Warner Bros to double down on live services despite Suicide Squad failure & Hogwarts Legacy success

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
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    [BOSS]
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    [LEGENDARY]
    - azalea
    - dirt

ความคิดเห็น • 2.5K

  • @YongYea
    @YongYea  7 หลายเดือนก่อน +638

    Hogwarts Legacy, a singleplayer campaign game, becomes the best selling game of 2023. Suicide Squad, a game brought down by generic live service looter shooter elements, bombs. Warner Bros conclusion: "Clearly the best thing for our business is to make more live services."
    PATREON: www.patreon.com/yongyea
    TWITTER: twitter.com/yongyea
    INSTAGRAM: instagram.com/yong_yea
    TIKTOK: www.tiktok.com/@yongyea
    TOP PATRONS
    [BIG BOSS]
    - Devon B
    - gergely oggolder
    - Jonathan Ball
    [BOSS]
    - Charlie Galvin
    - Gerardo Andrade
    - Marketing aag
    - Michael Redmond
    [LEGENDARY]
    - azalea
    - dirt

  • @LinkinVerbz44
    @LinkinVerbz44 7 หลายเดือนก่อน +1311

    How can they be called "live service" games when they die so quickly?

    • @ricojes
      @ricojes 7 หลายเดือนก่อน +102

      Unalive service

    • @DolusVulpes
      @DolusVulpes 7 หลายเดือนก่อน +39

      because they're too scared to admit the games are mmos

    • @Xoulrath_
      @Xoulrath_ 7 หลายเดือนก่อน +31

      ​@@ricojesZombie Service games. 😂

    • @thefool8224
      @thefool8224 7 หลายเดือนก่อน

      same reason as why MAIDS is called healthcare. they lying

    • @Ug-lordetheunmovable
      @Ug-lordetheunmovable 7 หลายเดือนก่อน +11

      ​@@Xoulrath_ sounds like those old pay to win phone games

  • @edgeKaiser31
    @edgeKaiser31 7 หลายเดือนก่อน +1050

    The success of Helldivers 2 will only feed the delusions of this kind of CEOs. They only see the profit and success the game is currently having, and will make a poor copy of it using their own IPs. These CEOs won't realize that Helldivers' success was due to how they make their game enjoyable to their customers.

    • @Drstrange3000
      @Drstrange3000 7 หลายเดือนก่อน +105

      The reason Helldiver 2 works is it has a solid gameplay loop despite being live service. Helldivers 1 was also a good game so it had a good base to build from.

    • @thiccortreat4457
      @thiccortreat4457 7 หลายเดือนก่อน +78

      @@Drstrange3000and you absolutely don’t need to spend a penny on it

    • @the7thcircle734
      @the7thcircle734 7 หลายเดือนก่อน +2

      Well said 👏👏👏👏

    • @Mr-Lion
      @Mr-Lion 7 หลายเดือนก่อน +30

      Also it is not $70

    • @JoeSweeTea
      @JoeSweeTea 7 หลายเดือนก่อน +16

      Helldivers 2 will fall off hard I give it 1 more month

  • @DestinyCool202
    @DestinyCool202 7 หลายเดือนก่อน +859

    To think this is the route they take after the success of Hogwarts Legacy and the failure of Suicide Squad.

    • @Timbo6669
      @Timbo6669 7 หลายเดือนก่อน +61

      These guys just don’t know how to _pull out_ . I bet the execs at rocksteady each have a catholic amount of kids.

    • @Bryanneo1
      @Bryanneo1 7 หลายเดือนก่อน

      Is there an analogy of like thinking with your penis, but for executives?

    •  7 หลายเดือนก่อน

      they too far gone with the SJWisms that pulling out now seems stupid to them.. they would rather self destroy claiming to be on right side of history vs making quality games

    • @duncanw5644
      @duncanw5644 7 หลายเดือนก่อน +29

      Unfortunately they saw the success of Helldivers 2.

    • @defaulted9485
      @defaulted9485 7 หลายเดือนก่อน +20

      To make a live service they must realize they aim for :
      - The parasocial demographics
      - Portable device salarymen
      - Fanservice desiring players
      - Mathematically adept asian gambler
      - Unique premist and plot identity readers
      - Dedicated and responsive community creators
      Warner Bros never made a game for that demographic, yet wants to claim one. Then wonders why their feet are hold to the fire.

  • @SPINCTDAILY
    @SPINCTDAILY 7 หลายเดือนก่อน +499

    Warner Brothers strategy for their "Nemesis" system from the Shadow of Mordor series was the best one haha.
    1. patent the Nemesis System code so no one else can use it
    2. Never make a game using this system
    3. Never license it out to anyone else to be able to use
    4. Give a raise to top 10% of the company
    5. No profit
    Hahaha

    • @BGrimoire
      @BGrimoire 6 หลายเดือนก่อน +76

      Man, it hurts to think how such a good gameplay concept has been so badly handled by the management. Kinda reminds of Eternal Darkness' Sanity System

    • @paulsmith5684
      @paulsmith5684 6 หลายเดือนก่อน +36

      This is their Mindset for the future and beyond. No Money Coming in..they are baffled and we Fans are Laughing at Them.

    • @JS-vj1il
      @JS-vj1il 6 หลายเดือนก่อน +9

      I am pretty sure that patents dont work like this. You can't have a complete monopoly on everything similar.

    • @kman9884
      @kman9884 6 หลายเดือนก่อน +7

      @@JS-vj1ilThey don’t have the idea, because by its nature you can’t patent an idea or a rules system, just the code and name. It’s just hard to develop and doesn’t have much of a place in a lot of games, since it’s gimmicky

    • @whenallelsfails21
      @whenallelsfails21 6 หลายเดือนก่อน +26

      ​@@kman9884it's not gimmicky in the slightest and any game where death has meaning, it can be applied.

  • @DvonAntonio
    @DvonAntonio 7 หลายเดือนก่อน +235

    Yep. The moment I found out suicide squad was a live service, I immediately lost interest. I didn’t even bother checking out any previews or anything past the initial trailer.

    • @nicklj2480
      @nicklj2480 6 หลายเดือนก่อน +8

      Same.

    • @ogrepubes2396
      @ogrepubes2396 6 หลายเดือนก่อน +9

      Same x2

    • @widdershins5383
      @widdershins5383 6 หลายเดือนก่อน +4

      I’ve never actually been interested in it past the awesome trailers lol

    • @ElCapoNinja
      @ElCapoNinja 6 หลายเดือนก่อน +4

      Same here

    • @LighteningOne
      @LighteningOne 6 หลายเดือนก่อน +3

      same 😎👍

  • @DarkFenix2k5
    @DarkFenix2k5 7 หลายเดือนก่อน +412

    YongYea: "You would think WB would have learned their lesson."
    No, no I wouldn't, I would never attribute any such competence or intelligence to them.

    • @HondoHoss77
      @HondoHoss77 6 หลายเดือนก่อน +27

      All of this failure and mismanagement in the gaming world is due to people with business/Econ degrees trying to control the games and the companies that make them. The video game industry was built on the foundation of gamers making games for other gamers *to enjoy.* When the corporate suits are in charge of a game, their one and only concern is: *MICROTRANSACTIONS* .

    • @kman9884
      @kman9884 6 หลายเดือนก่อน +9

      @@HondoHoss77What else can you expect from people who think those degrees take intelligence to complete, rather than recognizing most people aren’t interested in it?

    • @crazyluigi6664
      @crazyluigi6664 6 หลายเดือนก่อน +2

      Certainly not with David Zaslev in charge, at least...

    • @TG-ge1oh
      @TG-ge1oh 6 หลายเดือนก่อน +1

      ​@@kman9884That's the thing. I'm an academician, and the biggest gripe I have with my entire profession is that people with actual drive and outside-the-box thinking capabilities aren't necessarily rewarded. People who somehow tick the correct boxes, are. Which is why every sector sees a huge influx of incompetent people who regardless have "impressive" degrees to their name. It means nothing.

  • @LordyT34
    @LordyT34 7 หลายเดือนก่อน +308

    Customers: "We're not a big fan of these Live Service games"
    Gaming Executives: "Yes you are"

    • @KairosObj
      @KairosObj 7 หลายเดือนก่อน +17

      They want those whales!

    • @Dinoslay
      @Dinoslay 7 หลายเดือนก่อน +13

      (later)
      Gaming executives: “Where have all of the customers gone?!”

    • @forseca3346
      @forseca3346 7 หลายเดือนก่อน +3

      "you just don't know it yet"

    • @Romapolitan
      @Romapolitan 7 หลายเดือนก่อน +7

      Isn't that how marketing works? Make your customer believe they want your product. They are just really bad at this

    • @kaproskarleto5136
      @kaproskarleto5136 7 หลายเดือนก่อน

      "Ratio"

  • @DinoDave150
    @DinoDave150 7 หลายเดือนก่อน +474

    WB are the living embodiment of the meme:
    "How many times do we have to teach you this lesson old man?"

    • @wilcee238
      @wilcee238 7 หลายเดือนก่อน +7

      🤣

    • @The1NickSkyline
      @The1NickSkyline 7 หลายเดือนก่อน +17

      Forget being out of touch with what people actually want at that point. *He is senile, and there's no way you're ever going to get through to him.*

    • @doge9455
      @doge9455 7 หลายเดือนก่อน

      ​@@The1NickSkylinebeyond on senile full on mental degradation even a senile person could see this isnt working

    • @white0thunderwhite0thunder71
      @white0thunderwhite0thunder71 7 หลายเดือนก่อน +4

      Not even Einstein could've defined this level of insanity.

    • @TheSpeedfoever
      @TheSpeedfoever 7 หลายเดือนก่อน +2

      ​@@wilcee238not funny at all

  • @AngryShooter
    @AngryShooter 6 หลายเดือนก่อน +133

    They want every game to be Fortnite, Overwatch or GTA Online. It can't be overstated the harm that those games did to the industry.

    • @kallemetsahalme5701
      @kallemetsahalme5701 6 หลายเดือนก่อน +15

      yea, you hear it from the statement so clearly. suicide squad hasnt reached the monetization goals they had. neither did hogwarts.
      hogwarts took lot of effort and was a gamble. with slightly bigger issues or without the license (that caters to girls and people who usually dont play so much) it wouldnt have been nearly the phenomena or success it was. big risk and expense for somewhat large income that covers the costs but not so much.
      what they really want to do are games made with 1000 dollar budget but gain a billion. a year. for multiple years

    • @GigaChadDuPlessis
      @GigaChadDuPlessis 6 หลายเดือนก่อน +4

      Then stop buying them. Im not saying you specifically. Just i. General. The problem isnt bad games being made. The problems is people still buy and fork money out for said bad games. Look at helldivers 2. Its boring repetitive and lame. But a ton of mouthbreathers think its a good game so it makes devs think thats a formula for success. Everyone complains about sports games yet tons of ppl still spend millions of dollars on ultimate teams hence nothing will improve because theyre still generating money. Skull and bones was supposed to be the worst game in the last 10 years. Guess what? It was still bought by a grip of ppl so ubisoft is gonna think thats ok because they still made money from it. Lazy games will continue to flood the market because lower lifeforms will still buy them. And the more that continues to happen the worse gaming will get

    • @jfelton3583
      @jfelton3583 6 หลายเดือนก่อน

      ​@@kallemetsahalme5701not gonna happen

    • @alm31
      @alm31 6 หลายเดือนก่อน +1

      @@GigaChadDuPlessishelldivers isn’t lame and repetitive.
      It’s fun and repetitive. However what makes it worth it is the price.
      I paid £27 for that game. The content in tag at game is good for what I paid for it.
      And it’s £35 at retail.
      That’s what makes it a great game.
      If I paid £70 for this game. I would have agreed with you.

    • @GigaChadDuPlessis
      @GigaChadDuPlessis 6 หลายเดือนก่อน

      @@alm31 bro stop it. Helldivers is a f2p game that they charged you 30$ for. Idc that you enjoy it. Subjectivly its a bad game

  • @lucasameks7926
    @lucasameks7926 7 หลายเดือนก่อน +222

    My local government had a program where people could attend free business training to help them start their own business. And during the classes we had an exercise on finding patterns in pictures, the trainer said that "a good boss is one who is able to recognize patterns", so that he can see in sales that, for example, this product is no longer selling, but that another one is reaching its peak and we need to looking for a new one.
    So the WB Executives, earning MILLIONS of dollars a year for their "work", looked at
    Hogwarts Legacy: a game with a single-player campaign. = huge financial success
    SS:Kill Rocksteady: Live service = total flop
    And they say, "yep Live service it is boys, to the moon 🚀🚀🚀🚀🚀"

    • @greed-1914
      @greed-1914 6 หลายเดือนก่อน +20

      For real. They get paid so much because somehow they convinced people they are so valuable, yet cannot grasp that maybe they were wrong and need to try something else.

    • @DexterNewton32
      @DexterNewton32 6 หลายเดือนก่อน +5

      sunk cost fallacy maybe?

    • @tr1bes
      @tr1bes 6 หลายเดือนก่อน +12

      Because they don't want to admit they are wrong. If they admit wrong, shareholder and employees might not have further faith in the CEO. Until it really hit the shareholder's $$$, will they admit wrong and change. And if they change, the CEO will be replaced with another CEO.

    • @connorm3961
      @connorm3961 6 หลายเดือนก่อน +3

      The execs want a game were people buy in game items like fortnite or CoD 2019 but this mindset could spell the end for rocksteady or any game under WB

    • @tehbeernerd
      @tehbeernerd 6 หลายเดือนก่อน +2

      Here’s the thing. Small businesses have the ability to be agile and nimble in their decision making that dinosaur conglomerates like WBD don’t. But businesses aren’t allowed to thrive because they’ll be bought out or driven out of business. There’s no incentive for any company in any industry to innovate.

  • @william7182
    @william7182 7 หลายเดือนก่อน +270

    What's happening in the game industry is a bunch of non-gamer corporate assholes dictating how games should be developed, they are a plague to the industry now and every major game company has them.

    • @AndrewTaylorNintyuk
      @AndrewTaylorNintyuk 7 หลายเดือนก่อน +21

      Money, Gaming is money now so suits who were born 60+ years ago who barely learned how to use a computer who have all the money now want to squeeze the money out of games to add to their piles so they can play golf.

    • @jlopez240gaming7
      @jlopez240gaming7 7 หลายเดือนก่อน +18

      The only way we can stop this. Is just simply don’t support them. Let these idiots blow through their money, by making a bunch of more failures until they listen. Only problem is, people just need to not support them, and we win. These companies are only like this, because we let it happen. We let them get like this, and it’s up to us to keep them in check.

    • @MaroshBRuNo
      @MaroshBRuNo 7 หลายเดือนก่อน

      @@AndrewTaylorNintyuk it's a sickness. Ancient Greeks called it silver sickness. They kne people have to stop them or they'd destroy everything including themselves (like now with climate change). They already have enough to be able to play golf for several lifes yet they still chase more. It's a numbers game for them.

    • @XMysticHerox
      @XMysticHerox 7 หลายเดือนก่อน +8

      Same thing with hollywood. Corporate execs making creative decisions top down. Stakeholders don't help either. Even if someone with passion gets into such a position they are still legally beholden to stakeholder interests.

    • @Blumio1991
      @Blumio1991 6 หลายเดือนก่อน +3

      well the problem is the majority of the "gamers" are "non gamers" pure casuals who sink 50-500 €/$ into smth like fnite and what not every month i even see that in my friend and familys circle so many people who would never touch games at all 10 years ago spent all the money in the world into those trash live service games

  • @ItsHaoHere
    @ItsHaoHere 7 หลายเดือนก่อน +128

    Its literally that principal Skinner meme.
    WB CEO: Am I out of touch with things? No, it's the consumers who are

  • @bensadfleck9972
    @bensadfleck9972 7 หลายเดือนก่อน +258

    The funniest part is the following quote said by the WB games CEO:
    ''Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis''
    It's like he took all of the wrong lessons from these 2 games. they saw money in harry potter and instead of looking at what made that game successful, his mindset really is ''how do we make it even more profitable'', completely missing the point.

    • @Crow_Calypso
      @Crow_Calypso 7 หลายเดือนก่อน +42

      That's what happens when you have companies runs by useless MBAs

    • @thegreatpoo2electricboogal318
      @thegreatpoo2electricboogal318 7 หลายเดือนก่อน +4

      In the process, losing money.

    • @Monochromatic_Spider
      @Monochromatic_Spider 7 หลายเดือนก่อน +16

      @@Crow_Calypso Small correction, this is what happens when MBA's learn the wrong lessons from their education. They become really good at optimization but also really convinced that they don't actually need to know jack about whatever area of business they are optimizing in, because ultimately everything can be boiled down to costs and revenue generation. Kill all the stuff that is wasted on not generating big revenues, focus exclusively on stuff that leads to big revenue generation.

    • @A1stardan
      @A1stardan 7 หลายเดือนก่อน +1

      It's an executive who said it, not ceo

    • @livingcheese2910
      @livingcheese2910 7 หลายเดือนก่อน +7

      A simpler translation: "How do we exploit the big numbers of fans over time with maximum revenue and least amount of costs?"
      I tell you what they will actually learn. They will learn to put even less effort into games, so any kind of revenue will be a win. They don't see the numbers and say "how do we increase the playerbase?". They say "How do we maximize profit from that exact same number?". They rather think that there are less DC fans and not people as a whole who disliked the game. They don't want to admit failure and mistakes. They don't see other other companies doing the exact same mistake and learn from it. They only see numbers and think how to use them the best way possible for maximum profit. Then move on to the next project and do the exact same thing, while completely ignoring the failure and death of a franchise they leave behind. Not learning what they did wrong and only seeing profit. If Hogwarts Legacy 2 will fail, they will again blame something completely unrelated and move on to the next big project to exploit it and it's fans as much as possible.

  • @latristessdurera8763
    @latristessdurera8763 7 หลายเดือนก่อน +61

    My friend used to work Warner Bros. While in a different corporate department they said that the senior management team are incompetent and are running the business into the ground. They now work for a direct competitor, so we’re both laughing at Warner Bros. Literally all the time.

  • @MazeMaker4Life
    @MazeMaker4Life 7 หลายเดือนก่อน +59

    How many times we got to teach you this lesson old man!

  • @tonberrymasta
    @tonberrymasta 7 หลายเดือนก่อน +79

    If there is one thing I have learned about executives in the last five years it is not that they double down on failure, or even triple down on failure; they quintuple down on failure.

    • @RiasatSalminSami
      @RiasatSalminSami 7 หลายเดือนก่อน +3

      A
      AA
      AAA
      Quadruple A
      Each A represents how much garbage a game will be.

  • @TrashComments
    @TrashComments 7 หลายเดือนก่อน +651

    One WB game: is *SUCCESSFUL* because it *ISN'T* live service
    Another WB game: is *TERRIBLE* because it *IS* live service
    Come on WB, we know you're smarter than that

    • @thisisfyne
      @thisisfyne 7 หลายเดือนก่อน +95

      You underestimate corporate greed

    • @HolyCross9
      @HolyCross9 7 หลายเดือนก่อน +39

      Tell that to their bastard CEO, David Zaslav.

    • @DinoDave150
      @DinoDave150 7 หลายเดือนก่อน +35

      Are they though?

    • @Sparticulous
      @Sparticulous 7 หลายเดือนก่อน +14

      Investors dont care

    • @Asriel_Cypher
      @Asriel_Cypher 7 หลายเดือนก่อน +10

      I think that's a little too much credit to give to them... All they see in money. You gotta speak in Money Terms to them.

  • @valexx2651
    @valexx2651 7 หลายเดือนก่อน +203

    Double down on stupidity = lose more money. It’s not a hard equation yet it seems like people at WB don’t understand it. God, I hope they don’t ruin Hogwarts Legacy 2.

    • @DolusVulpes
      @DolusVulpes 7 หลายเดือนก่อน +24

      it's bold to assume a triple A company would make a sequel to a successful single player game

    • @DeadwaveCarrier-oc1wo
      @DeadwaveCarrier-oc1wo 7 หลายเดือนก่อน +5

      I wouldn't hold my breath thinking WB hasn't had the plan in the works, considering they're so hellbent on live service games. $70 off the bat, $100 for some dumb 3-day early access with lackluster content with extra monetization for recolored costumes.

    • @white0thunderwhite0thunder71
      @white0thunderwhite0thunder71 7 หลายเดือนก่อน

      That's why their gonna make it a live service game in the first place. So that the fallout won't be as substantial as a full on game.

    • @Novacification
      @Novacification 7 หลายเดือนก่อน +5

      They will fuck it up. They don't see it as a single player game, they just see a game that was successful and will assume it will be equally successful if they turn it into a live service.

    • @BoredPodcaster
      @BoredPodcaster 7 หลายเดือนก่อน +5

      "God I hope they don't ruin Hogwarts Legacy 2"
      They're going to run it into the ground, and it's sadly obvious.
      I'm calling it right now; under the current management, with the current design priorities, they are going to tank HL2.

  • @RKNGL
    @RKNGL 7 หลายเดือนก่อน +85

    Simply put if someone admits fault they'll scapegoat them. They'd rather risk sinking the ship than be thrown overboard.

  • @joshuaanderson1712
    @joshuaanderson1712 7 หลายเดือนก่อน +54

    Somehow gambling at a slot machine to get massive amounts of money is now viewed as an actual business strategy by large companies. Only a very few companies win big at putting their money into a 'live service' yet they're still licking their lips and showing shareholders pictures of the large pile of money won by another company, thinking it's a good idea to keep running the slots for that giant payoff instead of making a game providing the certainty of a smaller increase in profit.

  • @Neardrage
    @Neardrage 7 หลายเดือนก่อน +178

    Warner bros and Ubisoft are fucking garbage

    • @MarvinParker-tg8fk
      @MarvinParker-tg8fk 7 หลายเดือนก่อน +22

      Don't forget sweet baby inc.😂

    • @aouyiu
      @aouyiu 7 หลายเดือนก่อน +5

      Hey at least they're not Embracer and EA

    • @BigSmiggles
      @BigSmiggles 7 หลายเดือนก่อน +6

      ​@MarvinParker-tg8fk Can't blame them for everything the gameplay for example.

    • @TheSoCalledZoner1
      @TheSoCalledZoner1 7 หลายเดือนก่อน +2

      blame david zaslav

    • @RoCkShaDoWWaLkEr
      @RoCkShaDoWWaLkEr 7 หลายเดือนก่อน +1

      The Division games are amazing ;but they're developed by Massive Entertainment and only published by Ubisoft.

  • @blknmild
    @blknmild 7 หลายเดือนก่อน +140

    The reason why single player games aren't on the radar of the greedy executives is that type of game can only be used to predict the financials for one fiscal year. THE WORST thing that could happen in their eyes is the failure to meet the same profits next year. No exec wants to predict a drop in revenue so, they feel like live services can help bring in profits for years at a time and make their jobs easier.
    There will be a massive shift in Game Development soon, NONE of this is sustainable.

    • @Axterix13
      @Axterix13 7 หลายเดือนก่อน +8

      I'd say it goes beyond that. The initial game takes a lot of money and time to make, while gamers are only willing to spend $70, for the most part, maybe as much as $100. Once launched, though, many of those same players will easily spend $20+ dollars a month for post-launch content. And that content takes far less money and time to make.
      Of course, that has issues as well. Once the market matures, there is only so much pie. And if that pie is big, plenty of people want a piece of it. So the more people go after a piece of that pie, the more games will fail, the smaller the piece will be. So to get a piece of that pie, especially when players are already playing existing games, you need a better product than your competitors have, both on release and going forward. And that requires a lot of things to go right. Especially when the AAA studios want a big piece, so aim for wide-spread appeal, rather than making smaller games catered to a more niche audience. They swing for the fences.

    • @muigokublack6487
      @muigokublack6487 7 หลายเดือนก่อน +10

      Infinite growth and ever-increasing quarterly profits was a myth to begin with.

    • @terryliliana
      @terryliliana 7 หลายเดือนก่อน +2

      Meanwhile Nintendo keeps pulling in Big numbers with mostly single player gems.

    • @tehbeernerd
      @tehbeernerd 6 หลายเดือนก่อน

      @@terrylilianathey then use that money to crush legitimate emulators 😂

    • @terryliliana
      @terryliliana 6 หลายเดือนก่อน +1

      @@tehbeernerd my point still stands.

  • @eunaosouobatman9684
    @eunaosouobatman9684 7 หลายเดือนก่อน +263

    It's so sad that games as an art form are losing quality over money, every time, every year more and more, good quality games sadly are becoming rare to find with each passing year.

    • @lastsong7159
      @lastsong7159 7 หลายเดือนก่อน +14

      How can it lose quality over money when it does not make money or deliver quality?

    • @TryHardSasquatch
      @TryHardSasquatch 7 หลายเดือนก่อน +48

      Just avoid the big corps, it's not that hard. Games as an art is still very much alive outside of these giant pieces of Corp crap

    • @dampking
      @dampking 7 หลายเดือนก่อน +3

      Not really

    • @munanchoinc
      @munanchoinc 7 หลายเดือนก่อน +21

      Simple, play indie and AA games. AAA games are a red flag while the Indie scene is Rising Up to take their place.

    • @solblackguy
      @solblackguy 7 หลายเดือนก่อน +7

      You'd see that if you only play AAA games. Aside from Spider-Man and God of War, I mainly play indie.

  • @LazzyVamples
    @LazzyVamples 7 หลายเดือนก่อน +140

    There's a reason that both Elden Ring and Baldur's Gate 3 became so hugely popular too. For both of these games, the director's said that they were focused on trying to make a game that they themselves would want to play. It really isn't more difficult than that. If you have somebody who very much enjoys video games and is focused on making something the would like, then you can be certain that others will like it as well.

    • @ghb323
      @ghb323 6 หลายเดือนก่อน +4

      the very very soul of video games.

    • @MusicoftheDamned
      @MusicoftheDamned 6 หลายเดือนก่อน

      Well, usually anyway. [Insert picture of _YIIK_ here.] Still, even that terrible game at leasr had more passion than these most of these greedy, bland "live services".

  • @Ecwfan
    @Ecwfan 7 หลายเดือนก่อน +84

    Time to send a message…boycott these games. Make WB games lose millions of dollars until the lesson is learned.

    • @CAPCOM784
      @CAPCOM784 6 หลายเดือนก่อน

      It is the only way so they'll lose 💰 making them understand it ain't what we want.

    • @the-quiver
      @the-quiver 6 หลายเดือนก่อน +9

      They already lost a lot of money but they still don't learn anything

    • @tehbeernerd
      @tehbeernerd 6 หลายเดือนก่อน

      What does it matter? If we vote with our wallets they’ll lay off people

    • @liquidsword601
      @liquidsword601 6 หลายเดือนก่อน +3

      Enough people won’t do that though. I mean, a good amount of people still bought the Suicide Squad game. They might not be playing it anymore, but they still gave them money.

    • @M64bros
      @M64bros 6 หลายเดือนก่อน +2

      Exactly, and we can also blame David Zaslav for this!

  • @ChocolateEffigy
    @ChocolateEffigy 7 หลายเดือนก่อน +273

    Fun fact. Companies tend to do things like this to lower its value so other companies can buy them up and form bigger oligarchies

    • @jakobsmith2573
      @jakobsmith2573 7 หลายเดือนก่อน +77

      That’s actually the growing theory that David Zaslav is trying to do that with Warner Bros/Discovery film and TV properties.

    • @plipplop728
      @plipplop728 7 หลายเดือนก่อน +49

      I was thinking there must be something going on behind the scene here, no way they're THAT stupid, so I guess that makes much more sense.

    • @NotAGoodUsername360
      @NotAGoodUsername360 7 หลายเดือนก่อน +36

      Zaslav: "Joke's on you, I was PRETENDING to be an idiot because this merger was the worst mistake of my life snd I want someone else to clean up this mess!"

    • @white0thunderwhite0thunder71
      @white0thunderwhite0thunder71 7 หลายเดือนก่อน +18

      You can only do that so many times before there's no one left willing to buy you.

    • @Macrochenia
      @Macrochenia 7 หลายเดือนก่อน +19

      @@plipplop728Why not? It really doesn't take any degree of intelligence to be the CEO of a major company. The idea that you have to be smart and good at running a company to get into that position is the second biggest lie that's ever been sold about businesses. After the lie that big businesses have their customers' best interests at heart.

  • @flashpoint5292
    @flashpoint5292 7 หลายเดือนก่อน +63

    You can complain about all this and that's fine. I do think we have to give some sort of applause for the ceo saying the quiet part out loud and making sure everyone knows he's going to drag down every franchise they have. He has a lot of balls for saying that so blatantly

  • @adammick3224
    @adammick3224 7 หลายเดือนก่อน +100

    The disconnect is just insane I don't understand why they would double down on a bad product. I understand that they spent an ungodly amount of money on this game, but come on, man, just let it go. You can't fix something that down to its core is just bad.

    • @apuji7555
      @apuji7555 7 หลายเดือนก่อน +8

      They may be seeing the success of Helldivers 2 and want to replicate it

    • @madlad8601
      @madlad8601 7 หลายเดือนก่อน +13

      They see Fortnite , warzone and helldivers 2 have an orgasm thinking of all the money they can make

    • @wikkedawsome
      @wikkedawsome 7 หลายเดือนก่อน +10

      It has to do with keeping investors and test year sales out of the red. It’s easier to sell the idea of yearly income with slow growth over a huge sale spike 5-7 years apart with the possibility of not meeting goals. That why I tend to not trust many AAA studios with preorders. Too willing to shoot out a 1-2 year shit game, get initial sales before bad reviews drop,
      And repeat.

    • @white0thunderwhite0thunder71
      @white0thunderwhite0thunder71 7 หลายเดือนก่อน +1

      That's what happens when people who never played a game of Pong in their lives are put in charge of beloved multigenerational franchises.

    • @CorpseTank
      @CorpseTank 7 หลายเดือนก่อน +1

      I think they use garbage like this as an easy way of tax write-off. These people are not delusional and stupid. If they know something, then it's how to generate money and play the system as smart as possible. At least this is what I think, because everything else simply doesn't make any sense.

  • @bunyamin360
    @bunyamin360 7 หลายเดือนก่อน +22

    This isn't 'live service' anymore. This is on 'life support'

  • @grundged
    @grundged 7 หลายเดือนก่อน +32

    Just checked and Suicide Squad has the same player count as Marvel Avengers, and it's not even listed Steam anymore! 😂😂😂

  • @skxlter5747
    @skxlter5747 7 หลายเดือนก่อน +51

    All they had to do was make a batman beyond game

    • @CAPCOM784
      @CAPCOM784 6 หลายเดือนก่อน

      Being Live Service no thank you.

    • @skxlter5747
      @skxlter5747 6 หลายเดือนก่อน

      @@CAPCOM784 not live service

  • @astreagc1187
    @astreagc1187 7 หลายเดือนก่อน +50

    Translation: “We want to lose more money “
    Let’s teach them a lesson guys!

    • @aahzmandiaz2767
      @aahzmandiaz2767 6 หลายเดือนก่อน +7

      Easy done. Doing nothing is what I do best.

    • @ElectronicShredder
      @ElectronicShredder 6 หลายเดือนก่อน +1

      They're the same willing to film whole movies and series, just to can them and mark them as a loss. That kind of sh1t won't stop them vacationing in Bahamas in a new yacht that year.

    • @ghb323
      @ghb323 6 หลายเดือนก่อน

      now that’s wht the game is called “suicide squad”

  • @DyingDarkStar
    @DyingDarkStar 7 หลายเดือนก่อน +23

    These ceos look at video games as infinite money printing machines. If only they manipulate and con their customers, it will succeed so long as this industry is unregulated.
    This is a symptom of an unregulated industry. Greed is like a cancer it will always go to the top. If left unchecked, it will leave ruins.

  • @TransientWitch
    @TransientWitch 7 หลายเดือนก่อน +26

    So, I know Yong is really unlikely to read this comment, but the execs continually pushing for a game to effectively be nothing but monetization are not some clueless idiots only chasing trends while behind the times. These are deliberate choices aimed at the same goal they literally always have been, from company towns for coal miners and factory workers, to locking the emergency exits at a shirtwaist factory, to ridiculous multi-decade cinematic universe plans, and so on. Specific to games, the progression has always been shareware to hook you into buying the full release (we STILL do this, it's called Early Access now, AND it's not always guaranteed to even work. At any stage.), to expansion packs, to DLC packs, to "time-savers", to premium currencies and lootboxes, to season passes, and so on, and so forth.
    They work at companies that have to post ever-increasing profits. They are trying to keep the myth of eternal growth alive and the next way they want to do that is to make everything into either a subscription, paid, or otherwise monetized service to squeeze even more money from everyone. Corporations aren't simply about making money, they're about making ever increasing profits, even when it's not feasible, even when it's not even actually POSSIBLE because that's how the system works. Enough is never enough. They cannot ever be satisfied, they cannot ever stop making more because there is never enough.
    You can call it "corruption of an art form" if you want, and I won't argue because I agree. I will also say that's how business is always done when the only thing business cares about is the ever-increasing line. They don't care that wizard game sold well compared to Superhero Live Service and they don't care that there are dozens of hundreds of competing titles or that it costs at least as much money to develop a live service game as any other kind of title; what they care about is you only buy wizard game once while Superhero Live Service has the potential to make, per person, more than millions of sold copies of wizard game. And they're willing to risk that *multiple times in a row* because when a live service game gets a solid base of players, it only stops making money for the company and shareholders when they shut it down.
    In short: it's not idiocy or blindness. It's greed. It's always greed. The entertainment industry, especially gaming, is even more mired in corporate and individual greed than most others.

    • @olivierr.5752
      @olivierr.5752 6 หลายเดือนก่อน +3

      @TransientWitch Exactly! Part of the reason why everything goes so poorly nowadays is because people in positions of power (CEOs, execs, politicians, shareholders, etc.) are all living in a daydream. A daydream where the quantity of ressources available in the world is endless, even though it's clear the quantity of ressources is limited without care for the consequences... And thus, the world crumbles under our feet because of the short sightedness of these men...

    • @basiloregano
      @basiloregano 6 หลายเดือนก่อน

      @TransientWitch I couldn't have said it better myself!

  • @Mr.Wayne.1
    @Mr.Wayne.1 7 หลายเดือนก่อน +66

    And once again, it proves, the wrong persons are in charge. And not only gaming companies too… Smdh

    • @arctic_phoenix9936
      @arctic_phoenix9936 7 หลายเดือนก่อน +4

      If it helps, everyone in the industry in general hates David Zaslav 😂

    • @bobmcbob4399
      @bobmcbob4399 7 หลายเดือนก่อน

      @@arctic_phoenix9936Stop it with the antiseminty comments (sarc - oy vey shut it down)

    • @arctic_phoenix9936
      @arctic_phoenix9936 6 หลายเดือนก่อน

      @@bobmcbob4399 Unironically I didn't even know the man was Jewish until ten seconds ago when I googled it. I just know many people in the entertainment industry blame his role as CEO of WBD for their overall decline in quality and bad decisions over the years. Writing off multiple films as tax write offs, even supposedly ones fully finished, the whole way HBO Max has handled a ton of their content due to not willing to pay for it. So they straight up delete a good portion of it out of existence. The way the DCU is a rushed mess (this one can't really blame Zaslav for IMO except the last like four films.... Which are all terrible so). Like these aren't antisemitic comments, the man has just straight up been a terrible CEO over the recent few years to a startling degree.

    • @bobmcbob4399
      @bobmcbob4399 6 หลายเดือนก่อน

      @@arctic_phoenix9936 That's the tip of the berg. Your United States is basically the United States of Israel. Hard fact to face up to. But so many of your top positions across all industries are captured by people who have dual nationality and are loyal to the same other nationality.

  • @dudebruh8534
    @dudebruh8534 7 หลายเดือนก่อน +99

    I unironically hope they make more games like suicide squad. The more resources they put into these games, the faster the companies making them are shut down. Plus, it puts more attention on games like Hell Divers 2 who actually deserve the spot light on what a normal live service game should be. Edit: Grammar

    • @TheBigBlueBugofJustice
      @TheBigBlueBugofJustice 7 หลายเดือนก่อน +3

      Edit: GrammAr lol

    • @dudebruh8534
      @dudebruh8534 7 หลายเดือนก่อน +3

      @@TheBigBlueBugofJustice SH*T. Ya got me.

    • @MrMariosonicman
      @MrMariosonicman 7 หลายเดือนก่อน +2

      as someone not in the know, can you explain what makes hell divers 2 a great live service game?

    • @SteveDe935
      @SteveDe935 7 หลายเดือนก่อน +1

      ​@@MrMariosonicmanprimary example: HELLDIVERS 2 IS FUN

    • @aaronhumphrey3514
      @aaronhumphrey3514 7 หลายเดือนก่อน +15

      ​@@MrMariosonicmanHelldivers 2 is fun, has a reasonable price point, has very reasonable monetization, and you can acquire premium content just by playing the game.

  • @sovietroll7880
    @sovietroll7880 7 หลายเดือนก่อน +16

    The problem with these Execs are they want 'consistency of money flowing'. They know Hogwarts Legacy was success but only a short time period, they want that money flowing all the time which is why they still trying to find that 'perfect' formula of live service game, which is a golden mine to them

  • @jojobizarre1067
    @jojobizarre1067 7 หลายเดือนก่อน +21

    There is a theory called expectation treadmill, basically their stock price already reflected the expected growth of the company, hence they could perform well but the stock price might still tank if the growth is lower than expected. The thing is in each success, analysts and investors increase their growth expectation, initially it results in higher stick prices, but for stock prices continue to increase they need to grow even faster than investors” revised expectations. This can keep going until most profitable projects do not seem profitable enough anymore, and the companies start gambling in high risk all or nothing projects just to keep beating investors exorbitant growth expectations.

    • @tehbeernerd
      @tehbeernerd 6 หลายเดือนก่อน +4

      Shareholders are the dumbest people in existence, and “shareholder value” was derided as a harmful and stupid practice at the height of the Reagan/Thatcher era. But bad ideas never die

  • @KittyKatty999
    @KittyKatty999 7 หลายเดือนก่อน +15

    Should we put Warner Bros on Suicide Watch? This seems like blatantly suicidal behaviour

    • @sleelofwpg688
      @sleelofwpg688 6 หลายเดือนก่อน +1

      Nah. Put it on livestream so we can watch them fall on their sword.

  • @jazzratoon
    @jazzratoon 7 หลายเดือนก่อน +21

    David Zaslav first cancels highly anticipated movie for Tax Write Off and now this. Yep WB is now a slowly sinking ship. Live Service, that are Paid does nothing but hurt devs, if it fails.

    • @nrran6835
      @nrran6835 6 หลายเดือนก่อน

      Nobody was highly anticipating that shit. Knock it off. If they thought it’d make money they’d release it. Blame the people that stole paychecks making a movie that has so little faith behind it that they’d rather throw it out.

    • @jazzratoon
      @jazzratoon 6 หลายเดือนก่อน +1

      @nrran6835 Have you not seen social media and TH-cam talking about it? It has plenty of fans talking about it and pissed that WB now this afraid of trying anymore. I know not everyone was anticipating, but who knows. I'd rather not defend WB after their news of more Live Service games.

    • @nrran6835
      @nrran6835 6 หลายเดือนก่อน

      No one was talking about it until it was shelved. Thats it. No one gave a single fuck about it before then.@@jazzratoon

    • @jazzratoon
      @jazzratoon 6 หลายเดือนก่อน

      @@nrran6835 I still think it's sad WB rather support slop than creativity.

    • @jacobyrassilon
      @jacobyrassilon 6 หลายเดือนก่อน

      If you are talking about Batgirl, or whatever it was called, then you have a poor memory. No one was waiting with baited breath to see that garbage. It was constantly getting made fun of on TH-cam and Twitter. If the people you follow on social media are crying about that movie getting cancelled then you need to seriously consider following better people.

  • @lordshaitan
    @lordshaitan 7 หลายเดือนก่อน +34

    Of course they double down on live service. Company's know they only need to succeed with one once, and they would have a money printing machine moving forward.
    Less work, more reward.

    • @LazzyVamples
      @LazzyVamples 7 หลายเดือนก่อน +3

      Yes, but that's volatile. Like... Basically the definition of volatile business practice. Square Enix tries this shit too, which is why they released and closed like four separate live service games in the span of a year in 2022 and now they're suddenly struggling financially. The industry is full of companies that want to break into the money printing live service model, but incredibly scarce with examples of companies that have managed to do so. It doesn't take a business genius to realize what a terrible idea it is to shoot for that target.

    • @xtalpax902
      @xtalpax902 7 หลายเดือนก่อน

      PlayStation itself was trying to do it but decided it wasn't worth it, because if for some reasons they don't get the money back they are done(and their studios always made single player)ceo of WB either is delusional or is trying to do "something doesn't say in public)

    • @JS-vj1il
      @JS-vj1il 6 หลายเดือนก่อน +1

      This is just gambling. Its like they are addicts.

    • @SammEater
      @SammEater 6 หลายเดือนก่อน

      They all think they can get that Fortnite/GTA Online money.

    • @lycanwarrior2137
      @lycanwarrior2137 6 หลายเดือนก่อน +1

      Hate to say it but live service games are what keep most AAA publishers afloat. If they simply did AAA single-player games only, most of them would already would have went under a long time ago.

  • @nilpointfive
    @nilpointfive 6 หลายเดือนก่อน +17

    I’d say whoever convinced them that Harley Quinn could pull in just as big of an audience as Batman should be fired, but it was probably a unanimous executive decision and you know they have zero accountability until the whole company is on fire.

    • @Linklex7
      @Linklex7 6 หลายเดือนก่อน

      It’s weird cause DC for years had treated Harley Quinn as a bigger pillar than Wonder Woman and yet the sales and pop culture zeitgeist says that’s not true. Wonder Woman is still the bigger name.

    • @andhikasoehalim3170
      @andhikasoehalim3170 6 หลายเดือนก่อน +4

      Probably the "industry specialists" that blackmailed their way into the dev team just to put in their "message"

    • @sleelofwpg688
      @sleelofwpg688 6 หลายเดือนก่อน +1

      Especially an uglified harley

  • @khaychi
    @khaychi 7 หลายเดือนก่อน +16

    WB losing money is very good news to me! Couldn't happen to a shiddier company.

    • @trindalas
      @trindalas 6 หลายเดือนก่อน

      *squints in the direction of EA and Blizz* I dunno about that…

    • @sleelofwpg688
      @sleelofwpg688 6 หลายเดือนก่อน

      disney

    • @gamalsaad1545
      @gamalsaad1545 6 หลายเดือนก่อน

      nintendo

  • @piplup10203854
    @piplup10203854 6 หลายเดือนก่อน +3

    4:10 IF Hogwarts Legacy goes Live Service I will not be getting it. At first I was on the fence to try it out but with that kind of narrow view and blatant just refusal to listen to the player base and have praised a single player campaign experience. 6:15 Exactly! There is a good connection to Harry Potter but that does wear off but there is a still a fair bit of fun to explore with the game outside of it's IP connection but it will need an actual real level up in all aspects to make a solid sequel. A live service will NOT accomplish that.

  • @MdrnGmngScks
    @MdrnGmngScks 7 หลายเดือนก่อน +10

    And the AAA space continues to crumble.
    Gaming I think will be fine in a post AAA world. Anyone working for any big studio should be looking for escape plans yesterday as the recent layoffs I'm convinced are only the beginning, delaying the inevitable.

    • @paledrake
      @paledrake 7 หลายเดือนก่อน

      Thing is we've not seen anything good come out of ghe devs that've left their respective AAA studio. They're limited in busget and manpower and it will take even longer for them to produce a game in their vision than the typical AAA dev cycle.
      I don't think the AAA industry will die, but it will get smaller as greedy execs tear it down with their immoral ideals.

    • @MdrnGmngScks
      @MdrnGmngScks 7 หลายเดือนก่อน

      @@paledrake Indies have come so far they have basically filled the AA space that the big publishers left behind. Yes a smaller studio will never make a massive graphically bleeding edge, motion captured to death level game, but is that a bad thing?
      We know Spiderman 2 sold well but given how much money they spent on it, how profitable really was it? They spent way more money on making a game that only marginally looked better than the PS5 upgrade of Miles Morales. Then you have live service games which reached market saturation over a year ago and an entire graveyard of these games shut down because they are dull design by committee looter shooters.
      And blaming greedy execs is a lame ass excuse, for 2 reasons.
      1. Their behaviour has nothing to do with morality but of law. Execs of publicly traded companies are legally required to act first and foremost in the interests of shareholders. It's called fiduciary responsibility and it's law in just about every first world nation on the planet.
      2. Consumers rewarded that behaviour by buying those crappy games to begin with and now thankfully consumers finally had enough and are punishing them by taking their money elsewhere. If someone bought these games they are part of the problem and have no moral high ground on the matter, say if someone bought Call of Duty games throughout the years, they have no moral high ground to criticise Bobby Kotick's actions, because that person rewarded Bobby's actions.

    • @paledrake
      @paledrake 7 หลายเดือนก่อน

      @@MdrnGmngScks Indie games are prospering, but at the same time those also take years upon years to make because they're made by very small teams and some just don't turn enough of a profit to keep the team/studio together/afloat. I'm more so talking about the developers we've seen leave AAA studios. A lot of them have made their own studios and as of yet they haven't even produced a trailer for their projects. We're in a weird transition phase where the future is unlcear and where devs don't really know what to do yet.
      1. Yes and no. Some execs open up public trade or sell their studio to a publisher to the studio's detriment. Bungie for example is one of them. They finally earned their independence just to sell themselves to Sony. And while I do agree that shareholders is the wedge that halts the gears from turning I also think studios should try to buy back their shares when they become financially independent. Imo the stock market and shareholders is a cancer to the game's industry. It's like a kickstarter, but you become eternally indebted to the backers and need to please their monetary desires by law.
      2. I agree and I'm happy that more people are starting to see reason. I've personally not financially endorsed something I disliked and if a game ever turned sour I'd just turn myself and my wallet away from it. There is no negotiating with these corporations, only through your wallet and attention.

  • @blackfieId
    @blackfieId 7 หลายเดือนก่อน +5

    I think the disturbing truth of the matter is that a middling live-service game rakes in more money through whales than a very successful single-player game and that's why execs keep chasing it

  • @EvilDaren
    @EvilDaren 6 หลายเดือนก่อน +3

    Ill double down on not buying their live service game

  • @shadiafifi54
    @shadiafifi54 7 หลายเดือนก่อน +2

    I think Stephanie Sterling hit the nail on the head; the companies are sending out live service games to die because if one out of five live service games succeed, it'll make up for the failure of the other four. Basically victory by attrition; at least one has to be successful, right?
    Of course, that's dumb. The market's getting oversaturated, and you can't keep brute forcing it forever.

  • @sonicmarsh232
    @sonicmarsh232 7 หลายเดือนก่อน +2

    Well 1. Live Service isn't the issue, BAD live service is (Look at Hell Divers 2, PoE, FF14)
    2. WB is really fucking dumb for this, as the Arkham Trilogy/Shadow of Mordor (not Shadow of War)/Hogwarts Legacy/Injustice 1+2/Anything Lego suggests that good games can sell well, shit games do not

  • @mikvance
    @mikvance 7 หลายเดือนก่อน +3

    They are angry that an offline game made money and are pissed that we aren't giving them money for their live service game that no one wants to play. Video game companies are truly run by idiots.

  • @chiefwilliams7191
    @chiefwilliams7191 6 หลายเดือนก่อน +2

    This is Disney level of stupidity 😂

  • @tommasoannoni4836
    @tommasoannoni4836 7 หลายเดือนก่อน +8

    It looks like no one understands what's going on, so I'll attempt to explain.
    The question YongYea asks is:
    "If Hogwarts Legacy ("normal" game) succeded, and SuidiceSquad (live service) failed: why are they leaning more on live service?"
    [TLDR at the end].
    The problem is in the question, you are missing the core concept at play here.
    I'll explain as clearly as I can.
    1] WB (now WBD) is a publicly traded company.
    2] Publicly traded company have to respond to shareholders. Which means that the *only* thing they care about is making, every year, specifically *more* money that the year before.
    2b] To be clear: it does not matter that they made 100 billions dollar a certain year: if the year prior they made 101 billions, then making 100 billions after is a failure. The stock went down. [Not to mention if they make 20 billions, it sounds amazing for a "normal" company, but for a publicly traded one, it depends on how much it made the years prior. It's a "systemic" problem].
    So it doesn't matter if they employ thousands of families, and if they created (or made a sequel for) an amazing IP, that was very successful and that people loved: it's actually a problem if it makes a lot of money *now*, but it doesn't make money next year. It is a problem for them, for real. Especially if they have to then put the whole team again at work for 3-6 years to develop, say, a sequel to that. They need the same revenue (actually, more) *this year*!
    3] So let's get to the point: HP-HL is a game that requires a lot of development (time, money) and needs to be "ready" when it comes out. For how many millions it makes in its first year, it's not enough for the investors, if next year it makes less, and also they had to "wait" a long time.
    - Plus, if one of those games is not as successful, it is a big waste of time, money, resources (devs that could have worked on something else).
    A "live service" game (as far as I understand, but also Seasonal pass games) has/have microtransactions or passes etc, therefore it/they will continue to make money over time. That's what they (WBD) need.
    4] A live service game means less investment (you can release a "smaller" online play game and then add content over time, *after* it started generating moeny), and more revenue over time, and continued revenue over time.
    So, since not every game is a success as big as HL, if you (publicly traded company) have to choose, you will always want to try to make live services: once one of those games "hits", it's big money and over time.
    If the "hit" happens with a "normal" game, for them it's a lot of wasted potential revenue.
    I am sure there was some higher up screaming very angry to someone who approved HL to be a "normal" game.
    The devs know very well that HL success (as critical acclaim) is hugely by being a "normal" game, but it doesn't matter, since flappy bird, candy crush, and many shitty games on mobile make billions continuously, every year.
    They need that.
    For sure they will now push as much as they can to make a similar hit to HL but live service. Of course. Possibly, with HL sequel.
    The problem is not that they don't understand, the problem is 2 things:
    *1) The system - meaning every publicly traded company* can only chase higher revenue to survive, which means the quality will drop, until they collapse. That's the natural progression. They may be forced (by investors) to lay off employees even after a mega amzing game that everyone loves, beacuse it's not a live service game and in the big picture, althought they are making a lot of money, it's less money than before or than predicted, and therefore the stocks went down, and it's a loss from which they need to recover. That is the apex of capitalism for ya. "Make product cheaper and sell more, or we are doomed." Stability (aka reliability) is not part of the game in this "capitalism". Value to society means nothing. Stocks is all there is.
    *2) (second problem is:) The gamers who play (put money and or encourage others to put money into) live service games and seasonal pass games etc.* Without them, the companies (system) will not make those games, if they weren't as successful, and would have to adapt. If *everyone* only bought "normal" games, they'd make more "normal" games. Still cutting on costs and making them faster etc, don't doubt that. That's capitalism.
    ~ ~ ~
    TLDR
    I hope this answers the question:
    "If Hogwarts Legacy ("normal" game) succeded, and SuidiceSquad (live service) failed: why are they leaning more on live service?"
    The answer is: because they are a publicly traded company, and need continuous returns, always more than before.
    The only viable option (especially considering how much a "normal" game costs related to how much money it makes) is to hope to get a "hit" similar to Hogwarts Legacy, but with a live service game. That would be a gold mine, for them. While another hit as a "normal" game would only create more problems - they would need to "run" all the time, like release a similar hit *every single year* just to be sustainably stable about stock prices, and that simply doesn't work (it takes years to make those games, how many dev teams do they need to have working in parallel on like 7 projects so that one is ready every single year??
    So there it is,
    I hope this helps people understand.
    The main problem is in the existence of stocks and publicly traded companies.

    • @jacobyrassilon
      @jacobyrassilon 6 หลายเดือนก่อน +1

      And while all of that is true (and very well explained, I might add), it still doesn't diminish the fact that live service games are struggling because many gamers are tired of the nickel and dime tactics that these companies are employing. Mobile "gaming" is it's own beast and shouldn't even be in this discussion because most the people that blindly (and stupidly) throw money at these mobile games aren't going to rush out and buy the next big live service game on consoles or PCs. They are bored housewives, grandmothers, etc etc. They have no interest in actual gaming.
      And all the dumbass kids that made Fortnite a sensation a few years ago are now out there getting jobs, going to school and too busy being young adults to worry about that stuff now. I stopped playing any games with even a whiff of microtransactions in them, especially anything that is multi-player, and now actively champion against them. But hey, let them continue to cut their own throats to make investors happy, right up until the point where they go bankrupt.🤷‍♂

    • @davidlewis5312
      @davidlewis5312 6 หลายเดือนก่อน

      So help me understand why Nintendo doesn't do this. And yet is infinitely more successful and is the richest company in Japan in terms of cash on hand.
      Can't be just brand appeal we are talking about WBD here with DC and HP on their portfolio

    • @tommasoannoni4836
      @tommasoannoni4836 6 หลายเดือนก่อน

      @@jacobyrassilon I mean.. again, I’d have to looks figures right now, but I’m pretty sure that not only candy crush, but also idk Diablo mobile? Diablo 4? Make billions of dollars..
      Same for Fortnite. Is it crashing? I thought it was the most played game around.
      And this is true for free to play as well, like Apex etc.
      Maybe I don’t know the specifics of “Live Service” games.
      But I’m pretty sure they make a lot.
      So WBD is only waiting to hit the jackpot with a successful game with that kind of model.
      For all the millions Hog Leg made, you need to su track the millions it cost to get made, the years, all employees salaries, healthcare, etc etc, facilities, rent of buildings, PCs.. for them it’s not really worth it anymore, since the profit is only for big success.
      Like similar for Hollywood: big movies grew “too much”, and now it’s doubtful spending hundreds of millions for a movie that may or may not make a profit.. it’s tricky.
      I am with you btw, I keep playing old games lol, the other day restarted playing Doom3.
      Ocarina of Time.
      Still need to check out Bioshok 2 and Infinite.
      Also I love indie gems: ori, Kena, Heavenly Bodies.. those are the good games, for me.
      And the first “Deus Ex”. Omg what a game..
      PS:
      you think mobile shouldn't even be in this discussion, but shareholder may beg to differ..
      For them, money is money.
      Imagine a future where "the gamers" invest in those companies, and the then have polls about what kind of games they would like to see getting made.
      Imagine that.. like, imagine "anything" that would make sense, in this capitalistic world.
      Infinite growth is just impossible. But no one cares, the system "seems to work" and they "seem" to make money.. on paper.. so yeah let's go.. dumb. Respectfully.
      [I know, I'm not talking to you personally lol]

    • @tommasoannoni4836
      @tommasoannoni4836 6 หลายเดือนก่อน

      ​@@davidlewis5312 Sure, I can help you understand a little more.
      I don't know "everything", but something I can tell you that you maybe didn't notice.
      There are a few points to make.
      Premise:
      Nintendo is different than WBD. Movies business (branching in games), game business (branching in movies, lol).
      First:
      do you know where most of Nintendo sustained and biggest revenue comes from?
      This may be a reveleation.
      Take a guess:
      Zelda 3D games? Lol, no..
      Mario 3D games? No..
      Switch sales? No..
      Handheld consoles? No..
      2D games sales for 3Ds? No..
      Pokemon game sales? No.. but getting closer..
      Wii sales? They made a lot, but no..
      Nintendo most revenue, in the figures of "*tens of thousands of Billions of dollars 'per year'*" come from Pokemon merchandasing licenses.
      That's it.
      I think they make a stable 14 billions with merch sales. Idk the expenses on that, but you get the jest of it..
      That's why Nintendo never wanted to make "Palworld" (aka a violent survival fps with building, for teenagers and adults);
      because they make Pokemon for kids and family friendly (parents will buy the stuff) (aka Pokemon is a turn based rpg with collectibles, for kids).
      Pokemon games don't exist to sell copies.
      They exist to make kids fall in love with pokemon, and buy merch.
      Everyone who looks at those game-sales figures and thinks "Palworld sold more! Nintento is stupid not to do it!" is simply narrow-minded or not informed (and I'd add not curious enough to understand and inform themselves), because palwold will *never* sell merchandise, and surely never even nearly close to what Pokemon brings in. Because it's for kids. New backback for school, constantly new shoes, t-shirt, they grow fast, plus candies, toys, plushes, bed sheets, idk whatever.. And the markups on those are insane - way more profitable than making a game.. just sell a colored piece of plastic.. which of course needs the game in order to exist.
      That's point 1.
      Secondly,
      Nintendo is indeed partaking in what you think it's not.
      Nintendo online. Wanna play old games that you love? Monthly supscription.
      Oh say what, you wanna go to school and not the be one left over that doesn't have the latest Smash Brosh Ultimate characters? Better buy the DLC..
      Etc.
      They even ventured in mobile games, Mario run, Mario Kart, idk the figures there, but they do have microtransactions.
      Third:
      Maybe it's hidden, but it's the same:
      ever noticed the release timings?
      Remember the Mario movie?
      Or the Mario 3D old games collection?
      Things secured to make money.
      They all sold in Feb/March, since at the end of March there is the end of Nintendo "fiscal year", when inverstort look at reports etc for the year.
      That's it.
      They spike it up, give a nice candy to the investors. It's not wrong nor a secret.. although no-one seems to notice, lol.
      Fourth:
      let me add:
      After the unexpected success of the Wii, N hit a rough patch with the WiiU.
      What did Nintendo ceo/president (I don't remember) do? He cut "*his own*" paycheck, to avoid firing people.
      That's enlightened leadership.
      Japan has still some form of loyalty to company - morality, that may be detrimental at times (idk), but also can be very good at times.
      Japan is a particular country, people are resistant to change (I think they still use faxes), so it's normal that Nintendo is taking change "slow".. but don't fool yourself, they are exploring it, and they are in a very similar "sustained over time" model.
      Also, they are a relatively small company, I believe, so figures are different.
      -
      I'm tired now, I had to rewrite the whole comment since i lost it previously..
      Anyway I hope I did shine some light on the subject.
      Any questions let me know.
      But also don't take my words:
      google highest grossing merch licenses ever, and check Nintendo figures in that domain.
      I think that's good to know.
      And rememeber:
      it doesn't matter if it's $4/month for HBO plus or whatever or for Nintendo online, in that case it's the same model. Plus, nintendo online only gets you old games, the new ones you still have to pay for.
      Movies streaming is f***d now, they destroyed the industry and now they are slowly bringing back ads etc, but it's tricky because if they lower your perks/products suddenly, people will shift to another "more convenient" streming service.. but they are all loosing money.
      How can you pay 9$ for as many movies as you want a month, and finance the same as when you used to pay 12$ for *one* movie only? The industry is shifting..
      In music it's even more terrible, since labels just gave in to Spotify in mass, now they have basically a monopoly, and yes the music industry had basically been destroyed.
      Yes you can still go viral online and possibly become big.. but music used to be a mean to livelyhood before streaming came in.
      From vynil to cassettes to CD were big shifts, from physical albums/records to streming with monthly subscription destroyed the industry.
      In Spotify mind, the product is not the music, the product is "Spotify".
      I'll stop here, but you can take your own conclusiong by seeying what is happening with Playstation plus play subscription, xbox Microsoft whatever it's called, etc..
      "Traditional" gaming is shifting to subscription model too..
      It's good for them for a moment, when they attemt to get a monopoly.. but considering how expensive making games is, related to making music.. it's the start of the end of a era.
      Support indie games.
      Find games you love.
      Peace and love.

  • @RageMojo
    @RageMojo 6 หลายเดือนก่อน +2

    They will drive themselves out of business chasing after that magical fornite money. Absolute idiots.

  • @PyrrhicPax
    @PyrrhicPax 6 หลายเดือนก่อน +1

    Holy hell Gaming Executives are broken records at this point.
    "Live service [skip] live service [skip] live service [skip] live service [skip]" and they never actually make a good game. Just more [skip] live service [skip] live service [skip] live service!

  • @Pannedcakes-90
    @Pannedcakes-90 6 หลายเดือนก่อน +2

    The ceo doesn't play these games. They don't understand why their kids/grandkids/nieces and nephews enjoy fortnight, just that they do.
    From the second quote, it's more important to live and work in a game than it is to play.

  • @bobmcbob4399
    @bobmcbob4399 6 หลายเดือนก่อน +6

    When are you going to cover Sweet Baby Inc vs the "Sweet Baby Inc detected" Steam curator? 187,650 members as of right now and climbing? Why the silence?!! Yong? Are you there?

  • @garrettleatham7138
    @garrettleatham7138 6 หลายเดือนก่อน +2

    Executives are greedy AF but the true morons are the players that spend so much money of live services.
    Ubisoft sees that crappy live services require a tenth of the effort and pull higher profits.

  • @AliothAncalagon
    @AliothAncalagon 7 หลายเดือนก่อน +3

    "Maybe we should try taking a longer run-up!"
    - Warner Bros after suffering from a concussion due to their attempt of running against a concrete wall head first

  • @Northstar_Studios
    @Northstar_Studios 6 หลายเดือนก่อน +1

    On Paper, a Live Service title seems to be fairly interesting if done right; an ever-evolving world that players can influence and "Experience" as if they were there, sort of like Elite Dangerous. Instead we have an excuse for studios to push sub-par products with the promise of "It'll get better as the seasons come out"
    I weep for the future of gaming if we stay on this trend.

  • @faenethlorhalien
    @faenethlorhalien 7 หลายเดือนก่อน +1

    I have to correct you: you're totally wrong. This is why.
    WB knows the game is doomed. Bad reviews, bad sales numbers, etc.
    They know the game will be dead BY SUMMER.
    They know there are a few, at most, hundred players who are somehow invested. THEY WILL ATTEMPT TO EXTRACT AS MUCH CASH FROM THEM WHALES UNTIL THEY HAVE TO SHUT THE GAME DOWN. You know this is what they do because there are keypoint presentations regarding how to exploit and suck money from the player base.

  • @Meow_Zedong
    @Meow_Zedong 7 หลายเดือนก่อน +1

    I'm paraphrasing Stephanie Sterling, but they've always had it right. "The executives and shareholders at these giant corporations don't want a lot of money. They don't want all of your money. They want all of the money." As long as we live under our current economic structure, the profit motive will always come before the art (in this case video games). Executives are bound by law to their shareholders to try to give them ever increasing yearly profits, which leads to the executive types making decisions that the creative and talented artists should be making. Naturally this degrades the quality and removes the integrity of the finished products the big publishers release. These massive corporations regularly lay off hundreds to thousands of employees at a time, but its not because they are bad employees. That money you save after laying off all those people looks good on a quarterly earnings report. Whole studios often get shuddered by Activision, EA, Ubisoft etc. because they have bought them and made some calculation that it's better for them if these whole studios disappear. The only thing that can stop these maniacs are heavy regulations, and regulations are created by lawmakers. Depending on who you vote for, that lawmaker may be sympathetic to the giant publishers and actively work against your interests. Get involved in politics, because it is the only thing that can change this situation we live in. Some people dont like thinking about or discussing politics, but despite how they feel about it, the laws still affect them. The least you can do is vote for a candidate who will attempt to enact legislation that regulates these companies. The more of them there are, the more likely they are to succeed and create real change.

  • @LordFoxxyFoxington
    @LordFoxxyFoxington 7 หลายเดือนก่อน +3

    So do you have anything to say about Sweet Baby Inc?

    • @bobmcbob4399
      @bobmcbob4399 6 หลายเดือนก่อน +1

      Nope, because he's as crooked as Angry Joe.

    • @LordFoxxyFoxington
      @LordFoxxyFoxington 6 หลายเดือนก่อน

      ...The hell are you talking about?@@bobmcbob4399

  • @NormalCleanCars
    @NormalCleanCars 7 หลายเดือนก่อน +2

    WB already not doing good financially. Wouldn't be surprised if they get purchased.

  • @JONATHANP1619
    @JONATHANP1619 6 หลายเดือนก่อน +1

    Can someone call Nintendo and tell them that single player games aren't viable? Stop making Mario, Zelda and Luigi's Mansion. We need to go full Kirby dream buffet.
    But seriously I could see a Hogwarts MMO, but not by WB.

  • @starscream6629
    @starscream6629 6 หลายเดือนก่อน +2

    Sweet Baby Inc consulting intensifies

  • @dahn57
    @dahn57 6 หลายเดือนก่อน +1

    This is what happens when the developers of games are seen as inconvenient and just something to be put up with, and the executives and bean counters are seen as the essential factors.
    It's exactly the wrong way around, which is why these games that are the exact wrong way around keep being shovelled out.
    I long for the day when the AAA market crashes and these publishers die or at least are frightened away from our industry.
    The best recent game came out from an indie company, while the AAA industry is obsessed with money above all else, which is why their "games" keep failing.
    There's a new game on the horizon, coming from the original Bioware developers that left when the company was being ruined by the morons in charge.
    That's already looking amazing, with the original writer from Mass Effect and many more games, Drew Karpyshyn, and the majority of the original Mass Effect team.
    They have built an amazing indie studio that exceeds their original Bioware studio, with most of the people that made Bioware what it was over the years.
    Go look at their new trailer for Exodus, from Archetype Studio, and see the promise from the developers who made some of the best games in PC history.
    Then compare that the the utter shit that is being shovelled out from the AAA studios

  • @jamesd4827
    @jamesd4827 6 หลายเดือนก่อน +1

    You guys remember what Warner did to the DCEU?
    Of course this dumb ass execs that needed to spend millions of dollars on cinema flops trying to copy Marvel, are gonna be doing basically the same on gaming.

  • @taxihitman92
    @taxihitman92 6 หลายเดือนก่อน +1

    I told you this five months ago yongyeah(because I’m sure you read all of the fucking comments down here, not serious) that PS five is very likely going to be my last console after gaming from literally three years old started with the NES with my mother, asking me to help her with Willow, now, with how greedy and money hungry every single one of these companies has become, none of these games are about us having fun, they’re only about the company that made them making money.

  • @jeb791
    @jeb791 7 หลายเดือนก่อน +3

    This company has made all the mistakes first charging +$70 for a live service these games need a low barrier to entry to get as meany whales as they can. Downgraded graphics from Arlkem city a game on Xbox 360 2 generation back. Hiring sweet baby inc a Karen organization for other Karen’s

    • @bobmcbob4399
      @bobmcbob4399 6 หลายเดือนก่อน +1

      Like to join the "Sweet Baby Inc detected" Steam curator? 187,650 members as of right now and climbing

  • @Rj_D956
    @Rj_D956 6 หลายเดือนก่อน +1

    Its simply a money grab. If they can get a player to spend $150 over the lifetime of a game its worth so much more to them than a 1 time purchase of $50 to $70. Not to mention those who will spend way more that $150 through microtransactions. The more they get people to spend in 1 game the less cost they have in game development and needing to sell more copies which means saving money on marketing.

  • @aqualisa9001
    @aqualisa9001 6 หลายเดือนก่อน +1

    Our biggest mistake is assuming these executives care about making a good game - it is all about longterm profits- At the end of the day there are more people that own mobile phones than PCs and Consoles. There is no choice when faced with the option of tapping into a 90 billion dollar mobile market, or taking significant time and resourcers to create a quality single player game. I understand this executives comment as it has been stated the mobile market is the fastest growing market segment. If one game fails they will double down and try again as they only need to have one success like Fortnite. Unfortunately in my opinion good quality games and those that make and play them are becoming a niche market.

  • @mastery7901
    @mastery7901 7 หลายเดือนก่อน +5

    This is the problem with modern gaming, business is prioritized more than the actual game itself.
    The industry is saturated with individuals who are not passionate about games, especially at top level and management.

  • @Tengu2k10
    @Tengu2k10 7 หลายเดือนก่อน +1

    Of course they ll double down after seeing the success of helldivers.
    But what those idiots seem to never understand, is that, they just need to make a good game with a non greedy in game store to win over players with a live service game.

  • @ProfessM
    @ProfessM 7 หลายเดือนก่อน +1

    Not sure what I hate more j k terf getting more money. Her get whale levels of money or the fact that big companies are so damn money hungry they won't release a game thar WILL make big bucks and make people happy for a low low chance to make a game that if IF it profitable makes just a little bit more.

  • @saxor96
    @saxor96 7 หลายเดือนก่อน +1

    As Stephanie Sterling said... They don't need to make a "good" live service. They just need to make as many cheap ones as they need until one of them sticks, then they'll recover all losses and gain way more, and even the ones that fail might cover the costs just in microtransactions alone.

  • @atomiccandyboy5756
    @atomiccandyboy5756 7 หลายเดือนก่อน +1

    Well... We players need to teach this lesson agian, by not buying this next game, in some moment some big brain there is going: wait... You are telling me people dont loke live service?

  • @Rikika333
    @Rikika333 7 หลายเดือนก่อน +2

    How I hate how executives seem terrified to put an definitive ending to a game, it has to stretch on for eternity like a gacha game.
    What is so wrong with reaching an ending? You can smile as the credits roll and say "I did it, this was the entire experience and I liked it." rather than dragging it on and on until you get sick of it.
    Heck if you really like a game so much then you'll probably start over and play it again if it's suitable for it, not every game type is, but that's okay.
    Also the mobile game market could have been innovative, but it's a mire of Skinner box, FOMO, macrotransaction bullshit. You don't as much play as you are being drip-fed content as you sink deeper and deeper into an inability to let go since you've already put money into the game.

  • @UnitedWeStandFreedom
    @UnitedWeStandFreedom 7 หลายเดือนก่อน +1

    Another company looking for doom with stupid mistakes unfortunately, sorry i don't play no live service bs anymore and i advise everyone to do the same my friends .

  • @slowbutsure504
    @slowbutsure504 6 หลายเดือนก่อน +1

    I can't stand live service games. The very idea to me is just so stupid because they never focus on anything in the game but how to get more money out of the player instead of good game play.

  • @eljugadorescaldenc4002
    @eljugadorescaldenc4002 7 หลายเดือนก่อน +2

    Let’s be real, everyone with a minimum of videogames culture and knowledge they saw the game’s possible problems when they watched the first gameplay presentation.

  • @MikeyMikey-u4o
    @MikeyMikey-u4o 6 หลายเดือนก่อน +1

    WB is just going to lose more money each time they ruin a DC character and continue to be just as controversial as Ezra Miller.

  • @acamacho023
    @acamacho023 5 หลายเดือนก่อน +1

    They're doing that because it's not about quality, it's about making the most money with the least amount of effort.

  • @Catofthefuture
    @Catofthefuture 7 หลายเดือนก่อน +1

    I spend all day around people and when i come home to relax, i dont then want to play my game with other people. I just want to play a single plaayer fun game. Is that so hard to ask of these people?

  • @primary2630
    @primary2630 7 หลายเดือนก่อน +1

    So basically, that sounds like they're giving up. Just making mobile games is insane

  • @moenibus
    @moenibus 6 หลายเดือนก่อน +1

    Why are you avoiding the Sweet Baby Inc. issue? afraid of TH-cam?

  • @mischievouspotato1987
    @mischievouspotato1987 7 หลายเดือนก่อน +1

    This executive are so obliviosu that I even wonder how they got so much control, knowing how stupid they are. Seriously. They never learn, do they?

  • @jamescooke7243
    @jamescooke7243 7 หลายเดือนก่อน +3

    Sweet baby inc

    • @akobozaske
      @akobozaske 7 หลายเดือนก่อน +1

      I don't know how to pitch it to this crowd but yeah.

  • @A1stardan
    @A1stardan 7 หลายเดือนก่อน +1

    You can't blame them when casuals/ whales eat up mobile games like candies

  • @moenibus
    @moenibus 6 หลายเดือนก่อน +1

    Sweet Baby Inc. DEI, ESG. why are you afraid of talking about these topics? taking the safe route, aren't you?

    • @shamrock141
      @shamrock141 6 หลายเดือนก่อน

      It's not really an issue, consulting studios don't make live service models and shitty escort missions

  • @monkiplatts9224
    @monkiplatts9224 6 หลายเดือนก่อน +5

    I don't think yong is gonna talk about the sweet baby inc controversy 🤔

    • @bobmcbob4399
      @bobmcbob4399 6 หลายเดือนก่อน +2

      Bought and paid for YonD. Corrupt.

    • @ParanoidBobby
      @ParanoidBobby 6 หลายเดือนก่อน

      Of course he's not, he's "neutral" kind of guy

    • @trindalas
      @trindalas 6 หลายเดือนก่อน

      I got that from HeelvsBabyface and itsagundam.

    • @Faelocke
      @Faelocke 6 หลายเดือนก่อน

      You mean the idiots blaming the rise in "wokeness" in video games on a single company and not, i dunno, sweeping societal changes caused by marginalized people becoming more outspoken and accepted?

    • @Faelocke
      @Faelocke 6 หลายเดือนก่อน

      You mean the idiots blaming the rise in "wokeness" in video games on a single company and not, i dunno, sweeping societal changes caused by marginalized people becoming more outspoken and accepted?

  • @Thordrel
    @Thordrel 7 หลายเดือนก่อน +1

    As a proud developers of the best live service game ever made once said: "Shit happens".
    Wb executives just know better (are experienced in failures - Shadow of War, Mortal Kombat Switch, Batman Trilogy Switch). You can't deny that logic.

  • @jasonkruse3796
    @jasonkruse3796 7 หลายเดือนก่อน +1

    They are only saying that because WB needs the money after canceling so many projects. What they don't seem to understand is customers don't like being abused, even with shittier live-services.

  • @Parthornax
    @Parthornax 7 หลายเดือนก่อน +1

    Basically, they going down the Konami path…

  • @EvilDaren
    @EvilDaren 6 หลายเดือนก่อน +1

    It's the "Joker was a hit, let's make the #2 a musical" of video games

  • @Morgernstein
    @Morgernstein 7 หลายเดือนก่อน +2

    Shareholders fundamentally don't understand games. They know the cases of live service games that make money and the cases of good games that make money and just want a good live service game, without understanding that the two are practically antithetical.

    • @youtube-kit9450
      @youtube-kit9450 6 หลายเดือนก่อน

      Ofc. Shareholders are business type boomers, silicon valley tech bros or nepo babies, not gamers.

  • @AnimiHFR
    @AnimiHFR 7 หลายเดือนก่อน +1

    The sad part is that they are capable of making it work, but they won't. They just have to fight hard against DEI policies and embrace fanservice.

  • @DTailorUK
    @DTailorUK 6 หลายเดือนก่อน +1

    Warner bros exec: "ahhh, Suicide Squad is bad. That's good! Live service all the way."
    There's too many artist and programmers who are sheep who want to work on the next batman game, knowing full well they're working on the next hit so Warner bros or some other "idiot" puts them on projects like Suicide Squad, telling them to make them successful. That's why they do it. Success isn't going to craft itself. I think so.

    • @DTailorUK
      @DTailorUK 6 หลายเดือนก่อน

      They never expected Hogwart's legacy to be a success if they are continuing with live services. Maybe that's where the clue leads, too.

    • @DTailorUK
      @DTailorUK 6 หลายเดือนก่อน

      I don't know, maybe it also helps from live services to tell artists to not step out of line when wasting time making bad art textures or models. I don't think artists are willing to piss around like in someone's discord and not think they get booted for good for it. Adds why execs are greenlighting live services in the workplace.

  • @BlizzardAcolyte
    @BlizzardAcolyte 6 หลายเดือนก่อน +1

    I feel incredibly conflicted about this matter, as I am actively participating in the perpetuation of this model--I play MK Onslaught all the time and have mostly integrated into that ecosysytem. I would wager I've already spent between $80-100 in micros in the six months since it hit full release, and dutifully do my dailies.
    On the one hand, I am aware I am part of the problem in making WB think that this is the way to fully go; on the other hand, I genuinely enjoy the game, one of only two gacha games I've ever played and the only one I've had a good time with. So what am I to do? Do I damn the portion of Netherrealm Studios that works on Onslaught and pooh-pooh their work that I'm invested in (in multiple ways), or do I damn myself by continuing to feed the WB money-printing beast?

    • @Argus-qg9lk
      @Argus-qg9lk 6 หลายเดือนก่อน

      I feel for you. I used to think this way, too. I personally don't buy microtransactions, but I have purchased the dlc to every damn fromsoftware game out there. I'm buying shadow of the erdtree the second it releases. However, I think about it differently now. There have been so many good games that have come out that aren't part of the triple A nightmare. I used to think the future would be grim because of the seasonpass and microtransaction people but the reality is that those triple A studio games we love might die eventually but other more innovative companies can and will take over where they left off and the the cycle will probably just repeat. With games like lies of p, celeste, hollow knight, sekiro etc... I have high hopes for the future no matter how many people support micro-seasonpass type games.

  • @iyadkamhiyeh527
    @iyadkamhiyeh527 7 หลายเดือนก่อน +1

    When capitalists do not understand that there's no infinite growth..