Bring some delicious and diverse Japanese snacks right to your doorstep with Sakuraco and TokyoTreat! Use my links for either (or both, even) of the boxes below and get $5 off your first box: Sakuraco: team.sakura.co/PKBeats TokyoTreat: team.tokyotreat.com/PKBeats EDIT: As some of the comments are mentioning, yes, the Smash Ball also has an underdog system where it takes less hits to break for someone in last place and vice versa! I neglected to cover it since the Smash Ball section was already going on a lot longer than I anticipated, but it really should've been brought up to some extent (even if it makes calculated the exact Smash Ball percent way more difficult). So, if you've ever felt like it's taken way too much to break a Smash Ball, that's probably why. If you're in the lead and start attacking it really close to its spawn time, then it's kinda bulky. Happy New Year's, everyone!
HEY YOU!!! If you walk or run past a barrel or crate whatever it is and try to pick it up after you passed it at the right frame, you will play the animation where you had picked it up, but the character is picking up nothing and after the animation is over, you go back to your idle pose. Also Happy New Year!
The dragoon and daybreak both actually have a chance to not spawn at all in some matches to make them more elusive of sorts, it's explained in the Brawl Dojo and nowhere else
Might be a Sakurai detail. Dragoon comes from Kirby Air Ride, and the pieces of Hydra and Dragoon are found exclusively in the City Trial mode. Sometimes red crates have a chance to drop normal red drops or a legendary machine piece (odds vary by spaen location). Sometimes one or both simply won't appear at all. My count was generally if one isn't found within the first 4-5 minutes of the match (assuming you're playing on 7), they're not spawning at all. Could be reference to the machines themselves.
I imagine the reason Freezies and Pitfalls can't come from grass is probably because whatever process happens to automatically consume powerups and food would also cause whoever picks it up to freeze/get buried, and they didn't want the grass to randomly ruin your game with no warning. It was probably a situation where they could have made them work fine, but decided it was a niche enough case that it wasn't worth it to fix.
@@SamLabbato I don’t think it works like that. At least from my experience in Smash, it seems things like that are generally programmed to always result in something if they can. It’s only when all the possible options are externally hard-coded out of the pool of results that nothing comes out of it.
I did some testing and looked at some code and found some things regarding Smash Balls. (only going to mention SSBU info) In normal matches it will spawn with 40 HP while in Training it will spawn with 10 HP. Every 1 second, its health will reduce by 2--if its health is 2.5 or less, it won't reduce its health. At a score of -3 or less, players will deal 2.55x damage to it while players with a score of +3 or more will only deal 0.55x damage (smaller numbers the more even they are). The wiki has been updated with this info as well as the info for SSBB and SSB4. Similar info was also added for Fake Smash Balls.
I appreciate the hard numbers. I am curious about the training mode health, actually. In my testing, I used moves that did a little over 10% (up to 11.5% like in the video) and that wouldn't break the Smash Ball immediately upon it spawning. Do you think there are other factors at play there?
@@Casual_PKBeats Simply because the 1v1 multiplier isn't a factor. Toon Link's Boomerang deals up to 9.6% without any other multipliers in play. Being less than 10, it thus won't break it from the get-go. However, stale/freshness is a factor. A fresh Boomerang deals 10.08%, which does break it. I'll have to update the wiki with the 1v1 info. I left it out as I figured there shouldn't be a scenario where 1v1 is active with items on (which disables 1v1), but seems Training is one such scenario.
Ah, that makes a lot of sense! Yeah I feel like I've even gone over that in a video before, but it totally slipped my mind that the 1v1 multiplier was active in training mode even with items on. So does that mean that the Smash Ball just straight up ignores the 1v1 multiplier when calculating damage dealt to it? That's pretty interesting on its own, if so
@@Casual_PKBeats I think it is just how breakable items (or maybe items in general, perhaps Assist Trophies too) interact with the 1v1 multiplier, or I guess don't interact. When I was looking at the values in memory it wouldn't decrease by the 1v1 amount and only by the base amount (or stale-queue amount). Another example is Crates which have 15 HP according to the files. Ike's FTilt deals 13.5% which, if 1v1 came into play (16.2%), would break it but it doesn't. I tried a quick test on Barrels but I feel like the "launchability" makes it weird. The wiki has an article about the 1v1 multiplier and the many things it *doesn't* affect such as knockback calculations, hitstun, hitlag, and shieldstun durations, countered attacks, etc. This may be another thing for the list.
I’ve always been so curious about how final smashes health worked, especially because sometimes you just get that final smash in game that just refuses to break no matter how much you hit it
This is definitely something I should've brought up, it slipped my mind with how much longer the Smash Ball section was going on compared to everything else. But yes, it does seem to break faster for someone in last place (and I'd imagine vice versa). I'll probably give that a little touch in the next episode, just to be thorough!
This needs a correction. Like immediately! I’d like this fleshed out in complete detail. I’ve been in first and out well over 40% into a smash ball. I almost disliked this for the fact all the info you gave is basically useless
@@savzarororororororora I agree it should have been added, but it's not like everything I said was useless. The fact that the health decays overtime is still very interesting and is an important factor, and the numbers gone over in the video are still a good baseline for even playing fields. I'll be covering more details in a followup video, but the main takeaway being "the health changes drastically overtime" was probably the biggest factor to me anyways, since I felt a lot of people didn't know that
Silly fact: In training mode, you can only spawn in one Boss Galaga at a time. However, breaking a crate in the same mode has a chance to drop multiple, bypassing the goofy limit
10:32 The capsules are a direct reference to the ones in Dragon Ball, which can contain anything of any size in a palm-size capsule. The Home-Run Bat's KRING sound is also directly pulled from Dragon Ball's impact sounds
There’s a fun “game mode” I like to play with friends where we turn item spawns to max and only include smash balls and fake smash balls. This way it’s a literal minefield and every attack puts you and everyone near you at risk of blowing up. We included the smash ball because if you can tell which “smash ball” is the real one, you deserve the final smash.
i have one where theres super low launch speed, high spawns, only fake smash balls, and 999 hp. it actually becomes a really fun game of positioning and projectile usage as you try to explode the fake smash balls near your opponents while avoiding all the oens swarming around you
@iSomeDood most players can tell the real and fake smash ball apart. I remember doing this with posion and regular mushrooms and I had more difficulty in that than i ever have trying to figure out if a smash ball was real or fake
Another fun fact related to the assist trophy is that if you manage to get an assist trophy item in the air with villager and then use their neutral b before touching the ground, villager will put the item in his inventory, being this probably one the most unnecesary and stupidly hard way to put something into villager's inventory
2:54 personally id assume that its 36% because thats a multiple of twelve which we established was the training mode HP so it being scaled down to 1/3 in training mode makes sense
Another thing to note is during a match a losing player (one that has less stocks or points) will be able to break smash balls easier. The opposite is true where a winning player will have a harder time breaking smash balls
Having more players feels like it should increase the hp of the ball as well. Since the likelihood of it being attacked is exponentially increased per player
I love how much content smash ultimate has been providing for you channel for nearly 7 years now, it just goes to show how much love and effort was put into this game
I always have a feeling when the smash ball is one hit. It’s normally when the smash ball has been hit a lot and hasn’t cracked. When that happens, it’s best to keep hitting it and you’ll normally get it
You can tell the difference between the real and fake Smash Balls while they are rolling around even without the sound (which is honestly too similar for me to reliably differentiate) because they are completely asymmetrical, so they will never resemble each other when rotated.
The fake smash ball is literally a mirrored/flipped smash ball rotated 90 degrees. Since the rotation doesn't matter when they're rolling on the ground, with them both rolling around on the ground it is quite nearly impossible to tell them apart. You’re crazy thinking that’s a better way to tell them apart than the sound pitch difference lol. Is it impossible to tell them apart while rolling? No obviously not, if you have time to examine it and think about which it would be, but in a match? not likely lol
@@x_MoonlitShade The moment a fake smash ball spawns in I immediately knows that it is a fake smash ball, that is how easy it is to tell them apart. The thick line on the real smash ball is tilted upwards while on the fake the thick line is tilted sideways. Very easy to see.
maybe im seeing things but something that i used to tell the difference between a floating smash ball and bomb is the smash bomb seems to actively float closer to the fight whereas you have to kinda chase down the smash ball
4:06 speaking of the master ball, I believe the item description says it has a higher chance of spawning a mythical pokemon, does that mean it has a chance to spawn a normal pokemon?
Considering im the type of girl to do competitive 1v1 rules for online mode with items on while maining piranha plant, you have a new subscriber. i consider myself an item enthusiast, and i know i learned a few new things here. looking forward to the rest of this series. keep up the good work
I feel like Sakurai explained at some point between Brawl, Smash 4 Miiverse, and Ultimate that Daybreak/Dragoon sometimes just don't spawn in a given match, and it's intentional.
10:42 I'm pretty sure the capsules are designed to look like the ones used in Dragon Ball? Unless those are a play on something else, which wouldn't surprise me knowing Toriyama
This was very insightful, you have gained a new subscriber, thank you for this video. I will check out more from you, glad smash wiki referencing you, and your efforts to experiment and find this information is appreciated.
It’s very funny that you choose Pyra for the capsule segment hehe. The bomber segment was so cruel, always on the edge of death… also the built in slowmo was really good for your ending line of that segment
This was interesting, even though I’ve only played melee before. Definitely want to see the rest, hopefully as one long video once it’s all out. (You’ll get better algo push from that too)
A little known fact about the smash ball is that the ball is a lot easier to break when it's the losing player that hits it. The winning player instead needs to hit more times to break it. This was a thing they added in smash 4. And when I say easier to break it's like the ball has less hp for the losing player. I don't know the specifics.
Suggestion for a future video: Properties of the Ditto Pokémon fighter clone. I wonder if you can capture all 7 fighters plus the Ditto clone in some of the final smashes… Also, you should include unique item interactions with the ice climbers and the animal crossing fighters.
4:14 the actual "useless pokémon" is goldeen because the move "splash" is a move in pokémon that does no damage what-so-ever and goldeen uses that move.
As far as I can tell, the grass would make the item instantly apply and it would be strange if it applied something to the person who pulled out the item
I want to add another fact to the assist trophy one. Characters who have ground attacks that translate over to air attacks (megaman jab/nair/ftilt, steve utilt/uair, steve jab/ftilt/nair) can start these attacks as aerials while holding an assist trophy, and as long as they're not in endlag, they can start another one while grounded and holding the asisst trophy by just holding the button down. so for example: pick up an assist trophy with nair as steve, and then just hold the A button, and you'll be free to move, jump, and attack. You can even change from jab to utilt by jumping and doing an uair.
I come to your channel to watch some more random and interesting facts, then my device decides that you’re subscribing to this dude instead of scrolling through his latest videos. So ig I’m now one of your subscribers now lol. (Recently found your content and have been enjoying loving it, so I was already considering on subbing anyway)
Maybe the grass can't spawn the freezie and the pitfall because it would be automatically applied to the player just like food and buffs, which would feel a bit cheap
The Capsule also seems highly likely to be a reference to the Capsules from Dragon Ball, as they share a remarkably similar shape, including the button on the top.
Honestly I never though about the health of the smash ball, I thought it was random. It having health explains why sometimes it just won't break due to hitting it with low damage attacks.
Penny: wow, we always thought the smash ball breaking had some randomness to it. Playing Brawl growing up it would sometimes break in a single hit and aometimes take forever to break... assuning Brawl has similar mechanics, seemsit wad just about timing! Nice vid and happy new year!
Ok so I learned a thing about the smash ball that works for me, 3 heavy hits so I found me hitting, letting my foe hit it and push it to me so I can hit it for the last time (I’d like to note I used this since Brawl but this is likely not identical today and as shown by the video- this only works if everyone is rushing it down on its spawn)
I thought the golden ball confetti item thingy was a reference to Kirby, as they appear quite frequently in those games. Interesting to see it’s an actual Japanese object as well!
I think I actually learned it from this channel a while ago. But it's worth noting for anyone who reads this that the assist trophy does more than just give you more landing lag. It actually gives you more end lag on any aerial you do while holding it
3:25 you can mash Z to drop the assist trophy if this ever happens to you same thing csn be done with the hammer if the head falls off and you don't want to carry the stick around for like 15 seconds
Bring some delicious and diverse Japanese snacks right to your doorstep with Sakuraco and TokyoTreat! Use my links for either (or both, even) of the boxes below and get $5 off your first box:
Sakuraco: team.sakura.co/PKBeats
TokyoTreat: team.tokyotreat.com/PKBeats
EDIT: As some of the comments are mentioning, yes, the Smash Ball also has an underdog system where it takes less hits to break for someone in last place and vice versa! I neglected to cover it since the Smash Ball section was already going on a lot longer than I anticipated, but it really should've been brought up to some extent (even if it makes calculated the exact Smash Ball percent way more difficult).
So, if you've ever felt like it's taken way too much to break a Smash Ball, that's probably why. If you're in the lead and start attacking it really close to its spawn time, then it's kinda bulky.
Happy New Year's, everyone!
Happy New Year, Smash fans!
Probably could have also used spirits to see the higher end of HP
smash ball health is far more involved than I thought it would be. any idea if the health resets if someone knocks it out of you?
HEY YOU!!! If you walk or run past a barrel or crate whatever it is and try to pick it up after you passed it at the right frame, you will play the animation where you had picked it up, but the character is picking up nothing and after the animation is over, you go back to your idle pose. Also Happy New Year!
no game is fun when someone wins all the time!
"How much health does the Smash Ball have?" The answer is an infinite amount when I try to break it and almost none when my friend hits it
That just means you were already winning
@CertifiedRectangle I assure you, I wasn't
It's 50/50, either it breaks or it doesn't
100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000% true!
666 like leZ goooo
The dragoon and daybreak both actually have a chance to not spawn at all in some matches to make them more elusive of sorts, it's explained in the Brawl Dojo and nowhere else
Now here else?
Does it chamge based on how many items are active? If not you could turn on nothing but those 2 and occasionally get matches with no items
Might be a Sakurai detail. Dragoon comes from Kirby Air Ride, and the pieces of Hydra and Dragoon are found exclusively in the City Trial mode. Sometimes red crates have a chance to drop normal red drops or a legendary machine piece (odds vary by spaen location). Sometimes one or both simply won't appear at all. My count was generally if one isn't found within the first 4-5 minutes of the match (assuming you're playing on 7), they're not spawning at all.
Could be reference to the machines themselves.
I imagine the reason Freezies and Pitfalls can't come from grass is probably because whatever process happens to automatically consume powerups and food would also cause whoever picks it up to freeze/get buried, and they didn't want the grass to randomly ruin your game with no warning. It was probably a situation where they could have made them work fine, but decided it was a niche enough case that it wasn't worth it to fix.
Yeah they could have had you just hold them
Considering the game also likely treats frozen and buried as status conditions, it would make sense the code for the grass would auto-apply it.
it also unintentionally adds some randomness to it, where sometimes you just don't get anything
@@SamLabbato I don’t think it works like that. At least from my experience in Smash, it seems things like that are generally programmed to always result in something if they can. It’s only when all the possible options are externally hard-coded out of the pool of results that nothing comes out of it.
*Brawl tripping flashbacks*
I did some testing and looked at some code and found some things regarding Smash Balls. (only going to mention SSBU info) In normal matches it will spawn with 40 HP while in Training it will spawn with 10 HP. Every 1 second, its health will reduce by 2--if its health is 2.5 or less, it won't reduce its health. At a score of -3 or less, players will deal 2.55x damage to it while players with a score of +3 or more will only deal 0.55x damage (smaller numbers the more even they are).
The wiki has been updated with this info as well as the info for SSBB and SSB4. Similar info was also added for Fake Smash Balls.
I appreciate the hard numbers. I am curious about the training mode health, actually. In my testing, I used moves that did a little over 10% (up to 11.5% like in the video) and that wouldn't break the Smash Ball immediately upon it spawning. Do you think there are other factors at play there?
@@Casual_PKBeats Simply because the 1v1 multiplier isn't a factor. Toon Link's Boomerang deals up to 9.6% without any other multipliers in play. Being less than 10, it thus won't break it from the get-go. However, stale/freshness is a factor. A fresh Boomerang deals 10.08%, which does break it.
I'll have to update the wiki with the 1v1 info. I left it out as I figured there shouldn't be a scenario where 1v1 is active with items on (which disables 1v1), but seems Training is one such scenario.
Ah, that makes a lot of sense! Yeah I feel like I've even gone over that in a video before, but it totally slipped my mind that the 1v1 multiplier was active in training mode even with items on.
So does that mean that the Smash Ball just straight up ignores the 1v1 multiplier when calculating damage dealt to it? That's pretty interesting on its own, if so
@@Casual_PKBeats I think it is just how breakable items (or maybe items in general, perhaps Assist Trophies too) interact with the 1v1 multiplier, or I guess don't interact. When I was looking at the values in memory it wouldn't decrease by the 1v1 amount and only by the base amount (or stale-queue amount). Another example is Crates which have 15 HP according to the files. Ike's FTilt deals 13.5% which, if 1v1 came into play (16.2%), would break it but it doesn't. I tried a quick test on Barrels but I feel like the "launchability" makes it weird.
The wiki has an article about the 1v1 multiplier and the many things it *doesn't* affect such as knockback calculations, hitstun, hitlag, and shieldstun durations, countered attacks, etc. This may be another thing for the list.
That's super interesting, I never knew items ignored it like that. Thanks for the info!
8:54 Ganondorf casually kicking a crate with an exploding Electrode on it is very much a Ganondorf thing to do
*crate
@Themoo_atcows Lol, thanks
@@Happymbm no prob dude
As a Dorf main... Yes.
I’ve always been so curious about how final smashes health worked, especially because sometimes you just get that final smash in game that just refuses to break no matter how much you hit it
Final Smashes health? Do you mean the Final Smash meter?
@@Libops the ball from the title of the video
@KubickQ Ohh they said Final Smash instead of Smash Ball.
@@Libops Final smashes don't have health so they were probably talking abt the smash ball
I be hitting them with revenge incineroar f smash and it doesn’t break
We always see people talk about final smashes, but never the smash ball itself
they always ask wheres smash ball and never hows smash ball
Oh hello there Bryce, entirely unsurprised to see you here!
Yeah man where are the balls i won't play a Game if It doesnt have balls in it
Nor the Ditto Pokémon.
Gah why are you literally everywhere
No mention of the fact that the smash ball breaks slower for the winning player, and faster for the losing player?
This is definitely something I should've brought up, it slipped my mind with how much longer the Smash Ball section was going on compared to everything else. But yes, it does seem to break faster for someone in last place (and I'd imagine vice versa). I'll probably give that a little touch in the next episode, just to be thorough!
This needs a correction. Like immediately! I’d like this fleshed out in complete detail. I’ve been in first and out well over 40% into a smash ball. I almost disliked this for the fact all the info you gave is basically useless
@@savzarororororororora I agree it should have been added, but it's not like everything I said was useless. The fact that the health decays overtime is still very interesting and is an important factor, and the numbers gone over in the video are still a good baseline for even playing fields. I'll be covering more details in a followup video, but the main takeaway being "the health changes drastically overtime" was probably the biggest factor to me anyways, since I felt a lot of people didn't know that
@@savzarorororororororaWell it is trivia not gameplay tips
@@KaitouKaijuexactly lol
Silly fact: In training mode, you can only spawn in one Boss Galaga at a time. However, breaking a crate in the same mode has a chance to drop multiple, bypassing the goofy limit
10:32 The capsules are a direct reference to the ones in Dragon Ball, which can contain anything of any size in a palm-size capsule. The Home-Run Bat's KRING sound is also directly pulled from Dragon Ball's impact sounds
There’s a fun “game mode” I like to play with friends where we turn item spawns to max and only include smash balls and fake smash balls. This way it’s a literal minefield and every attack puts you and everyone near you at risk of blowing up. We included the smash ball because if you can tell which “smash ball” is the real one, you deserve the final smash.
i have one where theres super low launch speed, high spawns, only fake smash balls, and 999 hp. it actually becomes a really fun game of positioning and projectile usage as you try to explode the fake smash balls near your opponents while avoiding all the oens swarming around you
The fake smash ball and the normal smash ball have different textures; the fake smash ball has an inverse smash logo on it.
@@Yonu-o9e We included the smash ball because if you can tell which “smash ball” is the real one, you deserve the final smash.
@iSomeDood most players can tell the real and fake smash ball apart. I remember doing this with posion and regular mushrooms and I had more difficulty in that than i ever have trying to figure out if a smash ball was real or fake
@@alexskocy9948 uh okay
Another fun fact related to the assist trophy is that if you manage to get an assist trophy item in the air with villager and then use their neutral b before touching the ground, villager will put the item in his inventory, being this probably one the most unnecesary and stupidly hard way to put something into villager's inventory
i think ive only ever watched one youtuber be like 'sorry my voice sounds weird im sick :(' and actually sound any different
2:54 personally id assume that its 36% because thats a multiple of twelve which we established was the training mode HP so it being scaled down to 1/3 in training mode makes sense
So glad this series exists. The minutiae of Smash’s mechanics have become sort of a hyperfixation for me lately so this stuff is right up my alley.
Another thing to note is during a match a losing player (one that has less stocks or points) will be able to break smash balls easier. The opposite is true where a winning player will have a harder time breaking smash balls
What about when the smash ball refuses to break for people? Literally seen the Ball tank hits and refuse to break them just goes away...
Maybe it's due to balancing? Perhaps it has more health for a player that is doing better in a particular match?
It does, check the pinned comment.
@@SnesM3ss my comment was made before the pinned lol.
@Qualske Yeah, I didn't see it before I replied to yours lmao.
Having more players feels like it should increase the hp of the ball as well. Since the likelihood of it being attacked is exponentially increased per player
I love how much content smash ultimate has been providing for you channel for nearly 7 years now, it just goes to show how much love and effort was put into this game
THE GAME IS NEARLY 7 YEARS OLD!?!?
I always have a feeling when the smash ball is one hit. It’s normally when the smash ball has been hit a lot and hasn’t cracked. When that happens, it’s best to keep hitting it and you’ll normally get it
7:47 uh…half the Levin Sword is clearly visible sticking out of the daybreak
You can tell the difference between the real and fake Smash Balls while they are rolling around even without the sound (which is honestly too similar for me to reliably differentiate) because they are completely asymmetrical, so they will never resemble each other when rotated.
The fake smash ball is literally a mirrored/flipped smash ball rotated 90 degrees. Since the rotation doesn't matter when they're rolling on the ground, with them both rolling around on the ground it is quite nearly impossible to tell them apart. You’re crazy thinking that’s a better way to tell them apart than the sound pitch difference lol.
Is it impossible to tell them apart while rolling? No obviously not, if you have time to examine it and think about which it would be, but in a match? not likely lol
@@x_MoonlitShade Skill issue
(If the thin line is clockwise of the larger gap, it's real. If not, it's fake.)
@@x_MoonlitShade The moment a fake smash ball spawns in I immediately knows that it is a fake smash ball, that is how easy it is to tell them apart. The thick line on the real smash ball is tilted upwards while on the fake the thick line is tilted sideways. Very easy to see.
@ yeah…. For the floating variant. Durrrrrrr. We’re talking about one laying on the floor, able to roll around. Idiot.
9:46 I dunno it sounds like a blast to me tbh
lol
I see what you did there
maybe im seeing things but something that i used to tell the difference between a floating smash ball and bomb is the smash bomb seems to actively float closer to the fight whereas you have to kinda chase down the smash ball
It feels like items rarely get attention in Smash so I'm glad to see a series like this that gives some information or fun facts about them.
4:06 speaking of the master ball, I believe the item description says it has a higher chance of spawning a mythical pokemon, does that mean it has a chance to spawn a normal pokemon?
Goldeen
Goldeen
Stopping the chain before it starts, I don't need my notifications filled with replies just saying "Goldeen"
Goldeen
Goldeen
Considering im the type of girl to do competitive 1v1 rules for online mode with items on while maining piranha plant, you have a new subscriber. i consider myself an item enthusiast, and i know i learned a few new things here. looking forward to the rest of this series. keep up the good work
I feel like Sakurai explained at some point between Brawl, Smash 4 Miiverse, and Ultimate that Daybreak/Dragoon sometimes just don't spawn in a given match, and it's intentional.
5:53 The Sponsor Skipper 9000
"How much does the smash ball have?"
Me: I can one tap it as Sonic, so I guess very little
Happy new year bro
i don't watch that much smash content nowadays but i do really love your videos, they're awesome man
Love when one video is so good it's all I need to subscribe
10:42 I'm pretty sure the capsules are designed to look like the ones used in Dragon Ball? Unless those are a play on something else, which wouldn't surprise me knowing Toriyama
Goddd I love hearing you talk in Japanese lol
Happy new year Pkbeats I love your content and can’t wait for 2025
This is gonna be such an awesome series. Items rarely get any real attention. Thank you!
wow, neat idea! excited to see even more of these little item trivias
This was very insightful, you have gained a new subscriber, thank you for this video. I will check out more from you, glad smash wiki referencing you, and your efforts to experiment and find this information is appreciated.
Happy new years eve
I love playing smash bros, but this has been on my mind the whole time I've played it, I'm glad you're making this video it really helps
7:54 I have been playing this game since launch and I don't think I have ever seen a futuristic crate or futuristic barrel...
same. didn't even know that they existed. only the normal wooden ones and present ish ones
Happy New Year, PKBeats :)🎊
ABSOLUTELY CONTINUE THIS!!!
HAPPY NEW CONSLOE YEAR, PKBEATS! 😃
Good vid man!
It’s very funny that you choose Pyra for the capsule segment hehe.
The bomber segment was so cruel, always on the edge of death… also the built in slowmo was really good for your ending line of that segment
This was interesting, even though I’ve only played melee before. Definitely want to see the rest, hopefully as one long video once it’s all out. (You’ll get better algo push from that too)
CONTINUE PLEASE (this is the most useful information ever)
Interesting analysis video! Thanks for uploading!
Good start for the new year
A little known fact about the smash ball is that the ball is a lot easier to break when it's the losing player that hits it. The winning player instead needs to hit more times to break it. This was a thing they added in smash 4.
And when I say easier to break it's like the ball has less hp for the losing player. I don't know the specifics.
According to the wiki, the Smash Ball has 42% health starting out
Suggestion for a future video: Properties of the Ditto Pokémon fighter clone.
I wonder if you can capture all 7 fighters plus the Ditto clone in some of the final smashes…
Also, you should include unique item interactions with the ice climbers and the animal crossing fighters.
9:15 idk if this is true but you can also see them (or a different version of them idk) in one of the levels of Kirby RTD's white wafers.
WE NEED MORE ITEM VIDEOS!
4:14 the actual "useless pokémon" is goldeen because the move "splash" is a move in pokémon that does no damage what-so-ever and goldeen uses that move.
The joke
Your head
@ruthmcnally310 you literally didn't need to reply to my comment, but eh, waste your time if it makes you feel better.
As far as I can tell, the grass would make the item instantly apply and it would be strange if it applied something to the person who pulled out the item
this is a video i feel like I've been missing for a while
I want to add another fact to the assist trophy one. Characters who have ground attacks that translate over to air attacks (megaman jab/nair/ftilt, steve utilt/uair, steve jab/ftilt/nair) can start these attacks as aerials while holding an assist trophy, and as long as they're not in endlag, they can start another one while grounded and holding the asisst trophy by just holding the button down.
so for example: pick up an assist trophy with nair as steve, and then just hold the A button, and you'll be free to move, jump, and attack. You can even change from jab to utilt by jumping and doing an uair.
I'am happy to see a new video topic with hopefully short upload pauses
(happy new years!) I would indeed like to see more of these videos
Love your videos
FIRE VIDEO please make it a series
Happy new years!!!
I come to your channel to watch some more random and interesting facts, then my device decides that you’re subscribing to this dude instead of scrolling through his latest videos. So ig I’m now one of your subscribers now lol. (Recently found your content and have been enjoying loving it, so I was already considering on subbing anyway)
Can't wait for the next video!
one of my favorite brawl memories was learning that characters stay on rolling crates and watching my friend go barreling off stage
Maybe the grass can't spawn the freezie and the pitfall because it would be automatically applied to the player just like food and buffs, which would feel a bit cheap
The hp from the smash ball depends of who is winning?
And the drop rate of someone winning is higher than the one is losing?
The grass not allowing for freezies and pitfalls is obviously to prevent you suffering from the effect yourself.
To the question of the title: The answer is yes
The Capsule also seems highly likely to be a reference to the Capsules from Dragon Ball, as they share a remarkably similar shape, including the button on the top.
I really like your videos
thanks for the video
8:00 ...THE CRATE COSMETICS ARE STAGE DEPENDANT?!!?!
3:31 is there anything that triggers the assist trophy to drop? i got a jab lock with bowser jab but dropped after 30-40% is it just random?
Explosive crate PSI magnet ness combo my beloved
Little Mac up smashing the Blast Box is definitely the strat
This is why I love Smash Bros so much. Sucha crazy sandbox fighting game. I should play it more
12:08 so does it get effected by aura up spirits?
I'm pretty sure that the item capsules are a dragon ball reference
11:07 I'm not sure if this fact is in Smash Ultimate, but I recall the camera actually moving to make the grass be on screen when it spawned.
Honestly I never though about the health of the smash ball, I thought it was random. It having health explains why sometimes it just won't break due to hitting it with low damage attacks.
Penny: wow, we always thought the smash ball breaking had some randomness to it. Playing Brawl growing up it would sometimes break in a single hit and aometimes take forever to break... assuning Brawl has similar mechanics, seemsit wad just about timing! Nice vid and happy new year!
Penny?
It always felt like the Ult Smash Ball was on a timer before allowing players to break it. HP decay over time makes sense
I remember back in brawl I had to get REALLY good against kirby's final smash becuse he could break it in a single hit with both side and down b
This is actually a useful fact!
Ok so I learned a thing about the smash ball that works for me, 3 heavy hits so I found me hitting, letting my foe hit it and push it to me so I can hit it for the last time (I’d like to note I used this since Brawl but this is likely not identical today and as shown by the video- this only works if everyone is rushing it down on its spawn)
I thought the golden ball confetti item thingy was a reference to Kirby, as they appear quite frequently in those games. Interesting to see it’s an actual Japanese object as well!
6:10 why on earth would it be programmed like that?
fish sponsor where
10:34 battle cats
watching a nice smash video and get jumpscared by highlander gameplay
I think I actually learned it from this channel a while ago.
But it's worth noting for anyone who reads this that the assist trophy does more than just give you more landing lag. It actually gives you more end lag on any aerial you do while holding it
3:25 you can mash Z to drop the assist trophy if this ever happens to you same thing csn be done with the hammer if the head falls off and you don't want to carry the stick around for like 15 seconds
am i crazy or were those smash ball/fake smash ball sounds exactly the same
Happy New Year, PKBeats!!! I will soon be a content creator myself so I hope to soon reach your level next year!!! 🤩
whats with the random highlander game at the end lol
They always ask where is the smash ball but never how is the smash ball 😢