The Doom Marine's voice was PERFECT, I definitely want to listen to an audiobook or audio drama with his voice set in the DOOM universe! Loving the concepts and it's really well fleshed out despite the differences with the final game!
@@Dockultra Hell nah bruh, i'd break into satan's crystal palace and haul off with the succy's then high tail it to limbo in my lambo. Oh damn... "Lambo to Limbo" sounds like an absolute fire track.
@@LILAC_CHAOS funny you mention, i played a match with the guy who made Hdoom in galactic conquest during the broteampill days before the twitch bans. he was cool but oddly enough did not like dark humor.
In the end, it feels that the devs just couldn't fully implement all of thoses elements, most likely due to disagreements between the devs and wherever to go full on horror or action packed gameplay. Technological limitations has also negatively affected developpement as many gameplay features that were comfirmed to have been implemented at some point got removed, from scrapped weapons and items to cut ennemy behavior such as: -A railgun -Slugs for the shotgun -A better looking and functionning shotgun. Hold five shells, faster firing rate but slower reload, better bullet spread. -Zsec could melee you, as well as reload theirs guns. -Revenant was tougher, could run, always fired two rockets and had some sort of leap attack akin to the imp. -The Maggot's behavior was changed before release, and was going to be much more similar to the Vulgar. -The archvile was going to ressurect monsters instead of summoning them. -all characters and monsters had proper death animations instead of ragdols, and the bodies woule have stayed on the floor indefinitly. This was latter changed due to performance concerns. -slower weapon swiching, with realistic animations. -Player walking speed was raised from 100 to 140, while stamina rate was doubled from 12 to 24, this essentially made ennemies unable to keep up with you, hence why the game is consideres being to easy. -max armor was raised from 100 to 125. While not actually cut, it's barely used, but the wraith could be spawned hanging from the ceiling like a bat, falling down on some unsuspecting pray. This was recycled for the Gargoyle in Doom Eternal, who's design took inspiration from the wraith.
The Bruisers were going to have a proper introduction too, where one was going to be hiding as a terminal until it would burst out of a wall. I'm not sure if this was going to be a cutscene or a little surprise for the player. Edit: Forgot to mention, there's also how zombies were originally going to "resurrect" shortly after being killed, rather than just staying dead. Maybe this little gimmick made them too stressful to deal with or something, especially with large groups or cramped spaces.
I heard about this, the Bruisers could use theirs techno-organic apperences to tend ambushes. Intrestingly enough, the Bruiser was mentionned in the files of the E3 demo, and it seems that it was already being developped at the time and presumably considered for the base game. However, the Bruiser that we got was called the "Ressurection of Evil Bruiser" or something like that, meaning it could have either been recycled like the Archvile model that was reused for the Vulgar, or was a completely different one altogether.
The only other "new" monsters mentionned in the E3 demo was the Maggot, different zombie types minus and "cultist leader" Trites, Ticks, Wraiths, and the Sawer zombie were nowhere to be found, meaning that they were later additions. A "Spider demon boss" is mentionned, however the Arachnotron and Pain Elemental aren't anywhere either. The Barons of Hell are mentionned however.
Technical limitation are absolutely bull. Look at Dead Space 1. When the engine could not perform a tentacle grabbing the guy, they reshaped the gameplay just for that part. If a company with no history did it, the great ID software couldn't do it? It was solely because action FPS sells better, just admit it.
@@cybergothika6906 It's had nothing to do with sells at all actually, Id software was internally heavilly divided on the very concept of making a new Doom game altogether with some employees even leaving the compagny for it. It only escalated onward as the criticism from both playtesters and devs alike on the survivial horror aspect as opposed to the more action based direction usually associated with the franchise left some members of the dev team unsatisfied wich explains why the game turned from survivial horror to action horror as the developpement went on, after all D3 was announced in 2000 and set to be released for 2002, but was delayed several times because of the disagreements on what the game should be. As for the technological aspect it was very present, as oposed to the id tech 2 (Doom engine) who could render hundreds of sprite based entities without problem, the id tech 4 (Doom 3's engine) struggled with rendering multiple 3d entities on screen at once, wich not only served as the explaination as to why they went with horror at first as oposed to action based, yet even then suffered from it as most computers of the time struggled to even run Doom 3 on powerfull computers. Hence the removal of death animations and bodies staying on the floor among other problems.
Yeah, I was constantly seeing glowing items pop out of enemies all the time.. seems kind of dumb at the time but... If it was the influence of hell, I mean... That's probably what it would look like.
Things like that are the reason why people saying DOOM 3 is not very doom like is stupid. Its a doom as 2016 is. 2016 feels like a continuation more of Doom 3 & Doom 64 than Doom 1 & 2 seeing how the demons look, act & how the UAC is depicted.
Thanks for appreciating this game. I love Doom 3. To me, it's still impactful and scary. Playing it in the dark with headphones is almost too much for me to handle!
how on earth could you? Some of these scenes don't even make sense as gameplay. The introduction of the stealth section(near the end of the game?) doesn't make any sense
@@sinjin8576 Doom 3 isn't popular in the community as it deviated too much from the original, so there's very little interest in modding it, let alone play it.
Because both Doom movie (and that godawful tragedy we got a few years back) writing teams thought (wrongly) that they could have done a better job? Hollywood has never understood the meaning of the word 'adaptation'.
@@sonofeyeabovealleffoff5462man the doom movie script was just some zombie script someone had collecting dust and changed a few names. It's a shame how they had to wreck something so simple
@@sinjin8576 Yeah, I was pretty pissed at that movie myself. Doom is NOT THAT FRICKIN' HARD to adapt, lol. Zombies are so fucking boring, no wonder that even being a ripoff a zombie script it sucked. Sigh. If they were aiming for something a little different, why not a parody or something original? I'm so sick of writers who can't be arsed to stay on point in an adaptation. Writer: "I dOn'T wAnT tO bE pUt In A bOx!" Me: "THEN WHY THE **** ARE YOU DOING ANY SORT OF ADAPTATION?!!"
Agreed; Love it and still return to it every couple years. It’s one of my top “soft spot” games.. It was such a special time in PC gaming and was the reason I built my first computer.. I was so proud I could play DooM 3..
@@lordterra1377 Doom 3 isn't the first Doom game to implement more horror and slower pacing. Doom 64 did it first and it was awesome, especially when you play with headphones - every scratch, every moan, every distant step behind the walls is heard and raises the tension. For me personally, the ideal Doom would be something in between the fast-paced brutal shooter and the horror story that acknowledges the dangerous and brutal nature of the demons and Hell. Something like in FEAR 1&2, where you have cool shootouts mixed with horror segments with ghosts and other paranormal stuff. What they did in Doom Eternal was a bit over the top for me. Too goofy at times. Doom 2016 was way better, at least demons weren't clowns.
@@ComradeStrogg Doom 64 is the same as the original Doom, the gameplay is no different. Doom 64 follows the Doom Bible closer in atmosphere and design elements but that's it. In the book Masters of Doom the devs reveal that Quake 2 was actually meant to be Doom 3, but they thought it would confuse consumers having two different Doom games coming out at the same time.
Thank you for giving this game a bit of much-deserved love. I can’t believe that it’s 20 this year. Underrated game with a unique vibe, one of my favourites.
Doom 3 is an unappreciated masterpiece and one of my all time favorite games. Absolutely amazing work on the video and I am glad I could see this deep dive in to what it could have been.
Every time I see these scrapped heavily changed storylines in detail that got scrapped due to scope, time, or resources, etc. I wish there was a community mod that recreated the original idea. This "Alternative Doom 3" could be made for sure. I also wonder how much of this original game story lines up with the Doom 3 novels.
I have the Doom 3 book as well and was always fascinated by the original story for that game, so it's really cool to see it dramatized like this. Keep up the great work!
This video is amazing. The voice acting, the editing, the sound design, production value, your channel is such a blessing for us Doom 3 fans, I remember being 12 years old not playing past the first two levels because I was terrified of this game when I was young. Thank you so much for putting this together, I've immediately subscribed and am looking forward for more content from you sir!
I was so stoked when I got doom 3 as a kid. Imagine my pain when I took it home, downloaded it, and found out the hard way that my computer wasn't powerful enough to run it. I could only play the first few minutes before it would crash.
Things I wish were kept in the final game: -Exterior shots of Mars City -The Marine's narration. I ultimately agree with making him silent in-game, but having his monologues on like the loading screens and such would have been cool. -General Hayden, or at least his role as turning Kelly into Sabaoth. It just kinda happens outta nowhere in the release version and always felt off as a result.Even showing Betruger doing it, or alternatively slowly showcasing Kelly's descent over time would have worked. -The visual element of Kelly being crucified as part of his boss design -Visiting the player Marine's quarters -The Chapel (the location itself, even if not the visions. In fact it's just really strange how Chapels (as in normal chapels not ones located within Hell) are just never shown in Doom games. I feel like the game could have made a great setpiece out of the chapel in the before/after versions of Mars City). -A closer personal connection to Chasar to make the Lost Soul transformation just that _extra bit_ more horrifying (though ideally not as an escort quest). I've always really liked the concept of the Lost Souls in Doom 3. Maybe not enough so to completely replace the original Lost Souls, but having them alongside, sure. They're just so disturbing on a conceptual level. -The Primar labs and corresponding enemy type -What sounds like a longer Hell section with multiple bosses therein. -The Bruiser introduction sequence (as well as the enemy itself though at least it was salvaged in the expansions). Honestly, no lie, my favorite Doom 3 enemy. I think it is _really_ cool. Incidentally I wonder if any of this stuff survived into the Doom 3 novelizations? IIRC the writer of those was involved in the game's production in a similar capacity to Marc Laidlaw's in that of the Half-Life games.
So Hayden's name first was originally used here... I remember theories back when Eternal was going to be released that Samuel Hayden's name held a hint of his true identity; S. Hayden = Satan. Perhaps that was the original intent in early Doom 3.
Third time i'm back to watch again in 2 days, damn dude i'm hooked on this! I would LOVE if you went through the whole DOOM lore one day. I didn't even know DOOM 3 had a different story originally, now I need to know all the cut details from the whole series! So cool!! edit: I'm not sure which voice is yours, but I could listen to both main voices all day long~ I was very impressed @ 8:15 when I saw you *re-added* the handgun that was removed from that cutscene. I genuinely couldn't tell it was edited until I noticed in-game that his hand is empty!
Thankyou for introducing me to the Making of Doom 3 book, I had no idea such a thing was out. Bless the algorithm for bringing me here, and thankyou for your wonderful upload.
Could've had a Separate DLC variant that plays out with this exact story line but in the perspective of a security guard instead of the usual veteran skilled soldier
This video got recommended to me randomly and I was so surprised with the production quality of it all. Amazing work at realizing this alternative narrative! I genuinely can’t believe you have so few subscribers if you’re putting out content like this.
Very nice illustration 👍👍👍. Doom 3 is always in discussion whenever the topic of Doom comes into picture. The fear element is the highest in this game compared to all other doom games.
Dude, thanks so much for making a video about The Making of Doom 3. I can't get the book online, and I've been interested in reading about the behind the scenes details of the game.
I always thought that sabaoth was Campbell and not Kelly until I replayed the game after a long time and remembered that Campbell died moments before the fight against sabaoth and he said that it was kelly who became a demon.
Left in the dust-for now, maybe not. Good AI voices need good voice actors to train them. And even the best AI voices lack the range of emotion that a voice actor can deliver. But I agree, for simple narration, they are amazing to use.
Again and again I realise that "different" isn't supposed to mean "worse" from the get-go. This definitely isn't "the Doom" we've all known and enjoyed since 1993, so what? A bold shift from guns-blazing power fantasy with a one liner story of "experiment gone wrong" towards sophisticated and sinister plot of pact with the Evil and sacrifices where you are to SURVIVE rather than eradicate anything that moves. Gave me numerous blood chilling moments, I still think Doom3's hell level is the best of them all. Aaaaand thank you for bringing up this even deeper and richer story!
I mean, one of the OG devs, can't recall who exactly, basically said that if the technology were available at the time, Doom 3 essentially would have been the game they would have made back in the early 90s. This idea that Doom 3 is a complete departure and aberration from the originals is bogus.
@@noneofyourbusiness910 That is true. Doom was always meant to be a horror game. I personally dislike the power fantasy they got in the recent games. If anything i find more admirable the tale of struggle and victory of humans against an unnatural evil imo
I love the way you do these videos, hopefully it makes more people understand why Doom 3 is so good. Especially since it's going to turn 20 years old in august.
Must say almost wached whole video and this was fantastic version of doom 3 only problem that i Have with this IS IT never were released or Even getting mod version of IT so that IT could Be enjoyed somehow same thing with doom4 1.0 unrelesed
I dig the AI voice used when you describe the changes made in the final product. It honestly sounds like the kind of narrator you'd get for an actual documentary.
I love that book but I'd forgotten all the subtle changes here and there, but I feel like most of it has been effectively streamlined and the finished game is generally more polished. There's some stuff, like Theresa Chasar being an actual character you get to know for a bit before she becomes a lost soul, that sounds really intriguing, but spending that much time with her would probably just lead to more questions: how does it work? How did the machine parts get into her skull while she was still alive? Did she know she would turn? If she did, for how long? And why not say anything about it the whole time? And if she didn't know, how did she get infected? Did it happen prior to meeting her? It makes you start to question the exact process and nature of the hell stuff, which really rubs the mood and feeling of the game in the complete wrong direction, like trying to pet a cat backwards. Doom 4 & 5 feel perfectly at home giving you detailed logs on the exact specifications of hell's hierarchy, how the UAC makes cyberdemons, how argent works, and all that stuff, but Doom 3 leans extremely heavily on the idea of being haunted by creepy unknowable paranormal forces. It wants the horrors of hell to feel inexplicable and like you're stuck in an Exorcist sequel or something, because the atmosphere is a major part of it, if the player starts thinking too hard about how everything works, you get in the wrong headspace and it could take you out of it. The one thing I definitely wish was still a part of the game though is the four barons. Not only are those unique designs really damn cool, showing off Adrian's style while also a little bit resembling some of Wayne Barlowe's hell work with that fourth one, but my one major complaint about Doom 3 has always been how short the hell section is. And it's not just me, in that same book you hear that sentiment a lot, too. The whole game is based on this slow crescendo to revealing hell, it builds up the hype so high, and then once you get there it's incredible... and then you just leave? It would be like if you followed the original plan for Doom 1, where episode 3 was in the middle... but it was only a single level, bookended by techbases. The haunted house design of the techbase levels is incredible and engrossing but after you get to hell the foreplay with the player is over, there's no reason to pull punches anymore, but nope, you backpedal. It's a major pacing issue that thankfully Resurrection of Evil and Lost Mission knew better than to fall for, and its presence in the base game which is otherwise incredibly paced up to the journey to hell is just baffling. Having four distinct hell levels each with their own big bad bruiser brother would have solved that issue immensely, because not only would it give the designers more time and space to do weird fucked up hell shit, not only would we get a series of awesome bosses that have individual variation which is just a cool idea, but by the time you've journeyed to the four corners of hell and assembled the soul cube... you would be ready to get the hell out of... hell. As for the mastermind, I'm also gutted that the designs featured in the book never showed up (although ofc they were modeled and created in mods later on), the choice to make the Cyberdemon the final boss was the right call. Who knows if it was ever going to be any different, or where the mastermind would have fit into the original plan, but the build up and pay off of the Cyberdemon was great, as was the fact that nobody was really clamoring to see the mastermind return in the first place. In fact its absence is the whole reason the Doom 4 mastermind was such a big deal.
Damn what a comment. Certainly the slow buildup to the heart of the delta complex which had its own degree of added eeriness in that it is there that it becomes abundantly clear little by little that the reason why thst sector of mars city appears to be the so called “source of the invasion” is specifically because the nature of the crisis unfolding on Mars is not in fact what it initially appears to be. The attack wasn’t an unforeseen phenomenon that occurs out of nowhere when I remarkable teleporter malfunction opens a portal that caused a rapid, sudden cstacylsimic outpouring of demons into our reality. When you go through delta labs you see the UAC has for a long while been secretly doing some very shady and disturbing shit, sending science teams into hell to map it out, bringing back specimen, the hidden corruption adds a component to the nature of the cause of what’s happening that is easily overlooked but adds depth and complexity and intrigue to the conflict. So in that respect, it’s kind of really damn awesome how when you finally you arrive at the heart of the complex you’re teleported right back out of it without warning and suddenly…. You’re alone in Hell with no objective; no purpose, no goal,stranded in the reality these demons have been pouring out of. You’re just lost…. In Hell, and it’s only when you finally come across the soul cube by circumstance and use its ancient power to get back out into normal reality again that you’re given a clear endgame for the final act of the game. The cube briefly tells you it must be used in a great battle against hell’s champion to conquer them as they were conquered once long ago. Its vague but it ends up making sense and it’s all very cool very well done and I would absolutely not at all have executed differently in the manner describe in the book with the Hell experience in Doom 3 being framed completely differently as a situation where the marine proactively chooses to go there to chase a secondary villain and you’re journey through Hell is more one in which the player has more agency and control over his actions and is on a quest embodying a sort of predator role, knowing what you’re doing, going around capturing the soul cube pieces and killing mini bosses. Also depreciates the value of the soul cube because it’s broken and useless till you Lego piece it back together and begs the question if the demons could bust it into four parts… why not completely just destroy the thing entirely? I agree the whole thing still sounds cool on paper but the way they did it in the final game was much better. I think the only problem is that it should’ve been I don’t know maybe three hours firrce battle instead of a 40 minute level and the boss fight at the end should have been a lot more spectacular The part of the game that happens after hell is important too because it holds more revelations that are conveyed for players involving the ancient civilization whose lore you barely scratch the surface of but has a ton of intrigue and fascinating mystery to I as well. I always wondered where the civilization may have gone, craving more knowledge about them when the game ended and wondering what happened so I definitely think having a post Hell part of the game as the final act of the story was also the appropriate creative choice and better than what is in the rough draft in the book but again I think that it could’ve been a little bit longer, and would’ve benefited from Emil using numerous more frequent encounters either Betruger now personally pursuing you into the mars ruins trying to prevent you from getting the the final hell gate portal.
This video is great. Thank you for this, these videos are so interesting. I love doom 3 most out of all the doom games. I bought the book 1 year ago because I wanted to explore the lore.
this game is criminally under liked, sure its not as good as the older and newer dooms but when you push those expectations out of your mind, its deserving of at least a 7 or 8 out of 10
12:20 When I modded Doom 3 to let me use the Double Barrel Shotgun from Resurrection of Evil in the main campaign, I actually replaced the shotgun by the dying marine there with the Double Barrel Shotgun. I remember reading this sequence in The Making of Doom 3 and figured I could give it back the original gravitas by dropping the Double Barrel Shotgun there. I did also add another Double Barrel Shotgun in the room where the first Pinky attacks you, since the Pinky is the first enemy that requires two shotgun blasts to take out. Then I replaced one of the shotguns in Hell and Delta 5 with Double Barrel Shotguns for the remaining pickups needed for the campaign. The mod I used to add the DB Shotgun is CSTDoom3, though that mod added the DB Shotgun in other places. I wanted the DB Shotgun in those specific areas and so modified the map files custom myself.
There's some very interesting cut sections there that would probably make it if not for development constraints. Having the engineer as sidekick would have been cool for example, her transformation would've been even more impactful, since I was already terrified seeing that the first time. The lore seems very well developed but in the final game I didn't relate to anyone really, it doesn't do a good job at it, unlike their direct competitor at the time, which was Half Life 2.
That was definitely interesting. Those visions remind me of the Alma/haunted sections in FEAR and what the Dead Space Markers do to people. I really like how that one scientist would’ve taken his own life instead of becoming a zombie. Same goes for that one lady turning into a lost soul. That definitely would’ve made the game darker. Having a general helping with the experiments was also an interesting idea. I’d LOVE a remake of Doom 3 that has the original story, fixes various issues with the gameplay, and builds on what worked with the original. Too bad we’ll NEVER see this become a reality. You’d think that we’d at least get a novelization of this lost story/script. Interestingly, I actually prefer Doom 3 over the originals and the reboot games. If we judge it strictly as a Doom game I agree wholeheartedly that it falls flat. If you judge it as its own thing I’d say it’s pretty good. A bit rough around the edges and could’ve been better in some aspects. I also liked all the events borrowed from Half-Life. The intro is reminiscent of Half-Life’s intro because after you get off the shuttle you get to look around the place before things go wrong, the workers/security are on edge, and there’s little accident/equipment malfunctioning that foreshadows the eventual disaster. The BFG functions like the Tau Cannon where you charge it up, and if you hold down charge for too long the thing explodes killing you. There’s also soldiers and scientists/workers who will either follow you and inevitably die, or stay in that spot like Half-Life’s NPCs do. I also like the atmosphere and how people have realistic reactions to seeing hell and demons enter reality.
Here I sit, fighting the darkness of relentless exhaustion as it threatens to pulls me into a restless sleep. I must fight! It's only midnight... but I'm so tired. I can't do this alone- I need motivation! A notice illuminates my phone screen, a beacon of hope in the darkness. LeChum posted a Doom video? LeChum... what a chum... Yes! This is what I needed! Spin that sucker up, throw it on the big screen, pour another coffee. Here I sit, steaming mug in hand, rejuvinated and ready to embrace that darkness of another kind. Lifting my cup toward the screen is silent declaration, "Cheers, mate. I should have known you'd have my back."
I have an idea. Sense you already did a video about the survivors. How about a video on an opinion on if the survivors survived or were most likely to survive? Here's the rules i made 1: no already confirmed dead/alive survivors only survivors left ambiguous like we know c4 survivors dead when we meet him but r Ryan is not confirmed dead and is left alone the rest of the game. 2: any equipment they have is to be left alone if they have a gun they have a gun that simple. If they have medical equipment they have it. Any resources they have with them in there hiding spot they keep and can use for basic self defense purposes. 3: be fair just because one guy will be attacked by an Arch viel doesn't mean he's gonna be on the bottom automatically or just because there in a dangerous spot doesn't mean they are screwed the moment the player leaves. Basically take everything into account put the first person as the most likely to die and the ladt as survive I know it's confirmed that only doom guy survived but it gets retconed in the lost mission also ots for fun.
Thank you so much for this! I was hoping to do a survivors video for Resurrection of Evil. I will try to find something to do with that at the end; it's a good idea. Thank you again! I really appreciate it! :)
I prefer the Doom 3 we ended up getting, however the longer Hell sections with 4 bossed would have been amazing. Seems like a great project for modders to implement this. I really love the "lived-in" feel you get in these levels, its a significant reason as to why I like this game so much. I did a lot of modding back in the day, especially when looking through the sound files there is a lot of unused stuff or the names of folders and such that also imply some cut content regarding casual pre-invasion interactions. Would love it if they returned to this formula with new tech, imagine a long drawn out horror game exploding into full blown Doom FPS gameplay at times, returning back to the slow atmospheric style for the player's respite. Similar to the 2005 movie or F.E.A.R.. It just needs to be kept simple: Demons from Hell with survivors trying to survive; not drawn out complex interwoven plots with twists and turns. The communications and gameplay during the slow sections serving as a means to gain access to supplies and new weapons by navigating and unlocking the UAC facility. Anyways, amazing video as always, looking forward to more stuff from you.
Would love a return to the more Aliens vibe of Doom. Just a normal, average space marine who, nonetheless, is a tough badass, but still an underdog going up against a threatening, hostile force.
This is intresting. While not entirely doom like (ie lore and more talking of the player) its intresting. Ironically I feel like Eternal style story telling might have been alot like what was imagined for this version of Doom 3.
The original version somehow has a slower pace but a bit more detailed story while the final game feel a bit more faster pace by simplify the story. I actually kinda like the original version, feel a bit like Doom RPG
When people say "slower pace" I honestly don't get it, the narrative pauses and gameplay should be considered separately when determining If the game is fast pace or not. I don't think having a dense history would have affected the gameplay drastically, you would have just more cutscenes. Pauses like a loading screen.
The Doom Marine's voice was PERFECT, I definitely want to listen to an audiobook or audio drama with his voice set in the DOOM universe! Loving the concepts and it's really well fleshed out despite the differences with the final game!
Sounds like a cross between Dwayne Johnson and John Cena kek
Yeah it was great 👍🏾
Jeez dude. It definitely is AI. I'm pretty sure that if it was someone they would've been credited in the description.
26:10
"His back was blown out."
Yo...Demon's be doin backshots straight off the bang.
Well, I know what I'm gonna do when I go to hell 😏
@@Dockultra
Hell nah bruh, i'd break into satan's crystal palace and haul off with the succy's then high tail it to limbo in my lambo.
Oh damn...
"Lambo to Limbo" sounds like an absolute fire track.
Hdoom 3
@@LILAC_CHAOS
funny you mention, i played a match with the guy who made Hdoom in galactic conquest during the broteampill days before the twitch bans.
he was cool but oddly enough did not like dark humor.
Futa demons 😈
In the end, it feels that the devs just couldn't fully implement all of thoses elements, most likely due to disagreements between the devs and wherever to go full on horror or action packed gameplay.
Technological limitations has also negatively affected developpement as many gameplay features that were comfirmed to have been implemented at some point got removed, from scrapped weapons and items to cut ennemy behavior such as:
-A railgun
-Slugs for the shotgun
-A better looking and functionning shotgun. Hold five shells, faster firing rate but slower reload, better bullet spread.
-Zsec could melee you, as well as reload theirs guns.
-Revenant was tougher, could run, always fired two rockets and had some sort of leap attack akin to the imp.
-The Maggot's behavior was changed before release, and was going to be much more similar to the Vulgar.
-The archvile was going to ressurect monsters instead of summoning them.
-all characters and monsters had proper death animations instead of ragdols, and the bodies woule have stayed on the floor indefinitly. This was latter changed due to performance concerns.
-slower weapon swiching, with realistic animations.
-Player walking speed was raised from 100 to 140, while stamina rate was doubled from 12 to 24, this essentially made ennemies unable to keep up with you, hence why the game is consideres being to easy.
-max armor was raised from 100 to 125.
While not actually cut, it's barely used, but the wraith could be spawned hanging from the ceiling like a bat, falling down on some unsuspecting pray. This was recycled for the Gargoyle in Doom Eternal, who's design took inspiration from the wraith.
The Bruisers were going to have a proper introduction too, where one was going to be hiding as a terminal until it would burst out of a wall. I'm not sure if this was going to be a cutscene or a little surprise for the player.
Edit: Forgot to mention, there's also how zombies were originally going to "resurrect" shortly after being killed, rather than just staying dead. Maybe this little gimmick made them too stressful to deal with or something, especially with large groups or cramped spaces.
I heard about this, the Bruisers could use theirs techno-organic apperences to tend ambushes.
Intrestingly enough, the Bruiser was mentionned in the files of the E3 demo, and it seems that it was already being developped at the time and presumably considered for the base game.
However, the Bruiser that we got was called the "Ressurection of Evil Bruiser" or something like that, meaning it could have either been recycled like the Archvile model that was reused for the Vulgar, or was a completely different one altogether.
The only other "new" monsters mentionned in the E3 demo was the Maggot, different zombie types minus and "cultist leader"
Trites, Ticks, Wraiths, and the Sawer zombie were nowhere to be found, meaning that they were later additions. A "Spider demon boss" is mentionned, however the Arachnotron and Pain Elemental aren't anywhere either.
The Barons of Hell are mentionned however.
Technical limitation are absolutely bull. Look at Dead Space 1. When the engine could not perform a tentacle grabbing the guy, they reshaped the gameplay just for that part. If a company with no history did it, the great ID software couldn't do it? It was solely because action FPS sells better, just admit it.
@@cybergothika6906 It's had nothing to do with sells at all actually, Id software was internally heavilly divided on the very concept of making a new Doom game altogether with some employees even leaving the compagny for it. It only escalated onward as the criticism from both playtesters and devs alike on the survivial horror aspect as opposed to the more action based direction usually associated with the franchise left some members of the dev team unsatisfied wich explains why the game turned from survivial horror to action horror as the developpement went on, after all D3 was announced in 2000 and set to be released for 2002, but was delayed several times because of the disagreements on what the game should be.
As for the technological aspect it was very present, as oposed to the id tech 2 (Doom engine) who could render hundreds of sprite based entities without problem, the id tech 4 (Doom 3's engine) struggled with rendering multiple 3d entities on screen at once, wich not only served as the explaination as to why they went with horror at first as oposed to action based, yet even then suffered from it as most computers of the time struggled to even run Doom 3 on powerfull computers. Hence the removal of death animations and bodies staying on the floor among other problems.
Well done! Seems like some of the concepts from DOOM 3 such as the visions made their way over to DOOM 2016.
Yeah, I was constantly seeing glowing items pop out of enemies all the time.. seems kind of dumb at the time but... If it was the influence of hell, I mean... That's probably what it would look like.
Things like that are the reason why people saying DOOM 3 is not very doom like is stupid. Its a doom as 2016 is. 2016 feels like a continuation more of Doom 3 & Doom 64 than Doom 1 & 2 seeing how the demons look, act & how the UAC is depicted.
Im glad general Hayden abandoned his post as a marine and took over the science team
The voice acting in these videos is really good
That's because they're AI voices. I'm almost certain I heard Michael Ironside in there.
Thanks for appreciating this game. I love Doom 3. To me, it's still impactful and scary. Playing it in the dark with headphones is almost too much for me to handle!
I would have played the crap out of this version.
@@refurbishedtechpriest9076I'm surprised someone on the modding scene hasn't done this tbh.
Agreed.
how on earth could you? Some of these scenes don't even make sense as gameplay. The introduction of the stealth section(near the end of the game?) doesn't make any sense
@@sinjin8576 Doom 3 isn't popular in the community as it deviated too much from the original, so there's very little interest in modding it, let alone play it.
@@vinny-g6s ive seen more mods for doom 3 then doom 2016
Why THE FUCK didnt the doom movie use any of this?
Because both Doom movie (and that godawful tragedy we got a few years back) writing teams thought (wrongly) that they could have done a better job?
Hollywood has never understood the meaning of the word 'adaptation'.
@@sonofeyeabovealleffoff5462man the doom movie script was just some zombie script someone had collecting dust and changed a few names. It's a shame how they had to wreck something so simple
@@sinjin8576 Yeah, I was pretty pissed at that movie myself. Doom is NOT THAT FRICKIN' HARD to adapt, lol. Zombies are so fucking boring, no wonder that even being a ripoff a zombie script it sucked. Sigh.
If they were aiming for something a little different, why not a parody or something original? I'm so sick of writers who can't be arsed to stay on point in an adaptation.
Writer: "I dOn'T wAnT tO bE pUt In A bOx!"
Me: "THEN WHY THE **** ARE YOU DOING ANY SORT OF ADAPTATION?!!"
Well, they used the monkey.
@@sonofeyeabovealleffoff5462 just like the Halo tv series 😂
Very cool, especially the marine's dialogue. I always found it a little strange how he never spoke in Doom 3.
It could be because that The Marine was terrified out of his mind during the events of the finished product.
@@NebLlebAnd yet, scientists, engineers and other weaker greener guards could?
@@NebLleb I don't think so. He's not Doom Guy but the Doom Marine was head strong enough to not get possesed.
as interesting as this sounds, i'm glad we got what we got. Doom 3 is an incredible and severely underrated game.
Doom 3 is cool but my issue with it is it didn't really feel like Doom... Doom should always be fast paced.
Agreed;
Love it and still return to it every couple years.
It’s one of my top “soft spot” games..
It was such a special time in PC gaming and was the reason I built my first computer.. I was so proud I could play DooM 3..
Meh don't care I loved it
@@lordterra1377 Doom 3 isn't the first Doom game to implement more horror and slower pacing. Doom 64 did it first and it was awesome, especially when you play with headphones - every scratch, every moan, every distant step behind the walls is heard and raises the tension.
For me personally, the ideal Doom would be something in between the fast-paced brutal shooter and the horror story that acknowledges the dangerous and brutal nature of the demons and Hell. Something like in FEAR 1&2, where you have cool shootouts mixed with horror segments with ghosts and other paranormal stuff.
What they did in Doom Eternal was a bit over the top for me. Too goofy at times. Doom 2016 was way better, at least demons weren't clowns.
@@ComradeStrogg
Doom 64 is the same as the original Doom, the gameplay is no different. Doom 64 follows the Doom Bible closer in atmosphere and design elements but that's it.
In the book Masters of Doom the devs reveal that Quake 2 was actually meant to be Doom 3, but they thought it would confuse consumers having two different Doom games coming out at the same time.
Thank you for giving this game a bit of much-deserved love. I can’t believe that it’s 20 this year. Underrated game with a unique vibe, one of my favourites.
Still can't get over the fact that the bad guy is called Betruger (which is basically the German Betrüger, roughly translated to Fraudster)
Doom 3 is an unappreciated masterpiece and one of my all time favorite games. Absolutely amazing work on the video and I am glad I could see this deep dive in to what it could have been.
I'd love to see this story brought to life... I'd play the shit out of a DOOM game that's more of a survival/horror-shooter.
Doom 3 is already more horror-shooter than the other ones. But I get it, more survival horror elements would have been neat
Playing as a demi god is cool and all that. But playing as just a regular human is better.
@@rapatacush3 ⬆ This person gets it.
So, Doom 3?
You should try the ps1 port of DooM
What an Interesting story lore of DOOM 3. One of my favorite horror FPS survival game
Someone should seriously make a TC mod for Doom 3 that adapts these story concepts. A lot of this sounds great.
Would play a Doom 3 Director’s Cut
Every time I see these scrapped heavily changed storylines in detail that got scrapped due to scope, time, or resources, etc. I wish there was a community mod that recreated the original idea.
This "Alternative Doom 3" could be made for sure.
I also wonder how much of this original game story lines up with the Doom 3 novels.
best doom for me hands down
Man, personally I would've greatly appreciated a longer pre-amble before the action begins.
Same here tbh
Me too
I have the Doom 3 book as well and was always fascinated by the original story for that game, so it's really cool to see it dramatized like this. Keep up the great work!
This video is amazing. The voice acting, the editing, the sound design, production value, your channel is such a blessing for us Doom 3 fans, I remember being 12 years old not playing past the first two levels because I was terrified of this game when I was young. Thank you so much for putting this together, I've immediately subscribed and am looking forward for more content from you sir!
You did a fantastic job. I would've loved it this was in the game. Like a arrange mode dlc. Great job making this. It must've take forever.
Happy 20th anniversary to Doom 3 - an underrated and severely misunderstood entry in the series. Thanks for this great video!
The pre divinity machine doom marine voice was spot on
Imagine someone made a fan made of the OG story as a alterative universe/reality.
I was so stoked when I got doom 3 as a kid. Imagine my pain when I took it home, downloaded it, and found out the hard way that my computer wasn't powerful enough to run it. I could only play the first few minutes before it would crash.
Damn. Kinda wish we got this version
Things I wish were kept in the final game:
-Exterior shots of Mars City
-The Marine's narration. I ultimately agree with making him silent in-game, but having his monologues on like the loading screens and such would have been cool.
-General Hayden, or at least his role as turning Kelly into Sabaoth. It just kinda happens outta nowhere in the release version and always felt off as a result.Even showing Betruger doing it, or alternatively slowly showcasing Kelly's descent over time would have worked.
-The visual element of Kelly being crucified as part of his boss design
-Visiting the player Marine's quarters
-The Chapel (the location itself, even if not the visions. In fact it's just really strange how Chapels (as in normal chapels not ones located within Hell) are just never shown in Doom games. I feel like the game could have made a great setpiece out of the chapel in the before/after versions of Mars City).
-A closer personal connection to Chasar to make the Lost Soul transformation just that _extra bit_ more horrifying (though ideally not as an escort quest). I've always really liked the concept of the Lost Souls in Doom 3. Maybe not enough so to completely replace the original Lost Souls, but having them alongside, sure. They're just so disturbing on a conceptual level.
-The Primar labs and corresponding enemy type
-What sounds like a longer Hell section with multiple bosses therein.
-The Bruiser introduction sequence (as well as the enemy itself though at least it was salvaged in the expansions). Honestly, no lie, my favorite Doom 3 enemy. I think it is _really_ cool.
Incidentally I wonder if any of this stuff survived into the Doom 3 novelizations? IIRC the writer of those was involved in the game's production in a similar capacity to Marc Laidlaw's in that of the Half-Life games.
General Hayden was a part of the novels, as well as the Alpha shotgun
@@Pygargue00frCool.
great video. very well narrated
So Hayden's name first was originally used here...
I remember theories back when Eternal was going to be released that Samuel Hayden's name held a hint of his true identity; S. Hayden = Satan.
Perhaps that was the original intent in early Doom 3.
With a voice like his, I almost thought that was the case
It's so funny, i just looked up the making of doom 3 yesterday but could only find the documentaries from forever ago. Awesome!
Third time i'm back to watch again in 2 days, damn dude i'm hooked on this! I would LOVE if you went through the whole DOOM lore one day. I didn't even know DOOM 3 had a different story originally, now I need to know all the cut details from the whole series! So cool!!
edit: I'm not sure which voice is yours, but I could listen to both main voices all day long~ I was very impressed @ 8:15 when I saw you *re-added* the handgun that was removed from that cutscene. I genuinely couldn't tell it was edited until I noticed in-game that his hand is empty!
Thankyou for introducing me to the Making of Doom 3 book, I had no idea such a thing was out. Bless the algorithm for bringing me here, and thankyou for your wonderful upload.
Doom 3 is a beloved game of mine, this game and Doom 64 will always be my favourite Doom games
This was awesome! I've always wanted to see someone look at Doom 3's cut content
Excellent presentation! Top notch voices!!
Damn. I had no idea. Quite the work you've put there.
Could've had a Separate DLC variant that plays out with this exact story line
but in the perspective of a security guard instead of the usual veteran skilled soldier
Blue Shift type shit
This video got recommended to me randomly and I was so surprised with the production quality of it all. Amazing work at realizing this alternative narrative! I genuinely can’t believe you have so few subscribers if you’re putting out content like this.
Really cool how you got Elvis to voice Doom 3 Guy!
Very nice illustration 👍👍👍. Doom 3 is always in discussion whenever the topic of Doom comes into picture. The fear element is the highest in this game compared to all other doom games.
This video is a damn masterpiece..
Doom 3 is my favorite of the series
Same here, it's just the greatest Doom game.
Make more Doom 3 content! (And I saw you had a F.E.A.R. intro - looking forward to that as well).
A damn fine production, it would be interesting to see the same type of video with dead space since that game went through many iterations like doom 3
Dude, thanks so much for making a video about The Making of Doom 3. I can't get the book online, and I've been interested in reading about the behind the scenes details of the game.
I always thought that sabaoth was Campbell and not Kelly until I replayed the game after a long time and remembered that Campbell died moments before the fight against sabaoth and he said that it was kelly who became a demon.
I wish for a mod for Doom 3 that recreates the original storyline of the game.
lol the marine though betruger was the good guy and swann an evil lawyer.
Text-to-speech is getting crazy good. Voice actors are going to be left in the dust indeed.
Left in the dust-for now, maybe not. Good AI voices need good voice actors to train them. And even the best AI voices lack the range of emotion that a voice actor can deliver. But I agree, for simple narration, they are amazing to use.
I gotta get this book
This is super well done! Would love to play this version of the game and listening to this video is like watching a documentary.
Again and again I realise that "different" isn't supposed to mean "worse" from the get-go. This definitely isn't "the Doom" we've all known and enjoyed since 1993, so what? A bold shift from guns-blazing power fantasy with a one liner story of "experiment gone wrong" towards sophisticated and sinister plot of pact with the Evil and sacrifices where you are to SURVIVE rather than eradicate anything that moves. Gave me numerous blood chilling moments, I still think Doom3's hell level is the best of them all.
Aaaaand thank you for bringing up this even deeper and richer story!
I mean, one of the OG devs, can't recall who exactly, basically said that if the technology were available at the time, Doom 3 essentially would have been the game they would have made back in the early 90s. This idea that Doom 3 is a complete departure and aberration from the originals is bogus.
@@noneofyourbusiness910 That is true. Doom was always meant to be a horror game. I personally dislike the power fantasy they got in the recent games. If anything i find more admirable the tale of struggle and victory of humans against an unnatural evil imo
This was a terrific video, love the presentation
I love the way you do these videos, hopefully it makes more people understand why Doom 3 is so good.
Especially since it's going to turn 20 years old in august.
General Hayden then became Samuel Hayden or Samur in the future
They are two different people assuming general hayden exists
If you ever want to make one about the original Doom 4 and early Doom 2016, i can give you some information, i was part of the group of leakers
The random Doom 3 space marines are the best looking hands down.
Must say almost wached whole video and this was fantastic version of doom 3 only problem that i Have with this IS IT never were released or Even getting mod version of IT so that IT could Be enjoyed somehow same thing with doom4 1.0 unrelesed
Always nice to see more DooM 3 stuff! Still love this game, going to have to pick up that book...
I dig the AI voice used when you describe the changes made in the final product. It honestly sounds like the kind of narrator you'd get for an actual documentary.
This is soooo well done, thank you!
I love that book but I'd forgotten all the subtle changes here and there, but I feel like most of it has been effectively streamlined and the finished game is generally more polished. There's some stuff, like Theresa Chasar being an actual character you get to know for a bit before she becomes a lost soul, that sounds really intriguing, but spending that much time with her would probably just lead to more questions: how does it work? How did the machine parts get into her skull while she was still alive? Did she know she would turn? If she did, for how long? And why not say anything about it the whole time? And if she didn't know, how did she get infected? Did it happen prior to meeting her? It makes you start to question the exact process and nature of the hell stuff, which really rubs the mood and feeling of the game in the complete wrong direction, like trying to pet a cat backwards. Doom 4 & 5 feel perfectly at home giving you detailed logs on the exact specifications of hell's hierarchy, how the UAC makes cyberdemons, how argent works, and all that stuff, but Doom 3 leans extremely heavily on the idea of being haunted by creepy unknowable paranormal forces. It wants the horrors of hell to feel inexplicable and like you're stuck in an Exorcist sequel or something, because the atmosphere is a major part of it, if the player starts thinking too hard about how everything works, you get in the wrong headspace and it could take you out of it.
The one thing I definitely wish was still a part of the game though is the four barons. Not only are those unique designs really damn cool, showing off Adrian's style while also a little bit resembling some of Wayne Barlowe's hell work with that fourth one, but my one major complaint about Doom 3 has always been how short the hell section is. And it's not just me, in that same book you hear that sentiment a lot, too. The whole game is based on this slow crescendo to revealing hell, it builds up the hype so high, and then once you get there it's incredible... and then you just leave? It would be like if you followed the original plan for Doom 1, where episode 3 was in the middle... but it was only a single level, bookended by techbases. The haunted house design of the techbase levels is incredible and engrossing but after you get to hell the foreplay with the player is over, there's no reason to pull punches anymore, but nope, you backpedal. It's a major pacing issue that thankfully Resurrection of Evil and Lost Mission knew better than to fall for, and its presence in the base game which is otherwise incredibly paced up to the journey to hell is just baffling.
Having four distinct hell levels each with their own big bad bruiser brother would have solved that issue immensely, because not only would it give the designers more time and space to do weird fucked up hell shit, not only would we get a series of awesome bosses that have individual variation which is just a cool idea, but by the time you've journeyed to the four corners of hell and assembled the soul cube... you would be ready to get the hell out of... hell. As for the mastermind, I'm also gutted that the designs featured in the book never showed up (although ofc they were modeled and created in mods later on), the choice to make the Cyberdemon the final boss was the right call. Who knows if it was ever going to be any different, or where the mastermind would have fit into the original plan, but the build up and pay off of the Cyberdemon was great, as was the fact that nobody was really clamoring to see the mastermind return in the first place. In fact its absence is the whole reason the Doom 4 mastermind was such a big deal.
"Restoration of Hell" would be an awesome Doom 3 mod to see one day
Damn what a comment.
Certainly the slow buildup to the heart of the delta complex which had its own degree of added eeriness in that it is there that it becomes abundantly clear little by little that the reason why thst sector of mars city appears to be the so called “source of the invasion” is specifically because the nature of the crisis unfolding on Mars is not in fact what it initially appears to be. The attack wasn’t an unforeseen phenomenon that occurs out of nowhere when I remarkable teleporter malfunction opens a portal that caused a rapid, sudden cstacylsimic outpouring of demons into our reality. When you go through delta labs you see the UAC has for a long while been secretly doing some very shady and disturbing shit, sending science teams into hell to map it out, bringing back specimen, the hidden corruption adds a component to the nature of the cause of what’s happening that is easily overlooked but adds depth and complexity and intrigue to the conflict. So in that respect, it’s kind of really damn awesome how when you finally you arrive at the heart of the complex you’re teleported right back out of it without warning and suddenly…. You’re alone in Hell with no objective; no purpose, no goal,stranded in the reality these demons have been pouring out of. You’re just lost…. In Hell, and it’s only when you finally come across the soul cube by circumstance and use its ancient power to get back out into normal reality again that you’re given a clear endgame for the final act of the game. The cube briefly tells you it must be used in a great battle against hell’s champion to conquer them as they were conquered once long ago. Its vague but it ends up making sense and it’s all very cool very well done and I would absolutely not at all have executed differently in the manner describe in the book with the Hell experience in Doom 3 being framed completely differently as a situation where the marine proactively chooses to go there to chase a secondary villain and you’re journey through Hell is more one in which the player has more agency and control over his actions and is on a quest embodying a sort of predator role, knowing what you’re doing, going around capturing the soul cube pieces and killing mini bosses. Also depreciates the value of the soul cube because it’s broken and useless till you Lego piece it back together and begs the question if the demons could bust it into four parts… why not completely just destroy the thing entirely? I agree the whole thing still sounds cool on paper but the way they did it in the final game was much better. I think the only problem is that it should’ve been I don’t know maybe three hours firrce battle instead of a 40 minute level and the boss fight at the end should have been a lot more spectacular
The part of the game that happens after hell is important too because it holds more revelations that are conveyed for players involving the ancient civilization whose lore you barely scratch the surface of but has a ton of intrigue and fascinating mystery to I as well. I always wondered where the civilization may have gone, craving more knowledge about them when the game ended and wondering what happened so I definitely think having a post Hell part of the game as the final act of the story was also the appropriate creative choice and better than what is in the rough draft in the book but again I think that it could’ve been a little bit longer, and would’ve benefited from Emil using numerous more frequent encounters either Betruger now personally pursuing you into the mars ruins trying to prevent you from getting the the final hell gate portal.
This video is great. Thank you for this, these videos are so interesting. I love doom 3 most out of all the doom games. I bought the book 1 year ago because I wanted to explore the lore.
This is sick dude, good job
These lore videos are phenomenal. Love them
Any chance you do a F.E.A.R series lore ?
this game is criminally under liked, sure its not as good as the older and newer dooms but when you push those expectations out of your mind, its deserving of at least a 7 or 8 out of 10
12:20 When I modded Doom 3 to let me use the Double Barrel Shotgun from Resurrection of Evil in the main campaign, I actually replaced the shotgun by the dying marine there with the Double Barrel Shotgun. I remember reading this sequence in The Making of Doom 3 and figured I could give it back the original gravitas by dropping the Double Barrel Shotgun there. I did also add another Double Barrel Shotgun in the room where the first Pinky attacks you, since the Pinky is the first enemy that requires two shotgun blasts to take out. Then I replaced one of the shotguns in Hell and Delta 5 with Double Barrel Shotguns for the remaining pickups needed for the campaign.
The mod I used to add the DB Shotgun is CSTDoom3, though that mod added the DB Shotgun in other places. I wanted the DB Shotgun in those specific areas and so modified the map files custom myself.
I never get tired of hearing the stories about doom. It was way ahead of its time.
There's some very interesting cut sections there that would probably make it if not for development constraints. Having the engineer as sidekick would have been cool for example, her transformation would've been even more impactful, since I was already terrified seeing that the first time.
The lore seems very well developed but in the final game I didn't relate to anyone really, it doesn't do a good job at it, unlike their direct competitor at the time, which was Half Life 2.
Now this is some serious gourmet shit on TH-cam
26:59 left side of screen "Hudda". I'm assuming it's a stand-in for Honda.
Such an awesome video, im glad i found your channel
That was definitely interesting. Those visions remind me of the Alma/haunted sections in FEAR and what the Dead Space Markers do to people. I really like how that one scientist would’ve taken his own life instead of becoming a zombie. Same goes for that one lady turning into a lost soul. That definitely would’ve made the game darker. Having a general helping with the experiments was also an interesting idea. I’d LOVE a remake of Doom 3 that has the original story, fixes various issues with the gameplay, and builds on what worked with the original. Too bad we’ll NEVER see this become a reality. You’d think that we’d at least get a novelization of this lost story/script.
Interestingly, I actually prefer Doom 3 over the originals and the reboot games. If we judge it strictly as a Doom game I agree wholeheartedly that it falls flat. If you judge it as its own thing I’d say it’s pretty good. A bit rough around the edges and could’ve been better in some aspects. I also liked all the events borrowed from Half-Life. The intro is reminiscent of Half-Life’s intro because after you get off the shuttle you get to look around the place before things go wrong, the workers/security are on edge, and there’s little accident/equipment malfunctioning that foreshadows the eventual disaster. The BFG functions like the Tau Cannon where you charge it up, and if you hold down charge for too long the thing explodes killing you. There’s also soldiers and scientists/workers who will either follow you and inevitably die, or stay in that spot like Half-Life’s NPCs do. I also like the atmosphere and how people have realistic reactions to seeing hell and demons enter reality.
that's funny there no cameras there since i took down the commandos with barely abit of trouble.
After playing the game and now hearing this book, I really wonder if the creators of deadspace borrowed from this?
I can see how a lot of this was cut from the final game. But it's really interesting to hear this.
Here I sit, fighting the darkness of relentless exhaustion as it threatens to pulls me into a restless sleep. I must fight! It's only midnight... but I'm so tired. I can't do this alone- I need motivation!
A notice illuminates my phone screen, a beacon of hope in the darkness. LeChum posted a Doom video? LeChum... what a chum... Yes! This is what I needed! Spin that sucker up, throw it on the big screen, pour another coffee.
Here I sit, steaming mug in hand, rejuvinated and ready to embrace that darkness of another kind. Lifting my cup toward the screen is silent declaration, "Cheers, mate. I should have known you'd have my back."
☕ 🙂
Cringe 😬
Seriously though go to sleep
@@SerfsUp1848 Never! I’ll sleep when I’m dead!
I have an idea. Sense you already did a video about the survivors. How about a video on an opinion on if the survivors survived or were most likely to survive? Here's the rules i made
1: no already confirmed dead/alive survivors only survivors left ambiguous like we know c4 survivors dead when we meet him but r Ryan is not confirmed dead and is left alone the rest of the game.
2: any equipment they have is to be left alone if they have a gun they have a gun that simple. If they have medical equipment they have it. Any resources they have with them in there hiding spot they keep and can use for basic self defense purposes.
3: be fair just because one guy will be attacked by an Arch viel doesn't mean he's gonna be on the bottom automatically or just because there in a dangerous spot doesn't mean they are screwed the moment the player leaves.
Basically take everything into account put the first person as the most likely to die and the ladt as survive I know it's confirmed that only doom guy survived but it gets retconed in the lost mission also ots for fun.
Thank you so much for this! I was hoping to do a survivors video for Resurrection of Evil. I will try to find something to do with that at the end; it's a good idea. Thank you again! I really appreciate it! :)
@@lechumqc7910a little late on the replay but thanks for agreeing to do it at one point no rush of course.
Great video !
I wonder if the guys from Dead Space knew about this, the similarities are outstanding.
I prefer the Doom 3 we ended up getting, however the longer Hell sections with 4 bossed would have been amazing. Seems like a great project for modders to implement this.
I really love the "lived-in" feel you get in these levels, its a significant reason as to why I like this game so much. I did a lot of modding back in the day, especially when looking through the sound files there is a lot of unused stuff or the names of folders and such that also imply some cut content regarding casual pre-invasion interactions.
Would love it if they returned to this formula with new tech, imagine a long drawn out horror game exploding into full blown Doom FPS gameplay at times, returning back to the slow atmospheric style for the player's respite. Similar to the 2005 movie or F.E.A.R..
It just needs to be kept simple: Demons from Hell with survivors trying to survive; not drawn out complex interwoven plots with twists and turns.
The communications and gameplay during the slow sections serving as a means to gain access to supplies and new weapons by navigating and unlocking the UAC facility.
Anyways, amazing video as always, looking forward to more stuff from you.
Would love a return to the more Aliens vibe of Doom. Just a normal, average space marine who, nonetheless, is a tough badass, but still an underdog going up against a threatening, hostile force.
These videos are incredible and you deserve many more subscribers! One question - the main voice-over - is that AI or a human narrator?
I can easily see this version of Doom as a movie script honestly
It’s my favorite first person shooter of all time. Excited to watch this
This is intresting. While not entirely doom like (ie lore and more talking of the player) its intresting. Ironically I feel like Eternal style story telling might have been alot like what was imagined for this version of Doom 3.
Very well done ! Enjoyed the video, thanks ! 👏👍
Great video! And awesome presentation.
You're from Québec, too? (according to your name)
interesting to hear they had some pretty cool ideas, but also glad that some of them werent implemented. its still really cool to learn all that
and especially how unused ideas are brought to other titles :O
Fantastic content keep if the good work
fantastic as Always
I still remember the executable (wrongly called "alpha") was much better, much more survival oriented.
the leaked 2001 prototype?
Probably the only parts i am glad was cut are the stealth element and how Swan acts
I wish one day some modding group makes this into a game
Wonder if the use of Hayden was coincidence or not in 2016. Like if they decided to reuse the name for a new character from this.
I have now words how it’s cool
The original version somehow has a slower pace but a bit more detailed story while the final game feel a bit more faster pace by simplify the story. I actually kinda like the original version, feel a bit like Doom RPG
When people say "slower pace" I honestly don't get it, the narrative pauses and gameplay should be considered separately when determining If the game is fast pace or not.
I don't think having a dense history would have affected the gameplay drastically, you would have just more cutscenes. Pauses like a loading screen.
I wish the game had this kind of exposition.
Instead, you were just slogging through the hallways by yourself for 12 hours
Doom 3 but done with something like Wolfenstein the New Order's inner monologue would be very interesting