IMO, I agree that Aghanim Shards were rolled out badly. Aghanim Shards weren't required to make the hero function, they all functioned before having a shard. They could have rolled out like 20-30 a patch until coming up with good ones for all the heroes, instead of rushing out shards for everyone right away. With Facets and Innates, however, it's a bit more tricky. Heroes with innates have a small leg up on heroes without, same with facets, so I'm sure some people would argue that 'well if X hero didn't get an innate and facet, they'd just be weaker but I really like playing them', yada yada. While it's not a great argument, since the counter argument is 'well if they just waited 1 or 2 patches they could get a more flavorful and thematic one eventually' obviously makes sense, I can see that in the short term, people might complain.
0:21, yes they called aspcets for some reasons, also the whole Russian translation in most of the things that Valve put out, is butchered. like i remember there being rework on skill that said (translation from ru patch note) "you deal less increased dmg" or something like that, which made me confused, but on english patch notes it was perfectly fine, or some little typo like aoe/range was same for some skills, when lvl 25 talent for ES was changed to inc aoe for shockwave, it was "75 increased range"(also translation from eng -> ru, AoE - радиус. was translated to, Range - дальность).
23:00 Technically the single greatest instance of healing would just be tanking a Tsunder while Borrowed Timed... if you want actual healing, the strongest single target heal is Cold Embrace, Aoe Healing burst goes to Shadow wave Aoe Healing over time goes to Healing Ward, and Shadow Word for larges Aoe Target count of healing.
22:20 In fact it is 20 seconds, but the fact that it is so long in this mode makes it very easy to see that there is a hidden mechanic where if you take damage a second time from any source all stacks fall off immediately, which makes the ability even worse and basically nullifies the entire point of the stacks fading at all to begin with XD
It isn't a 'hidden mechanic', is the fact that you gain a stack every 0.2 sec, so if you had your 100 stacks and take damage, your 100 stacks will pass to linger mode, but in the meantime, you have gained new stacks, so when you take damage again, your new stacks will pass to linger mode and delete the previous 100. And so on. You can see this in tf where jugg had taken a lot of instances of damage
Idk if you can see that particular analytics. But everytime you jump in the screen and ask us to leave a rating is when I remember to like the video. So it definitely is working.
They had a couple of heroes get innates before this patch (alch, ogre), but agree oherwise. Mirana could have just been buffed in other ways (i get that it makes sense lore-wise)
on your aghs, aghs shard, innate, facet for everyone tangent. why wouldn't they add something for everyone, you yourself even said that if they came up with something to just add it at that point... that can be said for now too, if they come up with something better just add it when they do, this way if someone comes in to dota they will see they get to choose a facet for every hero, they see they have an innate at the start of the game, they will see aghs and aghs shard and knows that it upgrades their hero no matter who they play. so yeah.... whats the difference between having a shit innate/facet/shard/aghs or none at all, at least when they have it it might end up being something cool if people learn how to use it if it was something tricky
Abadon aghs could be potentially stronger especially when they have enemies like witch doctor or something I'm too lazy to calculate it so someone else can do that
IMO, I agree that Aghanim Shards were rolled out badly. Aghanim Shards weren't required to make the hero function, they all functioned before having a shard. They could have rolled out like 20-30 a patch until coming up with good ones for all the heroes, instead of rushing out shards for everyone right away.
With Facets and Innates, however, it's a bit more tricky. Heroes with innates have a small leg up on heroes without, same with facets, so I'm sure some people would argue that 'well if X hero didn't get an innate and facet, they'd just be weaker but I really like playing them', yada yada. While it's not a great argument, since the counter argument is 'well if they just waited 1 or 2 patches they could get a more flavorful and thematic one eventually' obviously makes sense, I can see that in the short term, people might complain.
Yes, facets are called aspects in russian 😂😂
Yup. At first I had a whiplash, but after thinking about it a little, I think that Russian doesn't exactly have better translation than "aspect"
Most likely, the literal translation of “Facet” seemed ugly than Aspect. Although in reality these words have nothing in common @@VasiliyOgniov
@@liamts7663 by definition facet is a side or an aspect of something. And you said that they have nothing in common, that is just baffling
Not as weird as them being called cornerstones in finnish lol
0:21, yes they called aspcets for some reasons, also the whole Russian translation in most of the things that Valve put out, is butchered. like i remember there being rework on skill that said (translation from ru patch note) "you deal less increased dmg" or something like that, which made me confused, but on english patch notes it was perfectly fine, or some little typo like aoe/range was same for some skills, when lvl 25 talent for ES was changed to inc aoe for shockwave, it was "75 increased range"(also translation from eng -> ru, AoE - радиус. was translated to, Range - дальность).
23:00 Technically the single greatest instance of healing would just be tanking a Tsunder while Borrowed Timed...
if you want actual healing, the strongest single target heal is Cold Embrace, Aoe Healing burst goes to Shadow wave Aoe Healing over time goes to Healing Ward, and Shadow Word for larges Aoe Target count of healing.
22:20 In fact it is 20 seconds, but the fact that it is so long in this mode makes it very easy to see that there is a hidden mechanic where if you take damage a second time from any source all stacks fall off immediately, which makes the ability even worse and basically nullifies the entire point of the stacks fading at all to begin with XD
It isn't a 'hidden mechanic', is the fact that you gain a stack every 0.2 sec, so if you had your 100 stacks and take damage, your 100 stacks will pass to linger mode, but in the meantime, you have gained new stacks, so when you take damage again, your new stacks will pass to linger mode and delete the previous 100. And so on.
You can see this in tf where jugg had taken a lot of instances of damage
Pango cosplaying as an AE-86 is the funniest dota content ive seen in years
shadow shaman doing the los pollos hermanos strats
perfect timing, i was just about to eat
Idk if you can see that particular analytics. But everytime you jump in the screen and ask us to leave a rating is when I remember to like the video. So it definitely is working.
They had a couple of heroes get innates before this patch (alch, ogre), but agree oherwise. Mirana could have just been buffed in other ways (i get that it makes sense lore-wise)
ahh yes the loyal baumi sponsor - swearspace
when Baumi is getting Destroyed he quits hahahahah. Not fair.
Well little bit of a baumi time is better meditating lol
hey, why doesn't anyone say how great it is that the video is so long?
Thank you, boomi
it probably went like "facets -> аспекты -> aspects" for some reason
like cuz good intervention and yes u right LIKE
I mean aspect seems like the better way to say it
as always the respawn timer is always a problem with this gamemode or any gamemode in arcade
in polish they are also aspects
28:26 minimap :)
Lore accurate reverse reverse polarity
faceits x10
on your aghs, aghs shard, innate, facet for everyone tangent. why wouldn't they add something for everyone, you yourself even said that if they came up with something to just add it at that point... that can be said for now too, if they come up with something better just add it when they do, this way if someone comes in to dota they will see they get to choose a facet for every hero, they see they have an innate at the start of the game, they will see aghs and aghs shard and knows that it upgrades their hero no matter who they play.
so yeah.... whats the difference between having a shit innate/facet/shard/aghs or none at all, at least when they have it it might end up being something cool if people learn how to use it if it was something tricky
Na the best healing is dota is naga sirens ult
it has a Giant aoe and a big number (1200 aoe and 8% max hp)
as well as a huge CD
Abadon aghs could be potentially stronger especially when they have enemies like witch doctor or something
I'm too lazy to calculate it so someone else can do that
reverse content stealing
First