Head to www.holzkern.com/hiddenxperia and make sure to use my code xperia to get 15% off your purchase store-wide. Be proud to be unique #ad *Trust me when I say, this is one of THE BEST Halo Campaign experiences of all time!*
@@Angels-Playground what, i think your a bit braindead there buddy. the title an't even click bait, if all you want is your shitty "15 sec of fame" you got it
I'm actually glad that the mod is getting some recognition, it came out at around the time that cursed Halo was at it's hype and got overshadowed completely, so many people don't even know of its existence. Many "Halo loving" channels never bother to mention, look at, or play it.
Heya Ruby, glad to see you around. I've been asking other Halo creators recently to try out your mod (like Frogarchist) but never any response (although Frogarchist threatened to ban me from commenting if I kept asking, pretty unfortunate tbh. Also, no I didn't spam it all the time, I limited it to only once every upload.) Edit: He finally played it but it doesn't seem like he had great impressions of it at the latter half. I think the main reason he didn't like the ending part of it is because he tried doing it all in one stream and wanted to rush the end instead of appreciating the scaled up battles.
Glad your mods getting signal boosted by a big name Halo content creator man, I played it myself for the first time round 6 months ago and was amazed, really appreciate both the skill and restraint you show with your additions.
@@bubbajoe117 definitely, I remember people recommending the SPV3 mod. Unfortunately SPV3 does not feel like Halo but rather a different game entirely. Also it just completely ruins the encounter for the flood in my opinion.
Adding ODSTs to CE's campaign actually makes sense considering that ODSTs were stationed aboard the Pillar of Autumn and helped with the defense of Alpha Base under the command of Major Silva according to the events of Fireteam Raven which is canon. This mod is the best.
My favorite bit of the Library in this mod was adding the corpse of the badass marine who made it halfway through the library. You have to save an engineer from the flood in order to unlock the teleporter leading to it. The attention to detail is amazing!
Playing halo for 20+ years, this is the mod that cemented itself as THE way to experience halo. I'm glad it's getting more exposure and this is a great video showcasing a lot of what makes it special! Great breakdown. Spoilers for 2 Easter eggs...if you activate most of the terminals in 343 GS, you can enter one of the unused elevator rooms and regroup with Sgt. Johnson. He accompanies you through the remaining rooms and will regroup with the Marines at the end of the level. In two Betrayals, in the valley with the 2nd pulse generator, there is a switch in the Cliffside base opposite of the pulse generator, it activates a teleporter on the center structure that will lead back to the marines fighting the flood at the control room. If the battle goes in the marines favor they evac, and will later drop off a scorpion for you to make the final push to the 3rd generator.
Ruby’s rebalanced mods are so fucking beautiful and amazing And the sword being able to be used by the player in the mod will make a dream of a halo 1 player cry or something
This mod really is a must play for all that consider themselves big fans of CE. There's even more really cool stuff that wasn't shown. If any of you are thinking on playing it, always remember to pay attention and explore a lot, especially in places that were completely empty before. LIKE, do NOT miss the secret secondary mission in Two Betrayals. If Luc missed that one, he should go back and do it. It's SICK. You can sometimes save engineers from dying and they'll help you in certain ways. There's new dialogue for many NPCs that really adds to the world building and story telling (I'm guessing most of it is previously unused voice lines). You can headshot combat forms now if you shoot the infection forms in their chests. Some enemies like grunts now have flinching animations when you shoot them with less powerful projectiles. There is an upcoming campaign for this franchise to look forward to in the furture and it's Ruby's Halo 2 Rebalanced.
This is pretty much the only way I replay CE now. It makes the levels I tend to skip (Library, Two Betrayals) easier to stomach with sandbox switch ups and better encounters. Legendary is also a lot more rewarding because you get so many features added. Legendary easter eggs, hidden weapon caches (i.e. rockets on PoA, scorpion spawn on Halo), Vanguard elite minibosses
also worth mentioning the final UNSC stand added to Two Betrayals. ODSTs hold the control room against the flood. You can fight alongside with them as long as you can until they get wiped
@@Substitube SPOILERS FOR TWO BETRAYALS If you mange to defend the marines for long enough then foehammer will come to pick them up and give you a scorpion to use in final run. Fitting since the marine defense encounter is the hardest in the game imo.
@@justarandomperson3700 That little side mission he made was everything I could have ever wanted as a Flood fan and longstanding Halo CE veteren, that's the first time I think i've ever desperately fought on the backfoot every step of the way.
@@bubbajoe117 Yeah, I'm glad he game the marines a proper send off. In vanilla the just disappeared after 343 guilty spark. Massive CE fan, but that always felt weird to me.
@@justarandomperson3700 yeah. I just assumed they were floodbait after the end of Guilty Spark (barring the survivors from the book), hence why we see sooo many human flood forms all over the ring. Nice to get one final hoorah.
Ruby doesn't miss, their past versions of Halo 2 Rebalanced was incredible. I never cared much for Halo 2's vanilla campaign gameplay experience, their solution was to un-nerf the weapons that Dual Wielding had turned into pea shooters, increasing the lethality of both you and the enemies. There were also a ton of changes to Sacred Icon + Quarantine Zone to make the battles much more interesting, including adding human enemies when you play as Arbiter.
Fun Fact: CE's Fuel rod gun was never intended to be battery operated by Bungie. That was an addition by Gearbox specifically for Halo PC. It was also never purple, only appearing as such due to the campaign version sharing its -shader- _cubemap_ with the Banshee.
Wasn't it actually the cubemap (Rather than the shader) that gave it that purple look? At least, that's what I heard from the Vengeful Vadam's Halo Files shorts.
I've been trying to avoid watching any footage from his Halo 2 Rebalanced since I had the pleasure of going through Halo CE Rebalanced blind, man cooked us a prime rib steak for Halo 1 and I'm anxiously waiting to see what all he could do with Halo 2 and even further with Halo 3 with baited breath, out of all the mod authors i've seen he's the one that "gets" Bungies design philosophy when it comes to his mods, and I appreciate both his skill in refining and adding to the experience, and his restraint as to not muddy the original vision with unnecessary bloat... Yes I'm throwing a modicum of shade to SPV3 with that last bit lmao.
@@bubbajoe117 honestly I think he 'gets' what was good about CE far more than Bungie ever did. I won't spoil too much for H2 rebalanced, but going by his past versions, the changes Bungie made between CE & 2 which sucked - short of building entirely brand new maps, he's almost entirely un-sucked them. All the parts which were previously a slog, are no-longer a slog, and I can't wait to see how the new version all comes together.
@@bubbajoe117 oh yeah and SPV3 - like the HL2 Cinematic mod, the Deus Ex Revision mod, way too many ideas, many not executed or coordinated with the others particularly well, most of the visual changes are for the worse (why tf is all the vegetation desaturated now?). A passion project for sure, but sometimes more is less.
@@InnuendoXP Personally, I think SPV3 is best enjoyed when thinking of it as its own thing, rather than a mod for HCE. It just uses CE's engine as a base. I still had a fun time with it despite how different it was.
@@justarandomperson3700 oh it's a fun time as a fan project, but it isn't an 'improvement', though many people seem to love talking about it like it is.
One cool aspect of the mod that you missed is on Two Betrayals, it’s like a little side mission where you activate a teleporter to take you back to the top of the ziggurat to help the squads of ODSTS, marines and Autumn survivors hold off against wave after wave of Flood while waiting for a pelican to pick them up and take them back to Alpha Base.
Just an FYI: some of the hidden content and easter eggs in Ruby's Rebalanced CE are only available on Legendary. 28:14 When you enter that room, there's an engineer being attacked by combat forms. If you keep it alive, it will fly over and activate that panel for you. There are even more secrets on 343 GS than what you found. Two Betrayals has some amazing improvements, including a new side mission that it looks like you missed. Seriously, go play it again on Legendary and do some exploring, especially in the area near the second pulse generator. You'll be impressed. Lastly, if you want more like this, go give Combat Revolved a try. It's a very similar idea to Ruby's mod, but with some differences in execution. I'd say they're just about tied for best vanilla+ CE campaign mod.
Combat Revolved had good ideas, but I don't feel like they were executed as well as they could be. Played it a while back with a friend. The red on later levels was a bit much...
Every Halo mod I've seen seems to go bananas with weird additions. This one is the first mod that truly seems like it gets it right. Halo 1 Deluxe. Not more, not less. I may actually try this out some day.
Hope you gave it a shot, particularly as it's on Steam Workshop. Yeah Ruby is one of those modders who has those rare qualities of taste & restraint, & actually seems to consider the broader context of things. Like they were constantly asking themselves that question the SPV3 team never did: "Sure, it's 'more', but is it actually adding something? Or is it taking away from the experience?" Ruby's mod really does feel like Halo CE: Developer's Cut. Everything you loved has been preserved and polished, here's some seasoning to shake up the dull parts, polished the rough parts, gave you something to find in the empty parts, and any additions made are just to help make what's already there more interesting.
Next Halo I want them to add many of the unseen species into gameplay, like the Huragok, Drones, Slugmen, Dazreme, even the Yonhet and Endless. The possibilities to make the battlefield so much more chaotic and diverse are enormous
@@ALLMINDmercenarysupportsystem Rarely interacted with Covenant Fringe Species. Their Homeworld was a closely guarded secret. They lived on a ocean world with a massive underwater forerunner city that the Covenant didn’t want to risk destroying and didn’t have much ability to salvage so they established relations with the native Dazreme that had an unusual ability to jury rig forerunner tech. They could act like tech wizards on the Battlefield.
Mate, defending the marines against the covenant and flood at the control room on 2 betrayals until a pelican can come down to extract them to safety is epic. Edit, For those who don't know, if you head to the entrance opposite the second pulse generator, there's a terminal to activate a teleporter at the top of the centre building with the gold elite.
If you loved what he did with 343GS and the Flood, then you're going to adore what he's doing with Halo 2 right now, oh my god. He's made entirely new sections to the Flood Lab, and completely overhauled the level design for the Oracle in-line with similar principles to his design for CE's 343GS. It was so cool seeing you cover this mod!! The Energy Sword sticking out of the dead combat form was actually an idea I pitched during one of his modding streams, absolutely love his design philosophies and how faithful his mods feel to the kind of stuff Bungie were designing.
I've played Ruby's and Havoc, and I like the Chaos that was Havoc mod way better with its addition of more friendlies in the later levels, plus at the end of the Maw you get to drive another spartan and Sgt Johnson to the longsword with a twist at the end of the cutscene.
Anyone with military training or shooting enthusiasts actually find the recoil animations immersion breaking? Yeah, the AR might kick if you or I fired it, but remember, Chief is like 700x stronger than a normal human and has his suit artificial muscle. Chief could mag dump with an AR in each hand and it wouldn't sway in any perceptible way
As someone who played Halo CE since i was 3 years old, i can not wait to get myself a pc for MCC and get to replay my favourite Halo with new and welcomed additions.
I played this a couple months ago, and even though I'm normally someone who enjoys vanilla games better, this mod nailed it. The weapon balance fixes alone are spot-on, but the additional content sprinkled in is done so respectfully and thoughtfully. The optional last stand with the Marines in Two Betrayals is up there for the most fun I've ever had in Halo. I genuinely consider playing Ruby's Rebalanced over Vanilla Halo CE whenever I have the itch to play Halo, and it just proves how good it is, that it can not only scratch the same itch, but be even better.
First thing I did when I got my PC last year was play through this mod, and it was the best feeling being able to replay my favorite halo campaign with improved weapons, enemy encounters, ambience, and new features
I was itching for a new video earlier this morning so I went and watched an old one. What do you know you uploaded! Thanks for keeping Halo alive you have become as much of Halo as Halo itself.
Hey HiddenXperia, if you thought CE Rebalanced was cool, you should check out Ruby's development streams for his upcoming Halo 2 Rebalanced. Ill just say: Halo 2 Rebalanced is easily going to be triple the content than that of seen in CE: R. He came out with a cinematic trailer for H2R as well.
I really dig these kind of videos, you can hear your excitement and passion for Halo come through. Also I've been watching your channel since I was in Year 11, I'm about to graduate now, and its a big reason I've stayed connected with Halo as a whole. So thanks for that 😊
@@HiddenXperia Oh did you have a channel before this one? I think my first video of yours was a video on Noble Six. I remember it had a basic thumbnail with the ICONIC yellow text. I was supposed to be revising for my GCSEs and ended up binging the early flood lore vids instead lmao
The fight down the from that stone "bridge" to the base of the Control Room was always there in vanilla CE. stealing the banshee is just one possible way of finishing the mission
my favorite bit of world building has to be the firefight section with the Marines in Two Betrayals. when you grab the Banshee in the 2nd canyon if you go into the door that isn't the one with pulse generator you'll find a holopanel that activates a teleporter. If you go into said teleporter you'll be instructed to defend the Marines until evac arrives and if you manage to win the encounter then you'll be rewarded with a Scorpion that Foehammer delivers to you at the start of the final canyon.
What else would be cool is if you can play 4 player co-op in halo CE where the other players can play as Marines. Choose between 3 marine models. Green eye piece marine, ODST, or boonie cap marine. No shields
Fun fact, it's still possible steal the banshee on AOTCR but it's a lot trickier to do, but Ruby prepared something special for those able to do it. If you steal the banshee and go straight to the control room the fight that awaits you on the other side instead features the earliest time you can fight the spec-ops covenant in all their glory. Also, consider giving the mod a run on legendary, it is noticeably less punishing than it is in vanilla, especially in the early levels as your marines scale in the opposite manner than they did in vanilla (they get more numerous and competent with higher difficulty), and some of the biggest easter eggs are present here. As well there is a special class of elite restored from the E3-2000 demo; which Ruby has taken to calling the elite vanguard, found only on legendary there is one individual in every mission. The vanguards in Halo, Silent Cartographer, and T&R are impossible to miss to let the player know these guys exist and perhaps establish a pattern. But the rest are well hidden, you're going to have to go off the beaten path to find them.
Something I'd like to correct is that you can actually get the flamethrower in heroic also in Assault on the Control Room, its before the 2nd inside section. At the point where you have to abandon your Warthog/Scorpion, head into the little cave as you normally would, and then after fighting off the enemies, go to the right until you see a dead body, and then the Flamethrower should be there.
never bothered learning about this mod. Thanks for presenting it to us Luc Edit:yes! The Specter is so underrated. I would have loved a full mission using it or even another extended vehicle section
Hey hidden Xperia you should check out the mod Halo better with friends. It only has 2 levels cartographer and assault on the control room. It is a mod where the marines come with you and are more of a present in the game. It is very fun!
It’s honestly down to choose between Ruby’s or Combat Revolved. Revolved adds content, but also adds in encounters from the books and other media like Fireteam Raven and Zuka Zamamee. Ruby’s seems more like a fun experience overall. Tho i wish he added references from the books and fireteam raven into the mod.
I think they're there and there's just not a whole lot of specific focus given to them, a lot of encounters have been tampered with or adjusted to play out more akin to how they do in the books, such as the Covenants final holdout in Two Betrayals, or Marvin Mobuto's corpse in Library, the ODST squad on two betrayals could be fireteam Raven and Zuka Zamamee is on the elevator in the Maw in his trademark patented Demon Slayer turret.
It makes sense why the Covenant would enjoy their time on Halo while also still being a military. Its important to them (also just really pretty, i would also want to see the sunset over the lake and go swimming and make a campfire)
34:50 I kind of liked in CE how the marines sort of vanished from the campaign after the Flood outbreak. It really lends credence to the notion that Chief and Cortana are the last ones standing, and the urgency to stop the Covenant, Monitor, and Flood feels that much more frantic and real. But this is cool also.
I know some people don't like Ruby's mods *COUGH* LateNightGaming *COUGH* , but you can't deny that Ruby is passionate and puts a lot of effort into his mods.
I love how The Library turned from just Forerunner hallways to a desecrated war zone with tons of Covenant fortifications scattered around, but eriely quiet. Really adds a lot of storytelling and variance to the level.
The ambient noises here and there give it life as well. I really like what he did at the beginning of the level. Instead of having the Flood already waiting for you like in vanilla, the first hallway is completely deserted. Once you walk forward you hear a loud bang and then the Flood scream and you're given just enough time to react before you're under attack. There's a couple instances similar to this throughout the level and it's so much better.
IIRC, Elite Ultras were added 'cause Ruby thought the zealots were too common in base CE. So Ultras were added to take their original place and Zealots became a rarer and more threatening enemy encounter.
Plus it makes sense since he mostly just replaced all the plasma rifle wielding zealots with the Ultras, baring a few that occasionally use swords, the plasma rifle wielding zealots already behaved like the Ultras from Halo 2 anyway so the change was natural.
I'm still waiting for Ruby to finally be done with Halo 3. I been waiting since senior year in Highschool, I just got out the military. I been in 4 years. Cuz back when I played Ruby Rebalanced Halo 3 almost 5 years ago that game was Soo good and I played it back to back over and over. The play style could never get boring unlike vanilla Halo 3. Literally have a TH-cam channel waiting so I can do a Let's Play on these 4 rebalanced mods. Someone needs to tell Ruby to set up a go fund page so he being the only 1 developer can have help speeding up the development.
I was wondering if you want to try my mod, "Unyielding Threat"? Its a flood horror mod, taking place on the Pillar Of Autumn filled with custom voice acting!
Lil things like this is what truly revives an experience in a video game. Absolutely needed an excuse to play all the Halos again!!! Lets gooooo!!!! 🙌🏾😤😎
WOW!!! This is too RAD! It's almost like a definitive edition of the game. This is making me tear up dude. It's beautiful, it flashes the game out in such a marvelous and respectful way and really tugs on my heart strings with the nostalgia and what I always wanted Halo CE to be. MAN 343 WHY CAN'T YOU DO THIS!?!?
I like Havoc more than Rubys because it has a lot of original additions and changes to the levels. I like having marines with me on 343 - the Maw showcasing we're losing, but we're not out of the fight with the rest of the bois.
@@HawaiianForgeStudios 343GS level legit scared me and had me running the whole second half on normal difficulty. I even got lost even though normally I know the way to the elevator down. 11/10 imo
@@mattdovale The addition of the radio calls of marines getting destroyed by flood is also horrifying and unsettling with the fact that they are harder to put down in Havoc.
Played Ruby's Rebalanced a couple months ago & it completely obliterated my expectations. There were some things i discovered in the latter half of the Campaign that genuinely blew me away. I found Johnson in 343 Guilty Spark, a valiant last stand by the UNSC when you return back to the Control Room (and i mean mid mission through teleporters that you most definitely missed) just to name a few. Hands down my definitive way of experiencing CE again
See this is just a testament to how deeply Ruby designed these levels - I legit had no idea about any of that and I *REALLY* searched the maps for easter eggs. So damn cool!
Dude the amount of Flood you have to fight off in that part where you go back to the control room is freaking nuts. Definitely a good thing they drop lots of grenades and shotguns to use at your disposal.
@@Determ1nat1on It was so satisfying successfully saving at least most of them. I lost a couple due to Infection Forms but they actually do a pretty formidable job standing their ground I was surprised.
The panel that you couldn't figure out how to activate in 343 guilty spark requires that you save the Engineer in the room. Once the flood are dead, he'll activate the panel, which will lead you to discovering Sargeant Johnson :)
Since it was mentioned, I am once again begging that you post a playthrough of Turok Evolution for the channel. With zero cutting or editing, just raw footage of the full game, like stream vod style. That game seriously needs more eyes on it, not enough people know about it and that's a crime, I say!
What does "Sustainable wood" mean? Ok, I looked it up and I got; "Sustainable wood is timber that can be used for building and furniture without harming the environment. It comes from renewable sources where trees can be felled and replanted with little impact on local wildlife, ecosystems, and the environment" That's pretty cool
I really think they should have called their mods 'Ruby's lore accurate retelling' or 'Ruby's lore accurate Halo+' rather than just 'Ruby's rebalanced'. For as much praise as people gave Bungie for their atmosphere and world building, it seems like a lot of lore seems to be up to the community to actually make.
Played it, Rudy version is just the superior. Everything made sense. My favorite change was the UNSC occupying the control room. It just made sense when you think about it and made the Marines feel more involved.
Yeah cause why would any surviving marines in the area leave the control room undefended? Not only is it the primary target of both the UNSC and the Covenant right now but it has Cortana in it as well, they wouldn't just leave her alone.
@@bubbajoe117 agreed. Always loved CE but that was always a glaring plothole. This partly fixes it and make sense. Also, it makes everything feel more epic, as if you are entering the middle of a major battle.
@@tylers1651 I didn’t really see it as much of a plot hole from the perspective of the game, it wasn’t until the book came out that it became a problem, until then as far as the game is concerned I always just assumed it was because the Flood killed and infested all the autumns crew since they didn’t have shields or ways to really protect themselves from the floods infection forms and spores.
@@bubbajoe117 what I meant was, there was no reason Chief leaving Cortana alone for 24 hours at the control room where anyone could easily steal her. Captain Keys literally says on mission one was to protect her and keep her away from the Covenant. With the UNSC there while Chief gone, it helps ease that plot hole as now, she is being protected by Marines.
On that Fuel Rod note I know what you mean I can’t stress it enough how much I loved the Halo CE version of the Fuel Rod! The artillery style the battery ammo. It was just incredible! Favorite map to go use it online was blood gulch just to pour down rain on your enemy for so reason 💦
Please keep covering Halo mods as well! Love the content and I think Halo mods are what keeps the game alive for a lot of people including myself. I've put thousands of hours into making MCC mods but hardly touched infinite's multiplayer because I just felt like it lacked the love and polish and fun social content that Bungie's games always had. Keep up the great work!
It feels like "rebalance" is an intentional choice of words to set low expectations, so people that find the mod naturally get to have a nice surprise.
You mentioned the Gravemind easteregg towards the end of the video that you found in the Maw, but did you know there's actually a Gravemind easter egg in every flood mission going all the way back to 343 Guilty Spark? It's easy to right it off as creepy Flood ambience but it gradually progresses into more coherent speech (in a language you can't understand, probably reversed) until the end where he finally talks, it's just cool to think Gravemind has been psychically screwing with the Chief since he entered into the containment facility... Also i'm not sure if you found it, but Two Betrayals has a special secret side-mission to it that you've GOT to try and beat on Legendary, it's everything a Flood fan could hope for.
Head to www.holzkern.com/hiddenxperia and make sure to use my code xperia to get 15% off your purchase store-wide. Be proud to be unique #ad
*Trust me when I say, this is one of THE BEST Halo Campaign experiences of all time!*
Annoying click bait titles, are clickbaity and annoying. It's a mod. Stop the clickbait
Please tell me you found the side mission on Two Betrayals, it's so sick
@@Angels-Playground what, i think your a bit braindead there buddy. the title an't even click bait, if all you want is your shitty "15 sec of fame" you got it
I'm actually glad that the mod is getting some recognition, it came out at around the time that cursed Halo was at it's hype and got overshadowed completely, so many people don't even know of its existence. Many "Halo loving" channels never bother to mention, look at, or play it.
@@Dr.Dokutah yes because it's a MOD whoopty do... people have been modding halo combat evolved for 20 years.
Ruby needs to be a consultant at 343 for the next game because he just GETS it.
No because he'll be nerfed and forced to do what 343 wants which isn't Halo unfortunately.
Honestly fr, the way he designs levels to be so naturally interactive would be so sick in an official campaign
I think Halo infinite kinda plays like a Ruby's Rebalance of a Halo game. Especially if you compare it to (EDIT:retail) Reach or 4.
I was thinking the exact same thing through this whole video. We need people like this in charge of Halo for real
They only hire people who hate the franchise to give us more CoD vibes so they have the excuse of being a CoD clone when they fail.
Ruby does not miss with his mods. It's not a re-balance like the name suggests, it's a whole new experience. It's everything CE is, and so much more.
It’s sad seeing what halo ce should’ve looked like
WOO someone noticed and realized what I was going for with the little manual thing :')
Heya Ruby, glad to see you around. I've been asking other Halo creators recently to try out your mod (like Frogarchist) but never any response (although Frogarchist threatened to ban me from commenting if I kept asking, pretty unfortunate tbh. Also, no I didn't spam it all the time, I limited it to only once every upload.)
Edit: He finally played it but it doesn't seem like he had great impressions of it at the latter half. I think the main reason he didn't like the ending part of it is because he tried doing it all in one stream and wanted to rush the end instead of appreciating the scaled up battles.
Glad your mods getting signal boosted by a big name Halo content creator man, I played it myself for the first time round 6 months ago and was amazed, really appreciate both the skill and restraint you show with your additions.
@@bubbajoe117 definitely, I remember people recommending the SPV3 mod. Unfortunately SPV3 does not feel like Halo but rather a different game entirely. Also it just completely ruins the encounter for the flood in my opinion.
ayyyyy, I spotted it straight away, got a good hit of nostalgia when I saw the aesthetic you went for :)
Why can't we get this for the XBOX 😢😢😢😢
Adding ODSTs to CE's campaign actually makes sense considering that ODSTs were stationed aboard the Pillar of Autumn and helped with the defense of Alpha Base under the command of Major Silva according to the events of Fireteam Raven which is canon.
This mod is the best.
“Canon”
I like to imagine the ODST team that you fight alongside in Ruby's Two Betrayals is his nod to Fireteam Raven.
There's also a pov of one of the ODSTs in the flood novel which takes place during CE
@@nickgraham514Not really, Halo: The Flood shows way more than one POV of ODSTs is shown in the book, a big chunk of the novel displays them.
@@jaredbryant8297Yes, Halo: Fireteam Raven & Halo: The Flood are both canon.
My favorite bit of the Library in this mod was adding the corpse of the badass marine who made it halfway through the library. You have to save an engineer from the flood in order to unlock the teleporter leading to it. The attention to detail is amazing!
Wait isn’t he a canon character? He’s even named in Halo: The Flood.
He is, and his name is Marvin Mobuto.
I only came to the comments looking for this. Ruby just could not ignore this detail. I was worried after Luke missed to mention it
I thought Marvin was the ODST corpse you find in one of the elevators. I haven’t seen any Marine corpses anywhere
Playing halo for 20+ years, this is the mod that cemented itself as THE way to experience halo. I'm glad it's getting more exposure and this is a great video showcasing a lot of what makes it special! Great breakdown.
Spoilers for 2 Easter eggs...if you activate most of the terminals in 343 GS, you can enter one of the unused elevator rooms and regroup with Sgt. Johnson. He accompanies you through the remaining rooms and will regroup with the Marines at the end of the level.
In two Betrayals, in the valley with the 2nd pulse generator, there is a switch in the Cliffside base opposite of the pulse generator, it activates a teleporter on the center structure that will lead back to the marines fighting the flood at the control room. If the battle goes in the marines favor they evac, and will later drop off a scorpion for you to make the final push to the 3rd generator.
Ruby’s rebalanced mods are so fucking beautiful and amazing
And the sword being able to be used by the player in the mod will make a dream of a halo 1 player cry or something
This mod really is a must play for all that consider themselves big fans of CE. There's even more really cool stuff that wasn't shown. If any of you are thinking on playing it, always remember to pay attention and explore a lot, especially in places that were completely empty before. LIKE, do NOT miss the secret secondary mission in Two Betrayals. If Luc missed that one, he should go back and do it. It's SICK.
You can sometimes save engineers from dying and they'll help you in certain ways. There's new dialogue for many NPCs that really adds to the world building and story telling (I'm guessing most of it is previously unused voice lines). You can headshot combat forms now if you shoot the infection forms in their chests. Some enemies like grunts now have flinching animations when you shoot them with less powerful projectiles.
There is an upcoming campaign for this franchise to look forward to in the furture and it's Ruby's Halo 2 Rebalanced.
This is pretty much the only way I replay CE now. It makes the levels I tend to skip (Library, Two Betrayals) easier to stomach with sandbox switch ups and better encounters.
Legendary is also a lot more rewarding because you get so many features added. Legendary easter eggs, hidden weapon caches (i.e. rockets on PoA, scorpion spawn on Halo), Vanguard elite minibosses
also worth mentioning the final UNSC stand added to Two Betrayals. ODSTs hold the control room against the flood. You can fight alongside with them as long as you can until they get wiped
@@Substitube
SPOILERS FOR TWO BETRAYALS
If you mange to defend the marines for long enough then foehammer will come to pick them up and give you a scorpion to use in final run. Fitting since the marine defense encounter is the hardest in the game imo.
@@justarandomperson3700 That little side mission he made was everything I could have ever wanted as a Flood fan and longstanding Halo CE veteren, that's the first time I think i've ever desperately fought on the backfoot every step of the way.
@@bubbajoe117
Yeah, I'm glad he game the marines a proper send off. In vanilla the just disappeared after 343 guilty spark. Massive CE fan, but that always felt weird to me.
@@justarandomperson3700 yeah. I just assumed they were floodbait after the end of Guilty Spark (barring the survivors from the book), hence why we see sooo many human flood forms all over the ring. Nice to get one final hoorah.
I'm a simple man, I see HiddenXperia, I watch. Happy
This is the mod that literally revived my love of Halo earlier this year, practically felt like an entire new experience.
I so feel that! Such a gooood mod!
It's like playing the Halo CE you remember on the original Xbox.
@@bubbajoe117 only better.
Ruby doesn't miss, their past versions of Halo 2 Rebalanced was incredible. I never cared much for Halo 2's vanilla campaign gameplay experience, their solution was to un-nerf the weapons that Dual Wielding had turned into pea shooters, increasing the lethality of both you and the enemies. There were also a ton of changes to Sacred Icon + Quarantine Zone to make the battles much more interesting, including adding human enemies when you play as Arbiter.
Fun Fact: CE's Fuel rod gun was never intended to be battery operated by Bungie. That was an addition by Gearbox specifically for Halo PC. It was also never purple, only appearing as such due to the campaign version sharing its -shader- _cubemap_ with the Banshee.
Wasn't it actually the cubemap (Rather than the shader) that gave it that purple look? At least, that's what I heard from the Vengeful Vadam's Halo Files shorts.
@@ConeLordDaytona Probably, I might have gotten them confused.
hiddenxperia after finally reviewing CE rubys rebalanced: "kept you waiting huh?"
Mgs mentioned
Johnson really said "the only good jackal is a dead jackal" lmao
Based Johnsons strikes again, mans got a point.
Ruby's Rebalanced is the definitive way to play Halo CE imo and his work on Halo 2 thus far has been incredible.
I've been trying to avoid watching any footage from his Halo 2 Rebalanced since I had the pleasure of going through Halo CE Rebalanced blind, man cooked us a prime rib steak for Halo 1 and I'm anxiously waiting to see what all he could do with Halo 2 and even further with Halo 3 with baited breath, out of all the mod authors i've seen he's the one that "gets" Bungies design philosophy when it comes to his mods, and I appreciate both his skill in refining and adding to the experience, and his restraint as to not muddy the original vision with unnecessary bloat... Yes I'm throwing a modicum of shade to SPV3 with that last bit lmao.
@@bubbajoe117 honestly I think he 'gets' what was good about CE far more than Bungie ever did.
I won't spoil too much for H2 rebalanced, but going by his past versions, the changes Bungie made between CE & 2 which sucked - short of building entirely brand new maps, he's almost entirely un-sucked them. All the parts which were previously a slog, are no-longer a slog, and I can't wait to see how the new version all comes together.
@@bubbajoe117 oh yeah and SPV3 - like the HL2 Cinematic mod, the Deus Ex Revision mod, way too many ideas, many not executed or coordinated with the others particularly well, most of the visual changes are for the worse (why tf is all the vegetation desaturated now?). A passion project for sure, but sometimes more is less.
@@InnuendoXP
Personally, I think SPV3 is best enjoyed when thinking of it as its own thing, rather than a mod for HCE. It just uses CE's engine as a base. I still had a fun time with it despite how different it was.
@@justarandomperson3700 oh it's a fun time as a fan project, but it isn't an 'improvement', though many people seem to love talking about it like it is.
One cool aspect of the mod that you missed is on Two Betrayals, it’s like a little side mission where you activate a teleporter to take you back to the top of the ziggurat to help the squads of ODSTS, marines and Autumn survivors hold off against wave after wave of Flood while waiting for a pelican to pick them up and take them back to Alpha Base.
It's like 8 waves of Flood I think. It's insane how many there are at that part.
As an xbox player. Imma cry
the whole mcc goes on sale pretty often (15 bucks). Since they're older games they shouldn't be too taxing, even on lower end PCs or laptops
Yea
You are not alone I cry
_Laughs in PC_ 🤣 😈
@@Professor_Toothpaste do not kick a wounded animal. it is considered cruel. (I too am an xbox player)
Just an FYI: some of the hidden content and easter eggs in Ruby's Rebalanced CE are only available on Legendary.
28:14 When you enter that room, there's an engineer being attacked by combat forms. If you keep it alive, it will fly over and activate that panel for you. There are even more secrets on 343 GS than what you found.
Two Betrayals has some amazing improvements, including a new side mission that it looks like you missed. Seriously, go play it again on Legendary and do some exploring, especially in the area near the second pulse generator. You'll be impressed.
Lastly, if you want more like this, go give Combat Revolved a try. It's a very similar idea to Ruby's mod, but with some differences in execution. I'd say they're just about tied for best vanilla+ CE campaign mod.
Man, I am SO UPSET Hidden missed out on the Elite Vanguards throughout the campaign and holding out with the Marines on TB.
Combat Revolved had good ideas, but I don't feel like they were executed as well as they could be. Played it a while back with a friend. The red on later levels was a bit much...
Every Halo mod I've seen seems to go bananas with weird additions. This one is the first mod that truly seems like it gets it right. Halo 1 Deluxe. Not more, not less. I may actually try this out some day.
Hope you gave it a shot, particularly as it's on Steam Workshop.
Yeah Ruby is one of those modders who has those rare qualities of taste & restraint, & actually seems to consider the broader context of things.
Like they were constantly asking themselves that question the SPV3 team never did: "Sure, it's 'more', but is it actually adding something? Or is it taking away from the experience?"
Ruby's mod really does feel like Halo CE: Developer's Cut. Everything you loved has been preserved and polished, here's some seasoning to shake up the dull parts, polished the rough parts, gave you something to find in the empty parts, and any additions made are just to help make what's already there more interesting.
With this mod, Halo CE has become my favorite Halo game BY A MILE
Next Halo I want them to add many of the unseen species into gameplay, like the Huragok, Drones, Slugmen, Dazreme, even the Yonhet and Endless. The possibilities to make the battlefield so much more chaotic and diverse are enormous
What are the Dazreme?
@@ALLMINDmercenarysupportsystem Rarely interacted with Covenant Fringe Species. Their Homeworld was a closely guarded secret. They lived on a ocean world with a massive underwater forerunner city that the Covenant didn’t want to risk destroying and didn’t have much ability to salvage so they established relations with the native Dazreme that had an unusual ability to jury rig forerunner tech. They could act like tech wizards on the Battlefield.
@jakespacepiratee3740 Oh. I think I've heard if them before.
Only if the Yonhet get a complete and utter redesign
@@--mr4yo Ye, they look like something out of Star Trek.
Halo CE has the best campaign? But Halo 2 exists…well now…
“It’s treason then.” -The Senate
Objectively its halo 3
@@sgtaveryjohnson3803 *HERETIC! HERETIC! HERETIC!*
@@sgtaveryjohnson3803that's a funny way of spelling "Subjective"
halo 2 campaign is shit in every way except cutscenes and u know it.
The only problem with Halo 2 is that the Assault Rifle is not in it.
Mate, defending the marines against the covenant and flood at the control room on 2 betrayals until a pelican can come down to extract them to safety is epic.
Edit, For those who don't know, if you head to the entrance opposite the second pulse generator, there's a terminal to activate a teleporter at the top of the centre building with the gold elite.
If you unlock all the doors on 343GS, you can get sergeant Johnson to help you fight your way out the facility
Mods that improve the game instead of cursing it always amazes me
He is also working on Halo 2 in livestreams. I cannot wait for that to be released
That is so awesome🙌🙌🙌!!! Cant wait!
they made reach even better?? no way
🤨
They made halo 5 even better??
Reach is actually peak story telling for Halo
No offense but reach is a bit overrated at this point
Its genuinely not @Suumac_
If you loved what he did with 343GS and the Flood, then you're going to adore what he's doing with Halo 2 right now, oh my god. He's made entirely new sections to the Flood Lab, and completely overhauled the level design for the Oracle in-line with similar principles to his design for CE's 343GS.
It was so cool seeing you cover this mod!! The Energy Sword sticking out of the dead combat form was actually an idea I pitched during one of his modding streams, absolutely love his design philosophies and how faithful his mods feel to the kind of stuff Bungie were designing.
I was hoping you'd cover this
something something took me long enough
@@HiddenXperiaBetter late than never
I've played Ruby's and Havoc, and I like the Chaos that was Havoc mod way better with its addition of more friendlies in the later levels, plus at the end of the Maw you get to drive another spartan and Sgt Johnson to the longsword with a twist at the end of the cutscene.
Anyone with military training or shooting enthusiasts actually find the recoil animations immersion breaking? Yeah, the AR might kick if you or I fired it, but remember, Chief is like 700x stronger than a normal human and has his suit artificial muscle. Chief could mag dump with an AR in each hand and it wouldn't sway in any perceptible way
The gun is still going to have recoil though. It just wouldn't affect his aim like it would for you or I
You really should of named the first video chapter "halo there" instead of hello there
Missed out on a mildly funny dad joke 😔
Based.
CE is the best.
And nothing can be said about that.
As someone who played Halo CE since i was 3 years old, i can not wait to get myself a pc for MCC and get to replay my favourite Halo with new and welcomed additions.
911 turbo S with the warthog chain gun attached when?
1M subs
@@HiddenXperia Aggressive AI in halo ce rebalance reminds me of F.E.A.R.'s AI
I played this a couple months ago, and even though I'm normally someone who enjoys vanilla games better, this mod nailed it. The weapon balance fixes alone are spot-on, but the additional content sprinkled in is done so respectfully and thoughtfully. The optional last stand with the Marines in Two Betrayals is up there for the most fun I've ever had in Halo. I genuinely consider playing Ruby's Rebalanced over Vanilla Halo CE whenever I have the itch to play Halo, and it just proves how good it is, that it can not only scratch the same itch, but be even better.
The perfect video to see during lunch. Great work with the videos lately!
First thing I did when I got my PC last year was play through this mod, and it was the best feeling being able to replay my favorite halo campaign with improved weapons, enemy encounters, ambience, and new features
I was itching for a new video earlier this morning so I went and watched an old one. What do you know you uploaded! Thanks for keeping Halo alive you have become as much of Halo as Halo itself.
appreciate it! Thanks for the support chief 🙏🙏🙏
Hey HiddenXperia, if you thought CE Rebalanced was cool, you should check out Ruby's development streams for his upcoming Halo 2 Rebalanced. Ill just say: Halo 2 Rebalanced is easily going to be triple the content than that of seen in CE: R. He came out with a cinematic trailer for H2R as well.
I really dig these kind of videos, you can hear your excitement and passion for Halo come through.
Also I've been watching your channel since I was in Year 11, I'm about to graduate now, and its a big reason I've stayed connected with Halo as a whole. So thanks for that 😊
CHRIST
I started my channel (again) in Year 13, so that really ages me haha
@@HiddenXperia Oh did you have a channel before this one?
I think my first video of yours was a video on Noble Six. I remember it had a basic thumbnail with the ICONIC yellow text. I was supposed to be revising for my GCSEs and ended up binging the early flood lore vids instead lmao
The fight down the from that stone "bridge" to the base of the Control Room was always there in vanilla CE. stealing the banshee is just one possible way of finishing the mission
my favorite bit of world building has to be the firefight section with the Marines in Two Betrayals. when you grab the Banshee in the 2nd canyon if you go into the door that isn't the one with pulse generator you'll find a holopanel that activates a teleporter. If you go into said teleporter you'll be instructed to defend the Marines until evac arrives and if you manage to win the encounter then you'll be rewarded with a Scorpion that Foehammer delivers to you at the start of the final canyon.
Please I hope he finds out about this and about the engineer in 343 GS
What else would be cool is if you can play 4 player co-op in halo CE where the other players can play as Marines. Choose between 3 marine models. Green eye piece marine, ODST, or boonie cap marine. No shields
Fun fact, it's still possible steal the banshee on AOTCR but it's a lot trickier to do, but Ruby prepared something special for those able to do it.
If you steal the banshee and go straight to the control room the fight that awaits you on the other side instead features the earliest time you can fight the spec-ops covenant in all their glory.
Also, consider giving the mod a run on legendary, it is noticeably less punishing than it is in vanilla, especially in the early levels as your marines scale in the opposite manner than they did in vanilla (they get more numerous and competent with higher difficulty), and some of the biggest easter eggs are present here.
As well there is a special class of elite restored from the E3-2000 demo; which Ruby has taken to calling the elite vanguard, found only on legendary there is one individual in every mission.
The vanguards in Halo, Silent Cartographer, and T&R are impossible to miss to let the player know these guys exist and perhaps establish a pattern. But the rest are well hidden, you're going to have to go off the beaten path to find them.
Oh I HAVE to try Halo CE rebalance. I have heared great stuff of it. This watch is gonna be amazing!
Fucked up when the modding community is doing genuinely more exciting things with Halo than the devs, these days.
Something I'd like to correct is that you can actually get the flamethrower in heroic also in Assault on the Control Room, its before the 2nd inside section.
At the point where you have to abandon your Warthog/Scorpion, head into the little cave as you normally would, and then after fighting off the enemies, go to the right until you see a dead body, and then the Flamethrower should be there.
I thought this was gonna be for the HAVOC mod. If you read this - PLEASE CHECK THAT MOD OUT
i tought too that was for the Havoc Mod, but somehow he came late with Rubys Rebalanced.. maybe in 2 years he will do a video of the Havoc mod lol.
God's work! The ambience in the Silent Cartographer with the screams was something that I SOO wanted and theough was needed.
never bothered learning about this mod. Thanks for presenting it to us Luc
Edit:yes! The Specter is so underrated. I would have loved a full mission using it or even another extended vehicle section
Hey hidden Xperia you should check out the mod Halo better with friends. It only has 2 levels cartographer and assault on the control room. It is a mod where the marines come with you and are more of a present in the game. It is very fun!
It’s honestly down to choose between Ruby’s or Combat Revolved. Revolved adds content, but also adds in encounters from the books and other media like Fireteam Raven and Zuka Zamamee. Ruby’s seems more like a fun experience overall. Tho i wish he added references from the books and fireteam raven into the mod.
I think they're there and there's just not a whole lot of specific focus given to them, a lot of encounters have been tampered with or adjusted to play out more akin to how they do in the books, such as the Covenants final holdout in Two Betrayals, or Marvin Mobuto's corpse in Library, the ODST squad on two betrayals could be fireteam Raven and Zuka Zamamee is on the elevator in the Maw in his trademark patented Demon Slayer turret.
Revolved does not compare. Not even close. Revolved is a trash, lazy version of Ruby's mod if anything.
@@BrandonFlint-ro2ns How is it lazy?
“The covenant made a cozy campfire.”
It’s surrounding by blue alien blood lmao.
I first played this about two years ago. Absolutely incredible.
You should check out the havoc mod for CE it’s so good, it has everything you can expect.
It makes sense why the Covenant would enjoy their time on Halo while also still being a military. Its important to them (also just really pretty, i would also want to see the sunset over the lake and go swimming and make a campfire)
I think you would enjoy Havoc Mod, the soundtrack changes really hit the mood
34:50 I kind of liked in CE how the marines sort of vanished from the campaign after the Flood outbreak. It really lends credence to the notion that Chief and Cortana are the last ones standing, and the urgency to stop the Covenant, Monitor, and Flood feels that much more frantic and real. But this is cool also.
I know some people don't like Ruby's mods *COUGH* LateNightGaming *COUGH* , but you can't deny that Ruby is passionate and puts a lot of effort into his mods.
LateNightGaming is an idiot lmao. I stopped watching him years ago.
FInally ruby is getting the attention HE Deserves! RUBY FOR THE INEVITABLE HALO REMAKES
He also remade the encounter with Zuka Zamamee on the Pillar of Autumn to more closely match it's description in the book Halo: the Flood
One thing I like so far with is that in the 1st level you can go in the room overlooking Linda's pod and there's an empty sniper rifle
I love how The Library turned from just Forerunner hallways to a desecrated war zone with tons of Covenant fortifications scattered around, but eriely quiet. Really adds a lot of storytelling and variance to the level.
The ambient noises here and there give it life as well. I really like what he did at the beginning of the level. Instead of having the Flood already waiting for you like in vanilla, the first hallway is completely deserted. Once you walk forward you hear a loud bang and then the Flood scream and you're given just enough time to react before you're under attack. There's a couple instances similar to this throughout the level and it's so much better.
When he finds out about the HAVOC mod for CE it's gonna make Ruby's rebalanced look like childs play to him lol
LOL! thats true!
That’s why I’m replaying it this week.
Congratz on 600k!
IIRC, Elite Ultras were added 'cause Ruby thought the zealots were too common in base CE. So Ultras were added to take their original place and Zealots became a rarer and more threatening enemy encounter.
Exactly yes. I just said the same thing it's what Ruby said in his video explaining all the changes. I think it was a stroke of genius!
Plus it makes sense since he mostly just replaced all the plasma rifle wielding zealots with the Ultras, baring a few that occasionally use swords, the plasma rifle wielding zealots already behaved like the Ultras from Halo 2 anyway so the change was natural.
I'm still waiting for Ruby to finally be done with Halo 3. I been waiting since senior year in Highschool, I just got out the military. I been in 4 years. Cuz back when I played Ruby Rebalanced Halo 3 almost 5 years ago that game was Soo good and I played it back to back over and over. The play style could never get boring unlike vanilla Halo 3. Literally have a TH-cam channel waiting so I can do a Let's Play on these 4 rebalanced mods. Someone needs to tell Ruby to set up a go fund page so he being the only 1 developer can have help speeding up the development.
The work done to make the sentinel beam suit Halo 1's art style is perfect👌
I was wondering if you want to try my mod, "Unyielding Threat"? Its a flood horror mod, taking place on the Pillar Of Autumn filled with custom voice acting!
Lil things like this is what truly revives an experience in a video game. Absolutely needed an excuse to play all the Halos again!!! Lets gooooo!!!! 🙌🏾😤😎
You know what rhymes with halo combat evolved even better?
"Hey guys, welcome back to flooded with flavor!"
Look forward to trying this mod in the future!
CE’s campaign is Luke’s favorite, I thought it was Halo 2
Can’t wait for Ruby to finish H2s Rebalance. I’ve been following his progress and it’s so promising
WOW!!! This is too RAD! It's almost like a definitive edition of the game. This is making me tear up dude. It's beautiful, it flashes the game out in such a marvelous and respectful way and really tugs on my heart strings with the nostalgia and what I always wanted Halo CE to be.
MAN 343 WHY CAN'T YOU DO THIS!?!?
I think you'll love the HAVOC mod for CE too :)
I like Havoc more than Rubys because it has a lot of original additions and changes to the levels. I like having marines with me on 343 - the Maw showcasing we're losing, but we're not out of the fight with the rest of the bois.
@@HawaiianForgeStudios 343GS level legit scared me and had me running the whole second half on normal difficulty. I even got lost even though normally I know the way to the elevator down. 11/10 imo
@@mattdovale The addition of the radio calls of marines getting destroyed by flood is also horrifying and unsettling with the fact that they are harder to put down in Havoc.
Played Ruby's Rebalanced a couple months ago & it completely obliterated my expectations.
There were some things i discovered in the latter half of the Campaign that genuinely blew me away. I found Johnson in 343 Guilty Spark, a valiant last stand by the UNSC when you return back to the Control Room (and i mean mid mission through teleporters that you most definitely missed) just to name a few.
Hands down my definitive way of experiencing CE again
See this is just a testament to how deeply Ruby designed these levels - I legit had no idea about any of that and I *REALLY* searched the maps for easter eggs. So damn cool!
Dude the amount of Flood you have to fight off in that part where you go back to the control room is freaking nuts. Definitely a good thing they drop lots of grenades and shotguns to use at your disposal.
@@BrandonFlint-ro2ns Fr, it was crazy intense. Definitely a great send off to seeing the Marines for the final time
@@Determ1nat1on It was so satisfying successfully saving at least most of them. I lost a couple due to Infection Forms but they actually do a pretty formidable job standing their ground I was surprised.
@@BrandonFlint-ro2ns Yeah Ruby also scaled ally efficiency with the difficulty. Which is dope!
how in the hell have i not heard of this it looks incredible thank you for showcasing this all i can say is 343 hire this man
The panel that you couldn't figure out how to activate in 343 guilty spark requires that you save the Engineer in the room. Once the flood are dead, he'll activate the panel, which will lead you to discovering Sargeant Johnson :)
im happy Ruby is making more of his god like mods for these games
Since it was mentioned, I am once again begging that you post a playthrough of Turok Evolution for the channel. With zero cutting or editing, just raw footage of the full game, like stream vod style. That game seriously needs more eyes on it, not enough people know about it and that's a crime, I say!
What does "Sustainable wood" mean?
Ok, I looked it up and I got;
"Sustainable wood is timber that can be used for building and furniture without harming the environment. It comes from renewable sources where trees can be felled and replanted with little impact on local wildlife, ecosystems, and the environment"
That's pretty cool
tbh i havent played ce since spv3 this might get me to try it again
I really think they should have called their mods 'Ruby's lore accurate retelling' or 'Ruby's lore accurate Halo+' rather than just 'Ruby's rebalanced'. For as much praise as people gave Bungie for their atmosphere and world building, it seems like a lot of lore seems to be up to the community to actually make.
Seeing flood biomass in halo CE is crazy this has gotta be one of the coolest halo mods
Played it, Rudy version is just the superior. Everything made sense. My favorite change was the UNSC occupying the control room. It just made sense when you think about it and made the Marines feel more involved.
Yeah cause why would any surviving marines in the area leave the control room undefended? Not only is it the primary target of both the UNSC and the Covenant right now but it has Cortana in it as well, they wouldn't just leave her alone.
@@bubbajoe117 agreed. Always loved CE but that was always a glaring plothole. This partly fixes it and make sense. Also, it makes everything feel more epic, as if you are entering the middle of a major battle.
@@tylers1651 I didn’t really see it as much of a plot hole from the perspective of the game, it wasn’t until the book came out that it became a problem, until then as far as the game is concerned I always just assumed it was because the Flood killed and infested all the autumns crew since they didn’t have shields or ways to really protect themselves from the floods infection forms and spores.
@@bubbajoe117 what I meant was, there was no reason Chief leaving Cortana alone for 24 hours at the control room where anyone could easily steal her. Captain Keys literally says on mission one was to protect her and keep her away from the Covenant.
With the UNSC there while Chief gone, it helps ease that plot hole as now, she is being protected by Marines.
On that Fuel Rod note I know what you mean I can’t stress it enough how much I loved the Halo CE version of the Fuel Rod! The artillery style the battery ammo. It was just incredible! Favorite map to go use it online was blood gulch just to pour down rain on your enemy for so reason 💦
This is actually insane. AND HES GONNA MAKE HALO 2???. love ur content man keep it up.
The screaming in the Library reminds me of how the project blackwing outbreak was described in Death Troopers. Super cool
Am really excited for ruby's halo 2 rebalanced.
Please keep covering Halo mods as well! Love the content and I think Halo mods are what keeps the game alive for a lot of people including myself. I've put thousands of hours into making MCC mods but hardly touched infinite's multiplayer because I just felt like it lacked the love and polish and fun social content that Bungie's games always had. Keep up the great work!
It feels like "rebalance" is an intentional choice of words to set low expectations, so people that find the mod naturally get to have a nice surprise.
Right off the bat, Luke's dream wagon.
You mentioned the Gravemind easteregg towards the end of the video that you found in the Maw, but did you know there's actually a Gravemind easter egg in every flood mission going all the way back to 343 Guilty Spark? It's easy to right it off as creepy Flood ambience but it gradually progresses into more coherent speech (in a language you can't understand, probably reversed) until the end where he finally talks, it's just cool to think Gravemind has been psychically screwing with the Chief since he entered into the containment facility... Also i'm not sure if you found it, but Two Betrayals has a special secret side-mission to it that you've GOT to try and beat on Legendary, it's everything a Flood fan could hope for.
they added gambling? ok after literally 1 minute my chief becoming a gambling addict hopes were absolutely trashed
I think you should do more mod reviews Hidden Xperia.
What, did someone make a mod for Halo 2's original ending?!
not that I've seen, but people have made an animatic using the original storyboards
@@justinnyugen7015 I was making a joke because I've seen people say that each of the Original Halo games are the best game in the series.
@@Jedi_Spartan lol I'm dense. The animatic is dope though nevertheless