Thanks you have no idea how much this vid helped me. I watched others videos on the matter and knew the ways to solve the bad topology of the text but you made it so simple that it made it click in my head that there are 3 ways to fix bad topology. Thanks. Just want to add that after doing that sometimes you'll need to tweak things manually using: face orientation view, merge by distance and delete edges in case u run into the problem where there are artefacts when solidifying like it happened to me.
thank you! the exact option didnt do a thing so i use fast option but it kept messing up the object i was trying to engrave my text into. turns out it was because the object was shaded smooth and had subdivision while text wasnt smooth or anything so it freaked out
You blowed my mind!! I've already known how to make it, but you added a lot of information to my method.. I loved how you clean the mesh before applying the boolean. Thanks a lot.
The Best Explanation !!! I referred to many videos , but out of all tNice tutorials was the best I could find among all .... Also got to know many tNice tutorialngs
I lost a lot of time and couldn't make a uniform text with a surface. But you helped me and showed me a simple example, thanks for this video tutorial.😀👏👍👍👍👍
Great! I hope you have seen our updated tutorials also on this same subject 👉 th-cam.com/video/lL7OBZ6AIVA/w-d-xo.html and th-cam.com/video/vAr1aBIHcv8/w-d-xo.html 😊
Thankyou amazing tutorial game developer here (kinda) never really used blender however I’m trying to make a memorial bench but I’ve used this to help some of the letters aren’t coming through any ideas on how to fix
Hi, may I request you to describe the issue little more? I want to know whether these letters are not showing up when you are creating the text field, or if they are not intersecting with the plane while using a boolean.
@@5MinutesBlender basically I think I figured it out there’s a T but when you increase the thickness the backside of it gets connected to the top layer in the middle and it makes the T appear as though there’s a triangle coming out of it from the side so my guess is because of that when you hide it it doesn’t actually make contact with the block therefore not making an imprint
@@SammoStudios But the other letters have the same thickness and they work fine, right? Do you have a flat surface or a curved surface for the projection?
@@SammoStudios That's strange. I am wondering why should one single letter behave differently 🤔🤔 Can you please send your blend file to us so that we can investigate it better? Our contact details are given in the About section of this channel (Email is preferred). Thanks!
Thank you, great explanation. I have 1 question. When I export engraved file as stl, my slicers treat the engraved text as embossed. Any ideas why and how to correct that? TY
i noticed that when the text or any object is inside the other object and their faces still intersect, the difference modifier will not work. so thats why we need to make it peak out even just by any infinitesimal amount.
Yes, you can add a material of your choice for the rectangular block and the text. If you want to know how to add a material, you can check this tutorial 👉 th-cam.com/video/gQ6cIF6iiAo/w-d-xo.html and if you want to know how to create specific metals like Gold, Bronze, Silver etc, you can check this tutorial 👉 th-cam.com/video/MwZb_vif9_A/w-d-xo.html
We have hidden the original text object only in the viewport. If you also hide it in the render, you'll get the correct render output. Or you can apply the boolean modifier and completely remove the original text. Please check our updated tutorial on engraving here 👉 th-cam.com/video/lL7OBZ6AIVA/w-d-xo.html
@@5MinutesBlender you're welcome. At the moment I'm still a student and my budget does not allow it, but I subscribed to your channel and when I'm earning money I will also donate something. Until then, there is just "only" my thanks, but it comes from the heart. 😙
@@NerdyVet I'm really happy that we could help you in the learning. Money is secondary and it's not so important. I wish you all the best in your academic career 💝
@@5MinutesBlender thank you so much - I wish you (and your team, if there is one?) a huge amount of success with your great work 🙂 Looking forward to see more of your content
awesome video! my only issue is when trying to export is as it's engraved the text still saves as if it's Embosseed. question is how do I engrave it and have it stay that way even when have the "View" for the text enabled?
We have shown in the tutorial how to create the engrave/emboss and we have hidden the actual text object. In practice, you need to apply the boolean modifier and delete that text object. Now if you export, both engrave and emboss will work as expected. Please refer to our improved tutorials where this is discussed more clearly 👉 th-cam.com/video/lL7OBZ6AIVA/w-d-xo.html & th-cam.com/video/vAr1aBIHcv8/w-d-xo.html I hope that helps.
Thank you for the vid. Would it simpler to just convert the text to mesh and merge by distance, extrude then limited dissolve 10°? I didn't know about the normals smooth thing. I was using rings. Thank you again.
It can help 👍 but if you are referring to the bevel issues, sometimes bevels become too difficult to manage, specially with complex fonts. There is no technique that works in all cases of bevel. Sometimes it can also help if we create the text through geometry nodes (discussed here 👉 th-cam.com/video/5SRiESHQkmY/w-d-xo.html )
hey i did this tutorial and it was awesome, but i was wondering how do you get them to be one mesh because when i moved my block the text doesnt come with it
Hi, you need to "apply" the boolean modifier on your block, then it will become permanent. Apply that boolean modifier and delete the text object. Now you have a single object which you can move, rotate or export along with the engraved or raised text in it.
Very nice simple and easy tutorial without any other annoying chitchats and lame jokes as most tutorials out there. Only thing annoying in this tutorial is the HARD music. If you reduce the music volume and have soft background music it would be great. Music is not important. Your explanation is important for us to follow. When hard music playing, and directive words it's bit hard to follow. Anyways, Thank you. I really appreciate it.
Thank you very much for your feedback. Yes, we have also realized that the BGM was loud. Unfortunately, there is no option to remove or change BGM once the video is uploaded. We have learned it over time, and in our later videos we have reduced the background music to a very low level. I hope you will find our recent tutorials free from this annoying factor. Thanks for watching!
Great video, except when I got to the part about Normals. Apparently, Bender 4.3.1 moved Normals, and they're nowhere to be found. I'm off to try another software that doesn't change so much. Most of the videos for Blender are two years old and don't match their newest software version.
In the latest Blender, you can select the Shade Auto Smooth option in the Object menu, it takes care of the normals. You can find more options in Modifiers > Add Modifiers > Normals. We have updated this tutorial into two parts, check the new tutorial on Embossing 👉 th-cam.com/video/vAr1aBIHcv8/w-d-xo.html and on Engraving 👉 th-cam.com/video/lL7OBZ6AIVA/w-d-xo.html
Yes, very much! You need to apply all the modifiers and delete the extra objects (like the text fields) before export. Otherwise Blender will export everything even if they are hidden. This will result into an incorrect output when you 3d print. Clean everything, keep only the target object and then export, it will work.
Do you have the decimate modifier before or after the boolean? When you apply a modifier, please ensure that all previous modifiers are applied beforehand.
Yes, we can do that! We can export something in SVG format from CorelDraw, and import that into Blender. You are not importing a "text" in this method, you're importing a 2D or 3D object, which will be converted into path when you import to Blender. You need to then convert this "path" (a set of paths) into one "object". This process is explained in this tutorial although it is on a different subject 👉 th-cam.com/video/12YuQj48sr0/w-d-xo.html (skip the initial part and watch from 2:40 onward). Once you have the text imported into Blender, the rest of the process will be same as this tutorial to emboss or engrave it on any surface. I hope you'll be able to put these things together. If you get stuck anywhere, please let us know. You can also contact us via email with your blend file for more help, our contact details are given in the About section of this channel. Thank you!
It's same thing. Instead of a text field, you need to create the decorative part as a separate object. Then follow the same process as we did with the text here. If you are stuck at some step, please let us know, we'll surely help.
@@5MinutesBlender I looked at a bunch of different methods to create decoration effects on TH-cam. I'll have to experiment and see which way works best. I'm creating some leafy decorative patterns on a battle axe blade.
You can do it on two sides by repeating the same process. First engrave on one side, then use the entire object as a cube and engrave on the other side. If you are facing any specific challenge, please let us know. We will help you to resolve it. All the best!
Following these steps worked great in blender for engraving, but when I export s as stl for 3d printing, it doesn’t export the engraved, it exports as embossed, I’m sure it’s something to do with me just holding the text versus something else, but what is that something else to make engraving functional
We have shown in the tutorial how to create the engrave/emboss and we have hidden the actual text object. In practice, you need to apply the boolean modifier and delete that text object. Now if you export, both engrave and emboss will work as expected. Please refer to our improved tutorials where this is discussed more clearly 👉 th-cam.com/video/lL7OBZ6AIVA/w-d-xo.html & th-cam.com/video/vAr1aBIHcv8/w-d-xo.html I hope that helps.
Once you apply the boolean, the text becomes an integral part of the base object - but you can easily have a separate color or glow effect for the text. You need to add two materials for this base object and apply one of them (maybe the ordinary color) for the whole object, then specifically select the text part and apply the second material (special color or glow etc) for those faces. You can take help from this tutorial 👉 th-cam.com/video/FFGpX2omgTE/w-d-xo.html However, it is more practical to first assign a suitable material for the text object and then apply the boolean so that it keeps that material including the glow effect (glow effect is a material property which you need to setup using shaders).
when i tried to take a picture of my model with engraved lettering so I can go and edit in photoshop it turned into embossed lettering pretty. I think it is from when you hide the text. Any work around to this or way to fix it? I love how it came out but want to edit it in photoshop.
From the description of your case, I am making a guess that the text is hidden in the viewport, but it is visible in the render. So, you see the engraved version in the viewport, but when you take the output, you see the text as it is, so it looks like an embossed version. If that is the case, you just need to hide the text also in the render (to do so, you need to enable the filter in the Outliner). Or easier way, instead of hiding the text, simply delete it completely as its purpose is over. Then it won't come in the output at all. And in case this does not fix your issue, you can mail me your blend file and I will be more than happy to look into it & suggest the exact fix. All the best!
I'll suggest you two things. First, we have discussed some common beveling issues and their solutions in this video 👉 th-cam.com/video/VdlcAD6FRpo/w-d-xo.html You can check that. But it may need you to do a lot of editing to the text mesh. Since we are dealing with a text, my second suggestion is, add sufficient bevel to the text object before you convert it to a mesh. In the text settings, you have a bevel option and it works far better than a mesh. So add enough bevel to the text itself, then convert it to mesh and do the engraving part. Later, you can use a small bevel amount while doing the final bevel on the combined object. Thus the text will have a bigger bevel and the text to mesh junction will have a smaller bevel. I believe it will look good. All the best!
No need to worry! If you practice it several times, you will easily remember the steps and it will be fast. You can do everything within 2 minutes after some practice 😊
In the tutorial, we have only hidden the original text. It needs to be deleted or removed. Do that only when everything is final because you cannot edit the text after you delete it. Please render the output and verify that it looks correct. Then you can go for export.
When i export that engraved text gets filled up again and stands up from the surface. So Blender exports the not visible objects to my stl file... How can i export without these non visible objects
You need to apply the boolean modifier and then delete the text object completely (we only hid it from the viewport, you need to delete it before you export, after the modifier is applied). Also you may want to watch our updated tutorial on this 👉 th-cam.com/video/lL7OBZ6AIVA/w-d-xo.html
You want to write means you just want the text on your model, no engrave or emboss? Then follow another tutorial that we made 👉 th-cam.com/video/aGM9C6tnoYw/w-d-xo.html
Yes, you can apply the boolean modifier on the cube, it will make the engraved/ embossed or raised part permanent. You can then remove your original text, the effect will still last. Please let me know if this does not solve your requirement.
i managed to fix it by using delete vertices on edit + xray and wireframe with box select , im too new to this "bender" so i got no idea how to use boolean , will try this today , cheers mate.
Yes, of course. Add a text field, go to the edit mode, and use control-V. Whatever text you had earlier copied, will be pasted. But if you have any special character, you need to use some special font, otherwise it won't display correctly. This part has been explained in this tutorial 👉 th-cam.com/video/MGgsiyhnJSQ/w-d-xo.html
Hi! Intead of engraved, my text looks like only the outline of it is engraved. I wanted the whole text engraved, like yours. Is there a solution to that? Thank you.
To suggest you best, we need to look at your blend file. You can email the same to me (contacts given in the About section for this channel). Otherwise I can just guess that probably you have not made enough overlap between the text and the target object. There has to be a good amount of overlap, so that it creates a "cut". Just "touch" is not enough. Whether that was the issue in your case or it is something else, I can comment on that once I can take a look at your blend file. All the best!
Hi, the boolean modifier would work if there is an overlap between the text object and the target surface (the cube in this case). You will need to move the text object slightly inside the surface, to create an overlap. If it still does not work, I'd request you to send your blend file to us, I will check what is going wrong. You can get our contact details (Email ID) in the About section of this channel. Thanks much!
𝐈𝐦𝐩𝐫𝐨𝐯𝐞𝐝 𝐭𝐮𝐭𝐨𝐫𝐢𝐚𝐥 𝐰𝐢𝐭𝐡 𝐥𝐚𝐭𝐞𝐬𝐭 𝐯𝐞𝐫𝐬𝐢𝐨𝐧 𝐡𝐞𝐫𝐞: 𝐄𝐧𝐠𝐫𝐚𝐯𝐢𝐧𝐠 👉 th-cam.com/video/lL7OBZ6AIVA/w-d-xo.html 𝐄𝐦𝐛𝐨𝐬𝐬𝐢𝐧𝐠 👉 th-cam.com/video/vAr1aBIHcv8/w-d-xo.html
Thank you, this is incredibly helpful when working with text. I refer to this video every once in awhile :)
Nice to know that you found this tutorial helpful. Cheers bro!
Thanks you have no idea how much this vid helped me. I watched others videos on the matter and knew the ways to solve the bad topology of the text but you made it so simple that it made it click in my head that there are 3 ways to fix bad topology. Thanks. Just want to add that after doing that sometimes you'll need to tweak things manually using: face orientation view, merge by distance and delete edges in case u run into the problem where there are artefacts when solidifying like it happened to me.
Glad to know that it helped. And thanks for the additional tips you shared 👍👍
thanks so much ive been strugling for hours trying to find a guide to help me
Glad I could help! 😊
You are the beeest thank you so much. This tutorial literally saved me. Love you❤
Glad it helped! 😊💝💝
Mate this was spot on. Quality and easy to follow!
Great to hear! Thank you 💝💝
This video saves lives, you are the best!
Thank you so much for the nice words 😊💝💝
Followed tutorial to the "T" worked 100% perfect. Thanks Buddy, It's guys like you that keep this earth a spinnin.
Great to hear that it helped! Cheers!
Incredibly useful. Thank you.
Great to hear that bro 😊💝💝
thank you! the exact option didnt do a thing so i use fast option but it kept messing up the object i was trying to engrave my text into. turns out it was because the object was shaded smooth and had subdivision while text wasnt smooth or anything so it freaked out
Oh.. thanks a lot for sharing this 👍 It might help someone else facing similar issues.
I can feel how happy you are because of the update.
You blowed my mind!! I've already known how to make it, but you added a lot of information to my method.. I loved how you clean the mesh before applying the boolean. Thanks a lot.
Thanks for your appreciation 💝 Glad it was helpful!
LOOOL YESSSSSSSS TNice tutorialS COMNT IS FELTTTTT
Thank you 😊
The Best Explanation !!! I referred to many videos , but out of all tNice tutorials was the best I could find among all .... Also got to know many tNice tutorialngs
Thank you 💝💝 Glad to know that you found it useful!
Absolutly... perfect ! thanks man !
Glad it helped! 😊
i love your tutorials! thank you :) your voice and tone sounds funny though especially when you say "please" do this and that but i like it lol
Ha ha! I know the voice is not the perfect one. Thank you so much for still liking the overall content 💝
I tNice tutorialnk you speak for a good portion of us.
Thank you so much! 💝
You've actually got so quality stuff on your channel. Keep that up man!
Thank you so much for your appreciations 💝💝
U read my mind tooo watching from nepal
Glad it helped! 😊💝💝
Yoo tnx dude, everytNice tutorialng works. I LIKE IT
Glad to hear that, thank you 😊
This is amazing I subbed
Thank you so much 💝
Will stay tuned to your channal! Cheers!
Thank you 💝 And cheers!!
I lost a lot of time and couldn't make a uniform text with a surface. But you helped me and showed me a simple example, thanks for this video tutorial.😀👏👍👍👍👍
Great to hear that it helped! 😊
Yup another awesome video! Thank You...
Thank you so much 💝
well done. clear and concise at a good tempo
Glad you liked it 💝
Thank you. This is how all tutorials should be: Brief, clear and concise. Thanks for your videos and of course I SUSCRIBE
Glad it helped you 😊💖💖
So much thankyou for the tutorial bro
Glad to know that you liked it!
Excellent video, very helpful, thanks for posting.
Glad it was helpful! 😊
This tutorial was really useful for me❤
Glad it was helpful! Cheers! 😊
Simple and v.helpful Thanks
Glad it helped! 😊
Thanku thanku thanku and another million thanks 🙏😊
Glad I could help 💝
Thanks for this useful tutorial :3 and explain so good🥰
I'm glad it was useful for you! 😊💝💝
Great job! Thank you.
Thank you too! 😊
Thank you!
You're welcome! 😊💝💝
Cyberdyne Systems is taking over this video helped me more than the 2 before it.
handy for resetuping s or creating karaoke tracks. Thanks for the recomndation!
Perfect tutorial !
Thank you so much 💝
Very nice tutorial thankyou so much 🙏🏼🙏🏼👍🏼
Glad it was helpful!
You took the words right outta my mouth.
Hours searching that thanks 👍🏻🙏🏻
Glad I could help 😊
Great! Thank you
Glad it helped! 😊💝💝
I don't know how many time I had to come back here, since I don't do it often enough to remember certain details. lol. But many thanks
Great! I hope you have seen our updated tutorials also on this same subject 👉 th-cam.com/video/lL7OBZ6AIVA/w-d-xo.html and th-cam.com/video/vAr1aBIHcv8/w-d-xo.html 😊
Very helpful, thank you!
i have no idea why, but hearing your voice just makes feel soothed.
Thank you!
It’s an ai tho
5 minutes, huh?... intresting and useful chanel
Thank you bro! 💝💝
Many thanks mate
You're welcome bro!
thanks so much man
Glad it helped!
Thank you 🙏
Thankyou amazing tutorial game developer here (kinda) never really used blender however I’m trying to make a memorial bench but I’ve used this to help some of the letters aren’t coming through any ideas on how to fix
Hi, may I request you to describe the issue little more? I want to know whether these letters are not showing up when you are creating the text field, or if they are not intersecting with the plane while using a boolean.
@@5MinutesBlender basically I think I figured it out there’s a T but when you increase the thickness the backside of it gets connected to the top layer in the middle and it makes the T appear as though there’s a triangle coming out of it from the side so my guess is because of that when you hide it it doesn’t actually make contact with the block therefore not making an imprint
@@SammoStudios But the other letters have the same thickness and they work fine, right? Do you have a flat surface or a curved surface for the projection?
@@5MinutesBlender it’s flat and yes the others do work
I assume it’s flat I don’t see why I wouldn’t be
@@SammoStudios That's strange. I am wondering why should one single letter behave differently 🤔🤔 Can you please send your blend file to us so that we can investigate it better? Our contact details are given in the About section of this channel (Email is preferred). Thanks!
tNice tutorials dude makes tNice tutorials easy! I wish he would have been my Nice tutorialgh school maths teacher
Happy to help! 😊 Thank you!
!!! Thanks a lot ...☺️☺️
Glad it helped! 💝
I use decimate when I created a sphere and if it’s this useful to reduce text polygons then that’s awesome
Yes, it often works great. You can try 👍
Very helpful mate. I have added you to my browser folder named Learning. Thank you and sub'd!
Awesome, thank you too! ❤️❤️
This is the narrative similar to how it's made xD I love it
Thank you bro!
Thank you, great explanation. I have 1 question. When I export engraved file as stl, my slicers treat the engraved text as embossed. Any ideas why and how to correct that? TY
You need to remove the text before exporting, the text is already engraved on the targetsurface, so remove the original text.
@@5MinutesBlender Thank you, I figured that out!
Very good.
Grazie mille!
💝💝💝
He didn't delete the first cube. OMG!
😂🤣😂🤣
i noticed that when the text or any object is inside the other object and their faces still intersect, the difference modifier will not work. so thats why we need to make it peak out even just by any infinitesimal amount.
Thanks for sharing this!
Great tutorial! I was wondering though, can I give the engraved text a metallic look? Instead of it just being white?
Yes, you can add a material of your choice for the rectangular block and the text. If you want to know how to add a material, you can check this tutorial 👉 th-cam.com/video/gQ6cIF6iiAo/w-d-xo.html and if you want to know how to create specific metals like Gold, Bronze, Silver etc, you can check this tutorial 👉 th-cam.com/video/MwZb_vif9_A/w-d-xo.html
My engraving looks correct in viewport shading BUT renders as embossed?
We have hidden the original text object only in the viewport. If you also hide it in the render, you'll get the correct render output. Or you can apply the boolean modifier and completely remove the original text. Please check our updated tutorial on engraving here 👉 th-cam.com/video/lL7OBZ6AIVA/w-d-xo.html
thank you so much
wow - perfect video, exactly what I needed. Works for logos as well fyi 🤩
Thank you so much! Glad to know that it worked for you 😊
@@5MinutesBlender you're welcome. At the moment I'm still a student and my budget does not allow it, but I subscribed to your channel and when I'm earning money I will also donate something. Until then, there is just "only" my thanks, but it comes from the heart. 😙
@@NerdyVet I'm really happy that we could help you in the learning. Money is secondary and it's not so important. I wish you all the best in your academic career 💝
@@5MinutesBlender thank you so much - I wish you (and your team, if there is one?) a huge amount of success with your great work 🙂 Looking forward to see more of your content
Thank you
Good man thank you
No problem 👍
awesome video! my only issue is when trying to export is as it's engraved the text still saves as if it's Embosseed. question is how do I engrave it and have it stay that way even when have the "View" for the text enabled?
We have shown in the tutorial how to create the engrave/emboss and we have hidden the actual text object. In practice, you need to apply the boolean modifier and delete that text object. Now if you export, both engrave and emboss will work as expected. Please refer to our improved tutorials where this is discussed more clearly 👉 th-cam.com/video/lL7OBZ6AIVA/w-d-xo.html & th-cam.com/video/vAr1aBIHcv8/w-d-xo.html I hope that helps.
@@5MinutesBlender thank you for the help.
the biggest legends in the rap industry, biggy. You just need to creative and know your way around the software imo
Thank you for the vid. Would it simpler to just convert the text to mesh and merge by distance, extrude then limited dissolve 10°? I didn't know about the normals smooth thing. I was using rings. Thank you again.
It can help 👍 but if you are referring to the bevel issues, sometimes bevels become too difficult to manage, specially with complex fonts. There is no technique that works in all cases of bevel. Sometimes it can also help if we create the text through geometry nodes (discussed here 👉 th-cam.com/video/5SRiESHQkmY/w-d-xo.html )
It's my first day of soft School, and I can tell I'm going to like my teacher!
hey i did this tutorial and it was awesome, but i was wondering how do you get them to be one mesh because when i moved my block the text doesnt come with it
Hi, you need to "apply" the boolean modifier on your block, then it will become permanent. Apply that boolean modifier and delete the text object. Now you have a single object which you can move, rotate or export along with the engraved or raised text in it.
Very nice simple and easy tutorial without any other annoying chitchats and lame jokes as most tutorials out there.
Only thing annoying in this tutorial is the HARD music. If you reduce the music volume and have soft background music it would be great. Music is not important. Your explanation is important for us to follow. When hard music playing, and directive words it's bit hard to follow.
Anyways, Thank you. I really appreciate it.
Thank you very much for your feedback. Yes, we have also realized that the BGM was loud. Unfortunately, there is no option to remove or change BGM once the video is uploaded. We have learned it over time, and in our later videos we have reduced the background music to a very low level. I hope you will find our recent tutorials free from this annoying factor. Thanks for watching!
@@5MinutesBlender Thank you very much simple and quick videos. Please keep up with the good work. I like this types of videos short and simple.
@@5MinutesBlender just wanted to say, thanks sir for the amazing tutorials . i really like how you get to the point.
Nice tutorial
Great video, except when I got to the part about Normals. Apparently, Bender 4.3.1 moved Normals, and they're nowhere to be found. I'm off to try another software that doesn't change so much. Most of the videos for Blender are two years old and don't match their newest software version.
In the latest Blender, you can select the Shade Auto Smooth option in the Object menu, it takes care of the normals. You can find more options in Modifiers > Add Modifiers > Normals. We have updated this tutorial into two parts, check the new tutorial on Embossing 👉 th-cam.com/video/vAr1aBIHcv8/w-d-xo.html and on Engraving 👉 th-cam.com/video/lL7OBZ6AIVA/w-d-xo.html
does this convert to a stl file for 3d printing?
Yes, very much! You need to apply all the modifiers and delete the extra objects (like the text fields) before export. Otherwise Blender will export everything even if they are hidden. This will result into an incorrect output when you 3d print. Clean everything, keep only the target object and then export, it will work.
just got soft soft and I feel like a kid on christmas morning
When I apply the decimate modifier to the mesh it is not countig faces at all. Can you help me with that, please?
Do you have the decimate modifier before or after the boolean? When you apply a modifier, please ensure that all previous modifiers are applied beforehand.
Is it possible to import vector text from Coreldraw and emboss it? Would this also eliminate the extra lines? thanks
Yes, we can do that! We can export something in SVG format from CorelDraw, and import that into Blender. You are not importing a "text" in this method, you're importing a 2D or 3D object, which will be converted into path when you import to Blender. You need to then convert this "path" (a set of paths) into one "object". This process is explained in this tutorial although it is on a different subject 👉 th-cam.com/video/12YuQj48sr0/w-d-xo.html (skip the initial part and watch from 2:40 onward). Once you have the text imported into Blender, the rest of the process will be same as this tutorial to emboss or engrave it on any surface. I hope you'll be able to put these things together. If you get stuck anywhere, please let us know. You can also contact us via email with your blend file for more help, our contact details are given in the About section of this channel. Thank you!
I need to do this, but with some decorative details rather than letters/characters. How would I do that?
It's same thing. Instead of a text field, you need to create the decorative part as a separate object. Then follow the same process as we did with the text here. If you are stuck at some step, please let us know, we'll surely help.
@@5MinutesBlender I looked at a bunch of different methods to create decoration effects on TH-cam. I'll have to experiment and see which way works best. I'm creating some leafy decorative patterns on a battle axe blade.
Are the sample softs there when you open the software or do you have to download them from sowhere
Hi. Do you have any tutorial how add Engrave text on 2 or more side?
You can do it on two sides by repeating the same process. First engrave on one side, then use the entire object as a cube and engrave on the other side. If you are facing any specific challenge, please let us know. We will help you to resolve it. All the best!
Following these steps worked great in blender for engraving, but when I export s as stl for 3d printing, it doesn’t export the engraved, it exports as embossed, I’m sure it’s something to do with me just holding the text versus something else, but what is that something else to make engraving functional
We have shown in the tutorial how to create the engrave/emboss and we have hidden the actual text object. In practice, you need to apply the boolean modifier and delete that text object. Now if you export, both engrave and emboss will work as expected. Please refer to our improved tutorials where this is discussed more clearly 👉 th-cam.com/video/lL7OBZ6AIVA/w-d-xo.html & th-cam.com/video/vAr1aBIHcv8/w-d-xo.html I hope that helps.
Never knew Pathfinder from Apex Legends would give me Blender tutorials.
thanks, very helpful
But how about all topology... What happen to that mesh if we put the Sub D
Better to add subdivisions before you perform or apply the boolean modifier. Ideally it should be the last step.
like u read my mind
how can we change the color or make it glow (the text) after applying boolean ?
Once you apply the boolean, the text becomes an integral part of the base object - but you can easily have a separate color or glow effect for the text. You need to add two materials for this base object and apply one of them (maybe the ordinary color) for the whole object, then specifically select the text part and apply the second material (special color or glow etc) for those faces. You can take help from this tutorial 👉 th-cam.com/video/FFGpX2omgTE/w-d-xo.html However, it is more practical to first assign a suitable material for the text object and then apply the boolean so that it keeps that material including the glow effect (glow effect is a material property which you need to setup using shaders).
when i tried to take a picture of my model with engraved lettering so I can go and edit in photoshop it turned into embossed lettering pretty. I think it is from when you hide the text. Any work around to this or way to fix it? I love how it came out but want to edit it in photoshop.
From the description of your case, I am making a guess that the text is hidden in the viewport, but it is visible in the render. So, you see the engraved version in the viewport, but when you take the output, you see the text as it is, so it looks like an embossed version. If that is the case, you just need to hide the text also in the render (to do so, you need to enable the filter in the Outliner). Or easier way, instead of hiding the text, simply delete it completely as its purpose is over. Then it won't come in the output at all. And in case this does not fix your issue, you can mail me your blend file and I will be more than happy to look into it & suggest the exact fix. All the best!
@@5MinutesBlender fantastic, same problem, immediately solved, thanks for the question and for the answer 💪
im stuck when i try to bevel the edges ,bc faces will overlap. but I need a bigger bevel tho. any good ideas fixing that?thanks😀
I'll suggest you two things. First, we have discussed some common beveling issues and their solutions in this video 👉 th-cam.com/video/VdlcAD6FRpo/w-d-xo.html You can check that. But it may need you to do a lot of editing to the text mesh. Since we are dealing with a text, my second suggestion is, add sufficient bevel to the text object before you convert it to a mesh. In the text settings, you have a bevel option and it works far better than a mesh. So add enough bevel to the text itself, then convert it to mesh and do the engraving part. Later, you can use a small bevel amount while doing the final bevel on the combined object. Thus the text will have a bigger bevel and the text to mesh junction will have a smaller bevel. I believe it will look good. All the best!
@@5MinutesBlender thank you very much.I fixed the problem by removing some vertex at the corner of the character and it stopped overlapping
Glad to know that you solved it!
i want to start making soft and rapping i have an acer laptop. does soft soft co with good softs already?
If anyone has any doubts this list still works in 2022
i dont expect to do just this is so complex
No need to worry! If you practice it several times, you will easily remember the steps and it will be fast. You can do everything within 2 minutes after some practice 😊
when i save the file a and open in in cura it has nomal 3d text how do i fix?
In the tutorial, we have only hidden the original text. It needs to be deleted or removed. Do that only when everything is final because you cannot edit the text after you delete it. Please render the output and verify that it looks correct. Then you can go for export.
When i export that engraved text gets filled up again and stands up from the surface. So Blender exports the not visible objects to my stl file... How can i export without these non visible objects
You need to apply the boolean modifier and then delete the text object completely (we only hid it from the viewport, you need to delete it before you export, after the modifier is applied). Also you may want to watch our updated tutorial on this 👉 th-cam.com/video/lL7OBZ6AIVA/w-d-xo.html
The first video I've found wNice tutorialch makes production seem accessible, thanks!
Glad it was helpful! Cheers!
Hello, i want to write UNITED AIRLINES for my A320 3d model, how can i do?
You want to write means you just want the text on your model, no engrave or emboss? Then follow another tutorial that we made 👉 th-cam.com/video/aGM9C6tnoYw/w-d-xo.html
ok boom, but i done the cube and wrote something and i want to remove it , is it possible w/o destroying the whole damn cube? :)
Yes, you can apply the boolean modifier on the cube, it will make the engraved/ embossed or raised part permanent. You can then remove your original text, the effect will still last. Please let me know if this does not solve your requirement.
i managed to fix it by using delete vertices on edit + xray and wireframe with box select , im too new to this "bender" so i got no idea how to use boolean , will try this today , cheers mate.
Is there any way to paste a certain text instead of typing?
Yes, of course. Add a text field, go to the edit mode, and use control-V. Whatever text you had earlier copied, will be pasted. But if you have any special character, you need to use some special font, otherwise it won't display correctly. This part has been explained in this tutorial 👉 th-cam.com/video/MGgsiyhnJSQ/w-d-xo.html
@@5MinutesBlender thank u very much
Hi! Intead of engraved, my text looks like only the outline of it is engraved. I wanted the whole text engraved, like yours. Is there a solution to that? Thank you.
To suggest you best, we need to look at your blend file. You can email the same to me (contacts given in the About section for this channel). Otherwise I can just guess that probably you have not made enough overlap between the text and the target object. There has to be a good amount of overlap, so that it creates a "cut". Just "touch" is not enough. Whether that was the issue in your case or it is something else, I can comment on that once I can take a look at your blend file. All the best!
It worked for me after I stopped trying to apply the engraving from the underside and applied it from the top side by mirror flipping my object
i followed all you said but i got stuck on 4:20 the object of text was not showing up i have no idea why
Hi, the boolean modifier would work if there is an overlap between the text object and the target surface (the cube in this case). You will need to move the text object slightly inside the surface, to create an overlap. If it still does not work, I'd request you to send your blend file to us, I will check what is going wrong. You can get our contact details (Email ID) in the About section of this channel. Thanks much!
one of the view rare instance where the AI voice is used for more than 20 seconds