Gaea To Unreal Engine 5 | Next-Gen Terrain?

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  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • Hello guys welcome back to another video. In this video we will be checking out a new Terrain Generation Program called Gaea. The creators of Gaea, Quadspinner, has been kind enough to send me a copy of the program to test out with Unreal Engine! I am excited to test it out in Unreal Engine 5 to see what kind of landscapes we can make.
    You can get Gaea here:
    quadspinner.co...
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ความคิดเห็น • 114

  • @Highcastle_of_Tone
    @Highcastle_of_Tone 2 ปีที่แล้ว +20

    A lot of potential here. I'm just starting to learn Unreal, but I've got plans to use a generator like Gaea to recreate fantasy maps as well as environments of my own for more cinematic/storytelling purposes. Thanks for this overview.

    • @CAgram123
      @CAgram123 ปีที่แล้ว

      Sounds like we have alike interests. I'd like to hear more.

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 3 ปีที่แล้ว +51

    the landscape size's are changing on you because UE use's a wird size setting, the need to be 505x505 1009x1009 2017x2017 4033x4033 to fit the engine's calculations if that helps

    • @KiwiHawk-downunder-nz
      @KiwiHawk-downunder-nz 3 ปีที่แล้ว +2

      @Kyler M Your welcome

    • @danskizz7272
      @danskizz7272 2 ปีที่แล้ว +8

      @@KiwiHawk-downunder-nz I just noticed there are actually presets in Gaea for Unreal's weird sizes

    • @Rhen5656
      @Rhen5656 2 ปีที่แล้ว +1

      the different resolutions that unreal uses are very important for how their terrain system works, this video timestamp here explains it very well.
      th-cam.com/video/8n7EZSLWNVQ/w-d-xo.html

    • @finn9233
      @finn9233 2 ปีที่แล้ว

      @@Rhen5656 thanks for sharing. I was wondering why its not the usual resolution

    • @shaunmclellan1877
      @shaunmclellan1877 ปีที่แล้ว

      Yeah it's actually pretty ridiculous the hoops you have to jump through to get proper scale in Unreal, you think they would have come up with an internal solution so when you select export "Unreal" it takes care of everything

  • @peterallely5417
    @peterallely5417 2 ปีที่แล้ว +5

    Would love some more videos on this dude. Thanks for this one. I’m
    Particularly interested in how we can recreate real locations!

  • @peterplantec7911
    @peterplantec7911 2 ปีที่แล้ว +3

    Gaia, is similar to World Machine, but is much deeper. It has many unique tools and more a sophisticated, efficient engine.

  • @Mnerd7368
    @Mnerd7368 ปีที่แล้ว +1

    So it is similar to Unreal Engine 5 scripting language blueprints for logic but for creating landscape scripting language in real-time. Thats cool 😎.

  • @abdelrahmanrad
    @abdelrahmanrad 3 ปีที่แล้ว +30

    I think terresculptor is still the best and it's free

    • @thomasguerrini7285
      @thomasguerrini7285 3 ปีที่แล้ว +1

      hi, I'm trying to make landscapes for the first time. do you know if terresculptor is compatible with unreal engine 5? on their website it only says compatible to UE 4

    • @ZackWolfMusic
      @ZackWolfMusic 3 ปีที่แล้ว +1

      @@thomasguerrini7285 Yes it works UE5!

    • @Kholaslittlespot1
      @Kholaslittlespot1 3 ปีที่แล้ว

      Thanks for the tip off. I always find the in engine tools for terrain a bit lacking.

    • @coolcat7029
      @coolcat7029 2 ปีที่แล้ว +2

      Gaea has a free version

  • @artembeliakov5412
    @artembeliakov5412 2 ปีที่แล้ว +1

    Where is the tutorial about landscape material wich you say in description? Thank you.

  • @Kiba114
    @Kiba114 3 ปีที่แล้ว +15

    can you do procedural terrain tutorial? its something ive struggled with for a while now

  • @cirnofumo7352
    @cirnofumo7352 ปีที่แล้ว

    Gaea is a great app. We use a mix of this + houdini at work and the results are amazing.

  • @pratyakshgaur
    @pratyakshgaur ปีที่แล้ว

    Great intro to Gaea!
    Btw, WM also offers 1025x1025 resolution with it's free version, so a correction may be needed at the 2 minute mark.

  • @BenMotionGraphics
    @BenMotionGraphics ปีที่แล้ว +3

    This is great but you skip quite a bit. Would love a full breakdown start to finish for your final Mountain biome there.

  • @sebastiana2035
    @sebastiana2035 3 ปีที่แล้ว +2

    Been doing this for a bit now, glad to see someone else found out about it too!

  • @Native_Creation
    @Native_Creation 2 ปีที่แล้ว +2

    Gaea is wonderful, great vid, always looking at different ways to improve the Gaea > Unreal workflow, especially for open world games.

  • @halfbakedproductions7887
    @halfbakedproductions7887 6 หลายเดือนก่อน

    This seems to be missing steps. How has your imported files from Gaea automatically populated all the layers within the UE Editor despite you saying it only had one? That's where I'm getting stuck. I can only assign one material but the editor gives me a "Hint" to assign more without actually telling me how.
    Also, UE 5.3 doesn't like .raw anymore and you have to use .r16. If you use .raw it complains about the resolution and doesn't import properly.

  • @paysonwelch2436
    @paysonwelch2436 2 หลายเดือนก่อน

    Love it, the erosion map it crazy good.

  • @AdrianMojkotnielubigugle
    @AdrianMojkotnielubigugle 3 ปีที่แล้ว

    Your fall dudes and cyberpunk vidoes were hilarious, also thanks for the multiplayer tutorials, really cool content

  • @robertprescott9577
    @robertprescott9577 3 ปีที่แล้ว +1

    Awesome!! I knew about Gaea and will have to explore it some more. Thanks for the tutorial!!

  • @nidel6936
    @nidel6936 ปีที่แล้ว

    When I try to walk on the landscape, I just fall through the map and when I add a collision, there character floats sometimes. Can you somebody help me ?

  • @FPChris
    @FPChris ปีที่แล้ว

    12:30 What is this in scale to a character? And can you import multiple maps for building out to larger worlds with multiple biomes? I'm trying to nail down a Forbidden West sized map workflow. 24x24km sized world thereabouts.

  • @paulchen9145
    @paulchen9145 ปีที่แล้ว

    Which tutorial / videos exactly are you talking about at 9:08? I really want to use that materials but I don't know where you talk about it / create it. Would appreciate a link to the tutorial for the landscape material because there is nothing in the description.

  • @ianzander5057
    @ianzander5057 2 ปีที่แล้ว +1

    how do you export to unreal? did i just miss it? didnt you say"i went ahead and it it"? but how do you do it?

  • @puma8185
    @puma8185 ปีที่แล้ว

    exporting to raw simply does not work for me. the map ends up with a ton of sharp edges and noise.

  • @Preirin
    @Preirin 2 ปีที่แล้ว +1

    I get an odd error in UE5 when I try to use my .raw heightmap file from Gaea: "doesn't have proper pattern(ex: _X0_Y0.png).
    Same when trying a .png file. Halp??

    • @Ezkanohra
      @Ezkanohra 2 ปีที่แล้ว +1

      Same for me! I was wondering the same thing!

    • @Preirin
      @Preirin 2 ปีที่แล้ว

      @@Ezkanohra Still not resolved? Might as well go back to UE4

    • @jonasanez
      @jonasanez 2 ปีที่แล้ว

      @@Preirin You ever figure out the solution?

    • @Preirin
      @Preirin 2 ปีที่แล้ว

      @@jonasanez Not yet - but in fairness I've been focusing on a project in 4.27 at the moment...

  • @dangerousmindgames
    @dangerousmindgames 2 ปีที่แล้ว +1

    Which map should be a .raw and which should be .png? I didn't quite get that. Thanks..Oh and how do you get an inverted texture of your heightmap?

    • @Mbb2220
      @Mbb2220 2 ปีที่แล้ว

      I think heightmap needs to be raw. And the textures as png. Good luck!

  • @p.imprint
    @p.imprint ปีที่แล้ว

    How to re dock viewport? I accidentally undocked it and I can’t redock it

  • @gameswownow7213
    @gameswownow7213 3 ปีที่แล้ว +1

    please help! 10:44 the erosion how do i save them for the material? the output is off and builds other stuff

  • @voyanceimmediate
    @voyanceimmediate ปีที่แล้ว

    Nice. Don't found your blend material creation tutorial ?

  • @KaelthasProductions
    @KaelthasProductions 2 ปีที่แล้ว

    What is the difference of this software to Gaia Pro? it seems they both create landscape

  • @loganrichardson8799
    @loganrichardson8799 2 ปีที่แล้ว

    When I import it the landscape is in these slot kinda form. Meaning it’s not in one solid landscape it’s all chopped up. How do i fix this

  • @The_Vinegar_Jim
    @The_Vinegar_Jim ปีที่แล้ว

    Is it possible to map splines to the crevices in the map to generate rivers and water flow dynamically across the landscape without having to manually create each one? That’d be sick.

  • @gulagwarlord
    @gulagwarlord 2 ปีที่แล้ว

    Does anyone have any clue why UE5 says "file type not recognized" when importing the masks/splatmaps? I've tried 8/16/32 bit png and .raw but still errors. It's incredibly frustrating, been at it all day. Thanks!

    • @yuragun3
      @yuragun3 ปีที่แล้ว

      I have the same problem((

  • @christianmartinez351
    @christianmartinez351 2 ปีที่แล้ว

    Thanks for share friend... I hace a question.... How yo add grass.. foliage... Flowers and trees un ue5 .. with the gaea mask exported ??? Thanks for hoy help...

  • @habib.bhatti
    @habib.bhatti 2 ปีที่แล้ว

    Thanks, I had bought Gaea months ago, finally some time to use it now with unreal lol :)

  • @bilcifer666
    @bilcifer666 2 ปีที่แล้ว

    i tried to import and it made my canyon spikey all over. didnt translate over very well. following this to a T and it keeps messing up haha.

  • @RipsonDsouza
    @RipsonDsouza ปีที่แล้ว

    Can you link the tutorial where you explain how you made the landscape material? Thanks!

    • @MrGoldman100
      @MrGoldman100 ปีที่แล้ว

      th-cam.com/video/UVTzVtxxgE0/w-d-xo.html

  • @nikolistary
    @nikolistary 2 ปีที่แล้ว

    At 9:09 you mention how to do textures and landscape layering and said the link is in the description but it isn't. How do you add the grass and rocks and stuff?

    • @nikolistary
      @nikolistary 2 ปีที่แล้ว

      Hey could you explain how you have such crisp textures? My landscape looks really blurry/low-res...thanks!

  • @raphaels.4117
    @raphaels.4117 3 ปีที่แล้ว +4

    Hello, thanks for making these amazing videos. I am trying to use landscapes with the quixel megascans plugin in ue5 but I am struggling on making a master material for it with displacement etc. Will you be able to show us how its done. I am asking because some plugins and displacement/tessalaction is deprecated in UE5. Thanks

    • @remon563
      @remon563 3 ปีที่แล้ว

      look into Virtual Height Field mesh for terrain :)

  • @matthiaskolley1048
    @matthiaskolley1048 3 ปีที่แล้ว +2

    Where did you put the link for the tutorial about your auto-material?

    • @cgooch_
      @cgooch_ 3 ปีที่แล้ว +2

      Yeah, I'm still looking for this.

    • @cgooch_
      @cgooch_ 3 ปีที่แล้ว +1

      Here: th-cam.com/video/UVTzVtxxgE0/w-d-xo.html

  • @EMNM66
    @EMNM66 2 ปีที่แล้ว

    hello, I'm unable to save the file, is it not available for free version?

  • @nikolistary
    @nikolistary 2 ปีที่แล้ว

    Hey could you explain how you have such crisp textures? My landscape looks really blurry/low-res...thanks!

  • @n0rice4u39
    @n0rice4u39 2 ปีที่แล้ว

    how could you implement different footprint sounds like for sand or water?

  • @Dani3L5098
    @Dani3L5098 ปีที่แล้ว

    where can I find this node > Coast< ?

  • @necrorex1
    @necrorex1 2 ปีที่แล้ว +1

    Love the video and it makes alot of sense, but I'm having an issue where I import the heightmap from Gaea (or any heightmap really) and it ends up being located -21000 location below the playable area. Any ideas why this would be happening?

    • @tinman3000
      @tinman3000 ปีที่แล้ว

      Got the same thing happening. Can't seem to move or manipulate it at all to change the height, location, rotation, etc.

  • @RandomNoise
    @RandomNoise 3 ปีที่แล้ว

    great little tutorial. thank you.

  • @val_evs
    @val_evs 2 ปีที่แล้ว

    Hey! tell me, if export in tiles, how do you combine everything in archive format for UE5 ??

  • @manuel.camelo
    @manuel.camelo 9 หลายเดือนก่อน

    Why the terrain in GAEA is so small?
    Is it even possible to make a planet on this?? I trust World machine.

  • @Zae.Clover
    @Zae.Clover 3 ปีที่แล้ว

    Still kinda new to this. How did you add the extra layers?

  • @phalhappy8612
    @phalhappy8612 2 ปีที่แล้ว

    Can I import terrain mesh from Blender as FBX and modify erosion in Gaea?

  • @jeronimocollares320
    @jeronimocollares320 3 ปีที่แล้ว

    Hi
    - Smart Poly - you have something about daz g8 + Cloth to Unreal?

  • @JacobOneal-b5n
    @JacobOneal-b5n ปีที่แล้ว

    importing masks doesnt seem to work anymore. on 5.2.1, anyone else have this issue?

  • @plasticelephant1969
    @plasticelephant1969 2 ปีที่แล้ว

    How do I normalize my heightmap before exporting?

  • @DezorianGuy
    @DezorianGuy 3 ปีที่แล้ว

    Does somebody know why I get spiky landscapes when importing into the Unreal Engine?

    • @Simon-iq1yl
      @Simon-iq1yl 3 ปีที่แล้ว +1

      Spikey is the telltale sign that the raw file has been imported in a different Endian format than it was exported - often described as PC vs Mac raw files. UE expects PC format, so make sure you're exporting them as PC, or little Endian, format.

    • @DezorianGuy
      @DezorianGuy 3 ปีที่แล้ว

      @@Simon-iq1yl Is there a wwy to determine which file it is being imported as within unreal or exported within gaea? I followed the procedure of the video afaik. Thanks for helping.

    • @Simon-iq1yl
      @Simon-iq1yl 3 ปีที่แล้ว

      @@DezorianGuy I know UE imports little endian format (aka PC or Intel), gaea I don't use. To check gaea's, open raw file say at photopea.com and choosing 1 channel, 16 bit and byte order 34-12 (= Photoshop's IBM PC) should show a smooth greyscale image rather than squiggly lines. If 8-bit or byte 12-34 order is needed to make it smooth, then UE4 will be spikey.

    • @Simon-iq1yl
      @Simon-iq1yl 3 ปีที่แล้ว

      @@DezorianGuy Another thing to check - if your terrain is quite flat instead of mountainous, UE4's default Z scale will massively amplify it which could also cause spikiness.. You can quickly try lowering the Z-scale on the landscape to see if that could be the issue too.

  • @maloxi1472
    @maloxi1472 2 ปีที่แล้ว +1

    Please, could you make a tutorial on how to make world partition work with continent/country sized maps (1000km x 1000km or more) in UE5 ? This seems to be a sticking point for a lot of people on the forums.

    • @aeryes2806
      @aeryes2806 2 ปีที่แล้ว

      Try using OWS

    • @maloxi1472
      @maloxi1472 2 ปีที่แล้ว

      @@aeryes2806 OWhat now ?

  • @SweatyCubes
    @SweatyCubes ปีที่แล้ว

    First you say you're not sponsored by them but then you say you are right after that haha.

  • @vuilbaardgames3280
    @vuilbaardgames3280 3 ปีที่แล้ว

    are those prices monthly or a one time payment?

    • @EijeDev
      @EijeDev 3 ปีที่แล้ว +4

      It is a one time payment.

    • @jh-lp7cg
      @jh-lp7cg 3 ปีที่แล้ว +4

      The Gaea license is pretty user friendly. It's perpetual, meaning you pay the fee and you are done. That is at least the case for professional, as I understand it. don't know about enterprise. I am not a lawyer, this is not legal advice.

    • @vuilbaardgames3280
      @vuilbaardgames3280 3 ปีที่แล้ว

      thanks to both for the info

  • @ackmaster8050
    @ackmaster8050 3 ปีที่แล้ว

    cooooooooooool!!! thanks for this!

  • @DigitalAlchemyst
    @DigitalAlchemyst 2 ปีที่แล้ว

    browser flags download as a virus anyone else getting this?

  • @59_amish43
    @59_amish43 3 ปีที่แล้ว

    can we use this method for UE4 too?

  • @somdov
    @somdov 2 ปีที่แล้ว

    4 components = 3 welded vertices = 1021 instead of 1024

  • @darkigg
    @darkigg 2 ปีที่แล้ว +1

    I can make only 1024x1024 maps for free..... And if I want bigger, 99$ would be only about 4000x4000 (which is just fine, nothing special) and if I want 8k that's gonna be really painful in my pocket

    • @mattblyther5426
      @mattblyther5426 ปีที่แล้ว

      not everyone is lucky enough to get the 200$ version for free lol.

  • @扬州小学
    @扬州小学 2 ปีที่แล้ว

    GOOD

  • @germt5352
    @germt5352 3 ปีที่แล้ว +2

    no nanite terrain

    • @Kholaslittlespot1
      @Kholaslittlespot1 3 ปีที่แล้ว

      Does Nanite actually work correctly with an entire mesh terrain? I think I remember reading that lumen won't work correctly yet in that case and will not bounce lights, as well as other issues.

    • @ZanoxyPotHead
      @ZanoxyPotHead 3 ปีที่แล้ว

      @@Kholaslittlespot1 nah nanite kinda sucks rn. That’s why the demo is made up of like 1 mil static mesh

    • @Kholaslittlespot1
      @Kholaslittlespot1 3 ปีที่แล้ว

      @@ZanoxyPotHead yeah I've had mixed results testing it.

    • @ZanoxyPotHead
      @ZanoxyPotHead 3 ปีที่แล้ว

      @@Kholaslittlespot1 honestly I tried to start developing in ue5 but making everything myself when ue4 lighting, blueprint, and backend systems are free and widely available is a huge problem. If only epic thought to make compatibility easier.

  • @lildeetime745
    @lildeetime745 3 ปีที่แล้ว

    How can I add flat tyre in vehicle please help

  • @pinklloyd
    @pinklloyd 2 ปีที่แล้ว

    You lost me when you showed the prices of Gaea. So many others out there that will do the same or better for FREE!

  • @Mirakuruuu
    @Mirakuruuu ปีที่แล้ว

    The UI is fine but the UX is very consumer unfriendly

  • @Possessed_Owl
    @Possessed_Owl 5 หลายเดือนก่อน

    Sorry, but this is an almost useless tutorial. At the most important moment, there is a cut and the High Maps to the UE magically appear.

  • @mr.darkshark6875
    @mr.darkshark6875 6 หลายเดือนก่อน +1

    Not a best tutorial. Tutorial is step by step. You didn't show us how did you got material for landscape? How did you created it? 6 points from 10.

  • @sanketvaria9734
    @sanketvaria9734 2 ปีที่แล้ว

    honestly this is only good gor cutscenes. If you want to create open world game then this is useless because you will be looking at ground at 4 feet distance instead of miles away.

  • @kishen444yt3
    @kishen444yt3 3 ปีที่แล้ว

    UE5 VS UNITY THW WINNER IS UE5

    • @RSProduxx
      @RSProduxx 2 ปีที่แล้ว +1

      Was that ever a question?

    • @Ezkanohra
      @Ezkanohra 2 ปีที่แล้ว

      Who asked?

  • @etech8110
    @etech8110 3 ปีที่แล้ว

    first

  • @Lord_Thunderballs
    @Lord_Thunderballs ปีที่แล้ว +1

    DO NOT SCALE THE TERRAIN! It breaks water.