New In Houdini 20: Feathers 02 - Grooming Feathers

แชร์
ฝัง
  • เผยแพร่เมื่อ 1 ก.ค. 2024
  • Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let's take a look at all of it.
    In this episode we build a plumage from the templates we created in episode one using the standard Houdini grooming tools as well as something a bit more procedural.
    entagma.com/downloads/H20_Fea...
    Chapters:
    0:00 Set up a Groom
    1:21 Groom the traditional way
    2:18 Guide Groom Node
    4:52 Get a high Poly Version
    5:55 a more procedural Approach
    7:19 Turn Guide Curves into Feathers
    8:43 Fix Orientation
    9:12 Deintersect Feathers
    10:30 Fix UV Texture

ความคิดเห็น • 6

  • @Paulx3d
    @Paulx3d 7 หลายเดือนก่อน +13

    To display the feather in a new geo node (at 2:14) you can just enable "Shade Open Curves in Viewport" on the geo node itself.

  • @abmubbumba
    @abmubbumba 5 หลายเดือนก่อน +3

    In the Houdini Version 20.0.590 or 20.0.555 the orientalongcurve1 behaves differently, than in the video. The bars themselves curve into the opposite direction (instead of pointing to the end of the feather, the barbs point to the root).

  • @alejandrocas203
    @alejandrocas203 5 หลายเดือนก่อน +2

    In Groom_B, the feather that designed "short_fluffy_base" does not load. The result shows pointed feathers and the one you call has a round tip! It's a mistake?