Which dev should we invite next to help finish this crazy game? If you want to take part, contact us at passthegamechallenge@gmail.com with a link to some of your games!!
"I changed the sprites to 3d for higher quality" "I changed the sprites to 2d to better fit the theme" "I changed the sprites to 3d for higher quality"
Dev 66 (Ahmet) had the overall best and most thoughtful approach imo. The way he organized it, was very professional and nice to follow through + "since project is past half waypoint i don't wanna make any critical changes" W - DEV
I agree, great UX design skills by Ahmet. I was curious enough to zoom in on the URL - I think the program he's using to explain things and refine the layout is Excalidraw
I know right, it's like this. One of the devs fixes the cobbled together UI with a bunch of different elements mashed together. Then I look away for a few minutes, and the UI is completely different and looks like a total mess again XD
@@HateHater2205 yeah they seem to be a fan of 360p games, or thought the style was more like doom or quake, which have large HUDs due to their low resolution
guy makes the most obtrusive UI ever, replacing a perfectly fine one, makes it look like a shitty mobile game, cheats and leaves a note in the code saying not to revamp the UI, gets blasted rightfully so
If he was the person who added the note. The whole point is to not communicate?? I can understand adding notes to code to make it understandable and clear what the code does, but honestly Ahmet's design and thinking process felt so professional.
Ahmet's work was so planned and decent. Like he actually carried the game as he's own. Dude even made a roadmap for changes lmao. It's sad that the very dev that came next just ruined the things he did.
@@Shrekcraftyeah no. clipper changed 3 icons on the side and added items to the top, codeer added spiders and a transition animation you changed the ENTIRE ui and made shitty, low effort, icons that completely clutter the screen. the very next dev immediately pointed out how bad it is and so is every comment. Ahmet spent his whole time making the game look professional and you made it look it a mobile game
@@DibzzehM8 It's the fact that ahmed had a whole process and planned his changes that make it so frustating that the shrek guy just came in and put his UI together as an afterthought, there was UI elements overlapping each other. It was worse than my UI back in the burning crusade
I want this same video 100 game devs made a game with communicating just to see the stark difference between this video and that one and seeing how much they argue
Some observations: Devs, even the artists, don't seem to understand theming. It's very common for changes to be made to the art that clash with the rest of the art. The ongoing "2D vs. 3D" problem is a huge example where tons of dev time is wasted by people who insist on changing assets from one to the other for some unknown reason. We had the same problem with the hand way back when. An early dev removed the poop mechanic because it damaged him. This broke not only the intro, but a later boss fight -- something that wasn't found until Ilprint about halfway through the video. The fix for this in the intro was to make knives spawn there, and for the boss fight the fix was to make the rocks secretly knives (is_knife). Then Ilprint gave the goblin bombs because it was useless. So, weirdly, what they did was this: - Got rid of the poop mechanic. - Broke parts of the game doing it. - Fixed the parts of the game that were broken. - Brought back the poop mechanic (only now it's bombs) ...Sigh... This happened because, once again, devs came in specifically looking to remove content. Why? I have no idea. One dev added the goblin companion that had no purpose because another dev already added companions. And he really wanted to add a companion, apparently. This companion is unlike all the other entities in the game, being a full 3D entity. It only "fits" because it fits the style of the environment. Yet it held no actual purpose. And I don't understand why it wasn't added as a choosable with the other 3 companions. Also, the devs need a talking to. Someone broke the rules by leaving a readme.
Yep Yep! Thats the danger of removing anything in this project. Not only do you not know what its required for, you also curse future devs with mysteriously broken mechanics with almost no evidence that it was there in the first place haha! Good observations! I never put together that the poop was how you damaged the spider boss, just assumed that someone accidentally changed the rocks to not be knifes since on paper that is really weird. I found the poop toggle but didn't have alot of time to play with it on, probably would have had some insights to realized the game is more playable with it on haha. When working my assumption was: - Game existed - Someone added a poop toggle for fun that was more aesthetic rather then - Someone implemented poop - Someone else turned it into a toggle I think its inevitable, that the later a project goes, the more likely any changes will require more and more effort to implement and fix. I think that's why A lot of the devs worked on UI (I myself even messed with the UI while deciding what to actually add since it was the safest thing to fiddle with (outside of bug fixes)). UI is pretty detachable from alot of the systems and has a much lower risk of breaking everything.
I did like the original goblin more than the original companions, but definitely stepping on toes there. I do not like the change that was made to him, previous design was better.
At this point, I think there needs to be some form of communication, or rules. 1) No more adding things. Just augment and smooth out. 2) No changing the UI after Ahmet's change.
@@rc2k524well it’s not like they’re tryna sell the game. It’s fun content, giving them rules now would make the whole video pointless. We just gotta see what they come up with at the end regardless
Its fair. Its a true experiment of what us as a community and humans can do based on common sense. The last 25 should use that common sense and try to flesh it out into a final product. Its not rocket science its common sense
Nothing pissed me off more than dev 69 changing the HUD to be entirely unbearable and then having the AUDACITY to tell people not to change it as if *his* was the best rendition. What an arrogant thing to do.
Yeah I just got to his changes and for the first time in this video it felt like someone actually planned out what they where doing instead of just "I needed to make a change so I did"
Just got to his part and was looking for a comment like that. He really made it fit in the entire art style while planning it out and not adding random stuff
You'll be glad to know we the viewing community all universally agree your minimal design and non-screen vomit UI was the best. I also really appreciate that you actually planned and thought through your changes before adding them. Honestly it's criminal that only 3 developers later your entire polished UI was removed.
People wanted to see what would happen if 100 devs worked on a game with no communication and it's exactly the choatic mess that you'd expect lol. Hopefully the last 25 just try and polish the game.
@@deadisntAlice fr, him adding skibidi toilet is incredibly disappointing but not surprising based on all the "shrek t pose funny" style of humor he seems to have
@@Fogestespecially shrekcraft bro (21:52) The ui he made look wayyy to cluttered. And the heart is too big and distracting. Ahmet was definitely the best
@@b0bMC Shrekcraft is the only dev that has actually annoyed me and I went through the "giant centipede" debacle. Dude really sacked so much good work for "lul memes"... In fairness they did do some crucial improvements... but maaan...
I feel like the game is just a mess at this point. As AIAdev said at 29:43, we don't really understand what's going on. The art is too varied, with some out of place sprites and UI. Most of the devs just add onto the game instead of improving what's already there, and it just adds one more thing to polish, but props to the ones polishing it, and good luck to the remaining 25 devs who have to work on the game, this can definitely end well if they work it out together :)
they cant really work it out together without communicating. even if they kept a README documenting their rationale and plans, that'd go against the spirit of the challenge but would be cool to see a game made by a 100 devs that can communicate and coordinate
@@sanguinepub I think the already existing level layouts could use some reworking as well, all the levels are right now are a series of huge rooms and wide open hallways. Future devs should take from the practice level a bit.
@@WolieIsHot I agree. The levels could be expanded on and new levels could be made. Instead of adding things that never get seen again, like the grappling hook that I think will never be seen again.
People's major issue in the commment is basically the UI, that kept getting changed, and I agree. It went from messy, to good, to shrek-ruined-messy-mobilegame-crap
@@SETHthegodofchaos I feel like pooping became a pretty big part of the game's mechanics and charm, and removing it just made everything even more lackluster
@@monkeymode9002 yeah it just became generic after that. It had some sort of identity before which could have been expanded upon. But nope. Right out the window, I guess. It feels like most devs dont even play the game once to get an understanding of what came before. It seems some have the game for a 3 days while others only for 3 hours. Oh well.
"without communicating" needs to refer to not chatting about the game. Definitely need some sort of changelog or design document (but limited to "fix this bug I found/created", not a roadmap) to keep from beautifully well-thought-out UIs being immediately replaced with mobile game crap.
I disagree. This video is rife with removing other devs' work. It literally starts with two devs removing the poop mechanics and a huge chunk of the changes were people ruining the UI over and over again.
There are few rules to making a good game: 1. start at the end and work your way backwards - otherwise, it'll feel worse the farther you get, or you won't finish at all 2. restrict yourself to 2 core mechanics - if you try to balance more, you'll end up with at least one being crappy 3. make a vertical cut as soon as possible - it's the only way to see if your design decisions turned up fun 4. cheat - nothing in your game has to really do stuff, it must just look like it does ...and a bonus rule if you don't feel like working today: 5. promise yourself to read one line of your code before you go slacking* *) the hardest thing is to start
Too many devs this episode trying to add new things instead of just improving what's already there. All the devs that did do that deserve all the praise. So many new mechanics were added but by the end of the video the only one I saw in use was the goblin. Also, sorry but that HUD redesign at 22:39 is hideous and you'd think this was a mobile game.
"Let's add a grapple hook for levels that have nothing build around it and have other devs figure it out". I'm so glad everyone completely ignored that.
it's pretty funny how when this series started I thought "oh that's interesting I wonder what happens when 100 devs work on a game without communicating" and now 75 devs in I can confidently say that the end result will be you get a game that looks like 100 people worked on it without communicating. I don't know what I expected.
What's crazier is the fact that only 2 devs really derailed and bastardized it. The one dev who literally never contributes adding the crap mechanic and the one who unironically made the worst UI imaginable. There was accidental sabotaging it seems like the pets basically disappearing but other felt deliberate.
@@darkroom7409 I assume they were "missing" because the other developer did not have Blender installed which Unity requires so it can convert .blend to .fbx behind the scenes and import the models that way.
@@Zero_69420 Thats the worst part. the music and other things were actually good. turning the ui into a mobile game ui that covers 70% of the screen, and adding skibidi toilet is completely awful.
Blackthorn: here's the greatest self promo opportunity of your career! What are you going to do? Half the devs: change the shitty ui into a different shitty ui 😎
i love how they had a decent ai about halfway through and then that one dev put the one with the heart taking up half the screen. it was like a nuclear bomb back to the stone age
Ehhhhh, that's a bit of an exaggeration. Even if they didn't, How many people are really gonna be like "Oh wow! I loved random game dev #57 who did mostly the same thing as random dev #34 and random dev #49!"
Mildly infuriating to be honest. It's past the halfway point already so why tf add more stuff. The guy who added risk-of-rain items really doubled the amount of chaos.
@@Ricardoromero4444 incredibly infuriating. This could be the greatest rogue lite ever tbh. I love the doom art style. The guy who made all the platforming spells is brilliant, and there's just 3 levels. We're 75% of the way there, all the spells are wacked, there's no dungeons generation, there's no way to select the spells, UI is still bad etc
someone in the last 25 needs to bite the bullet and get rid of 70 of the random features thats what will make the ui look better it looks overwhelming bc theres too much the obsession with toggles is too kind either keep the poop as the only mode or completely get rid of it (and have everyone hate you) bc what do you throw rocks or knives or crystals or barrels 😭😭😭
Am i the only one who preferred the first goblin sprite? The second ones fine, but the first ones seemed cute but also like a lil goblin goober guy, with that gobliny, gremliny energy, while the second seemed more forced cute, like a teddy bear rather than a goblin
Yea I loved the animations of the second one but the design of the first was better in my opinion. Smaller, less distracting to the player and the shade of green was much better and didn’t clash with the grass environment. Half of the art is 3D/2D so he was implemented in well. If he could attack by himself like the other companions it’d be PERFECT
@@Zechasaur_ Yeah idk man, I feel like the bombs is too much. You already have all these different kind of spells. When should you use them and when should you use the bomb? Maybe add so the bomb has to be used to explode some doors or chests or something. Idk, just makes it messy when you have to choose between spell casting or throwing bombs from the Goblin. I thought the goblin was going to be a loot goblin, running around and pickung up loot and bring it to you
I don't think there's any other way it could go with 75 people collaborating without communicating. If anything, it's amazing it hasn't gone even more wrong than it already has
Ahmet really improved the UI and feel, Shrekcraft really outdid himself in random changes without any plan that needed several other devs to fix it. Changes the feeling to a cheap mobile game Sad to see the reactions being so limited and mainly seeing Noa, also with only a few minutes of screentime it's impressive to have the time to hate on the design
For me the hot issue only started with the risk of rain items from clipper I don't doubt that they are a good mechanic I just feel like they don't need to be constantly on my screen. Give me a pause menu that has a full grid of them and I can hover over each to find out what it does instead of random pictures of Monster Energy and knives at the top of my screen.
Legit just give me numbers representing certain things and im good when it comes to HUD. Tbh I think Half-Life and Half-Life 2 have some of the best HUDs in gaming.
I like how half of them end with “then I ran out of time so hopefully another dev will find something to do with it” and the feature is never mentioned again.
@@ShrikeGames Thanks. I did also Make UI changes like 9/10 devs 😂 but I feel that when you can't see stuff and dialoque boxes cover other UI it's justifyied 😎
You definitely had some of the best additions, and you definitely have a good amount of restraint by not going and deleting a few thousand of the random unnecessary additions
I am so happy the indie accord got rid of the poop feature because let’s be honest it made the game feel, shitty. Love how he made an option so you can play with it if you want though.
Thank you for update on this challenge. My thoughts: - Cartoon Coffee replaced initially cute and full of soul icons by bland and somewhat similar icons. His wizard rework is rather cute but he didn't catch his initial character. - Dev Menon addition of laser and second special effect is pretty dope as well as parkour level laser - Caleb Gilbert - I love Super Meat Boy - great start screen - Ahmet - absolute great mapping, appreciate your systematic way of thinking - Clipper - adding system from RoR 2 made game overly complicated. But as an estern european I can relate to the idea of "artistical silverlining" This transition of mushrooms from 3D to 2D and then back to 3D was rather fun Overal this challenge descended into total chaos. So bad some developers can't add something new and unique and end by destroying what other have created. Or otherwise - adding something that not follows already existing trajectory. However - this challenge is all about freedom of self expression. So it is fun to perceive everything as a part of an experiment, rather than to expect working product in the end.
This series of videos should be a case study for all developers of how it is important to have a ruleset predefined about things that are subjective like code styling, Basic UI elements, code format etc... many times some developers think that defining this is just a waste of time but this project shows what happens when you don't (on this specific case "can't") have these rules in place
I think for the next set the don't remove rule needs to be broken, there's so many conflicting mechanics and bloat here now that it kinda drags the game down.
@@lachlanmc2335 I understand that but at this point there is so many conflicting systems added to it by devs just looking to leave their mark on the project that the devs that want to clean the game up a bit are having a hard time doing so, the next round of devs should as a result be allowed to trim the fat wherever necessary if they want to.
@@WolieIsHot yea i think perhaps In a future challenge the devs should get a segment of time specifically for polishing so they dont feel like they are wasting time.
I feel like most of these devs don't spend any time working on the game. They call add or change 1 to 2 features that could easily be done in a couple hours, or needlessly rework the UI for the 100th time. Feels like a majority of them view it as a way to do 2 hours of work for free promo.
@@MalcomHeavy it seems some one have like 3 hours while others have 3 days. and it shows in what they accomplish in that time. Thats strange to me. At least one dev was honest in saying that he procrastinated. but still did lots of work within 3 hours. Makes me wonder if some of the people just put in half an hour and thats it. But to be honest, if I knew there were going to be a dozen devs after me that wont be on the same wavelength or even put in much effort, then that wouldnt motivate me much to put in effort either. So kudos for the few ones that did.
@@MalcomHeavy 3 whole days is a decent bit of time, not to mention you realistically aren't going to be able to spend all of the three days on it, they have lives outside of it. Not to mention the fact that they aren't really getting all that much promotion from it. The only reason you'd go to check them out is if they did something noticeable or special, as and people who watch these videos really seem to hate it when people do that, so if they do what people want, the only people who are going to check them out are guys who are like "oh boy, I was looking for an extra 100 game developers to subscribe to"
Why does nearly every dev add somerhing new and unfunished and say: I hope someone else fixes this mess. Then they add their pet (Which i think is a fine addition) and promote their steam game and TH-cam channel. Also alot of devs just change the UI and models constantly When there isnt really a big problem. Also alot of devs just randomly switches between 2D 3D and different type of art work which makes it even more chaotic and a total mess. I Really hope the last 25 devs will do am exelent polish and clean work and delete somethings to make it less chaotic and overwhelming.
I feel like the 75th dev's contribution of a complex system for handling many entities that he specialized in, while a very helpful addition, might end up breaking things without communication
I would much prefer a series where you gather a bunch of people specialized in certain fields like: audio, UI, 3D, 2D, writing, programming etc. And give them a few days to a week. This is just a random clusterfuck. I get it, that is the idea but still…
I hope the devs don't read the comments on these videos. The amount of "this dev ruined the game" and "never invite that dev back" comments is disheartening, especially on a project meant to bring devs together for a fun collaboration. People need to learn to give criticism without being toxic.
I am waiting for someone to have it 2d from the side like it was most of the time, and then have a 2d sprite only shown when looking at it from above. I think that would look the best and have the 2d effect from all angles. But hey, lets make it 3D in a 2D game like bruh. I swear some of these folks have never designed anything in their life...makes me angry
This is maybe one of the most frustrating projects to ever watch. It's like you went out of your way to gather a collective of people that completely reject the idea of collaboration and "yes and". Did anyone consider making the game, idk, longer? They just seem to keep it at the length it takes to playtest it for 10 minutes before making changes. Half the devs changes are just based on first impressions. This is a masterclass in how to make the most convoluted game ever
I feel like the devs should choose what area of the game they will work on before they do so. Like 25 of the devs doing the UI, 25 doing the game loop, 25 doing the mechanics and 25 doing the storyline.
Their humor isn't that good, but don't remove creative freedom, it adds to the chaos and is not meant to be taken seriously. They aren't trying to create the next big game just having fun!
i love how devs choose to kept their pets in hall of heroes lol that's so wholesome hahaha good luck to the last 25 devs who gonna have to polish this game and had to clean the mess of last 75 devs (pls don't remove the pets from hall of heroes though... i loved that idea)
Should make it a rule that the final 25s only responsibility is to polish the game and art, no more additions or changes, just general bug fixes and bringing the art together to be more cohesive.
@@dangerface300 doubt that. it just takes a super long time to get 100 ppl together. Schedule out the times, give them enough time to not only work on the game, but edit the videos. and then finally edit it all into a single vid.
@@ShrekcraftIf you can help it, avoid letting the comments get to you. People will hop on “the bandwagon” and go along with what anyone else is saying. It’s hard to take everything as suggestions as opposed to hate, but it will do wonders if you can. It’s crazy how much clear, and easy-to-understand audio, affects the way people will view someone too
@@Caliginosi7y Oh yeah I’m fully aware of that but thanks for letting me know! I’m just embracing it at this point. I’m basically now addressing the concerns people brought up. It is a pity that my decision to make the UI large like how retro shooters did completely overshadowed my other fixes and edits.
@@Shrekcraft I'm afraid there's a growing group of people who aren't familiar with those retro games. And even if they did see/play parts of those games, this kind of style is maybe not what they associate as a reference, because of a lack of nostalgic bonding. I'm also supportive to highlight your other edits. There are a lot of devs who did 50/50 in there performance imho. And some just didn't really do anything, neither good nor bad 😅 but the series is about a lack of communication. So maybe there will be another project after dev 100 to pull it all together with some different rules - at least that's what I'm hoping for
Which dev should we invite next to help finish this crazy game?
If you want to take part, contact us at passthegamechallenge@gmail.com with a link to some of your games!!
Bruh😮
Andrew Gower
Please Code Monkey
Code Monkey
Code Monkey
Code Monkey
Code Monkey
Code Monkey
Please I also said it in your previous video😢❤
@@mudmubgaming6713 Bruh 😭😰😰😭
Cant wait to see the last 25 devs tweak the ui a billion more times
It needs a redo.
Number 69 really didn't make it better
@@thelaurens1996yeah his idea to improve was make the HUD so big you can’t even see the game
I think the UI peaked at Ahmed’s design, got so frustrated when it got changed
@@gabrieldinix fr dev 69 ruined it so bad
"I changed the sprites to 3d for higher quality"
"I changed the sprites to 2d to better fit the theme"
"I changed the sprites to 3d for higher quality"
And that TH-cam gold u should make a vid Abt it
making the mushroom 2D was such a weird choice like how is that a good idea
@@gabby8839 this video showing how some people really can't be trusted with a basic contribution
@@gabby8839 nahh I think it had charm
@@srengp3805no it didn't
Dev 66 (Ahmet) had the overall best and most thoughtful approach imo. The way he organized it, was very professional and nice to follow through + "since project is past half waypoint i don't wanna make any critical changes"
W - DEV
I agree, great UX design skills by Ahmet. I was curious enough to zoom in on the URL - I think the program he's using to explain things and refine the layout is Excalidraw
dev 69: "the game's still visible"
Sorry but that dude do not know what he is talking about he made the entire thing look like ass
Ahmet had the HUD perfected and shrekcraft was like "its not big enough, i can see the game still"
Shrekcraft was just trolling with most of the changes he made. 😔
Haha! Well said. I didn’t want to comment but I couldn’t pass this one up. “…I can see the game still”
And he added a skibbity toilet 😔
Just let's you know whose games to check out
@@phearedphantom very true
30% of dev's contributions are just changing the UI to their personal likes😭
I know right, it's like this.
One of the devs fixes the cobbled together UI with a bunch of different elements mashed together. Then I look away for a few minutes, and the UI is completely different and looks like a total mess again XD
Dev 69 made it look like a mobile game
@@HateHater2205 yeah they seem to be a fan of 360p games, or thought the style was more like doom or quake, which have large HUDs due to their low resolution
because it's easy
Yeah... the very first action taken in this video is removing some charming spell icons and changing them into indecipherable "modern" garbage UI
guy makes the most obtrusive UI ever, replacing a perfectly fine one, makes it look like a shitty mobile game, cheats and leaves a note in the code saying not to revamp the UI, gets blasted rightfully so
I also felt he just wanted to troll, UI was great already
that hurt
If he was the person who added the note. The whole point is to not communicate??
I can understand adding notes to code to make it understandable and clear what the code does, but honestly Ahmet's design and thinking process felt so professional.
@Dev69 ShrekCraft needs some mental help.... He ruined the perfectly fine UI and cursed the project.
Yeah, it looks like pure Sabotage lol
Nothing quite like taking a nice pleasing, minimal-ish HUD, aaaaaaand making it cover the whole screen...
Dev 69 in the corner:
(It's a joke Dev 69 you are cool)
@@HolyNamedthis is a lie
I loved the HUD that 67 did. Was mad 68 changed it, then 69 just took a fat shit on everything they possibly could.
Ahmet's work was so planned and decent. Like he actually carried the game as he's own. Dude even made a roadmap for changes lmao. It's sad that the very dev that came next just ruined the things he did.
Ahmet did phenomenal with the UI. Everything fit together so well. such a shame the shrek dude ruined it :(
it was not "the very dev who came next", there were a few in between
@@SharinganManThe very next developer changed the position of many UI elements like EXP and selected skill. I did not get Ahmet’s UI by that point.
@@Shrekcraft oh buddy i don't think you should be trying to engage here
@@Shrekcraftyeah no. clipper changed 3 icons on the side and added items to the top, codeer added spiders and a transition animation
you changed the ENTIRE ui and made shitty, low effort, icons that completely clutter the screen. the very next dev immediately pointed out how bad it is and so is every comment.
Ahmet spent his whole time making the game look professional and you made it look it a mobile game
90% of devs: I didn't like the UI so I fixed it
And its still trash
It peaked at Ahmet’s UI 😭
They kept messing up something for no reason
69 actually ruined it tho, now it actually needs a rehaul
@@DibzzehM8 It's the fact that ahmed had a whole process and planned his changes that make it so frustating that the shrek guy just came in and put his UI together as an afterthought, there was UI elements overlapping each other. It was worse than my UI back in the burning crusade
How did that guy who made that giant ugly Ui think that looked good??? Like im sorry but that was just objectively awful
yeah, it looks like he is just blind
to be fair he makes shrek content so I don't think he actually has too much true taste, just meme shitposts
@@jakerys_bakery yeah would be good if blackthornprod did more filtering when choosing devs for the challenges
@@jakerys_bakery You guys are trapped quick to write off a guy's entire skill as a dev because of the UI thing, as if that's all he did.
@@NotYourUser134 did you see him showcase his past work? and did you see what he did to it? I think it's a fair assessment..
After this chaos I almost want a 5 game devs made a game with communicating lol
Yeah, honestly, it's just becoming a complete mess and chaos. Maybe the last 5 devs should indeed have some level of communication together.
@@rahko_i True!
I want this same video 100 game devs made a game with communicating just to see the stark difference between this video and that one and seeing how much they argue
It would be 5 times as much work for everyone.
They've got tons of vids like this
Some observations:
Devs, even the artists, don't seem to understand theming. It's very common for changes to be made to the art that clash with the rest of the art.
The ongoing "2D vs. 3D" problem is a huge example where tons of dev time is wasted by people who insist on changing assets from one to the other for some unknown reason.
We had the same problem with the hand way back when.
An early dev removed the poop mechanic because it damaged him.
This broke not only the intro, but a later boss fight -- something that wasn't found until Ilprint about halfway through the video.
The fix for this in the intro was to make knives spawn there, and for the boss fight the fix was to make the rocks secretly knives (is_knife).
Then Ilprint gave the goblin bombs because it was useless.
So, weirdly, what they did was this:
- Got rid of the poop mechanic.
- Broke parts of the game doing it.
- Fixed the parts of the game that were broken.
- Brought back the poop mechanic (only now it's bombs)
...Sigh...
This happened because, once again, devs came in specifically looking to remove content.
Why? I have no idea.
One dev added the goblin companion that had no purpose because another dev already added companions.
And he really wanted to add a companion, apparently.
This companion is unlike all the other entities in the game, being a full 3D entity.
It only "fits" because it fits the style of the environment. Yet it held no actual purpose.
And I don't understand why it wasn't added as a choosable with the other 3 companions.
Also, the devs need a talking to. Someone broke the rules by leaving a readme.
Theirs adding a stage and expecting another dev to polish it and and adding an entire movement mechanic which breaks an room by it’s existence
Yep Yep! Thats the danger of removing anything in this project. Not only do you not know what its required for, you also curse future devs with mysteriously broken mechanics with almost no evidence that it was there in the first place haha!
Good observations! I never put together that the poop was how you damaged the spider boss, just assumed that someone accidentally changed the rocks to not be knifes since on paper that is really weird.
I found the poop toggle but didn't have alot of time to play with it on, probably would have had some insights to realized the game is more playable with it on haha.
When working my assumption was:
- Game existed
- Someone added a poop toggle for fun that was more aesthetic
rather then
- Someone implemented poop
- Someone else turned it into a toggle
I think its inevitable, that the later a project goes, the more likely any changes will require more and more effort to implement and fix.
I think that's why A lot of the devs worked on UI (I myself even messed with the UI while deciding what to actually add since it was the safest thing to fiddle with (outside of bug fixes)). UI is pretty detachable from alot of the systems and has a much lower risk of breaking everything.
I agree with the premise. However, the dev who removed the poop is a hero.
@@yazanenazy2112 Yeah it's the dev after him that mucked it all up really
I did like the original goblin more than the original companions, but definitely stepping on toes there. I do not like the change that was made to him, previous design was better.
the mushrooms getting ruined then fixed in like two devs was pretty funny.
Lol went from 3d to 2d to 3d, tbh I like the 2d because it matches with the other things
@@HolyNamed didnt mesh well with the jumping though
And the HUD can be fixed and then ruined in like 2 devs..
@@HolyNamed didn't mesh well with anything
This series continues to prove why Project Managers exist
At this point, I think there needs to be some form of communication, or rules.
1) No more adding things. Just augment and smooth out.
2) No changing the UI after Ahmet's change.
@@ElvenRaptorthe last 25 definitely need a rule to NOT add new things because wow
@@rc2k524well it’s not like they’re tryna sell the game. It’s fun content, giving them rules now would make the whole video pointless. We just gotta see what they come up with at the end regardless
Nah, just people communicating.
Its fair. Its a true experiment of what us as a community and humans can do based on common sense. The last 25 should use that common sense and try to flesh it out into a final product. Its not rocket science its common sense
Ahmet's UI was the cleanest, it's a shame it got removed...
True bro, this now looks like a mobile game
Shrekcraft has the brain of a literal 12year old
The guy who ruined the UI Shrek or wtf ever was fighting in the comments trying to justify that absolute assault on the eyes that was his UI
Ahmet was the best developer, here's his channel from the description. We should all show him some love! www.youtube.com/@ahmetahaydemir
Nothing pissed me off more than dev 69 changing the HUD to be entirely unbearable and then having the AUDACITY to tell people not to change it as if *his* was the best rendition. What an arrogant thing to do.
Good luck to the final 25 devs. You've got 75 devs worth of chaos to clean up. We're all counting on you.
Bro im a big fan of
Bro😢
I mean you’re not wrong
Dont scare them, we need to watch the last part! Hahaha
I hope they all just clean up the game… there’s too many unfinished concepts and every dev is just adding more unfinished concepts
This has become a platform for devs to half assedly add something without any thought just so they can plug their personal projects
And simultaneously bomb anyone's interest in checking out their dog water projects.
@@Xnvasxveright 😂😂
I love how much the mushrooms were changed. They were 3d->they were 2d-> then went back to being 3d but using different models.
@@ThefifthBishopofGord Bruh 😭 😭😓💦
It came to the point that the mushrooms werent even there xD crazy !
@@ThefifthBishopofGord then the model was lost/unlinked so they made a different 3d model at the end
real
2d ones were terrible
Dev 69 made a really bad UI. 22:19
he called himself "shrek craft", what did you expect
Ya he was just trolling 😔
turned the ending into skibidi toilet bro like what
the UI was a banger before him but he turn it into this.... thing ??
@@topfix_ I was hoping for an ogre boss tbh, it would have been thematically correct both for him and the game and much better than what he did
Wish they kept Ahmet's UI
Yeah I just got to his changes and for the first time in this video it felt like someone actually planned out what they where doing instead of just "I needed to make a change so I did"
Just got to his part and was looking for a comment like that. He really made it fit in the entire art style while planning it out and not adding random stuff
I cannot fathom the shrek guy that made the UI huge and blocking the screen... Why? Just why?
Ahmet was the best developer, here's his channel from the description. We should all show him some love! www.youtube.com/@ahmetahaydemir
One random dev: I’M gOnnA AdD A grApPle HoOk
Everyone else: entirely ignores it and doesn’t even comment
To be fair it was a cool idea that matches the movement but it doesn't go with the medieval magic theme
not only that, no other dev used the grapple or even found that it was there x)
at that part I was like "but, but the mushroom parkour thingy, you're RUINING IT lol"
@@thelvadamee true
@@thelvadamee it wasn't a cool idea it wasn't even a grappl hook if dragged you across the ground.
Dev 66 here, thanks for having me
I thought you did a lot :D and all of them we're 10/10 big props to you
understandable
First of all: lol
Secondly: Your changes were fantastic
Completely fair bro
You'll be glad to know we the viewing community all universally agree your minimal design and non-screen vomit UI was the best. I also really appreciate that you actually planned and thought through your changes before adding them. Honestly it's criminal that only 3 developers later your entire polished UI was removed.
"It feels like 75 people worked at this game"
Couldn't have said it better, lol
People wanted to see what would happen if 100 devs worked on a game with no communication and it's exactly the choatic mess that you'd expect lol. Hopefully the last 25 just try and polish the game.
ahmets UI didnt last a single dev 😭
yes it did, it was the third dev after that who redid it
The guy who popped in just to make the UI unbearably crowded needs an actual intervention in his life.
Like what in the Ubisoft hell was that?
Never mind, they make shrek specific content. There's no hope for them at all.
@@deadisntAliceand they are defending how bad it is by calling it “retro”
He can't code, so he tried to "hide" in the UI.
He even failed at that.
@@deadisntAlice fr, him adding skibidi toilet is incredibly disappointing but not surprising based on all the "shrek t pose funny" style of humor he seems to have
ahmet was the best dev, made some really important changes and polished the game better than any other dev
Yeah just for someone to make it the worst iteration of the UI it’s been yet 😭
@@auysters_for_sal9165 Can't believe that guys amazing work just got slaughtered by the very next dev. Didn't even make it past one dev.
@@Fogestespecially shrekcraft bro (21:52) The ui he made look wayyy to cluttered. And the heart is too big and distracting. Ahmet was definitely the best
@@b0bMC Shrekcraft is the only dev that has actually annoyed me and I went through the "giant centipede" debacle. Dude really sacked so much good work for "lul memes"...
In fairness they did do some crucial improvements... but maaan...
@@manashieldmedia Yeah, there always has to be one jokester out there. Wish they messed with something else and not a well thought out UI
Dev 69 destroying the whole HUD and adding skibidi toilet killed so much character from this 21:50
Bro is nostalgic about the poop
You can really tell he learned game dev from Roblox brain rot games
@@JP-do5tcI don’t get how he’s in college, I thought skibidi toilet was like a pre teen thing
@@JarlAmbition to be fair, Im 99% sure that series started as a parody of GMod ARGs and he's at an age where GMod nostalgia makes sense
I feel like the game is just a mess at this point. As AIAdev said at 29:43, we don't really understand what's going on. The art is too varied, with some out of place sprites and UI. Most of the devs just add onto the game instead of improving what's already there, and it just adds one more thing to polish, but props to the ones polishing it, and good luck to the remaining 25 devs who have to work on the game, this can definitely end well if they work it out together :)
they cant really work it out together without communicating. even if they kept a README documenting their rationale and plans, that'd go against the spirit of the challenge
but would be cool to see a game made by a 100 devs that can communicate and coordinate
Yeah, like, they should instead of adding more features... add more levels. Enhance the game in a different way. Why is the game still super short? D:
@@sanguinepub I think the already existing level layouts could use some reworking as well, all the levels are right now are a series of huge rooms and wide open hallways. Future devs should take from the practice level a bit.
@@WolieIsHot I agree. The levels could be expanded on and new levels could be made. Instead of adding things that never get seen again, like the grappling hook that I think will never be seen again.
i can't really tell,but i think one of the bosses still is a white blob
If shrekcraft wasnt in this, it mightve actually been a playable game.
The devs that just fixed things are the ones you want to hire
People's major issue in the commment is basically the UI, that kept getting changed, and I agree. It went from messy, to good, to shrek-ruined-messy-mobilegame-crap
Now we need a 3D hand toggle as well just for the unnecessary chaos
I think everything should have a toggle in the menu that changes how many dimensions things have. To 1d to 3d
@@ThefifthBishopofGordlmao 1d
Miss your vids DualWielded
@@clayday5299 1d would just be a line
@@Rhyspectable same
I like how someone was like "I can just remove the poop. I'll just add a poop toggle button" and the next dev instantly removed the pooo
i wish the poo stayed im honestly mad about it
@@ikosaheadrom the whole dialogue of the wizard makes no sense after that anymore...
@@SETHthegodofchaos I feel like pooping became a pretty big part of the game's mechanics and charm, and removing it just made everything even more lackluster
@@monkeymode9002 yeah it just became generic after that. It had some sort of identity before which could have been expanded upon. But nope. Right out the window, I guess. It feels like most devs dont even play the game once to get an understanding of what came before. It seems some have the game for a 3 days while others only for 3 hours. Oh well.
get a couple freaks in your dev team and suddenly fecal themes are added into a game ... sigh
I wish more Devs would actually polish the existing elements then just add new thigns that are out of theme
Half the devs didn’t play or tried to understand the game, so they didn’t understood the real problems on it
I've only seen a single dev noticing the 2nd boss, I almost forgot about that one. bizarre.
Exactly
"without communicating" needs to refer to not chatting about the game. Definitely need some sort of changelog or design document (but limited to "fix this bug I found/created", not a roadmap) to keep from beautifully well-thought-out UIs being immediately replaced with mobile game crap.
or art styles constantly changing.
I appreciate the respect of not removing other Devs work but this mindset is what made the whole game into a mess.
It’s more that devs can’t help themselves and have to add something new every time
@@thatcher6923 Also 100 devs is way too many devs
@@sirefirefly It's just an experiment
You mean a masterpiece.
I disagree. This video is rife with removing other devs' work.
It literally starts with two devs removing the poop mechanics and a huge chunk of the changes were people ruining the UI over and over again.
There are few rules to making a good game:
1. start at the end and work your way backwards - otherwise, it'll feel worse the farther you get, or you won't finish at all
2. restrict yourself to 2 core mechanics - if you try to balance more, you'll end up with at least one being crappy
3. make a vertical cut as soon as possible - it's the only way to see if your design decisions turned up fun
4. cheat - nothing in your game has to really do stuff, it must just look like it does
...and a bonus rule if you don't feel like working today:
5. promise yourself to read one line of your code before you go slacking*
*) the hardest thing is to start
Too many devs this episode trying to add new things instead of just improving what's already there. All the devs that did do that deserve all the praise. So many new mechanics were added but by the end of the video the only one I saw in use was the goblin.
Also, sorry but that HUD redesign at 22:39 is hideous and you'd think this was a mobile game.
laughed out loud at the HUD redesign, it's absolutely insane
"Let's add a grapple hook for levels that have nothing build around it and have other devs figure it out". I'm so glad everyone completely ignored that.
@@covereye5731fr like I liked the lazer snake since it added to the movement without invalidating other parts
@@covereye5731 makes me hopeful that I am not the worst hobby game designer around :D Imposter syndrom cured!
it's pretty funny how when this series started I thought "oh that's interesting I wonder what happens when 100 devs work on a game without communicating" and now 75 devs in I can confidently say that the end result will be you get a game that looks like 100 people worked on it without communicating. I don't know what I expected.
Watch dev #99 somehow turn this thing into an entirely coherent masterpiece
What's crazier is the fact that only 2 devs really derailed and bastardized it. The one dev who literally never contributes adding the crap mechanic and the one who unironically made the worst UI imaginable. There was accidental sabotaging it seems like the pets basically disappearing but other felt deliberate.
my reaction watching this: "hmm okay chaotic but at least the devs are trying to contain the chaos"
a random shrek dev appear
"oh no....."
@@arulkws lmao I was wondering how he would contribute
I wonder how someone even ends up with as awful humor and taste as him
@@Churros_are_Overrated yo bro that's just plain mean
@@arulkws but where am I wrong?
@@Churros_are_Overrated humor are subjective, just because you find something isn't funny doesn't mean it applies to everyone
The French dev Felix Chevrel cooked honestly, linking the game spells to platforming is a great idea
Thank you.
@@fefeman2856I loved that idea, at first I thought “no, no, no”, but once I saw it action it made sense and is really cool.
That poor mushroom
When I got it it had already been re-done twice but the models we're missing for some reason :D
@@darkroom7409 I assume they were "missing" because the other developer did not have Blender installed which Unity requires so it can convert .blend to .fbx behind the scenes and import the models that way.
@@Shrekcraft That's good to know! I have blender so I've never had that issue. Also I never use .blend files in Unity :D I have trust issues.
I wonder if dev 69 was intentionally put there as a haha joke to throw the entire game into chaos.
So just ignoring all the fixes and music he contributed and instead saying he put chaos for a UI?
@@Zero_69420 Thats the worst part. the music and other things were actually good.
turning the ui into a mobile game ui that covers 70% of the screen, and adding skibidi toilet is completely awful.
Blackthorn: here's the greatest self promo opportunity of your career! What are you going to do?
Half the devs: change the shitty ui into a different shitty ui 😎
i love how they had a decent ai about halfway through and then that one dev put the one with the heart taking up half the screen. it was like a nuclear bomb back to the stone age
Ehhhhh, that's a bit of an exaggeration.
Even if they didn't, How many people are really gonna be like "Oh wow! I loved random game dev #57 who did mostly the same thing as random dev #34 and random dev #49!"
Mildly infuriating to be honest. It's past the halfway point already so why tf add more stuff.
The guy who added risk-of-rain items really doubled the amount of chaos.
@@Ricardoromero4444 incredibly infuriating. This could be the greatest rogue lite ever tbh. I love the doom art style. The guy who made all the platforming spells is brilliant, and there's just 3 levels. We're 75% of the way there, all the spells are wacked, there's no dungeons generation, there's no way to select the spells, UI is still bad etc
@@NotYourUser134 I checked out some of the devs that made cool stuff lol
someone in the last 25 needs to bite the bullet and get rid of 70 of the random features thats what will make the ui look better it looks overwhelming bc theres too much the obsession with toggles is too kind either keep the poop as the only mode or completely get rid of it (and have everyone hate you) bc what do you throw rocks or knives or crystals or barrels 😭😭😭
Game devs are skilled but probably all have the worst sense of humors imaginable 😭😭
hey that's what happens when you don't got time to go outside 😂
goated comment meant with all the love for game devs as possible.
fr
I am so mad at dev 53. How dare they take the poop out of the poop game? They didn't even do it properly, unlike the dev right before them.
@@dangerface300well people in the other video didn’t want the poop mechanic
Am i the only one who preferred the first goblin sprite? The second ones fine, but the first ones seemed cute but also like a lil goblin goober guy, with that gobliny, gremliny energy, while the second seemed more forced cute, like a teddy bear rather than a goblin
I think the 3D model doesnt fit the game. If it was 2d like the rest I think it wouldnt seem as out of place. Still cute tho ngl.
I also think it was more charming
Yea I loved the animations of the second one but the design of the first was better in my opinion. Smaller, less distracting to the player and the shade of green was much better and didn’t clash with the grass environment. Half of the art is 3D/2D so he was implemented in well. If he could attack by himself like the other companions it’d be PERFECT
12:30 this guy looks like he does 10 push-ups for every line of code he writes
And yet all he did was literally just add a some random, out of the blue, pointless goblin, that didn't do anything
@@Zechasaur_ it does do things though. What are you talking about?
@@epileptix8954 the other devs remade him and added functionality
@@epileptix8954 When he added it it was pointless, other devs gave the goblin some sort of use
@@Zechasaur_ Yeah idk man, I feel like the bombs is too much. You already have all these different kind of spells.
When should you use them and when should you use the bomb?
Maybe add so the bomb has to be used to explode some doors or chests or something.
Idk, just makes it messy when you have to choose between spell casting or throwing bombs from the Goblin.
I thought the goblin was going to be a loot goblin, running around and pickung up loot and bring it to you
Dev 70: I added lights to the mushrooms because they could be missed by the player.
Dev 71: There seemed to be no mushroom models.
.... Oo
At this point, can we even call this a game? It's more like a 75-headed scientist's experiment gone wrong
I don't think there's any other way it could go with 75 people collaborating without communicating. If anything, it's amazing it hasn't gone even more wrong than it already has
@@ITR Hi mr Omori man
@@ButWhyLevin hi fellow gamedev omori enjoyer
Ahmet really improved the UI and feel, Shrekcraft really outdid himself in random changes without any plan that needed several other devs to fix it. Changes the feeling to a cheap mobile game
Sad to see the reactions being so limited and mainly seeing Noa, also with only a few minutes of screentime it's impressive to have the time to hate on the design
Well games even worse than cheap mobile games is what shrekcraft specializes in.
Someone needs to make a tierlist of all the devs and how good their changes were
hmm no
You do it
ahmet and Felix Chevrel S teir definitely
that would be amazing
Yeah one of the video game essays channels should do this, but their opinion would probably be bad anyway💀
2:40 😊 thank you!!! Thank you for taking away the poop!
The amount of hud changes in this series lol. Personally I'm for smaller minimalist Huds. Can't stand having things block the screen
Me too, that's why I didn't like Dev 69's hud but it's just preference lol he's still a good dev
For me the hot issue only started with the risk of rain items from clipper I don't doubt that they are a good mechanic I just feel like they don't need to be constantly on my screen. Give me a pause menu that has a full grid of them and I can hover over each to find out what it does instead of random pictures of Monster Energy and knives at the top of my screen.
@@HolyNamed no he isn't
Legit just give me numbers representing certain things and im good when it comes to HUD. Tbh I think Half-Life and Half-Life 2 have some of the best HUDs in gaming.
I like how half of them end with “then I ran out of time so hopefully another dev will find something to do with it” and the feature is never mentioned again.
The final 25 are all gonna have to be chosen for their ability to clean up a game.
Dev 56 here! Thank you guys so much for having me again! :)
good job homie 👍🏻
@@EtheralGames Bruehf 💦😰😓😭
Love the companions! Great addition.
DEV 71 HERE 😂 🎉 Thanks Noa and Liam for having me back so quickly!
Your additions were good, and actually looked fun. Which was a welcome change from most of them lol
@@ShrikeGames Thanks. I did also Make UI changes like 9/10 devs 😂 but I feel that when you can't see stuff and dialoque boxes cover other UI it's justifyied 😎
Good move, I think. Added not more mechanics, but content. Nice.
@@phasein5413 Yup, the game doesn't need MORE mechanics 😅
You definitely had some of the best additions, and you definitely have a good amount of restraint by not going and deleting a few thousand of the random unnecessary additions
I am so happy the indie accord got rid of the poop feature because let’s be honest it made the game feel, shitty. Love how he made an option so you can play with it if you want though.
@@SollMC Wave Bruh 😭🛥⛵😱💦😰
yeah and then slobby ruined it immediately and broke the game 💀💀💀
Thank you for update on this challenge. My thoughts:
- Cartoon Coffee replaced initially cute and full of soul icons by bland and somewhat similar icons. His wizard rework is rather cute but he didn't catch his initial character.
- Dev Menon addition of laser and second special effect is pretty dope as well as parkour level laser
- Caleb Gilbert - I love Super Meat Boy - great start screen
- Ahmet - absolute great mapping, appreciate your systematic way of thinking
- Clipper - adding system from RoR 2 made game overly complicated. But as an estern european I can relate to the idea of "artistical silverlining"
This transition of mushrooms from 3D to 2D and then back to 3D was rather fun
Overal this challenge descended into total chaos. So bad some developers can't add something new and unique and end by destroying what other have created. Or otherwise - adding something that not follows already existing trajectory.
However - this challenge is all about freedom of self expression. So it is fun to perceive everything as a part of an experiment, rather than to expect working product in the end.
So glad that 💩 mechanic was reworked. It was sending the project down the toilet.
LITERALLY
It was pretty funny to see a go from poop is a toggle to poop is out of the game in i believe one dev
Wdym that was the best mechanic im so sad its not there anymore, i would have played the game otherwise
@@ikosaheadrom I think the toggle still works.
This series of videos should be a case study for all developers of how it is important to have a ruleset predefined about things that are subjective like code styling, Basic UI elements, code format etc... many times some developers think that defining this is just a waste of time but this project shows what happens when you don't (on this specific case "can't") have these rules in place
I think for the next set the don't remove rule needs to be broken, there's so many conflicting mechanics and bloat here now that it kinda drags the game down.
No thats the whole point
@@lachlanmc2335 I understand that but at this point there is so many conflicting systems added to it by devs just looking to leave their mark on the project that the devs that want to clean the game up a bit are having a hard time doing so, the next round of devs should as a result be allowed to trim the fat wherever necessary if they want to.
@@WolieIsHot yea i think perhaps In a future challenge the devs should get a segment of time specifically for polishing so they dont feel like they are wasting time.
I followed this rule considering what happened to previous devs that broke it and… uh… I made a bad HUD because of it and got the same punishment 😢.
@@WolieIsHot thats still the point of the thing. Its an experiment, not a serious game
The Devs who just make small tweaks and fixes are the real heroes of this series
I feel like most of these devs don't spend any time working on the game. They call add or change 1 to 2 features that could easily be done in a couple hours, or needlessly rework the UI for the 100th time.
Feels like a majority of them view it as a way to do 2 hours of work for free promo.
Well it makes sense, they're not gonna take a ton of time out of their lives to work on a random challenge for free
@@NotYourUser134 3 days isn't a ton of time. Especially when they are getting a lot of free promotion out of it
@@MalcomHeavy it seems some one have like 3 hours while others have 3 days. and it shows in what they accomplish in that time. Thats strange to me. At least one dev was honest in saying that he procrastinated. but still did lots of work within 3 hours. Makes me wonder if some of the people just put in half an hour and thats it.
But to be honest, if I knew there were going to be a dozen devs after me that wont be on the same wavelength or even put in much effort, then that wouldnt motivate me much to put in effort either. So kudos for the few ones that did.
@@MalcomHeavy 3 whole days is a decent bit of time, not to mention you realistically aren't going to be able to spend all of the three days on it, they have lives outside of it. Not to mention the fact that they aren't really getting all that much promotion from it. The only reason you'd go to check them out is if they did something noticeable or special, as and people who watch these videos really seem to hate it when people do that, so if they do what people want, the only people who are going to check them out are guys who are like "oh boy, I was looking for an extra 100 game developers to subscribe to"
Hey Liam and Noa, you guys are some of the people that inspired me to start game dev. Thanks a lot, and I'm looking forward for this video!
Seriously the next set has to focus on bug fixes and performance issues.
Why does nearly every dev add somerhing new and unfunished and say: I hope someone else fixes this mess. Then they add their pet (Which i think is a fine addition) and promote their steam game and TH-cam channel. Also alot of devs just change the UI and models constantly When there isnt really a big problem. Also alot of devs just randomly switches between 2D 3D and different type of art work which makes it even more chaotic and a total mess. I Really hope the last 25 devs will do am exelent polish and clean work and delete somethings to make it less chaotic and overwhelming.
As a dev, I wouldn't know what to do with this project .. Even polish will be hard, there is too much to fix
@@Bartholom fr i'd delete half of it tbh 😭
Why? Because they cannot communicate lol
@@tod-krieg-marmeladeIt doesnt require communication to not be dumb
It’d be cool if there was a hud selection feature. So developers could all make their own and not have to change other peoples work.
I feel like the 75th dev's contribution of a complex system for handling many entities that he specialized in, while a very helpful addition, might end up breaking things without communication
he said it was only for that level
@@s--b I must've misheard him, my bad, but the point still stands, it is going to be hard to edit and modify the arena level too much
@@coolblubird large chance it does not ever get touched again, everyone would rather redesign the ui or add their favorite games feature
I would much prefer a series where you gather a bunch of people specialized in certain fields like: audio, UI, 3D, 2D, writing, programming etc. And give them a few days to a week.
This is just a random clusterfuck. I get it, that is the idea but still…
You see, people do that all the time, and it's called *developing a completely regular game*
That's not a challenge at that point, it's free labor
@@NotYourUser134 yeah thats a game jam. could just record the game jam.
@@SETHthegodofchaos yeah but that's not the point of the video. That's just saying "I'd rather you did different content"
@@NotYourUser134Uh, no. Those groups generally communicate in regular game development.
I hope the devs don't read the comments on these videos. The amount of "this dev ruined the game" and "never invite that dev back" comments is disheartening, especially on a project meant to bring devs together for a fun collaboration. People need to learn to give criticism without being toxic.
What would be really funny is if the 100th dev was Dani
And hes addition would be deleting the project
@@MR_ZERO230I think that would be for the best, a lot of devs just ruined it.
Mans the indie accord's whole contribution by toggling the poop into mana only for the next dev to replace it all with nives was crazy and hilarious.
The mushroom is cursed XD he changed like 4-5 times in this video ALONE
I am waiting for someone to have it 2d from the side like it was most of the time, and then have a 2d sprite only shown when looking at it from above. I think that would look the best and have the 2d effect from all angles. But hey, lets make it 3D in a 2D game like bruh. I swear some of these folks have never designed anything in their life...makes me angry
This is maybe one of the most frustrating projects to ever watch.
It's like you went out of your way to gather a collective of people that completely reject the idea of collaboration and "yes and".
Did anyone consider making the game, idk, longer? They just seem to keep it at the length it takes to playtest it for 10 minutes before making changes. Half the devs changes are just based on first impressions.
This is a masterclass in how to make the most convoluted game ever
By trying to promote themselves in such an invasive and pointless way, they are doing themselves an anti-advertisement
@@bubume8277It's ironic because the coolest design of the whole thing, is the guy who made the hand in the very beginning.
This was one of the most chaotic projects I've ever worked on 🔥🔥🔥
Godspeed to the last 25 devs o7
Let’s change the UI ! Let’s change the mushroom… Let’s change the UI ! Let’s change the mushroom ! …
yeah I wonder why not the others comment also more about the mushroom.
Hello, I make Shrek games
Oh no…
He’s a professional at avoiding any form of humor from 2020+
Shrek is love, Shrek is life
I feel like the devs should choose what area of the game they will work on before they do so. Like 25 of the devs doing the UI, 25 doing the game loop, 25 doing the mechanics and 25 doing the storyline.
What about the rest of the things? UX, vfx, sfx, animation, art, level / enviro...?
Repeat the experiment but please tell them to not be edgy. No gnomes, no Poops, no toilet, no cheese.
Honestly would love to see them redo the experiment but using Unreal or Godot so we see an almost completely fresh set of developers.
Their humor isn't that good, but don't remove creative freedom, it adds to the chaos and is not meant to be taken seriously. They aren't trying to create the next big game just having fun!
Edgy is the wrong word, cringy is more fitting
Did you see their challenge with the wheel? They like the cringe
yeah I wish they wer trying to make a game and not add a bunch of random memes
Title should be "100 DEVS Fixed the UI without COMMUNICATING!"
the amount of times the UI was changed is so funny to me. Its kinda cool to see everyones prefrences.
Yep, and I didn't like Dev 69's preference, to big and janky. nothing against the dev it just wasn't it
@@HolyNamed agreed, he ruined the already not so good ui
Its kinda concerning to see everyones preferences lol. I know theyre not all artists, but most of these UIs were... i dont even know
I love the lil Goblin companion so much 😂 (Liked his design better before but still very cute!)
Edit: 22:22 Brooo not the gigantic HUD 💀
Hmm? I think the UI needs to be changed, I hope the next batch of devs continue to do that
So glad that someone at least shrank the size of Shrek's UI, It took up like 75% of the entire screen.
I hope one of the future devs just adds a dedicated inventory screen so you can see inventory, level, and speedrun details without it bloating the hud
swapping to the 2d mushrooms was a devious addition and made 0 sense glad it got fixed
This is my favorite series ever. Those final 25 devs better work on polishing everything up though it’s getting messy
i love how devs choose to kept their pets in hall of heroes lol that's so wholesome hahaha good luck to the last 25 devs who gonna have to polish this game and had to clean the mess of last 75 devs (pls don't remove the pets from hall of heroes though... i loved that idea)
Should make it a rule that the final 25s only responsibility is to polish the game and art, no more additions or changes, just general bug fixes and bringing the art together to be more cohesive.
smart
Does the HUD count as art?
The game has probably already been finished by now. It just takes time to make a video ready for the channel.
@@seoulpeterson432 not anymore
@@dangerface300 doubt that. it just takes a super long time to get 100 ppl together. Schedule out the times, give them enough time to not only work on the game, but edit the videos. and then finally edit it all into a single vid.
Fun game;
1) Take a shot every time a dev touches the UI over the course of this series
2) Try to stand up
Caleb’s art for the menu was insane! Looks so good
I beg the last 25 devs bring back Ahmet's UI
Dude the final game is gonna be CRAZY
cant wait for someone to compile the various old UIs into a UI selection and somehow make the fighting over what the UI should look like worse.
Yes new part dropped. Wonder what dev is gonna be the new target of hate lol.
Me…
@@ShrekcraftIf you can help it, avoid letting the comments get to you. People will hop on “the bandwagon” and go along with what anyone else is saying.
It’s hard to take everything as suggestions as opposed to hate, but it will do wonders if you can.
It’s crazy how much clear, and easy-to-understand audio, affects the way people will view someone too
@@Caliginosi7y Oh yeah I’m fully aware of that but thanks for letting me know! I’m just embracing it at this point. I’m basically now addressing the concerns people brought up. It is a pity that my decision to make the UI large like how retro shooters did completely overshadowed my other fixes and edits.
@Shrekcraft
Hold on! I just realized that was your music playing in the background!
It sounds awesome, man! ^^
@@Shrekcraft I'm afraid there's a growing group of people who aren't familiar with those retro games. And even if they did see/play parts of those games, this kind of style is maybe not what they associate as a reference, because of a lack of nostalgic bonding.
I'm also supportive to highlight your other edits. There are a lot of devs who did 50/50 in there performance imho. And some just didn't really do anything, neither good nor bad 😅 but the series is about a lack of communication. So maybe there will be another project after dev 100 to pull it all together with some different rules - at least that's what I'm hoping for
I shudder at the thought of what code is under this game's hood
Props to Ahmet for making it better