In order for bounciness to work, you dont just control the bounce of the active object but of the passive one as well. For example, in what you were doing, you need to turn the cube's bounciness up as well as the plane's for them to interact as you wanted.
I love that you show the wrong way of something being done. Like when you added rigid body to the plane before setting it to passive and watching it fall down with the cube. Really shows the full effect and importance of different settings. Way better then the shorter tutorials that just tell you which setting to use with no explanation of why.
Fantastic! You're explaining the how and why so well it makes it really easy to follow and should stick in the mind for a very long time. Thanks for the lesson ! ^_^
"I watched the video and learned so much! The explanation was excellent and really helped me understand how an object falls from a table in Blender realistically. Thank you, Ryan King Art, for this amazing and creative content!
I often find while watching tutorials, that new distracting questions pop up in my mind that might fall outside of reasonable scope for a video. However, head and shoulders above other creators, Ryan's videos seem to address those questions really consistently. For instance, partway through, my mind started wandering to, "I'll have to figure out what this means for using keyframes in animation. That could be tricky to find specifically." Before that expectant feeling set in, of having to chasing a tutorial rabbit hole, this video was right on time with that information as well. Thank you, Ryan King for being so wonderfully thorough.
I watched like 10 Riged Body sim Blender tutorials on TH-cam, and none of them were as helpful as this one. You are the best teacher. The things you mentioned in this video are really important. Thank you so much.🙏❤
Incredibly helpful, especially when you show what happens when we don't have the settings right. Now I need to see if you have another tutorial for multiple linked objects doing this... ^^
Amazing tutorial!! I learnt so much from just this one video. I only needed the info up to 13mins or so but stayed all the way to the end and I am so glad I did! Thank you!!
Do you know how to remove bouncing? I've checked tons of tutorials and articles, set bouncing to zero, friction and weight to enourmous amount, apply location, rotation, everything.... and my object still bouncing and moving around...
Sir please tell me how to use rigid body in small scale objects, When i use rigid body in small scale objects with rigid body mesh collisions, a gap was generated between those two objects
Thank you so much for your video! I was wondering if there is a way to prevent objects from flying out of a container (as shown at 7:43). I am trying to make a simulation to catch balls and just shake the container a little bit, however the balls keep flying out.
this is realy good things like the 250 limmit was hart to learn but this explains i twell also th eball smashing into the towe is well explain and made me remember the bazier thing thank you
It’s not doing anything. None of the objects are falling or moving at all. I even animated a passive rigid body object to collide with an active one, and it just passes right through. PLEASE HELP ME FIGURE OUT WHY IT DOESNT WORK
Never mind, apparently I’m just dumb. I figured out the issue. It turns out I just left all the objects on animated, and I didn’t realize that would make them not move at all.
hey ryan i know that this has nothing to do with this video, but do you know how to make every letter a different color with text in blender video editing?
Hmm, No, sorry. To do that, I think you would need to add in an image of colored text. I don't think you can do that with the text in the video editor.
thank you as always! i am trying to animate my object to fly and then fall, just like your example with the ball, but it just flies off and gravity doesn't affect it. any thoughts on why?
Great video. I've been messing around with this for the first time in a scene, and it feels like everything moves around like it has the weight of a balloon no matter what I set the mass to. I've messed with the gravity, but then it all feels off. Mainly I have a box that rocks back and forth slowly instead of settling down on one of it's faces. I have no idea how to make it react naturally. Any ideas?
Hi Ryan. Great tutorial, thank you. Wondering, I've been trying to figure out how to "start" the rigid body simulation at a certain frame on the timeline. I have two objects that both drop, but I want one to drop a bit later in the timeline. Thoughts?
Thanks a lot for the tuto; Can the physics of an object be enabled at frame 100 for instance? The idea is to parent an horizontal stick on a vertical side of a cube. I'd like to make it bounce with the cube as if it was glued to it. Then at frame 100 the glue brakes and the stick falls down. How can I do that? Thanks
When I uncheck "Animated" (as shown at 23:45), my UV sphere location suddenly jumps randomly above the tower of cubes. Check the box for "animated" and its fixed. Anyone else have this issue?
My objects are overlapping each other, do you know how i fix this? All the objects i applied the rigid body but the objects continue to attract each other.
Hey, for some reason, even at the following multiple tutorials my object I’m trying to add physics to shot down extremely quick and passes through everything. Can you tell me why and maybe how to fix plz? Edit: never mind I figured it out. I just had to switch it to mesh Ty :D
In order for bounciness to work, you dont just control the bounce of the active object but of the passive one as well. For example, in what you were doing, you need to turn the cube's bounciness up as well as the plane's for them to interact as you wanted.
Ooh, it worked! Thank you! I learn a lot from TH-cam comments. : ) Pinning your comment for others to read.
@@RyanKingArt np 🤝
I wondered why my rigid body didn't bounce now I know thanks
1.9 is exponential bounciness, 1.75/1.8 is about a bouncy ball.
I love that you show the wrong way of something being done. Like when you added rigid body to the plane before setting it to passive and watching it fall down with the cube. Really shows the full effect and importance of different settings. Way better then the shorter tutorials that just tell you which setting to use with no explanation of why.
glad you like it!
This was immensely helpful
glad it helped!!
Thanks!
thank you for your support! I appreciate it!
You're definitely one of the best blender educators on youtube, thanks for helping us all out!
Wow, Thanks! Glad you like my videos!
Your tutorials are just so understandable , love to see more tutorials on forcefields and cell fracturing in detail
Thanks! Good tutorial ideas. I will consider those. : )
One of the best explanations I've ever seen
Thanks! I appreciate it. : )
I love the way you taught as everyone will try each step and then find what's going wrong and how to solve it. Thanks for your tutorial.
you're welcome! thanks for watching.
Fantastic! You're explaining the how and why so well it makes it really easy to follow and should stick in the mind for a very long time. Thanks for the lesson ! ^_^
Glad you enjoyed it! Thanks for watching. : )
"I watched the video and learned so much! The explanation was excellent and really helped me understand how an object falls from a table in Blender realistically. Thank you, Ryan King Art, for this amazing and creative content!
Everytime that I search for something and your tutorial comes up,I know I'm gonna learn it thoroughly
glad you like my videos!
this guy is the most wholesome I've seen in so long
Haha Thanks!
i know this is old, but this is the best tutorial i've ever seen. So easy to understand, nothing out of the default place... Thanks.
Ryan's love for Blender is infectious
Glad to hear that! 🙂
I often find while watching tutorials, that new distracting questions pop up in my mind that might fall outside of reasonable scope for a video. However, head and shoulders above other creators, Ryan's videos seem to address those questions really consistently.
For instance, partway through, my mind started wandering to, "I'll have to figure out what this means for using keyframes in animation. That could be tricky to find specifically." Before that expectant feeling set in, of having to chasing a tutorial rabbit hole, this video was right on time with that information as well.
Thank you, Ryan King for being so wonderfully thorough.
glad it helped
Fun and easy to understand tutorials. Thank you 👏🏻
You’re welcome! Thanks for watching.
Always a pleasure to watch your videos man. Thanks
Thank you Lucas. : )
Excellent and clear to understand. Thank you
You are welcome!
excellent video, sir, and a perfect example of why you're one of the best blender channels out there
many thanks for sharing your knowledge
Thanks so much!
You saved me so much grief! I couldn't for the life of me figure out why my simulation wasn't starting on frame 265. Bless you.
thanks for the tutorial, it’s not bored and really helpful 💖
Glad it was helpful!
Very nice explanation thankyou so much 🙏🏼🙏🏼🙏🏼
Thanks!
thanks bro you explain in very easy way
glad it was helpful!
Great beginner tutorial!
Thank you!
Thanks for great tutorial. I like it very much and learned a lot.
Glad it was helpful!
Oh my God insanely helpful thanks
God bless you
Glad it helped!
very detailed explanation, it was very helpful, thanks
Glad it was helpful!
Congratulations, very good! Keep it up! I like here to help! Good luck on your productions!
Thanks so much!
@@RyanKingArt You're welcome! No problem!
Just increase "Sensitivity" and the cube will bounce more. Thanks for your help! I learned a lot.
I watched like 10 Riged Body sim Blender tutorials on TH-cam, and none of them were as helpful as this one. You are the best teacher. The things you mentioned in this video are really important. Thank you so much.🙏❤
glad it helped!
Thanks!! Very beautifully explained everything in detail!! You got a like and a sub!!
Thanks!
Incredibly helpful, especially when you show what happens when we don't have the settings right. Now I need to see if you have another tutorial for multiple linked objects doing this... ^^
Thanks for watching!
Great tutorial. Thank you.
You are welcome!
you are the king of art
Amazing tutorial!! I learnt so much from just this one video. I only needed the info up to 13mins or so but stayed all the way to the end and I am so glad I did! Thank you!!
Glad it was helpful!
Would be nice to see how to make cannon blasts on castles without them to fall instantly as they have some resistance!
Cool tutorial idea! I will consider it. : )
Awesome idea
Great video and you are a fantastic tutor!
Thank you!
helped me again baking the key frames! Thanks Ryan!
glad it helped!
Amazing 😍
Thanks Blender Stuffs!
nice explained
Thank you!
For some reason I can't grab the plane or movie it after playing the animation can anyone help me?? 5:17
Try deleting the plane, adding a new one, add the rigid body, set it to passive, and turn on animated.
Really amazing tutorial !
Thank you!
Thank you very much indeed!!!
You're very welcome!
soo helpful thanks bro
This is great. Thank you!
You're very welcome!
super useful, thanks!
Glad it was helpful!
Thanks man
You're welcome!
Best tutorial ever on rigid body.. Thanks :)
glad you like it!
Useful content as always 👌🏻
Thanks!
Found it very helpful, Ryan❤
Glad it was helpful!
Excellent tutorial...
Thank you!
As useful as ever. Thanks!
Glad its useful! Thanks : )
well explained ! loved the tutorial thanks
thanks for watching!
Awesome vid. Straight to the meat.
thanks!
hey Ryan, excellent, as always
thanks!
Very Good Explained! Thnx!
You're welcome!
thank you so much! super useful!
You're welcome! 👍👍
excellent video
Thank you!
Great beginner tutorial. Thanks!
Glad you enjoyed it!
Excellent Sir
thanks!
Do you know how to remove bouncing? I've checked tons of tutorials and articles, set bouncing to zero, friction and weight to enourmous amount, apply location, rotation, everything.... and my object still bouncing and moving around...
Did you re-bake the simulation after changing the settings?
Amazing, Thank you!
welcome!
Super helpful!
glad to hear that!
Great!
thank you!
great sir
Thanks Prashun!
Cool!!👍✔
Thanks!
Thank you so much!
You're welcome! thanks for watching!
Thank you for this tutorial! Very useful :)
Glad it was helpful!
amazing! thanks.
you're welcome!
Please create a tutorial on how to create colour variation of a texture in blender using nodes.
I think I already have a tutorial for what your wanting to create: th-cam.com/video/SiPhkv_Wvng/w-d-xo.html
Sir please tell me how to use rigid body in small scale objects, When i use rigid body in small scale objects with rigid body mesh collisions, a gap was generated between those two objects
Thank you so much for your video! I was wondering if there is a way to prevent objects from flying out of a container (as shown at 7:43). I am trying to make a simulation to catch balls and just shake the container a little bit, however the balls keep flying out.
Change the collision shape to mesh. The mesh one is more detailed and so you can have dips and holes in the mesh and it will work with the simulation.
After changing both the balls and the container to mesh collisions I found that I got the result I wanted! Thank you!
Hi Ryan, how do I "enabled physic" for a moving object at a specific frame?
this is realy good
things like the 250 limmit was hart to learn but this explains i twell
also th eball smashing into the towe is well explain and made me remember the bazier thing
thank you
thanks for watching!
It’s not doing anything. None of the objects are falling or moving at all. I even animated a passive rigid body object to collide with an active one, and it just passes right through. PLEASE HELP ME FIGURE OUT WHY IT DOESNT WORK
Never mind, apparently I’m just dumb. I figured out the issue. It turns out I just left all the objects on animated, and I didn’t realize that would make them not move at all.
ahh ok, glad you fixed the problem!
Thanks
you're welcome!
Ryan, how could I fix the position of the fallen object so that when the time line moves, the position of the object does not change?
They changed the insert keyframe menu to "K" in Blender 4.1 btw.
Yep, that was just recently changed. thanks for sharing! 👍
Can you bake others simulations (fluid, cloth, soft body) to keyframes?
I think you can Bake any simulation to Keyframes, except fluid simulations.
@@RyanKingArt Thanks. That will prove to be very useful 😁
hey ryan i know that this has nothing to do with this video, but do you know how to make every letter a different color with text in blender video editing?
Hmm, No, sorry. To do that, I think you would need to add in an image of colored text. I don't think you can do that with the text in the video editor.
SMASH the subscribe button if you watching this! These tutorials are what every beginner needs!
Thank you!
🦉 very nice
Thank you!
thank you as always! i am trying to animate my object to fly and then fall, just like your example with the ball, but it just flies off and gravity doesn't affect it. any thoughts on why?
This looks interesting , my computer is scared though 😂
Lol. As long as you don't do a crazy huge physics simulation, its actually not very hard on computers.
@@RyanKingArt yes true
@@RyanKingArt too bad I an trying a planter collision simulation with 5000 rigid body’s 2500 force fields and connections
Great video. I've been messing around with this for the first time in a scene, and it feels like everything moves around like it has the weight of a balloon no matter what I set the mass to. I've messed with the gravity, but then it all feels off. Mainly I have a box that rocks back and forth slowly instead of settling down on one of it's faces. I have no idea how to make it react naturally. Any ideas?
thanks alot broo
you're welcome!
Great video, thanks! How might I get the active object to break open a passive (target) sphere?
Hi Ryan. Great tutorial, thank you. Wondering, I've been trying to figure out how to "start" the rigid body simulation at a certain frame on the timeline. I have two objects that both drop, but I want one to drop a bit later in the timeline. Thoughts?
Is there way to get the list of touching objects at any frame? If Blender knows it so we should too, right?
Blender has a way of reminding me of Dunston Checks In. Every time a TH-camr says "monkey head".
"THERE'S A MONKEY HEAD IN MY LAP!!!"
for some reason when i animate the sphere going towards the cubes and play it it just crashes
how did you stop the simulation of the box
Thanks a lot for the tuto;
Can the physics of an object be enabled at frame 100 for instance?
The idea is to parent an horizontal stick on a vertical side of a cube. I'd like to make it bounce with the cube as if it was glued to it. Then at frame 100 the glue brakes and the stick falls down.
How can I do that?
Thanks
When ever i render it, the sim doesn’t work. like the rigid body stays in the air and does do anything. it works in the viewport but not the render
Hmm ok. Did you bake the simulation? That should fix that.
@@RyanKingArt THANK YOU!!
@@sir_al3x Glad to help!
When youre just here for the sphere part
Lol. : ) Your the first comment!
You mean this part? 21:36
@@RyanKingArt yes
@@stefiii69 Cool!
how can i set the passive body in order to make my other objects bouncing correctly ?
Please can you do how to use camera step by step THANK YOU
Yeah, actually I was just thinking about making a tutorial on how to move the camera around in Blender. Thanks!
When I uncheck "Animated" (as shown at 23:45), my UV sphere location suddenly jumps randomly above the tower of cubes. Check the box for "animated" and its fixed. Anyone else have this issue?
same
My objects are overlapping each other, do you know how i fix this? All the objects i applied the rigid body but the objects continue to attract each other.
Hey, for some reason, even at the following multiple tutorials my object I’m trying to add physics to shot down extremely quick and passes through everything. Can you tell me why and maybe how to fix plz?
Edit: never mind I figured it out. I just had to switch it to mesh Ty :D