Coding Adventure: Procedural Moons and Planets

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

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  • @SebastianLague
    @SebastianLague  4 ปีที่แล้ว +3340

    Hey everyone, hope you enjoy this latest coding adventure! It’s quite a bit longer than normal, I maaaay have droned on about some things longer than was really necessary :P But if you make it through, I’d love hear any suggestions you might have about how it could be improved, or about things that I should try add. One thing I have begun experimenting with already is adding atmospheres to the planets, so will likely be covering that at one point in the future :)

    • @hiphyro
      @hiphyro 4 ปีที่แล้ว +62

      I’ve been waiting for this for so long! I love this because it reminds me of Outer Wilds and I love that game. Thank you so much.
      Also, for some ideas, maybe you could make an asteroid belt by generating lots of little asteroids of varying sizes, shapes, and colors, and making them go in orbit close to each other. You could also take the clouds from the clouds coding adventure and make them rotate/orbit around a point in the center of the planet and make them far away enough so that they are where they should be in the atmosphere. Perhaps you could even make gas planets by making the clouds larger and have them be varying colors. Lastly, maybe it would be cool if you could add a Hyperspace function to your ship which lets you travel to another solar system and basically reloads it so you can explore a new, fresh solar system.
      and by the way, congrats on 400k subs!

    • @alexanderbrouwer7695
      @alexanderbrouwer7695 4 ปีที่แล้ว +23

      U the GOAT dude, really I have learned so much from this channel, keep it up you make one of the best content on here!

    • @MrQwerty2524
      @MrQwerty2524 4 ปีที่แล้ว +46

      Please don't stop with this project! Add the clouds that you did in your previous project. Anyways, you're an inspiration man, I really enjoy your videos!

    • @bootyhole
      @bootyhole 4 ปีที่แล้ว +1

      Amazing video

    • @ayushbhardwaj582
      @ayushbhardwaj582 4 ปีที่แล้ว +28

      You can make the moons reflect some light from the Sun

  • @tomburns5231
    @tomburns5231 4 ปีที่แล้ว +2425

    "Collaborated with Stack Overflow" is the programming quote of the century.

    • @johannesk.5039
      @johannesk.5039 4 ปีที่แล้ว +24

      read that as he said it lol

    • @ryangonzalez8121
      @ryangonzalez8121 4 ปีที่แล้ว +10

      @@johannesk.5039 to answer that,we need to talk about *P A R A L L E L U N I V E R S E S*

    • @TheBelrick
      @TheBelrick 4 ปีที่แล้ว +27

      I for one have gone from a pure coder to a coder that copies and pastes a lot of code from stack overflow. Sure i can keep reinventing wheels but that is inefficient. now i am more of a code assembler

    • @hazeltree7738
      @hazeltree7738 4 ปีที่แล้ว +23

      @@TheBelrick That's fair, programming seems like a job where it's a good idea to work efficiently, not hard

    • @TheBelrick
      @TheBelrick 4 ปีที่แล้ว +22

      @@hazeltree7738 customers pay for end results. Not unique code that they never see

  • @drainbamage2542
    @drainbamage2542 4 ปีที่แล้ว +985

    Astronaut: wait... It's just a bunch of noise on the sphere?
    Sebastian Lague: Always has been...

    • @tweetyguy7347
      @tweetyguy7347 4 ปีที่แล้ว +5

      Me: L

    • @lucasoliveirasaintrain4298
      @lucasoliveirasaintrain4298 4 ปีที่แล้ว +25

      Wait, it's all just perlin noise?
      Always has been...

    • @lauriethefish2470
      @lauriethefish2470 4 ปีที่แล้ว +9

      @@lucasoliveirasaintrain4298 OpenSimplexNoise ftw

    • @geb2
      @geb2 3 ปีที่แล้ว +2

      That's all life is ... and until now we were looking for "meaning"?

  • @demoman9797
    @demoman9797 3 ปีที่แล้ว +3182

    This man could easily start another show, called "The Joy of Coding". Also he's like Bob Ross of programming

    • @ethancotton1549
      @ethancotton1549 3 ปีที่แล้ว +26

      yes, yes, yes!

    • @chatter2765
      @chatter2765 3 ปีที่แล้ว +18

      I definitely needed this.

    • @divBy0
      @divBy0 3 ปีที่แล้ว +8

      Priceless observation!

    • @astrocatsoft
      @astrocatsoft 3 ปีที่แล้ว +3

      Why Bob Ross?

    • @divBy0
      @divBy0 3 ปีที่แล้ว +18

      @@astrocatsoft Soothing voice ....

  • @littelbro14
    @littelbro14 3 ปีที่แล้ว +1351

    Whenever I feel like a competent programmer, I come here to keep my ego in check.

    • @faycalbenlarbidelai5586
      @faycalbenlarbidelai5586 3 ปีที่แล้ว +51

      bruh saame Im now deprrreeessed hahaha

    • @TinyDeskEngineer
      @TinyDeskEngineer 3 ปีที่แล้ว +68

      You feel like a competent programmer sometimes?

    • @crptic9925
      @crptic9925 2 ปีที่แล้ว +6

      Your very lucky either way. I don’t know a single thing about code, I couldn’t even figure out how to use GAMEMAKER💀💀🌝

    • @martin_geuer
      @martin_geuer 2 ปีที่แล้ว +11

      Oh boy .. his work is amazing. If he continues his work he will have a release even before star citizen.

    • @nq5044
      @nq5044 2 ปีที่แล้ว +2

      @@crptic9925 Ah,I recommend trying to understand how computer work cuz that helped me,im learning python after python then java from java to c++.
      But you can go with c++,but it will be harder.
      I recommend python or java first
      I dont know java and c++ yet cuz i didnt master python.

  • @unknown6656
    @unknown6656 4 ปีที่แล้ว +297

    "I then collaborated with StackOverflow ..."
    Ah yes, a classic move in computer science ;)

  • @SgtRumpel
    @SgtRumpel 4 ปีที่แล้ว +5645

    He's the only magician that can explain all his tricks and still it seems like magic :D

    • @Realience
      @Realience 4 ปีที่แล้ว +78

      I didn't know how to put this exact thought into words, thank you

    • @jakethewolfie119
      @jakethewolfie119 4 ปีที่แล้ว +38

      Procedurally generated magic!

    • @sigilbaram
      @sigilbaram 4 ปีที่แล้ว +43

      I think people are more referring to how the results have a certain magical appeal to them. Yes, it's just math, but he uses that math to create amazing things and he can tell you how he did it but that doesn't change the way the results make you feel. In a way it's almost more impressive that these things are the results of math, rather than sculpted and textured by hand.
      I think it also helps that he has good eye for color pallet selection, and/or a very good algorithm for color selection, since he was randomizing the planet and moon colors at one point, yet most of those color pallets still worked and where pleasing in that weird way that Sebastian's color pallets always are...

    • @dsi-films1264
      @dsi-films1264 4 ปีที่แล้ว +1

      @@Realience same lmao

    • @dsi-films1264
      @dsi-films1264 4 ปีที่แล้ว +1

      yay

  • @SirLordSpam
    @SirLordSpam 4 ปีที่แล้ว +542

    imagine this combined with the portals to create a stargate like space station

    • @LioncatDevStudio
      @LioncatDevStudio 4 ปีที่แล้ว +7

      That's a dang good idea

    • @bamfyu
      @bamfyu 4 ปีที่แล้ว +34

      Imagine bringing the boids for the oceans, the simulated ecosystem for the lands and the cloud simulation into this

    • @russellbloxwich693
      @russellbloxwich693 4 ปีที่แล้ว +18

      @@bamfyu I'm 99% sure he'll bring the clouds in.

    • @btCharlie_
      @btCharlie_ 4 ปีที่แล้ว +9

      @@russellbloxwich693 I'm almost certain he won't.... or not in the form as he showed in the cloud video. It was incredibly heavy on performance and to have _just clouds_ take up so much processing power isn't really sensible for a star system simulation. If it was something like an airship simulator or whatever then there might be a case for performance-heavy clouds as it'd be important for the game, but not like this

    • @NamePointer
      @NamePointer 4 ปีที่แล้ว

      @@russellbloxwich693 ​ @Tomáš Karlík Yes he'll have to go through a ton of optimization, and I'm not sure he wants to, as it's not supposed to be the focus of the series.

  • @compugeniusprograms
    @compugeniusprograms 3 ปีที่แล้ว +395

    15:41 "I then collaborated with Stack Overflow" - Every programmer ever

    • @jammingend3781
      @jammingend3781 3 ปีที่แล้ว +32

      It's not stealing, it's collaborating

    • @compugeniusprograms
      @compugeniusprograms 3 ปีที่แล้ว +17

      @@jammingend3781 I'm not arguing, i'm agreeing 😉

    • @Error_042
      @Error_042 3 ปีที่แล้ว +30

      @@compugeniusprograms It's not your code, it's our code. 😉

    • @lepnoxicray7398
      @lepnoxicray7398 2 ปีที่แล้ว +20

      @@Error_042 r/suddenlycommunism

    • @mikul_
      @mikul_ 7 หลายเดือนก่อน

      I was just about to comment the exact same thing 😂

  • @ProvencalG
    @ProvencalG 4 ปีที่แล้ว +671

    Damn. Now you can add the ecosystem, boids and even the clouds you made. With optimization, and probably cutting some high performing cost details, this could contains so much of your past work! Well done, inspiring as always.

    • @SebastianLague
      @SebastianLague  4 ปีที่แล้ว +216

      Thanks! Yeah will definitely need to figure out some good optimizations, but there's a lot of cool possibilities :)

    • @NamePointer
      @NamePointer 4 ปีที่แล้ว +7

      @@SebastianLague *arc-cos*: Is this like a personal attack or something? xD

    • @nielsbishere
      @nielsbishere 4 ปีที่แล้ว +11

      @@SebastianLague for the planet heightmaps you could dispatch vertices on x and y compute axes and craterCount on z axis. If you convert a float to a unorm 32 with a min and a max, you could do atomic operations on them. This means your cache is way more coherent since every xy will read from the same crater until the z changes. And there won't be a for loop anymore. But since this is a one time thing it's probably not worth it (unless you generate with lots of verts and craters). Triplanar mapping is normally the heaviest part (especially with multiple textures like diffuse, metallic, roughness, etc.). But I haven't found a good way to get around this, except for introducing a seam or using procedural 3d textures. Or by reducing texture bandwidth and samples (like using rg32f instead of rgba8 albedo, r16f metallic, r16f roughness seperately. This does require manual unpacking and interpolation tho). This is an interesting series, keep up the great work

    • @acinaces343
      @acinaces343 4 ปีที่แล้ว +5

      Make a fund me for a huge computer to do it all

    • @59vibhusharma31
      @59vibhusharma31 4 ปีที่แล้ว +1

      @@SebastianLague BRO WHY DONT YOU COLLAB WITH NASA THAT WOULD HELP THEM A LOT(I AM JOKING BUT CAN YOU ADJUST PLANET PARAMETERS THAT IT SHOULD MIMIC SOME PLANET YOU CAN MAKE AN EUROPA(WILL TAKE MONTHS TO MAKE SOMETHING THAT CUSTOMIZE PLANET GENERATION TO MATCH EUROPA CAN JUST USE SOME CHUNKS OF LAND MAYBE 2*2 KM WIDE ) AND THEN CAN YOU (WILL TAKE YEARS) MAKE SOMETHING THAT SIMULATES DNA AND THEN YOU WILL PREDICT WHAT KINDS OF CREATURES WOULD BE THERE(CREATURE MODELS DONT NEED TO BE REALLY ACCURATE AND GOOD LOOKING JUST TO GIVE US IDEA WHAT WOULD LIVE THERE)(THEY CAN EVEN BE SQUARES AND DNA CAN BE LIKE A RANDOM CHANCE FOR LONG LEG, ONE MORE PAIR OF LEG, BIPEDIAL POSTURE, BIG MOUTH, BIG SIZE, BIG TAIL, BIG TAIL FIN AND THEN YOU CAN JUST MAKE A 2D AND MAKE AN ANIMAL PLANET DOCUMENTARY

  • @VaradMahashabde
    @VaradMahashabde 4 ปีที่แล้ว +191

    20:35
    "It's all noise?"
    Seb with finger on del button : "Always has been"

    • @GymCritical
      @GymCritical 4 ปีที่แล้ว

      Varad Mahashabde this deserves top comment.

    • @Vr0sen
      @Vr0sen 4 ปีที่แล้ว

      Underrated comment

  • @crowdozer3592
    @crowdozer3592 4 ปีที่แล้ว +349

    at this point I'm expecting a "Coding Adventure: Conscious Artificial Lifeforms" soon

    • @maindepth8830
      @maindepth8830 4 ปีที่แล้ว +2

      Ngl thst would be terryfying

    • @sartanko
      @sartanko 4 ปีที่แล้ว +4

      "Coding Adventure: Creating The Matrix"

    • @_vallee_5190
      @_vallee_5190 4 ปีที่แล้ว

      Hes generating planets, this technology has already been used a million times before, it is complex but its not new.

  • @TriggerHappyRC1
    @TriggerHappyRC1 3 ปีที่แล้ว +525

    Alternative title: Sebastian makes an Outer Wilds prototype.
    The fact that a single person can make something like this is still absolutely crazy to me.

    • @Ahris_aus_der_8._Dimension
      @Ahris_aus_der_8._Dimension 3 ปีที่แล้ว +21

      Reminds me on Outer Wilds too. Beautiful game ^^

    • @sichacha9718
      @sichacha9718 3 ปีที่แล้ว +12

      @@Ahris_aus_der_8._Dimension i see that, but i thought of 'no man's sky' when i watched this video

    • @bridgemaker6105
      @bridgemaker6105 3 ปีที่แล้ว +25

      yea, i think he used the outer wilds hud for in the ship lol

    • @celestesimulator6539
      @celestesimulator6539 2 ปีที่แล้ว +20

      @@sichacha9718 i mean, aside from the ui, "the two twin planets that orbit close to the sun" is clearly cut and dry

    • @pikpik_carrot3392
      @pikpik_carrot3392 2 ปีที่แล้ว +1

      I was thinking the same god bamn thing

  • @fatnose0
    @fatnose0 4 ปีที่แล้ว +371

    an atmosphere would probably make some of the planets look a lot better from the surface. This is by far my favourite series can't wait to see what you make of it

    • @NamePointer
      @NamePointer 4 ปีที่แล้ว +9

      Yes that's definitely something that could make things a lot more impressive than it already is, and this could probably be done with some post-processing magic

    • @MarkSapsford
      @MarkSapsford 4 ปีที่แล้ว +12

      Yes this, plus the clouds from a former coding adventure.

    • @bluekiwi42nd12
      @bluekiwi42nd12 4 ปีที่แล้ว +2

      An atmosphere is what I was going to suggest to.

    • @JacobRy
      @JacobRy 4 ปีที่แล้ว +4

      And increasing radius. Mountains don't extend into space lol

    • @pb3dpb3d
      @pb3dpb3d 4 ปีที่แล้ว +1

      I was thinking about that when I saw this comment...

  • @iminni3459
    @iminni3459 4 ปีที่แล้ว +207

    "Collaborated with Stack Overflow" xD

    • @Hi_im_here
      @Hi_im_here 11 หลายเดือนก่อน

      How do you collaborate with stack overflow

    • @thegoldenatlas753
      @thegoldenatlas753 11 หลายเดือนก่อน +2

      ​@@Hi_im_here"copy and paste"

    • @Hi_im_here
      @Hi_im_here 11 หลายเดือนก่อน

      @@thegoldenatlas753 That's plagiarism, not collaboration

    • @mr.maccaman2
      @mr.maccaman2 11 หลายเดือนก่อน +5

      @@Hi_im_herecommon joke that there is no plagiarism in coding. technically there is, but since coding is so insanely similar to pure math, gatekeeping an algorithm is like gatekeeping how to take a derivative. + not plagiarism if it's free use

  • @celiacasimiro465
    @celiacasimiro465 4 ปีที่แล้ว +515

    Why do I feel like eventually Coding Adventures is going to combine a lot of the features from the older Adventures, like the rabbits and foxes, from the ecosystem, e.t.c

    • @lietajucemaciatko383
      @lietajucemaciatko383 4 ปีที่แล้ว +103

      Imagine if everything he has done is actually for one game and he combines everything like:Ok guys today I recreated real life in unity lmao

    • @MartianSantas
      @MartianSantas 4 ปีที่แล้ว +32

      @@lietajucemaciatko383 we can see here the rabbits have developed space travel, and are about to fly to the fox planet

    • @lietajucemaciatko383
      @lietajucemaciatko383 4 ปีที่แล้ว +19

      @@MartianSantas It seems like foxes aren't very happy about it and immediately slaughter them. Rabbits will have to find another planet to solve their overpopulation because of exponential growth

    • @PKMartin
      @PKMartin 4 ปีที่แล้ว +4

      Probably because that's exactly what he's done in this video - I recognize stuff that was covered in more detail in several previous videos (Perlin noise, how to make meshes of spheres, colouring terrain etc.), and I think he even said explicitly this project was going to be an excuse to combine things learned in previous projects.
      Now I'm imagining a collaboration with ThinMatrix to put complex ecosystems and procedurally generated towns on the planets...

    • @TheYuvimon
      @TheYuvimon 4 ปีที่แล้ว +2

      Put the Boids! In the water!

  • @jameshughes3014
    @jameshughes3014 3 ปีที่แล้ว +316

    i absolutely love how you are visually showing the concepts behind how you are using your code. I suspect that you are making a whole generation of kids fall in love with math. Thank you

    • @neut_ro
      @neut_ro ปีที่แล้ว +5

      ​@TheNerdThatCodes same man. But I already love math.

    • @m.i.c.h.o
      @m.i.c.h.o ปีที่แล้ว +2

      I absolutely agree. Because I'm one!

  • @tag666kill
    @tag666kill 4 ปีที่แล้ว +329

    IDEAS:
    1. Clouds/ Atmosphere
    2. Rivers
    3. Vegetation
    4. Wildlife
    5. FRICTION
    6. Comets W/ tails!
    7. Asteroid Belt
    8. Lagrange points
    9. Sun Radiation (closer = hotter)
    10. Planet Rings
    11. Different Types of Sun/Star
    12. Foot Prints

    • @sinon1889
      @sinon1889 4 ปีที่แล้ว +9

      **Stolen**

    • @Bacony_Cakes
      @Bacony_Cakes 4 ปีที่แล้ว +59

      More Ideas:
      Volcanoes
      Spaceship Building using Unlocked Parts (Like KSP)
      Normal Radiation
      Biomes
      Gas Giants (could use the super cool warped noise)
      Going inside Gas Giants and having your spaceship be flung around and crushed
      Alien Civilisations (With different personalities and body types ranging from "human but it's feathery and a bird" to "something out of microbiology")
      Little Fragments Of Storytelling (A flag left on a barren moon, the remains of a spaceship in an asteroid belt, ruined cities)
      Megastructures
      AI Spaceships
      Space Animals (Like Nebula Whales from CGP Monsters)
      Space Combat
      Obligatory Portal 2 Easter Egg
      Spaceports
      Grey Goo Death Robots
      Space Book Of Space Things (Similar to the PVZ Almanac or the ETG Ammonomicon or the Spore Sporepedia/Collections Tab)
      Totally Not Spore Creature Editors
      Floaty Space Gas Cloud Stuff
      Black, White, and Brown Dwarfs
      Black Holes of DOOM!
      Unbreathable Atmospheres
      Tornadoes/Hurricanes/Cyclones
      Lava Oceans
      Sandworms
      Satellites (As in the metal cubes full of stuff)
      A- Aurora Borealis???
      Distant Galaxies
      Oort Cloud Knockoff
      FTL Travel (Have to unlock the drive first)
      Cities And Colonies On Planets (Explodable)
      Rover Robots
      Planet Rotation
      Forward Facing Sprite Grass
      The Pulsar Gang
      Binary Systems
      Protoplanetary Disks
      Missions
      Cool Star Effects (Sunspots and Prominences)
      Boid Fish and Food Chains
      Protostars
      Solar flares that can murder you

    • @phanirithvij
      @phanirithvij 4 ปีที่แล้ว +2

      @@Bacony_Cakes lol. I can only like.

    • @paolo8339
      @paolo8339 4 ปีที่แล้ว +9

      @@Goferek5 indeed a beautiful game named reality :)

    • @WeirderChimp
      @WeirderChimp 4 ปีที่แล้ว +1

      ​@@paolo8339​Or, Star Citizen.

  • @Exxag
    @Exxag 4 ปีที่แล้ว +903

    What is says: "Coding Adventure"
    What is really means: "No Man's Sky 2 - Devlog"

    • @TURPEG
      @TURPEG 4 ปีที่แล้ว +5

      Lol

    • @informitas0117
      @informitas0117 4 ปีที่แล้ว +7

      Universim

    • @LethalChicken77
      @LethalChicken77 4 ปีที่แล้ว +18

      Or "Kerbal Space Program 2 - Devlog"

    • @Hipocamp-Vives-
      @Hipocamp-Vives- 4 ปีที่แล้ว +3

      Thats just what I was thinking when I finished the video xD

    • @JordanMetroidManiac
      @JordanMetroidManiac 4 ปีที่แล้ว +8

      People will be looking at this ten years from now, seeing how it all began... one guy just loves his math and code and actually did something with it

  • @Bacony_Cakes
    @Bacony_Cakes 4 ปีที่แล้ว +657

    Sebastian, we all know you're making Spore 2. And we have one thing to say: Please do.

    • @creeperswaifu9026
      @creeperswaifu9026 4 ปีที่แล้ว

      30 th like

    • @Cozmonimbus
      @Cozmonimbus 4 ปีที่แล้ว +8

      You beat me to it! I'm so ready for Spore 2

    • @MandMs05
      @MandMs05 4 ปีที่แล้ว +3

      Yes pleeeaaaseeee

    • @anonymoususer6251
      @anonymoususer6251 4 ปีที่แล้ว

      Yeah, he should work for revolutionary games, he'd be a great help there, developing features for thrive

    • @animationspace8550
      @animationspace8550 4 ปีที่แล้ว +2

      Thrive is already doing that, and already started on the cell stage which is pretty playable

  • @0hate9
    @0hate9 3 ปีที่แล้ว +158

    obviously, the main thing the planets need is atmospheric refraction. it's super weird looking out at a perfectly black sky in the middle of the day from the surface of a planet.
    EDIT: oh, apparently you agreed.

  • @OrangeC7
    @OrangeC7 4 ปีที่แล้ว +69

    "I collaborated with StackOverflow"
    Definitely going to say this any time I show someone my finished projects because it sounds wayy cooler than "I looked up an algorithm for how to do that"

  • @verified_tinker1818
    @verified_tinker1818 4 ปีที่แล้ว +62

    "I collaborated with StackOverflow."
    I'm so stealing that.

  • @Axelazo
    @Axelazo 4 ปีที่แล้ว +216

    "It's hard to get terribly excited about exploring a bunch of coloured spheres though"
    No Man's Sky players: Is that a personal attack or something?

    • @abbyalphonse499
      @abbyalphonse499 4 ปีที่แล้ว +25

      Spore players: You have no claim, we were here long before you.

    • @Axelazo
      @Axelazo 4 ปีที่แล้ว +3

      @@abbyalphonse499 lmaooo I remember spore, it was fun

    • @nathanwise9271
      @nathanwise9271 4 ปีที่แล้ว +3

      Elite Dangerous 8 years ago: Height maps and different colours would be boring to explore so we shouldn't do that for planets
      Elite Dangerous currently: Nobody explores planets because it's just a height map and a colour

    • @robo1540
      @robo1540 4 ปีที่แล้ว +1

      no you dont get it, sometimes they are shiny and have hexagons on them and other times they arent even the color they are supposed to be

  • @georgehall3692
    @georgehall3692 3 ปีที่แล้ว +80

    MY favorite line out of this "Here is my code for this, which is many times longer and more convoluted than it needs to be, so nothing unusual there." Every programmer's life story! Great video

  • @minticedteaenjoyer
    @minticedteaenjoyer 4 ปีที่แล้ว +237

    "Do you think the world is simulated and the moon and planets are just procedurally generated?"
    "Impossible."

  • @Th.Alchemist
    @Th.Alchemist 4 ปีที่แล้ว +347

    2 years from now your titles are gonna be like "Coding Adventure: How I simulated the universe by accident again"

    • @hoboshoe
      @hoboshoe 4 ปีที่แล้ว +23

      "What to do when your simulated organisms try to escape"

    • @polskiobywatel553
      @polskiobywatel553 4 ปีที่แล้ว +11

      @@hoboshoe alt F4

    • @lucifugerofocale5847
      @lucifugerofocale5847 4 ปีที่แล้ว +9

      Polski Obywatel *terminates the universe*

    • @balticpagan1495
      @balticpagan1495 4 ปีที่แล้ว +11

      ad a pandemic to distract them!

    • @settheshallow8913
      @settheshallow8913 4 ปีที่แล้ว +2

      @@balticpagan1495 Rewire the psychology of their main scientist who pointed it out during the pandemic, and now he is refuting his own logic

  • @socketbyte5348
    @socketbyte5348 4 ปีที่แล้ว +110

    As a developer with like 7 years of experience, I really hope I'll get on your level someday. You're absolutely genius, thank you for these videos!

    • @ghriankashtagelenski6577
      @ghriankashtagelenski6577 4 ปีที่แล้ว +15

      As a CS student this reassures me a lot haha

    • @otmanemj7453
      @otmanemj7453 4 ปีที่แล้ว

      good luck with that ,

    • @Retucex
      @Retucex 4 ปีที่แล้ว

      Was thinking the same thing. Playing around with game engines is what got me in programming in the first place. But, now that I have a career as a developer, I'm just in awe with Seb's videos. It's insane.

    • @otmanemj7453
      @otmanemj7453 4 ปีที่แล้ว

      ​@@ghriankashtagelenski6577 i was thinking the same before i knew he's onyl 22 y.o ... he is a hard working passionate , i think he was learning and working with unity at least each week for the 7 years on youtube and every time he tried to do something he learn a lot
      i would love to hear how he did it so i can mimic or do more , but to think you can reach his level easly it's not going to be possible

    • @hatacoyama1246
      @hatacoyama1246 4 ปีที่แล้ว

      @@otmanemj7453 You'd be suprised what you can be capable of when you put your mind to it ;)

  • @Mixitrion
    @Mixitrion 3 ปีที่แล้ว +98

    And im still over here like "LOOK MOM, I MADE IT SAY HELLO WORLD!"

    • @CommissarChaotic
      @CommissarChaotic 5 หลายเดือนก่อน

      Im still getting there myself, the last peak i had was "Look brother, i forgot to disable movement of the ai when they die so theyre just wandering corpses"

  • @sabers31skip35
    @sabers31skip35 4 ปีที่แล้ว +401

    Me at first: “yeah, coding makes sense and seems really fun!”
    Me now: “... well frick”

    • @USBEN.
      @USBEN. 4 ปีที่แล้ว +1

      Same

    • @Indi_DevJames
      @Indi_DevJames 4 ปีที่แล้ว +9

      Simple young grasshopper take time and make a simpler solution. Simple is just a matter of perspective

    • @isodoubIet
      @isodoubIet 4 ปีที่แล้ว +23

      Sometimes, reading code is a lot harder than to write it. This is one of those times: you're seeing this quickly in a 20 minute video when it took the guy several hours or days.
      Also, keep in mind he's been using the time-honored tradition of copying and pasting code from other sources (such as the noise code). You don't have to understand a piece of code to be able to use it effectively.

    • @MartinToernby
      @MartinToernby 4 ปีที่แล้ว

      And he probably has an IQ above 150. Great thing is that his humbleness hasn't eroded.

    • @niklasstahl98
      @niklasstahl98 4 ปีที่แล้ว +15

      @@MartinToernby He's obviously really smart, but lets not pretend that he's some genius because of these videos (not saying he can't possibly be one). This just takes a lot of dedication and creativity, anyone who with some coding experience can learn it if they want

  • @Meg_A_Byte
    @Meg_A_Byte 4 ปีที่แล้ว +296

    These videos are actually several years old and it's just a documentation of how No Man's Sky was made.

    • @mewion6774
      @mewion6774 4 ปีที่แล้ว +28

      Outer Wilds, actually

    • @hunterbuns
      @hunterbuns 4 ปีที่แล้ว +6

      Haha I literally had to look up the creators of Outer Wilds (Mobius Digital) to see if Sebastian Lague was on the team! Turns out he's not, but Hiro from the TV show "Heroes" is the founder of the company?! Man... I learn so much cool stuff from this channel.

    • @daliborin
      @daliborin 4 ปีที่แล้ว +2

      @@mewion6774 this is better than no mans sky

    • @manuel8123
      @manuel8123 4 ปีที่แล้ว

      @@hunterbuns at the beginning the lock on the planet is the same as the one in Outer Wilds!

  • @paulomarcio3133
    @paulomarcio3133 4 ปีที่แล้ว +116

    I started watching this video like: "I'm gonna watch just a few secs and close this tab", and now I'm fascinated by this channel

    • @chimitrash2966
      @chimitrash2966 4 ปีที่แล้ว +4

      I mean I don't understand half of the video but I still watching until the end

    • @paulomarcio3133
      @paulomarcio3133 4 ปีที่แล้ว +1

      I'm a programmer, I know how to deal with things I don't understand, I do this everyday, in the end I always master what I need/want

    • @lfbarni
      @lfbarni 4 ปีที่แล้ว +1

      you're welcome to the club pal

    • @CardboardBones
      @CardboardBones 4 ปีที่แล้ว +1

      I know nothing of programming, but am in love with everything this channel does.

    • @mihirbendre5049
      @mihirbendre5049 4 ปีที่แล้ว

      Same!,,

  • @yunoletmehaveaname
    @yunoletmehaveaname 3 ปีที่แล้ว +38

    This guy: creates something incredible
    Also this guy: "it could be better...."

  • @andrewhart9526
    @andrewhart9526 4 ปีที่แล้ว +900

    Sebastian in 2 years: Coding Adventure: Recreating Spore

    • @AndroidSLC
      @AndroidSLC 4 ปีที่แล้ว +41

      please yes

    • @Evoleo
      @Evoleo 4 ปีที่แล้ว +48

      Sebastian today: Recreating No Man's Sky

    • @Kasmuller
      @Kasmuller 4 ปีที่แล้ว +14

      @@Evoleo kerbal space program?

    • @mrfluffynl7915
      @mrfluffynl7915 4 ปีที่แล้ว +9

      Won't be that hard to make it better too :P

    • @capjay45
      @capjay45 4 ปีที่แล้ว +6

      Recreating: the last of us part 2 ... in vr my guy

  • @noova-art3876
    @noova-art3876 4 ปีที่แล้ว +238

    Austronaut 1: wait. Its all coded?
    Austronaut 2: always has been
    *takes up gun*

    • @idbestshutup4424
      @idbestshutup4424 4 ปีที่แล้ว +3

      No let it die pleaseee

    • @fractal5764
      @fractal5764 4 ปีที่แล้ว +1

      engliksh good

    • @igorjuszczak6289
      @igorjuszczak6289 4 ปีที่แล้ว +4

      ERROR: GUNS HAVE NOT BEEN IMPLEMENTED YET

    • @Xevion
      @Xevion 4 ปีที่แล้ว +2

      australia nots

    • @Tomahawks360
      @Tomahawks360 3 ปีที่แล้ว

      *Codes gun*

  • @cionnar
    @cionnar 3 ปีที่แล้ว +50

    The Outer Wilds-esque spaceflight primed my brain to anticipate the sun going supernova at the end, would've totally made my day if it actually did. Still mighty impressive stuff tho

    • @s1nblitz
      @s1nblitz 2 ปีที่แล้ว +1

      if it were to go supernova it would be red, since i dont think yellow dwarfs can supernova yet.

    • @thecousinwithaforesakentit1999
      @thecousinwithaforesakentit1999 2 ปีที่แล้ว +5

      @@s1nblitz I don’t think yellow dwarfs can supernova at all, unless provoked by a certain space station in low orbit around the sun.

    • @thecousinwithaforesakentit1999
      @thecousinwithaforesakentit1999 2 ปีที่แล้ว +3

      @@s1nblitz (it didn’t work)

  • @Zepalios
    @Zepalios 4 ปีที่แล้ว +73

    That's amazing.
    At the end all I was thinking of was Spore's planets!

    • @SebastianLague
      @SebastianLague  4 ปีที่แล้ว +16

      Thank you :)

    • @t2hk_
      @t2hk_ 4 ปีที่แล้ว +2

      Same.

    • @petarking66
      @petarking66 4 ปีที่แล้ว +1

      Ah, memories

    • @lexingtonbrython1897
      @lexingtonbrython1897 4 ปีที่แล้ว

      Same! I've been playing SPORE a lot recently, and was struck by the suggestion of creatures wandering around the planets! Wondering if reverse kinematics and the procedural texturing in the video could do plausible procedural critters.

    • @Wonrofccsreal
      @Wonrofccsreal 4 ปีที่แล้ว

      ​@@SebastianLague Sebastian Please notice me I want to ask you a question: for the procedural terrain generation, did you end the series, or are you planning on making more videos? I would only like you too make 1 more if possible, and that is procedural object placement.

  • @Fikzy_
    @Fikzy_ 4 ปีที่แล้ว +103

    This looks stunning, I am speechless. Keep up the good work!

  • @johnnyhoran9369
    @johnnyhoran9369 4 ปีที่แล้ว +75

    KSP planet artists: Exists
    Sebastian: Ima bout to end this man's career.

    • @pofiPenguin
      @pofiPenguin 4 ปีที่แล้ว +4

      well... lets not forget KSP is providing fairly similar visuals on a *much* more massive scale, which is pretty ridiculous considering how smoothly the game runs with all of that.

    • @fisheatsyourhead
      @fisheatsyourhead 4 ปีที่แล้ว +8

      @The Lavian 1992 called - they want their "year called" joke back

  • @cosmareanimates3542
    @cosmareanimates3542 2 ปีที่แล้ว +18

    "Hard to be too terribly excited over a few colored spheres" oh really? I've been more excited watching this series than I've ever been in my life, keep up the good work and i absolutely love this even with only colored spheres

  • @pleasedisregardthefollowin5568
    @pleasedisregardthefollowin5568 4 ปีที่แล้ว +1647

    God 13 billion years ago
    "Coding Adventure: Light"

    • @whythehelldoineedahandle
      @whythehelldoineedahandle 3 ปีที่แล้ว +8

      Also he has foil on his head (4:52)

    • @froo5667
      @froo5667 3 ปีที่แล้ว +12

      You really believe a sky man went "hey this exists now" every day for a week and the universe was created

    • @SEZMALOIN
      @SEZMALOIN 3 ปีที่แล้ว +8

      @@froo5667 yeah

    • @monkeylicker638
      @monkeylicker638 3 ปีที่แล้ว +32

      @@froo5667 That's not how all Christians see the creation. A lot of people don't think it was an actual "day", and I personally think god used science to create us, he isn't magic.

    • @froo5667
      @froo5667 3 ปีที่แล้ว +8

      @@monkeylicker638 the alchemist in the sky clumped rocks and dirt and water together and then stuck his finger in the water so the bacteria could swim away and evolve

  • @kusalg
    @kusalg 4 ปีที่แล้ว +16

    some things you could add:
    * ambient light along with atmosphere on your planets
    * varied gravity by size
    * you could make your water bodies glow on certain colors to simulate lava or something radioactive etc
    * add a rudimentary chemical system, temperature, light and biome data and then run some evolutionary simulations on it to try and get some wacky life forms to inhabit the planet as flora or fauna (or somehow a combination of the two)

    • @knownas2017
      @knownas2017 4 ปีที่แล้ว +2

      And then hopefully release that as a game because that sounds incredible.

  • @irishbruse
    @irishbruse 4 ปีที่แล้ว +47

    Someone has been really enjoying outer wilds haven't they :)

    • @NinjarioPicmin
      @NinjarioPicmin 4 ปีที่แล้ว +5

      please don't call it THE ... people are already confused between Outer Wilds and The Outer Worlds

    • @prizmatik8696
      @prizmatik8696 4 ปีที่แล้ว +1

      @@NinjarioPicmin yep he confused me lmao

    • @irishbruse
      @irishbruse 4 ปีที่แล้ว

      @@NinjarioPicmin fixed

  • @rameshmadara1
    @rameshmadara1 3 ปีที่แล้ว +25

    1:27 That's how they did it in No Man's Sky. Amazing!

  • @jmawuks
    @jmawuks 4 ปีที่แล้ว +81

    Sebastian: There's still some room for improvement for the moons
    Me: *Struggles do the same in Blender*

    • @benhardwiesner6963
      @benhardwiesner6963 4 ปีที่แล้ว +1

      Find or create a noise and a crater heightmap and simply sculpt the 2 onto a multiresed square that was casted to a sphere

  • @SorchaSublime
    @SorchaSublime 4 ปีที่แล้ว +63

    i feel like this game is going to eventually incorporate everything learned in the series so far

    • @joepeters8746
      @joepeters8746 4 ปีที่แล้ว +5

      we learned almost nothing. It is more like a showcase

    • @SamuraiExecutivo
      @SamuraiExecutivo 4 ปีที่แล้ว +3

      @@joepeters8746 Look at older vids, there are many cool tutorials

    • @FlyingDominion
      @FlyingDominion 3 ปีที่แล้ว

      @@joepeters8746 perhaps Sorley De Cesare meant everything Sebastian learned in the series.

  • @reverse_reliefyt744
    @reverse_reliefyt744 4 ปีที่แล้ว +32

    YES FINNALY PART 2 I HAVE WAITED FOR SO LONG THANK YOU CODING GOD

  • @andrewferguson6901
    @andrewferguson6901 3 ปีที่แล้ว +27

    6:53 very interesting that your crater definition process has an emergent property matching the natural ones, that is, the mound in the middle.

  • @tinylord1691
    @tinylord1691 4 ปีที่แล้ว +33

    I feel like there needs to be some atmospheric Rayleigh scattering so the backs of mountains aren’t so dark. Magical though.

  • @empty5013
    @empty5013 4 ปีที่แล้ว +76

    I'd love to see some atmospheric shaders, generating a sky for each planet when you land.
    Another thing you could do to help your colors be a little less ugly and a little more realistic is perhaps randomly select the planets composition out of real world common molecules (iron, silica, limestone, copper, carbon, h2o) and generate colors and specularity based off the composition of a planet. Obviously that's a lot of up front research to get that data and a way to represent it, but I think once you've done the ground work it'll result in much more realistic and familiar planetary colors.
    these are just suggestions of course, love your work and super excited to see where you take it next.

    • @FlyingDominion
      @FlyingDominion 3 ปีที่แล้ว +1

      But 8 years later players will be looking up spectrum analyses for silicon to find the best planet to harvest for their galaxy conquering robot army.

    • @bessiebuddy7951
      @bessiebuddy7951 3 ปีที่แล้ว

      Well you called it

  • @Jabrils
    @Jabrils 4 ปีที่แล้ว +35

    holy shit. its finally here 😢

  • @duckworth-sc2
    @duckworth-sc2 3 ปีที่แล้ว +32

    Im an aspiring software developer, and I hope to someday understand this as well as you do. Can't wait to get my feet under me and take a look at all those juicy articles you mentioned!

  • @nithincbabu8460
    @nithincbabu8460 4 ปีที่แล้ว +81

    Soon, the beings inside these planets would start thinking..."are we living in a simulation?"

    • @knownas2017
      @knownas2017 4 ปีที่แล้ว +18

      And then someone starts coding space games on that planet,
      And upload videos to their internet...
      And someone comments on the video "Soon, the beings inside these planets would start thinking..."are we living in a simulation?""
      and then someone replies with "And then...

    • @deformercr6680
      @deformercr6680 4 ปีที่แล้ว +5

      @@knownas2017 Demn

  • @ridlr9299
    @ridlr9299 4 ปีที่แล้ว +80

    Sebastian: "That's pointless"
    Me: "Actually there are an infinite number of poi-"
    Sebastian: "d i d I a s k"

    • @noob_ukko2771
      @noob_ukko2771 4 ปีที่แล้ว

      what

    • @judewaide8328
      @judewaide8328 4 ปีที่แล้ว

      @@noob_ukko2771
      lmao ur name goes off the right hand side of my screen

    • @noob_ukko2771
      @noob_ukko2771 4 ปีที่แล้ว

      @@danrayson thanks

  • @kallehalvarsson5808
    @kallehalvarsson5808 4 ปีที่แล้ว +49

    A tip for the specular highlights: Every model of specular highlights is at its core simply the dot product between the half vector (vector to the eye + vector to the light, normalized) and the surface normal. Fancy variations of this, like GGX, just remap this curve using some polynomial. Unity has all their shader math on github, which is a great reference: github.com/UnityTechnologies/ScriptableRenderPipeline/blob/64b9e6dd41a16e0a984afb682dfd430b8cbc9c5b/com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Lighting.hlsl#L270
    Regarding the mountains, and terrain noise in general, i recommend that you look into Inigo Quilez' method of using noise derivatives to simulate erosion (which is what No Man's Sky used): www.iquilezles.org/www/articles/morenoise/morenoise.htm

  • @Real_Genji
    @Real_Genji 3 ปีที่แล้ว +24

    This is actually beautiful. I actually brought snacks to watch this because this is literal art. Fantastic content I love everything you post

  • @fawazaljohani8447
    @fawazaljohani8447 4 ปีที่แล้ว +31

    Maybe the next thing to add is an atmosphere to the planets, the lighting in the planets could be improved a lot, the sky should be {color} (more room to play with (: imagine an orange sky with green sunlight or something), also the planets need to be scaled much much more but that needs optimization.
    and one last thing to say, if you intend to make this a real game with a gameplay loop and all, may I suggest making it a strategy exploration game, we have ton loads of first-person exploration games, but just imagine if you could create a colony or something, control all of you species, gather resources, build, manage, fight ... etc and perhaps instead of being an infinite game loop, maybe the goal is to build a giant ship to escape the solar system and go back home, and to build it you need to harness the sun power, which needs a lot of work, I don't know man it's just the endless possibilities and I have to only watch but you will have to do all the work (:
    cheers man as always amazing content

    • @S-K.
      @S-K. 4 ปีที่แล้ว +3

      Great ideas, I could definitely see this become a badass strategy game, involving various gameplay elements such as technological advancement, resource gathering, and working to cohabit the various ecosystems in your world without destroying them. Could make it really difficult to sustainably develop your planetary system without destroying your planets, for realism, of course.

    • @l0k048
      @l0k048 4 ปีที่แล้ว +3

      yeah great idea, it would be cool to if the game has a bad or good ending, which the players will chose, the good ending was to adapt to ecosystems and live in a
      sustainable way, or the bad ending, where to build the ship the player chooses to use all resources without caring about the planet, making it uninhabitable, and escaping to another planet with the resources, until he builds the ship

    • @fawazaljohani8447
      @fawazaljohani8447 4 ปีที่แล้ว

      @@l0k048 I didn't think of it that way (duh humans) but that really gives it more depth, greate point of view

    • @jarredallen3228
      @jarredallen3228 4 ปีที่แล้ว

      "a strategy exploration game"
      Sounds like the kind of game that Spore's Space Stage should have been.

  • @Revv13T
    @Revv13T 4 ปีที่แล้ว +90

    Next time...
    Coding Adventure: Creating life
    Coding Adventure: Sentient AI

    • @serphon5784
      @serphon5784 4 ปีที่แล้ว +1

      you need an atmosphere (out now) for life

    • @m.helazior9932
      @m.helazior9932 3 ปีที่แล้ว

      @@serphon5784 This is the next video

    • @ankurranjankakoty8382
      @ankurranjankakoty8382 3 ปีที่แล้ว

      Underrated Comment 👀

  • @BigBadLoser
    @BigBadLoser 4 ปีที่แล้ว +22

    "Collaborated with StackOverflow" ah yes, as every good programmer should

  • @simply_aman
    @simply_aman 2 ปีที่แล้ว +3

    That mess at 8:46 was actually perfect texture for the moon

  • @ashwinmods9576
    @ashwinmods9576 4 ปีที่แล้ว +27

    Beautiful work Mate,
    After adding so many layers, we finally made the Onion :D
    Can't wait to try it myself, specially that "using noise as an offset for noise" technique,
    That almost simulated the Jupiter surface for me.

    • @SebastianLague
      @SebastianLague  4 ปีที่แล้ว +10

      Thanks! Yeah I thought about trying to do some sort of gas giant with the warp noise, but to make it animate nicely I think it's probably necessary to do a fluid simulation. Maybe there's some tricks I haven't thought of for faking it nicely though. Would like to experiment with this at some point!

    • @kjpg7413
      @kjpg7413 4 ปีที่แล้ว +1

      Also called Domain Warping!

  • @fecu2394
    @fecu2394 4 ปีที่แล้ว +20

    15:50 _"I then collaborated with stackoverflow"_
    What a lovely way to say you got stuck, asked for help and some nice person told you the answer. :)

    • @questwalkerko
      @questwalkerko 3 ปีที่แล้ว

      The stack overflow community is surprisingly toxic

  • @hulmaji1695
    @hulmaji1695 4 ปีที่แล้ว +231

    I seriously want to know. How long does this actually take Sebastion to code it and research? I mean this looks so overwhelming, I guess I couldn't even come up with a solution for how to code it and I'm always like watching with my mouth open

    • @random_idiot
      @random_idiot 4 ปีที่แล้ว +55

      He should make a livestream or something that shows his real-time process of doing an experiment like this.

    • @LaChips806
      @LaChips806 4 ปีที่แล้ว +11

      Yeah, that must have taken some looong time.. I tried to do exactly what he just did couple months ago, and gave up after realizing how much time and effort it would take. I just waited for his video. And I feel satisfied.

    • @Rugg-qk4pl
      @Rugg-qk4pl 4 ปีที่แล้ว +3

      I'm hoping we can get a reply from him?

    • @HrPaschulke1337
      @HrPaschulke1337 4 ปีที่แล้ว +2

      Yesterday evening i had the idea of watching this video to relax and learn a bit about the topic. Quickly started to notice that the content will blow my mind and if i continue watching i wouldn't sleep but think of the code all the time and do researches myself. This is such high-class, just genius!

    • @MrKraignos
      @MrKraignos 4 ปีที่แล้ว +4

      There's 2 months between first and second video. Plus take into account work/life balance, free time, his video editing skills, he might also work on something else...also his project is probs more advanced than he shows, he waits for enough content to make a video.
      Still pretty fast with all this in mind, not sure I would achieve the same result even with the 2 months *fulltime* :p

  • @Ro_Gaming
    @Ro_Gaming 3 ปีที่แล้ว +7

    As someone who loves planet exploration games; you've probably made one of the best planetary games in existence up with astroneer and no mans sky.

  • @NinjarioPicmin
    @NinjarioPicmin 4 ปีที่แล้ว +14

    For anyone that finds this even mildly interesting you just HAVE to check out Outer Wilds. It is one of the best games to come out last year if not the best, and Sebastian Lague was obviously highly inspired by it for this video series.

    • @spacesun8541
      @spacesun8541 4 ปีที่แล้ว +2

      🙏🙏🙏🙏

    • @kintrix007
      @kintrix007 4 ปีที่แล้ว +4

      These planets orbiting around each other close to the sun, and one called the fiery twin...
      I see no resemblance here.

  • @SPIKEASAURUS
    @SPIKEASAURUS 4 ปีที่แล้ว +41

    I've been following you for awhile now and just wanted to say that you are my favoriite youtuber and very much appreiciate what you do! Your videos always give me so much inspiration for my own art coding adventures!

  • @natefinkemusic
    @natefinkemusic 4 ปีที่แล้ว +11

    Sebastian’s videos never fail to make me want to learn to code. His projects are always so fun and interesting, and he explains what the code is actually doing in a way a non-programmer can digest. I love how he walks us through his problems and solutions. I thoroughly enjoyed this video!

  • @d2undead22
    @d2undead22 11 วันที่ผ่านมา

    Multifractal noise is amazing; I created an entire landmass, including mountains and valleys and hills and plains, using multiple multifractal noises, without needing biomes.

  • @doltBmB
    @doltBmB 4 ปีที่แล้ว +33

    The simplest way to fix the seams is to generate a "skirt" for each patch, simply a ring of polygons around the edge extruded down towards the center with the UV's and normals copied

    • @kornsuwin
      @kornsuwin 4 ปีที่แล้ว

      remove the skirt

    • @roxwize
      @roxwize 4 ปีที่แล้ว

      no

    • @Scarletraven87
      @Scarletraven87 4 ปีที่แล้ว

      Like ... many little pyramids overlapping near the base?

  • @Jakub1989YTb
    @Jakub1989YTb 4 ปีที่แล้ว +203

    And there will still be people saying, they won't ever need math in real life.

    • @TheAsj97
      @TheAsj97 4 ปีที่แล้ว +33

      And since 99.99% of people will never program anything, how are they wrong?

    • @jumpander
      @jumpander 4 ปีที่แล้ว +3

      Well, is that real and daily life if it is not your job?

    • @FolkerHQ
      @FolkerHQ 4 ปีที่แล้ว +1

      or do you need math for virtual life :D

    • @RagafragaMuffin
      @RagafragaMuffin 4 ปีที่แล้ว +6

      fr, I underestimated the amount of math that went into these programs. I guess I never thought about it that hard before, but it's really exciting

    • @nugget4814
      @nugget4814 4 ปีที่แล้ว +2

      Well, maybe they will, but I doubt they can remember everything.

  • @gamedevgoose9887
    @gamedevgoose9887 4 ปีที่แล้ว +18

    This is insanely cool :D keep up the incredible work Sebastian, your spherical worlds are works of art.

    • @SebastianLague
      @SebastianLague  4 ปีที่แล้ว +3

      Thank you :)

    • @zahhym
      @zahhym 4 ปีที่แล้ว +2

      @@SebastianLague You replied to the comment before it was made..

  • @peteruelimaa4973
    @peteruelimaa4973 3 ปีที่แล้ว +2

    15:00 getting a strong Kerbal Space Program vibe here :)

  • @spencerruston406
    @spencerruston406 4 ปีที่แล้ว +5

    This series is giving me a lot of Outer Wilds vibes and I really like that.

  • @RadleyBO0
    @RadleyBO0 4 ปีที่แล้ว +44

    This is definitely giving me some Outer Wilds vibes. Would be cool to toy with scale a bit for some larger planets, although those would need to have higher levels of detail to match the larger scale. Regardless, this was all incredibly fascinating and I love your ideas!
    Also, as an artist, I might recommend that you look up some basic color theory and get some simple color schemes going for your planets. Not saying it can’t be random, but looking up different types of color schemes (analogous, complementary, monochromatic, etc.) might help you achieve more aesthetically pleasing planets/moons. Could even be cool if you randomize the type of color scheme for each planet/moon for more variety.

    • @caidenkesler3945
      @caidenkesler3945 4 ปีที่แล้ว +4

      Yeah the intro seemed like a straight recreation of Outer Wilds.

    • @jondw
      @jondw 4 ปีที่แล้ว +3

      My thoughts exactly on the Outer Wilds part

    • @dcisme5594
      @dcisme5594 3 ปีที่แล้ว +1

      that's a massive insult considering OW is an alphabet abomination and nothing more

    • @ChaoticLifemaker
      @ChaoticLifemaker 3 ปีที่แล้ว

      I think he said outer wilds was the inspiration to start this.
      Also the twin planets with the fiery twin is just straight up the hourglass twins.

  • @EasyAs3141
    @EasyAs3141 4 ปีที่แล้ว +11

    You may want to check out the 1997 paper "ROAMing Terrain: Real-time Optimally Adapting Meshes" by Duchaineau, Mark, et al. It describes an elegant solution to subdividing triangles and has a lot of really nice properties like there never being gaps in the mesh, really fine-grained control over triangle budget, and the ability to adjust LoD not only based on distance but also on the level of surface detail (e.g. a large flat plane automatically uses fewer triangles).

  • @simonwhitfield4487
    @simonwhitfield4487 3 ปีที่แล้ว +2

    An extremely interesting video that taught me one very important lesson that I had forgot - the more I listen to someone knowledgeable talk about complex mathematics, the more I involuntarily yawn (even though I am extremely interested!), and the more all my joints hurt and, subsequently, the more I have to fidget and stretch to try and relieve the aches. I haven't felt this way since math lessons at school many, many, many years ago! It's like inverse ASMR! Thank you for the trip down memory lane.

  • @PolyRocketMatt
    @PolyRocketMatt 4 ปีที่แล้ว +4

    Sebastian Lague makes coding adventures
    Fast Forward: Combines everything in one episode :O... This is sooo satisfying to watch

  • @bamfyu
    @bamfyu 4 ปีที่แล้ว +5

    Imagine bringing the boids for the ocean, the simulated ecosystem for the lands and the cloud simulation into this

  • @R.P.G.
    @R.P.G. 4 ปีที่แล้ว +36

    Honestly I want to make a game myself and I don't know where or how to start but you are definitely shedding some light on it and you make it enjoyable.

    • @corporatecapitalism
      @corporatecapitalism 3 ปีที่แล้ว

      Maybe start with a few basic TH-cam tutorials so you’re prepared if you want to go into it in like college or something

    • @chandrashekhah7488
      @chandrashekhah7488 11 หลายเดือนก่อน

      ​​@@corporatecapitalism, @R.P.G. what software did he using and which language

  • @devonkeith6860
    @devonkeith6860 3 ปีที่แล้ว +8

    Watching you make this was actually insane and super inspiring.

  • @Kyun9432
    @Kyun9432 4 ปีที่แล้ว +5

    I love the change in people's imagination and desire to explore space structures, especially under the effect of Outer Wilds.

  • @gabriele18gamba
    @gabriele18gamba 4 ปีที่แล้ว +62

    I'm coding a game with a friend in our spare time where we are merging something like this with marging cubes (Cubicity had a nice package for this, for free). Using Runge-Kutta (actually its adaptive Dormand-Prince a more advanced one) for gravitation and space gravity toolkit for graphics. We are trying that to get a nice solar system generator. I then modify that to get a nice gravity turn and rendez-vous generator that I'm using in my Thesis. Would be awesome to share the project here when done so everyone can have it or maybe we will do a free unity 3d package. Would be an honor to have one of your video talking about it and adding feature when done :D btw the project was inspired by one of your video 6 years ago (Faux Gravity). (all the project is multiplayer too which make things harder)

    • @knownas2017
      @knownas2017 4 ปีที่แล้ว +9

      Ooo, sounds interesting!

    • @zacariaskujo5351
      @zacariaskujo5351 4 ปีที่แล้ว +3

      Create a discord server for it

    • @gabriele18gamba
      @gabriele18gamba 4 ปีที่แล้ว +3

      You guys are really that interested in the project? The only problem could be that the development is slow cause I have University and my friend has his things too. But eventually you guys could be interested in some video or just a discord server for update on it? (my profile image is from the project btw)

    • @knownas2017
      @knownas2017 4 ปีที่แล้ว +4

      @@gabriele18gamba
      If you'd create a Discord server, I'd join it!
      And...
      I think a slow development time is superior than a rushed project.
      Just look at *EA!*

    • @sicklymoonlight
      @sicklymoonlight 4 ปีที่แล้ว +2

      go for the quality, don't rush it

  • @andrearoveroni
    @andrearoveroni 4 ปีที่แล้ว +29

    "Avengers Endgame is the most epic crossover ever"
    Sebastian Lague: "Hold my Unity Engine"

  • @_pastras
    @_pastras 2 ปีที่แล้ว

    Your mind is absolutely insane. 90% of the worlds population will never know how to do any of this. Congrats to you. I hope one day I can have the freedom in my mind that you do.

  • @GaryMcKinnonUFO
    @GaryMcKinnonUFO 4 ปีที่แล้ว +7

    Some beautiful noise functions there, this makes me want to code again, i remember doing the Mandelbrot set in BASIC in the 80s, that took a long time to render! Some of the tools available today are amazing.

    • @dan7777
      @dan7777 3 ปีที่แล้ว +1

      I'm surprised you're allowed near a computer haha

    • @GaryMcKinnonUFO
      @GaryMcKinnonUFO 3 ปีที่แล้ว

      @@dan7777 :)

  •  4 ปีที่แล้ว +15

    These planets need some atmosphere, it feels really weird without one :D

    • @mkevz
      @mkevz 2 ปีที่แล้ว +1

      Check his newer vids :D

  • @stephengoodlet9288
    @stephengoodlet9288 3 ปีที่แล้ว +8

    this guy: making some really good planets and explaining it
    me (has no idea what's going on): MAGIC MAN MAKE PLANET WITH WORDS

  • @bramweinreder2346
    @bramweinreder2346 ปีที่แล้ว

    I have a suggestion that can probably bring this thing further.
    Your planets are still rounded cubes. With evenly distributed vertices, it is essentially made up of hexagons. Every hexagon can be subdivided into more complex terrain, and procedural textures can add more detail than your code ever aspired.
    Basically, working with hexagons you could not only make water, mountains and grass, but also decide if something should be ice, desert, vegetation, rocks etc. It adds more diversity and a sense of climate. Moreover, you could make your very procedural and detailed planets into strategical maps.

  • @IdoN_Tlikethis
    @IdoN_Tlikethis 4 ปีที่แล้ว +8

    "Inspired by the (incredible!) game Outer Wilds."
    i like

  • @AdrianoxLive
    @AdrianoxLive 3 ปีที่แล้ว +225

    Wait... What if our universe is just some guy on TH-cam messing around with code for a really long time?

    • @theattic0098
      @theattic0098 3 ปีที่แล้ว +2

      @Frederick Kellett heh

    • @ZachTheHuman
      @ZachTheHuman 3 ปีที่แล้ว +15

      *reads internet comment sections*
      “Yes, hello? I’d like to file a bug report...”

    • @Dylen
      @Dylen 3 ปีที่แล้ว +5

      well it is actually more likely than any other theory

    • @thewend59
      @thewend59 3 ปีที่แล้ว

      Ah - but we are bigthink.com/mind-brain/are-we-living-in-a-simulation?rebelltitem=4#rebelltitem4

    • @subzeroelectronics3022
      @subzeroelectronics3022 3 ปีที่แล้ว +5

      It’s like that Star Trek NG episode when they trapped their enemies in a simulation but then realized they couldn’t prove they weren’t in a simulation themselves

  • @NFSCsapat
    @NFSCsapat 4 ปีที่แล้ว +177

    Imagine this guy being the creator of No Man's Sky:But cooler

    • @eitantour8059
      @eitantour8059 4 ปีที่แล้ว +15

      This would have to go a looong way to be cooler than No Man's Sky

    • @5Andysalive
      @5Andysalive 4 ปีที่แล้ว +8

      @@eitantour8059 Not really. NMS is cheating. What you see from space has nothing to do with what the planet up close is like. You're not "seemlessly" close in. There is basically a fancy loading screen inbetween. The Matrix-ish shimmering is arguably worse than a little cut ould be.
      In Elite, Space Engine, even in cheap indie games Emyprion and Space Engineer that is much more elegant. The tiny crater you see from space at any distance is the very crater you can land in. Seemless in the first two, a bit less seemless in the other 2 games.
      I always felt this part of NMS, it's most famous feature actually, got WAY more praise then it deserves. Even at the time and certainly nowadays.

    • @ChrisNinjaEagle
      @ChrisNinjaEagle 4 ปีที่แล้ว +3

      Actually No Mans Sky is good now.

    • @NFSCsapat
      @NFSCsapat 4 ปีที่แล้ว

      @@ChrisNinjaEagle Is it? :D When did it became good?

    • @nanni5230
      @nanni5230 4 ปีที่แล้ว +2

      @@NFSCsapat It happened awhile ago, they updated the game more, the usual. Basically they released the game 3 years too early

  • @nulcow
    @nulcow ปีที่แล้ว +2

    These planets look great! they remind me a lot of Spore. In fact, my motivation to make a game similar to Spore is what makes me watch these videos to learn about the methods that are used for things like planets and procedural animation.

  • @ChicagoDude
    @ChicagoDude 4 ปีที่แล้ว +30

    Plot twist: Sebastian is a developer for No Man’s Sky 2

    • @miguelmalvina5200
      @miguelmalvina5200 4 ปีที่แล้ว +1

      Dont search for the multiplayer experience.

    • @2k7u
      @2k7u 4 ปีที่แล้ว +2

      Plot twist: Sebastian is a developer for Kerbal Space Program 2

    • @erickshoesmith9202
      @erickshoesmith9202 4 ปีที่แล้ว +1

      This is actually the development story for astroneer

  • @wortwortwort117
    @wortwortwort117 4 ปีที่แล้ว +5

    This looks just like outer wilds
    I am in love with that game

  • @nextProgram
    @nextProgram 3 ปีที่แล้ว +16

    This is exactly like the game I dreamt of making when I was younger. That's so cool

    • @wouhou1626
      @wouhou1626 3 ปีที่แล้ว +2

      funny to find u there

    • @nextProgram
      @nextProgram 3 ปีที่แล้ว +1

      @@wouhou1626 howdy

    • @wouhou1626
      @wouhou1626 3 ปีที่แล้ว +1

      @@nextProgram i didnt understood im french but ill take that as a compliment

    • @wouhou1626
      @wouhou1626 3 ปีที่แล้ว +1

      @@nextProgram btw i do rly like ur videos

    • @nextProgram
      @nextProgram 3 ปีที่แล้ว +1

      @@wouhou1626 Haha it just means hi. Thanks, I appreciate that!

  • @cnotv_dev
    @cnotv_dev 2 ปีที่แล้ว +1

    The amount of nested loops makes me cry, but I like the video :D

  • @qifeetrying
    @qifeetrying 4 ปีที่แล้ว +9

    After 2 years:
    Coding adventure: I accidentally created Spore

    • @rererere96
      @rererere96 4 ปีที่แล้ว

      YESSSSSSSS, i was searching for someone commenting something about it!

  • @Frenchnostalgique
    @Frenchnostalgique 4 ปีที่แล้ว +8

    For other interesting spheres with "better" point distribution, maybe check out those with constant solid angles :
    Virtual Goniophotometric Measurements Protocol Abstract 1 by A Krishnaswamy

  • @CyberPilotKSP
    @CyberPilotKSP 3 ปีที่แล้ว +23

    Now just imagine how much effort a No Man's Sky developers has put into the game making their planetary generation model

  • @MerlinDeLyon
    @MerlinDeLyon 3 ปีที่แล้ว +1

    this video is in no way related to anything i do, but it was recommended to me and i loved it :D