The 6 Most Useless AoE2 Unique Techs

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 495

  • @carlsaganbobross
    @carlsaganbobross ปีที่แล้ว +191

    Spirit of the T90 Official

  • @bjwaters
    @bjwaters ปีที่แล้ว +37

    Wow, Spirit of the Law sure sounds different, and there seems to be much less math. 🤔
    Joking aside, that was a neat little video. 👍

  • @CaptainOdin1
    @CaptainOdin1 ปีที่แล้ว +267

    I'm really surprised you didn't mention Cuman Mercenaries (team members can create 5 free Elite Kipchaks per Castle)! It is entirely worthless in ranked 1v1s and barely worth it in team games unless you have a significant economic lead.

    • @T90Official
      @T90Official  ปีที่แล้ว +139

      One slipped through the cracks! That should have definitely made the list ahaha. It is possible to use in 1v1s though, just applies to your own castles.

    • @danielmorton9956
      @danielmorton9956 ปีที่แล้ว +8

      I think the mercenaries cost 50 less food, and 50 more gold than just creating them in a 1v1, so it isn't terrible to get as they are elite. I guess in theory getting Elite ones without having to get the upgrade when you are trying to close out the game could be nice in theory. I get it in team arena games.

    • @ElemenTerra1
      @ElemenTerra1 ปีที่แล้ว +20

      A strat that I've seen talked about is if all players on the team go Cumans, go fast Imp with as much stone for castles as possible and then everyone gets Cuman Mercenaries, resulting in each player getting 20 free Elite Kipchaks per castle.

    • @DCdabest
      @DCdabest ปีที่แล้ว +11

      If the mercenaries didn't take up pop space that might be pretty fun.
      You can't train them again after they die so it's not like it's a permanent advantage.
      It can be a bit of an edge to crush your opponents. Which is what you would want mercs for historically anyway to round out your regulars and levies.

    • @arnavnandan
      @arnavnandan ปีที่แล้ว

      Tbh it's one of the worst techs. I don't even think that anybody even uses those kipchaks

  • @phoenix3992
    @phoenix3992 ปีที่แล้ว +107

    Cool video.... Might I suggest a complementary "The 6 Most CRUCIAL AOE2 Unique Techs" video?
    The techs that have the biggest difference on how well a civilization does.

    • @wakes_inc
      @wakes_inc ปีที่แล้ว +5

      Magyars - Both their techs are critical to their play

    • @scarymonster7765
      @scarymonster7765 ปีที่แล้ว +5

      The most CRUCIAL unique techs?
      ....it depends

    • @phoenix3992
      @phoenix3992 ปีที่แล้ว +5

      @@scarymonster7765 Hahaaa! Yeah that's the answer of course of course.

    • @cirokistermann7834
      @cirokistermann7834 ปีที่แล้ว

      The Tech of Imperial of the Malayan is fundamental to play correctly.

  • @Damsain
    @Damsain ปีที่แล้ว +202

    Im 100% sure that atheism tech gonna be mentioned on this video

    • @nicklindberg90
      @nicklindberg90 ปีที่แล้ว +14

      The Huns fans are already preparing

    • @flapjacki9579
      @flapjacki9579 ปีที่แล้ว +18

      #CheckmateAtheists

    • @forsakenquery
      @forsakenquery ปีที่แล้ว +1

      It's actually a lot better than stuff like range on TCs.

    • @rosenquest
      @rosenquest ปีที่แล้ว +7

      Have some faith

    • @botmexicanpatriot
      @botmexicanpatriot ปีที่แล้ว

      Not only that, it's literally the first one mentioned lol

  • @wyntonbedford9673
    @wyntonbedford9673 ปีที่แล้ว +137

    I used Nomads one time in an Amazon Tunnel 4v4 game - letting me clear out houses for trade and base space was super helpful!

    • @Kahlenar
      @Kahlenar ปีที่แล้ว +9

      That's the real plan. Not for losing houses opponents, but to your own sprawling economy.

    • @krystofcisar469
      @krystofcisar469 ปีที่แล้ว +1

      Nomad tech is super usefull. Nothing worse than getting nonstop housed in imperial age.

    • @Cra3ier
      @Cra3ier ปีที่แล้ว +2

      I love Nomads tech as I always build houses as walls, late age when my walls destroyed I won’t be housed 😉

    • @justiceteachesAI
      @justiceteachesAI ปีที่แล้ว

      Yeah I use Nomads quite a bit in tight packed maps closed maps

    • @ronaldrage2118
      @ronaldrage2118 ปีที่แล้ว

      I actually use nomads all the time in ffa games with low building space.

  • @tinyman1144
    @tinyman1144 ปีที่แล้ว +165

    I hope aetheism gets a further buff to like 80% reduction, or something. That would take even a 5-0 relic game to more like a 1-0 relic game, which sounds very helpful to me even for 1000 res

    • @drschwandi3687
      @drschwandi3687 ปีที่แล้ว +22

      Make it 100% to make it really impactful

    • @Leitis_Fella
      @Leitis_Fella ปีที่แล้ว +42

      Should be renamed "shamanism" or "tengrism" to fit Hunnic religions

    • @Labyrinth6000
      @Labyrinth6000 ปีที่แล้ว

      Well if you have another opponents thats also huns, wouldnt their atheism tech stack agaisnt you?

    • @eRic-hr3yl
      @eRic-hr3yl ปีที่แล้ว +3

      Just change its effect completely tbh

    • @ViViDG
      @ViViDG ปีที่แล้ว +7

      I feel like it should make units unable to be converted because of it's name. But I'm not good at this game and a dumbyhead.

  • @mkaali
    @mkaali ปีที่แล้ว +173

    The point about Nomads isn't only about losing houses. It's more about deleting houses yourself and the space it provides. Very helpful on closed maps like Arena or Black Forest where your bases can normally become pretty cramped, but with Nomads you don't need houses and can have all the more space for farms, production buildings and trade routes.

    • @benkester1518
      @benkester1518 ปีที่แล้ว +3

      Gold everything?

    • @lucastseh4709
      @lucastseh4709 ปีที่แล้ว +35

      Great Tech in Forest Nothing!

    • @JamesBrown-dr1yc
      @JamesBrown-dr1yc ปีที่แล้ว +7

      Never considered this - good point

    • @furtfurt
      @furtfurt ปีที่แล้ว +10

      Bingo, makes space on your map, added bonus is it removes likelihood of you becoming housed later in the game

    • @zeroprogressive
      @zeroprogressive ปีที่แล้ว +2

      I would still leave the houses protecting the walls, making walls with the houses.

  • @ZPositive
    @ZPositive ปีที่แล้ว +30

    "Medical corpse" 🤔

    • @ageofstrange657
      @ageofstrange657 ปีที่แล้ว +1

      zombie

    • @Amp661
      @Amp661 ปีที่แล้ว

      And I thought "silk roads" was bad.....

    • @antonkovalov3519
      @antonkovalov3519 5 หลายเดือนก่อน

      Good metal band name

  • @MrHeorhe
    @MrHeorhe ปีที่แล้ว +14

    The only use case for andyan sling I have found is that it allows your slingers/skirms to kill onagers from minimum range as to not allow it to fire. Normally you can get them in, but then they cant attack

  • @zeroyuki92
    @zeroyuki92 ปีที่แล้ว +17

    I feel that most of the problems on the techs listed here could be alleviated by simply reducing the cost. Most of the civs listed here are already strong, so reducing the tech cost would make the techs to be "okay it's not that useful but it's very cheap so why not" stuffs that would not affect the balance too much

  • @MrMoty91
    @MrMoty91 ปีที่แล้ว +13

    Medical corpse seems like an oxymoron
    Medical corps (core)

  • @Monkeybone_
    @Monkeybone_ ปีที่แล้ว +29

    Dravidians Elephant archers are pretty good, specially in team games… that tech is intended for them, not the melee ones

    • @srijitmajumder99
      @srijitmajumder99 ปีที่แล้ว +3

      Yeah that RoF in mass is bonkers specially in BF........just fall back and watch your Elephant mass regen at the chokepoint.

    • @arnavnandan
      @arnavnandan ปีที่แล้ว +2

      A good tech applies to usually all situations. One specific unit on a specific map with a team is not too ideal

    • @user-iz2tm5ih4e
      @user-iz2tm5ih4e ปีที่แล้ว +1

      @@srijitmajumder99 this tech is not so useful to Dravidians since their elephants are not resistant to conversion unlike Bengalis’. May be Med Corps should apply to all Dravidian military units.

    • @CrnaStrela
      @CrnaStrela ปีที่แล้ว

      I agree it does have niche uses in TG but it's not super good or anything, at most you are saving some resources that you use to sling your allies that has more useful units.

    • @TheAbyssofFire
      @TheAbyssofFire ปีที่แล้ว

      Even then, 20 hp/minute seems pretty negligible. To actually get a solid amount of hp back, those ele archers would have to sit untouched for a loooong time (by AoE standards).

  • @pauls.8646
    @pauls.8646 ปีที่แล้ว +13

    Can we let the record show that it’s pronounced medical “core” not “corpse.” Slightly different connotation… 😅

    • @Lockieez
      @Lockieez ปีที่แล้ว +1

      I wonder how he pronounces US Marine Corps 🤔

  • @OvertlyEsoteric
    @OvertlyEsoteric ปีที่แล้ว +28

    Stronghold is fun if you're using the cheat (or a mod) that lets you research techs 256 times. Once you've gotten about a dozen stronghold researches your towers start firing laser beams.

    • @meifray
      @meifray ปีที่แล้ว +2

      although I perfer ICBM,but laser is cool enough

    • @astrid2432
      @astrid2432 ปีที่แล้ว

      @@meifray why need icbm, if you have multiple rocket silos, who can snipe everything on the map with enough bracers and stronghold

    • @yokatta-f
      @yokatta-f ปีที่แล้ว

      It's more like your tower is peeing on the enemy town center

  • @acedude112
    @acedude112 ปีที่แล้ว +5

    Honest to god I read the title and thought this was Spirit of the Law for the first 10 seconds

  • @Noctilucentun
    @Noctilucentun ปีที่แล้ว +2

    I like that Skirmisher at 3:49 getting into the test, uninvited.

    • @RennieAsh
      @RennieAsh ปีที่แล้ว

      There's a skirmish happening without his permission!

  • @Galnar
    @Galnar ปีที่แล้ว +2

    this video greatly confused me in the beginning because, from the title, I expected this to be Spirit of the Law

  • @iRockAoE
    @iRockAoE ปีที่แล้ว +11

    I would keep the Stronghold tech but add a damage buff of +2 attack to towers and castles to compensate for lack of bracer, as well as halving all damage done by siege against towers and castles to compensate for lack of architecture as well as reflect the inaccessible locations of celtic castles. This way the Celts have insane towers and castles in castle age, but lack the range of other castles and towers with bracer while only doing the same damage except at a faster rate. Stronghold would make the Celts an excellent defensive civilization which would reflect Celtic history of retreating to inaccessible mountain ranges and forests.

    • @Skewebjor
      @Skewebjor ปีที่แล้ว +2

      But the British have already +2 attack through their UT. Let Stronghold also affect the TC and/or give the TC extra attack

  • @AGoodLittleSub
    @AGoodLittleSub ปีที่แล้ว +1

    honestly, nomads IMO is an ridiculously underused tech, at least at high mid-elo (1k2- 1k5, which is my elo range, consistently inconsistent player here), but also quite some Pro games I've seen, I think would have been flipped by Nomads. It can help incredibly well against all in pushes when you yourself are not yet setup for pushing, have some res floating and would have everything to defend that push, yet they focus your castles and houses and you die with res not used or a hundred unit queue not moving. Especially with mongols and their strong earlygame, weak midgame and strong lategame, I've noticed that time and time again in my own games but actually as well in pro games. You have to hold with mongols, until you magudai +/ siege mass and hussar spam can kick in with good upgrades. If your opponent knows that and has a more midgame oriented civ and go all in once you've hit imp or they see you starting with mangudai or smth, there were many games which would have likely had a flipped outcome if nomads was researched, both in games I've won vs Mongols, lost with mongols, and seen by hera, viper, daut, and the god of being housed ofc, MBL. Especially as its so cheap, it'seasy to sneak in when just a bit of res is floating in many situations.

  • @cohortConnor
    @cohortConnor ปีที่แล้ว +29

    I think the best way to change the nomads tech would be to give the Mongols max pop cap after researching it and have the cost scale depending on how much pop space they have (similar to how spies scales with the number of enemy units)

    • @semi59o
      @semi59o ปีที่แล้ว +2

      I think as long as the tech takes far less time to research, aka don’t impede manguadai production, it will be fine

    • @Skewebjor
      @Skewebjor ปีที่แล้ว +2

      Or give the mongols additional 20% of the wood costs back when you delete your own buildings (except farms). Replacing the lumberjack give you 20 wood back.

  • @dimitrikemitsky
    @dimitrikemitsky ปีที่แล้ว +3

    Not to be that guy, but Corps is pronounced "core" not "corpse." From the latin "corpus," meaning "body" or "body of people."
    So it's like "Medical Group" or "Medical Unit." English is a frankenlanguage.

    • @mrguysnailz4907
      @mrguysnailz4907 ปีที่แล้ว

      Through french, hence the silent P.

  • @TheGloriousLobsterEmperor
    @TheGloriousLobsterEmperor ปีที่แล้ว +4

    My thought has *always* been that Medical Corps isn't for Battle Elephants, and that it's generally better to ignore them. Medical Corps is for their Siege Elephants and Elephant Archers, both units that are in many cases meant to soak up lots of damage, and especially in the case of Elephant Archers which are more back-line than most of the Dravidian army, can actually realistically get quite a bit of benefit from regenerating health. Is it a *good* tech? Not really, but it's better than people give it credit for because they only ever look at it from "well Dravidians have shit Battle Elephants".

  • @mauer1
    @mauer1 ปีที่แล้ว +11

    the monk upgrade sounds perfect for the ai and just going monk solo at a certain point.

    • @EliasHasle
      @EliasHasle ปีที่แล้ว

      It can be combined with the Byzantines' team bonus of faster healing, to keep slow and expensive units alive on the battlefield (and be ready to convert them back if opponent uses monks). The monks would still be very vulnerable, though. I guess that used right, they can be as annoying to the opponent as villagers repairing siege weapons. (Repairing with villagers requires a lot of micro-management, though. I wish repairmen would automatically repair stuff, especially the unit they had been tasked with, once it took another hit... And that priests could be tasked with "guarding" the faith of a unit, or going on "aggressive" mission...)

    • @mauer1
      @mauer1 ปีที่แล้ว +1

      @@EliasHasle well yeah
      something like that
      but thats why i added ais into the mix
      because a computer can easily micro 100 monks

    • @EliasHasle
      @EliasHasle ปีที่แล้ว

      @@mauer1 It seems to me like the AI units have more "soul" than human-controlled units, which are more like mechanical tools for the human player. It almost makes me sad to kill all those units that really do their best to stay alive... (except when they walk right through a rain of arrows without reacting... 😵)

    • @mauer1
      @mauer1 ปีที่แล้ว

      @@EliasHasle well in a way they have.
      But only if you wanna see an ai as a soul

  • @bigsmoke4592
    @bigsmoke4592 ปีที่แล้ว +6

    hear me out: town patrol + nomads and then you spam houses everywhere like they're outposts with more hp that don't cost stone

    • @randomcommenter494
      @randomcommenter494 ปีที่แล้ว +8

      Couldn't you do that without nomads to almost the same effect?

    • @czczi
      @czczi ปีที่แล้ว

      Lol good luck wasting time of villagers

    • @RennieAsh
      @RennieAsh ปีที่แล้ว +1

      @@randomcommenter494 you can do it earlier with nomads I guess. Other civs need a back storehouse of houses

    • @RennieAsh
      @RennieAsh ปีที่แล้ว

      @@czczi you only need one or two to build them. It's not a wonder lol

    • @CG-eh6oe
      @CG-eh6oe ปีที่แล้ว

      @@RennieAsh How can you do it "earlier" with nomads if nomads isn't even available before you get a castle up? We see players placing random houses as early as feudal age, simply because it is never worth the enemies time to destroy them anyway. Nomads does not change that.

  • @williamlavery2217
    @williamlavery2217 ปีที่แล้ว +5

    Hey T90, former army here. Corps is pronounced like core. It’s a French word. Sorry, it was hurting me.

  • @letswaveabook3183
    @letswaveabook3183 ปีที่แล้ว +4

    The idea I had for stronghold was to buff both the fire rate and give towers and castles both +1000HP and remove hoardings. That would make their towers unique and could help for treb wars as you can research an extra HP buff while advancing to imperial.
    By the way: I once played a game on Arena vs. Burmese where strongholds made sense. Since Burmese have bombard cannons, arambai, excelent monks with redemption and better champions, I thought my only trick would be to use crossbow in imperial and it worked against the arambai.

  • @JourneyLT
    @JourneyLT ปีที่แล้ว

    I went through a period where I was creatling lots of civ draft ideas, and I've got something that could replace the Huns "Atheism"
    One of these civilisation drafts is for a similar raiding civilisation known as the "Vandals", and their unique technology "Apostacy". If researched, enemy monks upon successfully converting a unit have a 33% chance of dying. It's not exactly a mainstay of their playstyle, but could give them a niche against civilisations like the Aztecs with their infamous Monk spam, and some of the other insane Monk civilisation draft ideas I have, like the Muisca and Umayyads.

  • @tedgustavsson8017
    @tedgustavsson8017 ปีที่แล้ว +4

    I love the Monk only cost food tech, sooo fun in team games to just spam monks like it is hussars

    • @machete660
      @machete660 ปีที่แล้ว +1

      I bet your teammates hate you though lmao... they want to win, not see mass monks

    • @tedgustavsson8017
      @tedgustavsson8017 ปีที่แล้ว +1

      @@machete660 Obviously i only do it vs elephants/knights/siege, and it is always what wins us the game

    • @krystofcisar469
      @krystofcisar469 ปีที่แล้ว

      That tech is soo great. Unfrotunately kinda uselessor very very situational in 1v1s

    • @tedgustavsson8017
      @tedgustavsson8017 ปีที่แล้ว +1

      @@machete660 imagine thinking monks are bad, i guess you just have to learn how to micro

  • @henryt3802
    @henryt3802 ปีที่แล้ว +3

    Nomads might be kinda useful if you just delete all of the houses yourself (i don't actually know if this works. i haven't tried it yet) . That is if you're playing a game where you don't have much space to work with.

  • @DanielC01000100
    @DanielC01000100 ปีที่แล้ว +5

    I would love a follow up video of "most useful techs in x256 mod"

    • @arthurreede4478
      @arthurreede4478 ปีที่แล้ว

      The celt one is gonna be up there for sure then haha

    • @RennieAsh
      @RennieAsh ปีที่แล้ว

      @@arthurreede4478 that said most people seem to end up making extreme villagers or other too fast to hit military unit that does 1M dps etc

    • @Hugh.G.Rectionx
      @Hugh.G.Rectionx ปีที่แล้ว

      bengalis- mahayana could be fun (probably break the game though) but its always range and speed techs that dominate

    • @arthurreede4478
      @arthurreede4478 ปีที่แล้ว

      @@RennieAsh I actually hate the spanish tech for that. Even in normal games it's pretty useless and in those games it's just too overpowered if you're really commited haha

  • @carlpult5235
    @carlpult5235 ปีที่แล้ว +1

    "Or Herbal medicine" - vicious takedown of medical corps there.

  • @megamangos7408
    @megamangos7408 ปีที่แล้ว +2

    Easy solution for Celt's Stronghold- Make it also apply to town centers. Sure it's not too huge, but it does provide some raiding defense.
    "In ancient Celtic Lands, TC EAT YOU."

  • @IschmarVI
    @IschmarVI ปีที่แล้ว +1

    contains spoilers
    Imo, one big issue with nomads is its research time. Normally, you would want to get it as your opponent is starting to wreck your houses but if you do that, most of the houses will already be down before it is completed. This makes it even harder to use that technology than it would otherwise be already.

  • @saintpres4ge533
    @saintpres4ge533 ปีที่แล้ว +3

    Andean sling is mostly a buff for dealing with Spearmen line, if you get into a trash war, having your skirms able to hit halbs at close range means the halbs are utterly destroyed, allowing you to take more aggressive fights or even bunch skirms in a small spot without having 20+ unable to hit.
    Yeah it sucks against gold units, but it's for anti halb, and better dealing with light cav.

    • @unimportantcommenter4356
      @unimportantcommenter4356 ปีที่แล้ว

      This tech is best used against low pierce armored melee units, something along the lines of Mongol Hussars or Goth Champions. Not a total counter, but a visible increase in DPS.

  • @ailius1520
    @ailius1520 ปีที่แล้ว +1

    Atheism would've been useful back when T90 was running those 'god mode' community games. A hun player should've researched atheism, then spent the rest of the game claiming T90 doesn't exist and ignoring everything he says.

  • @nolanbradley9438
    @nolanbradley9438 ปีที่แล้ว +4

    Love seeing illustrated vignettes of certain technologies at their most useful / most disadvantageous scenarios, Could be a good series.

  • @DavidSmith-mt7tb
    @DavidSmith-mt7tb ปีที่แล้ว +7

    The other issue with faster firing castles is that generally castles are just area denial. Skilled players are largely trying to avoid getting shot by castles at all unless they are trying to take them out with something like rams or Teutonic knights. But mostly castles get avoided until they can be trebbed down.

  • @EvilCherry3
    @EvilCherry3 ปีที่แล้ว

    2:20 It means that it takes around 40 mins to pay itself back IF each opponent has at least 1 relic. So usually you're just shooting yourself in the foot.

  • @demiserofd
    @demiserofd ปีที่แล้ว

    Medical Corps is underrated now. Their elephant archers just chug on forever.

  • @hyperkrychle
    @hyperkrychle ปีที่แล้ว +1

    Hey T90, Bohemian native speaker here, when you try to pronounce houfnice don't go for "hoofnice", try more like "h-oh-fnice". Also the singular and plural are the same. You could also use the word howitzer, which is an english equivalent originating from the word houfnice. Love your work.

  • @RoyalSubjectsMusic
    @RoyalSubjectsMusic ปีที่แล้ว +1

    Hey guys, Spirit of the Law here. Today we're gonna take a look at the 6 most useless unique techs in Age of Empires 2.

  • @TheAskingCow
    @TheAskingCow ปีที่แล้ว +3

    I think most of these techs could be better represented as an additional Civ bonus

  • @mman101
    @mman101 ปีที่แล้ว +2

    great video format and effort. keep it up!

  • @mrguysnailz4907
    @mrguysnailz4907 ปีที่แล้ว +1

    Nomads lets you delete all your houses, so it buts you roughly 120 tiles of space. Not that bad a real estate deal. 14 farms worth of space. Nothing outstanding, but it can make the difference on closed maps.

  • @nuclearneo577
    @nuclearneo577 ปีที่แล้ว

    The biggest problem with Atheism is that is was specifically designed with the final Attila the Hun mission, and attempting to replace the useless main benefit of it would mess with the flow of The Fall of Rome.

  • @AxDhan
    @AxDhan ปีที่แล้ว +1

    Celts could have a tech that reduces friendly damage from siege, medical corps could be changed to something that let you garrison about 5 elephants on stables and heal them, not THAT usefull, but could be used like khmer houses for shennanigans, incas could have a little aoe damage effect on their unique tech, at least for slingers, atheism could change victory conditions debuff for a damage buff against monks, and keep the relic debuff thing, and to make it viable against early monks, make it researchable in stables

    • @kelvinsomnia
      @kelvinsomnia ปีที่แล้ว

      What if medical corps just made monks heal faster? And maybe they could heal from slightly further away, as well

  • @mr.gstuffandthings4308
    @mr.gstuffandthings4308 ปีที่แล้ว +1

    I get Atheism every game. It is an absolute must have no matter what. I do only play relic nothing though.

  • @Silver_Knee
    @Silver_Knee ปีที่แล้ว

    You could buff atheism but make it dependent on how many relics you hold yourself, say a 75% penalty of gold generation but this percentage cuts in half for every relic you own. So, it's a good tech if you're behind in relics but when you conquer them, you must weigh your options, how desperate you are for gold. Do you bring the relic back to your base and guard it outside your monestary or do you place it inside and allow your opponent more gold access for more of your own. I think that would be fun.

  • @TheNethertyp
    @TheNethertyp ปีที่แล้ว +12

    If Nomads were just a passive civ bonus, would it be broken? You could wall in opponent's resources with houses early on at almost no cost.

    • @samwisegamgee8318
      @samwisegamgee8318 ปีที่แล้ว

      Not really - consider the opportunity cost of spending all your wood early game on houses. Even if the tech 'remembers' each house you put up after they get destroyed, you're still sinking wood into a bonus you won't be benefitting from until imp. If you can get value out of blocking off enemy resources then it might be worth it, but at that point just play berbers and vil rush easier that way.

    • @ageofstrange657
      @ageofstrange657 ปีที่แล้ว

      Mongols should be a bit more like Huns imo, maybe starting with 50-75 free pop before they could get housed. And then you can have the destroyed house thing later, either through the tech or a passive bonus like you've suggested.

    • @neildutoit5177
      @neildutoit5177 ปีที่แล้ว +2

      @@ageofstrange657 You'd have to nerf something else then because they're already the fastest scout rush. It's 90 wood saved before you click feudal.

    • @ageofstrange657
      @ageofstrange657 ปีที่แล้ว

      @@neildutoit5177 That's true. Mongols are strong already. Alternatively they could give Nomads an instant benefit by giving some extra population through the tech itself.

    • @krystofcisar469
      @krystofcisar469 ปีที่แล้ว

      @@ageofstrange657 now that would be insanely broken. Hun late game is weaker for good reason. And mongols are already one of the stronger civs in game

  • @MrThomaswill
    @MrThomaswill ปีที่แล้ว

    Gonna have to really disagree with the Medical Corps argument. It wouldn't be all that great if they weren't elephants, but if you get 20-30 elephants, its easy enough to micro the one being targeted without it dying, and let it heal from behind the rest. Combined with healing siege elephants to soak up fire, you have an late-game death-ball that produces an insanely good KD versus only a handful of civs. Of course, it is a death-ball scenario and the challenge is always getting there, but if you mix in a monk or two, you never need to retreat to heal up.

  • @pancrolvoobly1376
    @pancrolvoobly1376 ปีที่แล้ว +1

    Sorry but, according to the code, Mongol Nomads ONLY affects houses

  • @wingfootmcnova9130
    @wingfootmcnova9130 ปีที่แล้ว +2

    "corps" is pronounced like "core".. You're welcome. Your life will now be enriched thanks to this knowledge. Jk, it's just a pet peeve of mine when I hear someone pronounce it like "corpse".

  • @Cra3ier
    @Cra3ier ปีที่แล้ว

    I love Nomads tech as I always build houses as my walls. In the late game when my walls destroyed I won’t get housed 😇

  • @ivanstrydom8417
    @ivanstrydom8417 ปีที่แล้ว

    Bohemians
    I love the Bohemian build, the waggons do exactly what they did in reality, act as a mobile barrier to protect their Halbs, HC, Crossbowmen and cannon from incoming projectiles.
    As well as Hussite reforms although if they tweak it, I won’t complain.
    The innovation of the Bohemians is wonderful. The only change I would give them would be to help solidify the use of defensive wagon, Halbs, HC, Crossbowmen and cannon squares.
    Bohemians should get a castle age buff but an Imp nerf. They lose arbalesters but their castle age crossbows get +1 range and or attack.
    Celts.
    I love that the Devs used Brave Heart as inspiration for the celts and went with the early to high middle ages build and not high to late middle ages.
    I also love their UT strongholds, to represent the hillforts they made extensive use of.
    The only way I would alter the DE2 Celts are as follows:
    UT imp:Furor Celtica Ram +40% HP and increased Ram speed.
    Stable
    Light cav
    No knight available in castle age but upon reaching imp you can automatically train cavalier
    (Same goes for Gaels/Irish) To show their lack of heavy cav until the Hospitallars set up a branch HQ in Scotland in th 1200’s AD.
    AR
    Archer - Crossbowmen (But wielding a regular bow) (Same goes for Gaels/Irish)
    Elite skirm should have +1 Melee armour and also benefit from the Infantry move 15% faster bonus.
    SW
    Siege ram
    Mangonel
    Scorpion

  • @fall4sleepfall4sleep26
    @fall4sleepfall4sleep26 ปีที่แล้ว +1

    i strongly disagree with the bohemians. i had a michi 1v1 game against persians and this tech won me the game single handed.

  • @tylercote6597
    @tylercote6597 ปีที่แล้ว +1

    Medical corps is pronounced like "core" not like "corpse." Blame the French.

  • @loubagel
    @loubagel ปีที่แล้ว

    I like to build every one of my houses in a single Black Forest choke point. Leaves an option to, late in the game, research nomads, delete them all, and run through.

  • @RennieAsh
    @RennieAsh ปีที่แล้ว +1

    How to fix medical corps : elephants regenerate 200hp per minute

  • @The911raven
    @The911raven ปีที่แล้ว +1

    I kind of agree with Hussite Reforms, however on long team games that the opponent can mass things like ballista elephant or SO’s it can be very strong

  • @ivanstrydom8417
    @ivanstrydom8417 ปีที่แล้ว

    With Dravidians, I love using Urumi + elephant archers, thus Medical corpse is a good tech for me.
    What I would change of the Dravidians is the following:
    Dravidians
    I would love to see the Dravidian ‘’Skirmishers attack 25% faster’’ bonus go to a new Mapuches/Tarascans civ that forms part of a New DLC
    Tribes of the Tropics DLC
    Taíno/Arawak peoples / Carib kingdom/Tupi
    Zaputechs
    Mapuches/Tarascans.
    Toltecs
    Polynesians/ Tuʻi Tonga Empire.
    In turn the Dravidian Urumi gains the ability to build/repair docks and faster firing BBC/hand cannoneers.
    Burmese.
    +1 attack per age for infantry bonus should go to Byzantines and instead Burmese gets Elephant archers that are also cheaper. (Strong expensive Battle elephants and Cheap elephant archers)
    Inca
    Should gain a UU in archery range : Quechua Bolas Warrior (Shared unit with the Mapuches) Quechua ranged infantry that hurls bolas for a wide area of effect. The bola slows down/ensnares enemies and does slight area damage (mostly against archers). Good against cavalry.
    Receives a free Chasqui each age.
    Chasqui - Inca scout with a great deal of utility. Can build outposts. When attacking, the Chasqui uses its quipu as a weapon.

  • @Ugapiku
    @Ugapiku ปีที่แล้ว +1

    I wanted to say Tower Hills, but at pro levels it pretty useful so idk. (My fav civ is Lithuanians so I am biased)

  • @hopeandwhisky1099
    @hopeandwhisky1099 ปีที่แล้ว +1

    "Oh cool, a new Spirit of the Law Video."
    ...
    "Wait, what?"

  • @shadowsun4055
    @shadowsun4055 ปีที่แล้ว

    Maybe the Nomad tech can be used in a weird strat in which you build a lot of houses early on as a wall and then you don't need to worry for the rest of the game about building houses.

  • @Arch3r666
    @Arch3r666 ปีที่แล้ว

    imagine if Atheism was to allow the Huns gain 20% of enemy relic income, which would be in line with historical accuracy of the civ

  • @astrid2432
    @astrid2432 ปีที่แล้ว +1

    what I noticed: alot of these unic techs are usual on civs, who are already strong, who already have a winning thing, like a civ bonus, a other tech or a unit
    AoE2 has really a nice mix of: civs, who relay on their unic techs or who let them stand out, like the goths
    but then, their are already good civs, who get small bonus from their unic techs, like the mongols or so

  • @u9vata
    @u9vata ปีที่แล้ว

    It is so sad Huns don't get 50% cost spies anymore 😞Best unique tech for FFA to be honest because FFA games tend to go long enough to have the 15k gold plus also gold for army... and given Huns fast moving army (and with Tarkans, basically fast-moving siege too) they become good at that point despite how much you would maybe better off spending that on army itself. It can be strategically better.

  • @warbossgrotsmasha23
    @warbossgrotsmasha23 ปีที่แล้ว

    10:30 the speed with which they shoot arrows they look more like machinegun nests :))

  • @mcarpen89
    @mcarpen89 ปีที่แล้ว +1

    If a civ has strong passive bonuses, it makes sense for that civ to have weaker unique techs.
    On the flip side, Goths, for example, have no eco bonuses whatsoever, but have two extremely strong unique techs.
    I don't think civs should be balanced around every civ having similar power spikes from their unique techs. I think you did a good job explaining that in this video

  • @TheKobasen
    @TheKobasen ปีที่แล้ว +1

    Maybe if stronghold increase attack speed by 50%, nomad decrease the house cost by 50%, atheism make enemy monk generate faith 50% longer, andean sling increasing range or attack speed, and medical corps have the same regen as berserk with berserkergang, then maybe it's somewhat useful.

  • @DCdabest
    @DCdabest ปีที่แล้ว +1

    Medical Corps is great.
    Makes your Elephant Archer Death Ball stronger.
    You can shoot and scoot fairly decent (even without husbandry) with them just with the rate of fire.

    • @rainbowevil
      @rainbowevil ปีที่แล้ว +1

      Medical Corps is great, but what about the tech T90 mentioned - Medical Corpse?

    • @DCdabest
      @DCdabest ปีที่แล้ว +1

      @@rainbowevil
      Very useful tech as well.
      Give Universities the Surgical Advancements upgrade and lets them heal units near them.

  • @MadnessTW
    @MadnessTW ปีที่แล้ว +5

    Andian Sling feels like a team bonus. Maybe it could give some other buff like +1 range. Idk if that's good, too good, or bad.
    Nomads feels like a civ bonus - and not the important kind. Thankfully, they don't really need help.
    When I saw Magyars, I thought you were gonna say that Corvinian Army should be removed and the cost set to food only by default, but it was Medical Corps. :D (Btw, it's pronounced "core" since it's French in origin. Given its limited application, maybe calling it a corpse is appropriate though.) They might end up buffing the healing rate, but I think fixing elephants in general first makes more sense.
    I know you didn't propose changes, but I just can't help myself. I want as many things in this game as possible to be useful. The devs have already done a good job dealing with this as you said, I just hope they keep doing it. Thank you for providing more opportunities for discussion.

  • @DGrin1
    @DGrin1 ปีที่แล้ว +1

    Hun atheism should be changed to make hunnic units unconvertable. Its expensive imperial tech in a castle so it wouldnt break castle age or early imperial age aggression, it fits the name, and huns dont have onager or bbc to be op with.

  • @WWFanatic0
    @WWFanatic0 ปีที่แล้ว

    Hearing T90 pronounce it medical corps as "corpse" and not "core" was only slightly concerning...

  • @Peripepp
    @Peripepp ปีที่แล้ว

    Main problem with Hussite Reform is its expensive cost. Rather impractical to research. Doesn't worth quite well compared to just researching the techs in gold.

  • @MythrilZenith
    @MythrilZenith ปีที่แล้ว

    Atheism is one of those things that it's going to be really awkward for them to change because the last mission in the Huns campaign was built with it in mind. Sure, it's not necessary at all in order to beat the mission, but it's a way to ease back the timer a bit. Sadly, because of this, unless they adjust the campaign mission to have you trigger it some other way it's likely never going to see a total rework.

  • @93Russki
    @93Russki ปีที่แล้ว

    that's how you spot an overpowered civ. If it has a useless unique tech, it's already too strong and the devs didn't want to make it too overpowered.
    also a strong unique tech is worse than if a civ get's something for free. Because you have to get to castle age or imp even first, make a castle and then research it so that's time and res spent.

  • @MemoReviews
    @MemoReviews ปีที่แล้ว +1

    SotL and T90 trading channels again

  • @isaiahmacdonald1922
    @isaiahmacdonald1922 ปีที่แล้ว +1

    While Nomads usually never is seen on open maps, on closed maps where space can be tight, Nomads can actually be clutch!

  • @popebobcat3716
    @popebobcat3716 ปีที่แล้ว +1

    Strongholds is one of my favorites when coupled with a x256 mod.

  • @vicu_ducky
    @vicu_ducky ปีที่แล้ว +1

    0:03
    "... and usually what makes an Age of Empires 2 special is..."

  • @kylecruz6346
    @kylecruz6346 ปีที่แล้ว

    I clicked this thinking it was Spirit of the Law. But I can stick around for some T90.

  • @victorrenevaldiviasoto9728
    @victorrenevaldiviasoto9728 ปีที่แล้ว +1

    Elephant archers should have 2-3 archers on their back. Haradrim style.

    • @ageofstrange657
      @ageofstrange657 ปีที่แล้ว +1

      Cool idea. They could even have an extra spawning unit upon death like Konniks.

  • @TheN3rdman
    @TheN3rdman ปีที่แล้ว +1

    Spirit of T90

  • @scrubadubification
    @scrubadubification ปีที่แล้ว +1

    What is this? Spirit of the T90Official

  • @steThanos
    @steThanos ปีที่แล้ว +1

    Why not let the Incas have the unique tech for faster firing towers?

  • @AwfulGamersLtd
    @AwfulGamersLtd ปีที่แล้ว

    Aside from maybe celts and dravidians, even the bad unique techs kind of end up having a weird niche, so I like them.
    Monks costing food is a really compelling effect, but that and something like atheism are probably my least favorite kind of thing. Techs that generally take too long to pay off just seem poorly balanced. Although, I guess black forest type of games are a good argument for creating something out of that type of advantage.

  • @thetayz72
    @thetayz72 ปีที่แล้ว +1

    FYI corps is pronounced like "Core"

  • @tarille1043
    @tarille1043 ปีที่แล้ว

    I'm surprised to see Hussite Reforms on this list. It's niche, but not useless.
    Late game 1v1, gold becomes a limiting factor as it becomes harder to access with safer piles being mined out (And market prices tanking due to both players selling extra Wood/Food/Stone)
    Monks are always useful against siege (Also, elephants) as well as being decent versus Kts/Cav/Pala. Being able to make Block Printing + Redemption Monks in addition to your Arbs/Houfnice/HC's using the resource you have in abundance can be useful in certain situations.
    Of course, teamgames it's not as useful because trading allows for infinite gold.

  • @davidtwitchell3666
    @davidtwitchell3666 ปีที่แล้ว

    HOW DARE YOU!!!!!!!!!!!!!
    Strong Holds is insanely OP
    At least in 256 Tech mod it it is
    and clearly we need this game balanced around 256 Tech mod :D

  • @yakitatefreak
    @yakitatefreak ปีที่แล้ว

    Don't mind my theory crafting but I think that Atheism as a tech can be completely reworked. First off, since the tech references the board, I'd recommend a buff of relic gold to the Hun economy instead of nerfing the board. +15 gold per minute trickle (Or a 30% boost) would be a starting point (Trial and error can balance this number), though this can be adjusted. Sure it's a weaker boost, but remember that the Huns sacked relics and took it for themselves, and even took Honoria from the Western Roman Empire as a tribute for marriage.
    Next is the monastery and relating to speed. Have your team receive a work buff of 25% as a starting baseline as opposed to no speed. The monks coming in faster will be useful as a team bonus tech just so that your allies can push faster in late game if needed. Your techs coming in faster along with faster relic gold means more options and less reliance on the markets in the late game for some gold. Maybe use the gold for some pretty awesome costly units.
    The final bonus would be the relic and wonder victory, though this one needs not to be changed.
    Cost: 600 Resources at 40s Research Time at Imperial Age (This can be changed later)

  • @f13rro37
    @f13rro37 ปีที่แล้ว

    Atheism should be an upgraded version of Faith/Heresy, making any unit completely invulnerable to monks. Of course, this would be really expensive and you need a castle to get it.
    Andean Sling should be instead a starting civ bonus: "No minimal range for Archery units", making incan archers+squirm combo very scary at feudal age and would give them a new identity. As for the castle tech, they should bring back "Couriers" but instead of Eagles it affects militia-line and villagers.

  • @duongnhdn
    @duongnhdn ปีที่แล้ว +1

    Hey guys! Spirit of the T90 here!

  • @stardustreverie9737
    @stardustreverie9737 ปีที่แล้ว

    Maybe useless is a bit excessive for this but I think crenelations (Teutons) is a pretty bad one. First off, I've never seen a situation where someone would want their infantry inside their castles instead of attacking. And second, +3 range (more like only +2 because they lack bracer) is actually not too bad BUT for 600 food and 400 stone is too expensive, you can almost build another castle with this much stone.

  • @notmyname998
    @notmyname998 ปีที่แล้ว +1

    You uploaded to the wrong channel mate.... This is T90Official - Age of Empires 2 not Spirit of the Law

  • @zaclecheminant8421
    @zaclecheminant8421 ปีที่แล้ว +2

    i would like to see a counter for mass siege with the Celts. i go mass scorpions and it seems no one can ever stop it. usually 60 scorpions and the rest woad raider or pikeman depending on other civ and what they are producing with what upgrades.

    • @JiKaLeRusse
      @JiKaLeRusse ปีที่แล้ว

      bbc or SO with their own meat shield crushes the scorpion/infantry comp easily

    • @klauskonig7981
      @klauskonig7981 ปีที่แล้ว

      I did not play online in a while but I always hated playing against Celts -
      I never saw mass scorpions with them though ( just ballista elephants of the Khmer)
      My intuition calls for BBC or SOs... but SOs loose to Celt SOs
      For me it is always the siege onager nightmare:
      the siege onager-halberdier-combination is just soooooo cost efficient against many other units
      And if you try to go SO as well their SOs have more HP and damage output
      So i only managed with very carefull bombard canon gameplay or with Britons (100% accuracy trebs) or Japanese (fire-and-retreat trebs + superior halberdiers) and while they can just spam produce units you have to micro quite well to catch the SOs and not lose your more expensive siege units >_<
      It just feels like some civs get no chance against Celts in post imp
      ?Maybe some kind of "avoid/distract SO deathball gameplay" and counterattack somewhere else? Or you try to win before post-imperial or deny a critical mass of SOs ...But then again I only press buttons and sometimes I win and sometimes I lose in Aoe2 ^^'
      I usually dont watch the meta gameplay too much and tend to tinker with solutions myself so I might be completely off - feel free to correct me

    • @krystofcisar469
      @krystofcisar469 10 หลายเดือนก่อน

      @@klauskonig7981 any civ with decent gunpowder units would probably shred celts in late game.

    • @krystofcisar469
      @krystofcisar469 10 หลายเดือนก่อน

      60 scorps? It shouldnt take more than 5 onagers to clear it all very cost effectively :D

  • @joeya289
    @joeya289 10 หลายเดือนก่อน

    Nomads helps when you want to build offensive houses

  • @fingon8919
    @fingon8919 ปีที่แล้ว

    perhaps some unique technologies could exist only for campaign missions where they do make a difference, like in Starcraft 2 where some very cool and strange techs were there for the sake of the mission to make it more fun.

  • @LazyBuddyBan
    @LazyBuddyBan 10 หลายเดือนก่อน

    I dont play AOE, but it really sounds like to me that at least some of those techs would be better-off removed AND added as a civilization bonus.
    This fixes the balancing dilemma for something that almost never get used or changed much and just makes the game more fun and varied.

  • @Oberon4278
    @Oberon4278 ปีที่แล้ว

    Dude, I'm sorry but you're mistaken on Andean sling. Inca skirms are amazing in trash wars. You can spam them vs halbs or light cav and they trade well. They're especially good if you're in a situation where you can't pay attention to part of the map while you handle something else for more than a few seconds. You can set five to ten ranges to spam skirms on a gather point and ignore it for a while.
    And for Nomads, it's situational but when you need space it's SO valuable. Also if your base gets raided and smashed, you don't need to worry about rebuilding houses. In a team game that lets you rebuild and rejoin the fight a lot faster than normal.