Don’t know if you will see this or if your still even thinking about couch combat, but I think a fun twist (could also be a modifier) would be that when characters are killed they enter a “down but not out state” where an enemy would have to throw/push them off the map for them to actually die, and if the character is left in the down but not out state for a set amount of time they get revived… feels like that would add to the fun chaotic mess especially in games with +2 people
I know this is almost a year ago, but thank you for this video! I’m working on my game currently, and hopefully will have a demo by the end of this year 🙏🏽
“Each frame, the bullets draw a ray cast between where it was and where it is last frame. The bullet draws a line cast between where it is now and where it was last frame. If that line cast, yes it’s a line cast, not a ray cast, hits anything, then it calls an event that destroys the bullet and creates particles. This also completely eliminates the need for bullets to have a collider at all, they just use ray cast.” So is it a ray cast or a line cast?
I've felt the same the feeling there is no game you like so you make your own and from that feeling im working on a high octane shooter because I don't want to pay for ultra kill or just spend money
A inteligência emocional no trabalho é essencial para liderar equipes de forma eficaz. Seria interessante ver um vídeo que abordasse estratégias para desenvolver essa habilidade.
THis reminds me of the good old days on fortnite, even though many people relate, none relate to how those were the last memories of my brother, him playing a match or teo with me, and always going to this dusty place (not dusty depot) then to a haunted castle then to another pleasent park, then to polar peak, and unless we gliding to polar peak, we neve made it there, i still havr thr worlds we trained on, but i never learned 😂, it hard having those memories here, but not being able to do them anymore😢
Hey man I was wondering how you deal with situations where you hit a wall and take a lot of time to eventually only make very little progress. I am a musician but hit those walls especially often when I try to complete projects and upload them to the internet with visuals. My projects never took more than 1 week max. so I really would like to learn how to work invested on a project for at least half a year in order to reach more complete and "perfect" results that are worthy of sharing on the internet. Thanks for the long compilation of your older videos! Wish you only the best and keep doing what you enjoy! :)
I hit walls like that often, and most of the time, I just kind of keep going. I usually will lose a lot of productivity over these times, but I’m not really in a time crunch so it sort of works for me now and I eventually get out of the rut and become way more productive for awhile
@@ButWhyLevin Then I guess what I am doing different is that I just switch to another project instead of waiting out until I "get out of the rut". I think I'll try to limit my projects to a number of 3-5 then. That still allows me to switch when I need some distance from a problem but I still get projects done since I don't just start endless new ones! Thanks a lot for you help! You definetely earned the sub and I'm looking forward to watching your progess! :) You really inspire me to overcome those walls! :D
I’d recommend to just try to follow a beginner tutorial series over a simple sort of game to make, like a platformer or rolling ball game, and while you’re doing it, try and pay special attention to what the code you’re writing actually does. By far the best way to learn coding is just by making things, so even if it initially feels like you aren’t getting anywhere, just working on anything programming related will eventually pay off. Just stay consistent and willing to learn new stuff and you’ll go far
hey man, love your content, i have a request if you could... I'd love to know the difference between visual studio and visual studio code. please:) lately i been trying to get into VS Code but couldnt help it because visual studio felt more comfortable, even though everyone tells me VS Code is better... maybe i didnt set up VS Code as i should? maybe its different from windows and mac? im on mac by the way, if anyone else can answer me it would be appreciated aswell thanks in advance:D
my advices if you want :D - use new free AI skybox becacuse your is little boring. You can add more terrain becasue maps are empty and there is no place to walk or hide.
Yeah, those old devlogs had some questionable editing choices, I tried to improve them, but since they’re like 3 years old, I don’t have the original screen recordings, so I can’t redo them for this video
If steam actually did reject you putting your game they are idiots they’ll let a game that is barely even playable and cost $200 but not again that is playable and cost only $10 corporate logic makes sense
couch
r❤r❤r❤❤❤❤❤❤❤❤❤❤❤rrr❤❤❤❤❤❤❤r❤❤❤r❤❤❤❤❤r❤❤r❤r❤❤r❤❤errrr❤rrrr❤❤re❤rr❤❤❤❤rrr❤❤❤❤r❤rr❤❤r❤r❤r❤❤❤❤❤❤❤❤❤❤❤❤rrrr❤r❤❤r❤rr❤❤❤❤r❤rrrrr❤r❤❤❤r❤❤❤rrr❤❤❤
Combat
Man you're mad for editing 3 hours of content... respect
Thanks, although to be fair it is a compilation of older videos, but I felt they needed a bit of an overhaul and some people like really long videos
it was even more than that when you account what he had to cut out
True
Dude, you learned how to make this, you made this, and you didn't lose money. Thats an insane accomplishment!
This is such an insanley well made devlog, congrats my guy on your game
This is an avenger level dev log. Congrats
This is awesome! I love how 2 hours and 40 minutes of the devlog are labeled “Bug Fixes” because that’s very accurate 😂
Don’t know if you will see this or if your still even thinking about couch combat, but I think a fun twist (could also be a modifier) would be that when characters are killed they enter a “down but not out state” where an enemy would have to throw/push them off the map for them to actually die, and if the character is left in the down but not out state for a set amount of time they get revived… feels like that would add to the fun chaotic mess especially in games with +2 people
Right now I’m pretty much 100% focused on my new game, but I’ll keep a modifier like this could be fun for an update in the future
remarkable impact on daily energy and stamina - The Growth Matrix, you've won me over. can't imagine my routine without it now
Estou impressionado com a originalidade dos seus vídeos. É tão bom ver alguém se destacando assim!
I actually have couch combat, its a lot of fun with friends.
Best decision i ve made for my health. potent stream helped me out big time and gave me fast relief.
I know this is almost a year ago, but thank you for this video! I’m working on my game currently, and hopefully will have a demo by the end of this year 🙏🏽
Potentstream reviews had me impressed. my energy s back, feeling great!
“Each frame, the bullets draw a ray cast between where it was and where it is last frame.
The bullet draws a line cast between where it is now and where it was last frame.
If that line cast, yes it’s a line cast, not a ray cast, hits anything, then it calls an event that destroys the bullet and creates particles.
This also completely eliminates the need for bullets to have a collider at all, they just use ray cast.”
So is it a ray cast or a line cast?
Seu canal é uma referência para mim. Sempre que penso em criar meu próprio canal, me inspiro em você.
Awesome , I love the details through your journey , I enjoy it ..
To aqui fortalecendo o vídeo
Este vídeo me deixou muito animado! Estou ansioso para ver o próximo!
Que vídeo incrível sobre viagens! Me deu vontade de arrumar as malas e explorar o mundo.
Esse vídeo é tão diferente e único que me deixou sem palavras. É simplesmente incrível!
Estou adorando as piadas curtas da Alfreda e do Chris!
I've felt the same the feeling there is no game you like so you make your own and from that feeling im working on a high octane shooter because I don't want to pay for ultra kill or just spend money
"Alfreda é a melhor boneca de piadas que já vi! Ela me faz rir muito!"
Awesome!
Fun fact all call of duty games released on steam support split screen! (this project is really cool I just wanted to bring up cod)
Well done mate
Adorei a forma clara e objetiva como você explicou o tema.
Adorei a forma clara e objetiva como você explicou as estratégias. Ficou muito mais fácil de entender e aplicar no meu negócio.
A inteligência emocional no trabalho é essencial para liderar equipes de forma eficaz. Seria interessante ver um vídeo que abordasse estratégias para desenvolver essa habilidade.
YO 3 HOURS OF CONTENT
this video is so good
Esta música é tão tranquila, que me ajudou livrar do estresse, do cansaço, da insônia.
economizar até 50% do tempo, é maravilhoso.
Assisti a aula 1 e agora a aula 2 fechou com chave de ouro.
Estou impressionado com o quanto esse vídeo me ajudou. Alguém mais acha que deveríamos ter mais conteúdos como este?
Nice
I don't know why but people monologue about coding or creating helps me sleep
Wish I wasn’t so late, look fun man 🎉
Seu jeito de explicar da para entender facilmente
O bege é tão versátil e combina com todos os tipos de roupa! Obrigada por compartilhar esse vídeo!
Make a hat was actually just the bucket
Estou rindo muito com as piadas de Alfreda e Chris!
"The four corners of a large circle"
Esse vídeo me deixou sem palavras!
Será sempre um prazer assistir você. Você passa muito bem o seu conteúdo.
Holy WOAH. I’m gonna watch this entire thing tomorrow at work.
mostly positive on steam im gonna try the demo
Eu adorei muito esse vídeo e como sempre, falo que para video bom não tem idade.
totally accurate battle simulator* not grounds. (just saying, also I love your vids.)
very epic
Eu precisava ouvir isso hoje!
O vídeo me ajudou a entender melhor o assunto.
O universo seus mistérios, Deus e perfeito!
why does he sound like he is having a stroke in the first episode
THis reminds me of the good old days on fortnite, even though many people relate, none relate to how those were the last memories of my brother, him playing a match or teo with me, and always going to this dusty place (not dusty depot) then to a haunted castle then to another pleasent park, then to polar peak, and unless we gliding to polar peak, we neve made it there, i still havr thr worlds we trained on, but i never learned 😂, it hard having those memories here, but not being able to do them anymore😢
MUITO BOM, GOSTEI
Hey man I was wondering how you deal with situations where you hit a wall and take a lot of time to eventually only make very little progress. I am a musician but hit those walls especially often when I try to complete projects and upload them to the internet with visuals. My projects never took more than 1 week max. so I really would like to learn how to work invested on a project for at least half a year in order to reach more complete and "perfect" results that are worthy of sharing on the internet.
Thanks for the long compilation of your older videos!
Wish you only the best and keep doing what you enjoy! :)
I hit walls like that often, and most of the time, I just kind of keep going. I usually will lose a lot of productivity over these times, but I’m not really in a time crunch so it sort of works for me now and I eventually get out of the rut and become way more productive for awhile
@@ButWhyLevin Then I guess what I am doing different is that I just switch to another project instead of waiting out until I "get out of the rut". I think I'll try to limit my projects to a number of 3-5 then. That still allows me to switch when I need some distance from a problem but I still get projects done since I don't just start endless new ones!
Thanks a lot for you help! You definetely earned the sub and I'm looking forward to watching your progess! :)
You really inspire me to overcome those walls! :D
At 48:18 was your friend playing sprocket
idk what sprocket is, but his username is Spud
damn@@ButWhyLevin
Te agradeço Senhor.
professora nota 1000
In the small change you see this, how should I start my coding/ game dev journey
I’d recommend to just try to follow a beginner tutorial series over a simple sort of game to make, like a platformer or rolling ball game, and while you’re doing it, try and pay special attention to what the code you’re writing actually does. By far the best way to learn coding is just by making things, so even if it initially feels like you aren’t getting anywhere, just working on anything programming related will eventually pay off. Just stay consistent and willing to learn new stuff and you’ll go far
Big head mode needs to be a modifier 😂
It is!
hey man, love your content, i have a request if you could...
I'd love to know the difference between visual studio and visual studio code. please:)
lately i been trying to get into VS Code but couldnt help it because visual studio felt more comfortable, even though everyone tells me VS Code is better...
maybe i didnt set up VS Code as i should?
maybe its different from windows and mac?
im on mac by the way, if anyone else can answer me it would be appreciated aswell
thanks in advance:D
Honestly, I just used vs code as it was easy to set up. If visual studio is working better for you, then just use it
my advices if you want :D - use new free AI skybox becacuse your is little boring. You can add more terrain becasue maps are empty and there is no place to walk or hide.
o rivas é top galere
Amem
the pixilated gradient background you use is killing the bit rate so even at 1080p the video in the center is still bad quality
Yeah, those old devlogs had some questionable editing choices, I tried to improve them, but since they’re like 3 years old, I don’t have the original screen recordings, so I can’t redo them for this video
Did you use netcode for multiplayer?
The final game ended up being local multiplayer only, so I didn't use anything for online multiplayer
nice
If steam actually did reject you putting your game they are idiots they’ll let a game that is barely even playable and cost $200 but not again that is playable and cost only $10 corporate logic makes sense
Are you gonna switch to Godot now that Unity is charging stupid fees?
you should add silly walking like the game west of loathing. as an option in player settings
i was sleeping n woke up to this on so ur welcome for the 2 hours of watchtime i guess
Esta é uma ótima maneira de ganhar dinheiro enquanto se diverte!
Quem gosta de conte do bom da um like no video dele pois foi muito legal
if its multiplayer theres no need for splitscreening it. split screens purpose is for couchplay only
Split screen is multiplayer…
it's called couch combat, it's literally made for "couchplay"
Tem como da like duas vezes rsrs
Quick
Make better player models and animations cuz they look like some crap asset flip
fgh