How To Use The NEW Corona Physical Material | More Photo-Realistic Effect

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 28

  • @zyrtenes
    @zyrtenes 3 ปีที่แล้ว +2

    Thanks so much AVA! After I e-mailed you, I was incredibly happy to see the video about Corona Renderer 7. I love your teachings 🥰

  • @khanhnguyen-cj1lj
    @khanhnguyen-cj1lj 2 ปีที่แล้ว +1

    thank you for a useful introduction about new material!

  • @haotran160
    @haotran160 3 ปีที่แล้ว

    I just use Corona Renderer 7. Thanks video for more information

  • @sarapreti9685
    @sarapreti9685 ปีที่แล้ว +2

    Thank you so much for your teachings! I'm new to Corona since I used v-ray for long time! I've a question, with the new physical material how do I set frosted glass that need to be reflective too? 🙂

  • @navidbozorgi5047
    @navidbozorgi5047 2 ปีที่แล้ว

    excellent

  • @Kitsikoo
    @Kitsikoo 2 ปีที่แล้ว

    Волосатые руки)

  • @maqsudalierkinov285
    @maqsudalierkinov285 3 ปีที่แล้ว

    👍👍👍

  • @andreistanis1387
    @andreistanis1387 3 ปีที่แล้ว +2

    As in almost all your videos, you copy the contents. This time you copied from the Corona Renderer official articles, the official webinar showed August 18th, and Arch Viz Champ video. You also copied his name =) You didn't add nothing new, as usual.

  • @davidjohnson-rj7op
    @davidjohnson-rj7op ปีที่แล้ว

    Hi, Does any one know how to rotate the whole material? I know this should be simple but I can't find the answer anywhere.

  • @ibisvagant1345
    @ibisvagant1345 3 ปีที่แล้ว

    Bro Please recommend me a processor for gaming and game development(3d rendaring) I have some options
    1.ryzen 7 3800x
    2.ryzen 5 5600x
    3.i7 10700f
    If you have any alternative
    Please recommend me the best.🙏🙏🙏🙏🙏

    • @7ens3nButt0n
      @7ens3nButt0n 3 ปีที่แล้ว

      I have a 3950X and its amazing for rendering also Gaming is quite Good. I think 5950X is already out but more expensive

  • @factiworld4816
    @factiworld4816 ปีที่แล้ว

    Thank u so much you have cleared all my doubts in this video ❤

  • @indigooo3d
    @indigooo3d 2 ปีที่แล้ว

    How do you control the IOR level in the refraction now?

  • @shaghayeghkhordadi5764
    @shaghayeghkhordadi5764 ปีที่แล้ว

    thanks a lot. u dont know how much i need it.

  • @ahmedelghareeb-xo3uy
    @ahmedelghareeb-xo3uy ปีที่แล้ว

    thanks alot

  • @madshader
    @madshader 2 ปีที่แล้ว

    How do you do SSS materials?

  • @jinaybhandari5943
    @jinaybhandari5943 ปีที่แล้ว

    So much helpful!

  • @mikedftv
    @mikedftv 3 ปีที่แล้ว

    Where would you plug in maps for surface imperfections? in legacy it would be mixed into reflections, but thats not there anymore?

    • @rawcco7
      @rawcco7 3 ปีที่แล้ว +1

      You would do that in Base Roughness, new Corona material uses roughness instead of glossiness, the process is exactly the same though

    • @mikedftv
      @mikedftv 3 ปีที่แล้ว

      Ahh thank you.

    • @marcinmiodek6369
      @marcinmiodek6369 3 ปีที่แล้ว +1

      @@rawcco7 you can switch between roughness and glossiness in the advanced options rollout of the physical mtl and you can even set the default in render setup > system > system settings

    • @rawcco7
      @rawcco7 3 ปีที่แล้ว

      @@marcinmiodek6369 Yes I know ! good reminder though, thanks :)

  • @mxmxmx5384
    @mxmxmx5384 2 ปีที่แล้ว

    THANK YOU so much it's VERY helpful!!!!