Skeletons probably werent above level 20. Your character just didn't have the perk that allows illusion spells to affect the undead. Undead, Machines, and Daedra are naturally immune to most illusion effects without perks.
The restoration ones were my favorite. Blocking and getting magic was good and the charged weapon damage too. I play a pure holy inquisitor so anything that fits with that is a plus. I should say I am playing the good build now last month was darkness. Necromancy had way to many undead though fps went to the floor
If you use Odin along with Ordinator each point of mastery will raise cup of spell. With 2 point of mastery and 51 lvl of illusion some of spells has cup of 15lvl , when they have 8lvl cup without investing on to Illusion. On to of it the cup lvl also raises with the Sacrosanct vampire bonus. / Roughly with 2 mastery and 50lvl of Illusion Shadow legion would have around 15-18 lvl cup. But Effectiveness cup lvl is mach more
Thank for showcase I will use this expose spirit against dragons. Go invisible shoot the dracon./ Coz i dont have problem with mages due to Lion Arrow (archery 90 lvl perk from Ordinator saved shocke based spel). / Deadly dragon + immersive dragon + enchanted dragons .... You got an idea about my lvl of masochism Dude. Hm if i teach Lidia this spell ( will see if it would work with AFT)
@@ПримакІванВолодимирович Can't argue with masochism in this case. It beats making your character too powerful, and ruining all the fun by making the game too easy!
Gloom Wraiths dispel soul trap, for some reason, and even Soul Cloak sometimes fails to capture souls when they use their drain stamina beams Also, the truculent clannfear occasionally renders the Courage spell effect null on creatures such as deer, elk, and moose Edit: Radiate Energies is a good way to level restoration, but occasionally may crash your game if cast in highly populated areas. Also registers as an alarming/offensive spell on my companions, for some reason.
Oh, I'm a big fan of Enai Siadon's mods, so I'd have to go with Odin, just because it was literally made to run alongside Apocalypse, Imperious, Ordinator, etc. But when I start experimenting outside of Enai's load order, I could totally see myself delving deeper into Mysticism :)
Simon's design philosophy is keeping to the vanilla experience and respecting the previous games. If you like that go with Mysticism. I personally think Enai's mods are better in design (low spell clutter and unique, build enabling mechanics).
Quick slot? You mean when I auto-cast a spell at the start of combat? That's actually a Apocalypse spell, Ocato's Recital. Let's you auto-cast when you get in combat :)
I can't remember the name of the mod but there was one by saion that added a spell where you could transform into a deer headed forest creature, anyone know the name?
As far as vanilla is concerned, there is that quest where a adventurer is faking a haunting in order to buy time to explore the nearby ruins. I think he had a little "camp" setup a little ways into the dungeon. I haven't seen any mods yet that meet that description, but if you find it feel free to send me the link and I'll add it to my list :)
Ah yes. My old microphone was SUPER sensitive. Keyboard sounded like bombs going off. My new one is much softer now, though. Much better for recording. Are there any particular console commands you'd like to see?
So, here's the rule with spell mods. If you're talking about a spell mod and only adds spells to the game (like apocalypse or phenderix), those are usually compatible with each other. If you have magic mods that alter vanilla spells / the core magic system itself (like odin or mysticisim), those are NOT compatible with each other, because they both alter vanilla spells.
@@saifkhaled1914 Odin and Apocalypse have a specific load order (it's right in the mod instructions, it's not a big deal), and I'd load Phenderix after them both. Just run Loot to be sure, if you're modding on PC :)
Ocato's Recital is a spell which "stores" three self-targeting spells. And automatically casts them on you in every fight, for zero magic cost. It's amazing.
Hmmm, tough call... I'd have to go with Odin. They are both great mods, but since I already use Enai's mods for spells, perks and enchantments, there's a better chance for synergy if I use his spell overhaul as well. I see it more as a matter of taste. Both mods are great :)
Many of them are sold by Court Wizards or the various Trainers at the College of Winterhold, but depending on the level or "tier" of the Spell Tomes, they only become available at Skill level 40, 65 and 90 (and possibly 15). Also the Court Wizards only ever sell lower "tier" ones. Try taking a screenshot of the books Faralda sells, then pay her to train your Destruction up to 40. Her list of Tomes should then become longer. If it doesn't, then you have a mod conflict.
Court Wizards sell some Tomes up to a certain tier, and the Winterhold College Trainers sell almost all of them from each school, but they only become visible when your relevant Skill hits certain thresholds, 40, 65 and 90, depending on what level the Spell is.
That's why I like this guy's videos for skyrim because he shows every spell in whatever mod he's using
Good times :)
@@Sethiroth_Gaming respect
@@mrsir3808 Thanks!
@@Sethiroth_Gaming thank you for the great videos sir
@@mrsir3808 You're welcome!
Skeletons probably werent above level 20. Your character just didn't have the perk that allows illusion spells to affect the undead. Undead, Machines, and Daedra are naturally immune to most illusion effects without perks.
*facepalm* I forgot about that perk. Mystery solved. Thanks!
You've got such a nice voice, it's very soothing
Thanks!
The restoration ones were my favorite. Blocking and getting magic was good and the charged weapon damage too. I play a pure holy inquisitor so anything that fits with that is a plus. I should say I am playing the good build now last month was darkness. Necromancy had way to many undead though fps went to the floor
That can be a tricky problem, for sure!
@@Sethiroth_Gaming Keep up the good work! I love these mods. The game is much more interesting. Can't wait the next elder scrolls installment
@@sheogoraththedaedricprince9675 Agreed!
only person doing these showcases, keep it up 😂
Will do, thanks!
7:24 all the skeletons bones fly back together to resurrect it
I have a mod that does this randomly. I’ve forgotten which one does it. after you install 900+ mods you start to forget what does what !
So a fun interaction is with the spell howlpack alpha from arcanum you get the fermiler buff from them and yes from all them
Ohhhh, fun!
If you use Odin along with Ordinator each point of mastery will raise cup of spell. With 2 point of mastery and 51 lvl of illusion some of spells has cup of 15lvl , when they have 8lvl cup without investing on to Illusion. On to of it the cup lvl also raises with the Sacrosanct vampire bonus. / Roughly with 2 mastery and 50lvl of Illusion Shadow legion would have around 15-18 lvl cup. But Effectiveness cup lvl is mach more
Thank for showcase I will use this expose spirit against dragons. Go invisible shoot the dracon./ Coz i dont have problem with mages due to Lion Arrow (archery 90 lvl perk from Ordinator saved shocke based spel). / Deadly dragon + immersive dragon + enchanted dragons .... You got an idea about my lvl of masochism Dude. Hm if i teach Lidia this spell ( will see if it would work with AFT)
@@ПримакІванВолодимирович Can't argue with masochism in this case. It beats making your character too powerful, and ruining all the fun by making the game too easy!
Gloom Wraiths dispel soul trap, for some reason, and even Soul Cloak sometimes fails to capture souls when they use their drain stamina beams
Also, the truculent clannfear occasionally renders the Courage spell effect null on creatures such as deer, elk, and moose
Edit: Radiate Energies is a good way to level restoration, but occasionally may crash your game if cast in highly populated areas. Also registers as an alarming/offensive spell on my companions, for some reason.
Wow, good to know. Thanks! Going on the list :)
Hey thanks for the vid! Since you've done a thorough breakdown of both, which did you personally find more fun, this or Mysticism?
Oh, I'm a big fan of Enai Siadon's mods, so I'd have to go with Odin, just because it was literally made to run alongside Apocalypse, Imperious, Ordinator, etc.
But when I start experimenting outside of Enai's load order, I could totally see myself delving deeper into Mysticism :)
Simon's design philosophy is keeping to the vanilla experience and respecting the previous games. If you like that go with Mysticism. I personally think Enai's mods are better in design (low spell clutter and unique, build enabling mechanics).
If anyone like to port to se,
the mod called familiar faces. Please do.
I'll make a note of that one. I haven't gotten into creating my own mods, yet. But porting might be a nice half-way sort of step. We'll see :)
@@Sethiroth_Gaming really, wow that means a lot to me, thanks for considering my request. You the best.
Restoration is a viable school of magic
What quick slot mod are you using at 2:05 , i tried to find it in the mod list but no luck so far
Quick slot? You mean when I auto-cast a spell at the start of combat? That's actually a Apocalypse spell, Ocato's Recital. Let's you auto-cast when you get in combat :)
I can't remember the name of the mod but there was one by saion that added a spell where you could transform into a deer headed forest creature, anyone know the name?
Triumvirate :) it's part of the druid based spells!
Can you turn down the music a bit in future videos. The music gets to be overwhelming in combat.
Can do!
Do you know of the Necromancer lair or cave in Ivarstead?
As far as vanilla is concerned, there is that quest where a adventurer is faking a haunting in order to buy time to explore the nearby ruins. I think he had a little "camp" setup a little ways into the dungeon.
I haven't seen any mods yet that meet that description, but if you find it feel free to send me the link and I'll add it to my list :)
Will do sir
Do enemies use these spells as well?
Not without a mod that specifically shares those spells with npcs.
Can you use more console commands when you demonstrate a spell
Ah yes. My old microphone was SUPER sensitive. Keyboard sounded like bombs going off. My new one is much softer now, though. Much better for recording. Are there any particular console commands you'd like to see?
Is it okay to have multiple magic overhaul mods ?
You have Odin and apocalypse and phendrix is they conflict with each other ?
So, here's the rule with spell mods. If you're talking about a spell mod and only adds spells to the game (like apocalypse or phenderix), those are usually compatible with each other. If you have magic mods that alter vanilla spells / the core magic system itself (like odin or mysticisim), those are NOT compatible with each other, because they both alter vanilla spells.
@@Sethiroth_Gaming Ok let's say i have Odin and i want add more spells , so i put apocalypse or phenderix mod or both .
@@saifkhaled1914 Odin and Apocalypse have a specific load order (it's right in the mod instructions, it's not a big deal), and I'd load Phenderix after them both. Just run Loot to be sure, if you're modding on PC :)
@@Sethiroth_Gaming thanks
@@saifkhaled1914 np
what's akatals recital?
Ocato's Recital is a spell which "stores" three self-targeting spells. And automatically casts them on you in every fight, for zero magic cost. It's amazing.
Will this also be compatible with mods like Ordinator Perks of Skyrim and SkyRE?
I think the guy that made ordinator, made this. so i think it's at least compatible with Ordinator.
It has a patch
Which one would you say is better mysticism or odin
for me its mysticism, more balanced, fair and vanilla like than odin.
Which mod do you think is better overall and the pro and con between odin and mysticism I wanna make sure I pick the best one
Hmmm, tough call... I'd have to go with Odin. They are both great mods, but since I already use Enai's mods for spells, perks and enchantments, there's a better chance for synergy if I use his spell overhaul as well. I see it more as a matter of taste. Both mods are great :)
Just use both
Do I remove phenderix
It is compatible with other spell mods. Might need a patch. Just check the "compatibility" section of the mod page
where do you get the spells in the game I have the mod its just i don't know where to find any of the spell?
Many of them are sold by Court Wizards or the various Trainers at the College of Winterhold, but depending on the level or "tier" of the Spell Tomes, they only become available at Skill level 40, 65 and 90 (and possibly 15). Also the Court Wizards only ever sell lower "tier" ones.
Try taking a screenshot of the books Faralda sells, then pay her to train your Destruction up to 40. Her list of Tomes should then become longer. If it doesn't, then you have a mod conflict.
Where can I find the spells
Court Wizards sell some Tomes up to a certain tier, and the Winterhold College Trainers sell almost all of them from each school, but they only become visible when your relevant Skill hits certain thresholds, 40, 65 and 90, depending on what level the Spell is.
Interesting mod, but I still prefer Arcanum
Why not both? Both is good lol
@@bestman3960 That's what I'm trying now, lol. The only draw back is Farengar's list of available spells is suuuuuper long now!
Ausitm