needs a larger space to work out of.)
4. Oh, please; they were totally complicit in Lusamine's actions. Wicke was the only one who wasn't on board with it. The conversation stuff is just bull.
3. Yes, yes, yes! I hate it when video games do this.
2. I never used that feature much, so I wasn't even aware of it, but wow, yeah, that is ridiculous.
1. You hit the nail on the head with this one; I could not agree more.
Hah, you might be right but I'm giving the Aether Foundation employees the benefit of the doubt...
Fantasy series?! May I read it?
@@maggieent3215 Yeah, I have ideas in mind for a series of 7 fantasy books (technically 10 if we count the in-betweens) based on the main series Pokemon games. I haven't started working on them yet, but I do have full-length summaries for Books 1, 2, 3, 7, and 7.5, which will be the last one. You can find them on DeviantArt, my username is LeahLovesNature.
According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
Oh I know, but one time I called Ultra Beasts legendary and people in the comments jumped on it and said they weren't... What else would you call them? A special sub-subcategory that totally ins't a legendary but acts just like them in every way? People are weird so I just wanted to cover all angles.
@@emperorcubone sublegendary are legendaries that are not in the cover of a Pokémon Games such as the legendary birds, legendary beasts, eon duo, legendary titans/regis, lake guardians, guardian deities and many more. And ultra beasts are considered sublegendary too.
@@emperorcubone Dude, This Guy Is Spamming This In Literally Every Comment Thread.
What do you think a good Regular Pokemon to Legendary Pokemon ratio do you think would be best in a Pokemon game? Like have 1 legendary for every 10-15 new regional Pokemon?
Ideally I'd like about 100 new Pokemon in a region, and probably no more than six-seven legendaries...
@@emperorcubone Yeah 100 new Pokemon per region sounds nice. Also they have to be found just in that region and non regional variants, even tho I love that feature in Alola.
With the thing about z moves, you could say the exact same thing about mega stones
About Aether foundation and Alola, it's conservation efforts are based on issues that Hawaii itself has and is hinted at several times in the Alolan pokedex with invasive species. When certain people brought in other species like the housecat, which then wiped out a native species of non-flying owls as they were easy prey and has no defense against this new species. Another example is bringing in one species to try and control the rampant nature of another and failing, such as when Alola imported Yungoose to try and control the Rattata population much like how people imported the Asian mongoose to try and control the population of rats causing problems for the then-new suger plantations but proved ineffective. This suggests that much like Hawaii, the Alolan region has had its fair share of trouble with screwing up the environment for some reason(hopefully different than the real world reasons) in the not too distant past. Hence the aether foundation trying to help fix that despite modern Alola being so in-tune with nature.
As for why they are so inefficient at It, that could be a take-that to many real-world charity and conservation efforts where the owners and founders of the group are horribly inefficient with their money and efforts due to poor planning and inexperience with the problems they're trying to solve. Or...rule of cool. You'd have to ask game freak to be sure.
wow, that could be a coincidence, but that makes the typing dynamic between Inceniroar (fire/dark) and Decidueye (grass/ghost) that much darker
@@maggieent3215 Decidueye and it's family is based on that same species of owl hence the ghost type (because it's extinct) of it's final form. Though I hadn't previously considered the relationship with Inceniroar, but given the dark sense of humor Game Freak seemed to have during Gen 7's development I'd guess it was intentional.
Oh my gosh, you hit the nail on the head with every issue I ever had with Alola... beauty crazed jellyfish loving whackadoo. I was laughing out loud! The issues with the story is probably the reason I will be switching back from ultra sun to moon. 😁 thank you so much for making such awesome videos!!
How do ultra beasts fit into the Pokedex and such? Same way as deoxys I guess
I agree with everything you say in this video. Alola was such a major disappointment. A Hawaiian/Polynesian inspired region could have been absolutely FANTASTIC, but Alola just isn’t. It’s way too small, like you said barely any new Pokémon (not including UBs) were added, although I will say most of the new Pokémon were great.
Imagine surfing between all the 4 main islands, & they could have had a bunch of smaller islands in between that could be explored.
Absolutely! I have said that before, about the smaller islands in between! You could even reward exploration there by having a TM or two, or even a rare Pokemon...
@@emperorcubone If we could convince Game Freak/Nintendo to give us a Switch Port with a Rotom Dex accessory or a few DLC tweaks... people in general might like Alola a bit more
I agree with most of these
Gen VII was my least favorite generation
I wouldnt say it was my least favorite, but it was a strange change of pace
The one thing I really liked about usum was riding Pokemon. Mostly Alpha Sapphire is my favorite of the games I've played tho.
Anyone know what the background music for this video?
I agree with this 100%! Area specific pokemon doesn't really bother me but I am a nerd for IRL habits for pokemon. So it bugs me for that but i don't mind difficulty for finding pokemon. It also blew my mind when you said " the 2nd inaccessible power plant in a row".. UB and Z moves/ crystals? No.
This video needs more attention.
See Alola does need the Aether foundation! Patch of grass gets mowed and an entire species loses it's habitat! I was honestly disappointed we could catch the Ultra Beasts, bosses we could fight that were actually INCREDIBLY challenging. Couldn't be caught for gameplay reasons because that would be OP and for story reasons as they weren't Pokemon (I recall in the build up to S&M the ads always referring to them as Ultra Beasts and never as Pokemon) so imagine my disappointment when you not only COULD catch them, you HAD to catch them, multiple copies of them in some cases.
You know, that actually would have been really awesome to just battle the Ultra Beasts and have them go away...
I was actually expecting to actually battle the Lusamine/Zeroid fusion in the original versions. Her just using her pokemons was kinda disappointing (but she was still creepy).
great vid bro
The funny thing about 3:24. That's a picture of Portland, OR. The bottom arena does not exist. I'm guessing it's a mock up for a proposed MLB team or something. Any way the funny part about using Portland as an example here is that it actually IS that clear cut between city and nature. Portland has something called the urban growth boundary. It's a very strict line around the city that you can't build past to preserve nature. You can even see it on google maps if you look. It goes from neighborhoods to suddenly forest. Keep in mind Portland is in the middle of a temperate rainforest so it really just goes to nature immediately.
i live in new zealand and have visited other pacific islands such as rarotonga and samoa and yes indeed there are just random giant houses in remote locations cause the remote locations have cheap as chips land prices for the most part. for the most part alola's geography and building spaces are very much similar to pacific islands.
My biggest problem with Alola is that it would occasionally run like crap when I played it. Very much looking forward to new games on the switch.
I don’t mean to scare you, but the Let’s Go games also runs like crap from time to time.
@@c0mpu73rguy I noticed while playing the demo. As long as these games don't have a bunch of Pokemon running around with a bunch of effects on them we should be cool.
Rotom Dex doesn't even had data for itself & Charizard. I find it weird too they suddenly dropped the National Pokedex after becoming the Champion and speaking with the professor. The post game was kinda lackluster, it's like it's meant for 1 playthrough but it has a really nice story surrounding Lillie. I heard USUM messed up the story but loaded it with other features. Some areas like the power plant, hotel etc. can't be accessed too. All I'm doing for replayability is get the Battle Tree Stamps which is repetitive, import my Virtual Console monsters over to them and repeat.
My problems with the alola region
Z moves
Not enough new Pokémon
Ultra beasts
Lack of gyms
Too much hand holding
the trials were pretty much gyms by another name, only instead of trainers you fight super-powered pokemon
False. They were trash and I'm glad trials are gone
@@themangotango95 i am curious. what do you think is terrible about them? i just thought they were okay at best, and would not miss them if they were gone, but i would not mind a return either
Ultra Beasts are one of the best parts about gen 7. Xurkitree and Poipole will be protected ❤
Hey wait what happens if you find a shiny stone?, does a topu come down and take it from you cause your not ready?
100% thought Hau being a bad rival was going to be on this list
He needed to be rude and a bad trainer, giving you a reason to dislike him.
@@factsandstuff2832 Or at the very least just a bit more of a competitive edge. Combining Gladeon and Hau wouldve been better. Hau was just too nice
@@Jred657 I'm pretty sure the game even brought that up and he says he learns not to fight "just for fun" anymore.
So many tests to do with Wimpod
Just rush it with tauros
Your criticism is well thought out I must say you really did a good job dissecting the region
Been waiting for this one
Rotom Dex in USUM is very annoying, but what would a mischievous ghost love more than being extraordinarily annoying? I think that's the only criticism I have. I really like the ultra beasts, I think my least favourite would be Blacephalon but its shiny is very cool. I like how Kartana and Celesteela are counterparts (bamboo cutter, moon princess, respectively). The guy in the suit in Guzzlord's realm adds some interesting story, maybe some alternate dimension or possible future? IDK thought it was kind of neat. There's a guy in Hau'oli city hall who comments on how the city could be improved in the future.
Excellent pointz!
In SM, the ghost is a mischievous mentor, providing commentary and emotional support along your journey.
In USUM, the ghost is a pal pokemon- an old battler now helping almost like a trainer would!
Rotom Dex's dialogue can be seen as heartfelt, and I like its excitement over completing it-the trainer's pokedex.
I do think the post-game dialogue was an oversight. That dialogue needs to be improved and implemented better. The Rotom Dex doesn't strike me as malicious... it prefers to joke with rather than prank the player. Justice for Rotom Dex!
What if the guy in Guzzlord's universe is an alternate version of the guy in Hau'oli city hall?
@@maggieent3215 Yeah post-game Rotom-dex gets so repetitive, but otherwise it's a charming feature. I've not thought about that with the scientist in city hall, that would be a cool idea. The library of data stored on memory cards is kind of thought provoking. Sure it's great to store all knowledge in a very small space, but if the machine that reads that info breaks, then what? No books? Info is lost forever. But I guess it wouldn't matter since Guzzlord will devour everything anyways, it's shaped like a black hole (and I guess its shiny is a white hole?) IDK I think there's a lot of cool stuff in Alola, ultra space gives us just enough to wonder why, what, how???
Plot twist reason why the rotom Pokédex was able to have data on the ultra beast is because Professor Kukui came from another timeline and perhaps swap each other thus having knowledge on the beast and design the Rotom dex. But kinda sucks in ultra sun and moon they didn’t put no effort in the fossil restoration guy.. they could of made a huge park with living fossil pokemons and maybe perhaps introduce 2 new alola fossil pokemons. But instead we got a pikachu Park with pikachu’s in a trailer.
I agree with you about the fossil park.
Uh, didn't Clemont design the Rotom 'Dex?
allow me to rebut
The abundance of Z-crystals VS Z-rings
the reason there are only a few Z-rings is because they require the right stone, and only a few people are allowed to make them.
The Z-ring you got from Tapu-koko is actually not that special, but it's rather Tapu-Koko challenging you to take on the Island-travels.
The abundance of Z-crystals
Z-crystals could be seen as crystalized shards of Z-energy; something Alola is completely flooded with. You could even think of the pedistals as focussing lenses that allow the energy to be collected, or they're built in places where that specific energy is focussed.
Hence also why pokémon specific Z-moves are considerably rarer than their type-specific counterparts.
The Ultra-beasts
Why are all the ultra-beasts focussed in Alola?
Because that's where Lunala and Solgaleo reside. Their travels through the ultra wormholes they created will likely have weakened the fabric of timespace in that area. Think of it like this quote from Steven King's The mist.
"We thought we were creating a window to see what's on the other end, but what we created was a door that could be opened on both sides."
The restricted zones:
Yes, the power-plant is off limits
would you let a 10 y/o with an army of monsters that can mess with your sensitive equipment really near the one powerstation that powers the entire region?
yes, the golf-course is off limits
you don't have a membership card; and just because you're the champion doesn't mean you get to barge into places that are exclusive.
headcanon: UBs are endangered mutated pokemon from the future that are pretty much almost extinct in that timeline, that is why in the sun and moon you have to catch all the Ultra Beasts, cause in their timeline, they are dying out
how do all of the ultra beasts have the same ability
According to serebii.net, ultra beasts are considered legendary pokemon and ultra beasts are in the sublegendary category which also consists mainly of minor legendaries such as the legendary birds, legendary beasts, guardian deities/tapus and legendary genies/forces of nature.
This made my day better
Edit- they give out z-rings and z-crystals like candy
The absolute biggest problem with Alola is the Pokemon. Not the types of Pokemon those are great, but the encounter rate for them is the worst I've ever seen. A lot of the new Pokemon have encounter rates ranging from 10-20% with the same three or so Pokemon being EVERYWHERE it's rediculous
That's really true, it was kinda hard to find some of these new ones, and when I play a NEW Pokemon I want to use the new ones!
I hope the series coming to switch allows a story with choice
Like skyrim and side quests
And open world mmo!
@@nicorobin3691 i was thinking like how they used to do contests and whatnot, make that a way to beat the game, instead of getting to the end for the game to just be like "welp, you did this. Now go get your badges"
Most of my games i get more interested in side content than the championship
Like in Diamond (i think), i spent more effort to breed and grow berries than collecting badged. I imagine my character retired from pokemon training to be a berry farmer
Imagine in Sun/Moon if you could have a quest be to join the police force, cause thats what i wanted after meeting Nanu
I want Pokemon Choices and Consequences. You can join the villians if you want by stealing all three starters.
Y'know, I never really considered how silly it was that some Pokemon only live in specific patches of grass. I think it made sense at once point where Bagon (or something?) was only accessible on the bottom of a cliff and not at the top. And from a gameplay perspective, it made "sense" that some pokemon were blocked off by rock smash rocks. But they really need that to be fixed in later gens.
the specialized locations is something I'm particular about.. I like the idea of pokemon primarily grouping in one place, like perhaps that tree is a migratory den of sorts- but I feel like the 'exclusivity' is pushing it, I thought it would make more sense if pokemon had rarities that would get progressively lower the further you get from their main environment (and cutting off the moment you exit to a biome they wouldn't be adapted to)
Gaining favor with the Tapus isn't what gets you the bracelet for using Z-crystals. You're the only person who got one directly from Tapu Koko. Most other trainers just go on their beginner trial and retrieve the item they need on their own, as a sort of mundane ritual. YOU were special, and your valor in protecting a helpless pokemon you didn't even know was a legendary is what made Tapu Koko treat you differently than most trainers. Few ever even SEE the totem pokemon. This one not only showed itself to you, but bestowed a gift upon you. It was a significant and rare event.
Pokemon living in tall grass never made sense anyways.
Ultra Beasts are Pokemon from alternate EARTHS that's why they're Pokemon, they're just pokemon that aren't found on the main Poke-Earth - Guzzlords ultra world showed an Alternate-Alola that was devastated by a Nuclear fallout.
Also, they have dex entries cause it's supposed to be like the player/character is recording their own description of them, that's why the professor says "Fill out the Pokedex" he doesn't mean fill it with Pokemon, he means when you catch them, fill out their information.
What’s with the « You traveled X light years » then?