Super Mario Bros 64 for Commodore 64 - Killgruz

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  • เผยแพร่เมื่อ 23 เม.ย. 2019
  • Today I'm taking a look at this fantastic port of Super Mario Bros for the Commodore 64. This was ported by ZeroPaige and released on April 18th, 2019.
    Grab a download in the original thread here:
    www.lemon64.com/forum/viewtop...
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  • เกม

ความคิดเห็น • 433

  • @ourevilone
    @ourevilone 5 ปีที่แล้ว +82

    the -1 world feels like a modern Super Mario Maker level

  • @HunterPBrown
    @HunterPBrown 5 ปีที่แล้ว +299

    Doom on everything? How about Mario on everything!

    • @pflynn12
      @pflynn12 5 ปีที่แล้ว +5

      Nintendo used to produce some games for PC's years ago but not anymore especially when they have their console

    • @paul1979uk2000
      @paul1979uk2000 5 ปีที่แล้ว +4

      @@pflynn12 True they used to do for many platforms, Sega did the same but with Sega, they also released some of their games for other platforms even thought they had their own consoles but in any case, all games come to the PC by emulation as we are already seeing with the Nintendo Switch emulator with how that coming along.

    • @carl_the_
      @carl_the_ 5 ปีที่แล้ว +1

      Lets make that happen!

    • @cristinamaiapm
      @cristinamaiapm 5 ปีที่แล้ว +1

      #Mito2022
      Trouxas

    • @AnechkaChakoviski
      @AnechkaChakoviski 5 ปีที่แล้ว

      Cristina Enfia o "mito" no cu, eles estavam falando de jogos, não dessa porcaria de política

  • @SuperPoopatron
    @SuperPoopatron 5 ปีที่แล้ว +56

    As said from a wise, lazy game reviewer, "If it has a CPU, someone is playing Doom on it. Not because it's the most optimal or the best way, but because he can"
    While it is not an accurate quote, this port still is the best example of it either way.

    • @jasonblalock4429
      @jasonblalock4429 4 ปีที่แล้ว +1

      Can confirm; have played Doom on an iPod.

    • @MidnightWanderer00
      @MidnightWanderer00 3 ปีที่แล้ว

      @@jasonblalock4429 I've seen a person run Doom on a calculator along with Mario and Tetris.

  • @Weg002
    @Weg002 4 ปีที่แล้ว +59

    When we invent time travel let's bring this back to the 80's and amaze everyone

    • @silver47official
      @silver47official 4 ปีที่แล้ว +1

      It’s already been invented.

    • @JacobParanoia
      @JacobParanoia 4 ปีที่แล้ว

      Danimal you know what he meant 😂

    • @silver47official
      @silver47official 4 ปีที่แล้ว

      But you don’t know what I meant.

    • @Naltrex
      @Naltrex 3 ปีที่แล้ว +2

      @@silver47official shut up

    • @silver47official
      @silver47official 3 ปีที่แล้ว +1

      @@Naltrex Who asked you, Netflix?!

  • @BlueTelevisionGames
    @BlueTelevisionGames 5 ปีที่แล้ว +16

    Awesome. I gotta try this. Fun video!

  • @Andres33AU
    @Andres33AU 4 ปีที่แล้ว +12

    I'm surprised how smoothly this runs! It looks like a great port too!

  • @csbruce
    @csbruce 5 ปีที่แล้ว +25

    As I've heard it, ZeroPaige took a verbatim copy of the NES-cartridge ROM and tweaked it to work on the C64. Since the NES is also based on the 6502 CPU, the game logic wouldn't need that much tweaking and all of the glitches would be preserved. The main differences would be between the graphics chips and the fact that the C64 runs at 1.02 MHz instead of the NES's 1.79 MHz.

    • @HojoNorem
      @HojoNorem 5 ปีที่แล้ว +4

      @@The_Boctor Which somebody had already done. See Doppelganger's comprehensive Super Mario Bros. disassembly, which I believe ZeroPaige used as a base for SMB. 64.

    • @Prizm44
      @Prizm44 5 ปีที่แล้ว +1

      Now that makes sense. I figured the only way all these original glitches would work on C64 would be if this person reverse-engineered the game or something and used the original programming.

    • @ilmediosu
      @ilmediosu 4 ปีที่แล้ว

      both cpu's were two different derivations from a 6502, but they werent absolutely the same (a 2a07 and a 6510) nor clones. the language was the same but that doesnt mean nothing, cause the features (audio generator, graphics and different memory access) and the most of addresses were different. so you can compare both of them equally to another 8 bit cpu as well, and in a extremely way, you can compare them to a 16 bit cpu like 68000 just because of the same programming language. the entire job to do it and make it working is quite the same and it's called conversion or porting.

    • @muralessardo78
      @muralessardo78 4 ปีที่แล้ว

      first the cpu were not the same, second: the neogeo, megadrive, amiga series, sharp x68000 and lot of arcades had the very same cpu but they cant absolutely run the same code because the completely different architecture.

    • @Anonymous-db2de
      @Anonymous-db2de ปีที่แล้ว +1

      soo code the game to run at 170% speed? like enemies move 70% faster, mario moves 70% faster, and projectiles too? or am i missing something?

  • @Shot97
    @Shot97 5 ปีที่แล้ว +44

    Best video I've seen for this new one. Everyone else just feels like they're grabbing what they see is new and think will get them some attention... There's just no real love for the game from most of what I've seen. Here? There be love!

  • @punpck
    @punpck 5 ปีที่แล้ว +3

    I get the impression, the original code base was used ... NES also had a 6502 derivate ... This makes absolutely sense and would explain the level of accuracy!

  • @BastetFurry
    @BastetFurry 5 ปีที่แล้ว +23

    Thing is, this is the original SMB1 engine made to work on the C64 hardware, thats why all the glitches still work.

    • @tucatheman
      @tucatheman 4 ปีที่แล้ว +2

      the C64 uses the same assembly language as the NES

  • @Fortuna1
    @Fortuna1 5 ปีที่แล้ว +6

    Thanks for the review of this port homemade, looks fantastic and perfect

  • @MotherKojiro
    @MotherKojiro 5 ปีที่แล้ว

    I'm so glad that you showed 6-3; I didn't know about the glitch, but it's my favorite stage in Super Mario Bros.! I always liked how it had that weird palette that you didn't see anywhere else, even though this version doesn't have the red in the clouds.

  • @PrimitiveBaroque
    @PrimitiveBaroque 3 ปีที่แล้ว

    Wow this is a very beautiful port. Alot of care went into this, it shows.

  • @araigumakiruno
    @araigumakiruno 5 ปีที่แล้ว +68

    Since SMB1 ported into C64,every single retro nerd like you went crazy lol

    • @scottbreon9448
      @scottbreon9448 5 ปีที่แล้ว +4

      Just imagine if someone releases Sonic. LOL

    • @greman9631
      @greman9631 5 ปีที่แล้ว +1

      Nope, I love retro games but more SNES ganes than NES games.
      Yes, The NES and Mario Bros were revolutionary at the time but now they really arent that interresting to me

  • @RaulDukeKnife
    @RaulDukeKnife 5 ปีที่แล้ว +1

    Good work as always KG!

  • @Zefrem23
    @Zefrem23 5 ปีที่แล้ว +1

    Top vid from a top dude. Excellent work my guy.

  • @GuiSantosMUGEN
    @GuiSantosMUGEN 5 ปีที่แล้ว

    I followed this project from the beginning too. I'm glad that they made it! :)

  • @Xgamesvidoes
    @Xgamesvidoes 4 ปีที่แล้ว

    This port looks amazing and cool! :D

  • @mukrutakuikususimi
    @mukrutakuikususimi 5 ปีที่แล้ว +1

    @killgruz
    Hope you are doing well and had a great Easter. I love your videos!

  • @AlbanyKnight
    @AlbanyKnight 5 ปีที่แล้ว +1

    Great video, mate.

  • @1983electric
    @1983electric 5 ปีที่แล้ว +1

    The port looks amazing

  • @BharathRamMS
    @BharathRamMS 4 ปีที่แล้ว

    You are a master at this game!

  • @DaVince21
    @DaVince21 3 ปีที่แล้ว

    Holy crap. To reimplement the known glitches of the original game is going beyond. Great effort.

  • @zeldajunkielol2
    @zeldajunkielol2 5 ปีที่แล้ว

    Thank you Killgruz, very cool!

  • @SyphistPrime
    @SyphistPrime 5 ปีที่แล้ว +1

    The fact that the glitches work just does at how well done of a port this is. It's impressive that it's basically the same code.

  • @timothy_17
    @timothy_17 5 ปีที่แล้ว

    I like this video's narrative. Yeah it's another game review but you didn't bored me in one bit

  • @Dorbellprod
    @Dorbellprod 2 ปีที่แล้ว

    There really is something super satisfying about the graphics of this port.

  • @russellmoore8187
    @russellmoore8187 5 ปีที่แล้ว +1

    Thank you Killgruz!!

  • @BigOlSmellyFlashlight
    @BigOlSmellyFlashlight 5 ปีที่แล้ว +5

    already knew about this but had to click because of your game genie videos I watched when I was 7
    edit: dang I never knew they made pigpog for the commodore 64

  • @McNibbler
    @McNibbler 5 ปีที่แล้ว

    An astonishingly faithful recreation of the original

  • @EpicGamer_SansheeFreddy
    @EpicGamer_SansheeFreddy ปีที่แล้ว +1

    1:54 *That makes the music more of a bop.*

  • @Automatik234
    @Automatik234 4 ปีที่แล้ว

    Great video!

  • @yungwappenlese
    @yungwappenlese 5 ปีที่แล้ว +2

    Your video are to great :D thanks!

  • @MaxiemumKarnage
    @MaxiemumKarnage 4 ปีที่แล้ว +3

    This is actually really impressive, holy shit

  • @kennylauderdale_en
    @kennylauderdale_en 5 ปีที่แล้ว

    What a technical triumph of programming. This man should win an award.

  • @AtanoKSi
    @AtanoKSi 4 ปีที่แล้ว

    I love how it looks

  • @ch3x884
    @ch3x884 5 ปีที่แล้ว +1

    Nice video man

  • @MegaManNeo
    @MegaManNeo 5 ปีที่แล้ว +19

    I didn't even know these glitches existed in the first place, nice bonus here!
    Also, did you try to slide as Super Mario in W1-2 for instance?

    • @richardgibson8403
      @richardgibson8403 5 ปีที่แล้ว +2

      MegaManNeo did u watch this?

    • @MegaManNeo
      @MegaManNeo 5 ปีที่แล้ว

      @@richardgibson8403 Yup and I wasn't notcing it first.
      Silly me.

  • @ChristianSasso
    @ChristianSasso 5 ปีที่แล้ว

    Great review: thank you!!

  • @SplendidRedHead5
    @SplendidRedHead5 11 หลายเดือนก่อน

    This is amazing!
    The physics look like they feel exactly like the nes original
    And even the music's the same!
    I also like that the minus world is different

  • @pacbilly
    @pacbilly 5 ปีที่แล้ว +1

    How did I miss this video? The best video on this port by far. I downloaded the Easyflash cart image and have been playing on real hardware. I have a Sega pad modified for the 7800 that turns the C button into Up. So I'm basically able to use a 2 button controller on real hardware. I'd like to give it a go on my Commodore 128 to see if the slowdown is fixed completely.

  • @pianotm
    @pianotm 5 ปีที่แล้ว

    You've got a really good radio voice!

  • @sandow8575
    @sandow8575 5 ปีที่แล้ว

    Wow, this actually looks better then i was expecting it to.

  • @adamsfusion
    @adamsfusion 5 ปีที่แล้ว +1

    My boy KillGruz releases a video, I watch. It's that simple.

    • @Rectangle101
      @Rectangle101 5 ปีที่แล้ว

      Writing the correct game title in the video title that simple!

  • @jamesrankin5193
    @jamesrankin5193 5 ปีที่แล้ว

    Love your videos

  • @jmp01a24
    @jmp01a24 5 ปีที่แล้ว +1

    That the glitches works on the C64 version gives credits to the programmer behind the game; he is a really skilled dude. He has implemented a 1:1 clone of the Nintendo original.

  • @deoxysandmew2162
    @deoxysandmew2162 5 ปีที่แล้ว +4

    Long time no see Killgruz heh.
    SMB on C64 talk about a legit looking port wow.
    The Minus World looked somewhat similar (in terms of enemies layout) like JAPANESE version of minus world.

  • @Stevali1966
    @Stevali1966 5 ปีที่แล้ว +3

    Thanks for sharing not just a review but the bugs and cheats.

  • @miiclarky
    @miiclarky 4 ปีที่แล้ว

    That is so awesome how accurate they got it.

  • @Y0Y0Evan
    @Y0Y0Evan 5 ปีที่แล้ว +6

    I just love how the disk sleeve just says “data” a million times. XD

  • @dejiko
    @dejiko 4 ปีที่แล้ว

    SMB using the C64 color palette looks lovely.

  • @vadermasktruth
    @vadermasktruth 2 ปีที่แล้ว

    Awesome!

  • @UpwardOpossum9
    @UpwardOpossum9 5 ปีที่แล้ว

    Bro that’s sick!!

  • @Manquant
    @Manquant 5 ปีที่แล้ว

    THE KING IS BACK.

  • @namco003
    @namco003 4 ปีที่แล้ว +1

    Damn it. I can't believe it's been a year since this was released. I still have yet to play, but eventually I will break out my C64, and give it a crack.

  • @artemik1986
    @artemik1986 5 ปีที่แล้ว

    This is amazing!

  • @shadowfoxxie7182
    @shadowfoxxie7182 ปีที่แล้ว

    what an amazing port.

  • @Zontar82
    @Zontar82 4 ปีที่แล้ว

    how come i remember this in a 1990'ish tape? i perfectly remember to have played a port of it already on the c64

  • @JamesSpeiser
    @JamesSpeiser 3 ปีที่แล้ว

    damn seeing that joystick took me back a million years...I had one with one button I think

  • @nova-xm1rg
    @nova-xm1rg 5 ปีที่แล้ว

    Yay he's back!

  • @ignasjaz7794
    @ignasjaz7794 5 ปีที่แล้ว +2

    He posted!!!!!

  • @johnnymack8442
    @johnnymack8442 4 ปีที่แล้ว

    It looks great.

  • @CreationCarlos
    @CreationCarlos 5 ปีที่แล้ว +15

    Both systems run on the same cpu which is why ports like this are possible.

    • @sa3270
      @sa3270 5 ปีที่แล้ว +4

      Actually doesn't have much to do with it, except the programmer only had to be familiar with one cpu. Sure, they might have been able to reuse a few tidbits of code here and there, but the hardware is so vastly different it basically has to be rewritten from scratch.

    • @ilmediosu
      @ilmediosu 4 ปีที่แล้ว

      both cpu's were two different derivations from a 6502, but they werent absolutely the same (a 2a07 and a 6510) nor clones. the language was the same but that doesnt mean nothing, cause the features (audio generator, graphics and different memory access) and the most of addresses were different. so you can compare both of them equally to another 8 bit cpu as well, and in a extremely way, you can compare them to a 16 bit cpu like 68000 just because of the same programming language. the entire job to do it and make it working is quite the same and it's called conversion or porting... and it's definitely a mess!

    • @muralessardo78
      @muralessardo78 4 ปีที่แล้ว +1

      you're completely wrong. system as amiga series, sharp x68000 series, megadrive, neogeo and other arcade machines had the motorola 68000 as main cpu. conversion using the same coding between these systems, just because they share the same cpu, are impossible.

  • @lilyumper
    @lilyumper 4 ปีที่แล้ว

    Cool Vid!!

  • @robocop2283
    @robocop2283 5 ปีที่แล้ว

    I like your voice. Subbed.

  • @shadowninja9109
    @shadowninja9109 3 ปีที่แล้ว

    Cool glitches and skill.

  • @sa3270
    @sa3270 5 ปีที่แล้ว +1

    Have any of the people who say "he just tweaked a few things", actually compared listings of the original and port to see just how much is common? I'm guessing not much! Yes, he surely used a disassembly as a reference, but I'm betting it is mostly rewritten from scratch!

  • @itiswhatitis141
    @itiswhatitis141 4 ปีที่แล้ว

    damn this is so impressive

  • @DenkyManner
    @DenkyManner 7 หลายเดือนก่อน

    that the glitches work is very impressive. It must not just be a recreation but use a lot of original code

  • @withersoul2705
    @withersoul2705 5 ปีที่แล้ว

    Killgruz's channel isn't dead

  • @sheilaolfieway1885
    @sheilaolfieway1885 5 ปีที่แล้ว

    Cool!

  • @ArynBendah
    @ArynBendah 4 ปีที่แล้ว

    "If you die all your lives" ... Oddly adorable

  • @franciscoandrada412
    @franciscoandrada412 5 ปีที่แล้ว

    THAT IS FUCKING AWESOME

  • @FairPlay137
    @FairPlay137 5 ปีที่แล้ว +7

    I also heard the game can take advantage of the Commodore 128 2MHz mode during the vertical blanking interval...

    • @deano023
      @deano023 4 ปีที่แล้ว

      Yes, it runs perfectly on a 128 with no slowdown due to it's faster processor

  • @catgamer4444
    @catgamer4444 5 ปีที่แล้ว

    That new Minus World looks interesting

  • @somebadbatter
    @somebadbatter 5 ปีที่แล้ว +64

    Already taken down by nintendo. Kinda sad

    • @MegaManNeo
      @MegaManNeo 5 ปีที่แล้ว +12

      We the community will find our ways.
      By the way, the uploadfiles link still functions at the moment.

    • @subtledemisefox
      @subtledemisefox 5 ปีที่แล้ว +2

      Archive.org has it too lol

    • @BigOlSmellyFlashlight
      @BigOlSmellyFlashlight 5 ปีที่แล้ว +1

      @@subtledemisefox yeah

    • @mresturk9336
      @mresturk9336 5 ปีที่แล้ว +5

      Grabbed it while it is still available. Far too interesting of a creation to let disappear in to copyright overkill limbo.

    • @Keullo-eFIN
      @Keullo-eFIN 5 ปีที่แล้ว +11

      Fuck Nintendo

  • @LukeLunn
    @LukeLunn 3 ปีที่แล้ว

    impressive

  • @eric718_
    @eric718_ 5 ปีที่แล้ว +4

    *WOW*

  • @franckydookie648
    @franckydookie648 4 ปีที่แล้ว

    Amazing ! I have 2 questions :
    - Did they took the original game to make it compatible with Commodore, or did they start from nothing ?
    - Are the glitches "recreated" or are they real glitches like the real game

  • @ethancedrik
    @ethancedrik 4 ปีที่แล้ว +2

    I kept thinking Nintendo 64 when “Super Mario Bros 64” was said

  • @eulogp9888
    @eulogp9888 5 ปีที่แล้ว

    Giana Sisters 30th Anniversary will blow the water out of every C64 platformer including this very soon.

  • @bit-ishbulldog2089
    @bit-ishbulldog2089 5 ปีที่แล้ว

    I have this already, got it almost a week ago. I have a stock C64 (PAL) and SD2IEC to load it up. Not tried it yet. I like that you tried out the glitches and they worked. The guy that programmed this shore knew the game well by adding all the same code as the NES game. I would like to see if other NES games will get ported to the Commodore 64/128 because NES game codes are meant to be easy to transfer code from systems as they have the same chip, but the NES runs faster and has a different sound chip.. I have been meaning to play this Mario64.

  • @CZPC
    @CZPC 5 ปีที่แล้ว

    And here we are. Mario on a commodore...

    • @gwishart
      @gwishart 4 ปีที่แล้ว

      An officially licensed version of the original Mario Bros. arcade game was released commercially on the C64 in 1984; followed by the less officially licensed Mario Bros. 2 - based on the Mario Bros. Game & Watch.

  • @mchenrynick
    @mchenrynick 5 ปีที่แล้ว +1

    Killgruz, just wondering if you got the Super Mario Bros Remix cart for the NES. It has 45 variations of Super Mario Bros 1, 2, and 3. I got this in the red cart from a Chinese seller. If you do have it, maybe you can do a review of each game variation on it. If you don't, then what are you waiting for? This cart is an absolute MUST-BUY!

  • @Nikku4211
    @Nikku4211 5 ปีที่แล้ว

    Got to love the 6502-based processors.

  • @andyukmonkey
    @andyukmonkey 5 ปีที่แล้ว

    Super Mario Bros 64 and it isn't even on the N64 but the COMMODORE 64! fantastic!

  • @salsaandbrwx1449
    @salsaandbrwx1449 4 ปีที่แล้ว +1

    You sound like a rockstar

  • @AndrewAmbrose
    @AndrewAmbrose 5 ปีที่แล้ว +4

    You should do a review of Super Mario Bros. Special for the Sharp X-1.

  • @zeldaoot23
    @zeldaoot23 5 ปีที่แล้ว

    At last this hidden masterpiece will be released on a platform where it can be appreciated by the masses

  • @Eightbitswide
    @Eightbitswide 5 ปีที่แล้ว +2

    Beat me to it! Got that disk label posted somewhere?

    • @RaulDukeKnife
      @RaulDukeKnife 5 ปีที่แล้ว +1

      Jeff Ledger yea that disk label was clean AF

  • @netwicks1126
    @netwicks1126 5 ปีที่แล้ว +6

    "it might be just hit or miss"
    I GUESS THEY NEVER MISS HUH ?
    YOU GOT A BOY-
    I'm gonna stop before it gets out of hand

  • @davidaitken8503
    @davidaitken8503 ปีที่แล้ว

    Wow! The Commodore finally got a good game, snd not a moment too late.;)

  • @edcampion3998
    @edcampion3998 ปีที่แล้ว

    with the limitations imposed on it by the 64 this is amazing

  • @Freef_01
    @Freef_01 5 ปีที่แล้ว

    AYYYYYYYYYYYYYYYYYYYYYYYYY UR BACK!

  • @BlackPopeye44
    @BlackPopeye44 5 ปีที่แล้ว

    Looks like what Super Mario Bros would look like on Sega Genesis

  • @PartyDude_19
    @PartyDude_19 3 ปีที่แล้ว

    It makes sense to port Super Mario Bros. to the Commodore 64 as the NES & C64 have almost the same CPU

  • @madden8021
    @madden8021 4 ปีที่แล้ว +3

    *Nintendo joins the chat*
    Allow us to introduce ourselves with this Lawsuit and C&D

    • @GreatMewtwo
      @GreatMewtwo ปีที่แล้ว

      ...or should I say "reintroduce."

  • @ralphm786
    @ralphm786 5 ปีที่แล้ว +4

    This is not just a good port of an excellent game, it's an excellent port, IMVHO, and I really hope Zeropaige follows up by porting The Lost Levels!

  • @Recordable2000
    @Recordable2000 4 ปีที่แล้ว

    I made up a story for coin world.
    1. Level
    Mario Fell Asleep On World 1 And Is Dreaming This Whole Level.
    2. Level
    He Woke Up, But Mario Now Has A Weird Obsession With Coins, And Decides To Find More Coins, But Pirrhana Plants Need To Warn Him From Going Forward.
    3. Level
    The Dead End For Mario. He Fullfilled His Dreams, And Now Can Restart A Room To Get Infinite Coins, But He Can't Escape Them.
    That Sounded Strangely Sad

  • @SS4Xani
    @SS4Xani 7 หลายเดือนก่อน

    5:30 - Interesting! I wish that were available in the original game too.