Don’t forget to put spike traps if you can afford it. They will cause the zombies to stop hitting the foundation and go back after you, because you technically damaged them.
I've also had good luck putting a sledge turret with a burning mod on a platform just to the side of my walkway. This knocks them down to the ground to re-path and the DoT seems to keep them from attacking the main building.
A clear "nope". Where 2 start? Building time? Necc. Ressources fixing em every bloodmoon from scratch? Pitty damage? The fact that you dont get xp by spiike kills? Alot of points against spikes. If you play with 20 others, covering the ressource flow u can go for, highly NOT recommended forsoliplayer, ESPECIALY 4 new players; its a bottomless hole, eating uo your time&ressources
Yeah im thinking of having a spike pit at the bottom of my base eventually. It would definetly help thin out the horde, all I want is to get through the night I dont care about the xp on horde nights
Awesome Iz. I use something similar, the difference is I use railing blocks (centered) as my walkway, with .025 centered pillars on top and below for re-enforcement. You can extend the life of the base beyond day 42, by building 2 platforms 6 blocks out, running parallel to each side of the walkway and stringing 5-6 electric fence posts on each side. This shocks the Demo's and makes headshots easy.
Electric Fence Posts make almost any base OP. Even just a single zap line in front of your fighting position goes a very long way to reducing any damage they can dish out. I use them a lot...cuz they work vey well. Just remember to repair them during or after a horde, as they do eventually stop working.
I’ve been using this design since your Desert series and it’s very effective for early horde nights. I would be interested in what kind of horde base you use for more difficult horde nights later on in higher stages of the game and/or more difficult biomes.
I just wanted to say, I've used this base for the last 4 months up until the newest beta (haven't tested it yet in the new release, June 2023) and it has BEEN AWESOME. I've used it up to DAY 98 without any blocks failing. I upgraded the blocks to cement and then steel as it became available to me, and eventually added some spinning blade traps and shotgun turrets. Even on high difficulty with many exploding zombies, I have not once needed to repair a block mid-horde night. It just works. Any zombies that team up by the foundation get killed by my traps, and I shoot all others on the bridge as soon as they come into sight. As long as I am very attentive and kill all exploding zombies on sight before they blow up on the bridge, there is hardly any damage anyway. Just saying, thanks for the awesome base design! I'm currently now trying to see how I can modify it to make it work in a multiplayer scenario. I can't give you enough credit for this great and almost painfully simple base.
Thank you for this, I'm gonna start building this and facing the horde, I usually find a sturdy POI then hide on the roof till 4am before cleaning up haha. I'm day 36 at the moment so have a decent amount of ammo now so I should stop being a wimp haha. EDIT : I just survived my Day 42 horde with no issue, I have a lvl 4 assault rifle and went through about 400 rounds.... most of it reinforced with concrete so wasn't too worried about getting knocked over as where I am standing is 3 concrete blocks thick / wide. Now I gotta start learning about traps n wiring haha
this is a great base, and you can expand it so well buy putting 2 more "bridges" parallel to the first about two blocks away on both sides of it but don't put stairs to the ground that way you can run electric fences between them. works really well with a perception build with sniper and penetrate. Its easy to add turrets and other traps too. i also just make a solid roof and put spike traps up there and the birds just kill themselves. this base you've shown is such a good starter that can last you through the end game if you just keep building it out. like you said demos are the weak link in this build but there are ways to mitigate that and have backups, great vid and base that everyone should know.
I've been using a very similar design for the past two alphas, though my stair set is more of a pyramid, and my box uses tiny wedged corner pieces to "float" with minimal area for the zombies to hit the blocks. I'm able to survive the first two hordes using only melee, and then I start upgrading the stairs with various traps to slow the progress of zombies and soften them up in the later game stages. Ultimately, this base will last me until around the day 70 horde, at which point I move to the bigger badder permanent horde factory I've slowing been building
You need 'Forged Iron' rather than just 'Iron' for the hatches now. 10 'Forged Iron' per hatch. So that's 80 'Forged Iron' if you want to build all 8. I usually only build 6 so that I have room for a bed, in which case 60 'Forged Iron' is enough. You should probably also build this in 'Wasteland' so that you get max loot bonus from enemy drops.
@@sideshowblob This base design has been solid for me in my solo playthrough so far. I just completed the 21st night with 0 issues. I do however strongly recommend AGAINST spike traps unless they can kill them. They get slowed and don't die fast enough to be worth it. plus they start hitting base so it can be kinda nerve wracking. I'm currently working on finding a way to be able to see the zombies below me as well. I wonder if bars could work well for that idea.
This is an excellent base design, the only thing I can think to improve it would be to build it on the road if you wanted the foundation of it to actually be stronger. I also like that you could add to the back and extend it out for different phases to your horde base.
hi. i know you have posted this 8 months earlier. this is a stupid question but i would like to clarify more about foundations... could you kindly tell me how is it important in this game. its not that there is earthquake, water that can erode / corrode the soil right that can affect the foundation. why not start base building already on top of the soil?
@@lpepano7935 in middle to late game hordes you get cops and demolition zombies, they will explode and damage the blocks and they seem to do extra damage to soil and sand. If they break the ground under your base, it collapses. So, a solution to that is to either dig down a little bit and bury your structural pillars, preferably all the way to the stone layer or build on top of a road because it has higher HP.
Mine is similar, but I use full blocks instead of staricases, slows the Zs down because they have to jump, often stagger, often fall off and have to start over. I also make the "staircase" higher and put my house right at the top so I can stand there and shoot down the stairs. If I also put a sledge turret about two steps down from the top almost no Zs can get close enough to melee me.
I use a very similar rendition of this but loved some of your ideas. Some suggestions for this that I use. Two centralised poles on the bridge. Zoms really struggle to walk around them. Beneath the bridge dig a pit 3-4 blocks deep and fill with wooden spike traps for the ones that fall from the bridge poles. Picked back up for A21. The only part I don't get is digging down for another layer of blocks beneath the earth. Makes little sense to me. Otherwise great.
Try placing a hatch at the top of some ladders but rotate the hatch so it's at the top surface of the air block. It will need some blocks surrounding the top 1-2 ladder blocks just to keep them contained, but when done right, it easily lines up multiple zombies up for collateral headshots with the penetrator perk + AP rounds. A single electric fence wire at head level for the zombies will make any hatch you use last 100x longer, but it still works very well without it. It's a very simple setup but it allows you to get absolutely insane value out of even the pipe rifle on horde night.
Yepper, I've been using this design for a long time now. I make my runway as long as I can and have several paths that feed into the mainline. This way, if a bomber happens to destroy one way up, there are backups for them to use. I keep a couple of guns with a stack of ammo for each, a repair tool, a few meds and some food n water on my toolbelt. Then I fill a backpack with extra ammo, meds, repair resources, etc... Something I don't need much, as it's a RARE occurrence that they ever even make it to me, unless I'm repairing something or eating. The runway (as I said earlier) is as long as I can make it with lanterns set to the sides, set at the best range for each of my weapons. Line'em up...knock'em down. I've used it for every horde night, even months into a game and the design has yet to fail. It's almost like cheating.
Love your newbie horde base and use it all the time. I just finished building your "new and improved" version and now just waiting patiently for horde night :)
Is there a benefit in using railings over bars? I've always been used to using bars, but have never had any luck being able to repair or access things behind them. Is that a thing with railings?
This is awesome and I have been using it since your Desert Ranger series. You should make a series of horde bases for each stage of the game. Thanks a lot bro!
Great little video, just wanted to say thank you. built this base and thoroughly enjoyed building it!. Step by step, short and sweet. I'm on console and was a bit nervous as to whether it would stand up against a horde on day 21. But with a bit of concrete it was solid! 👏 Used to play on PC but the hands lol. Thoroughly enjoyed smashing zs in the face up close and personal within the secure confines of this base lol Many thanks 🙂
It is a great video for a beginner base for new players. I would suggest that you could add a minute or so in these videos for people who play with friends in how to adjust for more than one defender. Something simple like adding a one width block for each defender for example.
This is a super easy base to create in your first week ... I even left most of it wood, just areas zombies can reach. My new goto base for the first few weeks. Edit: after upgrading to steel this works fine through 49 -- when demo zombies show up just don't shoot their blinking light.
This is my first extended playthrough, and I'm using a slightly modified version of this lifted from one of your previous series which has survived into day 100+ (I'm not exactly speedrunning). The extra layer of plates is a great idea, I do lose the odd block underneath me now & again but nothing fell down yet. I built on an existing paved surface leading into the parking / backyard area of an existing store, any disadvantage to that compared to digging your own foundations? Note - I did this was before I was aware of the POI quest reset thing, when I lost a stash of storage boxes (I guess everybody does that once). I've already extended it twice, once with a clone behind for me to retreat to if needed, and another where I extended the front walkway to double the previous length. I was worried that would affect the pathing, but they're still lining up nicely for AP ammo to rip through.
you could also make the path out of two (or more) added block. like two plates. otherwise its hard to perfect this simple almost timeless design. something close to this has worked for all the alphas i can remember. lol its not how they fight them in normal zombie stories or tv shows, but i kinda want a goofy zombie story with just a funnel of them while people chill behind. but are these more like traditional zombies or some sort of demon or vampire creature? they don't seem dead, more like possessed. wow, i need my morning coffee, good day!
I used to do this, it's quick and easy for a self build. Today however, I'm building an upside-down pyramid pillbox base. (Newcomers, don't try this it may fail).
i used this base on night 14 in the new 1.0 (console edition) and the whole base crumbled by 1am. i would highly recommend a more sturdy foundation and spike traps around the bottom
IzPrebuilt; have you ever had a bug where you made a POI your base with a land-claim block, and then suddenly one day it just reverted to it's default state = your base is lost and everything is back to the original state?
Not one I've had in single player. I have had my bases 'recalculate' stability and fall apart on me a couple times. Not fun driving up on your base and it's crumbling to the ground. I used to cut the supported weight limits closer than I do now though. Also had a bobs boars collapse on me driving up to it recently.
we had 4 people and I was skeptical as heck day 56 survived minimal damage to the base and I used steel It actually works, just be sure to add a little extra reinforcement to the sides and you should be fine, best base ever
used this base yet again.. had 10 seconds left with no time for prep to get more ammo and buffs but day 7 is a breeze with this base even on survivalist 64 anyways :D
its not work for me, half of the zombies use stair other half attack the piller and other block, its okey until day 50 ish after zombies start break block, any other idea ?
This is actually very similar to the one IV just built IV just done the first hord night in it and it worked near enough how I wanted it. But I made a big hole underneath it and filled it with spikes
May have been an error on my part, but I wasn't able to get to I-beam on the bottom to place in the correct spot. Top one is correct but bottom one ended up floating in midair 1 block out from the other. Haven't quite hit blood moon yet, so hopefully it won't cause issues.
Built this in my sp game and thought I'd be smart by adding a grenade chute. Breaks the pathing and causes the horde to attack the sides of the base more than run up the stairs. >_
7:28 - I've learned that this part is totally unnecessary, and actually probably worse than a much more simple technique that I learned from Guns, Nerds, and Steel (didn't you guys collab together recently?). If you're curious, check out this link. It should take you to 32:22 of this video where he goes over it (it's brief, like a minute of that long video). You don't need to add blocks all the way up... just a couple blocks high I think (like the block sitting on top of the ground/dirt, and one above that). th-cam.com/video/UCEaXImtrFs/w-d-xo.html
Neat. Although Idk why our recent collaboration would mean that I have seen every single GNS video and remembered every tip lol. I'll probs incorporate that into the design in future.
@@IzPrebuilt Oh, I definitely wasn't trying to imply that. That was just a secondary thought I had that I was unsure about (that it was GNS that you collabed with recently). Yeah, it's such a useful tip. My stairs were taking a major beating on a recent horde base. I added those little triangular catwalk blocks (though I guess anything would do), and no more broken stairs.
How do i get the zombies to run up the stairs. I only get one or two and the rest stand down at the bottom and attck the foundation and dig up the ground. Help!
Quick question, if doing an intellect run, and I have a turret, where or how do you recommend integrating it into this base? Or is it better not to use it at all?
Keep in mind I'm a newbie, but I have a robotic turret just over my right shoulder (on the roof of a building next to my base). When that runs out of ammo, a sledge turret on a shelf to the right of my walkway kicks in to thin out anything getting close to me ( the shelf is built from half-height blocks, I think that also came from an earlier IzPreBuild video).
Turrets set off demos. It's always better to not use them during horde night. Unless you have them just for birds, in which case, you'll want them on the roof with no view of the zombies.
@@chrishubbard64 Auto turrets set them off too. I've seen it happen as recently as 2 weeks ago. Sledge turrets can set them off regardless of where you place them. People say "place them so they are on the left of the demo, cause the button is on their right", but if you shoot a demo, there's a high chance that they'll spin, putting the button directly infront of the turret.
@@chrishubbard64 I don't use mods. There's not a very high chance of it happening, but it does happen. The auto turrets are supposed to aim for the head, which it why it's not supposed to happen, but sometimes that's why it does, since some of the zombies heads are right at the demo's button.
so i also play console and i found just make a 2 block flat spot instead of a 1 spot for them to jump up and place a camp fire and turn it on they all just walk over the top and pause before jumping up and light themselves on fire easily but i havent tested it much i have never seen a video with anyone using campfires to light zombies on fire....
I’ve use this base it works but I made it bigger so I had more space so instead of being in a 1x1 I was in a 2x2 so I could walk side to side and I also dug all around the base to that the zombies couldn’t hit the middle of the base
I really want an underground horde base that will work. They used to not try to dig from the top of where I was waiting to shoot zombies. They would just fall into the pit I dug for zombies to enter my tunnel. Now they're trying to reach me by digging through my head. Any idea about that, comrade?
Instead of making your foundation 3 thick....you can just make it 12-13 blocks tall. At that range they wont hit blocks due to aggro, they will just run to you
hello Iz. may i ask what is the logic behind preparing the foundation and how is it important in this game. i saw you dig 5 soils and replaced it with 5 building blocks. why not just put 4 building blocks to start the stairs. reference time: 00:58
there isn't really any logic behind it until you're at around gamestage 150 when demolishers show up and easily destroy soil when they explode. i say there's no logic behind it because it won't help at all in the early game and in the late game having support blocks made out of cobblestone isn't going to help against demolishers (you want metal blocks), and this kind of base isn't effective against late game hordes anyway so you'll be moving on to building a new base far before it gets to that point. it's not a bad idea in general but it's not helpful here.
5:59 - is this *specific* rotation really necessary, or is this more for aesthetics? Oh, and for easier hatch placement - why not start with wooden hatches and upgrade those with the metal ones? They seem easier to place (particularly for newer players), and you get a decent chunk of xp for the upgrades as well. I have one tip to offer to add substantial reinforcement to the fighting/hatch area - place upgraded hatches (from wood to iron, or start with iron, either or - 3k hps each) on the face of the corners, and the front, of the second block from the ground (where zombies are most likely to hit). This adds a flat/flush block to those blocks of 3k hps each. Those 3k hp hatches will have to fail first before the zombies can start damaging the actual structure. This is nice for pre-concrete stage. Edit: Btw, thanks for the video. This has been my go-to day 7 (and often 14 and sometimes 21) base design since I first saw you do a video on it well over a year ago.
the rotation is for my aesthetics yes, you can just chuck the blocks down and be fine but that would be disgusting and evil. You definitely can do the wooden ones if you want, i really just wanted the simple resource counts.
I just started playing 7 days and was having trouble reinforcing a world gen building to a horde base. This one helped a lot. Currently I've crossed 2 hordes with it, but I'm playing on easy settings, so idk how long it will last. Maybe day 70?
Update after a week of playing the game: I quit playing on the easy difficulty as the zombies were getting 1 hit by any and everything and there was no challenge. Switched to default and this base served me well till day 49, a cop blew up on the bridge and that's where the whole thing plan fell apart. Should've just placed blocks under the bridge for added support. Live and learn. Thanks for the extremely detailed video
So how many duplicates of this base should I have ready for game lvl 150? I’m thinking if I build them so all of the rear balconies are 4~ blocks away, I can jump from one to the other using parkour.
I have used this hoard base countless times since discovering this video over a year ago...since starting to play V 1.0, I have had it collapse on 2nd hoard night (because they mostly just beat the crap out of the base instead of using the stairs) and then get completely over run and destroyed on 3rd hoard night and that was fully upgraded to concrete (which took everything to get enough resources by then). The new pathing sucks. Any suggestions for a new base?
@@betsydenham8169 It works the same on 1.0, the hordes are just longer. I got full concrete on horde2 and put hail bails under the bridge, so zombies wont go into rage mode. It will easly survive till demolition zombies
Hi there, i have a question either to video owner or anyone that has similar issue. So i copied exact build, i have hard time making zombies come up the stairs where i can meet them behind the defenses, instead they pile up at the bottom of the base and they start hitting the lower part of the base completely ignoring the ramp, not a single zombie came up, ive setup spikes all around the base following an advice in the comments to make damage to them and that way aggro them up but they still hit the base, some of them even went to my main base nearby and started hitting random walls, of course this gave me vision to shoot them and defend the day 14 horde but still cant seem too see what im doing wrong
love this base simple and cheap. but sometimes when zombies run up the stairs some of them turn around and beat on the 2nd to last or the last stair. any thoughts as to why?
Sometimes when the zombies get on top of each other, it activates a "rage mode" in the bottom one, and they start hitting things for like 10 seconds or so before resuming their pathing. I've noticed this happening on my similar design
I just used "pole" Felt like it was an appropriate alternative. I'm not sure if it will serve it's intended purpose or not. I will comment back here when I find out.
Don’t forget to put spike traps if you can afford it. They will cause the zombies to stop hitting the foundation and go back after you, because you technically damaged them.
I've also had good luck putting a sledge turret with a burning mod on a platform just to the side of my walkway. This knocks them down to the ground to re-path and the DoT seems to keep them from attacking the main building.
Good idea; they definitely love to chew on that front edge of the support. Thickening it now, and I'll add a trap field.
A clear "nope". Where 2 start? Building time? Necc. Ressources fixing em every bloodmoon from scratch? Pitty damage? The fact that you dont get xp by spiike kills? Alot of points against spikes. If you play with 20 others, covering the ressource flow u can go for, highly NOT recommended forsoliplayer, ESPECIALY 4 new players; its a bottomless hole, eating uo your time&ressources
Yeah im thinking of having a spike pit at the bottom of my base eventually. It would definetly help thin out the horde, all I want is to get through the night I dont care about the xp on horde nights
I love how you had 1 spare block, while I was missing one at the end 😂
that's jokes 🤣
Awesome Iz. I use something similar, the difference is I use railing blocks (centered) as my walkway, with .025 centered pillars on top and below for re-enforcement. You can extend the life of the base beyond day 42, by building 2 platforms 6 blocks out, running parallel to each side of the walkway and stringing 5-6 electric fence posts on each side. This shocks the Demo's and makes headshots easy.
I use the exact same set up lol
Electric Fence Posts make almost any base OP. Even just a single zap line in front of your fighting position goes a very long way to reducing any damage they can dish out. I use them a lot...cuz they work vey well. Just remember to repair them during or after a horde, as they do eventually stop working.
I’ve been using this design since your Desert series and it’s very effective for early horde nights. I would be interested in what kind of horde base you use for more difficult horde nights later on in higher stages of the game and/or more difficult biomes.
I just wanted to say, I've used this base for the last 4 months up until the newest beta (haven't tested it yet in the new release, June 2023) and it has BEEN AWESOME. I've used it up to DAY 98 without any blocks failing.
I upgraded the blocks to cement and then steel as it became available to me, and eventually added some spinning blade traps and shotgun turrets. Even on high difficulty with many exploding zombies, I have not once needed to repair a block mid-horde night. It just works.
Any zombies that team up by the foundation get killed by my traps, and I shoot all others on the bridge as soon as they come into sight. As long as I am very attentive and kill all exploding zombies on sight before they blow up on the bridge, there is hardly any damage anyway.
Just saying, thanks for the awesome base design! I'm currently now trying to see how I can modify it to make it work in a multiplayer scenario. I can't give you enough credit for this great and almost painfully simple base.
Thank you for this, I'm gonna start building this and facing the horde, I usually find a sturdy POI then hide on the roof till 4am before cleaning up haha. I'm day 36 at the moment so have a decent amount of ammo now so I should stop being a wimp haha.
EDIT : I just survived my Day 42 horde with no issue, I have a lvl 4 assault rifle and went through about 400 rounds.... most of it reinforced with concrete so wasn't too worried about getting knocked over as where I am standing is 3 concrete blocks thick / wide. Now I gotta start learning about traps n wiring haha
@@minkles1330 such a fun game
this is a great base, and you can expand it so well buy putting 2 more "bridges" parallel to the first about two blocks away on both sides of it but don't put stairs to the ground that way you can run electric fences between them. works really well with a perception build with sniper and penetrate. Its easy to add turrets and other traps too. i also just make a solid roof and put spike traps up there and the birds just kill themselves. this base you've shown is such a good starter that can last you through the end game if you just keep building it out. like you said demos are the weak link in this build but there are ways to mitigate that and have backups, great vid and base that everyone should know.
I've been using a very similar design for the past two alphas, though my stair set is more of a pyramid, and my box uses tiny wedged corner pieces to "float" with minimal area for the zombies to hit the blocks. I'm able to survive the first two hordes using only melee, and then I start upgrading the stairs with various traps to slow the progress of zombies and soften them up in the later game stages. Ultimately, this base will last me until around the day 70 horde, at which point I move to the bigger badder permanent horde factory I've slowing been building
You need 'Forged Iron' rather than just 'Iron' for the hatches now.
10 'Forged Iron' per hatch.
So that's 80 'Forged Iron' if you want to build all 8.
I usually only build 6 so that I have room for a bed,
in which case 60 'Forged Iron' is enough.
You should probably also build this in 'Wasteland' so that you get max loot bonus from enemy drops.
Does the base itself work well in 1.0?
@@sideshowblob This base design has been solid for me in my solo playthrough so far. I just completed the 21st night with 0 issues. I do however strongly recommend AGAINST spike traps unless they can kill them. They get slowed and don't die fast enough to be worth it. plus they start hitting base so it can be kinda nerve wracking. I'm currently working on finding a way to be able to see the zombies below me as well. I wonder if bars could work well for that idea.
This is an excellent base design, the only thing I can think to improve it would be to build it on the road if you wanted the foundation of it to actually be stronger. I also like that you could add to the back and extend it out for different phases to your horde base.
hi. i know you have posted this 8 months earlier. this is a stupid question but i would like to clarify more about foundations... could you kindly tell me how is it important in this game. its not that there is earthquake, water that can erode / corrode the soil right that can affect the foundation. why not start base building already on top of the soil?
@@lpepano7935 in middle to late game hordes you get cops and demolition zombies, they will explode and damage the blocks and they seem to do extra damage to soil and sand. If they break the ground under your base, it collapses. So, a solution to that is to either dig down a little bit and bury your structural pillars, preferably all the way to the stone layer or build on top of a road because it has higher HP.
Mine is similar, but I use full blocks instead of staricases, slows the Zs down because they have to jump, often stagger, often fall off and have to start over. I also make the "staircase" higher and put my house right at the top so I can stand there and shoot down the stairs. If I also put a sledge turret about two steps down from the top almost no Zs can get close enough to melee me.
You finally did a horde base tutorial! I don’t have to go to the live streams for it anymore!
Very solid. Perfect for early to even mid game stages. Sometimes the most impressive design is the one that works and is simple.
I use a very similar rendition of this but loved some of your ideas. Some suggestions for this that I use.
Two centralised poles on the bridge. Zoms really struggle to walk around them. Beneath the bridge dig a pit 3-4 blocks deep and fill with wooden spike traps for the ones that fall from the bridge poles.
Picked back up for A21. The only part I don't get is digging down for another layer of blocks beneath the earth. Makes little sense to me. Otherwise great.
Try placing a hatch at the top of some ladders but rotate the hatch so it's at the top surface of the air block. It will need some blocks surrounding the top 1-2 ladder blocks just to keep them contained, but when done right, it easily lines up multiple zombies up for collateral headshots with the penetrator perk + AP rounds. A single electric fence wire at head level for the zombies will make any hatch you use last 100x longer, but it still works very well without it. It's a very simple setup but it allows you to get absolutely insane value out of even the pipe rifle on horde night.
Yepper, I've been using this design for a long time now.
I make my runway as long as I can and have several paths that feed into the mainline.
This way, if a bomber happens to destroy one way up, there are backups for them to use.
I keep a couple of guns with a stack of ammo for each, a repair tool, a few meds and some food n water on my toolbelt.
Then I fill a backpack with extra ammo, meds, repair resources, etc...
Something I don't need much, as it's a RARE occurrence that they ever even make it to me, unless I'm repairing something or eating.
The runway (as I said earlier) is as long as I can make it with lanterns set to the sides, set at the best range for each of my weapons.
Line'em up...knock'em down.
I've used it for every horde night, even months into a game and the design has yet to fail.
It's almost like cheating.
Love your newbie horde base and use it all the time. I just finished building your "new and improved" version and now just waiting patiently for horde night :)
Is there a benefit in using railings over bars? I've always been used to using bars, but have never had any luck being able to repair or access things behind them. Is that a thing with railings?
This is awesome and I have been using it since your Desert Ranger series. You should make a series of horde bases for each stage of the game. Thanks a lot bro!
I usually use a 5x5 design for the bunker part. Gives me more wiggle room for when cops start shooting.
Great little video, just wanted to say thank you. built this base and thoroughly enjoyed building it!. Step by step, short and sweet. I'm on console and was a bit nervous as to whether it would stand up against a horde on day 21. But with a bit of concrete it was solid! 👏 Used to play on PC but the hands lol. Thoroughly enjoyed smashing zs in the face up close and personal within the secure confines of this base lol Many thanks 🙂
Awesome base
I can't find railings in my shape menu. I found something else that looks similar but it can't be upgraded to iron
I'm on alpha 20 btw
This a great design. What do you think of putting one extra block at the opening so you can use a sledge to basically push them off the base?
It is a great video for a beginner base for new players. I would suggest that you could add a minute or so in these videos for people who play with friends in how to adjust for more than one defender. Something simple like adding a one width block for each defender for example.
You could have one crouch and another on a block and shoot over your fellow survivor!
Hey Thanks for this. I just gpt the PC version after playing Console for the last 4 years so this definitely helps.
This is a super easy base to create in your first week ... I even left most of it wood, just areas zombies can reach. My new goto base for the first few weeks. Edit: after upgrading to steel this works fine through 49 -- when demo zombies show up just don't shoot their blinking light.
This is my first extended playthrough, and I'm using a slightly modified version of this lifted from one of your previous series which has survived into day 100+ (I'm not exactly speedrunning). The extra layer of plates is a great idea, I do lose the odd block underneath me now & again but nothing fell down yet. I built on an existing paved surface leading into the parking / backyard area of an existing store, any disadvantage to that compared to digging your own foundations? Note - I did this was before I was aware of the POI quest reset thing, when I lost a stash of storage boxes (I guess everybody does that once).
I've already extended it twice, once with a clone behind for me to retreat to if needed, and another where I extended the front walkway to double the previous length. I was worried that would affect the pathing, but they're still lining up nicely for AP ammo to rip through.
you could also make the path out of two (or more) added block. like two plates. otherwise its hard to perfect this simple almost timeless design. something close to this has worked for all the alphas i can remember. lol its not how they fight them in normal zombie stories or tv shows, but i kinda want a goofy zombie story with just a funnel of them while people chill behind.
but are these more like traditional zombies or some sort of demon or vampire creature? they don't seem dead, more like possessed. wow, i need my morning coffee, good day!
0:32 u can need based on what exp % u are playing in 7days u can get to radioactive zombies on 200%
just survived my first blood moon thanks to you! finished just in the nick of time 😅😅😅
I used to do this, it's quick and easy for a self build. Today however, I'm building an upside-down pyramid pillbox base. (Newcomers, don't try this it may fail).
Pole double corridors also work wonders. That might get patched one day, though.
i used this base on night 14 in the new 1.0 (console edition) and the whole base crumbled by 1am. i would highly recommend a more sturdy foundation and spike traps around the bottom
Here on v 1.1, still works! (Zombies like to stick to base for some reason, but it's not a big deal)
Ah yes, A20, back when 7 days to die didn't snort crack and made good updates.
IzPrebuilt; have you ever had a bug where you made a POI your base with a land-claim block, and then suddenly one day it just reverted to it's default state = your base is lost and everything is back to the original state?
I have and it is quite annoying. So much so that I don't use POIs for horde bases or my home anymore. The bug seems to be pretty rare, however.
Not one I've had in single player. I have had my bases 'recalculate' stability and fall apart on me a couple times. Not fun driving up on your base and it's crumbling to the ground. I used to cut the supported weight limits closer than I do now though. Also had a bobs boars collapse on me driving up to it recently.
I love your voice! It's so soothing. You should do ASMR
I love this base! I've use it up to day 21 so far and it's holding up perfectly. Let's see how far it goes!
we had 4 people and I was skeptical as heck day 56 survived minimal damage to the base and I used steel It actually works, just be sure to add a little extra reinforcement to the sides and you should be fine, best base ever
thanks, used this for my first blood moon, it got destroyed a bit but i was still able to survive, so for that cheers!
You could add one more row of blocks under the bridge to help with exploding zombies as well..
used this base yet again.. had 10 seconds left with no time for prep to get more ammo and buffs but day 7 is a breeze with this base even on survivalist 64 anyways :D
its not work for me, half of the zombies use stair other half attack the piller and other block, its okey until day 50 ish after zombies start break block, any other idea ?
Of course I search for a melee base and youtube recommends me good old IzPrebuilt. Time to use this base again.
This is actually very similar to the one IV just built IV just done the first hord night in it and it worked near enough how I wanted it. But I made a big hole underneath it and filled it with spikes
Still works perfectly in A21 (b313). Thanks for the build!
May have been an error on my part, but I wasn't able to get to I-beam on the bottom to place in the correct spot. Top one is correct but bottom one ended up floating in midair 1 block out from the other. Haven't quite hit blood moon yet, so hopefully it won't cause issues.
Built this in my sp game and thought I'd be smart by adding a grenade chute. Breaks the pathing and causes the horde to attack the sides of the base more than run up the stairs. >_
7:28 - I've learned that this part is totally unnecessary, and actually probably worse than a much more simple technique that I learned from Guns, Nerds, and Steel (didn't you guys collab together recently?).
If you're curious, check out this link. It should take you to 32:22 of this video where he goes over it (it's brief, like a minute of that long video). You don't need to add blocks all the way up... just a couple blocks high I think (like the block sitting on top of the ground/dirt, and one above that).
th-cam.com/video/UCEaXImtrFs/w-d-xo.html
Neat. Although Idk why our recent collaboration would mean that I have seen every single GNS video and remembered every tip lol.
I'll probs incorporate that into the design in future.
@@IzPrebuilt Oh, I definitely wasn't trying to imply that. That was just a secondary thought I had that I was unsure about (that it was GNS that you collabed with recently).
Yeah, it's such a useful tip. My stairs were taking a major beating on a recent horde base. I added those little triangular catwalk blocks (though I guess anything would do), and no more broken stairs.
1.0 I couldn't find the small I-beam. it worked with 'Pole'.
thanks for letting me know it works
How do i get the zombies to run up the stairs. I only get one or two and the rest stand down at the bottom and attck the foundation and dig up the ground. Help!
Quick question, if doing an intellect run, and I have a turret, where or how do you recommend integrating it into this base? Or is it better not to use it at all?
Keep in mind I'm a newbie, but I have a robotic turret just over my right shoulder (on the roof of a building next to my base). When that runs out of ammo, a sledge turret on a shelf to the right of my walkway kicks in to thin out anything getting close to me ( the shelf is built from half-height blocks, I think that also came from an earlier IzPreBuild video).
Turrets set off demos. It's always better to not use them during horde night. Unless you have them just for birds, in which case, you'll want them on the roof with no view of the zombies.
@@chrishubbard64 Auto turrets set them off too. I've seen it happen as recently as 2 weeks ago. Sledge turrets can set them off regardless of where you place them. People say "place them so they are on the left of the demo, cause the button is on their right", but if you shoot a demo, there's a high chance that they'll spin, putting the button directly infront of the turret.
@@chrishubbard64 I don't use mods. There's not a very high chance of it happening, but it does happen. The auto turrets are supposed to aim for the head, which it why it's not supposed to happen, but sometimes that's why it does, since some of the zombies heads are right at the demo's button.
so i also play console and i found just make a 2 block flat spot instead of a 1 spot for them to jump up and place a camp fire and turn it on they all just walk over the top and pause before jumping up and light themselves on fire easily but i havent tested it much i have never seen a video with anyone using campfires to light zombies on fire....
Handy early horde base Iz, appreciate the walk-thru!
Iron hatch for me now takes forged iron, which I don't have and I also don't seem to have secure wooden door.
We're using a very similar one on our Darkness Falls playthrough. Rumble, Date Night Gaming
Literally a life saver 😊 thanks
I’ve use this base it works but I made it bigger so I had more space so instead of being in a 1x1 I was in a 2x2 so I could walk side to side and I also dug all around the base to that the zombies couldn’t hit the middle of the base
Thank you so much for this video. It's easy to follow and your base build is amazing. I've made it through 175 days so far. Great job on this video
Thanks for commenting this, was trying to see if it still worked and all other comments were 8-10 months ago lol
gotta try it now
Same, i'm building it now 🙂@@PepApplez
I really want an underground horde base that will work. They used to not try to dig from the top of where I was waiting to shoot zombies. They would just fall into the pit I dug for zombies to enter my tunnel. Now they're trying to reach me by digging through my head. Any idea about that, comrade?
Did they nerf this? The small i-beams won't attatch to the doorway anymore, like as if no blocks are allowed to connect there.
Instead of making your foundation 3 thick....you can just make it 12-13 blocks tall. At that range they wont hit blocks due to aggro, they will just run to you
Do you have any horde base designs for 2-player worlds? This is great, but it doesn't fit us both.
Very nice base for someone starting out with 7d2d :D
hello Iz. may i ask what is the logic behind preparing the foundation and how is it important in this game. i saw you dig 5 soils and replaced it with 5 building blocks. why not just put 4 building blocks to start the stairs. reference time: 00:58
there isn't really any logic behind it until you're at around gamestage 150 when demolishers show up and easily destroy soil when they explode. i say there's no logic behind it because it won't help at all in the early game and in the late game having support blocks made out of cobblestone isn't going to help against demolishers (you want metal blocks), and this kind of base isn't effective against late game hordes anyway so you'll be moving on to building a new base far before it gets to that point. it's not a bad idea in general but it's not helpful here.
@@Ohdeerhere thank you for your clarification. :)
i built this with a friend and we held day 21 horde easy. Does this still work when the hordes become more difficult if we upgrade the materials??
5:59 - is this *specific* rotation really necessary, or is this more for aesthetics? Oh, and for easier hatch placement - why not start with wooden hatches and upgrade those with the metal ones? They seem easier to place (particularly for newer players), and you get a decent chunk of xp for the upgrades as well.
I have one tip to offer to add substantial reinforcement to the fighting/hatch area - place upgraded hatches (from wood to iron, or start with iron, either or - 3k hps each) on the face of the corners, and the front, of the second block from the ground (where zombies are most likely to hit). This adds a flat/flush block to those blocks of 3k hps each. Those 3k hp hatches will have to fail first before the zombies can start damaging the actual structure. This is nice for pre-concrete stage.
Edit: Btw, thanks for the video. This has been my go-to day 7 (and often 14 and sometimes 21) base design since I first saw you do a video on it well over a year ago.
the rotation is for my aesthetics yes, you can just chuck the blocks down and be fine but that would be disgusting and evil. You definitely can do the wooden ones if you want, i really just wanted the simple resource counts.
Excellent helpful video. Im gonna build 1.
Great vid bro 👌 would love to see some gameplay/series?
Super helpful. Thank you.
I just started playing 7 days and was having trouble reinforcing a world gen building to a horde base. This one helped a lot. Currently I've crossed 2 hordes with it, but I'm playing on easy settings, so idk how long it will last. Maybe day 70?
Update after a week of playing the game: I quit playing on the easy difficulty as the zombies were getting 1 hit by any and everything and there was no challenge. Switched to default and this base served me well till day 49, a cop blew up on the bridge and that's where the whole thing plan fell apart. Should've just placed blocks under the bridge for added support. Live and learn. Thanks for the extremely detailed video
@@sharmageddon2171 its good to know it worked till the 49 day. The bridge was made of cobblestone or concret in your playtrought?
So how many duplicates of this base should I have ready for game lvl 150?
I’m thinking if I build them so all of the rear balconies are 4~ blocks away, I can jump from one to the other using parkour.
Can I add a base building conntected to this horde path? Or it won't work anymore and zombies will try to attack me from a different side?
Nice one matey
Works like a charm.
Thank you brother.
10/10.
where do you store your storage chests?
Great video man :-)
thx so much, always does its job.
Can I do a few of them close to each other, and if one fails run to another one so I could use it even on day 100?
Sorry for my english
I have used this hoard base countless times since discovering this video over a year ago...since starting to play V 1.0, I have had it collapse on 2nd hoard night (because they mostly just beat the crap out of the base instead of using the stairs) and then get completely over run and destroyed on 3rd hoard night and that was fully upgraded to concrete (which took everything to get enough resources by then). The new pathing sucks. Any suggestions for a new base?
@@betsydenham8169 It works the same on 1.0, the hordes are just longer. I got full concrete on horde2 and put hail bails under the bridge, so zombies wont go into rage mode. It will easly survive till demolition zombies
Hi there, i have a question either to video owner or anyone that has similar issue. So i copied exact build, i have hard time making zombies come up the stairs where i can meet them behind the defenses, instead they pile up at the bottom of the base and they start hitting the lower part of the base completely ignoring the ramp, not a single zombie came up, ive setup spikes all around the base following an advice in the comments to make damage to them and that way aggro them up but they still hit the base, some of them even went to my main base nearby and started hitting random walls, of course this gave me vision to shoot them and defend the day 14 horde but still cant seem too see what im doing wrong
i aplified this base making a cage on the top and adding some blade traps and shotgun traps
Great base!
Would this strategy still apply in 1.0?
love this base simple and cheap. but sometimes when zombies run up the stairs some of them turn around and beat on the 2nd to last or the last stair. any thoughts as to why?
Sometimes when the zombies get on top of each other, it activates a "rage mode" in the bottom one, and they start hitting things for like 10 seconds or so before resuming their pathing. I've noticed this happening on my similar design
soooo what do we do about demos? D:
Did you figure after post why you had the extra block? 😅
i didn’t finish this in time and got killed mid way through making this
That looks like something even I could build.
this base is 1000% more effective if you use a centred pole instead of blocks for the walkway.
Can I add a turent on the side that pushes them off or will they just target the turent
Turret*
"Just get a nailgun." 4Head
Why dig a trench? Why not just place blocks on top? How about on top of a building too?
You are a fucking boss just got the game on day 4 prepping and im scared 😂😂😂 i had no idea how i was gonna get through day 7 without dying
How do you get the I-beam small? I could not find it. Please someone help me.
just use a pole, it does the same and is easier to search for lol
@@IzPrebuilt thank you so much.
I put my horde base about 250 away from my main base is that far enough or do I need to go farther
I'm literally in a Church reinforced with concrete on day 71. This base should work for 100 days
Can you make this for a duo?
There was no small beams showing in the crafting menu
I just used "pole" Felt like it was an appropriate alternative. I'm not sure if it will serve it's intended purpose or not. I will comment back here when I find out.
Why does he put the column blocks through the soil ?
Its so the column is supported by bedrock. Makes it way more sturdy and safe.
@@Dunamis-h1h Thanks