The biggest problem with district discounting IMO is just the total lack of transparency around it in-game. First you have to memorize the formula, then you have to calculate everything yourself, and finally you have to learn weird exceptions like "you need to research a tech/civic or settle a city to update the formula" and "the production cost indicator lies to you but the turns to complete estimate doesn't." Assuming districts return in Civ 7, I think it'd be a good idea to have a system that incentivizes diversifying your districts like Civ 6's discounting system does. It just needs to actually be communicated clearly in-game.
a lot of mechanics which distinguish high level players from low level players is unituitive shit like this (along district cost scaling, builder cost scaling and many war-related mechanics with ZoC and support and flanking bonus etc.). Civ 7 has so much to fix and live up to civ 6 at the same time. Civ 7 will compete not just against civ 6, it will compete against civ 6 with two expansions, tons of dlc leaders and 3 community mods which SIGNIFICANTLY improve the game.
It is kinda cool to have mechanics that only hardcore players know, but district discounting is so obscure and and unintuitive that I hope it doesn't return. It feels like a feature some designer added to the game in an early stage, and it was supposed to be removed but nobody remembered to.. I don't mind builder/trader cost scaling, since that's easy to notice by yourself.
@@Salmar80 I don't mind building different district types, but it also punishes you for unlocking new districts, same way unlocking a strategic resource might scramble all your district placement plans (and you cannot do anything about this, I would sometimes sacrifice the strategic resource, but it is not an option). I don't think punishing for progressing in tech and civics trees is good game design
yeah, I tried multiplayer. Got absolutely shit on every time ima have to practice with bots for at least 1000+ hours before i cant even try plaing online
Nice concept and production in your video. The information has been out a long time, but this video has high entertainment value along with its tutorial.
thanks for the tips, want to become a better strat player, as want to dip in to multiplayer when civ7 come out so following your channel from now in hope you will do civ7 content
Very nice video! I still wanna point out 2 things: Somewhere at the start you say that one would need to spam one district. Thats not true... A common (since the "discovery" of discounting) start on ghandi: get 2 holy sites, then discount 2campusses, then 2 commercial hubs, then gov plaza etc and go on with 2 districts (maybe only one entertainment and one gov plaza :) ). This synergizes well with pen brush voice as first golden age and amenity religion... Second point: you could've mentioned the discounted than strat on vietnam allthough I see how that is less known/more difficult to do. For the record: Vietnam thans dont count as speciality district but they can still be discounted, that opens up quite a few possibilities
The strategy you outlined for Gandhi is a bit slower than you make it sound, as you have to wait for the first campus to finish before you can discount the second one, and you're likely going to want to unlock and place the government plaza before you get a chance to place the second discounted campus. You also only have so many districts slots available in your early cities. Do you really want two holy sites into two campuses with Pen, Brush & Voice as your golden age dedication? Without the Monumentality golden age dedication, you can't turn faith into anything particularly useful early. The stats that are king in the early game are food, production, and gold, so that you can grow your empire and get more districts down in general while they're cheaper (their production cost scales with the number of techs/civics you've completed). This is why commercial hubs are favored over other districts early on when you're playing without the monumentality dedication - the extra trade route capacity granted by a market gives you a ton of food and production when sent internally, letting you grow your cities to 4 and then 7 pop so that you can discount a ton of campuses/industrial zones/theater squares later. Imagine your first two cities open with a holy site. Then, your 2nd city discounts a campus at 4 pop, then your capital completes a gov plaza at 4 pop, then your third city discounts a second campus as its first district. Your food and production won't scale well if you go for the "amenity religion" (I assume you're referring to the classic Zen Meditation + Stewardship beliefs combo) + Pen Brush & Voice from this position. You either need to go for commercial hubs sooner (so you can get some internal trade routes up) or go for monumentality (so that the faith your holy sites generate is actually useful). As for Vietnam's Thanhs, I didn't want to unnecessarily overcomplicate the video by covering an edge case. Both Vietnamese Thanhs and Brazilian Carnivals are not specialty districts. Unlocking them doesn't count as unlocking a specialty district (value A in the formula), completing them doesn't count in your favor as having completed a district (value B in the formula), yet it's still possible to discount them by plugging in the number of them you've placed for C(T) if both conditions evaluate to true. It's weird and no other districts work this way, so I figured I'd rather cover these districts in their Civs' respective civ spotlights once I get around to making them.
Bold of you to assume that their unique "non-specialty" districts interact with district discounting in a simple enough manner as to be summarized in only 30-60s.
Yooo I watched that Canada game like a week ago, your turnaround on these videos is tight, really impressive to see. Thanks for the concise explanation and clear demonstration. In general, how do you balance the desire to discount with the need to get districts down early to lock in their price? Is a good discount something you ever wait more than a turn or two for?
If you are certain you can get a discount, you should be willing to wait a few turns for it and produce a builder/monument instead while you wait. Having your district cost like 2 extra production b/c you researched another tech isn't enough to offset the 35% discount.
Hey, first of all I just wanna say I recently discovered your channel and you have some of the most valuable information-rich videos on Civ that I have ever seen. I never even knew that District Discounting was a thing, and whenever some districts were discounted and others weren’t, I had no idea what was causing it. Thank you so much for your incredible in-depth educational content! I do have a question… At what point does it cease to become worth it? In your last example as Canada, you gave up what seemed to be a pretty considerable amount of tempo for the discounts, but it seemed to be worth it in the end. How much tempo should I be willing to give up? From my understanding, it’s almost always worth it to give up tempo in the early game to scale harder into the mid-late game, but this can change if you are under considerable militaristic pressure and cannot survive the loss of tempo. So, going forward, I will always shoot for District Discounting, and I will be more judicious when making decisions that could hinder this process. My rule of thumb is going to be, “if you can survive this tempo loss with all of your cities intact, then take the tempo loss.” Let me know if my approach could use any adjustments!
Could you explain the C(T) thing a bit more? I get the general idea of points A and B but the second condition went right over my head. I thought I got it, but at 7:10 you were explaining something about getting a discount on a district with fewer than 8/6 copies placed -- don't you only have 5 cities? How could you have more than 8 copies of commercial hubs? I'm definitely misunderstanding something, would appreciate an explanation with different wording
C(T) means the count of districts of the particular type you want to discount that you've placed so far (counting incomplete copies of the district as well as completed ones). If you want to discount industrial zones, you plug in the number of industrial zones you've placed for C(T). In the example at 7:25, we have 0 industrial zones placed, and 0 < 8/6 is true, so we are able to discount one. Afterwards, we have one placed, so C(T) for industrial zones becomes 1 - plugging this in again, we see that 1 < 8/6 is also true, so we could discount a second industrial zone right away if we wanted to. If we wanted to try discounting a commercial hub on that same turn, we'd plug in the number of commercial hubs we'd placed for C(T). Thus, our formula would become 5 < 8/6, which is not true - thus, we can't discount a commercial hub.
@@HersonCivAhhhhh okay, I finally get it. A is the # of districts unlocked, B is the # of districts built, and C(T) is seeing if the number of a given district in your empire is less than the quotient of A/B -- So the takeaways are that we should build lots of districts, be strategic with what we unlock (we want a high districts built to districts unlocked ratio), and then we'll be able to discount a certain amount of each district. This seems to be designed to reward civs that build lots of districts instead of focusing on unlocks. I kind of forgot how functions worked which didn't help but I think I've got it now, tysm! Great video.
I'm curious as to how this impacts the cadence of monument building. I think I've been over prioritizing monuments in the early game since I didn't realize the full effect they will have on unlocking new districts early. However, I know you still want culture in the early game, so are there any good rules of thumb for when you should build them? Is there a number of district discounts you usually want to hit before building them, or maybe reaching a place in the civics tree? Probably a bit situational, but was wondering how relevant/impactful this is in the scheme of things.
so that's why... I thought I noticed it districts being cheap in the late game, while thinking I didn't up production that drastically, especially compared to other buildings and having researched so many techs.
If you understand it completely and can do it in your sleep, yes, but in the CPL, that turn timer gets on my ass, and I can't concentrate on it like the top pros.
I already made a Civ tier list 3 months ago which is still visible on this channel. The Better Balanced Game mod has only had a single patch since then, and I don't think enough has changed to warrant an entirely new tier list.
To solve this, let's break down the problem step by step using the provided conditions and definitions: A: Number of specialty districts unlocked. B: Number of specialty districts completed. C(T): Number of districts of type T placed. We also have the following conditions: B ≥ A: The number of districts completed must be greater than or equal to the number of districts unlocked. C(T) < B/A: The number of districts of type T placed must be less than the ratio of the total number of districts completed divided by the number of districts unlocked. Understanding the Problem: The goal is to figure out how to optimally place districts from the 1st to the 5th in a manner that satisfies both conditions. You have 5 types of districts (1st, 2nd, 3rd, 4th, 5th) to consider. The condition B ≥ A ensures that you have completed at least as many districts as you've unlocked, which seems to suggest you need to complete districts progressively. The condition C(T) < B/A sets a constraint on how many districts of each type you can place at any given time. Approach: Unlocking and Completing Districts: Start by unlocking the first district (Type 1). This will set A = 1. At this point, B must also be at least 1, and the condition C(1) < B/A tells us that the number of Type 1 districts placed must be less than B/A = 1. Thus, you can place 0 or 1 district of Type 1. Progression of District Types: As you unlock additional districts, you must maintain the constraints: When you unlock the 2nd district, A = 2, and B ≥ A, so you need to complete at least two districts. Now the condition C(1) < B/A = 2/2 = 1 tells you that at most 1 district of Type 1 can be placed by now. Similarly, C(2) (number of Type 2 districts) must satisfy C(2) < B/A when A = 2, which limits how many Type 2 districts you can place early on. Balance Between District Types: The key is to balance the placement of different district types while ensuring that C(T) < B/A for each type and that B ≥ A. Method to Complete Districts from 1st to 5th: To complete the districts in an optimal way, assuming you have to unlock and place districts in sequence, here’s a potential method: Step 1: Unlock the first district (Type 1), place 1 district of Type 1 (so, A = 1, B = 1, C(1) = 1). Step 2: Unlock the second district (Type 2), place 1 district of Type 2. Now, A = 2, B = 2, and C(1) = 1, C(2) = 1. Here, C(1) < B/A = 2/2 = 1 holds. Step 3: Unlock the third district (Type 3), and place 1 district of Type 3. Now, A = 3, B = 3, and C(1) = 1, C(2) = 1, C(3) = 1. C(1) < B/A = 3/3 = 1, C(2) < B/A = 3/3 = 1, and C(3) < B/A = 3/3 = 1 all hold. Step 4: Unlock the fourth district (Type 4), and place 1 district of Type 4. Now, A = 4, B = 4, and C(1) = 1, C(2) = 1, C(3) = 1, C(4) = 1. Similarly, all conditions hold. Step 5: Unlock the fifth district (Type 5), and place 1 district of Type 5. Now, A = 5, B = 5, and C(1) = 1, C(2) = 1, C(3) = 1, C(4) = 1, C(5) = 1. Conditions are still satisfied. Conclusion: The optimal method to complete districts starting from the 1st up to the 5th would be: Place 1 district of each type (1 through 5), ensuring that you place districts sequentially while maintaining the condition C(T) < B/A at each step. At each step, check that the number of districts placed of each type does not exceed the allowed value given by B/A. This method satisfies both conditions and allows for a smooth, balanced progression through the district types.
I am confused, you said that mysticism counts toward the "A" variable, but also that not specialty districts do not interact with the district discounting mechanic? I am confused.
The preserve is a specialty district. I understand the confusion though, as all of the other green districts (preserve, dam, neighborhood) are not specialty districts.
The top players get around 10 discounted districts on average per game. I don't know how many I get as I'm not very good at city planning. Sometimes I get 4 to 6 and sometimes I don't even care or bother about it.
BBL Drizzy BBL Drizzy, ooh I'm going in (No Diddy) I'm going in (No Diddy) I'm thicky thick (So thicky) I'm going Drizzy I'm going Drizzy, hey I'm going Drizzy, ooh-hoo-hoo BBL Drizzy BBL Drizzy, ooh, hoo BBL Drizzy, oh! BBL Drizzy, ooh-hoo, hoo-hoo BBL Drizzy, oh! BBL Drizzy I'm thicker than a Snicker I'm thicker than your ninja Don't act like you don't know me These yams deserve a trophy Baby, it ain't no mystery Got the best BBL in history This cake will make you show up I know you see this glow up As BBL Drizzy BBL Drizzy I'm going in, no Diddy I'm going in, no Diddy I'm going in, no Diddy
I am kinda mad, I had 4 commercial hubs and 1 Gov plaza, 5 Districts Unlocked I had: Campus, ComHub, Theater, Gov Plaza (And even if it does not show, I had misticism So i don know if did I had 5 unlocked or 4, WORST case scenario, 5) So, I have A : 5 Unlocked B 5 built This makes point 1 valid, B >= A TRUE Then, I want to get discount for my Theaters So I had a Settler waiting, once I know C(Theater) = 0 then 0 < 5/5 ~ TRUE I settle! and :D no fucking discounts on theaters I did my recount many times 1..2..3 4 Comm hubs ... plus 1 gov .. 5, yeah, go tech and culture ... 1..2..3 ok 4, maybe 5 with misticism .... I though .. ok I am suzeran of Hong Kong, they have a port, maybe I decalre war on them, so I lose them I recharged my game on that turn, settle again, and nothing I feel so sad, I know I did the math :c Number of Distritcts>> imgur.com/a/PRx6woa Settle ready >> imgur.com/a/QeDE5rR Tech list >> imgur.com/a/P5pwLkT Turn costs >> imgur.com/a/nqYhvcL U.u>
I don't think I'll ever see another sick district discounting montage
imo it is so badass and lit due to its simplicity and correct music selection
Cool video. Let’s not have this mechanic back for Civ VII.
The biggest problem with district discounting IMO is just the total lack of transparency around it in-game. First you have to memorize the formula, then you have to calculate everything yourself, and finally you have to learn weird exceptions like "you need to research a tech/civic or settle a city to update the formula" and "the production cost indicator lies to you but the turns to complete estimate doesn't."
Assuming districts return in Civ 7, I think it'd be a good idea to have a system that incentivizes diversifying your districts like Civ 6's discounting system does. It just needs to actually be communicated clearly in-game.
a lot of mechanics which distinguish high level players from low level players is unituitive shit like this (along district cost scaling, builder cost scaling and many war-related mechanics with ZoC and support and flanking bonus etc.). Civ 7 has so much to fix and live up to civ 6 at the same time. Civ 7 will compete not just against civ 6, it will compete against civ 6 with two expansions, tons of dlc leaders and 3 community mods which SIGNIFICANTLY improve the game.
It is kinda cool to have mechanics that only hardcore players know, but district discounting is so obscure and and unintuitive that I hope it doesn't return. It feels like a feature some designer added to the game in an early stage, and it was supposed to be removed but nobody remembered to.. I don't mind builder/trader cost scaling, since that's easy to notice by yourself.
@@Salmar80 I don't mind building different district types, but it also punishes you for unlocking new districts, same way unlocking a strategic resource might scramble all your district placement plans (and you cannot do anything about this, I would sometimes sacrifice the strategic resource, but it is not an option). I don't think punishing for progressing in tech and civics trees is good game design
@@dungeonboss8356 if you play heroes&legends dlc, you can remove a resource by using Anansi hero on it.
Herson district discounting video before GTA VI 💀We did it boys
Just found this channel, this is my new favorite civ channel. I hope to join the multiplayer people after spending a zillion hours in singleplayer
yeah, I tried multiplayer. Got absolutely shit on every time ima have to practice with bots for at least 1000+ hours before i cant even try plaing online
Just as an added note if it helps someone (Herson's way is better but this helps me). The second condition can be written C(T)/B
I want to thank you for all the videos you are making! You made Civ VI great again for me!
Herson pushing creativity limits, what a great video for a really hard topic to explain!
Ok i didnt know settling city refreshes the discount price
Nice concept and production in your video. The information has been out a long time, but this video has high entertainment value along with its tutorial.
such a banger cant wait for 10k
I hate how complicated this is, yet love the idea. It seems like they never finished the mechanic properly. 🤔
I have been playing this game for four years and never knew about this. Mind blown
Thank you very much for a great explanation!
thanks for the tips, want to become a better strat player, as want to dip in to multiplayer when civ7 come out so following your channel from now in hope you will do civ7 content
LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Very nice video!
I still wanna point out 2 things:
Somewhere at the start you say that one would need to spam one district. Thats not true...
A common (since the "discovery" of discounting) start on ghandi: get 2 holy sites, then discount 2campusses, then 2 commercial hubs, then gov plaza etc and go on with 2 districts (maybe only one entertainment and one gov plaza :) ). This synergizes well with pen brush voice as first golden age and amenity religion...
Second point: you could've mentioned the discounted than strat on vietnam allthough I see how that is less known/more difficult to do. For the record: Vietnam thans dont count as speciality district but they can still be discounted, that opens up quite a few possibilities
The strategy you outlined for Gandhi is a bit slower than you make it sound, as you have to wait for the first campus to finish before you can discount the second one, and you're likely going to want to unlock and place the government plaza before you get a chance to place the second discounted campus.
You also only have so many districts slots available in your early cities. Do you really want two holy sites into two campuses with Pen, Brush & Voice as your golden age dedication? Without the Monumentality golden age dedication, you can't turn faith into anything particularly useful early. The stats that are king in the early game are food, production, and gold, so that you can grow your empire and get more districts down in general while they're cheaper (their production cost scales with the number of techs/civics you've completed). This is why commercial hubs are favored over other districts early on when you're playing without the monumentality dedication - the extra trade route capacity granted by a market gives you a ton of food and production when sent internally, letting you grow your cities to 4 and then 7 pop so that you can discount a ton of campuses/industrial zones/theater squares later.
Imagine your first two cities open with a holy site. Then, your 2nd city discounts a campus at 4 pop, then your capital completes a gov plaza at 4 pop, then your third city discounts a second campus as its first district. Your food and production won't scale well if you go for the "amenity religion" (I assume you're referring to the classic Zen Meditation + Stewardship beliefs combo) + Pen Brush & Voice from this position. You either need to go for commercial hubs sooner (so you can get some internal trade routes up) or go for monumentality (so that the faith your holy sites generate is actually useful).
As for Vietnam's Thanhs, I didn't want to unnecessarily overcomplicate the video by covering an edge case. Both Vietnamese Thanhs and Brazilian Carnivals are not specialty districts. Unlocking them doesn't count as unlocking a specialty district (value A in the formula), completing them doesn't count in your favor as having completed a district (value B in the formula), yet it's still possible to discount them by plugging in the number of them you've placed for C(T) if both conditions evaluate to true. It's weird and no other districts work this way, so I figured I'd rather cover these districts in their Civs' respective civ spotlights once I get around to making them.
The only thing that's missing is a 30-60s insert for Brazil/Veitnam. As they count towards district discounts despite not taking up a district slot.
Bold of you to assume that their unique "non-specialty" districts interact with district discounting in a simple enough manner as to be summarized in only 30-60s.
@@HersonCiv If I believe hard enough, you can do it!
Yooo I watched that Canada game like a week ago, your turnaround on these videos is tight, really impressive to see. Thanks for the concise explanation and clear demonstration. In general, how do you balance the desire to discount with the need to get districts down early to lock in their price? Is a good discount something you ever wait more than a turn or two for?
If you are certain you can get a discount, you should be willing to wait a few turns for it and produce a builder/monument instead while you wait. Having your district cost like 2 extra production b/c you researched another tech isn't enough to offset the 35% discount.
Hey, first of all I just wanna say I recently discovered your channel and you have some of the most valuable information-rich videos on Civ that I have ever seen. I never even knew that District Discounting was a thing, and whenever some districts were discounted and others weren’t, I had no idea what was causing it. Thank you so much for your incredible in-depth educational content! I do have a question…
At what point does it cease to become worth it? In your last example as Canada, you gave up what seemed to be a pretty considerable amount of tempo for the discounts, but it seemed to be worth it in the end. How much tempo should I be willing to give up?
From my understanding, it’s almost always worth it to give up tempo in the early game to scale harder into the mid-late game, but this can change if you are under considerable militaristic pressure and cannot survive the loss of tempo. So, going forward, I will always shoot for District Discounting, and I will be more judicious when making decisions that could hinder this process. My rule of thumb is going to be, “if you can survive this tempo loss with all of your cities intact, then take the tempo loss.”
Let me know if my approach could use any adjustments!
Well now I know what they can improve in civ VII
Thanks for this. I always wondered how it works...
Years ago I started modding to replace the district formula.
Could you explain the C(T) thing a bit more? I get the general idea of points A and B but the second condition went right over my head. I thought I got it, but at 7:10 you were explaining something about getting a discount on a district with fewer than 8/6 copies placed -- don't you only have 5 cities? How could you have more than 8 copies of commercial hubs?
I'm definitely misunderstanding something, would appreciate an explanation with different wording
C(T) means the count of districts of the particular type you want to discount that you've placed so far (counting incomplete copies of the district as well as completed ones).
If you want to discount industrial zones, you plug in the number of industrial zones you've placed for C(T). In the example at 7:25, we have 0 industrial zones placed, and 0 < 8/6 is true, so we are able to discount one. Afterwards, we have one placed, so C(T) for industrial zones becomes 1 - plugging this in again, we see that 1 < 8/6 is also true, so we could discount a second industrial zone right away if we wanted to.
If we wanted to try discounting a commercial hub on that same turn, we'd plug in the number of commercial hubs we'd placed for C(T). Thus, our formula would become 5 < 8/6, which is not true - thus, we can't discount a commercial hub.
@@HersonCivAhhhhh okay, I finally get it. A is the # of districts unlocked, B is the # of districts built, and C(T) is seeing if the number of a given district in your empire is less than the quotient of A/B -- So the takeaways are that we should build lots of districts, be strategic with what we unlock (we want a high districts built to districts unlocked ratio), and then we'll be able to discount a certain amount of each district. This seems to be designed to reward civs that build lots of districts instead of focusing on unlocks.
I kind of forgot how functions worked which didn't help but I think I've got it now, tysm! Great video.
I'm curious as to how this impacts the cadence of monument building. I think I've been over prioritizing monuments in the early game since I didn't realize the full effect they will have on unlocking new districts early. However, I know you still want culture in the early game, so are there any good rules of thumb for when you should build them? Is there a number of district discounts you usually want to hit before building them, or maybe reaching a place in the civics tree? Probably a bit situational, but was wondering how relevant/impactful this is in the scheme of things.
so that's why... I thought I noticed it districts being cheap in the late game, while thinking I didn't up production that drastically, especially compared to other buildings and having researched so many techs.
Did not know settling cities updates the district formula. So niche lol
God this is so valuable
If you understand it completely and can do it in your sleep, yes, but in the CPL, that turn timer gets on my ass, and I can't concentrate on it like the top pros.
thanks for giving me a phd in civ 6
hey ! could you do a civ tier list like the cs ones ? is it planned ? awesome video btw
I already made a Civ tier list 3 months ago which is still visible on this channel. The Better Balanced Game mod has only had a single patch since then, and I don't think enough has changed to warrant an entirely new tier list.
Curious if there’s gonna be any sorta discounting mechanic in civ 7
Civ 7 gonna be so different and more dumbed down.
Every iteration of Civ gets dumbed down.
To solve this, let's break down the problem step by step using the provided conditions and definitions:
A: Number of specialty districts unlocked.
B: Number of specialty districts completed.
C(T): Number of districts of type T placed.
We also have the following conditions:
B ≥ A: The number of districts completed must be greater than or equal to the number of districts unlocked.
C(T) < B/A: The number of districts of type T placed must be less than the ratio of the total number of districts completed divided by the number of districts unlocked.
Understanding the Problem:
The goal is to figure out how to optimally place districts from the 1st to the 5th in a manner that satisfies both conditions.
You have 5 types of districts (1st, 2nd, 3rd, 4th, 5th) to consider.
The condition B ≥ A ensures that you have completed at least as many districts as you've unlocked, which seems to suggest you need to complete districts progressively.
The condition C(T) < B/A sets a constraint on how many districts of each type you can place at any given time.
Approach:
Unlocking and Completing Districts: Start by unlocking the first district (Type 1). This will set A = 1. At this point, B must also be at least 1, and the condition C(1) < B/A tells us that the number of Type 1 districts placed must be less than B/A = 1. Thus, you can place 0 or 1 district of Type 1.
Progression of District Types: As you unlock additional districts, you must maintain the constraints:
When you unlock the 2nd district, A = 2, and B ≥ A, so you need to complete at least two districts. Now the condition C(1) < B/A = 2/2 = 1 tells you that at most 1 district of Type 1 can be placed by now.
Similarly, C(2) (number of Type 2 districts) must satisfy C(2) < B/A when A = 2, which limits how many Type 2 districts you can place early on.
Balance Between District Types: The key is to balance the placement of different district types while ensuring that C(T) < B/A for each type and that B ≥ A.
Method to Complete Districts from 1st to 5th:
To complete the districts in an optimal way, assuming you have to unlock and place districts in sequence, here’s a potential method:
Step 1: Unlock the first district (Type 1), place 1 district of Type 1 (so, A = 1, B = 1, C(1) = 1).
Step 2: Unlock the second district (Type 2), place 1 district of Type 2. Now, A = 2, B = 2, and C(1) = 1, C(2) = 1. Here, C(1) < B/A = 2/2 = 1 holds.
Step 3: Unlock the third district (Type 3), and place 1 district of Type 3. Now, A = 3, B = 3, and C(1) = 1, C(2) = 1, C(3) = 1. C(1) < B/A = 3/3 = 1, C(2) < B/A = 3/3 = 1, and C(3) < B/A = 3/3 = 1 all hold.
Step 4: Unlock the fourth district (Type 4), and place 1 district of Type 4. Now, A = 4, B = 4, and C(1) = 1, C(2) = 1, C(3) = 1, C(4) = 1. Similarly, all conditions hold.
Step 5: Unlock the fifth district (Type 5), and place 1 district of Type 5. Now, A = 5, B = 5, and C(1) = 1, C(2) = 1, C(3) = 1, C(4) = 1, C(5) = 1. Conditions are still satisfied.
Conclusion:
The optimal method to complete districts starting from the 1st up to the 5th would be:
Place 1 district of each type (1 through 5), ensuring that you place districts sequentially while maintaining the condition C(T) < B/A at each step.
At each step, check that the number of districts placed of each type does not exceed the allowed value given by B/A.
This method satisfies both conditions and allows for a smooth, balanced progression through the district types.
Why do you have to make it so damn complicated.
I don't want to read all that.
Make District Discounting More Simple Again!
Yeah, but you need a bunch of Commerical hubs for Free Inquiry in CPL BBG Games.
masterpiece
I rewatch your videos and online gameplays everytime i lose to deity ai, this is my 7th time
I am confused, you said that mysticism counts toward the "A" variable, but also that not specialty districts do not interact with the district discounting mechanic? I am confused.
The preserve is a specialty district. I understand the confusion though, as all of the other green districts (preserve, dam, neighborhood) are not specialty districts.
@@HersonCiv You listed preserve twice.
How do you know all of this stuff if it is not documented in the Civilopedia?
lul WTF are you talking about... it's for sure not in the Civilopedia.
Are there any other mechanics that are relatively unknown or undocumented?
Goat
The goat
AI with the japans goes for theatre square
okayyyy lessgoooo
feel like it's almost impossible to discount more than 2 districts, like u just have to make so many districts to get a triple discount.
The top players get around 10 discounted districts on average per game.
I don't know how many I get as I'm not very good at city planning.
Sometimes I get 4 to 6 and sometimes I don't even care or bother about it.
BBL Drizzy
BBL Drizzy, ooh
I'm going in (No Diddy)
I'm going in (No Diddy)
I'm thicky thick (So thicky)
I'm going Drizzy
I'm going Drizzy, hey
I'm going Drizzy, ooh-hoo-hoo
BBL Drizzy
BBL Drizzy, ooh, hoo
BBL Drizzy, oh!
BBL Drizzy, ooh-hoo, hoo-hoo
BBL Drizzy, oh!
BBL Drizzy
I'm thicker than a Snicker
I'm thicker than your ninja
Don't act like you don't know me
These yams deserve a trophy
Baby, it ain't no mystery
Got the best BBL in history
This cake will make you show up
I know you see this glow up
As BBL Drizzy
BBL Drizzy
I'm going in, no Diddy
I'm going in, no Diddy
I'm going in, no Diddy
memetezuma capturing slaves when?
let's gooo
civ6: extreme couponing
herson calling himself a veteran now
Music level's a touch too high compared to voice level
What is A, B and C?
Remember: english ain't my mother tongue so it's already difficult to read and understand.
I am kinda mad, I had 4 commercial hubs and 1 Gov plaza, 5 Districts
Unlocked I had: Campus, ComHub, Theater, Gov Plaza (And even if it does not show, I had misticism So i don know if did I had 5 unlocked or 4, WORST case scenario, 5)
So,
I have
A : 5 Unlocked
B 5 built
This makes point 1 valid, B >= A TRUE
Then, I want to get discount for my Theaters
So I had a Settler waiting, once I know C(Theater) = 0
then
0 < 5/5 ~ TRUE
I settle! and :D no fucking discounts on theaters
I did my recount many times 1..2..3 4 Comm hubs ... plus 1 gov .. 5, yeah, go tech and culture ... 1..2..3 ok 4, maybe 5 with misticism ....
I though .. ok I am suzeran of Hong Kong, they have a port, maybe I decalre war on them, so I lose them
I recharged my game on that turn, settle again, and nothing
I feel so sad, I know I did the math :c
Number of Distritcts>> imgur.com/a/PRx6woa
Settle ready >> imgur.com/a/QeDE5rR
Tech list >> imgur.com/a/P5pwLkT
Turn costs >> imgur.com/a/nqYhvcL
U.u>
Oh nice, BBG fixes the bug where un-modded Preserves don't benefit from the discount mechanic.
I play with the tech tree mixed up... and I hate this aspect of the game. Even normally I hate it. It makes 0 sense really!
I hope they get rid of this mechanic. Seems bizarre
I hate when games make mechanics that are hiden from ppl
Sheets been known for 5 years or more... Nobody hiding it.
@@penknight8532 where in game wiki it is?
Younare quickly becoming the best Civ youtuber. 🫶