I'm a programmer looking to expand my knowledge on 3D Modeling and texturing, you sir have the best tutorials as they are so easy to follow along and I feel like I can create anything I want with the knowledge from this channel, thank you so much!
I have been watching the tutorials on a little higher level and it’s nice to go back to the more basic and realise that ”I can do this”. Not as god as Grant, but with a decent result. The first time I watched it I didn’t have a clue. Thank you for sharing your knowledge :)
So i just bought a XP-Pen, the Artist 15.6 Pro, which i might add is awesome. This is my first tutorial project to hand paint a wood plank, i had so much fun. Now i just want more.
A few weeks back I tried to do a wooden plank like this and I wondered why the UV wasn't to scale...duh I needed to rescale it haha! I look forward to trying again after watching this video :)
Just a loose thought. I just heard you mention Bob Ross. I use to watch him back in the early 90's when he first came on UK TV. Brilliant quick artist.
i watched quite a bit of UVMapping and i never came across setting scale to 1 before and now i realize why sometimes my old UVmaps would come out skewed and weird looking. thanks for that cuz i don't think i ever seen anyone else really talk about it.
Hi, Thank you for your amazing tutorials I already learned many thing that can help me improve thanks to you! I know it is an old tut, but i want it to let you know that the curve option changed to falloff
I was thinking. If you set up your three colors in nodes you could use a mask to paint with. You could also use the mask to control displacement and roughness.
Thanks! - One question I have is, When you paint an object like this (to be used for a house for example) - is it better with optimising in a game, then using a texture image or detailed texture map? Or is it solely dependent on the resolution, no matter paint or image texture?
Just finished this project and despite getting to artistic at times it looks pretty close. I also took it into materialize to generate maps to some..effect
I left at the end the bottom edge as not seam, so the unwrap will stay in 1 piece, but it turned out half of the texture would be empty so it's a good tip that you can select islands in the UV editor, press Y to separate then move the island away to where it is needed. :-) Yes, I'm doing this now.. :D
It is so embarassing how op I currently feel because I am aiming to becoma a 2D concept artist since 2 years and it feels SO good just painting on the object. :D
I really think your tutorials are the best! Can you tell me why my brush has stopped painting ? It doesn't change to brush mode just stays as a pointer arrow. Thanks
When I tried this, it just didn't look like what it was supposed to look like at all. I followed the tutorial to the T, double checking the settings to make sure I wasn't missing anything, but my brush strokes looked much worse than what Grant's looked like. Eventually I gave up because after trying countless solutions I couldn't figure out what I was doing wrong.
Hey i love your tutorials its very helpful to me. I'm new on blender so when you change your brush curve i didnt find it on my workspace. My blender version is 2.82 i think.
Great video! Just a quick question. I'm new to blender and texture painting. Even when I followed your tutorial in the setup, my model when added the base color is a lot darker than yours, which makes it very hard to see and work with details. Is it cause i'm in a newer version, and what can be done, so there's no light emission or so? Thanks for all your videos, it's a huge inspiration :)
@@grabbitt Under viewport shading -> lighting: It was set to studio, and setting it to Flat helped! Thanks :P I don't know fully what that does, but im thinking it just takes away lighting, shadows etc. :)
@@grabbitt Ok. I was hardly find answer. I just want to do like this - redalchemy.tumblr.com/post/163848226103/volnut-32-a-standard-truck-in-halcyon-plume-they
When I go to texture paint my mesh is really shiny, it has not that much roughness, however when I change the roughness value it doesnt change anything. Sometimes its really hard to paint on an object with such a shiny sruface pls help, how can I make it so its not the shiny and reflective. Btw really great video, Im leraning so much from your channel !
How do i get my viewport to shade like this? In mine the object has a big sheen / reflection when i move around it so its hard to see the effect of the texture.
You didn't mention it in the video but you use graphic tablet and it seems to be a critical thing to follow these tutorial. Otherwise all brush strokes just look too circular. Between, you mentioned some extra expensive tablets (£1,413+) in the description. I might not understand something but is there a single reason to prefer them over iPad pro which now has a pen and can work on its own?
you cant use blender on an ipad. The biggest problem with the ipad is the software other than that it sounds good. Yes I should have said about the graphics tablet. you can change the curve if you have a mouse and that helps
Amazing video, thank you ! I have a problem at the end though, when I try to copy your nodes with the bump map, nothing happens on my model compared to yours. I can see with the node viewer that the output of the color ramp is working properly with a nice black and white texture, but when I plug the output of the color ramp into the height of a bump map and the output of the bump map into the normal of the BSDF, nothing changes. Do you know where that could come from ?
Doing it in a separate paint program can give you more power on the painting side, but doing it directly in Blender lets you at all times see exactly how it will look on the final model. And painting directly on the model means you don't have to imagine how it will look, how lines will match across edges, etc.
Hey I had an issue with painting straight unto the model. I get this pixelly noise when I try to paint directly on the model, but it doesn't do that when I do it in the Paint editor.
Hi Grant I really love this style and want to jump in 100% but I can't find any tutorials or anything that covers characters in this style. I'd hate to have a whole bunch of beautiful assets but have my characters be in a different style. Is there anywhere I can find what I'm looking for. I dont mind paying for a course or patreon as these skills will help me immensely on my journey
Hi Grant, this is a very helpful video. I've tried to practice following your steps, but I encounter that when I Fill the plank as you did in 3:11:00 My color seems washed out despite choosing a color similar to yours. I have the blend mode to mix (same as you) and strength at 0.500. Is there any consideration I must have? Thank You very much.
@@grabbitt Thank You for the response. I've started just a new blender scene with the scaled cube (scale transformation applyied afterwards). But didn't notice any face or object duplicated. I'll be practicing more and trying it again in case I've touched some setting I'm not aware to. By the way, is there a video explainig what tablet setting dou you have?
My biggest question is what to do if you want to erase some of the detail without destroying it. Like if I didn't like how the grain looks and have to erase it, it will end up erasing everything else under it. Same goes if I'm painting some shading like the highlights and shadows. Is there a way to paint with lots of layers like in photoshop? I have Bpainter, but it's not working for me as it sometimes refuses to update the texture in the viewport and won't show up or sometimes undos everything. There are no tutorials for it for blender 2.9 at all. My goal is to texture paint character models with implied shadows. But to do that, I need to use layers. What can I do? I can't paint everything in one layer
I have a problem with texture painting. I can only paint a few sides in 3D mode. I can paint anywhere in the Texture painting screen, but if I do it on the actual 3D object, it only allows me to do 2 sides. What could be the problem?
Another great Video. Many thanks. I'm doing a VR course atmo (trying to get off of benefits、 love GameDev). Do you have any tips for VR assets? Maybe for Mobile VR? Didn't see any on your website...
I feel like my brush just does not at all look like his. I'm using a draw pad with sensitivity etc, and the same falloff, and my brush still just looks like this big circle that has gone across the texture, while his nicely fades off the edge. Really driving me nuts.
@@grabbitt wow I didn't expect a response from the man himself! Yeah the pen definitely works with pressure. It just doesn't seem to have the same nice smooth falloff at the edges, but I think it's probably a matter of technique. I think I'm just kinda drawing like a 5 year old while you're very intentional with your strokes and have different ways of applying them. Maybe I should stick to programming lol
why does my model have lighting right away, i want the whole model to look the same no matter what angle i look at it, but it always shows the as if it was in a room with a light and you can see a bright side and a ddark side. How can i change that
cant be the only one who feels calm listening to him talk and make stuff right?
I'm a programmer looking to expand my knowledge on 3D Modeling and texturing, you sir have the best tutorials as they are so easy to follow along and I feel like I can create anything I want with the knowledge from this channel, thank you so much!
good to hear :)
Your voice and the video style really do remind me of Bob Ross! Thanks for the fantastic tutorials!
Thanks 😃
I have been watching the tutorials on a little higher level and it’s nice to go back to the more basic and realise that ”I can do this”. Not as god as Grant, but with a decent result. The first time I watched it I didn’t have a clue. Thank you for sharing your knowledge :)
Excellent 😃
I try this tutorial... I am really bad at this... I think its better to find other ways to texture things. hahaha
This tutorial gave me wood.
Ian LukeMitchell you win the Internet.
@@rajarajanmanoharan Where do I collect my internet trophy?
Ian LukeMitchell yes
@@CrispyCharlie YES
@@scoobydoobydoooo please share the material if possible
Greater than real wood
:)
Please share the material
Thanks ur excellency Grant ! Nicely done thanks also your smooth tone of voice that didn't hurt our ears!
Oh, that easy and convenient bump mapping! Didn't know about it!
This is actually a very good tutorial. Easy to follow, nice explanations, uses the new Blender. Good job!
Thanks :)
So i just bought a XP-Pen, the Artist 15.6 Pro, which i might add is awesome. This is my first tutorial project to hand paint a wood plank, i had so much fun. Now i just want more.
A few weeks back I tried to do a wooden plank like this and I wondered why the UV wasn't to scale...duh I needed to rescale it haha! I look forward to trying again after watching this video :)
Nice :)
this reminds me of bob ross if he went into 3D painting and modeling
I was just about to comment this
lol tru
How can someone dislike this? Great stuff from you Grant keep it up.
Thanks :)
Great great stuff you're a godsend!! And have a very nice voice to listen to just to give props where props are due lol
Your tutorials are amazing! Very easy to follow and helps to retain a lot of the information for later
Just a loose thought. I just heard you mention Bob Ross. I use to watch him back in the early 90's when he first came on UK TV. Brilliant quick artist.
i watched quite a bit of UVMapping and i never came across setting scale to 1 before and now i realize why sometimes my old UVmaps would come out skewed and weird looking. thanks for that cuz i don't think i ever seen anyone else really talk about it.
You have so good tutorials i saw the sculpting owl one and i learned so much. Thx for making such amazing tutorials. :3
Oh this well spoken guy again! In another perfect video.
SUBSCRIBED!
Thanks again :)
Dr. Mr. Abbitt: Your tutorials are wonderful I. Learn so much. I'm working on exporting my uv maps to gimp or art range. Thanks ever so= much.
The scale can effect how the UV unwraps by the way. So can be good to apply the scale before unwrapping.
Really helpful tutorial, thank you very much, it's the art style I was looking for
Grant Ross xD This Video was rly smooth an relaxing. Almost reminds me of ASMR. Nice Plank btw love it^^
thanks. Yes there were some accidental Bob Ross moments in this video :)
I don’t know what it is about this video, but it’s a very good tutorial
Like it feels like I’m watching a bob ross tutorial
And I just got to 13:12
Another classic thanks Grant
The bob ross of blender painting
breathtaking
realy great Tutorial....good expanation.thank u very much ^^
Hi, Thank you for your amazing tutorials I already learned many thing that can help me improve thanks to you!
I know it is an old tut, but i want it to let you know that the curve option changed to falloff
👍
Thank you, that was a nice tutorial. Texture painting have been my old nemesis vor a long time.
Thanks :)
I wonder if you can take the baked color map into Materialize and tweak some specular, bump, and normal maps from it...
Yes it is actually possible with some funny results :)
Yes. I’ve found it quite useful.
I was thinking. If you set up your three colors in nodes you could use a mask to paint with. You could also use the mask to control displacement and roughness.
@@SlyNine yes you could do this 😃
@@grabbitt Here is a tutorial by the Wayward Art Company on how to do just that. th-cam.com/video/gUVEzwAgGzo/w-d-xo.html
Nice Tutorial very good process to draw the wood
Thanks :)
Thanks! - One question I have is, When you paint an object like this (to be used for a house for example) - is it better with optimising in a game, then using a texture image or detailed texture map? Or is it solely dependent on the resolution, no matter paint or image texture?
This is not the optimal approach no
The Wood whisperer :-) Awesome tutorial.
Thanks 😃
Great tutorial! Easy to follow
Thanks :)
Just finished this project and despite getting to artistic at times it looks pretty close. I also took it into materialize to generate maps to some..effect
Thank you for the tutorial! Luv it
grant has tutorial playlist for everything i need
I would love to see tutorials on rope and metal objects. Maybe even rocks.
I will try and do that eventually. probably in February :)
Very nice, result is amaizing!!!!!!
Thanks 😃
Amazing tutorial! Thank you!
You're very welcome!
I left at the end the bottom edge as not seam, so the unwrap will stay in 1 piece, but it turned out half of the texture would be empty so it's a good tip that you can select islands in the UV editor, press Y to separate then move the island away to where it is needed. :-) Yes, I'm doing this now.. :D
It is so embarassing how op I currently feel because I am aiming to becoma a 2D concept artist since 2 years and it feels SO good just painting on the object. :D
This has really helped me, thanks mate.
Thanks :)
@@grabbitt you're supposed to say "You are welcome" 😆
@@frankyouandgoodnight.1423 that's true. I always am thinking thanks for saying thanks :)
I really think your tutorials are the best! Can you tell me why my brush has stopped painting ? It doesn't change to brush mode just stays as a pointer arrow. Thanks
Have you got a texture and are you in texture paint mode
Would be awesome to update this using Krita as well
When I tried this, it just didn't look like what it was supposed to look like at all. I followed the tutorial to the T, double checking the settings to make sure I wasn't missing anything, but my brush strokes looked much worse than what Grant's looked like. Eventually I gave up because after trying countless solutions I couldn't figure out what I was doing wrong.
might be your unwrap is distorted in some way
Hello, in this tutorial you can add multiple colors for later use supplementary to the two color picker we have. Is it possible that i can have it?
See my video on colour palette in the painting playlist
*Whisper* Gabbit...ASMR...
😃
Only pressing "u" also lets you mark seams. Better than Ctrl+e
i did not know that i will have to try it out :)
its amazing man =)
thank You!!!!
Thanks!
really nice tutorial, do you have problems with the responce time or frame rate in painter mode as I seem to and Ia running a 3090 with 64gb of ram :/
Could be an issue with you texture setup
Hi, great Tutorial, but I can't work with that easy, because my object is reflecting with the colors, what can I do to turn off that?
Turn up roughness
This is wonderful. Do you think a normal map is needed for a mobile game despite the texture painting?
it depends on the game and platform
Hey i love your tutorials its very helpful to me. I'm new on blender so when you change your brush curve i didnt find it on my workspace. My blender version is 2.82 i think.
It's called falloff now
@@grabbitt Thnx so much
Im happy now that i found this reply, your tutorials are incredible
Great video! Just a quick question. I'm new to blender and texture painting. Even when I followed your tutorial in the setup, my model when added the base color is a lot darker than yours, which makes it very hard to see and work with details. Is it cause i'm in a newer version, and what can be done, so there's no light emission or so?
Thanks for all your videos, it's a huge inspiration :)
Are you in material preview mode
@@grabbitt Under viewport shading -> lighting: It was set to studio, and setting it to Flat helped! Thanks :P I don't know fully what that does, but im thinking it just takes away lighting, shadows etc. :)
At 17:43 you could have activated the wireframe to see the edge better.
very true
Hello, i have a question do you recommend for a "wood" to sculpt the wood and veins first and after hand paintaing ?
yes i have a separate tutorial on that somewhere in my library if i remember correctly
Hi Grant, just wanted to ask - in your viewport shading, do you have the lighting set to studio, matcap or flat? Thanks for the great tutorials :D
These days I use emission
That is exelent, like allways! Can you please tell, how can i make pixel-art texture in viewport?
not done that myself and it may not be the best programme for that
@@grabbitt Ok. I was hardly find answer.
I just want to do like this - redalchemy.tumblr.com/post/163848226103/volnut-32-a-standard-truck-in-halcyon-plume-they
When I go to texture paint my mesh is really shiny, it has not that much roughness, however when I change the roughness value it doesnt change anything. Sometimes its really hard to paint on an object with such a shiny sruface pls help, how can I make it so its not the shiny and reflective.
Btw really great video, Im leraning so much from your channel !
Make sure your in material preview mode
How do i get my viewport to shade like this? In mine the object has a big sheen / reflection when i move around it so its hard to see the effect of the texture.
Material preview mode and full roughness
Great video grant, small mistake. Detailed not Detialed (at the beginning) but doesnt rly matter
Yes changed it in the thumbnail but to late for the intro 😃
why don't you select all the seems in manual unwrapping ?, how do we know which to select ? 1:05
Not sure what you mean
@@grabbitt it's ok , i found somewhere to explain unwrapping
You didn't mention it in the video but you use graphic tablet and it seems to be a critical thing to follow these tutorial. Otherwise all brush strokes just look too circular.
Between, you mentioned some extra expensive tablets (£1,413+) in the description.
I might not understand something but is there a single reason to prefer them over iPad pro which now has a pen and can work on its own?
you cant use blender on an ipad. The biggest problem with the ipad is the software other than that it sounds good. Yes I should have said about the graphics tablet. you can change the curve if you have a mouse and that helps
@@grabbitt Yes, you can't run blender on an iPad, but you can use iPad as a second-screen-and-tablet with an app like astropad.com
interesting. might work well then :)
Great! thank you!
@Thanks :)
i cant gave that roughness in colouring like that you are doing
please provide more basic colouring tutorial
see my painting playlist
Amazing video, thank you ! I have a problem at the end though, when I try to copy your nodes with the bump map, nothing happens on my model compared to yours. I can see with the node viewer that the output of the color ramp is working properly with a nice black and white texture, but when I plug the output of the color ramp into the height of a bump map and the output of the bump map into the normal of the BSDF, nothing changes. Do you know where that could come from ?
Not sure
I had the same issue don't know if it still relevant. From the ColorRamp node Fac goes to the Color in texture node, not Alpha
Can't you do this sort of painting in krita after you uv unwrap and have the flat uvs laid out to paint on?
Doing it in a separate paint program can give you more power on the painting side, but doing it directly in Blender lets you at all times see exactly how it will look on the final model. And painting directly on the model means you don't have to imagine how it will look, how lines will match across edges, etc.
Yes but what baines said😃
Krita should Develope an addon for blender
@@gnightrow4020 Imagine the capabilities of using Krita together with Evee and pbr texturing in real time, would be glorious
Hey I had an issue with painting straight unto the model. I get this pixelly noise when I try to paint directly on the model, but it doesn't do that when I do it in the Paint editor.
check your unwrap and make sure you apply scale before unwrapping
i'm having a weird issue where my brush is only painting on the underside of objects in the 3d viewport??
Reverse normals
Hmmm I have One Project i have question i have problem on my project How to Disable Mirroring painting in Blender
Top menu
❤️
Hi Grant I really love this style and want to jump in 100% but I can't find any tutorials or anything that covers characters in this style. I'd hate to have a whole bunch of beautiful assets but have my characters be in a different style. Is there anywhere I can find what I'm looking for. I dont mind paying for a course or patreon as these skills will help me immensely on my journey
Yes that's something I'll do soon
@@grabbitt awesome I'll make sure to subscribe
My highlight brush doesn't get brighter when I press harder, don't know why, and I have the same setings and I am using a drawing tablet.
If it set to screen?
Ask: when I painted certain area of my object, then it affected another area. Why did it happen? Thanks
Overlapping uvs
Hi Grant, this is a very helpful video. I've tried to practice following your steps, but I encounter that when I Fill the plank as you did in 3:11:00 My color seems washed out despite choosing a color similar to yours. I have the blend mode to mix (same as you) and strength at 0.500. Is there any consideration I must have? Thank You very much.
you may have accidentally duplicated your object or face or it may be the rendering mode you are using
@@grabbitt Thank You for the response. I've started just a new blender scene with the scaled cube (scale transformation applyied afterwards). But didn't notice any face or object duplicated. I'll be practicing more and trying it again in case I've touched some setting I'm not aware to. By the way, is there a video explainig what tablet setting dou you have?
@@OscarAdan yes search tablet setup I think on my channel
@@grabbitt Thank You very much
@@grabbitt I updated to the beta version of blender 2.81 and it seems to have solved this issue for me.
My biggest question is what to do if you want to erase some of the detail without destroying it. Like if I didn't like how the grain looks and have to erase it, it will end up erasing everything else under it. Same goes if I'm painting some shading like the highlights and shadows. Is there a way to paint with lots of layers like in photoshop? I have Bpainter, but it's not working for me as it sometimes refuses to update the texture in the viewport and won't show up or sometimes undos everything. There are no tutorials for it for blender 2.9 at all. My goal is to texture paint character models with implied shadows. But to do that, I need to use layers. What can I do? I can't paint everything in one layer
Instead of staying take a colour close by and use that to paint
Congrats! I've been tried this and I don't like my results...
There is an element of practice as well :)
How strongly do you recommend a graphics tablet ? I'm just starting out with blender so I don't know if I really should buy one already..
if painting and sculpting its a must
hi, i have a probleme at 4:04 when i start to paint. it's painting the other side of the model. so it's no very good ^^. can you help me :p
Probably that you have your normals reversed
I have a problem with texture painting.
I can only paint a few sides in 3D mode.
I can paint anywhere in the Texture painting screen, but if I do it on the actual 3D object, it only allows me to do 2 sides. What could be the problem?
check you normals (face direction)
Is it just me or newer version of blender, that sample color goes to "color palette" drop down instead of appearing under color wheel?
just press s without left click
How is the view port shading flat when painting?
Use the emission shader set to 1
Do you have a hand painting section on your website with only these kinda tutorials from beginner?
Yes does need an update but it's a start
ok...Just was thinking that would have more painting textures to use in krita and then export it back over.
Yes that is often a better process depending on the complexity of the model and unwrap :)
oh, I needed a pen tab
how you save this texture i paint and i now save but in save i dont have texture
you must save it within the image editing workspace
so this texture will show up in unreal? theres no step for lighting and stuff?
Use an emission material and it should be exactly the same
Another great Video. Many thanks.
I'm doing a VR course atmo (trying to get off of benefits、 love GameDev). Do you have any tips for VR assets? Maybe for Mobile VR? Didn't see any on your website...
No not done many but keeping things low poly is always the best way which most of my courses focus upon :)
@@grabbitt Many thanks for the reply. Do you mind me asking what size textures would recommend using for VR models?
@@TsetTsyung that one I don't know 😃
He he. No worries. Many thanks for your replies. Wish you all the best in your future projects.
13:10 LOL I was just watching the man himself on hulu
I feel like my brush just does not at all look like his. I'm using a draw pad with sensitivity etc, and the same falloff, and my brush still just looks like this big circle that has gone across the texture, while his nicely fades off the edge. Really driving me nuts.
Is your pen definitely working
@@grabbitt wow I didn't expect a response from the man himself! Yeah the pen definitely works with pressure. It just doesn't seem to have the same nice smooth falloff at the edges, but I think it's probably a matter of technique. I think I'm just kinda drawing like a 5 year old while you're very intentional with your strokes and have different ways of applying them. Maybe I should stick to programming lol
Hi Grant..I realise this is an old video but are you are there is a misspelling in the thumbnail "Detialed" ?
Yeah I meant to change it but never got around to it
Blender Manual read by Grant Abbitt when?
how you have configured the stroke? i think i mess it up
Check the default settings by staying a new blender file and checking
@@grabbitt thanks
when I try to paint it just says missing texture detected what should i do ?
You have not made a texture to paint on
why does my model have lighting right away, i want the whole model to look the same no matter what angle i look at it, but it always shows the as if it was in a room with a light and you can see a bright side and a ddark side. How can i change that
use an emission shader not the principled bsdf
@@grabbitt Wow thank you!!