The Undercity: Gameplay Tutorial
ฝัง
- เผยแพร่เมื่อ 14 ธ.ค. 2024
- EVIL LURKS BENEATH THE CITY OF CORVIS!
Join the Black River Irregulars and delve into the treacherous Undercity, a decaying labyrinth of tunnels and caverns sprawled beneath Corvis that is home to all manner of vice and villainy. Work as a team and utilize your hero’s unique strengths to battle the Undercity’s deadly denizens and expose the dark conspiracy festering in the city’s underbelly.
This tutorial video teaches you the basics of The Undercity by walking through part of the first scenario. For more information, please visit privateerpress..... - เกม
I look forward to playing this some time =)
Im looking forward to seeing this at gencon!
looks like FFG's Decent or Imperial assault with d6's xD but still looks good, picking it up from my local on friday along with the expansion :)
Just ordered the game. Better late than never I guess.
Looks like great fun, though the board is remarkably ugly and dull.
Are the models the same scale as Hordemachine?
navajas rs I agree. There is little to no attention to detail compared to other tabletop games of this type. Just monotonous brick flooring.
How can i close the spawnpitches?
IMO you should've focused on the IKRPG instead of trying to compete with things like Descent without bringing anything radically better to the party. I just don't see this being very successful vs. Descent and other established dungeon crawlers, but then I'm probably not the target audience to begin with.
Arbie8327 to be fair this could be an excellent way of introducing children to aspects of roleplaying and wargaming so it's a both a fun game and a way to get their hooks in to the next generation earlier
Is this what you've been wasting time on instead of finishing models like the Inflictor? That book came out a year ago and you haven't even shown the sculpt, let alone released it. There's a reason I don't play your game anymore, the organization of your releases is appalling and you waste resources on unnecessary products while your flagship product lags behind in releases.
whuouoo, so you roll to-hit, then you roll to-hit-for-damage, and if that second roll "misses"... nothing happens?
Why bothering testing for to-hit in the first place, then?
Welcome to the 21st Century! Just have a look at modern RPGs/board games and how they avoid this unnecessary dice fest, godammnit!
DAYYYYMMMMMMMMMMMMMMMMMMMMMMMMMM
what is the target age group of this game???? this is definitely not for a teenager let alone kids...too complicated...
a board game for, maybe, college students??? i mean...watching this video is worse than listening to a professor explain with his monotone. and you probably need to skip 2 lunches and dinners to buy this game. (of course the intention was to lose weight right?)
if you are trying to play this game with your kids, then forget it. as soon as you show them this video, they will lose attention and run away after about 5 minutes. i know i know, you are beginning to lose focus reading this long ass comment. i will make it short. my point is....the game needs to have less set up time and it needs to be a lot more simple than that in order to attract majority of the population. if making a single attack is this long, in my opinion, the game design is flawed. and hell even spawning villains takes long to complete with all the dice rolls.
I searched this looking for WoW undercity...bye