Creating More Accessible In-Game Text | Cameron Hopkinson | NZGDC 2024

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  • เผยแพร่เมื่อ 24 พ.ย. 2024
  • For this talk, I would present some example text (such as some mock dialogue where you are given a quest) that has been made extremely inaccessible and hard to read. I will then talk about the problems with this piece of mock dialogue (including explanation of why they are problems) and demonstrate different ways that it could be made easier to read and understand using this text.

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