The #1 Trick to Build Better in Minecraft

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 607

  • @a3jan
    @a3jan 11 หลายเดือนก่อน +1832

    I have a question! What about small builds? What if I'm not a mega build type of person? How do we implement "texturing" there? A house made out of crafting tables would look funky from up close

    • @Snarple
      @Snarple  11 หลายเดือนก่อน +937

      The idea is that the farther you are away the better it looks, but for survival players you're up close a lot which I understand. I would recommend to use more solid colored blocks, the crafting tables example is to explain why builders like myself will use blocks like ores in our builds. But for smaller up close things when you can see the full texture, its better to use more solid colored blocks like andesite, wools, tuff, woods, sands, sandstones etc. The more you experiment, you'll start to get a feel for what blocks look good closer up. It limits your block choice, but its better than single block walls!
      Here's a survival scale build for example: twitter.com/Snarple_/status/1623327796394328066/photo/1
      I used looms as a texture instead of a color for the windows, and I used the blocks in the roof and on the walls as colors because they are smooth enough to look good close up.
      Best of luck building!

    • @TheDeadOfNight37
      @TheDeadOfNight37 11 หลายเดือนก่อน +162

      In that case, stick to blocks that make sense or could be interpreted as a different material (like dead coral looks like stones even up-close and small scale) blend similar blocks e.g. cobblestone, cracked stone bricks, and andesite, break up tiled noisy textures with similar colors (like smooth stone broken up with a few blocks of stone, bricks broken up with terracotta etc) and do the inverse adding some detailed blocks to flatter colored areas.

    • @pakaru1638
      @pakaru1638 11 หลายเดือนก่อน +65

      You can use smaller gradient steps for smaller builds, for example instead of grading from 1-2-3-4-5, you do 1-3-5. And since we can see block details up close, use fewer unconventional blocks.
      Pro tip: Since shading with block colors is limited for small builds, incorporate depth into your build, so the ambient occlusion creates shading in the corners of the blocks, therefore adding more details.

    • @sxmplyblossom8048
      @sxmplyblossom8048 11 หลายเดือนก่อน +6

      thank you!@@Snarple

    • @lapiswolf2780
      @lapiswolf2780 11 หลายเดือนก่อน +16

      Him: "Look at the difference this makes!"
      Me: "I don't see it..."

  • @pastabucket4174
    @pastabucket4174 11 หลายเดือนก่อน +3085

    You'd think you wanna build a wooden barn out of wood but in reality you should use 15 different types of stone, clay, and glass

    • @Kirodromeda
      @Kirodromeda 11 หลายเดือนก่อน

      @RepentandbelieveinJesusChrist5 shur.up

    • @Pixelsam7
      @Pixelsam7 11 หลายเดือนก่อน +48

      ​@RepentandbelieveinJesusChrist5Who?

    • @Wwclips-Weee
      @Wwclips-Weee 11 หลายเดือนก่อน +83

      @@Pixelsam7it’s a bot, you won’t get to finish the joke

    • @Pixelsam7
      @Pixelsam7 11 หลายเดือนก่อน

      @@Wwclips-Weee :( it's joever

    • @Wyi-the-rogue
      @Wyi-the-rogue 11 หลายเดือนก่อน

      Ur mom gae

  • @cerostymc
    @cerostymc 11 หลายเดือนก่อน +482

    Well, this is generally really good advice, but it depends a lot on what you are going for.
    Using blocks as colors instead of textures can look great from far away, but the closer you get, the more this illusion breaks apart.
    So when you want your build to be seen only from a distance, you can use pretty much any block for coloring, as long as it has the right tone.
    However, when building things that should also look good from up close, I recommend only using blocks with a related texture for your gradient.

    • @solarprogeny6736
      @solarprogeny6736 11 หลายเดือนก่อน +53

      yeah i mean i'm sure we all thought the emerald ore looks like pure shit in the example

    • @Manie230
      @Manie230 11 หลายเดือนก่อน +18

      @@solarprogeny6736the emerald ore also looked bad from a far in my opinion. It was really not that well chosen.

    • @treesop
      @treesop 10 หลายเดือนก่อน +15

      He literally talked about this exact thing at the start of the video. Comparing the use of cobblestone in the villagers house to the massive terrain. Where he said that up close you can see the cobblestone texture in the villager house but not in the terrain since it's too far away.

    • @cerostymc
      @cerostymc 10 หลายเดือนก่อน +6

      @@treesop with my comment, I intended to emphazise that the way you color/texture your build, no matter the scale, is first and foremost a matter of your personal artistic vision. It's simply a point that in my opinion wasn't being focused on enough, so I thought my comment would clarify that, and as it seems, a lot of people found it helpful...

    • @treesop
      @treesop 10 หลายเดือนก่อน +1

      Yeah okay. I guess Snarple didn't emphasize that part. Thanks for clarifying what people might have missed👍

  • @isaacsteen4828
    @isaacsteen4828 11 หลายเดือนก่อน +139

    This is a VERY good tip for larger builds, but for smaller-scale things, everything needs to be taken into account... The color AND the texture of the individual blocks. It'd be awesome to see something like this that considers smaller player-scale builds

    • @drinmer1
      @drinmer1 2 หลายเดือนก่อน +1

      Look at Goodtimeswithscar and not this guy, thinking he talk on behalf of all builder and know everything, when can't build small nice builds.

    • @content.creator.portrait
      @content.creator.portrait 14 วันที่ผ่านมา

      @@drinmer1 man you sure need some drama in your life. in wich way did he imply that he was talking for all builders? he made a video about art theory applied to building in minecraft. he's FOR SURE more skilled than you are in this field, why don't you sit down and listen? you may learn something useful for once instead of playing the "team sports" game.

    • @content.creator.portrait
      @content.creator.portrait 14 วันที่ผ่านมา

      @@drinmer1 and i'm sure that Scar wouldn't appreciate your parasocial attitude towards him. get a life, touch some grass and play minecraft like a normal person. (but first get some friends)

  • @D_To_The_J
    @D_To_The_J 11 หลายเดือนก่อน +59

    My issue with "Texture" is that it really just matters about the intended perspective of the viewer. If you are making a massive object that you want to mostly only be viewed from far away, sure throw the random blocks in. But if you want a realistic close up, build like a house etc, not throwing random blocks is more realistic.

    • @Thoomas2001
      @Thoomas2001 11 หลายเดือนก่อน +9

      That is pretty much what I like to do while building in Minecraft: my buildings are more or less functional; I design everything to be to scale when you look at it as a player. And for that stuff, simplicity honestly works great!

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV 4 หลายเดือนก่อน +4

      And the second case is pretty much 99,9% of Minecraft gameplay. That's why I find "texturing" mostly useless and just a way to ruin the build and making it too messy and unnatural.
      That's also why wee need much more colored block which have some texture on it's own. Like new wood types, maybe dyable planks and stones etc. Many of the colors are pretty much missing from block pallete. And most of blocks which come with wide variety of colors either have next to no texture on their own (cement blocks), have the colors so dulled out that some of them are effectively missing (like terracotta, which texturvise are great for relatively uniform color... but some colors of it aren't really existing, like actually blue terracotta) or have are things/have texture which immensely reduce their use cases (like wool - it's visible it's wool or similar kind of material, so for the most use cases it just look bad. Is good mostly just for the flore, banners etc)

  • @Linardminecraft
    @Linardminecraft 11 หลายเดือนก่อน +344

    this is one of the concepts in building thats the hardest to explain, and I never seen anyone do as good as a job as you, so congrats! Amazing video 10/10!

    • @Snarple
      @Snarple  11 หลายเดือนก่อน +12

      Thank you so much! :)

    • @shainaa3398
      @shainaa3398 11 หลายเดือนก่อน +1

      I agreee

  • @TheNicJellie
    @TheNicJellie 11 หลายเดือนก่อน +158

    I super love the message that this video is trying to make. It's essentially trying to see minecraft as a 3d pixel art medium. It's unlike the opposition where their original "texture" thing, from these other Minecraft builders, are coming from a place of pracitical use of the blocks. Using "textures" by the same block groups as different types of stones. Whereas this proposes to judge block choices by colors which is a lot more liberating to use wools together with wood and stones freely.

    • @Snarple
      @Snarple  11 หลายเดือนก่อน +24

      I think minecraft is a great introduction to 3D modeling to be honest, lots of amazing talent in the building community!!

    • @Fire_Axus
      @Fire_Axus 11 หลายเดือนก่อน

      your feelings are irrational

    • @ohiasdxfcghbljokasdjhnfvaw4ehr
      @ohiasdxfcghbljokasdjhnfvaw4ehr 7 หลายเดือนก่อน +3

      "3d pixel art medium" it's called voxel art =]

  • @alexonMC
    @alexonMC 11 หลายเดือนก่อน +1332

    Minecraft always goes through some "revolutionary" phases and I believe color gradients really is gonna be the new big thing. Looks great Snarple :)

    • @Snarple
      @Snarple  11 หลายเดือนก่อน +55

      Thank you!!!

    • @BonBahAuRevoir
      @BonBahAuRevoir 11 หลายเดือนก่อน +135

      We’ve already been in that phase for 1-2 years.. The only problem that I see with it is how some players put gradients everywhere. They need to use them more intelligently, and not just think that by placing gradients everywhere they can, their build will look incredible.

    • @FreakForFilmScore
      @FreakForFilmScore 11 หลายเดือนก่อน +80

      ​@@BonBahAuRevoir yeah this isn't a "new big thing" lol
      Bdoubleo100 was getting into gradient coloring way back in 2020 and it's not like he invented it either, though he might have contributed to the popularization of the technique as he's a pretty well-known builder

    • @Americanbadashh
      @Americanbadashh 11 หลายเดือนก่อน +8

      @@FreakForFilmScore I was gunna bring up Bdubs too

    • @ffc1a28c7
      @ffc1a28c7 11 หลายเดือนก่อน +13

      I've seen them being used for like 12 years back at the beginning of WorldEdit with masks. I'd argue they're completely foundational to Minecraft building.

  • @EmeralBookwise
    @EmeralBookwise 11 หลายเดือนก่อน +110

    Texturing is also very dependent on function and scale. That barn for example looks great from a distance as part of the landscape, but would look pretty terrible if you were trying to use it as a part of a base where you'd be going in and out the door frequently enough to see that glazed terracotta standing in for wood.
    For any build that a player intends to use and interact with regularly, the blocks at eye level need to be handled differently the ones that are always further away, like the roof.

  • @henry7696
    @henry7696 11 หลายเดือนก่อน +206

    my problem with the majority of the big youtubers that bang on about "texture" is that all of their builds end up as greebled nonsense, covered in random blocks protruding out all over the place, just for the sake of adding blocks to the build. then as soon as you step back, all of that information is lost in the mess. theres something called a 70:30 rule, where 70% of an image or design should be relatively detail free, and the remaining 30% should have the detail. this contrast is naturally appealing to us visually. the trend now is to just cover 100% of the build in random walls, buttons and stairs, and theres no contrast at all

    • @Nathouuuutheone
      @Nathouuuutheone 11 หลายเดือนก่อน +33

      I think this plays into whether you want it to be pretty from up-close or from afar. The mixed blocks look much better up-close than just a pure stone wall. But from a distance, the details do get lost. I'm guessing one could make bigger and funkier patches of the different blocks for the effect to translate at a distance?

    • @koopa5504
      @koopa5504 11 หลายเดือนก่อน +1

      Any examples for weird texturers?

    • @Nooy_
      @Nooy_ 11 หลายเดือนก่อน

      @@koopa5504thumbnail

    • @rabonour
      @rabonour 9 หลายเดือนก่อน +3

      I strongly agree - I think people way overplay the texturing.

    • @kamilytee
      @kamilytee 6 หลายเดือนก่อน +2

      i like it when there is too much random detail

  • @thenamed1641
    @thenamed1641 8 หลายเดือนก่อน +19

    this is like impressionism!! it might look like a mess of colors up close but when you take a step back you see beautiful art. it’s inspiring. i think if youre going to use this, you should only apply this coloring stuff to really big builds, and focus on the actual textures like others say for smaller builds that you’re going to be super close to regularly.

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV 4 หลายเดือนก่อน

      But up close is what really matter. As this is how build would be experienced in game.

  • @Vov4k.
    @Vov4k. 11 หลายเดือนก่อน +50

    We need color theory!!! Teraformnig and building shape tutorial too! It is also interesting how to take ideas and come up with buildings.

    • @DoctorMysterio15
      @DoctorMysterio15 11 หลายเดือนก่อน +1

      Yeah because he went from "this is really easy and I'll give you an example" on the board with they gradients only to go full berserker mode and use ancestral mystic knowledge and secret techniques to generarte that amazing building and it felt like a BIG jump.

    • @Idris-denis
      @Idris-denis 8 หลายเดือนก่อน +1

      @@DoctorMysterio15 It was the same concept he talked about but added his experience to it. He will not give you an exact pattern that you need to follow, that pattern you gotta figure out yourself, you need to practice, alot.

    • @r3negadex
      @r3negadex 3 หลายเดือนก่อน

      Not to mention with color theory we can finally build that children's hospital

    • @Vov4k.
      @Vov4k. 3 หลายเดือนก่อน

      @@r3negadex wtf 💀

  • @necroseus
    @necroseus 11 หลายเดือนก่อน +30

    Very cool! Though this also only applies to megabuilds, I appreciate someone finally articulating this concept to a broader audience, because this has been a secret sauce technigue for a while.
    Funnily enough, it's followed the exact same trajectory that Minecraft skin art has followed over the years:
    - Flat colours blocked out in basic shapes
    - Utilizing random noise to make the shapes look more interesting (What most people refer to as "texturing" when building)
    - Detailing the noise for better shapes (Shading)
    - Utilizing more advanced colour theory and shading to make more refined skins.
    My gripe with this technique though is that for player scale builds, it's a mess and pulls me out of the immersion. Castles made out of snow, wool, dead coral, and fuckin' DIRT make me curl up into a ball and die. So, every time that I build, I genuinely try to only use blocks that are available with some suspension of belief.
    - Castle walls made from stone bricks, cobble, andesite, textured/coloured so the less refined/rougher materials are towards the bottom. This makes the eye climb the build since rougher blocks have higher contrast. (Or any specific category of similarily coloured rocky blocks)
    - Wooden beams always derived from logs, where floors are always derived from planks/ other hard, similarly coloured plant blocks, and using light to dark gradients to imply dampness
    - Buttons to act as knots on wood to give it more roughness and catch the eyes
    - Wattle and daub walls made of white stones (NOT WOOL >:( !!!!), such as calcite, quartz, and concrete (with clay and concrete powder for roughness like the above stone walls)
    - Rooves are always made of tile, thatch, or wooden blocks, such as nether brick, mud brick, regular brick, deepslate tiles, planks, haybales, etc. Sometimes trims look better as heftier stones such as blackstone, deepslate, or stone bricks
    So, as you are an obviously incredibly talented builder, my challenge to you is to make a player-scaled build that is coloured just as artfully as the lovely pieces you showed off here, but every single block feels like it could believably exist there!

    • @w.o.jackson8432
      @w.o.jackson8432 11 หลายเดือนก่อน +3

      This is my preferred way to build and I completely agree. It irks me to no end to see builds made out of a hodge-podge of nonsensical blocks. Builds back in the alpha/beta days may have had limited blocks to work with, but people made believable stuff. Castles made of stone, cottages made of wood, etc.

    • @necroseus
      @necroseus 11 หลายเดือนก่อน +5

      @@w.o.jackson8432 Exactly! I totally understand it for art's sake, like that gorgeous giant barn piece. But for general builds it looks dreadful lol

    • @Sheniquan
      @Sheniquan 9 หลายเดือนก่อน

      Hey now if you combine dirt with granite brick and oak n spruce make great gradients for walls just look at bdubs. but beside that and dead coral and wool I agree with everything else.

    • @Rievax17
      @Rievax17 7 หลายเดือนก่อน +3

      Yeah I tend to agree here. In survival, you have a more intimate feel for what blocks come from where and what’s believable. You mined/harvested every block at some point, so you have a sense of what belongs where in terms of structural integrity and practicality. I pretty much only make medieval style build cottages and castles for this reason, as the land and technology in which Minecraft exists feels medieval and other styles just feel somewhat immersion breaking from a survival standpoint

  • @minimuffin7573
    @minimuffin7573 2 วันที่ผ่านมา

    This has to be the MOST educational and actually helpful 'how to build better' video ive ever seen. Man compacts so much information simply and in a short amount of time.
    *Thank you.*

  • @crayfishinbruhzil9871
    @crayfishinbruhzil9871 11 หลายเดือนก่อน +6

    The editing bits where you change the word's font, matching it to the bassline are so satisfying

  • @hugglesnz
    @hugglesnz 11 หลายเดือนก่อน +40

    Snarple, what a great video, so helpful! Thank you! I look forward to the colour theory video - and any others you bring to us!

    • @Snarple
      @Snarple  11 หลายเดือนก่อน

      Np huggles :)

  • @RushimaV
    @RushimaV 5 หลายเดือนก่อน +4

    The hardest thing is for people that want to play in survival, some blocks are too difficult in large quantities to gather.

  • @jem5636
    @jem5636 11 หลายเดือนก่อน +1

    Gosh. I love the use of color in this video. People keep talking about scale in the comments... Yeah, it's different at different scales. That doesn't change this from single handedly being one of the best examples of a concept I understood, but had never been able to put into words. I can already tell this is a video that's going to completely change how I think about building in minecraft, for the better. I love this.

    • @Snarple
      @Snarple  11 หลายเดือนก่อน +1

      Thank you so much

  • @builderdeees
    @builderdeees 11 หลายเดือนก่อน +18

    Loved the editing on this one, entertaining, but concise. I'm so happy to see you doing more informative content! I'm excited to see more lecture-style content like this in the future 🤩

    • @Snarple
      @Snarple  11 หลายเดือนก่อน +2

      :D Thanks dees!

    • @Fire_Axus
      @Fire_Axus 11 หลายเดือนก่อน

      your feelings are irrational

  • @aenguscupid4102
    @aenguscupid4102 8 หลายเดือนก่อน +1

    The other trick to build better in Minecraft is combining imagination and story telling.
    You are an artist of your own world, and Minecraft is an open sandbox game.
    Remember, Minecraft doesnt have to be complicated to enjoy it, or to show the beauty of your work in Minecraft. Its about the imagination of the person.

  • @TurbFlo
    @TurbFlo 8 หลายเดือนก่อน +1

    I love how this is essentially an art tutorial video with all the concepts you're explaining. It really shows how minecraft can be used as a medium for art and how much building has evolved. Love the video and all the builds in it! :)

  • @tortilladog4469
    @tortilladog4469 6 หลายเดือนก่อน +2

    This may be the only build video that has ever immediatly improved the quality of my builds, you have just earned yourself a new subscriber. I look forward to that color theory in Minecraft video you mentioned, it sounds super useful!

  • @MazzyGG
    @MazzyGG 5 หลายเดือนก่อน +1

    Wow my life is a lie, I have got it all wrong, now I understand why people who have random colors of blocks that don’t like what they’re supposed to be makes the build so good! Thanks Snarple!

  • @Picobits
    @Picobits 11 หลายเดือนก่อน +2

    "I went ahead and finished up the rest of this build" is giving me "now draw the rest of the owl" vibes

  • @acidicvagabond9343
    @acidicvagabond9343 11 หลายเดือนก่อน +1

    now THIS
    THIS speaks to me, ive been watching videos for years abt how to improve my builds but "texturing" never made sense
    but describing it as COLORING? IM AN ARTIST, COLORING IS WHAT I LIVE AND BREATH this makes so much more sense to me than someone telling me to texture something

    • @Snarple
      @Snarple  11 หลายเดือนก่อน

      Im glad I could help :)

  • @onionbroisbestwaifu5067
    @onionbroisbestwaifu5067 11 หลายเดือนก่อน +4

    Very good video! Despite not playing minecraft anymore I found it really interesting.

    • @Snarple
      @Snarple  11 หลายเดือนก่อน +1

      Thanks Onion! :)

  • @EchoEld
    @EchoEld 11 หลายเดือนก่อน +5

    This video is generally very high quality, it's easy to understand and entertaining to watch. I do wonder why you're not monetized though, your videos get good views and could make some great money.
    Sorry if that seemed weird, but it's just that I grinded for years to even get monetized and you've really nailed content creation. Just wanted to mention it

  • @bruh1619
    @bruh1619 11 หลายเดือนก่อน

    5:54 that floating building is really beautiful

  • @Abol.builds
    @Abol.builds 11 หลายเดือนก่อน +5

    great video!, I love the catjam at 7:46

    • @Snarple
      @Snarple  11 หลายเดือนก่อน +2

      Haha, I almost put polish cow instead!

  • @gemmameidia8438
    @gemmameidia8438 3 หลายเดือนก่อน

    I agree with snarple, and imo the two kinds of building thingy should be called depth and color. Depth means adding depth to the building like a sclupture and color more like painting

  • @Adam_K_
    @Adam_K_ 11 หลายเดือนก่อน

    The build in the picture on the right at the end of the video is absolutely beautiful.

  • @Agoosemanoose
    @Agoosemanoose 11 หลายเดือนก่อน

    I expected this video to be about depth, which I find has really taken my building to another level

  • @Abel16MC
    @Abel16MC 11 หลายเดือนก่อน +3

    New snarple videooo, the gradient king is here

  • @AviTheNomad
    @AviTheNomad 11 หลายเดือนก่อน +3

    The goat drops another banger. Thanks for the insight fam!

  • @PlasticPlayThing2004
    @PlasticPlayThing2004 7 หลายเดือนก่อน

    Honestly this was outstanding I applied what he said to my survival castle build and it just absolutely elevated it to the next level .

  • @thebarfingcloud2152
    @thebarfingcloud2152 10 หลายเดือนก่อน

    I really love how you’re talking about building in Minecraft like it’s an art medium instead of just a video game which is how it should be treated tbh

    • @tomonmars
      @tomonmars 10 หลายเดือนก่อน +1

      Absolutely

  • @trilingualfudge7307
    @trilingualfudge7307 7 หลายเดือนก่อน +1

    I’m here from Grians Hermitcraft video, but just before everyone else from Grians Hermitcraft video too. Love the video!

  • @bruh474
    @bruh474 7 หลายเดือนก่อน +1

    Found your Instagram from a Grian video and I just realized it's not the first time I've seen your builds. I went down a Snarple rabbit hole on Reddit a year ago too! Phenomenal work dude

  • @SirSchnapp
    @SirSchnapp 11 หลายเดือนก่อน +3

    never saw the glass pane coloring technique, its awesome. nice video

    • @Snarple
      @Snarple  11 หลายเดือนก่อน

      Thank you!!

  • @Taylynz
    @Taylynz 10 หลายเดือนก่อน +1

    I am so happy right now. I love your use of stained glass panes. I feel like no matter how long you build there is always going to be a builder and or amazing creator like yourself who has a unique style and or brings a new idea to the table. Or just something you didn't think about before! Like that barn detail. I love seeing different perspectives on block palates and I love how you said it's not texturing it's more like coloring. I know I've said texturing so much but this really made me think more about how builders and people in general see my builds from far away and how I can work on more detail far away than up close. The multi-color blending examples you showed are so cool! Anyways thank you so much for all you do!

    • @Snarple
      @Snarple  10 หลายเดือนก่อน +2

      Thank you so much for the kind words, I really appreciate it

  • @StorytellerWMD
    @StorytellerWMD 10 หลายเดือนก่อน

    It is always impressive watching someone who knows what they are doing build large structures that look good. I cannot even make my smaller structures look good. Haha

  • @DreamBlissYT
    @DreamBlissYT 11 หลายเดือนก่อน +1

    Yes, please do some color theory, and maybe some more exhaustive "n00bs guides" for the "beginner's basic principles."

  • @QuietFlutterShy
    @QuietFlutterShy 6 หลายเดือนก่อน +1

    i know this is an older vid, but it's kinda funny this is showing up. i just watched tangos latest vid and he had bdubs over to ask for advice, and he was talking about a lot of things i saw here, especially with shading. if there's a light block (like a lamp) then you'd of course wanna use light coloured blocks, like stone or even maybe diorite to 'highlight' the area, and the further away you get, like in a corner or behind something (like pipes) then using a darker colour would fit. or useing mossy variants closer to the ground or where leaves are placed, and (in tangos vid) using more reddish blocks to highlight maybe rust leaking from the pipes.
    Idk ive always been a 'follow a tutorial' person when it comes to building, but ive been trying to learn more so i can makes hald decent smaller builds, and seeing a vid like this that foes into so much detail about things ive been seeing recently is so helpful, thank you!

  • @ParallaxOfTheVoid
    @ParallaxOfTheVoid 8 หลายเดือนก่อน

    And yet some people still say it’s a little kids’ game
    Building is the reason I still play Minecraft despite being the only one of my friends that still does.
    Great vidoe +1 subscriber

  • @-off-
    @-off- 4 หลายเดือนก่อน

    As a builder who likes to make my builds look good close up as well as far away, I always want to use the more crazy combinations, like crafting tables and nether gold ore as shown, but they dont work when you are walking right by the build. there are still many great options though.
    great video!

  • @zupergraauwkegames8640
    @zupergraauwkegames8640 11 หลายเดือนก่อน

    I like how this basically just becomes painting but different it really shows you it's just straight up an art form.

  • @darcyd23
    @darcyd23 11 หลายเดือนก่อน

    Name dropping PainterGigi at the start HOOKED me!! Massive fan of their work, their builds have been the foundation of inspiring me to build outside my comfort zone. Good stuff 🗿🍻

    • @Snarple
      @Snarple  11 หลายเดือนก่อน

      I mean, he's one of my best friends, had to mention him :)

  • @rockyoursocks97
    @rockyoursocks97 8 หลายเดือนก่อน +2

    would love the color theory video! i just stumbled upon your page, you have such a concise, yet thorough way of explaining things - i love it! explaining the why it works instead of just how to recreate is exactly the minecraft content i didn’t know i wanted. thank you for making this!

  • @Mih_Soares
    @Mih_Soares 10 หลายเดือนก่อน +1

    WoW. Just... WoW.
    This was a freaking art master class😮!

  • @aydensides2195
    @aydensides2195 7 หลายเดือนก่อน

    love the utilization of glass panes, never seen that before

  • @ThatOtherAkshat
    @ThatOtherAkshat หลายเดือนก่อน

    I don't even play Minecraft. I watch Hermitcraft. Thats it. BUT MY GOD THIS IS ART YOU'VE CREATED, SNARPLE. Love the color theory stuff, am definitely going to be watching that next.

  • @dylanwilliamson7390
    @dylanwilliamson7390 10 หลายเดือนก่อน +1

    This is a really underrated chanel

  • @CASquillian
    @CASquillian 11 หลายเดือนก่อน

    This reminds me of quilting. When you pick fabric for quilt pieces, the best fabric patterns are ones that look like a “solid” color at a distance. You then lay out your design based on how those “solid” colors look together.
    So I could have avocados as my background alternating with orange kittens for my pinwheel and it wouldn’t matter if the patterns matched, so long as the colors looked good at a distance.

  • @vemijoev
    @vemijoev 27 วันที่ผ่านมา

    A tips for new builders, a mistake i quite often see people do. DONT use blocks as what theyre supposed to be. If youre building an iron structure (a crane or machine idk) dont use the iron block because its iron, use what looks the most like iron instead (polished andesite, polished tuff, smooth stone ect). A custom tree could be built using moss for some of its leaves, not because trees have big clusters of moss, but because it can make the tree look better and allow you to put grass and plants on it. Dont build something so it makes sense in minecraft logic, build it so it makes sense as art
    (Edit): I mean you can do it, (carpets and stuff), but dont let minecraft logic limit your creativity

  • @Doolaidman
    @Doolaidman 11 หลายเดือนก่อน

    as an artist this video is beautifully and very accurately explained!! it makes me very happy seeing someone explaining the right definition of shading and explaining tinting.

  • @Miss_Trillium
    @Miss_Trillium 7 หลายเดือนก่อน

    You can use color palette as a way to texture, but another is also depth--for instance, having a flat wall will pretty much always look flat. Throw a stair somewhere in there, and suddenly your build is on 2 different layers. You could argue that its detaining, rather than texture, but in some cases the two are the same

  • @miclipscountry
    @miclipscountry 7 หลายเดือนก่อน +1

    This video helped me a ton, your editing and building style are very unique. I expect this’ll get pretty popular soon.

  • @emnersonn
    @emnersonn 7 หลายเดือนก่อน +2

    you got a shoutout from grian!!!

  • @r3negadex
    @r3negadex 3 หลายเดือนก่อน

    Can't wait for that color theory video so i can finally build that children's hospital

  • @medianoche3
    @medianoche3 2 หลายเดือนก่อน +3

    As Bdubs' favourite builder, I had to check out what you had going on, and you definitely did not disappoint.
    Also, good luck in the building competition!

  • @juliadeborah2385
    @juliadeborah2385 10 หลายเดือนก่อน +1

    this is the best video i have ever seen on building

  • @kiss_may6721
    @kiss_may6721 หลายเดือนก่อน

    Discovered your channel through BDUBs and subscribed that same day! Love the way you set up your videos. Keep up the great work!

  • @tftc97
    @tftc97 2 หลายเดือนก่อน

    reminder to everyone here: putting random blocks in your build is good only if you're intending for the viewer to view the build from far away, other wise your mountain build that's made out of more mud bricks and brick and wood and logs than stone and stone related blocks is gonna look really funky up close

  • @ZephyrysBaum
    @ZephyrysBaum 7 หลายเดือนก่อน +4

    Shout out from Grian!

  • @itsoreoiseatable
    @itsoreoiseatable 11 หลายเดือนก่อน

    I love seeing pretty small youtubers in my recommended and seeing high quality videos

  • @jakeryan6571
    @jakeryan6571 11 หลายเดือนก่อน

    This guy is by far on of the best Minecraft builders on yt. I’d love to see more videos

  • @KrambldXD
    @KrambldXD 11 หลายเดือนก่อน +1

    PLEASE do a video on color theory. That is the part I'm struggling with the most and I hope that once I get that down I will be a lot better. Great video btw it helped a lot

  • @Ziad3195
    @Ziad3195 11 หลายเดือนก่อน

    Minecraft building absolutely goes through a process simmilar to art movements. I would love if you guy attempted to recreate some impressionsist paintings like Monet's paintings or atleast build something inspired by it. If you don't know, the impressionsists were colourists and used simmilar techniques to the ones we use in Minecraft actually!

  • @Cryptozoology
    @Cryptozoology 11 หลายเดือนก่อน

    Never really thought to look at it as shading instead of texturing. Thanks for putting this together in such an easy to digest format. I know it helped me and I'm sure it will help a lot of other builders as well!

  • @The3gg
    @The3gg 11 หลายเดือนก่อน +4

    You definitely should make a video on color theory in Minecraft. I know for me it's hard to 'average' out the colors with my eyes

  • @rakus5100
    @rakus5100 9 หลายเดือนก่อน

    love your style of tutorials, you teach the much more needed principals than just how to build the house

  • @Mikelaxo
    @Mikelaxo 10 หลายเดือนก่อน

    Your builds are breathtaking

  • @deborahhulme5137
    @deborahhulme5137 7 หลายเดือนก่อน +1

    This video is sooo helpful! But if you’re making a build where you need lots of texture but also need to be able to go inside what’s the best way to be able to do both? Loved this video sooo much! Also can you do the colour theory video? Thank you so much for making this!

  • @Duplicitousthoughtformentity
    @Duplicitousthoughtformentity 10 หลายเดือนก่อน +1

    Is nobody gonna mention how dope that skin is?

  • @SnivyDoll
    @SnivyDoll 11 หลายเดือนก่อน

    "She's a full-on Monet, it's like a painting, see. From far away it's okay, but up close it's a big ol' mess."

  • @hkprx6911
    @hkprx6911 11 หลายเดือนก่อน +1

    Super interesting video with very good explanations. But it does demonstrate a kind of construction impasse in Minecraft, I get the impression that you systematically have to make a choice between the "near" or "far" aspect and that an in-between is extremely difficult if not impossible...

  • @Aero137
    @Aero137 11 หลายเดือนก่อน +1

    this is interesting and does help a bit but I'm sure I'll never put Deepslate Emerald Ore on my green and blue walls

  • @JJAG3
    @JJAG3 11 หลายเดือนก่อน +2

    For any bad builders watching, this only applies tonmega builds. Don’t use this on houses and such

    • @Lonely_Moth
      @Lonely_Moth 11 หลายเดือนก่อน +2

      Yeah. I'm a bit frustrated the scale is not stated in the title.
      I don't do builds that big. This video is the opposite of what I need. Oh wait, it wouldn't have gotten my view if I knew that from the title 😐
      I would have said good clickbate, but I'm not even sure how helpful my view is for the algorithm, considering that I stopped watching barely a few minutes in.

  • @greekstyle5788
    @greekstyle5788 11 หลายเดือนก่อน +1

    I can't even see my builds from a couple chunks away so I won't worry about this 😂😂

  • @user-lynKx
    @user-lynKx 7 หลายเดือนก่อน

    I'm very glad this video exists, many of us know how to do this but don't know how to explain it
    so sir, you are doing everyone an absolute favor

  • @OfficialZoMz
    @OfficialZoMz 11 หลายเดือนก่อน +2

    I’ve seen BDouble0 talking about this for a few months now. It’s actually such a cool concept! This was an awesome explanation on the idea! It would be cool to see what you have to say about color theory

    • @FreakForFilmScore
      @FreakForFilmScore 11 หลายเดือนก่อน +3

      Bdubs has actually been talking about and practicing/developing this skill for close to three years now. Check out his castle build from hermitcraft season 7 - coal ore and acacia logs blended into the stone foundation!

    • @OfficialZoMz
      @OfficialZoMz 11 หลายเดือนก่อน

      @@FreakForFilmScoreI’ve only started recently watching his videos so I haven’t gone to far back in his content yet. But yeah, you’re right. He’s been doing it for a while. The wall castle build was INSANE

  • @AdieCraft
    @AdieCraft 10 หลายเดือนก่อน

    Great video. Colour theory is one of the must underused things in Minecraft. Combining this with the viewing distance that people are going to look at a build from is a sure fire way to get the most out of every situation.

  • @thedramaticherbalist
    @thedramaticherbalist 11 หลายเดือนก่อน

    I've been working on incorporating some of these concepts based on observation, but it's so helpful to have a well articulated reference like this! Thank you!

  • @kayreeve.author
    @kayreeve.author 11 หลายเดือนก่อน

    Definitely a step beyond texturing, this is painting in Minecraft. Beautiful work! 😍

  • @radiostoneworks9290
    @radiostoneworks9290 11 หลายเดือนก่อน +2

    really nice video

  • @sophie_o
    @sophie_o 11 หลายเดือนก่อน

    I don't like or comment much, but your builds are amazing! I saw the thumbnail in my recommended and was blown away 👏

  • @callmew1nner
    @callmew1nner 10 หลายเดือนก่อน

    This is probably the best video I've seen that makes texturing easy to understand for people who are just getting into it - well done! I think a cool way to learn more about "coloring" and texturing with mc blocks would be to examine those paintings and portraits that people make using blocks to see how they work together

  • @NickiCreates
    @NickiCreates 7 หลายเดือนก่อน +1

    This video really helped me understand how to texture better! Thank you!

  • @cirrcinzo5172
    @cirrcinzo5172 11 หลายเดือนก่อน

    Alternate title: Snarple flexes his building skills for almost 9 minutes

  • @Enoa27
    @Enoa27 11 หลายเดือนก่อน +1

    Thank you. A video on color theory would be great!

  • @kekchanbiggestfan
    @kekchanbiggestfan 11 หลายเดือนก่อน

    This is great for when you love taking screenshots instead of playing the game

    • @Snarple
      @Snarple  11 หลายเดือนก่อน

      I'm a creative player, that's what I do :)

  • @ItsJaeson
    @ItsJaeson 11 หลายเดือนก่อน +1

    I really needed this since I’m not the best builder ;)

  • @Transformers2Fan1
    @Transformers2Fan1 11 หลายเดือนก่อน

    Useful for EXTERIORS of LARGE builds.
    Was hoping for a smaller guide like the thumbnail.

  • @_._._4247
    @_._._4247 10 หลายเดือนก่อน +1

    Color theory in Minecraft, I require

  • @bryanplayztm2934
    @bryanplayztm2934 11 หลายเดือนก่อน +1

    This video deserves to be viral

    • @Snarple
      @Snarple  11 หลายเดือนก่อน

  • @drinmer1
    @drinmer1 2 หลายเดือนก่อน

    Another is A lot builders, not building for things to look good up close. The mordern texturing or painting with blocks, looks good from a distance, but often way to busy up close.

  • @crackwagon8513
    @crackwagon8513 11 หลายเดือนก่อน

    i really cant believe it. this is exactly the video ive been looking for! not only that, youre the guy that MADE the builds i fell in love with. fastest subscription in a while

  • @jasperdiscovers
    @jasperdiscovers 6 หลายเดือนก่อน

    Thanks, dude. I am discovering WE and brushes and initially the randomisation from //fill feels really awesome, but it gets boring -real- quick. This helps, a lot.

  • @zClusT3r_
    @zClusT3r_ 11 หลายเดือนก่อน

    I´ve been building like 2 years ago and this content just surprise me :D

  • @VelaiciaCreator
    @VelaiciaCreator 11 หลายเดือนก่อน

    Key note.... this only applies to things viewed from a distance. The majority of blocks that can be used for such look off in small scale or close-up builds.

    • @VelaiciaCreator
      @VelaiciaCreator 11 หลายเดือนก่อน

      What I mean is you have to take into consideration the view distance of what you are making before going all in on a technique.